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				@ -27,6 +27,7 @@
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			<Mass>1.0</Mass><!-- The mass of the loot box -->
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			<MarketValue>10</MarketValue><!-- The market value of the loot box itself -->
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		</statBases>
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		<useHitPoints>false</useHitPoints>
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		||||
		<tradeability>Sellable</tradeability><!-- Whether the loot box can be traded. Some literal values are available for this setting: None Sellable Buyable All -->
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		<comps>
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			<li Class="CompProperties_Usable">
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@ -40,8 +41,10 @@
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				<lootBoxList>
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					<li>
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						<thingDef>SimpleLootBoxExampleziyuan</thingDef><!-- The loot box's defName, added to the global drop list for killing creatures; if you have a custom key item, consider adding it here as well -->
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						<chance>0.05</chance><!-- The drop chance of this loot box; defaults to 0.05 (5%) if not specified -->
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						<chance>0.01</chance><!-- The drop chance of this loot box; defaults to 0.05 (5%) if not specified -->
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						<lootBoxSpawnGroup>SimpleLootBoxGroupX</lootBoxSpawnGroup><!-- To spawn a loot box every daysBetweenLootBoxSpawns, assign it to a lootBoxSpawnGroup. All loot boxes in the same group share the chance to spawn, based on their assigned weightInGroup -->
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						<weightInGroup>5</weightInGroup><!-- The generation weight of this loot box in its group; default is 1 -->
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						<daysBetweenLootBoxSpawns>7</daysBetweenLootBoxSpawns><!-- The frequency of spawning the loot box. daysBetweenLootBoxSpawns = 7, meaning spawn of a such a lootbox every 7 days in the game. All loot boxes in the same lootBoxSpawnGroup should have the same daysBetweenLootBoxSpawns. No default-->
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					</li>
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				</lootBoxList>
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			</li>
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@ -27,6 +27,7 @@
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			<Mass>1.0</Mass><!-- The mass of the loot box -->
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			<MarketValue>10</MarketValue><!-- The market value of the loot box itself -->
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		</statBases>
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		<useHitPoints>false</useHitPoints>
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		<tradeability>Sellable</tradeability><!-- Whether the loot box can be traded. Some literal values are available for this setting: None Sellable Buyable All -->
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		<comps>
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			<li Class="CompProperties_Usable">
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@ -35,13 +36,15 @@
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				<showUseGizmo>true</showUseGizmo>
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				<useDuration>150</useDuration>
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			</li>
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			<useHitPoints>false</useHitPoints>
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			<li Class="SimpleLootBox.CompProperties_SpawnLootBox">
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				<lootBoxList>
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					<li>
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						<thingDef>SimpleLootBoxExamplezui</thingDef><!-- The loot box's defName, added to the global drop list for killing creatures; if you have a custom key item, consider adding it here as well -->
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						<chance>0.01</chance><!-- The drop chance of this loot box; defaults to 0.05 (5%) if not specified -->
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						<lootBoxSpawnGroup>SimpleLootBoxGroupX</lootBoxSpawnGroup><!-- To spawn a loot box every daysBetweenLootBoxSpawns, assign it to a lootBoxSpawnGroup. All loot boxes in the same group share the chance to spawn, based on their assigned weightInGroup -->
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						<weightInGroup>5</weightInGroup><!-- The generation weight of this loot box in its group; default is 1 -->
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						<daysBetweenLootBoxSpawns>7</daysBetweenLootBoxSpawns><!-- The frequency of spawning the loot box. daysBetweenLootBoxSpawns = 7, meaning spawn of a such a lootbox every 7 days in the game. All loot boxes in the same lootBoxSpawnGroup should have the same daysBetweenLootBoxSpawns. No default-->
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					</li>
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				</lootBoxList>
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			</li>
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@ -187,7 +190,22 @@
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						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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				</li>
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				<li>
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						<thingDef>WoodLog</thingDef>
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						<count>10</count>
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						<weight>0.3</weight>
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						<rarity>1</rarity>
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						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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				</li>
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                  <li>
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						<thingDef>Meat_HAR_Xenoorca</thingDef>
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						<count>15</count>
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						<weight>0.3</weight>
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						<rarity>1</rarity>
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						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
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				</li>
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				</lootBoxThingDef>
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				<lootBoxPawnKindDef>
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@ -209,8 +227,8 @@
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						<effecterDef>Skip_ExitNoDelay</effecterDef>
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                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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                </li>
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                <li MayRequire="ayameduki.haridhale">	
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				<pawnKindDef>HAR_Idhale_Player</pawnKindDef>
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                <li MayRequire="ayameduki.harsaclean">	
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				<pawnKindDef>HAR_Sacleana_Player_kami</pawnKindDef>
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						<count>1</count>
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						<weight>21.9</weight>
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						<rarity>3</rarity>
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@ -245,6 +263,15 @@
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						<effecterDef>Skip_ExitNoDelay</effecterDef>
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                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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                </li>
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                <li MayRequire="ayameduki.harsilkiera">	
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				<pawnKindDef>HAR_Silkiera_Player_baby</pawnKindDef>
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						<count>1</count>
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						<weight>21.9</weight>
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						<rarity>1</rarity>
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						<isHostile>false</isHostile>
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						<effecterDef>Skip_ExitNoDelay</effecterDef>
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                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
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                </li>
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@ -37,13 +37,15 @@
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				<showUseGizmo>true</showUseGizmo>
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				<useDuration>150</useDuration>
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			</li>
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			<useHitPoints>false</useHitPoints>
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			<li Class="SimpleLootBox.CompProperties_SpawnLootBox">
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				<lootBoxList>
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					<li>
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						<thingDef>SimpleLootBoxExampleA</thingDef><!-- The loot box's defName, added to the global drop list for killing creatures; if you have a custom key item, consider adding it here as well -->
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						<chance>0.05</chance><!-- The drop chance of this loot box; defaults to 0.05 (5%) if not specified -->
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						<chance>0.01</chance><!-- The drop chance of this loot box; defaults to 0.05 (5%) if not specified -->
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						<lootBoxSpawnGroup>SimpleLootBoxGroupX</lootBoxSpawnGroup><!-- To spawn a loot box every daysBetweenLootBoxSpawns, assign it to a lootBoxSpawnGroup. All loot boxes in the same group share the chance to spawn, based on their assigned weightInGroup -->
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						<weightInGroup>5</weightInGroup><!-- The generation weight of this loot box in its group; default is 1 -->
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						<daysBetweenLootBoxSpawns>7</daysBetweenLootBoxSpawns><!-- The frequency of spawning the loot box. daysBetweenLootBoxSpawns = 7, meaning spawn of a such a lootbox every 7 days in the game. All loot boxes in the same lootBoxSpawnGroup should have the same daysBetweenLootBoxSpawns. No default-->
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					</li>
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				</lootBoxList>
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			</li>
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@ -230,8 +232,8 @@
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			<Mass>1.0</Mass>
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			<MarketValue>10</MarketValue>
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		</statBases>
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		<useHitPoints>false</useHitPoints><!-- 使用血量 -->
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		<tradeability>Sellable</tradeability><!-- -->
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		<useHitPoints>false</useHitPoints>
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		<tradeability>Sellable</tradeability>
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		<comps>
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			<li Class="CompProperties_Usable">
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				<useJob>UseArtifact</useJob>
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@ -239,19 +241,22 @@
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				<showUseGizmo>true</showUseGizmo>
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				<useDuration>100</useDuration>
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			</li>
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			<useHitPoints>false</useHitPoints>
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			<li Class="SimpleLootBox.CompProperties_SpawnLootBox">
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				<lootBoxList>
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					<li>
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						<thingDef>SimpleLootBoxExampleB</thingDef>
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						<chance>0.05</chance>
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						<thingDef>SimpleLootBoxExampleB</thingDef><!-- The loot box's defName, added to the global drop list for killing creatures; if you have a custom key item, consider adding it here as well -->
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						<chance>0.01</chance><!-- The drop chance of this loot box; defaults to 0.05 (5%) if not specified -->
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						<lootBoxSpawnGroup>SimpleLootBoxGroupX</lootBoxSpawnGroup><!-- To spawn a loot box every daysBetweenLootBoxSpawns, assign it to a lootBoxSpawnGroup. All loot boxes in the same group share the chance to spawn, based on their assigned weightInGroup -->
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						<weightInGroup>5</weightInGroup><!-- The generation weight of this loot box in its group; default is 1 -->
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						<daysBetweenLootBoxSpawns>7</daysBetweenLootBoxSpawns><!-- The frequency of spawning the loot box. daysBetweenLootBoxSpawns = 7, meaning spawn of a such a lootbox every 7 days in the game. All loot boxes in the same lootBoxSpawnGroup should have the same daysBetweenLootBoxSpawns. No default-->
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					</li>
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				</lootBoxList>
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			</li>
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			<li Class="SimpleLootBox.CompProperties_LootBox">
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				<lootBoxOpenSound>lootBoxOpenSound</lootBoxOpenSound>
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				<lootBoxSpinningSound>lootBoxSpinningSound</lootBoxSpinningSound>
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				<lootBoxBackgroundMusicSound>lootBoxBackgroundMusicSoundB</lootBoxBackgroundMusicSound>
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				<lootBoxBackgroundMusicSound>lootBoxBackgroundMusicSoundA</lootBoxBackgroundMusicSound>
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				<lootBoxBackgroundTexturePath>SimpleLootBox/LootBoxBackgroundB</lootBoxBackgroundTexturePath>
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				<lootBoxOpenCost>Silver</lootBoxOpenCost>
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                <lootBoxOpenCostCount>128</lootBoxOpenCostCount>
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							@ -16,6 +16,7 @@
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    <li IfModActive="ayameduki.harnexaga">LoadFolders/ayahunxue</li><!--混血-->
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    <li IfModActive="oark.ratkinfaction.oberoniaaurea">LoadFolders/glodratk</li><!--金鼠-->
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    <li IfModActive="ayameduki.harzoichor">LoadFolders/ayazui</li><!--罪-->
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    <li IfModActive="nemonian.my">LoadFolders/moyo</li><!--罪-->
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    <li IfModActive="nemonian.my">LoadFolders/moyo</li><!--moyo-->
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    <li IfModActive="ayameduki.harsaclean">LoadFolders/ayafeie</li><!--飞蛾-->
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  </v1.5>
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</loadFolders>
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										34
									
								
								LoadFolders/ayafeie/Defs/PawnKinds/PawnKindsExamplefeie.xml
									
									
									
									
									
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										34
									
								
								LoadFolders/ayafeie/Defs/PawnKinds/PawnKindsExamplefeie.xml
									
									
									
									
									
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							@ -0,0 +1,34 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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	<PawnKindDef ParentName="HAR_Saclean_KindBase">
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		<defName>HAR_Saclean_Player_kami</defName><!--■プレイヤー-->
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		<label>盒装飞蛾</label>
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		<combatPower>100</combatPower><!-- 袭击占用分数 -->
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		<defaultFactionType>Saclean_P_Faction</defaultFactionType>
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		<isFighter>true</isFighter>
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		<backstoryFilters><!--↓1.4以降 ■生い立ち-->
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			<li>
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				<categories>
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					<li>HAR_Saclean_Player</li>
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				</categories>
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			</li>
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		</backstoryFilters>
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		<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
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        <apparelMoney>0</apparelMoney><!-- Apparel value -->
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        <weaponMoney>0</weaponMoney><!-- Weapon value -->
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		<techHediffsTags Inherit="false"><!-- 用来去除可能从parentName里继承的仿生体tag -->
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		</techHediffsTags>
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		<weaponTags Inherit="false"><!-- 用来去除可能从parentName里继承的武器tag -->
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		</weaponTags>
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		<apparelTags Inherit="false"><!-- 用来去除可能从parentName里继承的服装tag -->
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		</apparelTags>
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		<inventoryOptions Inherit="false"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
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		</inventoryOptions>
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		<!--<apparelRequired>
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			<li>HAR_CO_Apparel_Tops_a</li>
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		</apparelRequired>-->
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	</PawnKindDef>
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</Defs>
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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	<PawnKindDef Name="HAR_Chaoura_Player_kami" ParentName="HAR_Chaoura_KindBase">
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	<PawnKindDef ParentName="HAR_Chaoura_KindBase">
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		<defName>HAR_Chaoura_Player_kami</defName><!--■プレイヤー-->
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		<label>盒装混沌种</label>
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		<combatPower>100</combatPower><!-- 袭击占用分数 -->
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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	<PawnKindDef Name="HAR_Nexaga_Player_kami" ParentName="HAR_Nexaga_KindBase">
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	<PawnKindDef ParentName="HAR_Nexaga_KindBase">
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		<defName>HAR_Nexaga_Player_kami</defName><!--■プレイヤー-->
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		<label>盒装混血种</label>
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		<combatPower>100</combatPower><!-- 袭击占用分数 -->
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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	<PawnKindDef Name="HAR_Nearmaere_Player_kami" ParentName="HAR_Nearmaere_KindBase">
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	<PawnKindDef ParentName="HAR_Nearmaere_KindBase">
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		<defName>HAR_Nearmaere_Player_kami</defName><!--■プレイヤー-->
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		<label>盒装魅魔</label>
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		<combatPower>100</combatPower><!-- 袭击占用分数 -->
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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		||||
 | 
			
		||||
	<PawnKindDef Name="HAR_Silkiera_Player_kami" ParentName="HAR_Silkiera_KindBase">
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		||||
	<PawnKindDef ParentName="HAR_Silkiera_KindBase">
 | 
			
		||||
		<defName>HAR_Silkiera_Player_kami</defName><!--■プレイヤー-->
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		<label>盒装兽娘</label>
 | 
			
		||||
		<combatPower>100</combatPower><!-- 袭击占用分数 -->
 | 
			
		||||
 | 
			
		||||
@ -0,0 +1,34 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef ParentName="HAR_Silkiera_KindBase">
 | 
			
		||||
		<defName>HAR_Silkiera_Player_baby</defName><!--■プレイヤー-->
 | 
			
		||||
		<label>小兽娘</label>
 | 
			
		||||
		<combatPower>100</combatPower><!-- 袭击占用分数 -->
 | 
			
		||||
		<defaultFactionType>Silkiera_P_Faction</defaultFactionType>
 | 
			
		||||
		<isFighter>true</isFighter>
 | 
			
		||||
		<backstoryFilters><!--↓1.4以降 ■生い立ち-->
 | 
			
		||||
			<li>
 | 
			
		||||
				<categories>
 | 
			
		||||
					<li>HAR_Silkiera_Player</li>
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFilters>
 | 
			
		||||
		<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
 | 
			
		||||
        <apparelMoney>0</apparelMoney><!-- Apparel value -->
 | 
			
		||||
        <weaponMoney>0</weaponMoney><!-- Weapon value -->
 | 
			
		||||
		<techHediffsTags Inherit="false"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<weaponTags Inherit="false"><!-- 用来去除可能从parentName里继承的武器tag -->
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<apparelTags Inherit="false"><!-- 用来去除可能从parentName里继承的服装tag -->
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<inventoryOptions Inherit="false"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
 | 
			
		||||
		</inventoryOptions>
 | 
			
		||||
		<!--<apparelRequired>
 | 
			
		||||
			<li>HAR_CO_Apparel_Tops_a</li>
 | 
			
		||||
		</apparelRequired>-->
 | 
			
		||||
		<pawnGroupDevelopmentStage>Aya_Race_HumanlikeBaby</pawnGroupDevelopmentStage>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
@ -1,7 +1,7 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef Name="HAR_Littluna_Player_kami" ParentName="HAR_Littluna_KindBase">
 | 
			
		||||
	<PawnKindDef ParentName="HAR_Littluna_KindBase">
 | 
			
		||||
		<defName>HAR_Littluna_Player_kami</defName><!--■プレイヤー-->
 | 
			
		||||
		<label>盒装伪神族</label>
 | 
			
		||||
		<combatPower>100</combatPower><!-- 袭击占用分数 -->
 | 
			
		||||
 | 
			
		||||
@ -1,7 +1,7 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef Name="HAR_Neclose_Player_kami" ParentName="HAR_Neclose_KindBase">
 | 
			
		||||
	<PawnKindDef ParentName="HAR_Neclose_KindBase">
 | 
			
		||||
		<defName>HAR_Neclose_Player_kami</defName><!--■プレイヤー-->
 | 
			
		||||
		<label>盒装菌姬</label>
 | 
			
		||||
		<race>HAR_Neclose</race><!-- 人物的种族的定义名 -->
 | 
			
		||||
 | 
			
		||||
@ -1,7 +1,7 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef Name="HAR_Neclose_Player_baby" ParentName="HAR_Neclose_KindBase">
 | 
			
		||||
	<PawnKindDef ParentName="HAR_Neclose_KindBase">
 | 
			
		||||
		<defName>HAR_Neclose_Player_baby</defName><!--■プレイヤー-->
 | 
			
		||||
		<label>小菌姬</label>
 | 
			
		||||
		<race>HAR_Neclose</race><!-- 人物的种族的定义名 -->
 | 
			
		||||
@ -33,7 +33,7 @@
 | 
			
		||||
				<Aya_Race_Xenotype MayRequire="Ludeon.RimWorld.Biotech">9999</Aya_Race_Xenotype>
 | 
			
		||||
			</xenotypeChances>
 | 
			
		||||
		</xenotypeSet>
 | 
			
		||||
		<pawnGroupDevelopmentStage>Aya_Race_HumanlikeChild</pawnGroupDevelopmentStage>
 | 
			
		||||
		<pawnGroupDevelopmentStage>Aya_Race_HumanlikeBaby</pawnGroupDevelopmentStage>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
 | 
			
		||||
@ -1,7 +1,7 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef Name="HAR_Eveliet_Player_kami" ParentName="HAR_Eveliet_KindBase">
 | 
			
		||||
	<PawnKindDef ParentName="HAR_Eveliet_KindBase">
 | 
			
		||||
		<defName>HAR_Eveliet_Player_kami</defName><!--■プレイヤー-->
 | 
			
		||||
		<label>盒装伊娃利特</label>
 | 
			
		||||
		<combatPower>100</combatPower><!-- 袭击占用分数 -->
 | 
			
		||||
 | 
			
		||||
@ -1,7 +1,7 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef Name="HAR_Idhale_Player_kami" ParentName="HAR_Idhale_KindBase">
 | 
			
		||||
	<PawnKindDef ParentName="HAR_Idhale_KindBase">
 | 
			
		||||
		<defName>HAR_Idhale_Player_kami</defName><!--■プレイヤー-->
 | 
			
		||||
		<label>盒装幽灵姬</label>
 | 
			
		||||
		<combatPower>100</combatPower><!-- 袭击占用分数 -->
 | 
			
		||||
 | 
			
		||||
@ -1,7 +1,7 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef Name="HAR_Xenoorca_Player_kami" ParentName="HAR_Xenoorca_KindBase">
 | 
			
		||||
	<PawnKindDef ParentName="HAR_Xenoorca_KindBase">
 | 
			
		||||
		<defName>HAR_Xenoorca_Player_kami</defName><!--■プレイヤー-->
 | 
			
		||||
		<label>盒装鱼人</label>
 | 
			
		||||
		<combatPower>100</combatPower><!-- 袭击占用分数 -->
 | 
			
		||||
 | 
			
		||||
@ -1,7 +1,7 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef Name="HAR_Zoichor_Player_kami" ParentName="HAR_Zoichor_KindBase">
 | 
			
		||||
	<PawnKindDef ParentName="HAR_Zoichor_KindBase">
 | 
			
		||||
		<defName>HAR_Zoichor_Player_kami</defName><!--■プレイヤー-->
 | 
			
		||||
		<label>纠罪者</label>
 | 
			
		||||
		<combatPower>100</combatPower><!-- 袭击占用分数 -->
 | 
			
		||||
@ -14,41 +14,6 @@
 | 
			
		||||
                </categories>
 | 
			
		||||
            </li>
 | 
			
		||||
        </backstoryFiltersOverride>
 | 
			
		||||
       <Operation Class="PatchOperationSequence">
 | 
			
		||||
        <operations>
 | 
			
		||||
            <li Class="PatchOperationReplace">
 | 
			
		||||
                <xpath>Defs/AlienRace.AlienBackstoryDef[@Name="HAR_ZCBackstory_Base"]/forcedTraitsChance</xpath>
 | 
			
		||||
                <value>
 | 
			
		||||
                    <forcedTraitsChance>
 | 
			
		||||
                        <li>
 | 
			
		||||
                            <defName>Kind</defName>
 | 
			
		||||
                            <chance>20</chance>
 | 
			
		||||
                        </li>
 | 
			
		||||
                        <li>
 | 
			
		||||
                            <defName Degree="1">Industriousness</defName>
 | 
			
		||||
                            <chance>100</chance>
 | 
			
		||||
                        </li>
 | 
			
		||||
                        <li>
 | 
			
		||||
                            <defName Degree="2">Industriousness</defName>
 | 
			
		||||
                            <chance>100</chance>
 | 
			
		||||
                        </li>
 | 
			
		||||
                        <li>
 | 
			
		||||
                            <defName Degree="2">Beauty</defName>
 | 
			
		||||
                            <chance>50</chance>
 | 
			
		||||
                        </li>
 | 
			
		||||
                        <li>
 | 
			
		||||
                            <defName>Ascetic</defName>
 | 
			
		||||
                            <chance>50</chance>
 | 
			
		||||
                        </li>
 | 
			
		||||
                        <li>
 | 
			
		||||
                            <defName Degree="2">Nerves</defName>
 | 
			
		||||
                            <chance>50</chance>
 | 
			
		||||
                        </li>
 | 
			
		||||
                    </forcedTraitsChance>
 | 
			
		||||
                </value>
 | 
			
		||||
            </li>
 | 
			
		||||
        </operations>
 | 
			
		||||
    </Operation>
 | 
			
		||||
		<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
 | 
			
		||||
        <apparelMoney>100~500</apparelMoney><!-- Apparel value -->
 | 
			
		||||
        <weaponMoney>0</weaponMoney><!-- Weapon value -->
 | 
			
		||||
 | 
			
		||||
@ -24,7 +24,7 @@
 | 
			
		||||
		<useFactionXenotypes>false</useFactionXenotypes>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef Name="Dragonian_Boxed" ParentName="LBDragonianBasePawnKind">
 | 
			
		||||
	<PawnKindDef ParentName="LBDragonianBasePawnKind">
 | 
			
		||||
		<defName>Dragonian_Boxed</defName>
 | 
			
		||||
		<label>稀有龙娘</label>
 | 
			
		||||
		<combatPower>100</combatPower>
 | 
			
		||||
 | 
			
		||||
@ -23,10 +23,9 @@
 | 
			
		||||
		</xenotypeSet>
 | 
			
		||||
		<useFactionXenotypes>false</useFactionXenotypes>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
	<inventoryOptions Inherit="False"><!-- 决定了随身携带物品 -->
 | 
			
		||||
		</inventoryOptions>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef Name="Dragonian_baby" ParentName="LBDragonianBasePawnKind">
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef ParentName="LBDragonianBasePawnKind">
 | 
			
		||||
		<defName>Dragonian_baby</defName>
 | 
			
		||||
		<label>小孩龙娘</label>
 | 
			
		||||
		<combatPower>100</combatPower>
 | 
			
		||||
@ -41,6 +40,8 @@
 | 
			
		||||
			<max>0</max>
 | 
			
		||||
		</apparelMoney>
 | 
			
		||||
		<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
 | 
			
		||||
		<inventoryOptions Inherit="False"><!-- 决定了随身携带物品 -->
 | 
			
		||||
		</inventoryOptions>
 | 
			
		||||
 | 
			
		||||
		<weaponTags>
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
@ -60,6 +61,7 @@
 | 
			
		||||
		</inventoryOptions>
 | 
			
		||||
 | 
			
		||||
		<skills>
 | 
			
		||||
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Melee</skill>
 | 
			
		||||
				<range>8~15</range>
 | 
			
		||||
 | 
			
		||||
@ -5,9 +5,9 @@
 | 
			
		||||
		<defName>OA_RK_Colonist_A_glod</defName><!--■プレイヤー-->
 | 
			
		||||
		<label>超级金鼠鼠</label>
 | 
			
		||||
		<combatPower>100</combatPower><!-- 袭击占用分数 -->
 | 
			
		||||
		<defaultFactionType>Littluna_P_Faction</defaultFactionType>
 | 
			
		||||
		<!--<defaultFactionType>Littluna_P_Faction</defaultFactionType>-->
 | 
			
		||||
		<isFighter>true</isFighter>
 | 
			
		||||
<backstoryFiltersOverride>
 | 
			
		||||
		<backstoryFiltersOverride>
 | 
			
		||||
            <li>
 | 
			
		||||
                <categories>
 | 
			
		||||
                    <li>OA_RK_Civilian</li>
 | 
			
		||||
 | 
			
		||||
@ -1,7 +1,7 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef Name="Miho_PlayerColonist_kami" ParentName="BaseMihoPlayerPawnKind">
 | 
			
		||||
	<PawnKindDef ParentName="BaseMihoPlayerPawnKind">
 | 
			
		||||
		<defName>Miho_PlayerColonist_kami</defName>
 | 
			
		||||
		<label>盒装美狐</label>
 | 
			
		||||
		<!--펙션def의 defname
 | 
			
		||||
 | 
			
		||||
@ -1,7 +1,7 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef Name="Miho_PlayerColonist_kami" ParentName="BaseMihoPlayerPawnKind">
 | 
			
		||||
	<PawnKindDef ParentName="BaseMihoPlayerPawnKind">
 | 
			
		||||
		<defName>Miho_PlayerColonist_kami</defName>
 | 
			
		||||
		<label>盒装美狐</label>
 | 
			
		||||
		<!--펙션def의 defname
 | 
			
		||||
 | 
			
		||||
@ -1,11 +1,9 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef Name="Moyo_ColonistPawn" ParentName="MoyoPlayerBasePawnKind">
 | 
			
		||||
	<PawnKindDef ParentName="MoyoPlayerBasePawnKind">
 | 
			
		||||
		<defName>Moyo_ColonistPawn_kami</defName>
 | 
			
		||||
		<label>莫约</label>
 | 
			
		||||
		<!--펙션def의 defname
 | 
			
		||||
	-->
 | 
			
		||||
		<combatPower>100</combatPower><!-- 袭击占用分数 -->
 | 
			
		||||
		<defaultFactionType>PlayerColony</defaultFactionType>
 | 
			
		||||
		<backstoryFiltersOverride>
 | 
			
		||||
 | 
			
		||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user