巡飞弹xml
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@@ -33,10 +33,11 @@
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_AssaultRifle</defaultProjectile>
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<!-- <defaultProjectile>Bullet_AssaultRifle</defaultProjectile> -->
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<defaultProjectile>Bullet_WULA_Weapon_Plasm_HomingExplosive</defaultProjectile>
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<warmupTime>1</warmupTime>
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<range>25</range>
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<burstShotCount>4</burstShotCount>
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<burstShotCount>1</burstShotCount>
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<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
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<soundCast>Shot_AssaultRifle</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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@@ -5,6 +5,7 @@
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<label>XXx-00 "贯杀炮"</label>
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<description>乌拉帝国军械部在黄金时期所设计的武器,时至今日仍未被确认其实际代号。这种武器装填缓慢、体积巨大,只能由最庞大的战争平台所配备,所发射的切割束几乎可以横跨战场,并抹除路径上所有的敌人。</description>
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<techLevel>Archotech</techLevel>
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<tradeability>None</tradeability>
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<graphicData>
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<texPath>Wula/Weapon/WULA_RW_Unlimit_Penetrating_Beam_Cannon</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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@@ -0,0 +1,88 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_Base_Loitering_Munition</defName>
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<label>WLl-35"沸石"</label>
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<description>乌拉帝国使用的一种基础反装甲肩扛式巡飞弹,开火速度和飞弹飞行速度都较慢,但是可以在远距离上击穿装甲并造成伤害,通常给派发给个殖民地用于对付凶猛的大型野兽。</description>
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<tickerType>Normal</tickerType>
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<techLevel>Spacer</techLevel>
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<graphicData>
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<texPath>Wula/Weapon/WULA_RW_Base_AR</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_Rifle</soundInteract>
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<recipeMaker>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<statBases>
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<WorkToMake>2500</WorkToMake>
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<!-- <MarketValue>370</MarketValue> -->
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<Mass>8</Mass>
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<AccuracyTouch>1</AccuracyTouch>
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<AccuracyShort>1</AccuracyShort>
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<AccuracyMedium>1</AccuracyMedium>
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<AccuracyLong>1</AccuracyLong>
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<RangedWeapon_Cooldown>3.5</RangedWeapon_Cooldown>
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</statBases>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<!-- <defaultProjectile>Bullet_AssaultRifle</defaultProjectile> -->
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<defaultProjectile>Bullet_WULA_RW_Base_Loitering_Munition</defaultProjectile>
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<warmupTime>5</warmupTime>
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<range>46</range>
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<burstShotCount>1</burstShotCount>
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<soundCast>RocketswarmLauncher_Fire</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>12</muzzleFlashScale>
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</li>
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</verbs>
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<costList Inherit="False">
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<Steel>200</Steel>
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<ComponentIndustrial>12</ComponentIndustrial>
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</costList>
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<weaponTags>
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<li>Wula_Ranged_Weapon_T2</li>
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</weaponTags>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_RW_Base_Loitering_Munition</defName>
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<label>沸石巡飞弹</label>
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<graphicData>
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<texPath>Wula/Building/WULA_Charging_Station_Synth</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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</graphicData>
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<thingClass>WulaFallenEmpire.Projectile_ExplosiveTrackingBullet</thingClass>
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<projectile>
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<speed>25</speed>
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<damageDef>Bomb</damageDef>
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<damageAmountBase>100</damageAmountBase>
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<armorPenetrationBase>1.5</armorPenetrationBase>
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<stoppingPower>10</stoppingPower>
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</projectile>
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<modExtensions>
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<li Class="WulaFallenEmpire.ExplosiveTrackingBulletDef">
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<explosionRadius>1.5</explosionRadius>
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<damageDef>Bomb</damageDef>
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</li>
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<li Class="WulaFallenEmpire.TrackingBulletDef">
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<homingSpeed>0.75</homingSpeed>
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<initRotateAngle>0</initRotateAngle>
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<destroyTicksAfterLosingTrack>
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<min>60</min>
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<max>120</max>
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</destroyTicksAfterLosingTrack>
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<tailFleckDef>WULA_GunTail_Blue</tailFleckDef>
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<impactThreshold>1</impactThreshold>
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</li>
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</modExtensions>
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</ThingDef>
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</Defs>
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@@ -790,8 +790,9 @@
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<defName>Bullet_WULA_RW_Photon_Missile</defName>
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<label>灵能星光</label>
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<graphicData>
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<texPath>Wula/Projectile/WULA_Photon_Missile</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<texPath>Wula/Building/WULA_Charging_Station_Synth</texPath>
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<!-- <texPath>Wula/Projectile/WULA_Photon_Missile</texPath> -->
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<graphicClass>Graphic_Multi</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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</graphicData>
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<thingClass>WulaFallenEmpire.Projectile_CruiseMissile</thingClass>
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