2025-7-14

This commit is contained in:
Tourswen
2025-07-14 23:16:42 +08:00
parent b424217f7b
commit 403587cd63
81 changed files with 326 additions and 90 deletions

View File

@@ -1,32 +1,19 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="Wall">
<ThingDef ParentName="Wall">
<defName>WulaWall</defName>
<label>乌拉帝国堡垒</label>
<description>乌拉帝国堡垒外壁,相当厚实,能够抵御大量爆炸和震荡伤害,并且拥有气密性,可以用在飞船外壳上。</description>
<thingClass>Building</thingClass>
<category>Building</category>
<graphicData>
<texPath>Wula/Building/Linked/WulaWall</texPath>
<shaderType>CutoutComplex</shaderType>
<graphicClass>Graphic_Appearances</graphicClass>
<linkType>CornerFiller</linkType>
<linkFlags>
<li>Wall</li>
<li>Rock</li>
</linkFlags>
<damageData>
<cornerTL>Damage/Corner</cornerTL>
<cornerTR>Damage/Corner</cornerTR>
<cornerBL>Damage/Corner</cornerBL>
<cornerBR>Damage/Corner</cornerBR>
<edgeTop>Damage/Edge</edgeTop>
<edgeBot>Damage/Edge</edgeBot>
<edgeLeft>Damage/Edge</edgeLeft>
<edgeRight>Damage/Edge</edgeRight>
</damageData>
</graphicData>
<uiOrder>1800</uiOrder>
<uiIconPath>Wula/Building/Linked/WULA_Fortress_Wall_MenuIcon</uiIconPath>
<graphicData>
<texPath>Wula/Building/Linked/WulaWall/WulaWall_Atlas</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<researchPrerequisites>
<li>WULA_Structure_Technology</li>
</researchPrerequisites>
<statBases>
<MarketValue>2</MarketValue>
<Beauty>1</Beauty>
@@ -36,49 +23,28 @@
<MeditationFocusStrength>0.22</MeditationFocusStrength>
<Cleanliness>0.1</Cleanliness>
</statBases>
<costList>
<Steel>10</Steel>
</costList>
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
<filthLeaving>Filth_RubbleBuilding</filthLeaving>
<repairEffect>Repair</repairEffect>
<altitudeLayer>Building</altitudeLayer>
<passability>Impassable</passability>
<blockWind>true</blockWind>
<castEdgeShadows>true</castEdgeShadows>
<fillPercent>1</fillPercent>
<coversFloor>true</coversFloor>
<!-- <placingDraggableDimensions>1</placingDraggableDimensions> -->
<tickerType>Never</tickerType>
<rotatable>false</rotatable>
<selectable>true</selectable>
<neverMultiSelect>true</neverMultiSelect>
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded> <!-- Best affordance needed for stone -->
<holdsRoof>true</holdsRoof>
<designationCategory>Structure</designationCategory>
<staticSunShadowHeight>1.0</staticSunShadowHeight>
<blockLight>true</blockLight>
<canOverlapZones>false</canOverlapZones>
<fertility>0</fertility>
<costStuffCount>0</costStuffCount>
<stuffCategories Inherit="False"></stuffCategories>
<costStuffCount>15</costStuffCount>
<building>
<isAirtight>true</isAirtight>
<paintable>true</paintable>
<isInert>true</isInert>
<isPlaceOverableWall>true</isPlaceOverableWall>
<ai_chillDestination>false</ai_chillDestination>
<supportsWallAttachments>true</supportsWallAttachments>
<blueprintGraphicData>
<texPath>Wula/Building/Linked/WULA_Fortress_Wall_Blueprint</texPath>
</blueprintGraphicData>
<relatedBuildCommands>
<li>Door</li>
<li>Autodoor</li>
</relatedBuildCommands>
</building>
<uiOrder>3000</uiOrder>
<comps>
<stuffCategories Inherit="False">
<li>Metallic</li>
</stuffCategories>
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
<placeWorkers>
<li>PlaceWorker_OnSubstructure</li>
</placeWorkers>
<damageMultipliers>
<li>
<damageDef>Bomb</damageDef>
<multiplier>0.01</multiplier>
</li>
<li>
<damageDef>Thump</damageDef>
<multiplier>0.01</multiplier>
</li>
</damageMultipliers>
<comps Inherit="False">
<li Class="CompProperties_MeditationFocus">
<statDef>MeditationFocusStrength</statDef>
<focusTypes>
@@ -90,19 +56,6 @@
<transmitsPower>true</transmitsPower>
</li>
</comps>
<damageMultipliers>
<li>
<damageDef>Bomb</damageDef>
<multiplier>0.01</multiplier>
</li>
<li>
<damageDef>Thump</damageDef>
<multiplier>0.01</multiplier>
</li>
</damageMultipliers>
<researchPrerequisites>
<li>WULA_Structure_Technology</li>
</researchPrerequisites>
</ThingDef>
<ThingDef ParentName="DoorBase">