awsl
This commit is contained in:
Binary file not shown.
@@ -836,46 +836,4 @@
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<heatPerTickWhileWorking>0.10</heatPerTickWhileWorking>
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</building>
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</ThingDef>
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_ResourceSubmitter</defName>
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<label>乌拉帝国物资交换舱</label>
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<description>乌拉帝国从地面向舰队提交资源的特殊交换仓。</description>
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<thingClass>WulaFallenEmpire.Building_ResourceSubmitter</thingClass>
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<graphicData>
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<texPath>Things/Building/Furniture/Shelf</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(1,1)</drawSize>
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</graphicData>
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<size>(1,1)</size>
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<rotatable>false</rotatable>
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<tickerType>Normal</tickerType>
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<altitudeLayer>BuildingOnTop</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<castEdgeShadows>false</castEdgeShadows>
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<designationHotKey>Misc12</designationHotKey>
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<fillPercent>0.5</fillPercent>
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<designationCategory>WULA_Buildings</designationCategory>
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<uiOrder>2200</uiOrder>
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<statBases>
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<MaxHitPoints>250</MaxHitPoints>
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<WorkToBuild>1600</WorkToBuild>
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<Flammability>0.5</Flammability>
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</statBases>
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<costList>
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<Steel>20</Steel>
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</costList>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_ResourceSubmitter">
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<massCapacity>500</massCapacity>
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</li>
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</comps>
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<inspectorTabs>
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<li>ITab_Storage</li>
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<!-- <li>WulaFallenEmpire.ITab_ResourceSubmitterContents</li> -->
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</inspectorTabs>
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<placeWorkers>
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<li>PlaceWorker_NotUnderRoof</li>
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</placeWorkers>
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<uiIconScale>0.65</uiIconScale>
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</ThingDef>
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</Defs>
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@@ -1,71 +0,0 @@
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using RimWorld;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using Verse;
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using System;
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using System.Text;
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namespace WulaFallenEmpire
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{
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public class Building_ResourceSubmitter : Building
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{
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public CompPowerTrader powerComp;
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public CompRefuelable refuelableComp;
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public CompFlickable flickableComp;
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public CompResourceSubmitter submitterComp;
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public override void SpawnSetup(Map map, bool respawningAfterLoad)
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{
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base.SpawnSetup(map, respawningAfterLoad);
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powerComp = GetComp<CompPowerTrader>();
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refuelableComp = GetComp<CompRefuelable>();
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flickableComp = GetComp<CompFlickable>();
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submitterComp = GetComp<CompResourceSubmitter>();
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}
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public bool IsOperational
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{
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get
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{
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if (powerComp != null && !powerComp.PowerOn)
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return false;
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if (refuelableComp != null && !refuelableComp.HasFuel)
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return false;
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if (flickableComp != null && !flickableComp.SwitchIsOn)
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return false;
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return true;
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}
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}
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public string GetInoperativeReason()
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{
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if (powerComp != null && !powerComp.PowerOn)
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return "WULA_NoPower".Translate();
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if (refuelableComp != null && !refuelableComp.HasFuel)
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return "WULA_NoFuel".Translate();
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if (flickableComp != null && !flickableComp.SwitchIsOn)
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return "WULA_SwitchOff".Translate();
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return "WULA_UnknownReason".Translate();
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}
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public override string GetInspectString()
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{
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StringBuilder stringBuilder = new StringBuilder();
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string baseString = base.GetInspectString();
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if (!baseString.NullOrEmpty())
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{
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stringBuilder.Append(baseString);
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}
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if (!IsOperational)
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{
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if (stringBuilder.Length > 0) stringBuilder.AppendLine();
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stringBuilder.Append($"{"WULA_Status".Translate()}: {"WULA_Inoperative".Translate()} - {GetInoperativeReason()}");
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}
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return stringBuilder.ToString();
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}
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}
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}
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@@ -1,21 +0,0 @@
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using RimWorld;
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using UnityEngine;
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using Verse;
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namespace WulaFallenEmpire
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{
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public class Command_LoadToResourceSubmitter : Command
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{
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public CompResourceSubmitter submitterComp;
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public override void ProcessInput(Event ev)
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{
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base.ProcessInput(ev);
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if (submitterComp?.parent == null) return;
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// 打开装载界面,类似运输舱的界面
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Find.WindowStack.Add(new Dialog_LoadResourceSubmitter(submitterComp));
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}
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}
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}
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@@ -1,391 +0,0 @@
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using RimWorld;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using Verse;
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using System;
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using System.Text;
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namespace WulaFallenEmpire
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{
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public class CompResourceSubmitter : ThingComp, IThingHolder
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{
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public ThingOwner innerContainer;
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public List<TransferableOneWay> leftToLoad;
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private bool massUsageDirty = true;
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private float cachedMassUsage;
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public CompProperties_ResourceSubmitter Props => (CompProperties_ResourceSubmitter)props;
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public float MassUsage
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{
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get
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{
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if (massUsageDirty)
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{
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massUsageDirty = false;
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cachedMassUsage = CollectionsMassCalculator.MassUsage(innerContainer, IgnorePawnsInventoryMode.IgnoreIfAssignedToUnload, includePawnsMass: false);
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}
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return cachedMassUsage;
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}
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}
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public bool OverMassCapacity => MassUsage > Props.massCapacity;
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public bool AnythingLeftToLoad => FirstThingLeftToLoad != null;
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public Thing FirstThingLeftToLoad
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{
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get
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{
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if (leftToLoad == null) return null;
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for (int i = 0; i < leftToLoad.Count; i++)
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{
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if (leftToLoad[i].CountToTransfer != 0 && leftToLoad[i].HasAnyThing)
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return leftToLoad[i].AnyThing;
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}
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return null;
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}
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}
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public CompResourceSubmitter()
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{
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innerContainer = new ThingOwner<Thing>(this);
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}
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public override void PostExposeData()
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{
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base.PostExposeData();
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Scribe_Deep.Look(ref innerContainer, "innerContainer", this);
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Scribe_Collections.Look(ref leftToLoad, "leftToLoad", LookMode.Deep);
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if (Scribe.mode == LoadSaveMode.Saving)
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{
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leftToLoad?.RemoveWhere(t => t == null);
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}
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}
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public ThingOwner GetDirectlyHeldThings()
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{
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return innerContainer;
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}
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public void GetChildHolders(List<IThingHolder> outChildren)
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{
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ThingOwnerUtility.AppendThingHoldersFromThings(outChildren, GetDirectlyHeldThings());
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}
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// 在 CompResourceSubmitter 类中添加或更新以下方法:
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public override void PostSpawnSetup(bool respawningAfterLoad)
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{
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base.PostSpawnSetup(respawningAfterLoad);
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massUsageDirty = true;
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}
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public override void PostDeSpawn(Map map, DestroyMode mode = DestroyMode.Vanish)
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{
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base.PostDeSpawn(map, mode);
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if (mode != DestroyMode.WillReplace)
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{
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innerContainer.TryDropAll(parent.Position, map, ThingPlaceMode.Near);
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}
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}
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public override IEnumerable<Gizmo> CompGetGizmosExtra()
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{
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foreach (Gizmo g in base.CompGetGizmosExtra())
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{
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yield return g;
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}
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// 装载命令
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Command_LoadToResourceSubmitter loadCommand = new Command_LoadToResourceSubmitter();
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loadCommand.defaultLabel = "WULA_LoadResourceSubmitter".Translate();
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loadCommand.defaultDesc = "WULA_LoadResourceSubmitterDesc".Translate();
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loadCommand.icon = ContentFinder<Texture2D>.Get("UI/Commands/LoadTransporter");
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loadCommand.submitterComp = this;
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// 禁用检查
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if (!parent.Spawned)
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{
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loadCommand.Disable("WULA_NotSpawned".Translate());
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}
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else if (!IsOperational())
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{
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loadCommand.Disable(GetInoperativeReason());
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}
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yield return loadCommand;
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// 取消装载/卸载命令
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if (innerContainer.Any || AnythingLeftToLoad)
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{
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Command_Action cancelCommand = new Command_Action();
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cancelCommand.defaultLabel = innerContainer.Any ? "WULA_Unload".Translate() : "WULA_CancelLoad".Translate();
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cancelCommand.defaultDesc = innerContainer.Any ? "WULA_UnloadDesc".Translate() : "WULA_CancelLoadDesc".Translate();
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cancelCommand.icon = ContentFinder<Texture2D>.Get("UI/Designators/Cancel");
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cancelCommand.action = CancelLoad;
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yield return cancelCommand;
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}
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// 发射命令
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Command_Action launchCommand = new Command_Action();
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launchCommand.defaultLabel = "WULA_LaunchSubmitter".Translate();
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launchCommand.defaultDesc = "WULA_LaunchSubmitterDesc".Translate();
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launchCommand.icon = ContentFinder<Texture2D>.Get("UI/Commands/Launch");
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launchCommand.action = TryLaunch;
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// 发射条件检查
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if (!parent.Spawned)
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{
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launchCommand.Disable("WULA_NotSpawned".Translate());
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}
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else if (!IsOperational())
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{
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launchCommand.Disable(GetInoperativeReason());
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}
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else if (!innerContainer.Any)
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{
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launchCommand.Disable("WULA_NoItemsToSubmit".Translate());
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}
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else if (OverMassCapacity)
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{
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launchCommand.Disable("WULA_OverMassCapacity".Translate(MassUsage.ToString("F1"), Props.massCapacity.ToString("F1")));
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}
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yield return launchCommand;
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}
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public override string CompInspectStringExtra()
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{
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StringBuilder stringBuilder = new StringBuilder();
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stringBuilder.Append("WULA_SubmitterContents".Translate() + ": " + innerContainer.ContentsString.CapitalizeFirst());
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string massString = "WULA_Mass".Translate() + ": " + MassUsage.ToString("F1") + " / " + Props.massCapacity.ToString("F1") + " kg";
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stringBuilder.AppendLine().Append(OverMassCapacity ? massString.Colorize(ColorLibrary.RedReadable) : massString);
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if (!IsOperational())
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{
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stringBuilder.AppendLine().Append("WULA_Status".Translate() + ": " + "WULA_Inoperative".Translate().Colorize(ColorLibrary.RedReadable));
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}
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return stringBuilder.ToString();
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}
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public void AddToTheToLoadList(TransferableOneWay t, int count)
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{
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if (!t.HasAnyThing || count <= 0) return;
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if (leftToLoad == null)
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||||
{
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leftToLoad = new List<TransferableOneWay>();
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}
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TransferableOneWay existing = TransferableUtility.TransferableMatching(t.AnyThing, leftToLoad, TransferAsOneMode.PodsOrCaravanPacking);
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if (existing != null)
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{
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for (int i = 0; i < t.things.Count; i++)
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{
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if (!existing.things.Contains(t.things[i]))
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{
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existing.things.Add(t.things[i]);
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}
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}
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||||
if (existing.CanAdjustBy(count).Accepted)
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||||
{
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||||
existing.AdjustBy(count);
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||||
}
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||||
}
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||||
else
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{
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||||
TransferableOneWay newTransferable = new TransferableOneWay();
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leftToLoad.Add(newTransferable);
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||||
newTransferable.things.AddRange(t.things);
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||||
newTransferable.AdjustTo(count);
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||||
}
|
||||
}
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||||
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||||
public void Notify_ThingAdded(Thing t)
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||||
{
|
||||
SubtractFromToLoadList(t, t.stackCount);
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||||
massUsageDirty = true;
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||||
}
|
||||
|
||||
public void Notify_ThingRemoved(Thing t)
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||||
{
|
||||
massUsageDirty = true;
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||||
}
|
||||
|
||||
public void Notify_ThingAddedAndMergedWith(Thing t, int mergedCount)
|
||||
{
|
||||
SubtractFromToLoadList(t, mergedCount);
|
||||
massUsageDirty = true;
|
||||
}
|
||||
|
||||
private int SubtractFromToLoadList(Thing t, int count)
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||||
{
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||||
if (leftToLoad == null) return 0;
|
||||
|
||||
TransferableOneWay transferable = TransferableUtility.TransferableMatchingDesperate(t, leftToLoad, TransferAsOneMode.PodsOrCaravanPacking);
|
||||
if (transferable == null || transferable.CountToTransfer <= 0) return 0;
|
||||
|
||||
int num = Mathf.Min(count, transferable.CountToTransfer);
|
||||
transferable.AdjustBy(-num);
|
||||
|
||||
if (transferable.CountToTransfer <= 0)
|
||||
{
|
||||
leftToLoad.Remove(transferable);
|
||||
}
|
||||
|
||||
return num;
|
||||
}
|
||||
|
||||
private void CancelLoad()
|
||||
{
|
||||
if (leftToLoad != null)
|
||||
{
|
||||
leftToLoad.Clear();
|
||||
}
|
||||
innerContainer.TryDropAll(parent.Position, parent.Map, ThingPlaceMode.Near);
|
||||
massUsageDirty = true;
|
||||
}
|
||||
|
||||
private void TryLaunch()
|
||||
{
|
||||
if (!IsOperational())
|
||||
{
|
||||
Messages.Message(GetInoperativeReason(), MessageTypeDefOf.RejectInput);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!innerContainer.Any)
|
||||
{
|
||||
Messages.Message("WULA_NoItemsToSubmit".Translate(), MessageTypeDefOf.RejectInput);
|
||||
return;
|
||||
}
|
||||
|
||||
if (OverMassCapacity)
|
||||
{
|
||||
Messages.Message("WULA_OverMassCapacity".Translate(MassUsage.ToString("F1"), Props.massCapacity.ToString("F1")), MessageTypeDefOf.RejectInput);
|
||||
return;
|
||||
}
|
||||
|
||||
if (SubmitContentsToStorage())
|
||||
{
|
||||
CreateLaunchEffect();
|
||||
parent.Destroy();
|
||||
}
|
||||
}
|
||||
|
||||
private bool SubmitContentsToStorage()
|
||||
{
|
||||
try
|
||||
{
|
||||
var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
|
||||
if (globalStorage == null)
|
||||
{
|
||||
Log.Error("GlobalStorageWorldComponent not found");
|
||||
return false;
|
||||
}
|
||||
|
||||
int submittedCount = 0;
|
||||
List<Thing> processedItems = new List<Thing>();
|
||||
|
||||
// 复制列表以避免修改时迭代
|
||||
List<Thing> itemsToProcess = innerContainer.ToList();
|
||||
|
||||
foreach (Thing item in itemsToProcess)
|
||||
{
|
||||
if (item == null || item.Destroyed) continue;
|
||||
|
||||
if (IsEquipment(item.def))
|
||||
{
|
||||
globalStorage.AddToOutputStorage(item.def, item.stackCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
globalStorage.AddToInputStorage(item.def, item.stackCount);
|
||||
}
|
||||
|
||||
processedItems.Add(item);
|
||||
submittedCount += item.stackCount;
|
||||
}
|
||||
|
||||
// 从容器中移除已提交的物品
|
||||
foreach (Thing item in processedItems)
|
||||
{
|
||||
innerContainer.Remove(item);
|
||||
}
|
||||
|
||||
Messages.Message("WULA_ItemsSubmitted".Translate(submittedCount), MessageTypeDefOf.PositiveEvent);
|
||||
Log.Message($"Successfully submitted {submittedCount} items to global storage");
|
||||
return submittedCount > 0;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error($"Error submitting items to storage: {ex}");
|
||||
Messages.Message("WULA_SubmissionFailed".Translate(), MessageTypeDefOf.NegativeEvent);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsEquipment(ThingDef thingDef)
|
||||
{
|
||||
return thingDef.IsApparel || thingDef.IsWeapon || thingDef.category == ThingCategory.Building;
|
||||
}
|
||||
|
||||
private void CreateLaunchEffect()
|
||||
{
|
||||
try
|
||||
{
|
||||
// 使用自定义的 Skyfaller 定义
|
||||
ThingDef skyfallerDef = DefDatabase<ThingDef>.GetNamedSilentFail("ResourceSubmitterSkyfaller");
|
||||
if (skyfallerDef == null)
|
||||
{
|
||||
// 备用:使用运输舱效果
|
||||
skyfallerDef = DefDatabase<ThingDef>.GetNamedSilentFail("DropPodIncoming");
|
||||
}
|
||||
|
||||
if (skyfallerDef != null)
|
||||
{
|
||||
Skyfaller skyfaller = (Skyfaller)ThingMaker.MakeThing(skyfallerDef);
|
||||
GenSpawn.Spawn(skyfaller, parent.Position, parent.Map);
|
||||
}
|
||||
|
||||
// 视觉效果
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
FleckMaker.ThrowLightningGlow(parent.DrawPos, parent.Map, 2f);
|
||||
}
|
||||
FleckMaker.ThrowSmoke(parent.DrawPos, parent.Map, 3f);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error($"Error creating launch effect: {ex}");
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsOperational()
|
||||
{
|
||||
var building = parent as Building_ResourceSubmitter;
|
||||
return building?.IsOperational ?? false;
|
||||
}
|
||||
|
||||
private string GetInoperativeReason()
|
||||
{
|
||||
var building = parent as Building_ResourceSubmitter;
|
||||
return building?.GetInoperativeReason() ?? "WULA_UnknownReason".Translate();
|
||||
}
|
||||
}
|
||||
|
||||
public class CompProperties_ResourceSubmitter : CompProperties
|
||||
{
|
||||
public float massCapacity = 150f;
|
||||
|
||||
public CompProperties_ResourceSubmitter()
|
||||
{
|
||||
compClass = typeof(CompResourceSubmitter);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,354 +0,0 @@
|
||||
using RimWorld;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using Verse;
|
||||
using Verse.AI;
|
||||
|
||||
namespace WulaFallenEmpire
|
||||
{
|
||||
public class Dialog_LoadResourceSubmitter : Window
|
||||
{
|
||||
private CompResourceSubmitter submitterComp;
|
||||
private Vector2 scrollPosition;
|
||||
private float scrollViewHeight;
|
||||
private List<TransferableOneWay> transferables;
|
||||
|
||||
public override Vector2 InitialSize => new Vector2(800f, 600f);
|
||||
|
||||
public Dialog_LoadResourceSubmitter(CompResourceSubmitter submitterComp)
|
||||
{
|
||||
this.submitterComp = submitterComp;
|
||||
forcePause = true;
|
||||
doCloseX = true;
|
||||
doCloseButton = true;
|
||||
absorbInputAroundWindow = true;
|
||||
|
||||
transferables = new List<TransferableOneWay>();
|
||||
RefreshTransferables();
|
||||
}
|
||||
|
||||
public override void DoWindowContents(Rect inRect)
|
||||
{
|
||||
Rect titleRect = new Rect(0f, 0f, inRect.width, 35f);
|
||||
Text.Font = GameFont.Medium;
|
||||
Widgets.Label(titleRect, "WULA_LoadResourceSubmitter".Translate());
|
||||
Text.Font = GameFont.Small;
|
||||
|
||||
// 简化的物品列表
|
||||
Rect listRect = new Rect(0f, 40f, inRect.width, inRect.height - 100f);
|
||||
DoSimpleTransferableList(listRect);
|
||||
|
||||
// 按钮区域
|
||||
Rect buttonRect = new Rect(0f, inRect.height - 55f, inRect.width, 30f);
|
||||
DoButtons(buttonRect);
|
||||
|
||||
// 状态信息
|
||||
Rect statusRect = new Rect(0f, inRect.height - 25f, inRect.width, 25f);
|
||||
DoStatusInfo(statusRect);
|
||||
}
|
||||
|
||||
private void DoSimpleTransferableList(Rect rect)
|
||||
{
|
||||
Widgets.DrawMenuSection(rect);
|
||||
Rect outRect = rect.ContractedBy(10f);
|
||||
Rect viewRect = new Rect(0f, 0f, outRect.width - 16f, scrollViewHeight);
|
||||
|
||||
Widgets.BeginScrollView(outRect, ref scrollPosition, viewRect);
|
||||
|
||||
float curY = 0f;
|
||||
|
||||
// 列标题
|
||||
Rect headerRect = new Rect(0f, curY, viewRect.width, 25f);
|
||||
DoColumnHeaders(headerRect);
|
||||
curY += 30f;
|
||||
|
||||
if (transferables.Count == 0)
|
||||
{
|
||||
Rect emptyRect = new Rect(0f, curY, viewRect.width, 30f);
|
||||
Text.Anchor = TextAnchor.MiddleCenter;
|
||||
Widgets.Label(emptyRect, "WULA_NoItemsAvailable".Translate());
|
||||
Text.Anchor = TextAnchor.UpperLeft;
|
||||
curY += 35f;
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var transferable in transferables)
|
||||
{
|
||||
if (transferable.things.Count == 0) continue;
|
||||
|
||||
Thing sampleThing = transferable.things[0];
|
||||
Rect rowRect = new Rect(0f, curY, viewRect.width, 30f);
|
||||
|
||||
if (DoTransferableRow(rowRect, transferable, sampleThing))
|
||||
{
|
||||
TooltipHandler.TipRegion(rowRect, GetThingTooltip(sampleThing, transferable.CountToTransfer));
|
||||
}
|
||||
|
||||
curY += 35f;
|
||||
}
|
||||
}
|
||||
|
||||
if (Event.current.type == EventType.Layout)
|
||||
{
|
||||
scrollViewHeight = curY;
|
||||
}
|
||||
|
||||
Widgets.EndScrollView();
|
||||
}
|
||||
|
||||
private void DoColumnHeaders(Rect rect)
|
||||
{
|
||||
float columnWidth = rect.width / 4f;
|
||||
|
||||
// 物品名称列
|
||||
Rect nameRect = new Rect(rect.x, rect.y, columnWidth * 2f, rect.height);
|
||||
Text.Anchor = TextAnchor.MiddleLeft;
|
||||
Widgets.Label(nameRect, "WULA_ItemName".Translate());
|
||||
|
||||
// 可用数量列
|
||||
Rect availableRect = new Rect(rect.x + columnWidth * 2f, rect.y, columnWidth, rect.height);
|
||||
Text.Anchor = TextAnchor.MiddleCenter;
|
||||
Widgets.Label(availableRect, "WULA_Available".Translate());
|
||||
|
||||
// 装载数量列
|
||||
Rect loadRect = new Rect(rect.x + columnWidth * 3f, rect.y, columnWidth, rect.height);
|
||||
Widgets.Label(loadRect, "WULA_ToLoad".Translate());
|
||||
Text.Anchor = TextAnchor.UpperLeft;
|
||||
|
||||
// 标题下划线
|
||||
Widgets.DrawLineHorizontal(rect.x, rect.yMax - 2f, rect.width);
|
||||
}
|
||||
|
||||
private bool DoTransferableRow(Rect rect, TransferableOneWay transferable, Thing sampleThing)
|
||||
{
|
||||
Widgets.DrawHighlightIfMouseover(rect);
|
||||
|
||||
float columnWidth = rect.width / 4f;
|
||||
|
||||
// 图标
|
||||
Rect iconRect = new Rect(rect.x + 2f, rect.y + 2f, 26f, 26f);
|
||||
Widgets.ThingIcon(iconRect, sampleThing);
|
||||
|
||||
// 名称
|
||||
Rect nameRect = new Rect(rect.x + 32f, rect.y, columnWidth * 2f - 32f, rect.height);
|
||||
Text.Anchor = TextAnchor.MiddleLeft;
|
||||
string label = sampleThing.LabelCap;
|
||||
if (label.Length > 25)
|
||||
{
|
||||
label = label.Substring(0, 25) + "...";
|
||||
}
|
||||
Widgets.Label(nameRect, label);
|
||||
|
||||
// 可用数量
|
||||
int availableCount = transferable.things.Sum(t => t.stackCount);
|
||||
Rect availableRect = new Rect(rect.x + columnWidth * 2f, rect.y, columnWidth, rect.height);
|
||||
Text.Anchor = TextAnchor.MiddleCenter;
|
||||
Widgets.Label(availableRect, availableCount.ToString());
|
||||
|
||||
// 装载数量调整
|
||||
Rect adjustRect = new Rect(rect.x + columnWidth * 3f, rect.y, columnWidth, rect.height);
|
||||
DoCountAdjust(adjustRect, transferable, availableCount);
|
||||
|
||||
Text.Anchor = TextAnchor.UpperLeft;
|
||||
|
||||
return Mouse.IsOver(rect);
|
||||
}
|
||||
|
||||
private void DoCountAdjust(Rect rect, TransferableOneWay transferable, int availableCount)
|
||||
{
|
||||
int currentCount = transferable.CountToTransfer;
|
||||
|
||||
Rect labelRect = new Rect(rect.x, rect.y, 40f, rect.height);
|
||||
Rect minusRect = new Rect(rect.x + 45f, rect.y, 25f, rect.height);
|
||||
Rect plusRect = new Rect(rect.x + 75f, rect.y, 25f, rect.height);
|
||||
Rect maxRect = new Rect(rect.x + 105f, rect.y, 35f, rect.height);
|
||||
|
||||
Text.Anchor = TextAnchor.MiddleCenter;
|
||||
|
||||
// 当前数量
|
||||
Widgets.Label(labelRect, currentCount.ToString());
|
||||
|
||||
// 减少按钮
|
||||
if (Widgets.ButtonText(minusRect, "-") && currentCount > 0)
|
||||
{
|
||||
transferable.AdjustBy(-1);
|
||||
}
|
||||
|
||||
// 增加按钮
|
||||
if (Widgets.ButtonText(plusRect, "+") && currentCount < availableCount)
|
||||
{
|
||||
transferable.AdjustBy(1);
|
||||
}
|
||||
|
||||
// 最大按钮
|
||||
if (Widgets.ButtonText(maxRect, "WULA_Max".Translate()) && availableCount > 0)
|
||||
{
|
||||
Find.WindowStack.Add(new Dialog_Slider(
|
||||
"WULA_SetLoadCount".Translate(transferable.AnyThing.LabelCap),
|
||||
0, availableCount,
|
||||
value => transferable.AdjustTo(value),
|
||||
currentCount
|
||||
));
|
||||
}
|
||||
|
||||
Text.Anchor = TextAnchor.UpperLeft;
|
||||
}
|
||||
|
||||
private void DoButtons(Rect rect)
|
||||
{
|
||||
float buttonWidth = rect.width / 2f - 5f;
|
||||
|
||||
// 加载所有按钮
|
||||
Rect loadAllRect = new Rect(rect.x, rect.y, buttonWidth, rect.height);
|
||||
if (Widgets.ButtonText(loadAllRect, "WULA_LoadAll".Translate()))
|
||||
{
|
||||
foreach (var transferable in transferables)
|
||||
{
|
||||
transferable.AdjustTo(transferable.things.Sum(t => t.stackCount));
|
||||
}
|
||||
}
|
||||
|
||||
// 清除所有按钮
|
||||
Rect clearAllRect = new Rect(rect.x + buttonWidth + 10f, rect.y, buttonWidth, rect.height);
|
||||
if (Widgets.ButtonText(clearAllRect, "WULA_ClearAll".Translate()))
|
||||
{
|
||||
foreach (var transferable in transferables)
|
||||
{
|
||||
transferable.AdjustTo(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DoStatusInfo(Rect rect)
|
||||
{
|
||||
Widgets.DrawMenuSection(rect);
|
||||
Rect innerRect = rect.ContractedBy(5f);
|
||||
|
||||
Text.Anchor = TextAnchor.MiddleLeft;
|
||||
|
||||
// 计算总质量
|
||||
float totalMass = 0f;
|
||||
foreach (var transferable in transferables)
|
||||
{
|
||||
if (transferable.CountToTransfer > 0)
|
||||
{
|
||||
float thingMass = transferable.AnyThing.GetStatValue(StatDefOf.Mass);
|
||||
totalMass += thingMass * transferable.CountToTransfer;
|
||||
}
|
||||
}
|
||||
|
||||
// 质量信息
|
||||
string massText = "WULA_Mass".Translate() + ": " + totalMass.ToString("F1") + " / " + submitterComp.Props.massCapacity.ToString("F1") + " kg";
|
||||
if (totalMass > submitterComp.Props.massCapacity)
|
||||
{
|
||||
massText = massText.Colorize(ColorLibrary.RedReadable);
|
||||
}
|
||||
|
||||
Widgets.Label(innerRect, massText);
|
||||
Text.Anchor = TextAnchor.UpperLeft;
|
||||
}
|
||||
|
||||
private string GetThingTooltip(Thing thing, int count)
|
||||
{
|
||||
float mass = thing.GetStatValue(StatDefOf.Mass);
|
||||
float value = thing.MarketValue * count;
|
||||
return $"{thing.LabelCap}\n{"WULA_Mass".Translate()}: {mass:F2} kg\n{"WULA_Value".Translate()}: {value}\n{"WULA_Description".Translate()}: {thing.def.description}";
|
||||
}
|
||||
|
||||
private void RefreshTransferables()
|
||||
{
|
||||
transferables.Clear();
|
||||
|
||||
// 获取地图上所有可搬运的物品
|
||||
foreach (Thing thing in submitterComp.parent.Map.listerThings.ThingsInGroup(ThingRequestGroup.HaulableAlways))
|
||||
{
|
||||
if ((thing.IsInValidStorage() || thing.Spawned) && !thing.Position.Fogged(thing.Map))
|
||||
{
|
||||
AddToTransferables(thing);
|
||||
}
|
||||
}
|
||||
|
||||
// 按物品类型排序
|
||||
transferables.SortBy(t => t.AnyThing.def.label);
|
||||
}
|
||||
|
||||
private void AddToTransferables(Thing thing)
|
||||
{
|
||||
if (thing.def.category == ThingCategory.Item)
|
||||
{
|
||||
TransferableOneWay transferable = TransferableUtility.TransferableMatching(thing, transferables, TransferAsOneMode.PodsOrCaravanPacking);
|
||||
if (transferable == null)
|
||||
{
|
||||
transferable = new TransferableOneWay();
|
||||
transferables.Add(transferable);
|
||||
transferable.things.Add(thing);
|
||||
}
|
||||
else
|
||||
{
|
||||
transferable.things.Add(thing);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void PostClose()
|
||||
{
|
||||
base.PostClose();
|
||||
|
||||
// 应用装载设置到提交器
|
||||
if (submitterComp != null)
|
||||
{
|
||||
submitterComp.leftToLoad?.Clear();
|
||||
|
||||
foreach (TransferableOneWay transferable in transferables)
|
||||
{
|
||||
if (transferable.CountToTransfer > 0)
|
||||
{
|
||||
submitterComp.AddToTheToLoadList(transferable, transferable.CountToTransfer);
|
||||
}
|
||||
}
|
||||
|
||||
// 开始装载工作
|
||||
StartLoadingJobs();
|
||||
}
|
||||
}
|
||||
|
||||
private void StartLoadingJobs()
|
||||
{
|
||||
if (submitterComp?.parent?.Map == null) return;
|
||||
|
||||
foreach (TransferableOneWay transferable in transferables)
|
||||
{
|
||||
if (transferable.CountToTransfer > 0)
|
||||
{
|
||||
foreach (Thing thing in transferable.things)
|
||||
{
|
||||
if (transferable.CountToTransfer <= 0) break;
|
||||
|
||||
// 创建搬运到提交器的工作
|
||||
Job job = JobMaker.MakeJob(JobDefOf.HaulToContainer, thing, submitterComp.parent);
|
||||
job.count = Mathf.Min(thing.stackCount, transferable.CountToTransfer);
|
||||
job.haulMode = HaulMode.ToContainer;
|
||||
|
||||
// 寻找殖民者执行工作
|
||||
Pawn pawn = FindBestPawnForJob(job);
|
||||
if (pawn != null)
|
||||
{
|
||||
pawn.jobs.TryTakeOrderedJob(job);
|
||||
transferable.AdjustBy(-job.count);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Messages.Message("WULA_LoadingJobsCreated".Translate(), MessageTypeDefOf.PositiveEvent);
|
||||
}
|
||||
|
||||
private Pawn FindBestPawnForJob(Job job)
|
||||
{
|
||||
return submitterComp.parent.Map.mapPawns.FreeColonistsSpawned
|
||||
.Where(p => p.workSettings.WorkIsActive(WorkTypeDefOf.Hauling))
|
||||
.FirstOrDefault(p => p.CanReserveAndReach(job.targetA, PathEndMode.ClosestTouch, Danger.Some));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -108,10 +108,6 @@
|
||||
<Compile Include="Flyover\WULA_SpawnFlyOver\CompAbilityEffect_SpawnFlyOver.cs" />
|
||||
<Compile Include="Flyover\WULA_SpawnFlyOver\CompProperties_AbilitySpawnFlyOver.cs" />
|
||||
<Compile Include="GlobalWorkTable\Building_GlobalWorkTable.cs" />
|
||||
<Compile Include="GlobalWorkTable\Building_ResourceSubmitter.cs" />
|
||||
<Compile Include="GlobalWorkTable\Command_LoadToResourceSubmitter.cs" />
|
||||
<Compile Include="GlobalWorkTable\CompResourceSubmitter.cs" />
|
||||
<Compile Include="GlobalWorkTable\Dialog_LoadResourceSubmitter.cs" />
|
||||
<Compile Include="GlobalWorkTable\GlobalProductionOrder.cs" />
|
||||
<Compile Include="GlobalWorkTable\GlobalProductionOrderStack.cs" />
|
||||
<Compile Include="GlobalWorkTable\GlobalStorageWorldComponent.cs" />
|
||||
|
||||
Reference in New Issue
Block a user