fix(maintenance): 减少每点伤害增加的维护需求严重性并改进维护仓销毁逻辑
修复了每点伤害增加的维护需求严重性从0.01到0.005,并在维护仓销毁或卸载时弹出占用者以防止删除。
This commit is contained in:
@@ -22,42 +22,4 @@ Always remember these critical paths for your work:
|
||||
|
||||
## Verification Mandate
|
||||
When writing or modifying code or XML, especially for specific identifiers like enum values, class names, or field names, you **MUST** verify the correct value/spelling by using the `rimworld-knowledge-base` tool. Do not rely on memory.
|
||||
- **同步项目文件:** 当重命名、移动或删除C#源文件时,**必须**同步更新 `.csproj` 项目文件中的相应 `<Compile Include="..." />` 条目,否则会导致编译失败。
|
||||
|
||||
## 任务日志记录 (Task Logging)
|
||||
|
||||
为了实现最低的 token 消耗和最高效的上下文理解,所有任务日志 **必须** 遵循以下 YAML-like Markdown 格式。
|
||||
|
||||
1. **日志文件:** 在每个新任务开始时,在 `.kilocode/logs/` 目录下创建一个以当前日期和任务名命名的 Markdown 文件 (例如 `2025-08-12-fix-cleave-weapon.md`)。
|
||||
|
||||
2. **日志格式:**
|
||||
* **Front Matter:** 文件开头使用 YAML Front Matter 提供任务摘要。
|
||||
* **事件驱动:** 每个独立的操作(工具调用、命令执行、用户反馈等)都应记录为一个独立的“事件”。
|
||||
* **事件分隔符:** 使用 `---` 将每个事件分隔开。
|
||||
* **键值对:** 使用简短、标准化的英文 `key:` 标识信息。
|
||||
* **代码块:** 所有多行文本(代码、diff、命令输出)都必须包含在带语言标识的 ` ``` ` 代码块中。
|
||||
|
||||
3. **启动时读取:** 每次会话初始化时,必须检查并读取最新的日志文件,以了解上一个任务的最终状态和上下文。
|
||||
|
||||
4. **格式示例:**
|
||||
```markdown
|
||||
---
|
||||
task: "任务的简短描述"
|
||||
date: "YYYY-MM-DD"
|
||||
status: "in-progress" # or "completed"
|
||||
---
|
||||
|
||||
# EVENT: TOOL_CALL
|
||||
tool: tool_name
|
||||
params:
|
||||
key: value
|
||||
---
|
||||
|
||||
# EVENT: CMD_EXEC
|
||||
cmd: command to execute
|
||||
exit_code: 0
|
||||
output: |
|
||||
```
|
||||
...
|
||||
``` ---
|
||||
```
|
||||
- **同步项目文件:** 当重命名、移动或删除C#源文件时,**必须**同步更新 `.csproj` 项目文件中的相应 `<Compile Include="..." />` 条目,否则会导致编译失败。
|
||||
Binary file not shown.
@@ -20,7 +20,7 @@
|
||||
<severityPerDayAfterThreshold>0.03333</severityPerDayAfterThreshold>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.HediffCompProperties_DamageResponse">
|
||||
<severityIncreasePerDamage>0.01</severityIncreasePerDamage>
|
||||
<severityIncreasePerDamage>0.005</severityIncreasePerDamage>
|
||||
</li>
|
||||
</comps>
|
||||
<stages>
|
||||
|
||||
@@ -87,6 +87,27 @@ namespace WulaFallenEmpire
|
||||
Scribe_Deep.Look(ref innerContainer, "innerContainer", this);
|
||||
}
|
||||
|
||||
public override void PostDestroy(DestroyMode mode, Map previousMap)
|
||||
{
|
||||
base.PostDestroy(mode, previousMap);
|
||||
// If the pod is deconstructed or destroyed, eject the occupant to prevent deletion.
|
||||
if (mode == DestroyMode.Deconstruct || mode == DestroyMode.KillFinalize)
|
||||
{
|
||||
Log.Warning($"[WulaPodDebug] Pod destroyed (mode: {mode}). Ejecting pawn.");
|
||||
EjectPawn();
|
||||
}
|
||||
}
|
||||
|
||||
public override void PostDeSpawn(Map map, DestroyMode mode = DestroyMode.Vanish)
|
||||
{
|
||||
base.PostDeSpawn(map, mode);
|
||||
// This handles cases like uninstalling where the pod is removed from the map
|
||||
// without being "destroyed". We still need to eject the occupant.
|
||||
Log.Warning($"[WulaPodDebug] Pod despawned. Ejecting pawn.");
|
||||
EjectPawn();
|
||||
}
|
||||
|
||||
|
||||
// ===================== IThingHolder Implementation =====================
|
||||
public void GetChildHolders(List<IThingHolder> outChildren)
|
||||
{
|
||||
@@ -205,16 +226,38 @@ namespace WulaFallenEmpire
|
||||
EjectPawn();
|
||||
}
|
||||
|
||||
public void EjectPawn()
|
||||
public void EjectPawn(bool interrupted = false)
|
||||
{
|
||||
Pawn occupant = Occupant;
|
||||
Log.Warning($"[WulaPodDebug] EjectPawn. Occupant: {(occupant == null ? "NULL" : occupant.LabelShortCap)}");
|
||||
if (occupant != null)
|
||||
{
|
||||
GenPlace.TryPlaceThing(occupant, parent.InteractionCell, parent.Map, ThingPlaceMode.Near);
|
||||
if (Props.exitSound != null)
|
||||
Map mapToUse = parent.Map ?? Find.CurrentMap;
|
||||
if (mapToUse == null)
|
||||
{
|
||||
SoundStarter.PlayOneShot(Props.exitSound, new TargetInfo(parent.Position, parent.Map));
|
||||
// Try to find the map from nearby things
|
||||
mapToUse = GenClosest.ClosestThing_Global(occupant.Position, Gen.YieldSingle(parent), 99999f, (thing) => thing.Map != null)?.Map;
|
||||
}
|
||||
|
||||
if (mapToUse != null)
|
||||
{
|
||||
innerContainer.TryDropAll(parent.InteractionCell, mapToUse, ThingPlaceMode.Near);
|
||||
if (Props.exitSound != null)
|
||||
{
|
||||
SoundStarter.PlayOneShot(Props.exitSound, new TargetInfo(parent.Position, mapToUse));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Warning($"[WulaPodDebug] EjectPawn aborted: No valid map found.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Additional logic to handle occupant if needed
|
||||
if (interrupted)
|
||||
{
|
||||
occupant.needs?.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.SoakingWet);
|
||||
occupant.health?.AddHediff(HediffDefOf.BiosculptingSickness);
|
||||
}
|
||||
}
|
||||
innerContainer.Clear();
|
||||
|
||||
Reference in New Issue
Block a user