"新增两种主题宝箱定义,扩展掉落物品列表并优化基础属性配置"
							
								
								
									
										306
									
								
								1.5/Defs/Lootbohuanqiu.xml
									
									
									
									
									
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<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Defs>
 | 
			
		||||
	<ThingDef Name="SimpleLootBoxBase" ParentName="ResourceBase" Abstract="True">
 | 
			
		||||
		<thingClass>ThingWithComps</thingClass>
 | 
			
		||||
		<graphicData>
 | 
			
		||||
			<graphicClass>Graphic_Single</graphicClass><!-- Using Graphic_StackCount, the item's texture will reflect its stack count -->
 | 
			
		||||
		</graphicData>
 | 
			
		||||
		<stackLimit>10</stackLimit><!-- Stack count of the item -->
 | 
			
		||||
		<techLevel>Medieval</techLevel><!-- The item's tech level; it does not affect any functionality and is purely a special tag -->
 | 
			
		||||
		<thingCategories><!-- Item category -->
 | 
			
		||||
			<li>Artifacts</li>
 | 
			
		||||
		</thingCategories>
 | 
			
		||||
		<tradeTags><!-- Item trade tags -->
 | 
			
		||||
			<li>Artifacts</li>
 | 
			
		||||
		</tradeTags>
 | 
			
		||||
	</ThingDef>
 | 
			
		||||
 | 
			
		||||
	<ThingDef ParentName="SimpleLootBoxBase">
 | 
			
		||||
		<defName>SimpleLootBoxExampleziyuan</defName><!-- Definition name of the loot box -->
 | 
			
		||||
		<label>环球资源收藏箱</label><!-- The name of the loot box, which can be localized for translation -->
 | 
			
		||||
		<description>每周掉落或者击杀掉落的常驻武器箱</description><!-- The description of the loot box, which can be localized for translation -->
 | 
			
		||||
		<graphicData>
 | 
			
		||||
			<texPath>SimpleLootBox/ExampleC</texPath><!-- The texture path of the loot box -->
 | 
			
		||||
			<graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
		</graphicData>
 | 
			
		||||
		<statBases>
 | 
			
		||||
			<Mass>1.0</Mass><!-- The mass of the loot box -->
 | 
			
		||||
			<MarketValue>10</MarketValue><!-- The market value of the loot box itself -->
 | 
			
		||||
		</statBases>
 | 
			
		||||
		<tradeability>Sellable</tradeability><!-- Whether the loot box can be traded. Some literal values are available for this setting: None Sellable Buyable All -->
 | 
			
		||||
		<comps>
 | 
			
		||||
			<li Class="CompProperties_Usable">
 | 
			
		||||
				<useJob>UseArtifact</useJob>
 | 
			
		||||
				<useLabel>Activate {0_label}</useLabel>
 | 
			
		||||
				<showUseGizmo>true</showUseGizmo>
 | 
			
		||||
				<useDuration>150</useDuration>
 | 
			
		||||
			</li>
 | 
			
		||||
			<useHitPoints>false</useHitPoints>
 | 
			
		||||
			<li Class="SimpleLootBox.CompProperties_SpawnLootBox">
 | 
			
		||||
				<lootBoxList>
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>SimpleLootBoxExampleziyuan</thingDef><!-- The loot box's defName, added to the global drop list for killing creatures; if you have a custom key item, consider adding it here as well -->
 | 
			
		||||
						<chance>0.05</chance><!-- The drop chance of this loot box; defaults to 0.05 (5%) if not specified -->
 | 
			
		||||
						
 | 
			
		||||
					</li>
 | 
			
		||||
				</lootBoxList>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li Class="SimpleLootBox.CompProperties_LootBox">
 | 
			
		||||
				<lootBoxOpenSound>lootBoxOpenSound</lootBoxOpenSound><!-- The sound effect played when entering the loot box opening screen; if not set, no sound will be played -->
 | 
			
		||||
				<lootBoxSpinningSound>lootBoxSpinningSound</lootBoxSpinningSound><!-- The sound effect played during the spinning; it's a looping Sustainer that plays a single audio clip -->
 | 
			
		||||
				<lootBoxBackgroundMusicSound>lootBoxBackgroundMusicSoundA</lootBoxBackgroundMusicSound><!-- Background music for the loot box opening window; it's a single-loop Sustainer -->
 | 
			
		||||
				<lootBoxBackgroundTexturePath>SimpleLootBox/LootBoxBackgroundA</lootBoxBackgroundTexturePath><!-- Background image for the loot box window; the UI resolution is:700*800 -->
 | 
			
		||||
				<lootBoxOpenCost>Silver</lootBoxOpenCost><!-- The item required to open the loot box. It can be silver, a custom key, or any other item. If not specified, no item is required by default -->
 | 
			
		||||
				<lootBoxOpenCostCount>128</lootBoxOpenCostCount><!-- The number of items required to open the loot box. Defaults to 0 if not specified -->
 | 
			
		||||
				<lootBoxThingDef>
 | 
			
		||||
				 <li>
 | 
			
		||||
						<thingDef>Meat_NHUX</thingDef>
 | 
			
		||||
						<count>10</count>
 | 
			
		||||
						<weight>21.9</weight>
 | 
			
		||||
						<rarity>1</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				 <li>
 | 
			
		||||
						<thingDef>Wastepack</thingDef>
 | 
			
		||||
						<count>5</count>
 | 
			
		||||
						<weight>21.9</weight>
 | 
			
		||||
						<rarity>1</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>steel</thingDef>
 | 
			
		||||
						<count>5</count>
 | 
			
		||||
						<weight>21.9</weight>
 | 
			
		||||
						<rarity>1</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>WoodLog</thingDef>
 | 
			
		||||
						<count>5</count>
 | 
			
		||||
						<weight>21.9</weight>
 | 
			
		||||
						<rarity>1</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>MedicineHerbal</thingDef>
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>21.9</weight>
 | 
			
		||||
						<rarity>1</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>ComponentIndustrial</thingDef>
 | 
			
		||||
						<count>2</count>
 | 
			
		||||
						<weight>5.4</weight>
 | 
			
		||||
						<rarity>2</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>steel</thingDef>
 | 
			
		||||
						<count>50</count>
 | 
			
		||||
						<weight>5.4</weight>
 | 
			
		||||
						<rarity>2</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>Gold</thingDef>
 | 
			
		||||
						<count>20</count>
 | 
			
		||||
						<weight>5.4</weight>
 | 
			
		||||
						<rarity>2</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>DevilstrandCloth</thingDef>
 | 
			
		||||
						<count>20</count>
 | 
			
		||||
						<weight>5.4</weight>
 | 
			
		||||
						<rarity>2</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>WoodLog</thingDef>
 | 
			
		||||
						<count>200</count>
 | 
			
		||||
						<weight>5.4</weight>
 | 
			
		||||
						<rarity>2</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>Medicinelndustrial</thingDef>
 | 
			
		||||
						<count>5</count>
 | 
			
		||||
						<weight>5.4</weight>
 | 
			
		||||
						<rarity>2</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>ComponentIndustrial</thingDef>
 | 
			
		||||
						<count>30</count>
 | 
			
		||||
						<weight>1.5</weight>
 | 
			
		||||
						<rarity>3 </rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>steel</thingDef>
 | 
			
		||||
						<count>600</count>
 | 
			
		||||
						<weight>1.5</weight>
 | 
			
		||||
						<rarity>3</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>Gold</thingDef>
 | 
			
		||||
						<count>200</count>
 | 
			
		||||
						<weight>1.5</weight>
 | 
			
		||||
						<rarity>3</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>DevilstrandCloth</thingDef>
 | 
			
		||||
						<count>250</count>
 | 
			
		||||
						<weight>1.5</weight>
 | 
			
		||||
						<rarity>3</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>Plasteel</thingDef>
 | 
			
		||||
						<count>400</count>
 | 
			
		||||
						<weight>1.5</weight>
 | 
			
		||||
						<rarity>3</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>VanometricPowerCell</thingDef>
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>1.5</weight>
 | 
			
		||||
						<rarity>3</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>Plasteel</thingDef>
 | 
			
		||||
						<count>1000</count>
 | 
			
		||||
						<weight>0.9</weight>
 | 
			
		||||
						<rarity>4</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>Techprint_PolarisSecretArchives</thingDef>
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>0.9</weight>
 | 
			
		||||
						<rarity>4</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>MechSerumHealer</thingDef>
 | 
			
		||||
						<count>2</count>
 | 
			
		||||
						<weight>0.9</weight>
 | 
			
		||||
						<rarity>4</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>PsychicAmplifier</thingDef>
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>0.9</weight>
 | 
			
		||||
						<rarity>4</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>PolarisBondorudoDiary</thingDef>
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>0.9</weight>
 | 
			
		||||
						<rarity>4</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>ComponentSpacer</thingDef>
 | 
			
		||||
						<count>35</count>
 | 
			
		||||
						<weight>0.9</weight>
 | 
			
		||||
						<rarity>4</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>ComponentSpacer</thingDef>
 | 
			
		||||
						<count>80</count>
 | 
			
		||||
						<weight>0.3</weight>
 | 
			
		||||
						<rarity>5</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>PolarisVoidKey</thingDef>
 | 
			
		||||
						<count>2</count>
 | 
			
		||||
						<weight>0.3</weight>
 | 
			
		||||
						<rarity>5</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>Miho_CelestialScale</thingDef>
 | 
			
		||||
						<count>1680</count>
 | 
			
		||||
						<weight>0.3</weight>
 | 
			
		||||
						<rarity>5</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>GoldenCube</thingDef>
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>0.3</weight>
 | 
			
		||||
						<rarity>5</rarity>
 | 
			
		||||
						<isHidden>true</isHidden>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>PolarisRestorer</thingDef>
 | 
			
		||||
						<count>5</count>
 | 
			
		||||
						<weight>0.3</weight>
 | 
			
		||||
						<rarity>5</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
 | 
			
		||||
				</lootBoxThingDef>
 | 
			
		||||
				<lootBoxPawnKindDef>
 | 
			
		||||
				<li>	
 | 
			
		||||
				<pawnKindDef>Fingerspike</pawnKindDef>
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>21.9</weight>
 | 
			
		||||
						<rarity>1</rarity>
 | 
			
		||||
						<isHostile>true</isHostile>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
			
		||||
                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
                </li>
 | 
			
		||||
                <li>	
 | 
			
		||||
				<pawnKindDef>rat</pawnKindDef>
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>21.9</weight>
 | 
			
		||||
						<rarity>1</rarity>
 | 
			
		||||
						<isHostile>false</isHostile>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
			
		||||
                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
                </li>
 | 
			
		||||
				</lootBoxPawnKindDef>
 | 
			
		||||
			</li>
 | 
			
		||||
		</comps>
 | 
			
		||||
	</ThingDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										255
									
								
								1.5/Defs/LootbohuanzO.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,255 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Defs>
 | 
			
		||||
	<ThingDef Name="SimpleLootBoxBase" ParentName="ResourceBase" Abstract="True">
 | 
			
		||||
		<thingClass>ThingWithComps</thingClass>
 | 
			
		||||
		<graphicData>
 | 
			
		||||
			<graphicClass>Graphic_Single</graphicClass><!-- Using Graphic_StackCount, the item's texture will reflect its stack count -->
 | 
			
		||||
		</graphicData>
 | 
			
		||||
		<stackLimit>10</stackLimit><!-- Stack count of the item -->
 | 
			
		||||
		<techLevel>Medieval</techLevel><!-- The item's tech level; it does not affect any functionality and is purely a special tag -->
 | 
			
		||||
		<thingCategories><!-- Item category -->
 | 
			
		||||
			<li>Artifacts</li>
 | 
			
		||||
		</thingCategories>
 | 
			
		||||
		<tradeTags><!-- Item trade tags -->
 | 
			
		||||
			<li>Artifacts</li>
 | 
			
		||||
		</tradeTags>
 | 
			
		||||
	</ThingDef>
 | 
			
		||||
 | 
			
		||||
	<ThingDef ParentName="SimpleLootBoxBase">
 | 
			
		||||
		<defName>SimpleLootBoxExamplezui</defName><!-- Definition name of the loot box -->
 | 
			
		||||
		<label>原罪猎手武器箱</label><!-- The name of the loot box, which can be localized for translation -->
 | 
			
		||||
		<description>每周掉落或者击杀掉落的常驻武器箱</description><!-- The description of the loot box, which can be localized for translation -->
 | 
			
		||||
		<graphicData>
 | 
			
		||||
			<texPath>SimpleLootBox/ExampleD</texPath><!-- The texture path of the loot box -->
 | 
			
		||||
			<graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
		</graphicData>
 | 
			
		||||
		<statBases>
 | 
			
		||||
			<Mass>1.0</Mass><!-- The mass of the loot box -->
 | 
			
		||||
			<MarketValue>10</MarketValue><!-- The market value of the loot box itself -->
 | 
			
		||||
		</statBases>
 | 
			
		||||
		<tradeability>Sellable</tradeability><!-- Whether the loot box can be traded. Some literal values are available for this setting: None Sellable Buyable All -->
 | 
			
		||||
		<comps>
 | 
			
		||||
			<li Class="CompProperties_Usable">
 | 
			
		||||
				<useJob>UseArtifact</useJob>
 | 
			
		||||
				<useLabel>Activate {0_label}</useLabel>
 | 
			
		||||
				<showUseGizmo>true</showUseGizmo>
 | 
			
		||||
				<useDuration>150</useDuration>
 | 
			
		||||
			</li>
 | 
			
		||||
			<useHitPoints>false</useHitPoints>
 | 
			
		||||
			<li Class="SimpleLootBox.CompProperties_SpawnLootBox">
 | 
			
		||||
				<lootBoxList>
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>SimpleLootBoxExamplezui</thingDef><!-- The loot box's defName, added to the global drop list for killing creatures; if you have a custom key item, consider adding it here as well -->
 | 
			
		||||
						<chance>0.01</chance><!-- The drop chance of this loot box; defaults to 0.05 (5%) if not specified -->
 | 
			
		||||
						
 | 
			
		||||
					</li>
 | 
			
		||||
				</lootBoxList>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li Class="SimpleLootBox.CompProperties_LootBox">
 | 
			
		||||
				<lootBoxOpenSound>lootBoxOpenSound</lootBoxOpenSound><!-- The sound effect played when entering the loot box opening screen; if not set, no sound will be played -->
 | 
			
		||||
				<lootBoxSpinningSound>lootBoxSpinningSound</lootBoxSpinningSound><!-- The sound effect played during the spinning; it's a looping Sustainer that plays a single audio clip -->
 | 
			
		||||
				<lootBoxBackgroundMusicSound>lootBoxBackgroundMusicSoundA</lootBoxBackgroundMusicSound><!-- Background music for the loot box opening window; it's a single-loop Sustainer -->
 | 
			
		||||
				<lootBoxBackgroundTexturePath>SimpleLootBox/LootBoxBackgroundA</lootBoxBackgroundTexturePath><!-- Background image for the loot box window; the UI resolution is:700*800 -->
 | 
			
		||||
				<lootBoxOpenCost>Silver</lootBoxOpenCost><!-- The item required to open the loot box. It can be silver, a custom key, or any other item. If not specified, no item is required by default -->
 | 
			
		||||
				<lootBoxOpenCostCount>128</lootBoxOpenCostCount><!-- The number of items required to open the loot box. Defaults to 0 if not specified -->
 | 
			
		||||
				<lootBoxThingDef>
 | 
			
		||||
				 
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>GoldenCube</thingDef>
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>0.3</weight>
 | 
			
		||||
						<rarity>5</rarity>
 | 
			
		||||
						<isHidden>true</isHidden>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>Techprint_HAR_ZC_Research_B</thingDef>
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>0.3</weight>
 | 
			
		||||
						<rarity>5</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>HAR_ZC_Item_a</thingDef>
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>0.3</weight>
 | 
			
		||||
						<rarity>5</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>HAR_ZC_Shell_f</thingDef>
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>0.3</weight>
 | 
			
		||||
						<rarity>4</rarity>
 | 
			
		||||
						<quality>Normal</quality>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>HAR_ZC_Tops_e</thingDef>
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>0.3</weight>
 | 
			
		||||
						<rarity>4</rarity>
 | 
			
		||||
						<quality>Normal</quality>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>HAR_ZC_Heads_e</thingDef>
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>0.3</weight>
 | 
			
		||||
						<rarity>4</rarity>
 | 
			
		||||
						<quality>Normal</quality>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>HAR_EL_Item_a</thingDef>
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>0.3</weight>
 | 
			
		||||
						<rarity>4</rarity>
 | 
			
		||||
						<quality>Normal</quality>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>HAR_EL_Item_b</thingDef>
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>0.3</weight>
 | 
			
		||||
						<rarity>4</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>HAR_EL_Item_c</thingDef>
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>0.3</weight>
 | 
			
		||||
						<rarity>4</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>HAR_EL_Item_d</thingDef>
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>0.3</weight>
 | 
			
		||||
						<rarity>4</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>HAR_EL_Item_e</thingDef>
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>0.3</weight>
 | 
			
		||||
						<rarity>4</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>Uranium</thingDef>
 | 
			
		||||
						<count>300</count>
 | 
			
		||||
						<weight>0.3</weight>
 | 
			
		||||
						<rarity>3</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>ComponentSpacer</thingDef>
 | 
			
		||||
						<count>5</count>
 | 
			
		||||
						<weight>0.3</weight>
 | 
			
		||||
						<rarity>3</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>Meat_HAR_Zoichor</thingDef>
 | 
			
		||||
						<count>10</count>
 | 
			
		||||
						<weight>0.3</weight>
 | 
			
		||||
						<rarity>1</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>Wastepack</thingDef>
 | 
			
		||||
						<count>5</count>
 | 
			
		||||
						<weight>0.3</weight>
 | 
			
		||||
						<rarity>1</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>Gold</thingDef>
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>0.3</weight>
 | 
			
		||||
						<rarity>1</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
				</li>
 | 
			
		||||
 | 
			
		||||
				</lootBoxThingDef>
 | 
			
		||||
				<lootBoxPawnKindDef>
 | 
			
		||||
				
 | 
			
		||||
                <li MayRequire="ayameduki.harchaoura">	
 | 
			
		||||
				<pawnKindDef>HAR_Zoichor_Player_kami</pawnKindDef>
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>21.9</weight>
 | 
			
		||||
						<rarity>5</rarity>
 | 
			
		||||
						<isHostile>false</isHostile>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
			
		||||
                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
                </li>
 | 
			
		||||
                <li MayRequire="ayameduki.harneclose">	
 | 
			
		||||
				<pawnKindDef>HAR_Neclose_Player_baby</pawnKindDef>
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>21.9</weight>
 | 
			
		||||
						<rarity>3</rarity>
 | 
			
		||||
						<isHostile>false</isHostile>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
			
		||||
                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
                </li>
 | 
			
		||||
                <li MayRequire="ayameduki.haridhale">	
 | 
			
		||||
				<pawnKindDef>HAR_Idhale_Player</pawnKindDef>
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>21.9</weight>
 | 
			
		||||
						<rarity>3</rarity>
 | 
			
		||||
						<isHostile>false</isHostile>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
			
		||||
                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
                </li>
 | 
			
		||||
                <li>	
 | 
			
		||||
				<pawnKindDef>TW_AiruCat</pawnKindDef>
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>21.9</weight>
 | 
			
		||||
						<rarity>2</rarity>
 | 
			
		||||
						<isHostile>false</isHostile>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
			
		||||
                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
                </li>
 | 
			
		||||
                <li MayRequire="ayameduki.harsilkiera">	
 | 
			
		||||
				<pawnKindDef>HAR_Silkiera_Player_kami</pawnKindDef>
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>21.9</weight>
 | 
			
		||||
						<rarity>2</rarity>
 | 
			
		||||
						<isHostile>false</isHostile>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
			
		||||
                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
                </li>
 | 
			
		||||
                <li MayRequire="nemonian.my">	
 | 
			
		||||
				<pawnKindDef>Moyo_ColonistPawn_kami</pawnKindDef>
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>21.9</weight>
 | 
			
		||||
						<rarity>2</rarity>
 | 
			
		||||
						<isHostile>false</isHostile>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef>
 | 
			
		||||
                        <lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
                </li>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
				</lootBoxPawnKindDef>
 | 
			
		||||
			</li>
 | 
			
		||||
		</comps>
 | 
			
		||||
	</ThingDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
@ -19,14 +19,14 @@
 | 
			
		||||
	<ThingDef ParentName="SimpleLootBoxBase">
 | 
			
		||||
		<defName>SimpleLootBoxExampleA</defName><!-- Definition name of the loot box -->
 | 
			
		||||
		<label>白银大行动武器箱</label><!-- The name of the loot box, which can be localized for translation -->
 | 
			
		||||
		<description>每周掉落或者击杀掉落的常住武器箱</description><!-- The description of the loot box, which can be localized for translation -->
 | 
			
		||||
		<description>每周掉落或者击杀掉落的常驻武器箱</description><!-- The description of the loot box, which can be localized for translation -->
 | 
			
		||||
		<graphicData>
 | 
			
		||||
			<texPath>SimpleLootBox/ExampleA</texPath><!-- The texture path of the loot box -->
 | 
			
		||||
			<graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
		</graphicData>
 | 
			
		||||
		<statBases>
 | 
			
		||||
			<Mass>1.0</Mass><!-- The mass of the loot box -->
 | 
			
		||||
			<MarketValue>100</MarketValue><!-- The market value of the loot box itself -->
 | 
			
		||||
			<MarketValue>10</MarketValue><!-- The market value of the loot box itself -->
 | 
			
		||||
		</statBases>
 | 
			
		||||
		<tradeability>Sellable</tradeability><!-- Whether the loot box can be traded. Some literal values are available for this setting: None Sellable Buyable All -->
 | 
			
		||||
		<comps>
 | 
			
		||||
@ -36,12 +36,13 @@
 | 
			
		||||
				<showUseGizmo>true</showUseGizmo>
 | 
			
		||||
				<useDuration>150</useDuration>
 | 
			
		||||
			</li>
 | 
			
		||||
			<useHitPoints>false</useHitPoints>
 | 
			
		||||
			<li Class="SimpleLootBox.CompProperties_SpawnLootBox">
 | 
			
		||||
				<lootBoxList>
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>SimpleLootBoxExampleA</thingDef><!-- The loot box's defName, added to the global drop list for killing creatures; if you have a custom key item, consider adding it here as well -->
 | 
			
		||||
						<chance>0.05</chance><!-- The drop chance of this loot box; defaults to 0.05 (5%) if not specified -->
 | 
			
		||||
						<daysBetweenLootBoxSpawns>0.2</daysBetweenLootBoxSpawns><!-- The frequency of spawning the loot box. daysBetweenLootBoxSpawns = 7, meaning spawn of a such a lootbox every 7 days in the game. No default loot box spawn -->
 | 
			
		||||
 | 
			
		||||
					</li>
 | 
			
		||||
				</lootBoxList>
 | 
			
		||||
			</li>
 | 
			
		||||
@ -56,7 +57,7 @@
 | 
			
		||||
				<li>
 | 
			
		||||
						<thingDef>Silver</thingDef><!-- 箱子可以开出的物品的定义名 -->
 | 
			
		||||
						<count>1</count><!-- 该物品生成的数量 -->
 | 
			
		||||
						<weight>10</weight><!-- 这项奖励的生成权重 -->
 | 
			
		||||
						<weight>13.14</weight><!-- 这项奖励的生成权重 -->
 | 
			
		||||
						<rarity>1</rarity><!-- 这项奖励的稀有度(使用的颜色与文本)可用选项 0 1 2 3 4 5 ,不填默认为0,数字越大稀有度越高-->
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
 | 
			
		||||
@ -64,7 +65,7 @@
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>Silver</thingDef><!-- 箱子可以开出的物品的定义名 -->
 | 
			
		||||
						<count>10</count><!-- 该物品生成的数量 -->
 | 
			
		||||
						<weight>10</weight><!-- 这项奖励的生成权重 -->
 | 
			
		||||
						<weight>13.14</weight><!-- 这项奖励的生成权重 -->
 | 
			
		||||
						<rarity>1</rarity><!-- 这项奖励的稀有度(使用的颜色与文本)可用选项 0 1 2 3 4 5 ,不填默认为0,数字越大稀有度越高-->
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
 | 
			
		||||
@ -72,7 +73,7 @@
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>Silver</thingDef><!-- 箱子可以开出的物品的定义名 -->
 | 
			
		||||
						<count>20</count><!-- 该物品生成的数量 -->
 | 
			
		||||
						<weight>10</weight><!-- 这项奖励的生成权重 -->
 | 
			
		||||
						<weight>13.14</weight><!-- 这项奖励的生成权重 -->
 | 
			
		||||
						<rarity>1</rarity><!-- 这项奖励的稀有度(使用的颜色与文本)可用选项 0 1 2 3 4 5 ,不填默认为0,数字越大稀有度越高-->
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
 | 
			
		||||
@ -80,7 +81,7 @@
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>Silver</thingDef><!-- 箱子可以开出的物品的定义名 -->
 | 
			
		||||
						<count>30</count><!-- 该物品生成的数量 -->
 | 
			
		||||
						<weight>10</weight><!-- 这项奖励的生成权重 -->
 | 
			
		||||
						<weight>13.14</weight><!-- 这项奖励的生成权重 -->
 | 
			
		||||
						<rarity>1</rarity><!-- 这项奖励的稀有度(使用的颜色与文本)可用选项 0 1 2 3 4 5 ,不填默认为0,数字越大稀有度越高-->
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
 | 
			
		||||
@ -88,7 +89,7 @@
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>Silver</thingDef><!-- 箱子可以开出的物品的定义名 -->
 | 
			
		||||
						<count>50</count><!-- 该物品生成的数量 -->
 | 
			
		||||
						<weight>10</weight><!-- 这项奖励的生成权重 -->
 | 
			
		||||
						<weight>13.14</weight><!-- 这项奖励的生成权重 -->
 | 
			
		||||
						<rarity>1</rarity><!-- 这项奖励的稀有度(使用的颜色与文本)可用选项 0 1 2 3 4 5 ,不填默认为0,数字越大稀有度越高-->
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
 | 
			
		||||
@ -96,7 +97,7 @@
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>Silver</thingDef>
 | 
			
		||||
						<count>648</count>
 | 
			
		||||
						<weight>3</weight>
 | 
			
		||||
						<weight>3.24</weight>
 | 
			
		||||
						<rarity>2</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
@ -104,7 +105,7 @@
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>Silver</thingDef>
 | 
			
		||||
						<count>748</count>
 | 
			
		||||
						<weight>3</weight>
 | 
			
		||||
						<weight>3.24</weight>
 | 
			
		||||
						<rarity>2</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
@ -112,7 +113,7 @@
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>Silver</thingDef>
 | 
			
		||||
						<count>666</count>
 | 
			
		||||
						<weight>3</weight>
 | 
			
		||||
						<weight>3.24</weight>
 | 
			
		||||
						<rarity>2</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
@ -120,7 +121,7 @@
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>Silver</thingDef>
 | 
			
		||||
						<count>888</count>
 | 
			
		||||
						<weight>3</weight>
 | 
			
		||||
						<weight>3.24</weight>
 | 
			
		||||
						<rarity>2</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
@ -130,7 +131,7 @@
 | 
			
		||||
						<stuff>WoodLog</stuff><!-- 如果这个物品是stuffable,会使用这里设置的stuff -->
 | 
			
		||||
						<quality>Masterwork</quality><!-- 如果这个物品有品质,会使用这里设置的品质,可用的品质为 Awful Poor Normal Good Excellent Masterwork Legendary-->
 | 
			
		||||
						<count>5000</count>
 | 
			
		||||
						<weight>0.8</weight>
 | 
			
		||||
						<weight>0.9</weight>
 | 
			
		||||
						<rarity>3</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
@ -140,7 +141,7 @@
 | 
			
		||||
						<stuff>WoodLog</stuff><!-- 如果这个物品是stuffable,会使用这里设置的stuff -->
 | 
			
		||||
						<quality>Masterwork</quality><!-- 如果这个物品有品质,会使用这里设置的品质,可用的品质为 Awful Poor Normal Good Excellent Masterwork Legendary-->
 | 
			
		||||
						<count>6000</count>
 | 
			
		||||
						<weight>0.8</weight>
 | 
			
		||||
						<weight>0.9</weight>
 | 
			
		||||
						<rarity>3</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
@ -150,7 +151,7 @@
 | 
			
		||||
						<stuff>WoodLog</stuff><!-- 如果这个物品是stuffable,会使用这里设置的stuff -->
 | 
			
		||||
						<quality>Masterwork</quality><!-- 如果这个物品有品质,会使用这里设置的品质,可用的品质为 Awful Poor Normal Good Excellent Masterwork Legendary-->
 | 
			
		||||
						<count>8000</count>
 | 
			
		||||
						<weight>0.8</weight>
 | 
			
		||||
						<weight>0.9</weight>
 | 
			
		||||
						<rarity>3</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
@ -160,7 +161,7 @@
 | 
			
		||||
						<stuff>WoodLog</stuff><!-- 如果这个物品是stuffable,会使用这里设置的stuff -->
 | 
			
		||||
						<quality>Masterwork</quality><!-- 如果这个物品有品质,会使用这里设置的品质,可用的品质为 Awful Poor Normal Good Excellent Masterwork Legendary-->
 | 
			
		||||
						<count>9999</count>
 | 
			
		||||
						<weight>0.8</weight>
 | 
			
		||||
						<weight>0.9</weight>
 | 
			
		||||
						<rarity>3</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
@ -169,15 +170,25 @@
 | 
			
		||||
						<thingDef>Mechlink</thingDef>
 | 
			
		||||
						<quality>Legendary</quality>
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>0.2</weight>
 | 
			
		||||
						<weight>0.18</weight>
 | 
			
		||||
						<rarity>5</rarity>
 | 
			
		||||
						<effecterDef>GiantExplosion</effecterDef>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
					</li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>GoldenCube</thingDef>
 | 
			
		||||
						<quality>Legendary</quality>
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>0.18</weight>
 | 
			
		||||
						<rarity>5</rarity>
 | 
			
		||||
						<isHidden>true</isHidden>
 | 
			
		||||
						<effecterDef>GiantExplosion</effecterDef>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
					</li>
 | 
			
		||||
				    <li>
 | 
			
		||||
						<thingDef>Silver</thingDef>
 | 
			
		||||
						<count>22222</count>
 | 
			
		||||
						<weight>0.4</weight>
 | 
			
		||||
						<weight>0.54</weight>
 | 
			
		||||
						<rarity>4</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
@ -185,15 +196,15 @@
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>Silver</thingDef>
 | 
			
		||||
						<count>33333</count>
 | 
			
		||||
						<weight>0.4</weight>
 | 
			
		||||
						<weight>0.54</weight>
 | 
			
		||||
						<rarity>4</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
					</li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>Silver</thingDef>
 | 
			
		||||
						<count>33333</count>
 | 
			
		||||
						<weight>0.4</weight>
 | 
			
		||||
						<count>114514</count>
 | 
			
		||||
						<weight>0.54</weight>
 | 
			
		||||
						<rarity>4</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
@ -226,6 +237,7 @@
 | 
			
		||||
				<showUseGizmo>true</showUseGizmo>
 | 
			
		||||
				<useDuration>100</useDuration>
 | 
			
		||||
			</li>
 | 
			
		||||
			<useHitPoints>false</useHitPoints>
 | 
			
		||||
			<li Class="SimpleLootBox.CompProperties_SpawnLootBox">
 | 
			
		||||
				<lootBoxList>
 | 
			
		||||
					<li>
 | 
			
		||||
@ -253,7 +265,7 @@
 | 
			
		||||
					<li MayRequire="rooandgloomy.dragonianracemod">
 | 
			
		||||
						<pawnKindDef>Dragonian_Boxed</pawnKindDef><!-- 龙娘 -->
 | 
			
		||||
						<count>1</count><!-- 该人物生成的数量 -->
 | 
			
		||||
						<weight>10</weight><!-- 这项奖励的生成权重 -->
 | 
			
		||||
						<weight>0.6</weight><!-- 这项奖励的生成权重 -->
 | 
			
		||||
						<rarity>4</rarity>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
 | 
			
		||||
@ -261,23 +273,23 @@
 | 
			
		||||
					<li MayRequire="ayameduki.harchaoura">
 | 
			
		||||
						<pawnKindDef>HAR_Chaoura_Player_kami</pawnKindDef><!-- 混沌 -->
 | 
			
		||||
						<count>1</count><!-- 该人物生成的数量 -->
 | 
			
		||||
						<weight>10</weight><!-- 这项奖励的生成权重 -->
 | 
			
		||||
						<rarity>2</rarity>
 | 
			
		||||
						<weight>0.2</weight><!-- 这项奖励的生成权重 -->
 | 
			
		||||
						<rarity>5</rarity>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
 | 
			
		||||
					</li>
 | 
			
		||||
					<li MayRequire="ayameduki.harneclose">
 | 
			
		||||
						<pawnKindDef>HAR_Neclose_Player_kami</pawnKindDef><!-- 细菌 -->
 | 
			
		||||
						<count>1</count><!-- 该人物生成的数量 -->
 | 
			
		||||
						<weight>10</weight><!-- 这项奖励的生成权重 -->
 | 
			
		||||
						<rarity>2</rarity>
 | 
			
		||||
						<weight>0.6</weight><!-- 这项奖励的生成权重 -->
 | 
			
		||||
						<rarity>4</rarity>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
 | 
			
		||||
					</li>
 | 
			
		||||
					<li MayRequire="ayameduki.harsilkiera">
 | 
			
		||||
						<pawnKindDef>HAR_Silkiera_Player_kami</pawnKindDef><!-- 兽娘 -->
 | 
			
		||||
						<count>1</count><!-- 该人物生成的数量 -->
 | 
			
		||||
						<weight>10</weight><!-- 这项奖励的生成权重 -->
 | 
			
		||||
						<weight>3.6</weight><!-- 这项奖励的生成权重 -->
 | 
			
		||||
						<rarity>2</rarity>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
 | 
			
		||||
@ -285,23 +297,23 @@
 | 
			
		||||
					<li MayRequire="ayameduki.hareveliet">
 | 
			
		||||
						<pawnKindDef>HAR_Eveliet_Player_kami</pawnKindDef><!-- 伊娃 -->
 | 
			
		||||
						<count>1</count><!-- 该人物生成的数量 -->
 | 
			
		||||
						<weight>10</weight><!-- 这项奖励的生成权重 -->
 | 
			
		||||
						<rarity>2</rarity>
 | 
			
		||||
						<weight>0.2</weight><!-- 这项奖励的生成权重 -->
 | 
			
		||||
						<rarity>5</rarity>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
 | 
			
		||||
					</li>
 | 
			
		||||
					<li MayRequire="ayameduki.haridhale">
 | 
			
		||||
						<pawnKindDef>HAR_Idhale_Player_kami</pawnKindDef><!-- 幽灵 -->
 | 
			
		||||
						<count>1</count><!-- 该人物生成的数量 -->
 | 
			
		||||
						<weight>10</weight><!-- 这项奖励的生成权重 -->
 | 
			
		||||
						<rarity>2</rarity>
 | 
			
		||||
						<weight>1</weight><!-- 这项奖励的生成权重 -->
 | 
			
		||||
						<rarity>3</rarity>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
 | 
			
		||||
					</li>
 | 
			
		||||
					<li MayRequire="ayameduki.harxenoorca">
 | 
			
		||||
						<pawnKindDef>HAR_Xenoorca_Player_kami</pawnKindDef><!-- 鱼人 -->
 | 
			
		||||
						<count>1</count><!-- 该人物生成的数量 -->
 | 
			
		||||
						<weight>10</weight><!-- 这项奖励的生成权重 -->
 | 
			
		||||
						<weight>3.6</weight><!-- 这项奖励的生成权重 -->
 | 
			
		||||
						<rarity>2</rarity>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
 | 
			
		||||
@ -309,7 +321,7 @@
 | 
			
		||||
					<li MayRequire="ayameduki.harnexaga">
 | 
			
		||||
						<pawnKindDef>HAR_Nexaga_Player_kami</pawnKindDef><!-- 混血 -->
 | 
			
		||||
						<count>1</count><!-- 该人物生成的数量 -->
 | 
			
		||||
						<weight>10</weight><!-- 这项奖励的生成权重 -->
 | 
			
		||||
						<weight>3.6</weight><!-- 这项奖励的生成权重 -->
 | 
			
		||||
						<rarity>2</rarity>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound><!-- 该奖励被选中时的音效 -->
 | 
			
		||||
@ -318,14 +330,14 @@
 | 
			
		||||
						<pawnKindDef>Miho_PlayerColonist_kami</pawnKindDef><!-- 美狐 -->
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>1</weight>
 | 
			
		||||
						<rarity>4</rarity>
 | 
			
		||||
						<rarity>3</rarity>
 | 
			
		||||
						<effecterDef>ExtinguisherExplosion</effecterDef>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
					</li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<pawnKindDef>Megascarab</pawnKindDef><!-- 虫子 -->
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>8</weight>
 | 
			
		||||
						<weight>14.6</weight>
 | 
			
		||||
						<rarity>1</rarity>
 | 
			
		||||
						<isHostile>true</isHostile>
 | 
			
		||||
						<effecterDef>ExtinguisherExplosion</effecterDef>
 | 
			
		||||
@ -334,7 +346,7 @@
 | 
			
		||||
					<li MayRequire="verniy709.racenhux">
 | 
			
		||||
						<pawnKindDef>NHUX_PlayerA</pawnKindDef><!-- ux -->
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>8</weight>
 | 
			
		||||
						<weight>3.6</weight>
 | 
			
		||||
						<rarity>2</rarity>
 | 
			
		||||
						<effecterDef>ExtinguisherExplosion</effecterDef>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
@ -342,7 +354,7 @@
 | 
			
		||||
					<li MayRequire="ayameduki.harnearmare">
 | 
			
		||||
						<pawnKindDef>HAR_Nearmaere_Player_kami</pawnKindDef><!-- 魅魔 -->
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>18</weight>
 | 
			
		||||
						<weight>3.6</weight>
 | 
			
		||||
						<rarity>2</rarity>
 | 
			
		||||
						<effecterDef>ExtinguisherExplosion</effecterDef>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
@ -350,8 +362,24 @@
 | 
			
		||||
					<li MayRequire="ayameduki.harlittluna">
 | 
			
		||||
						<pawnKindDef>HAR_Littluna_Player_kami</pawnKindDef><!-- 伪神 -->
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>18</weight>
 | 
			
		||||
						<rarity>2</rarity>
 | 
			
		||||
						<weight>0.2</weight>
 | 
			
		||||
						<rarity>5</rarity>
 | 
			
		||||
						<effecterDef>ExtinguisherExplosion</effecterDef>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
					</li>
 | 
			
		||||
					<li MayRequire="rooandgloomy.dragonianracemod">
 | 
			
		||||
						<pawnKindDef>Dragonian_baby</pawnKindDef><!-- 小龙 -->
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>1</weight>
 | 
			
		||||
						<rarity>3</rarity>
 | 
			
		||||
						<effecterDef>ExtinguisherExplosion</effecterDef>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
					</li>
 | 
			
		||||
					<li MayRequire="oark.ratkinfaction.oberoniaaurea">
 | 
			
		||||
						<pawnKindDef>OA_RK_Colonist_A_glod</pawnKindDef><!-- 金鼠 -->
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>0.6</weight>
 | 
			
		||||
						<rarity>4</rarity>
 | 
			
		||||
						<effecterDef>ExtinguisherExplosion</effecterDef>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
					</li>
 | 
			
		||||
@ -360,24 +388,15 @@
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>Wastepack</thingDef>
 | 
			
		||||
						<count>5</count>
 | 
			
		||||
						<weight>8</weight>
 | 
			
		||||
						<weight>14.6</weight>
 | 
			
		||||
						<rarity>1</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
					</li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>GoldenCube</thingDef>
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>8</weight>
 | 
			
		||||
						<rarity>5</rarity>
 | 
			
		||||
						<isHidden>true</isHidden>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
					</li>
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>Leather_Human</thingDef>
 | 
			
		||||
						<count>5</count>
 | 
			
		||||
						<weight>8</weight>
 | 
			
		||||
						<weight>14.6</weight>
 | 
			
		||||
						<rarity>1</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
@ -385,15 +404,15 @@
 | 
			
		||||
					<li>
 | 
			
		||||
						<thingDef>Silver</thingDef>
 | 
			
		||||
						<count>1</count>
 | 
			
		||||
						<weight>8</weight>
 | 
			
		||||
						<weight>14.6</weight>
 | 
			
		||||
						<rarity>1</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
					</li>
 | 
			
		||||
					<li MayRequire="verniy709.racenhux">
 | 
			
		||||
						<thingDef>Meat_NHUX</thingDef>
 | 
			
		||||
						<count>10</count>
 | 
			
		||||
						<weight>8</weight>
 | 
			
		||||
						<count>8</count>
 | 
			
		||||
						<weight>14.6</weight>
 | 
			
		||||
						<rarity>1</rarity>
 | 
			
		||||
						<lootBoxFinalizingRewardSound>lootBoxFinalizingRewardSound</lootBoxFinalizingRewardSound>
 | 
			
		||||
						<effecterDef>Skip_ExitNoDelay</effecterDef><!-- 生成奖励时可以播放的特效,不设置就没特效 -->
 | 
			
		||||
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 174 B After Width: | Height: | Size: 7.9 KiB  | 
| 
		 Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 1.1 MiB  | 
							
								
								
									
										
											BIN
										
									
								
								Content/Sounds/SimpleLootBox/lootBoxBackgroundMusicSoundA.mp3
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								Content/Sounds/SimpleLootBox/lootBoxBackgroundMusicSoundB.mp3
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 Before Width: | Height: | Size: 99 KiB After Width: | Height: | Size: 82 KiB  | 
| 
		 Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 81 KiB  | 
| 
		 Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 132 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								Content/Textures/SimpleLootBox/ExampleD.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 62 KiB  | 
| 
		 Before Width: | Height: | Size: 568 KiB After Width: | Height: | Size: 568 KiB  | 
| 
		 Before Width: | Height: | Size: 408 KiB After Width: | Height: | Size: 408 KiB  | 
@ -14,5 +14,8 @@
 | 
			
		||||
    <li IfModActive="ayameduki.harsilkiera">LoadFolders/ayasou</li><!--亚人-->
 | 
			
		||||
    <li IfModActive="ayameduki.harxenoorca">LoadFolders/ayayuren</li><!--鱼人-->
 | 
			
		||||
    <li IfModActive="ayameduki.harnexaga">LoadFolders/ayahunxue</li><!--混血-->
 | 
			
		||||
    <li IfModActive="oark.ratkinfaction.oberoniaaurea">LoadFolders/glodratk</li><!--金鼠-->
 | 
			
		||||
    <li IfModActive="ayameduki.harzoichor">LoadFolders/ayazui</li><!--罪-->
 | 
			
		||||
    <li IfModActive="nemonian.my">LoadFolders/moyo</li><!--罪-->
 | 
			
		||||
  </v1.5>
 | 
			
		||||
</loadFolders>
 | 
			
		||||
@ -14,13 +14,13 @@
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFilters>
 | 
			
		||||
		<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
			
		||||
		<techHediffsTags Inherit="ture"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
 | 
			
		||||
		<weaponTags Inherit="ture"><!-- 用来去除可能从parentName里继承的武器tag -->
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
 | 
			
		||||
		<apparelTags Inherit="ture"><!-- 用来去除可能从parentName里继承的服装tag -->
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
 | 
			
		||||
		<inventoryOptions Inherit="ture"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
 | 
			
		||||
		</inventoryOptions>
 | 
			
		||||
		<!--<apparelRequired>
 | 
			
		||||
			<li>HAR_CO_Apparel_Tops_a</li>
 | 
			
		||||
 | 
			
		||||
@ -14,67 +14,21 @@
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFilters>
 | 
			
		||||
		<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
			
		||||
		<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
 | 
			
		||||
        <apparelMoney>0</apparelMoney><!-- Apparel value -->
 | 
			
		||||
        <weaponMoney>0</weaponMoney><!-- Weapon value -->
 | 
			
		||||
		<techHediffsTags Inherit="ture"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
 | 
			
		||||
		<weaponTags Inherit="ture"><!-- 用来去除可能从parentName里继承的武器tag -->
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
 | 
			
		||||
		<apparelTags Inherit="ture"><!-- 用来去除可能从parentName里继承的服装tag -->
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
 | 
			
		||||
		<inventoryOptions Inherit="ture"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
 | 
			
		||||
		</inventoryOptions>
 | 
			
		||||
		<!--<apparelRequired>
 | 
			
		||||
			<li>HAR_CO_Apparel_Tops_a</li>
 | 
			
		||||
		</apparelRequired>-->
 | 
			
		||||
		<skills>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Melee</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Construction</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Mining</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Cooking</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Animals</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Crafting</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Artistic</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Social</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Medicine</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Intellectual</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skills>
 | 
			
		||||
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
 | 
			
		||||
@ -14,67 +14,21 @@
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFilters>
 | 
			
		||||
		<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
			
		||||
		<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
 | 
			
		||||
        <apparelMoney>0</apparelMoney><!-- Apparel value -->
 | 
			
		||||
        <weaponMoney>0</weaponMoney><!-- Weapon value -->
 | 
			
		||||
		<techHediffsTags Inherit="ture"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
 | 
			
		||||
		<weaponTags Inherit="ture"><!-- 用来去除可能从parentName里继承的武器tag -->
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
 | 
			
		||||
		<apparelTags Inherit="ture"><!-- 用来去除可能从parentName里继承的服装tag -->
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
 | 
			
		||||
		<inventoryOptions Inherit="ture"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
 | 
			
		||||
		</inventoryOptions>
 | 
			
		||||
		<!--<apparelRequired>
 | 
			
		||||
			<li>HAR_CO_Apparel_Tops_a</li>
 | 
			
		||||
		</apparelRequired>-->
 | 
			
		||||
		<skills>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Melee</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Construction</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Mining</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Cooking</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Animals</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Crafting</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Artistic</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Social</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Medicine</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Intellectual</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skills>
 | 
			
		||||
		
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
 | 
			
		||||
@ -14,67 +14,21 @@
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFilters>
 | 
			
		||||
		<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
			
		||||
		<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
 | 
			
		||||
        <apparelMoney>0</apparelMoney><!-- Apparel value -->
 | 
			
		||||
        <weaponMoney>0</weaponMoney><!-- Weapon value -->
 | 
			
		||||
		<techHediffsTags Inherit="ture"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
 | 
			
		||||
		<weaponTags Inherit="ture"><!-- 用来去除可能从parentName里继承的武器tag -->
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
 | 
			
		||||
		<apparelTags Inherit="ture"><!-- 用来去除可能从parentName里继承的服装tag -->
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
 | 
			
		||||
		<inventoryOptions Inherit="ture"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
 | 
			
		||||
		</inventoryOptions>
 | 
			
		||||
		<!--<apparelRequired>
 | 
			
		||||
			<li>HAR_CO_Apparel_Tops_a</li>
 | 
			
		||||
		</apparelRequired>-->
 | 
			
		||||
		<skills>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Melee</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Construction</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Mining</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Cooking</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Animals</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Crafting</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Artistic</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Social</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Medicine</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Intellectual</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skills>
 | 
			
		||||
		
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
 | 
			
		||||
@ -14,65 +14,68 @@
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFilters>
 | 
			
		||||
		<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
			
		||||
		<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
 | 
			
		||||
        <apparelMoney>0</apparelMoney><!-- Apparel value -->
 | 
			
		||||
        <weaponMoney>0</weaponMoney><!-- Weapon value -->
 | 
			
		||||
		<techHediffsTags Inherit="true"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
 | 
			
		||||
		<weaponTags Inherit="true"><!-- 用来去除可能从parentName里继承的武器tag -->
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
 | 
			
		||||
		<inventoryOptions Inherit="true"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
 | 
			
		||||
		</inventoryOptions>
 | 
			
		||||
		<!--<apparelRequired>
 | 
			
		||||
			<li>HAR_CO_Apparel_Tops_a</li>
 | 
			
		||||
		</apparelRequired>-->
 | 
			
		||||
		<skills>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Melee</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
				<skill>Shooting</skill>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Construction</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Mining</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Cooking</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Animals</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Crafting</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Artistic</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Social</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Medicine</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Intellectual</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skills>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
@ -15,13 +15,13 @@
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFilters>
 | 
			
		||||
		<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
			
		||||
		<techHediffsTags Inherit="true"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
 | 
			
		||||
		<weaponTags Inherit="true"><!-- 用来去除可能从parentName里继承的武器tag -->
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
 | 
			
		||||
		<apparelTags Inherit="true"><!-- 用来去除可能从parentName里继承的服装tag -->
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
 | 
			
		||||
		<inventoryOptions Inherit="true"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
 | 
			
		||||
		</inventoryOptions>
 | 
			
		||||
		<!--<apparelRequired>
 | 
			
		||||
			<li>HAR_CO_Apparel_Tops_a</li>
 | 
			
		||||
@ -29,52 +29,13 @@
 | 
			
		||||
		<skills>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Melee</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
				<range>8~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Construction</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Mining</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Cooking</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Animals</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Crafting</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Artistic</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Social</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Medicine</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Intellectual</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
				<skill>Melee</skill>
 | 
			
		||||
				<range>8~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			
 | 
			
		||||
		</skills>
 | 
			
		||||
 | 
			
		||||
		<xenotypeSet><!--■1.4以降 ゼノタイプ-->
 | 
			
		||||
 | 
			
		||||
@ -0,0 +1,39 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef Name="HAR_Neclose_Player_baby" ParentName="HAR_Neclose_KindBase">
 | 
			
		||||
		<defName>HAR_Neclose_Player_baby</defName><!--■プレイヤー-->
 | 
			
		||||
		<label>小菌姬</label>
 | 
			
		||||
		<race>HAR_Neclose</race><!-- 人物的种族的定义名 -->
 | 
			
		||||
		<combatPower>100</combatPower><!-- 袭击占用分数 -->
 | 
			
		||||
		<defaultFactionType>Neclose_P_Faction</defaultFactionType>
 | 
			
		||||
		<isFighter>true</isFighter>
 | 
			
		||||
		<backstoryFilters><!--↓1.4以降 ■生い立ち-->
 | 
			
		||||
			<li>
 | 
			
		||||
				<categories>
 | 
			
		||||
					<li>HAR_Neclose_Player</li>
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFilters>
 | 
			
		||||
		<minGenerationAge>0.01</minGenerationAge><!-- 生成人物的最小生物年龄 -->
 | 
			
		||||
		<maxGenerationAge>30</maxGenerationAge><!-- 生成人物的最大生物年龄 -->
 | 
			
		||||
		<techHediffsTags Inherit="true"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<weaponTags Inherit="true"><!-- 用来去除可能从parentName里继承的武器tag -->
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<apparelTags Inherit="true"><!-- 用来去除可能从parentName里继承的服装tag -->
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<inventoryOptions Inherit="true"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
 | 
			
		||||
		</inventoryOptions>
 | 
			
		||||
		<!--<apparelRequired>
 | 
			
		||||
			<li>HAR_CO_Apparel_Tops_a</li>
 | 
			
		||||
		</apparelRequired>-->
 | 
			
		||||
		<xenotypeSet><!--■1.4以降 ゼノタイプ-->
 | 
			
		||||
			<xenotypeChances>
 | 
			
		||||
				<Aya_Race_Xenotype MayRequire="Ludeon.RimWorld.Biotech">9999</Aya_Race_Xenotype>
 | 
			
		||||
			</xenotypeChances>
 | 
			
		||||
		</xenotypeSet>
 | 
			
		||||
		<pawnGroupDevelopmentStage>Aya_Race_HumanlikeChild</pawnGroupDevelopmentStage>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
@ -14,65 +14,72 @@
 | 
			
		||||
			</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFilters>
 | 
			
		||||
		<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
			
		||||
		<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
 | 
			
		||||
        <apparelMoney>0</apparelMoney><!-- Apparel value -->
 | 
			
		||||
        <weaponMoney>0</weaponMoney><!-- Weapon value -->
 | 
			
		||||
        <techHediffsTags Inherit="False"><!-- Inherit="False" is used to remove such tags that might be inherited from the parentName, and defines which bionic tags will be used instead. -->
 | 
			
		||||
        </techHediffsTags>
 | 
			
		||||
		<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
 | 
			
		||||
        <weaponTags Inherit="False"><!-- Defines the tags used to determine which weapons this pawn can equip. -->
 | 
			
		||||
        </weaponTags>
 | 
			
		||||
		<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
 | 
			
		||||
        <apparelTags Inherit="False"><!-- Defines the tags used to determine which apparel this pawn can wear. -->
 | 
			
		||||
        </apparelTags>
 | 
			
		||||
		<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
 | 
			
		||||
        <inventoryOptions Inherit="False"><!-- Determines which items this pawn carries in their inventory. -->
 | 
			
		||||
        </inventoryOptions>
 | 
			
		||||
		<!--<apparelRequired>
 | 
			
		||||
			<li>HAR_CO_Apparel_Tops_a</li>
 | 
			
		||||
		</apparelRequired>-->
 | 
			
		||||
		<skills>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Shooting</skill>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Melee</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Construction</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Mining</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Cooking</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Animals</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Crafting</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Artistic</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Social</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Medicine</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Intellectual</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skills>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
@ -14,6 +14,9 @@
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFilters>
 | 
			
		||||
		<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
 | 
			
		||||
        <apparelMoney>0</apparelMoney><!-- Apparel value -->
 | 
			
		||||
        <weaponMoney>0</weaponMoney><!-- Weapon value -->
 | 
			
		||||
		<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
 | 
			
		||||
@ -35,52 +38,9 @@
 | 
			
		||||
		<skills>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Melee</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Construction</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Mining</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Cooking</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Animals</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Crafting</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Artistic</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Social</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Medicine</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Intellectual</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
				<range>5~10</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			
 | 
			
		||||
		</skills>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -14,7 +14,10 @@
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFilters>
 | 
			
		||||
		<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
			
		||||
		<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
 | 
			
		||||
        <apparelMoney>0</apparelMoney><!-- Apparel value -->
 | 
			
		||||
        <weaponMoney>0</weaponMoney><!-- Weapon value -->
 | 
			
		||||
		<techHediffsTags Inherit="true"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
@ -25,56 +28,7 @@
 | 
			
		||||
		<!--<apparelRequired>
 | 
			
		||||
			<li>HAR_CO_Apparel_Tops_a</li>
 | 
			
		||||
		</apparelRequired>-->
 | 
			
		||||
		<skills>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Melee</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Construction</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Mining</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Cooking</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Animals</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Crafting</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Artistic</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Social</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Medicine</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Intellectual</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skills>
 | 
			
		||||
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										118
									
								
								LoadFolders/ayazui/Defs/PawnKinds/PawnKindsExampleZui.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,118 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef Name="HAR_Zoichor_Player_kami" ParentName="HAR_Zoichor_KindBase">
 | 
			
		||||
		<defName>HAR_Zoichor_Player_kami</defName><!--■プレイヤー-->
 | 
			
		||||
		<label>纠罪者</label>
 | 
			
		||||
		<combatPower>100</combatPower><!-- 袭击占用分数 -->
 | 
			
		||||
		<defaultFactionType>Zoichor_P_Faction</defaultFactionType>
 | 
			
		||||
		<isFighter>true</isFighter>
 | 
			
		||||
		<backstoryFiltersOverride><!--↓1.4以降 ■生い立ち-->
 | 
			
		||||
            <li>
 | 
			
		||||
                <categories>
 | 
			
		||||
                    <li>HAR_Zoichor_Player</li>
 | 
			
		||||
                </categories>
 | 
			
		||||
            </li>
 | 
			
		||||
        </backstoryFiltersOverride>
 | 
			
		||||
       <Operation Class="PatchOperationSequence">
 | 
			
		||||
        <operations>
 | 
			
		||||
            <li Class="PatchOperationReplace">
 | 
			
		||||
                <xpath>Defs/AlienRace.AlienBackstoryDef[@Name="HAR_ZCBackstory_Base"]/forcedTraitsChance</xpath>
 | 
			
		||||
                <value>
 | 
			
		||||
                    <forcedTraitsChance>
 | 
			
		||||
                        <li>
 | 
			
		||||
                            <defName>Kind</defName>
 | 
			
		||||
                            <chance>20</chance>
 | 
			
		||||
                        </li>
 | 
			
		||||
                        <li>
 | 
			
		||||
                            <defName Degree="1">Industriousness</defName>
 | 
			
		||||
                            <chance>100</chance>
 | 
			
		||||
                        </li>
 | 
			
		||||
                        <li>
 | 
			
		||||
                            <defName Degree="2">Industriousness</defName>
 | 
			
		||||
                            <chance>100</chance>
 | 
			
		||||
                        </li>
 | 
			
		||||
                        <li>
 | 
			
		||||
                            <defName Degree="2">Beauty</defName>
 | 
			
		||||
                            <chance>50</chance>
 | 
			
		||||
                        </li>
 | 
			
		||||
                        <li>
 | 
			
		||||
                            <defName>Ascetic</defName>
 | 
			
		||||
                            <chance>50</chance>
 | 
			
		||||
                        </li>
 | 
			
		||||
                        <li>
 | 
			
		||||
                            <defName Degree="2">Nerves</defName>
 | 
			
		||||
                            <chance>50</chance>
 | 
			
		||||
                        </li>
 | 
			
		||||
                    </forcedTraitsChance>
 | 
			
		||||
                </value>
 | 
			
		||||
            </li>
 | 
			
		||||
        </operations>
 | 
			
		||||
    </Operation>
 | 
			
		||||
		<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
 | 
			
		||||
        <apparelMoney>100~500</apparelMoney><!-- Apparel value -->
 | 
			
		||||
        <weaponMoney>0</weaponMoney><!-- Weapon value -->
 | 
			
		||||
		<techHediffsTags Inherit="true"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<weaponTags Inherit="true"><!-- 用来去除可能从parentName里继承的武器tag -->
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<apparelTags Inherit="true"><!-- 用来去除可能从parentName里继承的服装tag -->
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<inventoryOptions Inherit="false"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
 | 
			
		||||
		</inventoryOptions>
 | 
			
		||||
		<!--<apparelRequired>
 | 
			
		||||
			<li>HAR_CO_Apparel_Tops_a</li>
 | 
			
		||||
		</apparelRequired>-->
 | 
			
		||||
		<skills>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Shooting</skill>
 | 
			
		||||
				<range>0~11</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Construction</skill>
 | 
			
		||||
				<range>0~11</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Mining</skill>
 | 
			
		||||
				<range>0~11</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Cooking</skill>
 | 
			
		||||
				<range>0~11</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>0~11</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>0~3</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Animals</skill>
 | 
			
		||||
				<range>0~3</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Crafting</skill>
 | 
			
		||||
				<range>0~3</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Artistic</skill>
 | 
			
		||||
				<range>0~11</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Social</skill>
 | 
			
		||||
				<range>0~11</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Medicine</skill>
 | 
			
		||||
				<range>0~11</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Intellectual</skill>
 | 
			
		||||
				<range>0~11</range>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skills>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
@ -26,7 +26,7 @@
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef Name="Dragonian_Boxed" ParentName="LBDragonianBasePawnKind">
 | 
			
		||||
		<defName>Dragonian_Boxed</defName>
 | 
			
		||||
		<label>盒装龙娘</label>
 | 
			
		||||
		<label>稀有龙娘</label>
 | 
			
		||||
		<combatPower>100</combatPower>
 | 
			
		||||
		<isFighter>true</isFighter>
 | 
			
		||||
		<itemQuality>Poor</itemQuality>
 | 
			
		||||
@ -51,12 +51,8 @@
 | 
			
		||||
			<li>Dragonian_spawnCategoriesA</li>
 | 
			
		||||
		</backstoryCategories>
 | 
			
		||||
 | 
			
		||||
		<techHediffsChance>0.06</techHediffsChance>
 | 
			
		||||
		<techHediffsMoney>600~5500</techHediffsMoney>
 | 
			
		||||
		<techHediffsTags>
 | 
			
		||||
			<li>DragonianOrbAdvanced</li>
 | 
			
		||||
			<li>DragonianSlashTail</li>
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<techHediffsChance>0</techHediffsChance>
 | 
			
		||||
		<techHediffsMoney>0</techHediffsMoney>
 | 
			
		||||
 | 
			
		||||
		<inventoryOptions>
 | 
			
		||||
		</inventoryOptions>
 | 
			
		||||
@ -64,52 +60,18 @@
 | 
			
		||||
				<skills>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Melee</skill>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Construction</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Mining</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Cooking</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
				<range>8~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
		
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Animals</skill>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
				<range>8~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Crafting</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Artistic</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Social</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Medicine</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Intellectual</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>8~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			
 | 
			
		||||
		</skills>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -0,0 +1,72 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef Name="LBDragonianBasePawnKind" Abstract="True">
 | 
			
		||||
		<race>Dragonian_Race</race>
 | 
			
		||||
		<defaultFactionType MayRequire="kalospacer.DragonianMix">Dragonian_NPC</defaultFactionType>
 | 
			
		||||
		<chemicalAddictionChance>0.05</chemicalAddictionChance>
 | 
			
		||||
		<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
 | 
			
		||||
		<invNutrition>2</invNutrition>
 | 
			
		||||
		<initialWillRange>0.5~1</initialWillRange>
 | 
			
		||||
		<initialResistanceRange>10~26</initialResistanceRange>
 | 
			
		||||
 | 
			
		||||
		<minGenerationAge>8</minGenerationAge>
 | 
			
		||||
		<maxGenerationAge>30</maxGenerationAge>
 | 
			
		||||
 | 
			
		||||
		<gearHealthRange>0.7~1.0</gearHealthRange>
 | 
			
		||||
		<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
 | 
			
		||||
 | 
			
		||||
		<xenotypeSet>
 | 
			
		||||
			<xenotypeChances>
 | 
			
		||||
				<DragonianXenotype MayRequire="Ludeon.RimWorld.Biotech">1</DragonianXenotype>
 | 
			
		||||
			</xenotypeChances>
 | 
			
		||||
		</xenotypeSet>
 | 
			
		||||
		<useFactionXenotypes>false</useFactionXenotypes>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
	<inventoryOptions Inherit="False"><!-- 决定了随身携带物品 -->
 | 
			
		||||
		</inventoryOptions>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef Name="Dragonian_baby" ParentName="LBDragonianBasePawnKind">
 | 
			
		||||
		<defName>Dragonian_baby</defName>
 | 
			
		||||
		<label>小孩龙娘</label>
 | 
			
		||||
		<combatPower>100</combatPower>
 | 
			
		||||
		<isFighter>true</isFighter>
 | 
			
		||||
		<itemQuality>Poor</itemQuality>
 | 
			
		||||
 | 
			
		||||
		<apparelTags>
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<gearHealthRange>0.2~2.0</gearHealthRange>
 | 
			
		||||
		<apparelMoney>
 | 
			
		||||
			<min>0</min>
 | 
			
		||||
			<max>0</max>
 | 
			
		||||
		</apparelMoney>
 | 
			
		||||
		<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
 | 
			
		||||
 | 
			
		||||
		<weaponTags>
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<weaponMoney>
 | 
			
		||||
			<min>0</min>
 | 
			
		||||
			<max>0</max>
 | 
			
		||||
		</weaponMoney>
 | 
			
		||||
 | 
			
		||||
		<backstoryCategories>
 | 
			
		||||
			<li>Dragonian_spawnCategoriesA</li>
 | 
			
		||||
		</backstoryCategories>
 | 
			
		||||
 | 
			
		||||
		<techHediffsChance>0</techHediffsChance>
 | 
			
		||||
		<techHediffsMoney>0</techHediffsMoney>
 | 
			
		||||
 | 
			
		||||
		<inventoryOptions>
 | 
			
		||||
		</inventoryOptions>
 | 
			
		||||
 | 
			
		||||
				<skills>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Melee</skill>
 | 
			
		||||
				<range>8~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			
 | 
			
		||||
		</skills>
 | 
			
		||||
		<pawnGroupDevelopmentStage>Child</pawnGroupDevelopmentStage>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
@ -0,0 +1,89 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef ParentName="OA_RK_BasePawn">
 | 
			
		||||
		<defName>OA_RK_Colonist_A_glod</defName><!--■プレイヤー-->
 | 
			
		||||
		<label>超级金鼠鼠</label>
 | 
			
		||||
		<combatPower>100</combatPower><!-- 袭击占用分数 -->
 | 
			
		||||
		<defaultFactionType>Littluna_P_Faction</defaultFactionType>
 | 
			
		||||
		<isFighter>true</isFighter>
 | 
			
		||||
<backstoryFiltersOverride>
 | 
			
		||||
            <li>
 | 
			
		||||
                <categories>
 | 
			
		||||
                    <li>OA_RK_Civilian</li>
 | 
			
		||||
                    <li>OA_RK_Armed_Civilian</li>
 | 
			
		||||
                    <li>OA_RK_Court_Member</li>
 | 
			
		||||
                </categories>
 | 
			
		||||
            </li>
 | 
			
		||||
        </backstoryFiltersOverride>
 | 
			
		||||
		<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
 | 
			
		||||
        <apparelMoney>500~1000</apparelMoney><!-- Apparel value -->
 | 
			
		||||
        <weaponMoney>500~1000</weaponMoney><!-- Weapon value -->
 | 
			
		||||
		<techHediffsTags Inherit="true"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<weaponTags Inherit="true"><!-- 用来去除可能从parentName里继承的武器tag -->
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
 | 
			
		||||
		</inventoryOptions>
 | 
			
		||||
		<!--<apparelRequired>
 | 
			
		||||
			<li>HAR_CO_Apparel_Tops_a</li>
 | 
			
		||||
		</apparelRequired>-->
 | 
			
		||||
		<skills>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Shooting</skill>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Construction</skill>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Mining</skill>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Cooking</skill>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Animals</skill>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Crafting</skill>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Artistic</skill>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Social</skill>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Medicine</skill>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Intellectual</skill>
 | 
			
		||||
				<range>10~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skills>
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
		<xenotypeSet>
 | 
			
		||||
			<xenotypeChances>
 | 
			
		||||
				<Neanderthal MayRequire="Ratkin_OA">1</Neanderthal><!-- 某个特定异种的生成概率 -->
 | 
			
		||||
			</xenotypeChances>
 | 
			
		||||
		</xenotypeSet>
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										83
									
								
								LoadFolders/kuiy/Defs/PawnKinds/PawnKindsExamplekuiyin.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,83 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef Name="Miho_PlayerColonist_kami" ParentName="BaseMihoPlayerPawnKind">
 | 
			
		||||
		<defName>Miho_PlayerColonist_kami</defName>
 | 
			
		||||
		<label>盒装美狐</label>
 | 
			
		||||
		<!--펙션def의 defname
 | 
			
		||||
	-->
 | 
			
		||||
		<combatPower>100</combatPower><!-- 袭击占用分数 -->
 | 
			
		||||
		<defaultFactionType>Miho_PlayerColony</defaultFactionType>
 | 
			
		||||
		<backstoryFiltersOverride>
 | 
			
		||||
			<li>
 | 
			
		||||
				<categories>
 | 
			
		||||
					<li>MihoPioneer</li>
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFiltersOverride>
 | 
			
		||||
				<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
 | 
			
		||||
        <apparelMoney>0</apparelMoney><!-- Apparel value -->
 | 
			
		||||
        <weaponMoney>0</weaponMoney><!-- Weapon value -->
 | 
			
		||||
 | 
			
		||||
		<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
 | 
			
		||||
		</inventoryOptions>
 | 
			
		||||
		<!--<specificApparelRequirements>
 | 
			
		||||
      <li>
 | 
			
		||||
        <bodyPartGroup>Torso</bodyPartGroup>
 | 
			
		||||
        <apparelLayer>Miho_Under</apparelLayer>
 | 
			
		||||
        <requiredTag>MihoCommon</requiredTag>
 | 
			
		||||
        <stuff>Cloth</stuff>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <bodyPartGroup>Torso</bodyPartGroup>
 | 
			
		||||
        <requiredTag>MihoCommon</requiredTag>
 | 
			
		||||
        <stuff>Cloth</stuff>
 | 
			
		||||
        <alternateTagChoices>
 | 
			
		||||
          <li>
 | 
			
		||||
            <tag>MihoCommon</tag>
 | 
			
		||||
            <chance>0.2</chance>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li>
 | 
			
		||||
            <tag>MihoCommonNecessary</tag>
 | 
			
		||||
            <chance>0.8</chance>
 | 
			
		||||
          </li>
 | 
			
		||||
        </alternateTagChoices>
 | 
			
		||||
      </li>
 | 
			
		||||
    </specificApparelRequirements>-->
 | 
			
		||||
		<styleItemTags>
 | 
			
		||||
			<li>
 | 
			
		||||
				<tag>Urban</tag>
 | 
			
		||||
				<baseWeight>1</baseWeight>
 | 
			
		||||
				<weightFactor>1</weightFactor>
 | 
			
		||||
			</li>
 | 
			
		||||
		</styleItemTags>
 | 
			
		||||
		<apparelMoney>
 | 
			
		||||
			<min>0</min>
 | 
			
		||||
			<max>0</max>
 | 
			
		||||
		</apparelMoney>
 | 
			
		||||
		<apparelAllowHeadgearChance>0.2</apparelAllowHeadgearChance>
 | 
			
		||||
		<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
 | 
			
		||||
		<initialWillRange>0~0</initialWillRange>
 | 
			
		||||
		<initialResistanceRange>13~21</initialResistanceRange>
 | 
			
		||||
		<maxGenerationAge>55</maxGenerationAge>
 | 
			
		||||
 | 
			
		||||
		<useFactionXenotypes>false</useFactionXenotypes>		<!-- 去除派系设置的异种生成概率 -->
 | 
			
		||||
		<xenotypeSet Inherit="False">
 | 
			
		||||
			<xenotypeChances>
 | 
			
		||||
				<Xeno_CelestialMiho_Arctic MayRequire="Ludeon.RimWorld.Biotech">22</Xeno_CelestialMiho_Arctic>				<!-- 雪凛种 -->
 | 
			
		||||
				<Xeno_CelestialMiho_Desert MayRequire="Ludeon.RimWorld.Biotech">22</Xeno_CelestialMiho_Desert>				<!-- 沙伶种 -->
 | 
			
		||||
				<Xeno_CelestialMiho_Highland MayRequire="Ludeon.RimWorld.Biotech">12</Xeno_CelestialMiho_Highland>				<!-- 战凌种 -->
 | 
			
		||||
				<Xeno_CelestialMiho_Highmate MayRequire="Ludeon.RimWorld.Biotech">22</Xeno_CelestialMiho_Highmate>				<!-- 欲琳种 -->
 | 
			
		||||
				<Xeno_CelestialMiho MayRequire="Ludeon.RimWorld.Biotech">22</Xeno_CelestialMiho>				<!-- 凡灵种 -->
 | 
			
		||||
			</xenotypeChances>
 | 
			
		||||
		</xenotypeSet>
 | 
			
		||||
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
@ -15,6 +15,9 @@
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFiltersOverride>
 | 
			
		||||
				<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
 | 
			
		||||
        <apparelMoney>0</apparelMoney><!-- Apparel value -->
 | 
			
		||||
        <weaponMoney>0</weaponMoney><!-- Weapon value -->
 | 
			
		||||
 | 
			
		||||
		<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
@ -64,57 +67,6 @@
 | 
			
		||||
		<initialResistanceRange>13~21</initialResistanceRange>
 | 
			
		||||
		<maxGenerationAge>55</maxGenerationAge>
 | 
			
		||||
 | 
			
		||||
		<skills>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Melee</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Construction</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Mining</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Cooking</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Plants</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Animals</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Crafting</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Artistic</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Social</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Medicine</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
			<li>
 | 
			
		||||
				<skill>Intellectual</skill>
 | 
			
		||||
				<range>6~15</range>
 | 
			
		||||
			</li>
 | 
			
		||||
		</skills>
 | 
			
		||||
 | 
			
		||||
		<useFactionXenotypes>false</useFactionXenotypes>		<!-- 去除派系设置的异种生成概率 -->
 | 
			
		||||
		<xenotypeSet Inherit="False">
 | 
			
		||||
			<xenotypeChances>
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										41
									
								
								LoadFolders/moyo/Defs/PawnKinds/PawnKindsExamplemoyo.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,41 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
 | 
			
		||||
	<PawnKindDef Name="Moyo_ColonistPawn" ParentName="MoyoPlayerBasePawnKind">
 | 
			
		||||
		<defName>Moyo_ColonistPawn_kami</defName>
 | 
			
		||||
		<label>莫约</label>
 | 
			
		||||
		<!--펙션def의 defname
 | 
			
		||||
	-->
 | 
			
		||||
		<combatPower>100</combatPower><!-- 袭击占用分数 -->
 | 
			
		||||
		<defaultFactionType>PlayerColony</defaultFactionType>
 | 
			
		||||
		<backstoryFiltersOverride>
 | 
			
		||||
			<li>
 | 
			
		||||
				<categories>
 | 
			
		||||
				<li>Moyo_TopCivil</li>
 | 
			
		||||
					<li>Moyo_MiddleCivil</li>
 | 
			
		||||
					<li>Moyo_BotCivil</li>
 | 
			
		||||
					<li>Moyo_Engineer</li>
 | 
			
		||||
					<li>Moyo_Researcher</li>
 | 
			
		||||
					<li>Moyo_TopCriminal</li>
 | 
			
		||||
					<li>Moyo_MiddleCriminal</li>
 | 
			
		||||
					<li>Moyo_FullCrime</li>
 | 
			
		||||
					<li>Moyo_SoldierKind</li>
 | 
			
		||||
				</categories>
 | 
			
		||||
			</li>
 | 
			
		||||
		</backstoryFiltersOverride>
 | 
			
		||||
				<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
 | 
			
		||||
        <apparelMoney>0</apparelMoney><!-- Apparel value -->
 | 
			
		||||
        <weaponMoney>0</weaponMoney><!-- Weapon value -->
 | 
			
		||||
 | 
			
		||||
		<techHediffsTags Inherit="False"><!-- 用来去除可能从parentName里继承的仿生体tag -->
 | 
			
		||||
		</techHediffsTags>
 | 
			
		||||
		<weaponTags Inherit="False"><!-- 用来去除可能从parentName里继承的武器tag -->
 | 
			
		||||
		</weaponTags>
 | 
			
		||||
		<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
 | 
			
		||||
		</apparelTags>
 | 
			
		||||
		<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
 | 
			
		||||
		</inventoryOptions>
 | 
			
		||||
		
 | 
			
		||||
	</PawnKindDef>
 | 
			
		||||
 | 
			
		||||
</Defs>
 | 
			
		||||
							
								
								
									
										12
									
								
								NHUX_Balance_Tweak/1.5/Patches/AyaZC_Patch.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,12 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Patch>
 | 
			
		||||
 | 
			
		||||
    <Operation Class="PatchOperationSequence">
 | 
			
		||||
        <operations>
 | 
			
		||||
            <li Class="PatchOperationRemove">
 | 
			
		||||
                <xpath>Defs/IncidentDef[defName="HAR_ZC_Incident_a"]</xpath>
 | 
			
		||||
            </li>
 | 
			
		||||
        </operations>
 | 
			
		||||
    </Operation>
 | 
			
		||||
 | 
			
		||||
</Patch>
 | 
			
		||||
							
								
								
									
										15
									
								
								NHUX_Balance_Tweak/1.5/Patches/AyaZC_Patch_lantu.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,15 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Patch>
 | 
			
		||||
<Operation Class="PatchOperationSequence">
 | 
			
		||||
        <operations>
 | 
			
		||||
            <li Class="PatchOperationAdd">
 | 
			
		||||
                <xpath>Defs/ResearchProjectDef[defName="HAR_ZC_Research_B"]</xpath>
 | 
			
		||||
                <value>
 | 
			
		||||
                    <techprintCount>1</techprintCount>
 | 
			
		||||
                    <techprintCommonality>1</techprintCommonality>
 | 
			
		||||
                    <techprintMarketValue>9999999</techprintMarketValue>
 | 
			
		||||
                </value>
 | 
			
		||||
            </li>
 | 
			
		||||
        </operations>
 | 
			
		||||
    </Operation>
 | 
			
		||||
    </Patch>
 | 
			
		||||
							
								
								
									
										12
									
								
								NHUX_Balance_Tweak/1.5/Patches/NHUX_patch.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,12 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Patch>
 | 
			
		||||
 | 
			
		||||
    <Operation Class="PatchOperationSequence">
 | 
			
		||||
        <operations>
 | 
			
		||||
            <li Class="PatchOperationRemove">
 | 
			
		||||
                <xpath>Defs/IncidentDef[defName="NHUX_WandererJoin"]</xpath>
 | 
			
		||||
            </li>
 | 
			
		||||
        </operations>
 | 
			
		||||
    </Operation>
 | 
			
		||||
 | 
			
		||||
</Patch>
 | 
			
		||||
							
								
								
									
										12
									
								
								NHUX_Balance_Tweak/1.5/Patches/kyulen_patch .xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,12 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Patch>
 | 
			
		||||
 | 
			
		||||
    <Operation Class="PatchOperationSequence">
 | 
			
		||||
        <operations>
 | 
			
		||||
            <li Class="PatchOperationRemove">
 | 
			
		||||
                <xpath>Defs/IncidentDef[defName="KyulenAppearwt"]</xpath>
 | 
			
		||||
            </li>
 | 
			
		||||
        </operations>
 | 
			
		||||
    </Operation>
 | 
			
		||||
 | 
			
		||||
</Patch>
 | 
			
		||||
							
								
								
									
										17
									
								
								NHUX_Balance_Tweak/About/About.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,17 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<ModMetaData>
 | 
			
		||||
  <name>NHUX's Balance Tweak</name>
 | 
			
		||||
  <author>NHUX</author>
 | 
			
		||||
  <supportedVersions>
 | 
			
		||||
    <li>1.5</li>
 | 
			
		||||
  </supportedVersions>
 | 
			
		||||
  <packageId>NHUX.nhuxbalancetweak</packageId>
 | 
			
		||||
  <description>
 | 
			
		||||
    雪豹的平衡调整补丁
 | 
			
		||||
  </description>
 | 
			
		||||
  <modDependencies>
 | 
			
		||||
  </modDependencies>
 | 
			
		||||
  <loadAfter>
 | 
			
		||||
    <li>Verniy709.SimpleLootBox</li>
 | 
			
		||||
  </loadAfter>
 | 
			
		||||
</ModMetaData>
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								NHUX_Balance_Tweak/About/ModIcon.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 7.9 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								NHUX_Balance_Tweak/About/Preview.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 2.7 KiB  |