fix(maintenance): 减少每点伤害增加的维护需求严重性并改进维护仓销毁逻辑

修复了每点伤害增加的维护需求严重性从0.01到0.005,并在维护仓销毁或卸载时弹出占用者以防止删除。
This commit is contained in:
2025-08-14 12:07:19 +08:00
parent b796fbe329
commit 3f0054e5df
4 changed files with 49 additions and 44 deletions

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@@ -22,42 +22,4 @@ Always remember these critical paths for your work:
## Verification Mandate
When writing or modifying code or XML, especially for specific identifiers like enum values, class names, or field names, you **MUST** verify the correct value/spelling by using the `rimworld-knowledge-base` tool. Do not rely on memory.
- **同步项目文件:** 当重命名、移动或删除C#源文件时**必须**同步更新 `.csproj` 项目文件中的相应 `<Compile Include="..." />` 条目,否则会导致编译失败。
## 任务日志记录 (Task Logging)
为了实现最低的 token 消耗和最高效的上下文理解,所有任务日志 **必须** 遵循以下 YAML-like Markdown 格式。
1. **日志文件:** 在每个新任务开始时,在 `.kilocode/logs/` 目录下创建一个以当前日期和任务名命名的 Markdown 文件 (例如 `2025-08-12-fix-cleave-weapon.md`)。
2. **日志格式:**
* **Front Matter:** 文件开头使用 YAML Front Matter 提供任务摘要。
* **事件驱动:** 每个独立的操作(工具调用、命令执行、用户反馈等)都应记录为一个独立的“事件”。
* **事件分隔符:** 使用 `---` 将每个事件分隔开。
* **键值对:** 使用简短、标准化的英文 `key:` 标识信息。
* **代码块:** 所有多行文本代码、diff、命令输出都必须包含在带语言标识的 ` ``` ` 代码块中。
3. **启动时读取:** 每次会话初始化时,必须检查并读取最新的日志文件,以了解上一个任务的最终状态和上下文。
4. **格式示例:**
```markdown
---
task: "任务的简短描述"
date: "YYYY-MM-DD"
status: "in-progress" # or "completed"
---
# EVENT: TOOL_CALL
tool: tool_name
params:
key: value
---
# EVENT: CMD_EXEC
cmd: command to execute
exit_code: 0
output: |
```
...
``` ---
```
- **同步项目文件:** 当重命名、移动或删除C#源文件时**必须**同步更新 `.csproj` 项目文件中的相应 `<Compile Include="..." />` 条目,否则会导致编译失败。

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@@ -20,7 +20,7 @@
<severityPerDayAfterThreshold>0.03333</severityPerDayAfterThreshold>
</li>
<li Class="WulaFallenEmpire.HediffCompProperties_DamageResponse">
<severityIncreasePerDamage>0.01</severityIncreasePerDamage>
<severityIncreasePerDamage>0.005</severityIncreasePerDamage>
</li>
</comps>
<stages>

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@@ -87,6 +87,27 @@ namespace WulaFallenEmpire
Scribe_Deep.Look(ref innerContainer, "innerContainer", this);
}
public override void PostDestroy(DestroyMode mode, Map previousMap)
{
base.PostDestroy(mode, previousMap);
// If the pod is deconstructed or destroyed, eject the occupant to prevent deletion.
if (mode == DestroyMode.Deconstruct || mode == DestroyMode.KillFinalize)
{
Log.Warning($"[WulaPodDebug] Pod destroyed (mode: {mode}). Ejecting pawn.");
EjectPawn();
}
}
public override void PostDeSpawn(Map map, DestroyMode mode = DestroyMode.Vanish)
{
base.PostDeSpawn(map, mode);
// This handles cases like uninstalling where the pod is removed from the map
// without being "destroyed". We still need to eject the occupant.
Log.Warning($"[WulaPodDebug] Pod despawned. Ejecting pawn.");
EjectPawn();
}
// ===================== IThingHolder Implementation =====================
public void GetChildHolders(List<IThingHolder> outChildren)
{
@@ -205,16 +226,38 @@ namespace WulaFallenEmpire
EjectPawn();
}
public void EjectPawn()
public void EjectPawn(bool interrupted = false)
{
Pawn occupant = Occupant;
Log.Warning($"[WulaPodDebug] EjectPawn. Occupant: {(occupant == null ? "NULL" : occupant.LabelShortCap)}");
if (occupant != null)
{
GenPlace.TryPlaceThing(occupant, parent.InteractionCell, parent.Map, ThingPlaceMode.Near);
if (Props.exitSound != null)
Map mapToUse = parent.Map ?? Find.CurrentMap;
if (mapToUse == null)
{
SoundStarter.PlayOneShot(Props.exitSound, new TargetInfo(parent.Position, parent.Map));
// Try to find the map from nearby things
mapToUse = GenClosest.ClosestThing_Global(occupant.Position, Gen.YieldSingle(parent), 99999f, (thing) => thing.Map != null)?.Map;
}
if (mapToUse != null)
{
innerContainer.TryDropAll(parent.InteractionCell, mapToUse, ThingPlaceMode.Near);
if (Props.exitSound != null)
{
SoundStarter.PlayOneShot(Props.exitSound, new TargetInfo(parent.Position, mapToUse));
}
}
else
{
Log.Warning($"[WulaPodDebug] EjectPawn aborted: No valid map found.");
return;
}
// Additional logic to handle occupant if needed
if (interrupted)
{
occupant.needs?.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.SoakingWet);
occupant.health?.AddHediff(HediffDefOf.BiosculptingSickness);
}
}
innerContainer.Clear();