2025-6-25
105
1.5/Defs/Buildings/Buildings_Structure.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="BuildingBase">
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<defName>WulaWall</defName>
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<label>乌拉帝国堡垒</label>
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<description>乌拉帝国堡垒。</description>
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<thingClass>Building</thingClass>
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<category>Building</category>
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<graphicData>
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<texPath>Wula/Building/Linked/WulaWall</texPath>
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<shaderType>CutoutComplex</shaderType>
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<graphicClass>Graphic_Appearances</graphicClass>
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<linkType>CornerFiller</linkType>
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<linkFlags>
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<li>Wall</li>
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<li>Rock</li>
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</linkFlags>
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<damageData>
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<cornerTL>Damage/Corner</cornerTL>
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<cornerTR>Damage/Corner</cornerTR>
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<cornerBL>Damage/Corner</cornerBL>
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<cornerBR>Damage/Corner</cornerBR>
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<edgeTop>Damage/Edge</edgeTop>
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<edgeBot>Damage/Edge</edgeBot>
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<edgeLeft>Damage/Edge</edgeLeft>
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<edgeRight>Damage/Edge</edgeRight>
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</damageData>
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</graphicData>
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<uiIconPath>SRA/Building/Linked/SRAWall_MenuIcon</uiIconPath>
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<statBases>
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<MarketValue>2</MarketValue>
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<Beauty>1</Beauty>
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<MaxHitPoints>6400</MaxHitPoints>
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<WorkToBuild>200</WorkToBuild>
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<Flammability>0</Flammability>
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<MeditationFocusStrength>0.22</MeditationFocusStrength>
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<Cleanliness>0.1</Cleanliness>
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</statBases>
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<costList>
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<SRA_Core>1</SRA_Core>
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</costList>
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<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
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<filthLeaving>Filth_RubbleBuilding</filthLeaving>
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<repairEffect>Repair</repairEffect>
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<altitudeLayer>Building</altitudeLayer>
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<passability>Impassable</passability>
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<blockWind>true</blockWind>
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<castEdgeShadows>true</castEdgeShadows>
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<fillPercent>1</fillPercent>
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<coversFloor>true</coversFloor>
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<placingDraggableDimensions>1</placingDraggableDimensions>
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<tickerType>Never</tickerType>
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<rotatable>false</rotatable>
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<selectable>true</selectable>
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<neverMultiSelect>true</neverMultiSelect>
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<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded> <!-- Best affordance needed for stone -->
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<holdsRoof>true</holdsRoof>
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<designationCategory>Structure</designationCategory>
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<staticSunShadowHeight>1.0</staticSunShadowHeight>
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<blockLight>true</blockLight>
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<canOverlapZones>false</canOverlapZones>
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<fertility>0</fertility>
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<building>
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<paintable>true</paintable>
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<isInert>true</isInert>
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<isPlaceOverableWall>true</isPlaceOverableWall>
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<ai_chillDestination>false</ai_chillDestination>
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<supportsWallAttachments>true</supportsWallAttachments>
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<blueprintGraphicData>
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<texPath>SRA/Building/Linked/SRAWall_Blueprint</texPath>
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</blueprintGraphicData>
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<relatedBuildCommands>
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<li>Door</li>
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<li>Autodoor</li>
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<li>SRA_SRAAutodoor</li>
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</relatedBuildCommands>
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</building>
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<uiOrder>3000</uiOrder>
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<comps>
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<li Class="CompProperties_MeditationFocus">
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<statDef>MeditationFocusStrength</statDef>
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<focusTypes>
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<li>Minimal</li>
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</focusTypes>
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</li>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTransmitter</compClass>
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<transmitsPower>true</transmitsPower>
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</li>
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</comps>
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<damageMultipliers>
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<li>
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<damageDef>Bomb</damageDef>
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<multiplier>0.01</multiplier>
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</li>
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<li>
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<damageDef>Thump</damageDef>
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<multiplier>0.01</multiplier>
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</li>
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</damageMultipliers>
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<researchPrerequisites>
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<li>SRA_tech_30_7411</li>
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</researchPrerequisites>
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</ThingDef>
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</Defs>
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@@ -6,11 +6,9 @@
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<description>制造一块乌拉帝国能源核心,这是机械乌拉的能源系统唯一可接受的外部输入性能量来源。</description>
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<jobString>正在制造乌拉帝国能源核心</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<requiredGiverWorkType>Crafting</requiredGiverWorkType>
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<!-- <requiredGiverWorkType>Crafting</requiredGiverWorkType> -->
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<!-- 允许混合成分 -->
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<allowMixingIngredients>false</allowMixingIngredients>
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<ingredients>
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<li>
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<filter>
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@@ -23,5 +23,10 @@
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<ingestSound>MechanoidsWakeUp</ingestSound>
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</ingestible>
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<allowedArchonexusCount>200</allowedArchonexusCount>
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<recipeMaker>
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<!-- <workAmount>1080</workAmount> -->
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<!-- <researchPrerequisite>DeadlifeDust</researchPrerequisite> -->
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<displayPriority>0</displayPriority>
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</recipeMaker>
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</ThingDef>
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</Defs>
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@@ -1,5 +1,8 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!-- 能源核心制造机 -->
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<ThingDef ParentName="BenchBase">
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<defName>WULA_Cube_Productor_BIO</defName>
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<label>能源核心冲压机(生物能)</label>
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@@ -67,7 +70,7 @@
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<li>PlaceWorker_PreventInteractionSpotOverlap</li>
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</placeWorkers>
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<building>
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<isMealSource>true</isMealSource>
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<!-- <isMealSource>true</isMealSource> -->
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<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
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<heatPerTickWhileWorking>0.10</heatPerTickWhileWorking>
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</building>
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20
1.5/Defs/WorkGivers/Wula_WorkGivers.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<WorkGiverDef>
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<defName>WULA_Cube_ProductorBills</defName>
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<label>在能源核心冲压机制造物品</label>
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<giverClass>WorkGiver_DoBill</giverClass>
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<workType>Smithing</workType>
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<priorityInType>75</priorityInType>
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<fixedBillGiverDefs>
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<li>WULA_Cube_Productor_BIO</li>
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</fixedBillGiverDefs>
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<verb>工作于</verb>
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<gerund>工作于</gerund>
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<requiredCapacities>
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<li>Manipulation</li>
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</requiredCapacities>
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<prioritizeSustains>true</prioritizeSustains>
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</WorkGiverDef>
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</Defs>
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BIN
Textures/Wula/Building/Door/SRAAutodoor.dds
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BIN
Textures/Wula/Building/Door/SRAAutodoor.png
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After Width: | Height: | Size: 16 KiB |
BIN
Textures/Wula/Building/Door/SRAAutodoor_BluePrint.dds
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BIN
Textures/Wula/Building/Door/SRAAutodoor_BluePrint.png
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After Width: | Height: | Size: 18 KiB |
BIN
Textures/Wula/Building/Door/SRAAutodoor_Mover.dds
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Textures/Wula/Building/Door/SRAAutodoor_Mover.png
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After Width: | Height: | Size: 12 KiB |
BIN
Textures/Wula/Building/Door/SRAAutodoor_Mover.psd
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BIN
Textures/Wula/Building/Linked/WULA_Fortress_Wall_Blueprint.png
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After Width: | Height: | Size: 7.2 KiB |
BIN
Textures/Wula/Building/Linked/WULA_Fortress_Wall_Blueprint.sai2
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BIN
Textures/Wula/Building/Linked/WULA_Fortress_Wall_MenuIcon.png
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After Width: | Height: | Size: 1.1 KiB |
BIN
Textures/Wula/Building/Linked/WulaWall/WulaWall_Bricks.png
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After Width: | Height: | Size: 5.8 KiB |
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Textures/Wula/Building/Linked/WulaWall/WulaWall_Bricks_m.png
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After Width: | Height: | Size: 2.2 KiB |
BIN
Textures/Wula/Building/Linked/WulaWall/WulaWall_Planks.png
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After Width: | Height: | Size: 5.8 KiB |
BIN
Textures/Wula/Building/Linked/WulaWall/WulaWall_Planks_m.png
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After Width: | Height: | Size: 2.2 KiB |
BIN
Textures/Wula/Building/Linked/WulaWall/WulaWall_Smooth.png
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After Width: | Height: | Size: 5.8 KiB |
BIN
Textures/Wula/Building/Linked/WulaWall/WulaWall_Smooth_m.png
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After Width: | Height: | Size: 2.2 KiB |
BIN
Textures/Wula/Building/SRAHeavyTurret_Base.png
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After Width: | Height: | Size: 226 KiB |
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Textures/Wula/Building/SRAHeavyTurret_Base.sai2
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BIN
Textures/Wula/Building/SRARepairTower.png
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After Width: | Height: | Size: 261 KiB |
BIN
Textures/Wula/Building/SRARepairTower.sai2
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BIN
Textures/Wula/Building/SRA_Floor.png
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After Width: | Height: | Size: 9.4 MiB |
BIN
Textures/Wula/Building/SRA_Floor.sai2
Normal file
BIN
Textures/Wula/Building/SRA_Floor_UI.png
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After Width: | Height: | Size: 8.9 KiB |
BIN
Textures/Wula/Building/SRA_TempControler.dds
Normal file
BIN
Textures/Wula/Building/SRA_TempControler.png
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After Width: | Height: | Size: 2.7 KiB |
BIN
Textures/Wula/Building/SRA_WorkTable_east.png
Normal file
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After Width: | Height: | Size: 124 KiB |
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Textures/Wula/Building/SRA_WorkTable_east.sai2
Normal file
BIN
Textures/Wula/Building/SRA_WorkTable_north.png
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After Width: | Height: | Size: 91 KiB |
BIN
Textures/Wula/Building/SRA_WorkTable_south.png
Normal file
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After Width: | Height: | Size: 91 KiB |
BIN
Textures/Wula/Building/SRA_WorkTable_west.png
Normal file
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After Width: | Height: | Size: 124 KiB |