This commit is contained in:
2025-05-10 15:38:46 +08:00
parent b329271be6
commit c7660fe2c6
31 changed files with 150 additions and 81 deletions

View File

@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef ParentName="HAR_Saclean_KindBase">
<defName>HAR_Saclean_Player_kami</defName><!--■プレイヤー-->
<label>盒装飞蛾</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->
<defaultFactionType>Saclean_P_Faction</defaultFactionType>
<isFighter>true</isFighter>
<backstoryFilters><!--↓1.4以降 ■生い立ち-->
<li>
<categories>
<li>HAR_Saclean_Player</li>
</categories>
</li>
</backstoryFilters>
<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
<apparelMoney>0</apparelMoney><!-- Apparel value -->
<weaponMoney>0</weaponMoney><!-- Weapon value -->
<techHediffsTags Inherit="false"><!-- 用来去除可能从parentName里继承的仿生体tag -->
</techHediffsTags>
<weaponTags Inherit="false"><!-- 用来去除可能从parentName里继承的武器tag -->
</weaponTags>
<apparelTags Inherit="false"><!-- 用来去除可能从parentName里继承的服装tag -->
</apparelTags>
<inventoryOptions Inherit="false"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
</inventoryOptions>
<!--<apparelRequired>
<li>HAR_CO_Apparel_Tops_a</li>
</apparelRequired>-->
</PawnKindDef>
</Defs>

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="HAR_Chaoura_Player_kami" ParentName="HAR_Chaoura_KindBase">
<PawnKindDef ParentName="HAR_Chaoura_KindBase">
<defName>HAR_Chaoura_Player_kami</defName><!--■プレイヤー-->
<label>盒装混沌种</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="HAR_Nexaga_Player_kami" ParentName="HAR_Nexaga_KindBase">
<PawnKindDef ParentName="HAR_Nexaga_KindBase">
<defName>HAR_Nexaga_Player_kami</defName><!--■プレイヤー-->
<label>盒装混血种</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="HAR_Nearmaere_Player_kami" ParentName="HAR_Nearmaere_KindBase">
<PawnKindDef ParentName="HAR_Nearmaere_KindBase">
<defName>HAR_Nearmaere_Player_kami</defName><!--■プレイヤー-->
<label>盒装魅魔</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="HAR_Silkiera_Player_kami" ParentName="HAR_Silkiera_KindBase">
<PawnKindDef ParentName="HAR_Silkiera_KindBase">
<defName>HAR_Silkiera_Player_kami</defName><!--■プレイヤー-->
<label>盒装兽娘</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->

View File

@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef ParentName="HAR_Silkiera_KindBase">
<defName>HAR_Silkiera_Player_baby</defName><!--■プレイヤー-->
<label>小兽娘</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->
<defaultFactionType>Silkiera_P_Faction</defaultFactionType>
<isFighter>true</isFighter>
<backstoryFilters><!--↓1.4以降 ■生い立ち-->
<li>
<categories>
<li>HAR_Silkiera_Player</li>
</categories>
</li>
</backstoryFilters>
<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
<apparelMoney>0</apparelMoney><!-- Apparel value -->
<weaponMoney>0</weaponMoney><!-- Weapon value -->
<techHediffsTags Inherit="false"><!-- 用来去除可能从parentName里继承的仿生体tag -->
</techHediffsTags>
<weaponTags Inherit="false"><!-- 用来去除可能从parentName里继承的武器tag -->
</weaponTags>
<apparelTags Inherit="false"><!-- 用来去除可能从parentName里继承的服装tag -->
</apparelTags>
<inventoryOptions Inherit="false"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
</inventoryOptions>
<!--<apparelRequired>
<li>HAR_CO_Apparel_Tops_a</li>
</apparelRequired>-->
<pawnGroupDevelopmentStage>Aya_Race_HumanlikeBaby</pawnGroupDevelopmentStage>
</PawnKindDef>
</Defs>

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="HAR_Littluna_Player_kami" ParentName="HAR_Littluna_KindBase">
<PawnKindDef ParentName="HAR_Littluna_KindBase">
<defName>HAR_Littluna_Player_kami</defName><!--■プレイヤー-->
<label>盒装伪神族</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="HAR_Neclose_Player_kami" ParentName="HAR_Neclose_KindBase">
<PawnKindDef ParentName="HAR_Neclose_KindBase">
<defName>HAR_Neclose_Player_kami</defName><!--■プレイヤー-->
<label>盒装菌姬</label>
<race>HAR_Neclose</race><!-- 人物的种族的定义名 -->

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="HAR_Neclose_Player_baby" ParentName="HAR_Neclose_KindBase">
<PawnKindDef ParentName="HAR_Neclose_KindBase">
<defName>HAR_Neclose_Player_baby</defName><!--■プレイヤー-->
<label>小菌姬</label>
<race>HAR_Neclose</race><!-- 人物的种族的定义名 -->
@@ -33,7 +33,7 @@
<Aya_Race_Xenotype MayRequire="Ludeon.RimWorld.Biotech">9999</Aya_Race_Xenotype>
</xenotypeChances>
</xenotypeSet>
<pawnGroupDevelopmentStage>Aya_Race_HumanlikeChild</pawnGroupDevelopmentStage>
<pawnGroupDevelopmentStage>Aya_Race_HumanlikeBaby</pawnGroupDevelopmentStage>
</PawnKindDef>
</Defs>

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="HAR_Eveliet_Player_kami" ParentName="HAR_Eveliet_KindBase">
<PawnKindDef ParentName="HAR_Eveliet_KindBase">
<defName>HAR_Eveliet_Player_kami</defName><!--■プレイヤー-->
<label>盒装伊娃利特</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="HAR_Idhale_Player_kami" ParentName="HAR_Idhale_KindBase">
<PawnKindDef ParentName="HAR_Idhale_KindBase">
<defName>HAR_Idhale_Player_kami</defName><!--■プレイヤー-->
<label>盒装幽灵姬</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="HAR_Xenoorca_Player_kami" ParentName="HAR_Xenoorca_KindBase">
<PawnKindDef ParentName="HAR_Xenoorca_KindBase">
<defName>HAR_Xenoorca_Player_kami</defName><!--■プレイヤー-->
<label>盒装鱼人</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="HAR_Zoichor_Player_kami" ParentName="HAR_Zoichor_KindBase">
<PawnKindDef ParentName="HAR_Zoichor_KindBase">
<defName>HAR_Zoichor_Player_kami</defName><!--■プレイヤー-->
<label>纠罪者</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->
@@ -14,41 +14,6 @@
</categories>
</li>
</backstoryFiltersOverride>
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationReplace">
<xpath>Defs/AlienRace.AlienBackstoryDef[@Name="HAR_ZCBackstory_Base"]/forcedTraitsChance</xpath>
<value>
<forcedTraitsChance>
<li>
<defName>Kind</defName>
<chance>20</chance>
</li>
<li>
<defName Degree="1">Industriousness</defName>
<chance>100</chance>
</li>
<li>
<defName Degree="2">Industriousness</defName>
<chance>100</chance>
</li>
<li>
<defName Degree="2">Beauty</defName>
<chance>50</chance>
</li>
<li>
<defName>Ascetic</defName>
<chance>50</chance>
</li>
<li>
<defName Degree="2">Nerves</defName>
<chance>50</chance>
</li>
</forcedTraitsChance>
</value>
</li>
</operations>
</Operation>
<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
<apparelMoney>100~500</apparelMoney><!-- Apparel value -->
<weaponMoney>0</weaponMoney><!-- Weapon value -->

View File

@@ -24,7 +24,7 @@
<useFactionXenotypes>false</useFactionXenotypes>
</PawnKindDef>
<PawnKindDef Name="Dragonian_Boxed" ParentName="LBDragonianBasePawnKind">
<PawnKindDef ParentName="LBDragonianBasePawnKind">
<defName>Dragonian_Boxed</defName>
<label>稀有龙娘</label>
<combatPower>100</combatPower>
@@ -57,12 +57,12 @@
<inventoryOptions>
</inventoryOptions>
<skills>
<skills>
<li>
<skill>Melee</skill>
<range>8~15</range>
</li>
<li>
<skill>Animals</skill>
<range>8~15</range>
@@ -71,7 +71,7 @@
<skill>Plants</skill>
<range>8~15</range>
</li>
</skills>
</PawnKindDef>

View File

@@ -23,10 +23,9 @@
</xenotypeSet>
<useFactionXenotypes>false</useFactionXenotypes>
</PawnKindDef>
<inventoryOptions Inherit="False"><!-- 决定了随身携带物品 -->
</inventoryOptions>
<PawnKindDef Name="Dragonian_baby" ParentName="LBDragonianBasePawnKind">
<PawnKindDef ParentName="LBDragonianBasePawnKind">
<defName>Dragonian_baby</defName>
<label>小孩龙娘</label>
<combatPower>100</combatPower>
@@ -41,6 +40,8 @@
<max>0</max>
</apparelMoney>
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
<inventoryOptions Inherit="False"><!-- 决定了随身携带物品 -->
</inventoryOptions>
<weaponTags>
</weaponTags>
@@ -59,7 +60,8 @@
<inventoryOptions>
</inventoryOptions>
<skills>
<skills>
<li>
<skill>Melee</skill>
<range>8~15</range>

View File

@@ -5,9 +5,9 @@
<defName>OA_RK_Colonist_A_glod</defName><!--■プレイヤー-->
<label>超级金鼠鼠</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->
<defaultFactionType>Littluna_P_Faction</defaultFactionType>
<!--<defaultFactionType>Littluna_P_Faction</defaultFactionType>-->
<isFighter>true</isFighter>
<backstoryFiltersOverride>
<backstoryFiltersOverride>
<li>
<categories>
<li>OA_RK_Civilian</li>

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="Miho_PlayerColonist_kami" ParentName="BaseMihoPlayerPawnKind">
<PawnKindDef ParentName="BaseMihoPlayerPawnKind">
<defName>Miho_PlayerColonist_kami</defName>
<label>盒装美狐</label>
<!--펙션def의 defname

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="Miho_PlayerColonist_kami" ParentName="BaseMihoPlayerPawnKind">
<PawnKindDef ParentName="BaseMihoPlayerPawnKind">
<defName>Miho_PlayerColonist_kami</defName>
<label>盒装美狐</label>
<!--펙션def의 defname

View File

@@ -1,17 +1,15 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="Moyo_ColonistPawn" ParentName="MoyoPlayerBasePawnKind">
<PawnKindDef ParentName="MoyoPlayerBasePawnKind">
<defName>Moyo_ColonistPawn_kami</defName>
<label>莫约</label>
<!--펙션def의 defname
-->
<combatPower>100</combatPower><!-- 袭击占用分数 -->
<defaultFactionType>PlayerColony</defaultFactionType>
<backstoryFiltersOverride>
<li>
<categories>
<li>Moyo_TopCivil</li>
<li>Moyo_TopCivil</li>
<li>Moyo_MiddleCivil</li>
<li>Moyo_BotCivil</li>
<li>Moyo_Engineer</li>
@@ -23,7 +21,7 @@
</categories>
</li>
</backstoryFiltersOverride>
<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
<apparelMoney>0</apparelMoney><!-- Apparel value -->
<weaponMoney>0</weaponMoney><!-- Weapon value -->