"新增两种主题宝箱定义,扩展掉落物品列表并优化基础属性配置"

This commit is contained in:
2025-05-10 14:01:01 +08:00
parent 7ad6f7c8d7
commit ef1c419197
40 changed files with 1253 additions and 499 deletions

View File

@@ -14,13 +14,13 @@
</categories>
</li>
</backstoryFilters>
<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
<techHediffsTags Inherit="ture"><!-- 用来去除可能从parentName里继承的仿生体tag -->
</techHediffsTags>
<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
<weaponTags Inherit="ture"><!-- 用来去除可能从parentName里继承的武器tag -->
</weaponTags>
<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
<apparelTags Inherit="ture"><!-- 用来去除可能从parentName里继承的服装tag -->
</apparelTags>
<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
<inventoryOptions Inherit="ture"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
</inventoryOptions>
<!--<apparelRequired>
<li>HAR_CO_Apparel_Tops_a</li>

View File

@@ -14,67 +14,21 @@
</categories>
</li>
</backstoryFilters>
<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
<apparelMoney>0</apparelMoney><!-- Apparel value -->
<weaponMoney>0</weaponMoney><!-- Weapon value -->
<techHediffsTags Inherit="ture"><!-- 用来去除可能从parentName里继承的仿生体tag -->
</techHediffsTags>
<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
<weaponTags Inherit="ture"><!-- 用来去除可能从parentName里继承的武器tag -->
</weaponTags>
<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
<apparelTags Inherit="ture"><!-- 用来去除可能从parentName里继承的服装tag -->
</apparelTags>
<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
<inventoryOptions Inherit="ture"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
</inventoryOptions>
<!--<apparelRequired>
<li>HAR_CO_Apparel_Tops_a</li>
</apparelRequired>-->
<skills>
<li>
<skill>Melee</skill>
<range>6~15</range>
</li>
<li>
<skill>Construction</skill>
<range>6~15</range>
</li>
<li>
<skill>Mining</skill>
<range>6~15</range>
</li>
<li>
<skill>Cooking</skill>
<range>6~15</range>
</li>
<li>
<skill>Plants</skill>
<range>6~15</range>
</li>
<li>
<skill>Plants</skill>
<range>6~15</range>
</li>
<li>
<skill>Animals</skill>
<range>6~15</range>
</li>
<li>
<skill>Crafting</skill>
<range>6~15</range>
</li>
<li>
<skill>Artistic</skill>
<range>6~15</range>
</li>
<li>
<skill>Social</skill>
<range>6~15</range>
</li>
<li>
<skill>Medicine</skill>
<range>6~15</range>
</li>
<li>
<skill>Intellectual</skill>
<range>6~15</range>
</li>
</skills>
</PawnKindDef>
</Defs>

View File

@@ -14,67 +14,21 @@
</categories>
</li>
</backstoryFilters>
<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
<apparelMoney>0</apparelMoney><!-- Apparel value -->
<weaponMoney>0</weaponMoney><!-- Weapon value -->
<techHediffsTags Inherit="ture"><!-- 用来去除可能从parentName里继承的仿生体tag -->
</techHediffsTags>
<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
<weaponTags Inherit="ture"><!-- 用来去除可能从parentName里继承的武器tag -->
</weaponTags>
<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
<apparelTags Inherit="ture"><!-- 用来去除可能从parentName里继承的服装tag -->
</apparelTags>
<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
<inventoryOptions Inherit="ture"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
</inventoryOptions>
<!--<apparelRequired>
<li>HAR_CO_Apparel_Tops_a</li>
</apparelRequired>-->
<skills>
<li>
<skill>Melee</skill>
<range>6~15</range>
</li>
<li>
<skill>Construction</skill>
<range>6~15</range>
</li>
<li>
<skill>Mining</skill>
<range>6~15</range>
</li>
<li>
<skill>Cooking</skill>
<range>6~15</range>
</li>
<li>
<skill>Plants</skill>
<range>6~15</range>
</li>
<li>
<skill>Plants</skill>
<range>6~15</range>
</li>
<li>
<skill>Animals</skill>
<range>6~15</range>
</li>
<li>
<skill>Crafting</skill>
<range>6~15</range>
</li>
<li>
<skill>Artistic</skill>
<range>6~15</range>
</li>
<li>
<skill>Social</skill>
<range>6~15</range>
</li>
<li>
<skill>Medicine</skill>
<range>6~15</range>
</li>
<li>
<skill>Intellectual</skill>
<range>6~15</range>
</li>
</skills>
</PawnKindDef>
</Defs>

View File

@@ -14,67 +14,21 @@
</categories>
</li>
</backstoryFilters>
<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
<apparelMoney>0</apparelMoney><!-- Apparel value -->
<weaponMoney>0</weaponMoney><!-- Weapon value -->
<techHediffsTags Inherit="ture"><!-- 用来去除可能从parentName里继承的仿生体tag -->
</techHediffsTags>
<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
<weaponTags Inherit="ture"><!-- 用来去除可能从parentName里继承的武器tag -->
</weaponTags>
<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
<apparelTags Inherit="ture"><!-- 用来去除可能从parentName里继承的服装tag -->
</apparelTags>
<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
<inventoryOptions Inherit="ture"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
</inventoryOptions>
<!--<apparelRequired>
<li>HAR_CO_Apparel_Tops_a</li>
</apparelRequired>-->
<skills>
<li>
<skill>Melee</skill>
<range>6~15</range>
</li>
<li>
<skill>Construction</skill>
<range>6~15</range>
</li>
<li>
<skill>Mining</skill>
<range>6~15</range>
</li>
<li>
<skill>Cooking</skill>
<range>6~15</range>
</li>
<li>
<skill>Plants</skill>
<range>6~15</range>
</li>
<li>
<skill>Plants</skill>
<range>6~15</range>
</li>
<li>
<skill>Animals</skill>
<range>6~15</range>
</li>
<li>
<skill>Crafting</skill>
<range>6~15</range>
</li>
<li>
<skill>Artistic</skill>
<range>6~15</range>
</li>
<li>
<skill>Social</skill>
<range>6~15</range>
</li>
<li>
<skill>Medicine</skill>
<range>6~15</range>
</li>
<li>
<skill>Intellectual</skill>
<range>6~15</range>
</li>
</skills>
</PawnKindDef>
</Defs>

View File

@@ -14,65 +14,68 @@
</categories>
</li>
</backstoryFilters>
<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
<apparelMoney>0</apparelMoney><!-- Apparel value -->
<weaponMoney>0</weaponMoney><!-- Weapon value -->
<techHediffsTags Inherit="true"><!-- 用来去除可能从parentName里继承的仿生体tag -->
</techHediffsTags>
<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
<weaponTags Inherit="true"><!-- 用来去除可能从parentName里继承的武器tag -->
</weaponTags>
<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
</apparelTags>
<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
<inventoryOptions Inherit="true"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
</inventoryOptions>
<!--<apparelRequired>
<li>HAR_CO_Apparel_Tops_a</li>
</apparelRequired>-->
<skills>
<li>
<skill>Melee</skill>
<range>6~15</range>
<skill>Shooting</skill>
<range>10~15</range>
</li>
<li>
<skill>Construction</skill>
<range>6~15</range>
<range>10~15</range>
</li>
<li>
<skill>Mining</skill>
<range>6~15</range>
<range>10~15</range>
</li>
<li>
<skill>Cooking</skill>
<range>6~15</range>
<range>10~15</range>
</li>
<li>
<skill>Plants</skill>
<range>6~15</range>
<range>10~15</range>
</li>
<li>
<skill>Plants</skill>
<range>6~15</range>
<range>10~15</range>
</li>
<li>
<skill>Animals</skill>
<range>6~15</range>
<range>10~15</range>
</li>
<li>
<skill>Crafting</skill>
<range>6~15</range>
<range>10~15</range>
</li>
<li>
<skill>Artistic</skill>
<range>6~15</range>
<range>10~15</range>
</li>
<li>
<skill>Social</skill>
<range>6~15</range>
<range>10~15</range>
</li>
<li>
<skill>Medicine</skill>
<range>6~15</range>
<range>10~15</range>
</li>
<li>
<skill>Intellectual</skill>
<range>6~15</range>
<range>10~15</range>
</li>
</skills>
</PawnKindDef>

View File

@@ -15,13 +15,13 @@
</categories>
</li>
</backstoryFilters>
<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
<techHediffsTags Inherit="true"><!-- 用来去除可能从parentName里继承的仿生体tag -->
</techHediffsTags>
<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
<weaponTags Inherit="true"><!-- 用来去除可能从parentName里继承的武器tag -->
</weaponTags>
<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
<apparelTags Inherit="true"><!-- 用来去除可能从parentName里继承的服装tag -->
</apparelTags>
<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
<inventoryOptions Inherit="true"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
</inventoryOptions>
<!--<apparelRequired>
<li>HAR_CO_Apparel_Tops_a</li>
@@ -29,52 +29,13 @@
<skills>
<li>
<skill>Melee</skill>
<range>6~15</range>
<range>8~15</range>
</li>
<li>
<skill>Construction</skill>
<range>6~15</range>
</li>
<li>
<skill>Mining</skill>
<range>6~15</range>
</li>
<li>
<skill>Cooking</skill>
<range>6~15</range>
</li>
<li>
<skill>Plants</skill>
<range>6~15</range>
</li>
<li>
<skill>Plants</skill>
<range>6~15</range>
</li>
<li>
<skill>Animals</skill>
<range>6~15</range>
</li>
<li>
<skill>Crafting</skill>
<range>6~15</range>
</li>
<li>
<skill>Artistic</skill>
<range>6~15</range>
</li>
<li>
<skill>Social</skill>
<range>6~15</range>
</li>
<li>
<skill>Medicine</skill>
<range>6~15</range>
</li>
<li>
<skill>Intellectual</skill>
<range>6~15</range>
<skill>Melee</skill>
<range>8~15</range>
</li>
</skills>
<xenotypeSet><!--■1.4以降 ゼノタイプ-->

View File

@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="HAR_Neclose_Player_baby" ParentName="HAR_Neclose_KindBase">
<defName>HAR_Neclose_Player_baby</defName><!--■プレイヤー-->
<label>小菌姬</label>
<race>HAR_Neclose</race><!-- 人物的种族的定义名 -->
<combatPower>100</combatPower><!-- 袭击占用分数 -->
<defaultFactionType>Neclose_P_Faction</defaultFactionType>
<isFighter>true</isFighter>
<backstoryFilters><!--↓1.4以降 ■生い立ち-->
<li>
<categories>
<li>HAR_Neclose_Player</li>
</categories>
</li>
</backstoryFilters>
<minGenerationAge>0.01</minGenerationAge><!-- 生成人物的最小生物年龄 -->
<maxGenerationAge>30</maxGenerationAge><!-- 生成人物的最大生物年龄 -->
<techHediffsTags Inherit="true"><!-- 用来去除可能从parentName里继承的仿生体tag -->
</techHediffsTags>
<weaponTags Inherit="true"><!-- 用来去除可能从parentName里继承的武器tag -->
</weaponTags>
<apparelTags Inherit="true"><!-- 用来去除可能从parentName里继承的服装tag -->
</apparelTags>
<inventoryOptions Inherit="true"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
</inventoryOptions>
<!--<apparelRequired>
<li>HAR_CO_Apparel_Tops_a</li>
</apparelRequired>-->
<xenotypeSet><!--■1.4以降 ゼノタイプ-->
<xenotypeChances>
<Aya_Race_Xenotype MayRequire="Ludeon.RimWorld.Biotech">9999</Aya_Race_Xenotype>
</xenotypeChances>
</xenotypeSet>
<pawnGroupDevelopmentStage>Aya_Race_HumanlikeChild</pawnGroupDevelopmentStage>
</PawnKindDef>
</Defs>

View File

@@ -9,70 +9,77 @@
<isFighter>true</isFighter>
<backstoryFilters><!--↓1.4以降 ■生い立ち-->
<li>
<categories>
<li>HAR_Eveliet_Player</li>
</categories>
<categories>
<li>HAR_Eveliet_Player</li>
</categories>
</li>
</backstoryFilters>
<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
</techHediffsTags>
<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
</weaponTags>
<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
</apparelTags>
<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
</inventoryOptions>
<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
<apparelMoney>0</apparelMoney><!-- Apparel value -->
<weaponMoney>0</weaponMoney><!-- Weapon value -->
<techHediffsTags Inherit="False"><!-- Inherit="False" is used to remove such tags that might be inherited from the parentName, and defines which bionic tags will be used instead. -->
</techHediffsTags>
<weaponTags Inherit="False"><!-- Defines the tags used to determine which weapons this pawn can equip. -->
</weaponTags>
<apparelTags Inherit="False"><!-- Defines the tags used to determine which apparel this pawn can wear. -->
</apparelTags>
<inventoryOptions Inherit="False"><!-- Determines which items this pawn carries in their inventory. -->
</inventoryOptions>
<!--<apparelRequired>
<li>HAR_CO_Apparel_Tops_a</li>
</apparelRequired>-->
<skills>
<li>
<skill>Shooting</skill>
<range>10~15</range>
</li>
<li>
<skill>Melee</skill>
<range>6~15</range>
<range>10~15</range>
</li>
<li>
<skill>Construction</skill>
<range>6~15</range>
<range>10~15</range>
</li>
<li>
<skill>Mining</skill>
<range>6~15</range>
<range>10~15</range>
</li>
<li>
<skill>Cooking</skill>
<range>6~15</range>
<range>10~15</range>
</li>
<li>
<skill>Plants</skill>
<range>6~15</range>
<range>10~15</range>
</li>
<li>
<skill>Plants</skill>
<range>6~15</range>
<range>10~15</range>
</li>
<li>
<skill>Animals</skill>
<range>6~15</range>
<range>10~15</range>
</li>
<li>
<skill>Crafting</skill>
<range>6~15</range>
<range>10~15</range>
</li>
<li>
<skill>Artistic</skill>
<range>6~15</range>
<range>10~15</range>
</li>
<li>
<skill>Social</skill>
<range>6~15</range>
<range>10~15</range>
</li>
<li>
<skill>Medicine</skill>
<range>6~15</range>
<range>10~15</range>
</li>
<li>
<skill>Intellectual</skill>
<range>6~15</range>
<range>10~15</range>
</li>
</skills>
</PawnKindDef>

View File

@@ -14,6 +14,9 @@
</categories>
</li>
</backstoryFilters>
<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
<apparelMoney>0</apparelMoney><!-- Apparel value -->
<weaponMoney>0</weaponMoney><!-- Weapon value -->
<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
</techHediffsTags>
<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
@@ -35,52 +38,9 @@
<skills>
<li>
<skill>Melee</skill>
<range>6~15</range>
</li>
<li>
<skill>Construction</skill>
<range>6~15</range>
</li>
<li>
<skill>Mining</skill>
<range>6~15</range>
</li>
<li>
<skill>Cooking</skill>
<range>6~15</range>
</li>
<li>
<skill>Plants</skill>
<range>6~15</range>
</li>
<li>
<skill>Plants</skill>
<range>6~15</range>
</li>
<li>
<skill>Animals</skill>
<range>6~15</range>
</li>
<li>
<skill>Crafting</skill>
<range>6~15</range>
</li>
<li>
<skill>Artistic</skill>
<range>6~15</range>
</li>
<li>
<skill>Social</skill>
<range>6~15</range>
</li>
<li>
<skill>Medicine</skill>
<range>6~15</range>
</li>
<li>
<skill>Intellectual</skill>
<range>6~15</range>
<range>5~10</range>
</li>
</skills>
</PawnKindDef>

View File

@@ -14,7 +14,10 @@
</categories>
</li>
</backstoryFilters>
<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
<apparelMoney>0</apparelMoney><!-- Apparel value -->
<weaponMoney>0</weaponMoney><!-- Weapon value -->
<techHediffsTags Inherit="true"><!-- 用来去除可能从parentName里继承的仿生体tag -->
</techHediffsTags>
<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
</weaponTags>
@@ -25,56 +28,7 @@
<!--<apparelRequired>
<li>HAR_CO_Apparel_Tops_a</li>
</apparelRequired>-->
<skills>
<li>
<skill>Melee</skill>
<range>6~15</range>
</li>
<li>
<skill>Construction</skill>
<range>6~15</range>
</li>
<li>
<skill>Mining</skill>
<range>6~15</range>
</li>
<li>
<skill>Cooking</skill>
<range>6~15</range>
</li>
<li>
<skill>Plants</skill>
<range>6~15</range>
</li>
<li>
<skill>Plants</skill>
<range>6~15</range>
</li>
<li>
<skill>Animals</skill>
<range>6~15</range>
</li>
<li>
<skill>Crafting</skill>
<range>6~15</range>
</li>
<li>
<skill>Artistic</skill>
<range>6~15</range>
</li>
<li>
<skill>Social</skill>
<range>6~15</range>
</li>
<li>
<skill>Medicine</skill>
<range>6~15</range>
</li>
<li>
<skill>Intellectual</skill>
<range>6~15</range>
</li>
</skills>
</PawnKindDef>
</Defs>

View File

@@ -0,0 +1,118 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="HAR_Zoichor_Player_kami" ParentName="HAR_Zoichor_KindBase">
<defName>HAR_Zoichor_Player_kami</defName><!--■プレイヤー-->
<label>纠罪者</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->
<defaultFactionType>Zoichor_P_Faction</defaultFactionType>
<isFighter>true</isFighter>
<backstoryFiltersOverride><!--↓1.4以降 ■生い立ち-->
<li>
<categories>
<li>HAR_Zoichor_Player</li>
</categories>
</li>
</backstoryFiltersOverride>
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationReplace">
<xpath>Defs/AlienRace.AlienBackstoryDef[@Name="HAR_ZCBackstory_Base"]/forcedTraitsChance</xpath>
<value>
<forcedTraitsChance>
<li>
<defName>Kind</defName>
<chance>20</chance>
</li>
<li>
<defName Degree="1">Industriousness</defName>
<chance>100</chance>
</li>
<li>
<defName Degree="2">Industriousness</defName>
<chance>100</chance>
</li>
<li>
<defName Degree="2">Beauty</defName>
<chance>50</chance>
</li>
<li>
<defName>Ascetic</defName>
<chance>50</chance>
</li>
<li>
<defName Degree="2">Nerves</defName>
<chance>50</chance>
</li>
</forcedTraitsChance>
</value>
</li>
</operations>
</Operation>
<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
<apparelMoney>100~500</apparelMoney><!-- Apparel value -->
<weaponMoney>0</weaponMoney><!-- Weapon value -->
<techHediffsTags Inherit="true"><!-- 用来去除可能从parentName里继承的仿生体tag -->
</techHediffsTags>
<weaponTags Inherit="true"><!-- 用来去除可能从parentName里继承的武器tag -->
</weaponTags>
<apparelTags Inherit="true"><!-- 用来去除可能从parentName里继承的服装tag -->
</apparelTags>
<inventoryOptions Inherit="false"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
</inventoryOptions>
<!--<apparelRequired>
<li>HAR_CO_Apparel_Tops_a</li>
</apparelRequired>-->
<skills>
<li>
<skill>Shooting</skill>
<range>0~11</range>
</li>
<li>
<skill>Construction</skill>
<range>0~11</range>
</li>
<li>
<skill>Mining</skill>
<range>0~11</range>
</li>
<li>
<skill>Cooking</skill>
<range>0~11</range>
</li>
<li>
<skill>Plants</skill>
<range>0~11</range>
</li>
<li>
<skill>Plants</skill>
<range>0~3</range>
</li>
<li>
<skill>Animals</skill>
<range>0~3</range>
</li>
<li>
<skill>Crafting</skill>
<range>0~3</range>
</li>
<li>
<skill>Artistic</skill>
<range>0~11</range>
</li>
<li>
<skill>Social</skill>
<range>0~11</range>
</li>
<li>
<skill>Medicine</skill>
<range>0~11</range>
</li>
<li>
<skill>Intellectual</skill>
<range>0~11</range>
</li>
</skills>
</PawnKindDef>
</Defs>

View File

@@ -26,7 +26,7 @@
<PawnKindDef Name="Dragonian_Boxed" ParentName="LBDragonianBasePawnKind">
<defName>Dragonian_Boxed</defName>
<label>盒装龙娘</label>
<label>稀有龙娘</label>
<combatPower>100</combatPower>
<isFighter>true</isFighter>
<itemQuality>Poor</itemQuality>
@@ -51,12 +51,8 @@
<li>Dragonian_spawnCategoriesA</li>
</backstoryCategories>
<techHediffsChance>0.06</techHediffsChance>
<techHediffsMoney>600~5500</techHediffsMoney>
<techHediffsTags>
<li>DragonianOrbAdvanced</li>
<li>DragonianSlashTail</li>
</techHediffsTags>
<techHediffsChance>0</techHediffsChance>
<techHediffsMoney>0</techHediffsMoney>
<inventoryOptions>
</inventoryOptions>
@@ -64,52 +60,18 @@
<skills>
<li>
<skill>Melee</skill>
<range>10~15</range>
</li>
<li>
<skill>Construction</skill>
<range>6~15</range>
</li>
<li>
<skill>Mining</skill>
<range>6~15</range>
</li>
<li>
<skill>Cooking</skill>
<range>6~15</range>
</li>
<li>
<skill>Plants</skill>
<range>10~15</range>
</li>
<li>
<skill>Plants</skill>
<range>6~15</range>
<range>8~15</range>
</li>
<li>
<skill>Animals</skill>
<range>10~15</range>
<range>8~15</range>
</li>
<li>
<skill>Crafting</skill>
<range>6~15</range>
</li>
<li>
<skill>Artistic</skill>
<range>6~15</range>
</li>
<li>
<skill>Social</skill>
<range>6~15</range>
</li>
<li>
<skill>Medicine</skill>
<range>6~15</range>
</li>
<li>
<skill>Intellectual</skill>
<range>6~15</range>
<skill>Plants</skill>
<range>8~15</range>
</li>
</skills>
</PawnKindDef>

View File

@@ -0,0 +1,72 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="LBDragonianBasePawnKind" Abstract="True">
<race>Dragonian_Race</race>
<defaultFactionType MayRequire="kalospacer.DragonianMix">Dragonian_NPC</defaultFactionType>
<chemicalAddictionChance>0.05</chemicalAddictionChance>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<invNutrition>2</invNutrition>
<initialWillRange>0.5~1</initialWillRange>
<initialResistanceRange>10~26</initialResistanceRange>
<minGenerationAge>8</minGenerationAge>
<maxGenerationAge>30</maxGenerationAge>
<gearHealthRange>0.7~1.0</gearHealthRange>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<xenotypeSet>
<xenotypeChances>
<DragonianXenotype MayRequire="Ludeon.RimWorld.Biotech">1</DragonianXenotype>
</xenotypeChances>
</xenotypeSet>
<useFactionXenotypes>false</useFactionXenotypes>
</PawnKindDef>
<inventoryOptions Inherit="False"><!-- 决定了随身携带物品 -->
</inventoryOptions>
<PawnKindDef Name="Dragonian_baby" ParentName="LBDragonianBasePawnKind">
<defName>Dragonian_baby</defName>
<label>小孩龙娘</label>
<combatPower>100</combatPower>
<isFighter>true</isFighter>
<itemQuality>Poor</itemQuality>
<apparelTags>
</apparelTags>
<gearHealthRange>0.2~2.0</gearHealthRange>
<apparelMoney>
<min>0</min>
<max>0</max>
</apparelMoney>
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
<weaponTags>
</weaponTags>
<weaponMoney>
<min>0</min>
<max>0</max>
</weaponMoney>
<backstoryCategories>
<li>Dragonian_spawnCategoriesA</li>
</backstoryCategories>
<techHediffsChance>0</techHediffsChance>
<techHediffsMoney>0</techHediffsMoney>
<inventoryOptions>
</inventoryOptions>
<skills>
<li>
<skill>Melee</skill>
<range>8~15</range>
</li>
</skills>
<pawnGroupDevelopmentStage>Child</pawnGroupDevelopmentStage>
</PawnKindDef>
</Defs>

View File

@@ -0,0 +1,89 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef ParentName="OA_RK_BasePawn">
<defName>OA_RK_Colonist_A_glod</defName><!--■プレイヤー-->
<label>超级金鼠鼠</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->
<defaultFactionType>Littluna_P_Faction</defaultFactionType>
<isFighter>true</isFighter>
<backstoryFiltersOverride>
<li>
<categories>
<li>OA_RK_Civilian</li>
<li>OA_RK_Armed_Civilian</li>
<li>OA_RK_Court_Member</li>
</categories>
</li>
</backstoryFiltersOverride>
<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
<apparelMoney>500~1000</apparelMoney><!-- Apparel value -->
<weaponMoney>500~1000</weaponMoney><!-- Weapon value -->
<techHediffsTags Inherit="true"><!-- 用来去除可能从parentName里继承的仿生体tag -->
</techHediffsTags>
<weaponTags Inherit="true"><!-- 用来去除可能从parentName里继承的武器tag -->
</weaponTags>
<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
</apparelTags>
<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
</inventoryOptions>
<!--<apparelRequired>
<li>HAR_CO_Apparel_Tops_a</li>
</apparelRequired>-->
<skills>
<li>
<skill>Shooting</skill>
<range>10~15</range>
</li>
<li>
<skill>Construction</skill>
<range>10~15</range>
</li>
<li>
<skill>Mining</skill>
<range>10~15</range>
</li>
<li>
<skill>Cooking</skill>
<range>10~15</range>
</li>
<li>
<skill>Plants</skill>
<range>10~15</range>
</li>
<li>
<skill>Plants</skill>
<range>10~15</range>
</li>
<li>
<skill>Animals</skill>
<range>10~15</range>
</li>
<li>
<skill>Crafting</skill>
<range>10~15</range>
</li>
<li>
<skill>Artistic</skill>
<range>10~15</range>
</li>
<li>
<skill>Social</skill>
<range>10~15</range>
</li>
<li>
<skill>Medicine</skill>
<range>10~15</range>
</li>
<li>
<skill>Intellectual</skill>
<range>10~15</range>
</li>
</skills>
</PawnKindDef>
<xenotypeSet>
<xenotypeChances>
<Neanderthal MayRequire="Ratkin_OA">1</Neanderthal><!-- 某个特定异种的生成概率 -->
</xenotypeChances>
</xenotypeSet>
</Defs>

View File

@@ -0,0 +1,83 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="Miho_PlayerColonist_kami" ParentName="BaseMihoPlayerPawnKind">
<defName>Miho_PlayerColonist_kami</defName>
<label>盒装美狐</label>
<!--펙션def의 defname
-->
<combatPower>100</combatPower><!-- 袭击占用分数 -->
<defaultFactionType>Miho_PlayerColony</defaultFactionType>
<backstoryFiltersOverride>
<li>
<categories>
<li>MihoPioneer</li>
</categories>
</li>
</backstoryFiltersOverride>
<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
<apparelMoney>0</apparelMoney><!-- Apparel value -->
<weaponMoney>0</weaponMoney><!-- Weapon value -->
<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
</techHediffsTags>
<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
</weaponTags>
<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
</apparelTags>
<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
</inventoryOptions>
<!--<specificApparelRequirements>
<li>
<bodyPartGroup>Torso</bodyPartGroup>
<apparelLayer>Miho_Under</apparelLayer>
<requiredTag>MihoCommon</requiredTag>
<stuff>Cloth</stuff>
</li>
<li>
<bodyPartGroup>Torso</bodyPartGroup>
<requiredTag>MihoCommon</requiredTag>
<stuff>Cloth</stuff>
<alternateTagChoices>
<li>
<tag>MihoCommon</tag>
<chance>0.2</chance>
</li>
<li>
<tag>MihoCommonNecessary</tag>
<chance>0.8</chance>
</li>
</alternateTagChoices>
</li>
</specificApparelRequirements>-->
<styleItemTags>
<li>
<tag>Urban</tag>
<baseWeight>1</baseWeight>
<weightFactor>1</weightFactor>
</li>
</styleItemTags>
<apparelMoney>
<min>0</min>
<max>0</max>
</apparelMoney>
<apparelAllowHeadgearChance>0.2</apparelAllowHeadgearChance>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<initialWillRange>0~0</initialWillRange>
<initialResistanceRange>13~21</initialResistanceRange>
<maxGenerationAge>55</maxGenerationAge>
<useFactionXenotypes>false</useFactionXenotypes> <!-- 去除派系设置的异种生成概率 -->
<xenotypeSet Inherit="False">
<xenotypeChances>
<Xeno_CelestialMiho_Arctic MayRequire="Ludeon.RimWorld.Biotech">22</Xeno_CelestialMiho_Arctic> <!-- 雪凛种 -->
<Xeno_CelestialMiho_Desert MayRequire="Ludeon.RimWorld.Biotech">22</Xeno_CelestialMiho_Desert> <!-- 沙伶种 -->
<Xeno_CelestialMiho_Highland MayRequire="Ludeon.RimWorld.Biotech">12</Xeno_CelestialMiho_Highland> <!-- 战凌种 -->
<Xeno_CelestialMiho_Highmate MayRequire="Ludeon.RimWorld.Biotech">22</Xeno_CelestialMiho_Highmate> <!-- 欲琳种 -->
<Xeno_CelestialMiho MayRequire="Ludeon.RimWorld.Biotech">22</Xeno_CelestialMiho> <!-- 凡灵种 -->
</xenotypeChances>
</xenotypeSet>
</PawnKindDef>
</Defs>

View File

@@ -15,6 +15,9 @@
</categories>
</li>
</backstoryFiltersOverride>
<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
<apparelMoney>0</apparelMoney><!-- Apparel value -->
<weaponMoney>0</weaponMoney><!-- Weapon value -->
<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
</techHediffsTags>
@@ -64,57 +67,6 @@
<initialResistanceRange>13~21</initialResistanceRange>
<maxGenerationAge>55</maxGenerationAge>
<skills>
<li>
<skill>Melee</skill>
<range>6~15</range>
</li>
<li>
<skill>Construction</skill>
<range>6~15</range>
</li>
<li>
<skill>Mining</skill>
<range>6~15</range>
</li>
<li>
<skill>Cooking</skill>
<range>6~15</range>
</li>
<li>
<skill>Plants</skill>
<range>6~15</range>
</li>
<li>
<skill>Plants</skill>
<range>6~15</range>
</li>
<li>
<skill>Animals</skill>
<range>6~15</range>
</li>
<li>
<skill>Crafting</skill>
<range>6~15</range>
</li>
<li>
<skill>Artistic</skill>
<range>6~15</range>
</li>
<li>
<skill>Social</skill>
<range>6~15</range>
</li>
<li>
<skill>Medicine</skill>
<range>6~15</range>
</li>
<li>
<skill>Intellectual</skill>
<range>6~15</range>
</li>
</skills>
<useFactionXenotypes>false</useFactionXenotypes> <!-- 去除派系设置的异种生成概率 -->
<xenotypeSet Inherit="False">
<xenotypeChances>

View File

@@ -0,0 +1,41 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="Moyo_ColonistPawn" ParentName="MoyoPlayerBasePawnKind">
<defName>Moyo_ColonistPawn_kami</defName>
<label>莫约</label>
<!--펙션def의 defname
-->
<combatPower>100</combatPower><!-- 袭击占用分数 -->
<defaultFactionType>PlayerColony</defaultFactionType>
<backstoryFiltersOverride>
<li>
<categories>
<li>Moyo_TopCivil</li>
<li>Moyo_MiddleCivil</li>
<li>Moyo_BotCivil</li>
<li>Moyo_Engineer</li>
<li>Moyo_Researcher</li>
<li>Moyo_TopCriminal</li>
<li>Moyo_MiddleCriminal</li>
<li>Moyo_FullCrime</li>
<li>Moyo_SoldierKind</li>
</categories>
</li>
</backstoryFiltersOverride>
<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
<apparelMoney>0</apparelMoney><!-- Apparel value -->
<weaponMoney>0</weaponMoney><!-- Weapon value -->
<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
</techHediffsTags>
<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
</weaponTags>
<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
</apparelTags>
<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
</inventoryOptions>
</PawnKindDef>
</Defs>