파일 정리
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b86a78de52
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--==================================== 베이스 ====================================-->
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<ThingDef Abstract="True" Name="PN_BaseWeapon">
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<thingClass>ThingWithComps</thingClass>
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<category>Item</category>
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<drawGUIOverlay>true</drawGUIOverlay>
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<altitudeLayer>Item</altitudeLayer>
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<alwaysHaulable>true</alwaysHaulable>
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<tickerType>Never</tickerType>
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<equipmentType>Primary</equipmentType>
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<useHitPoints>true</useHitPoints>
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<pathCost>14</pathCost>
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<selectable>true</selectable>
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<statBases>
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<MaxHitPoints>100</MaxHitPoints>
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<Flammability>1.0</Flammability>
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<DeteriorationRate>2</DeteriorationRate>
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<Beauty>-3</Beauty>
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<SellPriceFactor>0.20</SellPriceFactor>
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</statBases>
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<comps>
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<li Class="CompProperties_Forbiddable"/>
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<li>
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<compClass>CompEquippable</compClass>
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</li>
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</comps>
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<graphicData>
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<onGroundRandomRotateAngle>35</onGroundRandomRotateAngle>
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</graphicData>
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<relicChance>0</relicChance>
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</ThingDef>
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<!--==================================== 근접 베이스 ====================================-->
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<ThingDef Name="PN_BaseMeleeWeapon" Abstract="True" ParentName="PN_BaseWeapon">
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<techLevel>Industrial</techLevel>
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<smeltable>true</smeltable>
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<burnableByRecipe>true</burnableByRecipe>
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<thingCategories>
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<li>WeaponsMelee</li>
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</thingCategories>
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<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSkill>Crafting</workSkill>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<recipeUsers>
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<li>PN_AutomatonBench</li>
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</recipeUsers>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<inspectorTabs>
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<li>ITab_Art</li>
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</inspectorTabs>
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<weaponTags>
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<li>PN_Melee</li>
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</weaponTags>
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<weaponClasses>
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<li>Melee</li>
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</weaponClasses>
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</ThingDef>
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<ThingDef Name="PN_BaseMeleeWeapon_Sharp" ParentName="PN_BaseMeleeWeapon" Abstract="True">
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<recipeMaker>
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<defaultIngredientFilter>
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<categories>
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<li>Root</li>
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</categories>
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<disallowedThingDefs>
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<li>Silver</li>
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<li>Gold</li>
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<li>WoodLog</li>
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</disallowedThingDefs>
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</defaultIngredientFilter>
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</recipeMaker>
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<comps>
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<li>
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<compClass>CompQuality</compClass>
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</li>
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<li Class="CompProperties_Art">
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<nameMaker>NamerArtWeaponMelee</nameMaker>
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<descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
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<minQualityForArtistic>Excellent</minQualityForArtistic>
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</li>
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</comps>
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<weaponClasses>
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<li>MeleePiercer</li>
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</weaponClasses>
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</ThingDef>
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<ThingDef Name="PN_BaseMeleeWeapon_Blunt" ParentName="PN_BaseMeleeWeapon" Abstract="True">
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<recipeMaker>
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<defaultIngredientFilter>
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<categories>
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<li>Root</li>
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</categories>
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<disallowedThingDefs>
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<li>Silver</li>
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<li>Gold</li>
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</disallowedThingDefs>
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</defaultIngredientFilter>
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</recipeMaker>
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<comps>
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<li>
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<compClass>CompQuality</compClass>
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</li>
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<li Class="CompProperties_Art">
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<nameMaker>NamerArtWeaponMelee</nameMaker>
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<descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
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<minQualityForArtistic>Excellent</minQualityForArtistic>
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</li>
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</comps>
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<weaponClasses>
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<li>MeleeBlunt</li>
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</weaponClasses>
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</ThingDef>
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<!--==================================== 원거리 베이스 ====================================-->
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<ThingDef Name="PN_BaseGun" Abstract="True" ParentName="PN_BaseWeapon">
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<techLevel>Industrial</techLevel>
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<smeltable>true</smeltable>
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<thingCategories>
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<li>WeaponsRanged</li>
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</thingCategories>
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<inspectorTabs>
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<li>ITab_Art</li>
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</inspectorTabs>
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<statBases>
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<Flammability>0.5</Flammability>
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</statBases>
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<weaponTags>
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<li>PN_Gun</li>
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</weaponTags>
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<comps>
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<li Class="CompProperties_Art">
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<nameMaker>NamerArtWeaponGun</nameMaker>
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<descriptionMaker>ArtDescription_WeaponGun</descriptionMaker>
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<minQualityForArtistic>Excellent</minQualityForArtistic>
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</li>
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<li>
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<compClass>CompQuality</compClass>
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</li>
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</comps>
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<weaponClasses>
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<li>Ranged</li>
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</weaponClasses>
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</ThingDef>
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<ThingDef Name="PN_BaseMakeableGun" ParentName="PN_BaseGun" Abstract="True">
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<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSkill>Crafting</workSkill>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<recipeUsers Inherit="false">
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<li>PN_AutomatonBench</li>
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</recipeUsers>
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<unfinishedThingDef>UnfinishedGun</unfinishedThingDef>
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</recipeMaker>
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<comps>
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</comps>
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</ThingDef>
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<ThingDef Name="PN_BaseBullet" Abstract="True">
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<category>Projectile</category>
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<tickerType>Normal</tickerType>
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<altitudeLayer>Projectile</altitudeLayer>
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<thingClass>Bullet</thingClass>
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<label>bullet</label>
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<useHitPoints>False</useHitPoints>
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<neverMultiSelect>True</neverMultiSelect>
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<graphicData>
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<shaderType>Transparent</shaderType>
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</graphicData>
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</ThingDef>
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</Defs>
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@ -1,5 +1,180 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--==================================== 베이스 ====================================-->
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<ThingDef Abstract="True" Name="PN_BaseWeapon">
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<thingClass>ThingWithComps</thingClass>
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<category>Item</category>
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<drawGUIOverlay>true</drawGUIOverlay>
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<altitudeLayer>Item</altitudeLayer>
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<alwaysHaulable>true</alwaysHaulable>
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<tickerType>Never</tickerType>
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<equipmentType>Primary</equipmentType>
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<useHitPoints>true</useHitPoints>
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<pathCost>14</pathCost>
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<selectable>true</selectable>
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<statBases>
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<MaxHitPoints>100</MaxHitPoints>
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<Flammability>1.0</Flammability>
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<DeteriorationRate>2</DeteriorationRate>
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<Beauty>-3</Beauty>
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<SellPriceFactor>0.20</SellPriceFactor>
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</statBases>
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<comps>
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<li Class="CompProperties_Forbiddable"/>
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<li>
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<compClass>CompEquippable</compClass>
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</li>
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</comps>
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<graphicData>
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<onGroundRandomRotateAngle>35</onGroundRandomRotateAngle>
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</graphicData>
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<relicChance>0</relicChance>
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</ThingDef>
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<!--==================================== 근접 베이스 ====================================-->
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<ThingDef Name="PN_BaseMeleeWeapon" Abstract="True" ParentName="PN_BaseWeapon">
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<techLevel>Industrial</techLevel>
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<smeltable>true</smeltable>
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<burnableByRecipe>true</burnableByRecipe>
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<thingCategories>
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<li>WeaponsMelee</li>
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</thingCategories>
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<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSkill>Crafting</workSkill>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<recipeUsers>
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<li>PN_AutomatonBench</li>
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</recipeUsers>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<inspectorTabs>
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<li>ITab_Art</li>
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</inspectorTabs>
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<weaponTags>
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<li>PN_Melee</li>
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</weaponTags>
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<weaponClasses>
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<li>Melee</li>
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</weaponClasses>
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</ThingDef>
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<ThingDef Name="PN_BaseMeleeWeapon_Sharp" ParentName="PN_BaseMeleeWeapon" Abstract="True">
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<recipeMaker>
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<defaultIngredientFilter>
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<categories>
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<li>Root</li>
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</categories>
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<disallowedThingDefs>
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<li>Silver</li>
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<li>Gold</li>
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<li>WoodLog</li>
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</disallowedThingDefs>
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</defaultIngredientFilter>
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</recipeMaker>
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<comps>
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<li>
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<compClass>CompQuality</compClass>
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</li>
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<li Class="CompProperties_Art">
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<nameMaker>NamerArtWeaponMelee</nameMaker>
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<descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
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<minQualityForArtistic>Excellent</minQualityForArtistic>
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</li>
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</comps>
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<weaponClasses>
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<li>MeleePiercer</li>
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</weaponClasses>
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</ThingDef>
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<ThingDef Name="PN_BaseMeleeWeapon_Blunt" ParentName="PN_BaseMeleeWeapon" Abstract="True">
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<recipeMaker>
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<defaultIngredientFilter>
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<categories>
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<li>Root</li>
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</categories>
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<disallowedThingDefs>
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<li>Silver</li>
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<li>Gold</li>
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</disallowedThingDefs>
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</defaultIngredientFilter>
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</recipeMaker>
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<comps>
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<li>
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<compClass>CompQuality</compClass>
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</li>
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<li Class="CompProperties_Art">
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<nameMaker>NamerArtWeaponMelee</nameMaker>
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<descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
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<minQualityForArtistic>Excellent</minQualityForArtistic>
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</li>
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</comps>
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<weaponClasses>
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<li>MeleeBlunt</li>
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</weaponClasses>
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</ThingDef>
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<!--==================================== 원거리 베이스 ====================================-->
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<ThingDef Name="PN_BaseGun" Abstract="True" ParentName="PN_BaseWeapon">
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<techLevel>Industrial</techLevel>
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<smeltable>true</smeltable>
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<thingCategories>
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<li>WeaponsRanged</li>
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</thingCategories>
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<inspectorTabs>
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<li>ITab_Art</li>
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</inspectorTabs>
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<statBases>
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<Flammability>0.5</Flammability>
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</statBases>
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<weaponTags>
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<li>PN_Gun</li>
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</weaponTags>
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<comps>
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<li Class="CompProperties_Art">
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<nameMaker>NamerArtWeaponGun</nameMaker>
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<descriptionMaker>ArtDescription_WeaponGun</descriptionMaker>
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<minQualityForArtistic>Excellent</minQualityForArtistic>
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</li>
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<li>
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<compClass>CompQuality</compClass>
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</li>
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</comps>
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<weaponClasses>
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<li>Ranged</li>
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</weaponClasses>
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</ThingDef>
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<ThingDef Name="PN_BaseMakeableGun" ParentName="PN_BaseGun" Abstract="True">
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<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSkill>Crafting</workSkill>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<recipeUsers Inherit="false">
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<li>PN_AutomatonBench</li>
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</recipeUsers>
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<unfinishedThingDef>UnfinishedGun</unfinishedThingDef>
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</recipeMaker>
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<comps>
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</comps>
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</ThingDef>
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<ThingDef Name="PN_BaseBullet" Abstract="True">
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<category>Projectile</category>
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<tickerType>Normal</tickerType>
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<altitudeLayer>Projectile</altitudeLayer>
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<thingClass>Bullet</thingClass>
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<label>bullet</label>
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<useHitPoints>False</useHitPoints>
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<neverMultiSelect>True</neverMultiSelect>
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<graphicData>
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<shaderType>Transparent</shaderType>
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</graphicData>
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</ThingDef>
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<!--==================================== 삽 ====================================-->
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<ThingDef ParentName="PN_BaseMeleeWeapon_Blunt">
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<defName>PN_Shovel</defName>
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