```
feat(WULA_SkyfallerCaller): 添加自动召唤功能并优化调用逻辑 新增自动召唤天空坠落物的功能,包括相关配置项和世界组件支持。 默认启用自动召唤,延迟时间为10秒(600 ticks),可通过配置调整。 增加控制自动召唤的开关按钮,提供玩家手动启停能力。 优化召唤逻辑以区分手动与自动调用,并正确应用各自的延迟时间。 引入 `WulaSkyfallerWorldComponent` 用于管理全局自动召唤状态。 ```
This commit is contained in:
Binary file not shown.
@@ -0,0 +1,10 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8" ?>
|
||||||
|
<LanguageData>
|
||||||
|
|
||||||
|
<!-- CompSkyfallerCaller -->
|
||||||
|
<WULA_ToggleAutoCallSkyfaller>切换自动召唤</WULA_ToggleAutoCallSkyfaller>
|
||||||
|
<WULA_ToggleAutoCallSkyfallerDesc>启用或禁用所有信标的自动空投功能。启用后,信标在建造完成后会立即自动呼叫空投。</WULA_ToggleAutoCallSkyfallerDesc>
|
||||||
|
<WULA_AutoCallEnabled>自动空投已启用。</WULA_AutoCallEnabled>
|
||||||
|
<WULA_AutoCallDisabled>自动空投已禁用。</WULA_AutoCallDisabled>
|
||||||
|
|
||||||
|
</LanguageData>
|
||||||
@@ -9,6 +9,9 @@ namespace WulaFallenEmpire
|
|||||||
public bool destroyBuilding = true;
|
public bool destroyBuilding = true;
|
||||||
public int delayTicks = 0;
|
public int delayTicks = 0;
|
||||||
|
|
||||||
|
public bool canAutoCall = true; // 默认启用自动召唤
|
||||||
|
public int autoCallDelayTicks = 600; // 默认10秒
|
||||||
|
|
||||||
// 新增:是否需要 FlyOver 作为前提条件
|
// 新增:是否需要 FlyOver 作为前提条件
|
||||||
public bool requireFlyOver = false; // 默认不需要 FlyOver
|
public bool requireFlyOver = false; // 默认不需要 FlyOver
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using RimWorld;
|
using RimWorld;
|
||||||
|
using RimWorld.Planet;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Verse;
|
using Verse;
|
||||||
using Verse.AI;
|
using Verse.AI;
|
||||||
@@ -11,6 +12,19 @@ namespace WulaFallenEmpire
|
|||||||
{
|
{
|
||||||
private CompProperties_SkyfallerCaller Props => (CompProperties_SkyfallerCaller)props;
|
private CompProperties_SkyfallerCaller Props => (CompProperties_SkyfallerCaller)props;
|
||||||
|
|
||||||
|
private WulaSkyfallerWorldComponent _worldComponent;
|
||||||
|
private WulaSkyfallerWorldComponent WorldComp
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_worldComponent == null)
|
||||||
|
{
|
||||||
|
_worldComponent = Find.World.GetComponent<WulaSkyfallerWorldComponent>();
|
||||||
|
}
|
||||||
|
return _worldComponent;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private bool used = false;
|
private bool used = false;
|
||||||
private int callTick = -1;
|
private int callTick = -1;
|
||||||
private bool calling = false;
|
private bool calling = false;
|
||||||
@@ -138,6 +152,15 @@ namespace WulaFallenEmpire
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void PostSpawnSetup(bool respawningAfterLoad)
|
||||||
|
{
|
||||||
|
base.PostSpawnSetup(respawningAfterLoad);
|
||||||
|
if (!respawningAfterLoad && Props.canAutoCall && WorldComp.AutoCallSkyfaller && CanCallSkyfaller)
|
||||||
|
{
|
||||||
|
CallSkyfaller(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public override void PostExposeData()
|
public override void PostExposeData()
|
||||||
{
|
{
|
||||||
base.PostExposeData();
|
base.PostExposeData();
|
||||||
@@ -156,7 +179,7 @@ namespace WulaFallenEmpire
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CallSkyfaller()
|
public void CallSkyfaller(bool isAutoCall = false)
|
||||||
{
|
{
|
||||||
if (!CanCallSkyfaller)
|
if (!CanCallSkyfaller)
|
||||||
{
|
{
|
||||||
@@ -183,15 +206,16 @@ namespace WulaFallenEmpire
|
|||||||
|
|
||||||
calling = true;
|
calling = true;
|
||||||
used = true;
|
used = true;
|
||||||
callTick = Find.TickManager.TicksGame + Props.delayTicks;
|
int delay = isAutoCall ? Props.autoCallDelayTicks : Props.delayTicks;
|
||||||
|
callTick = Find.TickManager.TicksGame + delay;
|
||||||
|
|
||||||
if (Props.delayTicks <= 0)
|
if (delay <= 0)
|
||||||
{
|
{
|
||||||
ExecuteSkyfallerCall();
|
ExecuteSkyfallerCall();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Messages.Message("WULA_SkyfallerIncoming".Translate(Props.delayTicks.ToStringTicksToPeriod()), parent, MessageTypeDefOf.ThreatBig);
|
Messages.Message("WULA_SkyfallerIncoming".Translate(delay.ToStringTicksToPeriod()), parent, MessageTypeDefOf.ThreatBig);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -253,19 +277,42 @@ namespace WulaFallenEmpire
|
|||||||
foreach (var gizmo in base.CompGetGizmosExtra())
|
foreach (var gizmo in base.CompGetGizmosExtra())
|
||||||
yield return gizmo;
|
yield return gizmo;
|
||||||
|
|
||||||
if (!CanCall)
|
if (CanCall)
|
||||||
yield break;
|
|
||||||
|
|
||||||
Command_Action callCommand = new Command_Action
|
|
||||||
{
|
{
|
||||||
defaultLabel = "WULA_CallSkyfaller".Translate(),
|
Command_Action callCommand = new Command_Action
|
||||||
defaultDesc = GetCallDescription(),
|
{
|
||||||
icon = ContentFinder<Texture2D>.Get("Wula/UI/Commands/WULA_DropBuilding"),
|
defaultLabel = "WULA_CallSkyfaller".Translate(),
|
||||||
action = CallSkyfaller,
|
defaultDesc = GetCallDescription(),
|
||||||
disabledReason = GetDisabledReason()
|
icon = ContentFinder<Texture2D>.Get("Wula/UI/Commands/WULA_DropBuilding"),
|
||||||
};
|
action = () => CallSkyfaller(false),
|
||||||
|
disabledReason = GetDisabledReason()
|
||||||
|
};
|
||||||
|
yield return callCommand;
|
||||||
|
}
|
||||||
|
|
||||||
yield return callCommand;
|
if (Props.canAutoCall)
|
||||||
|
{
|
||||||
|
Command_Toggle toggleAutoCall = new Command_Toggle
|
||||||
|
{
|
||||||
|
defaultLabel = "WULA_ToggleAutoCallSkyfaller".Translate(),
|
||||||
|
defaultDesc = "WULA_ToggleAutoCallSkyfallerDesc".Translate(),
|
||||||
|
icon = ContentFinder<Texture2D>.Get("Wula/UI/Commands/WULA_DropBuilding"),
|
||||||
|
isActive = () => WorldComp.AutoCallSkyfaller,
|
||||||
|
toggleAction = () =>
|
||||||
|
{
|
||||||
|
WorldComp.AutoCallSkyfaller = !WorldComp.AutoCallSkyfaller;
|
||||||
|
if (WorldComp.AutoCallSkyfaller)
|
||||||
|
{
|
||||||
|
Messages.Message("WULA_AutoCallEnabled".Translate(), MessageTypeDefOf.PositiveEvent);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Messages.Message("WULA_AutoCallDisabled".Translate(), MessageTypeDefOf.NegativeEvent);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
yield return toggleAutoCall;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private string GetCallDescription()
|
private string GetCallDescription()
|
||||||
|
|||||||
@@ -0,0 +1,21 @@
|
|||||||
|
using RimWorld.Planet;
|
||||||
|
using Verse;
|
||||||
|
|
||||||
|
namespace WulaFallenEmpire
|
||||||
|
{
|
||||||
|
public class WulaSkyfallerWorldComponent : WorldComponent
|
||||||
|
{
|
||||||
|
// 默认为 true,即自动召唤
|
||||||
|
public bool AutoCallSkyfaller = true;
|
||||||
|
|
||||||
|
public WulaSkyfallerWorldComponent(World world) : base(world)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ExposeData()
|
||||||
|
{
|
||||||
|
base.ExposeData();
|
||||||
|
Scribe_Values.Look(ref AutoCallSkyfaller, "AutoCallSkyfaller", true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -114,6 +114,7 @@
|
|||||||
<Compile Include="BuildingComp\WULA_Shuttle\PocketSpaceThingHolder.cs" />
|
<Compile Include="BuildingComp\WULA_Shuttle\PocketSpaceThingHolder.cs" />
|
||||||
<Compile Include="BuildingComp\WULA_SkyfallerCaller\CompProperties_SkyfallerCaller.cs" />
|
<Compile Include="BuildingComp\WULA_SkyfallerCaller\CompProperties_SkyfallerCaller.cs" />
|
||||||
<Compile Include="BuildingComp\WULA_SkyfallerCaller\CompSkyfallerCaller.cs" />
|
<Compile Include="BuildingComp\WULA_SkyfallerCaller\CompSkyfallerCaller.cs" />
|
||||||
|
<Compile Include="BuildingComp\WULA_SkyfallerCaller\WulaSkyfallerWorldComponent.cs" />
|
||||||
<Compile Include="BuildingComp\WULA_StorageTurret\CompProperties_StorageTurret.cs" />
|
<Compile Include="BuildingComp\WULA_StorageTurret\CompProperties_StorageTurret.cs" />
|
||||||
<Compile Include="BuildingComp\WULA_StorageTurret\CompStorageTurret.cs" />
|
<Compile Include="BuildingComp\WULA_StorageTurret\CompStorageTurret.cs" />
|
||||||
<Compile Include="EventSystem\CompOpenCustomUI.cs" />
|
<Compile Include="EventSystem\CompOpenCustomUI.cs" />
|
||||||
|
|||||||
Reference in New Issue
Block a user