2025-6-30

This commit is contained in:
Tourswen
2025-06-30 02:08:15 +08:00
parent b1fa7df12d
commit 52f0d1d648
36 changed files with 1321 additions and 98 deletions

View File

@@ -393,4 +393,24 @@
<WULA_Trait_Broken_Personality>1</WULA_Trait_Broken_Personality> <WULA_Trait_Broken_Personality>1</WULA_Trait_Broken_Personality>
</forcedTraits> </forcedTraits>
</AlienRace.AlienBackstoryDef> </AlienRace.AlienBackstoryDef>
<!-- 战车 -->
<AlienRace.AlienBackstoryDef>
<defName>WULA_AI_Heavy_Panzer_Adult_Backstory01</defName>
<slot>Adulthood</slot>
<title>人格矩阵装载:战争机械</title>
<titleShort>人格-战争机械</titleShort>
<description>[PAWN_possessive]人格矩阵剔除了大量不需要的情感模拟,只剩冷酷的杀敌技巧。</description>
<requiredWorkTags>None</requiredWorkTags>
<workDisables>AllWork</workDisables>
<spawnCategories>
<li>WULA_AI_Heavy_Panzer_Backstory_Categories</li>
</spawnCategories>
<bodyTypeGlobal>Thin</bodyTypeGlobal>
<bodyTypeFemale>Thin</bodyTypeFemale>
<bodyTypeMale>Thin</bodyTypeMale>
<forcedTraits>
<WULA_AI_War_Machine>1</WULA_AI_War_Machine>
</forcedTraits>
</AlienRace.AlienBackstoryDef>
</Defs> </Defs>

View File

@@ -62,4 +62,26 @@
<li>MechlinkImplant</li> <li>MechlinkImplant</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.AlienBackstoryDef> </AlienRace.AlienBackstoryDef>
<!-- 战车 -->
<AlienRace.AlienBackstoryDef>
<defName>WULA_AI_Heavy_Panzer_Child_Backstory01</defName>
<ignoreIllegalLabelCharacterConfigError>False</ignoreIllegalLabelCharacterConfigError>
<slot>Childhood</slot>
<title>重型战车</title>
<titleShort>重型战车</titleShort>
<description>[PAWN_nameDef] 是一台搭载了高等级智能的重型战车,被设计用于支援乌拉帝国部队的突击。</description>
<skillGains>
<Shooting>100</Shooting>
<Melee>100</Melee>
</skillGains>
<spawnCategories>
<li>WULA_AI_Heavy_Panzer_Backstory_Categories</li>
</spawnCategories>
<requiredWorkTags>None</requiredWorkTags>
<forcedHediffs>
<li>WULA_AI_Heavy_Panzer_Hediff</li>
</forcedHediffs>
</AlienRace.AlienBackstoryDef>
</Defs> </Defs>

View File

@@ -500,4 +500,81 @@
</parts> </parts>
</corePart> </corePart>
</BodyDef> </BodyDef>
<BodyDef>
<defName>WULA_AI_Heavy_Panzer_Body</defName>
<label>智能战车</label>
<corePart>
<def>Torso</def>
<height>Middle</height>
<depth>Outside</depth>
<groups>
<li>Torso</li>
</groups>
<parts>
<!-- 脖子和头部 -->
<li>
<def>WULA_Outer_Armor_Bodypart</def>
<coverage>1</coverage>
<height>Top</height>
<groups>
<li>Torso</li>
</groups>
<parts>
<li>
<def>WULA_Panzer_Core_Bodypart</def>
<coverage>0.025</coverage>
<depth>Inside</depth>
<groups>
<li>Torso</li>
</groups>
</li>
<li>
<def>WULA_AI_Core_Bodypart</def>
<coverage>0.025</coverage>
<depth>Inside</depth>
<groups>
<li>Torso</li>
</groups>
</li>
<li>
<def>WULA_Panzer_OutBrust_Bodypart</def>
<customLabel>第一反推喷气孔</customLabel>
<coverage>0.025</coverage>
<depth>Inside</depth>
<groups>
<li>Torso</li>
</groups>
</li>
<li>
<def>WULA_Panzer_OutBrust_Bodypart</def>
<customLabel>第二反推喷气孔</customLabel>
<coverage>0.025</coverage>
<depth>Inside</depth>
<groups>
<li>Torso</li>
</groups>
</li>
<li>
<def>WULA_Panzer_OutBrust_Bodypart</def>
<customLabel>第三反推喷气孔</customLabel>
<coverage>0.025</coverage>
<depth>Inside</depth>
<groups>
<li>Torso</li>
</groups>
</li>
<li>
<def>WULA_Panzer_OutBrust_Bodypart</def>
<customLabel>第四反推喷气孔</customLabel>
<coverage>0.025</coverage>
<depth>Inside</depth>
<groups>
<li>Torso</li>
</groups>
</li>
</parts>
</li>
</parts>
</corePart>
</BodyDef>
</Defs> </Defs>

View File

@@ -30,4 +30,59 @@
<bleedRate>0</bleedRate> <bleedRate>0</bleedRate>
<destroyableByDamage>false</destroyableByDamage> <destroyableByDamage>false</destroyableByDamage>
</BodyPartDef> </BodyPartDef>
<BodyPartDef>
<defName>WULA_Panzer_Core_Bodypart</defName>
<label>核心发动机</label>
<hitPoints>150</hitPoints>
<permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
<skinCovered>false</skinCovered>
<!-- <solid>true</solid> -->
<bleedRate>0</bleedRate>
<tags>
<li>BreathingSource</li>
<li>EatingSource</li>
<li>Spine</li>
<li>Pelvis</li>
</tags>
</BodyPartDef>
<BodyPartDef>
<defName>WULA_Outer_Armor_Bodypart</defName>
<label>外装甲板</label>
<hitPoints>350</hitPoints>
<permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
<skinCovered>false</skinCovered>
<solid>true</solid>
<bleedRate>0</bleedRate>
<destroyableByDamage>false</destroyableByDamage>
</BodyPartDef>
<BodyPartDef>
<defName>WULA_Panzer_OutBrust_Bodypart</defName>
<label>反推喷气孔</label>
<hitPoints>150</hitPoints>
<permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
<skinCovered>false</skinCovered>
<solid>true</solid>
<bleedRate>0</bleedRate>
<destroyableByDamage>false</destroyableByDamage>
<tags>
<li>MovingLimbCore</li>
</tags>
</BodyPartDef>
<BodyPartDef>
<defName>WULA_AI_Core_Bodypart</defName>
<label>人格核心</label>
<hitPoints>50</hitPoints>
<permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
<skinCovered>false</skinCovered>
<solid>true</solid>
<bleedRate>0</bleedRate>
<destroyableByDamage>false</destroyableByDamage>
<tags>
<li>ConsciousnessSource</li>
<li>SightSource</li>
<li>HearingSource</li>
<li>ManipulationLimbCore</li>
</tags>
</BodyPartDef>
</Defs> </Defs>

View File

@@ -20,4 +20,14 @@
<li>WULA_Style</li> <li>WULA_Style</li>
</styleTags> </styleTags>
</HairDef> </HairDef>
<HairDef>
<defName>WULA_One_Side_Ponytail</defName>
<label>侧马尾发</label>
<hairGender>Female</hairGender>
<texPath>Wula/Hair/WULA_One_Side_Ponytail</texPath>
<category>WULA_Style</category>
<styleTags>
<li>WULA_Style</li>
</styleTags>
</HairDef>
</Defs> </Defs>

View File

@@ -16,9 +16,10 @@
<ComponentIndustrial>2</ComponentIndustrial> <ComponentIndustrial>2</ComponentIndustrial>
</costList> </costList>
<recipeMaker> <recipeMaker>
<researchPrerequisite>Machining</researchPrerequisite> <researchPrerequisite>WULA_Base_Technology</researchPrerequisite>
<recipeUsers> <recipeUsers>
<li>TableMachining</li> <li>WULA_Cube_Productor_BIO</li>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers> </recipeUsers>
</recipeMaker> </recipeMaker>
<!-- <techHediffsTags> <!-- <techHediffsTags>
@@ -42,9 +43,10 @@
<ComponentIndustrial>2</ComponentIndustrial> <ComponentIndustrial>2</ComponentIndustrial>
</costList> </costList>
<recipeMaker> <recipeMaker>
<researchPrerequisite>Machining</researchPrerequisite> <researchPrerequisite>WULA_Base_Technology</researchPrerequisite>
<recipeUsers> <recipeUsers>
<li>TableMachining</li> <li>WULA_Cube_Productor_BIO</li>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers> </recipeUsers>
</recipeMaker> </recipeMaker>
<!-- <techHediffsTags> <!-- <techHediffsTags>
@@ -66,14 +68,6 @@
<MechBandwidth>-4</MechBandwidth> <MechBandwidth>-4</MechBandwidth>
<MechControlGroups>-1</MechControlGroups> <MechControlGroups>-1</MechControlGroups>
</statOffsets> </statOffsets>
<!-- 能力修改 -->
<capMods>
<!-- 初始意识+20% -->
<li>
<capacity>Consciousness</capacity>
<offset>0.20</offset>
</li>
</capMods>
</li> </li>
</stages> </stages>
<defaultInstallPart>WULA_Addons_Antenna_Bodypart</defaultInstallPart> <defaultInstallPart>WULA_Addons_Antenna_Bodypart</defaultInstallPart>
@@ -100,6 +94,9 @@
<effectWorking>Smith</effectWorking> <effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking> <soundWorking>Recipe_Smith</soundWorking>
<workSpeedStat>MedicalOperationSpeed</workSpeedStat> <workSpeedStat>MedicalOperationSpeed</workSpeedStat>
<researchPrerequisites>
<li>WULA_Base_Technology</li>
</researchPrerequisites>
<ingredients Inherit="False"> <ingredients Inherit="False">
<li> <li>
@@ -113,7 +110,7 @@
</ingredients> </ingredients>
</RecipeDef> </RecipeDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase"> <RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>WULA_Fix_Hand_Base</defName> <defName>WULA_Fix_Arm_Base</defName>
<label>修复臂膀</label> <label>修复臂膀</label>
<description>将这个合成人的手部、手臂和肩部的破损修复,并恢复该部位生命值。比起修复单个部位花费,时间、资源需求和技能等级要求更高。</description> <description>将这个合成人的手部、手臂和肩部的破损修复,并恢复该部位生命值。比起修复单个部位花费,时间、资源需求和技能等级要求更高。</description>
<jobString>正在修复手部</jobString> <jobString>正在修复手部</jobString>
@@ -133,6 +130,9 @@
<effectWorking>Smith</effectWorking> <effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking> <soundWorking>Recipe_Smith</soundWorking>
<workSpeedStat>MedicalOperationSpeed</workSpeedStat> <workSpeedStat>MedicalOperationSpeed</workSpeedStat>
<researchPrerequisites>
<li>WULA_Repair_Arm_Technology</li>
</researchPrerequisites>
<ingredients Inherit="False"> <ingredients Inherit="False">
<li> <li>
@@ -166,6 +166,9 @@
<effectWorking>Smith</effectWorking> <effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking> <soundWorking>Recipe_Smith</soundWorking>
<workSpeedStat>MedicalOperationSpeed</workSpeedStat> <workSpeedStat>MedicalOperationSpeed</workSpeedStat>
<researchPrerequisites>
<li>WULA_Repair_Arm_Technology</li>
</researchPrerequisites>
<ingredients Inherit="False"> <ingredients Inherit="False">
<li> <li>
@@ -199,6 +202,9 @@
<effectWorking>Smith</effectWorking> <effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking> <soundWorking>Recipe_Smith</soundWorking>
<workSpeedStat>MedicalOperationSpeed</workSpeedStat> <workSpeedStat>MedicalOperationSpeed</workSpeedStat>
<researchPrerequisites>
<li>WULA_Base_Technology</li>
</researchPrerequisites>
<ingredients Inherit="False"> <ingredients Inherit="False">
<li> <li>
@@ -211,7 +217,50 @@
</li> </li>
</ingredients> </ingredients>
</RecipeDef> </RecipeDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>WULA_Fix_Head_Base</defName>
<label>修复头部</label>
<description>将这个合成人的头部和颈部的破损修复,并恢复这些部位的生命值。</description>
<jobString>正在修复头部</jobString>
<appliedOnFixedBodyParts>
<li>Neck</li>
</appliedOnFixedBodyParts>
<uiIconThing>Steel</uiIconThing>
<anesthetize>false</anesthetize>
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
<addsHediff>WULA_Body_Fixed</addsHediff>
<workAmount>1500</workAmount>
<skillRequirements>
<Crafting>3</Crafting>
</skillRequirements>
<workSkill>Crafting</workSkill>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
<researchPrerequisites>
<li>WULA_Repair_Arm_Technology</li>
</researchPrerequisites>
<ingredients Inherit="False">
<li>
<filter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</filter>
<count>20</count>
</li>
<li>
<filter>
<thingDefs>
<li>ComponentIndustrial</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
</RecipeDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase"> <RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>WULA_Fix_Torso_Base</defName> <defName>WULA_Fix_Torso_Base</defName>
<label>修复全身</label> <label>修复全身</label>
@@ -226,6 +275,9 @@
<addsHediff>WULA_Body_Fixed</addsHediff> <addsHediff>WULA_Body_Fixed</addsHediff>
<workAmount>7000</workAmount> <workAmount>7000</workAmount>
<researchPrerequisites>
<li>WULA_Repair_All_Technology</li>
</researchPrerequisites>
<skillRequirements> <skillRequirements>
<Crafting>10</Crafting> <Crafting>10</Crafting>
</skillRequirements> </skillRequirements>
@@ -249,7 +301,7 @@
<li>ComponentIndustrial</li> <li>ComponentIndustrial</li>
</thingDefs> </thingDefs>
</filter> </filter>
<count>2</count> <count>3</count>
</li> </li>
</ingredients> </ingredients>
</RecipeDef> </RecipeDef>

View File

@@ -4,7 +4,7 @@
<HediffDef> <HediffDef>
<defName>Wula_Synth</defName> <defName>Wula_Synth</defName>
<label>合成人</label> <label>合成人</label>
<description>乌拉帝国制式合成人,拥有一部分机械体的特性——她们无法被点燃、不会中毒、免疫大量疾病、不会抱怨温度,但是自我修复速度极慢,并且需要摄入更多能量以维持机体运转。</description> <description>乌拉帝国制式合成人,拥有一部分机械体的特性——她们无法被点燃、不会中毒、免疫大量疾病、不会抱怨温度,但是无法自我修复,并且需要获取能量以维持机体运转。</description>
<hediffClass>HediffWithComps</hediffClass> <hediffClass>HediffWithComps</hediffClass>
<everCurableByItem>false</everCurableByItem> <everCurableByItem>false</everCurableByItem>
<duplicationAllowed>false</duplicationAllowed> <duplicationAllowed>false</duplicationAllowed>
@@ -12,8 +12,8 @@
<isBad>false</isBad> <isBad>false</isBad>
<stages> <stages>
<li> <li>
<!-- 自然自愈系数非常低 --> <!-- 自然自愈系数0 -->
<naturalHealingFactor>0.2</naturalHealingFactor> <naturalHealingFactor>0</naturalHealingFactor>
<!-- 不会感到痛苦 --> <!-- 不会感到痛苦 -->
<painFactor>0</painFactor> <painFactor>0</painFactor>
<!-- 抗毒抗火抗寒热 --> <!-- 抗毒抗火抗寒热 -->
@@ -45,10 +45,77 @@
<li>MuscleParasites</li> <li>MuscleParasites</li>
<li>OrganDecay</li> <li>OrganDecay</li>
</makeImmuneTo> </makeImmuneTo>
<!-- 能力修改 -->
<capMods>
<!-- 初始意识+20% -->
<li>
<capacity>Consciousness</capacity>
<offset>0.20</offset>
</li>
</capMods>
</li> </li>
</stages> </stages>
<disablesNeeds> <disablesNeeds>
<li>Rest</li> <li>Rest</li>
</disablesNeeds> </disablesNeeds>
</HediffDef> </HediffDef>
<HediffDef>
<defName>WULA_AI_Heavy_Panzer_Hediff</defName>
<label>智能战车</label>
<description>由乌拉帝国建造的智能战车,拥有一部分机械体的特性——无法被点燃、不会中毒、免疫大量疾病、不会抱怨温度,但是无法自我修复。</description>
<hediffClass>HediffWithComps</hediffClass>
<everCurableByItem>false</everCurableByItem>
<duplicationAllowed>false</duplicationAllowed>
<keepOnBodyPartRestoration>True</keepOnBodyPartRestoration>
<isBad>false</isBad>
<stages>
<li>
<!-- 自然自愈系数0 -->
<naturalHealingFactor>0</naturalHealingFactor>
<!-- 不会感到痛苦 -->
<painFactor>0</painFactor>
<!-- 抗毒抗火抗寒热 -->
<statOffsets>
<!-- 有自带护甲,对热量伤害有高抵抗 -->
<ArmorRating_Sharp>1.5</ArmorRating_Sharp>
<ArmorRating_Blunt>1.2</ArmorRating_Blunt>
<ArmorRating_Heat>2.00</ArmorRating_Heat>
<!-- 近战闪避 -->
<ToxicResistance>1</ToxicResistance>
<ToxicEnvironmentResistance MayRequire="Ludeon.RimWorld.Biotech">1</ToxicEnvironmentResistance>
<CarryingCapacity>1200</CarryingCapacity>
</statOffsets>
<statFactors>
<!-- 易燃性,作为半机械生物很难起火 -->
<Flammability>0</Flammability>
</statFactors>
<!-- 免疫非纳米机械疾病 -->
<makeImmuneTo>
<li>Flu</li>
<li>Malaria</li>
<li>SleepingSickness</li>
<li>Plague</li>
<li>WoundInfection</li>
<li>LungRot</li>
<li>GutWorms</li>
<li>MuscleParasites</li>
<li>OrganDecay</li>
<li>SensoryMechanites</li>
<li>FibrousMechanites</li>
</makeImmuneTo>
</li>
</stages>
<disablesNeeds>
<li>Mood</li>
<li>Food</li>
<li>Rest</li>
<li>Joy</li>
<li>Beauty</li>
<li>Comfort</li>
<li>Outdoors</li>
<li>Indoors</li>
<li>DrugDesire</li>
<li>RoomSize</li>
</disablesNeeds>
</HediffDef>
</Defs> </Defs>

View File

@@ -85,4 +85,41 @@
</li> </li>
</backstoryFiltersOverride> </backstoryFiltersOverride>
</PawnKindDef> </PawnKindDef>
<PawnKindDef>
<defName>Wula_AI_Heavy_Panzer_PawnKind</defName>
<label>SMp-38"萨克森"</label>
<race>Wula_AI_Heavy_Panzer</race>
<defaultFactionType>PlayerColony</defaultFactionType>
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Wula/Item/WULA_Species_Icon</texPath>
<maskPath>SRA/Pawn/Mechanoid/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>1.1</drawSize>
<shadowData>
<volume>(0.2, 0.3, 0.2)</volume>
</shadowData>
</bodyGraphicData>
</li>
</lifeStages>
<minGenerationAge MayRequire="Ludeon.RimWorld.Biotech">200</minGenerationAge>
<combatPower>600</combatPower>
<!-- <weaponTags>
<li>Wula_AI_Heavy_Panzer_Rocket</li>
</weaponTags>
<weaponMoney>99999~99999</weaponMoney> -->
<backstoryFiltersOverride>
<li>
<categories>
<li>WULA_AI_Heavy_Panzer_Backstory_Categories</li>
</categories>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
</Defs> </Defs>

View File

@@ -26,5 +26,47 @@
</products> </products>
<workSkill>Crafting</workSkill> <workSkill>Crafting</workSkill>
<displayPriority>100</displayPriority> <displayPriority>100</displayPriority>
<researchPrerequisites>
<li>WULA_Base_Technology</li>
</researchPrerequisites>
</RecipeDef>
<RecipeDef ParentName="MediumMechanoidRecipe">
<defName>WULA_Build_AI_Heavy_Panzer</defName>
<label>建造SMp-38"萨克森"</label>
<description>建造一台SMp-38"萨克森"智能战车,不包含配套武器。</description>
<ingredients Inherit="False">
<li>
<filter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</filter>
<count>100</count>
</li>
<li>
<filter>
<thingDefs>
<li>Plasteel</li>
</thingDefs>
</filter>
<count>40</count>
</li>
<li>
<filter>
<thingDefs>
<li>ComponentIndustrial</li>
</thingDefs>
</filter>
<count>4</count>
</li>
</ingredients>
<products>
<Wula_AI_Heavy_Panzer>1</Wula_AI_Heavy_Panzer>
</products>
<descriptionHyperlinks>
<ThingDef>Wula_AI_Heavy_Panzer</ThingDef>
</descriptionHyperlinks>
</RecipeDef> </RecipeDef>
</Defs> </Defs>

View File

@@ -0,0 +1,244 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ResearchProjectDef Abstract="True" Name="WULAtechBase">
<techLevel>Spacer</techLevel>
<tab>WULA_ResearchTab</tab>
<heldByFactionCategoryTags Inherit="False" />
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Base_Technology</defName>
<label>基础维生套件</label>
<description>获取可以支持乌拉帝国合成人独自生存的各种知识,包括能源获取、修复基础部位损伤、建造维修站等。</description>
<baseCost>1200</baseCost>
<researchViewX>0.00</researchViewX>
<researchViewY>3.20</researchViewY>
<prerequisites>
<li>Electricity</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Repair_Arm_Technology</defName>
<label>高级维修套件</label>
<description>获取修复乌拉帝国合成人四肢和头部的必须知识。</description>
<baseCost>1200</baseCost>
<researchViewX>1.00</researchViewX>
<researchViewY>3.80</researchViewY>
<prerequisites>
<li>WULA_Base_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Repair_All_Technology</defName>
<label>完全维修套件</label>
<description>获取修复完全修复乌拉帝国合成人的必须知识。</description>
<baseCost>1200</baseCost>
<researchViewX>2.00</researchViewX>
<researchViewY>3.80</researchViewY>
<prerequisites>
<li>WULA_Repair_Arm_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Adv_WorkTable_Technology</defName>
<label>高级编织体套件</label>
<description>开发功能性更强的工作台,以支持后续的高级设备构建。</description>
<baseCost>1200</baseCost>
<researchViewX>1.00</researchViewX>
<researchViewY>2.50</researchViewY>
<prerequisites>
<li>WULA_Base_Technology</li>
<li>MicroelectronicsBasics</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_New_Synth_Built_Technology</defName>
<label>构造者套件</label>
<description>开发用于构建新乌拉帝国合成人的套件,以增加殖民地人口。</description>
<baseCost>1600</baseCost>
<researchViewX>1.00</researchViewX>
<researchViewY>4.60</researchViewY>
<prerequisites>
<li>WULA_Base_Technology</li>
</prerequisites>
</ResearchProjectDef>
<!-- 衣服 -->
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Clothes_Technology</defName>
<label>基础衣物套件</label>
<description>开发能够被乌拉帝国合成人穿着的基础衣物。</description>
<baseCost>1200</baseCost>
<researchViewX>1.00</researchViewX>
<researchViewY>3.20</researchViewY>
<prerequisites>
<li>ComplexClothing</li>
<li>WULA_Base_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Clothes_2_Technology</defName>
<label>复杂衣物套件</label>
<description>开发能够被乌拉帝国合成人穿着的具有功能性的衣物。</description>
<baseCost>1200</baseCost>
<researchViewX>2.00</researchViewX>
<researchViewY>3.20</researchViewY>
<prerequisites>
<li>WULA_Synth_Clothes_Technology</li>
<li>WULA_Adv_WorkTable_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Clothes_3_Technology</defName>
<label>皇家衣物套件</label>
<description>开发能够被乌拉帝国合成人穿着的昂贵的衣物,这类装备包含更多的加成,并且可以满足贵族的穿衣需求。</description>
<baseCost>1200</baseCost>
<researchViewX>3.00</researchViewX>
<researchViewY>3.80</researchViewY>
<prerequisites>
<li>NobleApparel</li>
<li>WULA_Synth_Clothes_2_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Armor_Technology</defName>
<label>装甲套件</label>
<description>开发能够被乌拉帝国合成人穿着的装甲,这类装备可以为乌拉帝国合成人提供保护。</description>
<baseCost>1200</baseCost>
<researchViewX>3.00</researchViewX>
<researchViewY>3.20</researchViewY>
<prerequisites>
<li>MicroelectronicsBasics</li>
<li>WULA_Synth_Clothes_2_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Armor_2_Technology</defName>
<label>皇家装甲套件</label>
<description>开发能够被乌拉帝国合成人穿着的重型装甲,这类装备可以提供大量保护的同时兼具其他的功能性。</description>
<baseCost>1200</baseCost>
<researchViewX>4.00</researchViewX>
<researchViewY>3.20</researchViewY>
<prerequisites>
<li>Fabrication</li>
<li>WULA_Synth_Armor_Technology</li>
</prerequisites>
</ResearchProjectDef>
<!-- 武器 -->
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Weapon_Technology</defName>
<label>基础武装套件</label>
<description>开发能够武装乌拉帝国合成人的老式气动武器,以抵御针对殖民地的外部袭击。</description>
<baseCost>1200</baseCost>
<researchViewX>1.00</researchViewX>
<researchViewY>1.80</researchViewY>
<prerequisites>
<li>Machining</li>
<li>WULA_Base_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Weapon_2_Melee_Technology</defName>
<label>短兵武装套件</label>
<description>开发能够武装乌拉帝国合成人的近距离武器,可以在短距离上消灭敌人。</description>
<baseCost>1200</baseCost>
<researchViewX>2.00</researchViewX>
<researchViewY>1.80</researchViewY>
<prerequisites>
<li>WULA_Adv_WorkTable_Technology</li>
<li>WULA_Synth_Weapon_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Weapon_2_Stun_Technology</defName>
<label>镇暴武装套件</label>
<description>开发能够武装乌拉帝国合成人的镇暴类装备,以盾牌和失能武器构成,旨在抑制对手的行动。</description>
<baseCost>1200</baseCost>
<researchViewX>3.00</researchViewX>
<researchViewY>1.80</researchViewY>
<prerequisites>
<li>WULA_Synth_Weapon_2_Melee_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Weapon_2_Ranged_Technology</defName>
<label>远射武装套件</label>
<description>开发能够武装乌拉帝国合成人的远距离武器,旨在构建密集火力网消灭敌人。</description>
<baseCost>1200</baseCost>
<researchViewX>2.00</researchViewX>
<researchViewY>1.10</researchViewY>
<prerequisites>
<li>WULA_Adv_WorkTable_Technology</li>
<li>MicroelectronicsBasics</li>
<li>WULA_Synth_Weapon_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Weapon_3_Bomb_Technology</defName>
<label>轰炸武装套件</label>
<description>开发能够武装乌拉帝国合成人的大范围杀伤性武器,用于对抗最难应付的敌人。</description>
<baseCost>1200</baseCost>
<researchViewX>3.00</researchViewX>
<researchViewY>1.10</researchViewY>
<prerequisites>
<li>WULA_Synth_Weapon_2_Ranged_Technology</li>
</prerequisites>
</ResearchProjectDef>
<!-- 法杖 -->
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Psi_Technology</defName>
<label>灵能武装套件</label>
<description>开发能够供乌拉帝国合成人使用的基础灵能法杖,同时解锁从俘虏身上获取魂锲的能力。</description>
<baseCost>1200</baseCost>
<researchViewX>2.00</researchViewX>
<researchViewY>2.50</researchViewY>
<prerequisites>
<li>WULA_Adv_WorkTable_Technology</li>
</prerequisites>
</ResearchProjectDef>
<!-- 机械 -->
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Machine_Productor_Technology</defName>
<label>机械体构建套件</label>
<description>获取构建乌拉帝国机械体的设施,以支持后续的机械体开发。</description>
<baseCost>1200</baseCost>
<researchViewX>2.00</researchViewX>
<researchViewY>4.60</researchViewY>
<prerequisites>
<li>WULA_New_Synth_Built_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Machine_Productor_1_Technology</defName>
<label>辅兵部署套件</label>
<description>获取构建简单乌拉帝国机械体的知识,这些机械体本身战斗力不强但是可以辅助生产和战斗。</description>
<baseCost>1200</baseCost>
<researchViewX>3.00</researchViewX>
<researchViewY>4.60</researchViewY>
<prerequisites>
<li>WULA_Machine_Productor_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Machine_Equipment_Technology</defName>
<label>机械体武装构装套件</label>
<description>获取构建乌拉帝国高级机械体武装的知识,以为机械体换装不同的武备。</description>
<baseCost>1200</baseCost>
<researchViewX>4.00</researchViewX>
<researchViewY>5.30</researchViewY>
<prerequisites>
<li>WULA_Machine_Productor_1_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Machine_Productor_2_Technology</defName>
<label>重装机兵部署套件</label>
<description>获取构建乌拉帝国高级机械体知识,用最强大的机械体支配战场。</description>
<baseCost>1200</baseCost>
<researchViewX>4.00</researchViewX>
<researchViewY>4.60</researchViewY>
<prerequisites>
<li>WULA_Machine_Productor_1_Technology</li>
</prerequisites>
</ResearchProjectDef>
</Defs>

View File

@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<Defs>
<ResearchTabDef>
<defName>WULA_ResearchTab</defName>
<label>乌拉帝国科技</label>
<generalTitle>乌拉帝国科技项目</generalTitle>
<generalDescription>解锁和乌拉帝国相关的研究项目,破解强大的堕落帝国科技产物和机械体。</generalDescription>
</ResearchTabDef>
</Defs>

View File

@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8" ?>
<Defs> <Defs>
<ThingDef ParentName="BuildingBase"> <ThingDef ParentName="BuildingBase">
<defName>WULA_Mech_Constructor_Small</defName> <defName>WULA_Synth_Constructor</defName>
<label>乌拉帝国构造体</label> <label>乌拉帝国构造体</label>
<description>一台用于构造乌拉帝国合成人的一次性特殊设备自备电源建造完成后将自动启用工作12天后建造一个新的乌拉帝国合成人。</description> <description>一台用于构造乌拉帝国合成人的一次性特殊设备自备电源建造完成后将自动启用工作12天后建造一个新的乌拉帝国合成人。</description>
<graphicData> <graphicData>
<texPath>Wula/Building/WULA_Mech_Constructor_Small</texPath> <texPath>Wula/Building/WULA_Synth_Constructor</texPath>
<graphicClass>Graphic_Multi</graphicClass> <graphicClass>Graphic_Multi</graphicClass>
<drawSize>(2,2)</drawSize> <drawSize>(2,2)</drawSize>
<damageData> <damageData>
@@ -23,7 +23,7 @@
<canOverlapZones>false</canOverlapZones> <canOverlapZones>false</canOverlapZones>
<fillPercent>0.8</fillPercent> <fillPercent>0.8</fillPercent>
<statBases> <statBases>
<MaxHitPoints>12800</MaxHitPoints> <MaxHitPoints>280</MaxHitPoints>
<Flammability>0</Flammability> <Flammability>0</Flammability>
<WorkToBuild>12000</WorkToBuild> <WorkToBuild>12000</WorkToBuild>
</statBases> </statBases>
@@ -60,7 +60,7 @@
<ThingDef>WULA_Energy_Furnace_Base</ThingDef> <ThingDef>WULA_Energy_Furnace_Base</ThingDef>
</descriptionHyperlinks> </descriptionHyperlinks>
<researchPrerequisites> <researchPrerequisites>
<li>BasicMechtech</li> <li>WULA_New_Synth_Built_Technology</li>
</researchPrerequisites> </researchPrerequisites>
<comps> <comps>
<li Class="CompProperties_SpawnerPawn"> <li Class="CompProperties_SpawnerPawn">
@@ -97,8 +97,8 @@
<!-- 能源核心制造机 --> <!-- 能源核心制造机 -->
<ThingDef ParentName="BenchBase"> <ThingDef ParentName="BenchBase">
<defName>WULA_Cube_Productor_BIO</defName> <defName>WULA_Cube_Productor_BIO</defName>
<label>能源核心冲压机(生物能)</label> <label>乌拉帝国编织体(生物能)</label>
<description>一台仿制乌拉帝国科技而建造的能源核心制造机,用于在没有电力的情况下,通过燃烧木材输入生物能以制造可维持机械乌拉正常运转的能源核心</description> <description>一台仿制乌拉帝国科技而建造的塑性构造体,不仅要消耗大量木头用以提供生物能,还只能生产基础的衣物和能源核心用以维持生存——不过它很轻,可以随探险队一起移动</description>
<thingClass>Building_WorkTable_HeatPush</thingClass> <thingClass>Building_WorkTable_HeatPush</thingClass>
<drawerType>MapMeshAndRealTime</drawerType> <drawerType>MapMeshAndRealTime</drawerType>
<graphicData> <graphicData>
@@ -122,6 +122,7 @@
<fillPercent>0.5</fillPercent> <fillPercent>0.5</fillPercent>
<useHitPoints>True</useHitPoints> <useHitPoints>True</useHitPoints>
<statBases> <statBases>
<Mass>5</Mass>
<WorkToBuild>2000</WorkToBuild> <WorkToBuild>2000</WorkToBuild>
<MaxHitPoints>180</MaxHitPoints> <MaxHitPoints>180</MaxHitPoints>
<Flammability>1.0</Flammability> <Flammability>1.0</Flammability>
@@ -135,6 +136,9 @@
<hasInteractionCell>True</hasInteractionCell> <hasInteractionCell>True</hasInteractionCell>
<interactionCellOffset>(0,0,-1)</interactionCellOffset> <interactionCellOffset>(0,0,-1)</interactionCellOffset>
<surfaceType>Item</surfaceType> <surfaceType>Item</surfaceType>
<researchPrerequisites>
<li>WULA_Base_Technology</li>
</researchPrerequisites>
<!-- 可用配方 --> <!-- 可用配方 -->
<recipes> <recipes>
<li>Make_WULA_Charge_Cube</li> <li>Make_WULA_Charge_Cube</li>
@@ -144,7 +148,7 @@
</inspectorTabs> </inspectorTabs>
<comps> <comps>
<li Class="CompProperties_Refuelable"> <li Class="CompProperties_Refuelable">
<fuelConsumptionRate>500.0</fuelConsumptionRate> <fuelConsumptionRate>300.0</fuelConsumptionRate>
<fuelCapacity>150.0</fuelCapacity> <fuelCapacity>150.0</fuelCapacity>
<fuelFilter> <fuelFilter>
<thingDefs> <thingDefs>
@@ -170,8 +174,8 @@
</ThingDef> </ThingDef>
<ThingDef ParentName="BenchBase"> <ThingDef ParentName="BenchBase">
<defName>WULA_Cube_Productor_Energy</defName> <defName>WULA_Cube_Productor_Energy</defName>
<label>能源核心冲压机(电能)</label> <label>乌拉帝国编织体(电能)</label>
<description>一台仿制乌拉帝国科技而建造的能源核心制造机,可制造维持机械乌拉正常运转的能源核心</description> <description>一台仿制乌拉帝国科技而建造的塑性构造体,可制造乌拉帝国所有的物品</description>
<thingClass>Building_WorkTable</thingClass> <thingClass>Building_WorkTable</thingClass>
<drawerType>MapMeshAndRealTime</drawerType> <drawerType>MapMeshAndRealTime</drawerType>
<graphicData> <graphicData>
@@ -195,6 +199,9 @@
<altitudeLayer>Building</altitudeLayer> <altitudeLayer>Building</altitudeLayer>
<fillPercent>0.5</fillPercent> <fillPercent>0.5</fillPercent>
<useHitPoints>True</useHitPoints> <useHitPoints>True</useHitPoints>
<researchPrerequisites>
<li>WULA_Adv_WorkTable_Technology</li>
</researchPrerequisites>
<statBases> <statBases>
<WorkToBuild>2000</WorkToBuild> <WorkToBuild>2000</WorkToBuild>
<MaxHitPoints>180</MaxHitPoints> <MaxHitPoints>180</MaxHitPoints>
@@ -259,6 +266,9 @@
<designationHotKey>Misc2</designationHotKey> <designationHotKey>Misc2</designationHotKey>
<uiOrder>2010</uiOrder> <uiOrder>2010</uiOrder>
<castEdgeShadows>false</castEdgeShadows> <castEdgeShadows>false</castEdgeShadows>
<researchPrerequisites>
<li>WULA_Base_Technology</li>
</researchPrerequisites>
<building> <building>
<paintable>true</paintable> <paintable>true</paintable>
<bed_showSleeperBody>true</bed_showSleeperBody> <bed_showSleeperBody>true</bed_showSleeperBody>
@@ -284,4 +294,137 @@
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>
<!-- 大型生产器 -->
<ThingDef ParentName="BuildingBase">
<thingClass>Building_MechGestator</thingClass>
<containedPawnsSelectable>true</containedPawnsSelectable>
<tickerType>Normal</tickerType>
<drawerType>MapMeshAndRealTime</drawerType>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<fillPercent>0.5</fillPercent>
<hasInteractionCell>true</hasInteractionCell>
<castEdgeShadows>false</castEdgeShadows>
<pathCost>42</pathCost>
<surfaceType>Item</surfaceType>
<inspectorTabs>
<li>ITab_Bills</li>
</inspectorTabs>
<building>
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
<canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant>
<ai_chillDestination>false</ai_chillDestination>
<buildingTags>
<li>Production</li>
<li>Biotech</li>
</buildingTags>
</building>
<designationCategory>Biotech</designationCategory>
<uiOrder>2400</uiOrder>
<defaultPlacingRot>South</defaultPlacingRot>
<placeWorkers>
<li>PlaceWorker_MechGestatorTop</li>
</placeWorkers>
<comps>
<li Class="CompProperties_WasteProducer" />
<li Class="CompProperties_Flickable"/>
</comps>
<defName>WULA_Large_Mechine_proudctor</defName>
<label>乌拉帝国机械工厂</label>
<description>乌拉帝国所建造的一种机械工厂,能构建各种除了合成人外的乌拉帝国机械体。</description>
<graphicData>
<texPath>Wula/Building/WULA_Heavy_War_Machine_Productor</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(4, 4)</drawSize>
</graphicData>
<interactionCellOffset>(1,0,3)</interactionCellOffset>
<statBases>
<MaxHitPoints>1250</MaxHitPoints>
<WorkToBuild>16000</WorkToBuild>
<Mass>35</Mass>
<Flammability>0.5</Flammability>
</statBases>
<size>(4,4)</size>
<costList>
<Steel>300</Steel>
<ComponentIndustrial>6</ComponentIndustrial>
</costList>
<researchPrerequisites>
<li>StandardMechtech</li>
</researchPrerequisites>
<building>
<barDrawData>
<north>
<preRotationOffset>(-1.06, 0.91)</preRotationOffset>
<size>(0, 0)</size>
</north>
<south>
<preRotationOffset>(-1.06, 0.82)</preRotationOffset>
<size>(0, 0)</size>
</south>
<east>
<preRotationOffset>(1.06, -0.97)</preRotationOffset>
<size>(0, 0)</size>
</east>
<west>
<preRotationOffset>(-1.06, -0.97)</preRotationOffset>
<size>(0, 0)</size>
</west>
</barDrawData>
<formingGraphicData>
<texPath>Things/Pawn/Mechanoid/HalfGestatedMechSmall</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(0,0)</drawSize>
</formingGraphicData>
<formingMechPerRotationOffset>
<li>(0, 0, 0.45)</li>
<li>(0, 0, 0.45)</li>
<li>(0, 0, 0.45)</li>
<li>(0, 0, 0.45)</li>
</formingMechPerRotationOffset>
<mechGestatorCylinderGraphic>
<texPath>Things/Building/Production/MechGestatorStandardGlass</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(0,0)</drawSize>
<shaderType>Transparent</shaderType>
</mechGestatorCylinderGraphic>
<mechGestatorTopGraphic>
<texPath>Things/Building/Production/MechGestatorStandardTop</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(0,0)</drawSize>
</mechGestatorTopGraphic>
<gestatorFormingMote>
<north></north>
<east></east>
<west></west>
<south></south>
</gestatorFormingMote>
<gestatorCycleCompleteMote>
<north></north>
<east></east>
<west></west>
<south></south>
</gestatorCycleCompleteMote>
<gestatorFormedMote>
<north></north>
<east></east>
<west></west>
<south></south>
</gestatorFormedMote>
</building>
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
<recipes>
<li>WULA_Build_AI_Heavy_Panzer</li>
</recipes>
<comps>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>500</basePowerConsumption>
<idlePowerDraw>50</idlePowerDraw>
</li>
</comps>
</ThingDef>
</Defs> </Defs>

View File

@@ -3,7 +3,10 @@
<!-- 贵族服装 --> <!-- 贵族服装 -->
<ThingDef Name="NSFV_ApparelRoyalBase" ParentName="ApparelMakeableBase" Abstract="True"> <ThingDef Name="NSFV_ApparelRoyalBase" ParentName="ApparelMakeableBase" Abstract="True">
<recipeMaker> <recipeMaker>
<researchPrerequisite>NobleApparel</researchPrerequisite> <researchPrerequisite>WULA_Synth_Clothes_3_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<displayPriority>225</displayPriority> <displayPriority>225</displayPriority>
</recipeMaker> </recipeMaker>
<costStuffCount>125</costStuffCount> <costStuffCount>125</costStuffCount>
@@ -123,6 +126,11 @@
<WorkSpeedGlobal>0.15</WorkSpeedGlobal> --> <WorkSpeedGlobal>0.15</WorkSpeedGlobal> -->
</equippedStatOffsets> </equippedStatOffsets>
<recipeMaker> <recipeMaker>
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_BIO</li>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat> <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<skillRequirements> <skillRequirements>
<Crafting>3</Crafting> <Crafting>3</Crafting>
@@ -159,14 +167,19 @@
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance> <canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel> </apparel>
<equippedStatOffsets> <equippedStatOffsets>
<PlantWorkSpeed>0.2</PlantWorkSpeed> <PlantWorkSpeed>0.15</PlantWorkSpeed>
<PlantHarvestYield>0.2</PlantHarvestYield> <PlantHarvestYield>0.1</PlantHarvestYield>
<CookSpeed>0.2</CookSpeed> <CookSpeed>0.2</CookSpeed>
<ButcheryFleshSpeed>0.2</ButcheryFleshSpeed> <ButcheryFleshSpeed>0.2</ButcheryFleshSpeed>
<!-- <SlaveSuppressionOffset MayRequire="Ludeon.RimWorld.Ideology">-0.1</SlaveSuppressionOffset> <!-- <SlaveSuppressionOffset MayRequire="Ludeon.RimWorld.Ideology">-0.1</SlaveSuppressionOffset>
<WorkSpeedGlobal>0.15</WorkSpeedGlobal> --> <WorkSpeedGlobal>0.15</WorkSpeedGlobal> -->
</equippedStatOffsets> </equippedStatOffsets>
<recipeMaker> <recipeMaker>
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_BIO</li>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat> <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<skillRequirements> <skillRequirements>
<Crafting>3</Crafting> <Crafting>3</Crafting>
@@ -182,6 +195,11 @@
<li>Headgear</li> <li>Headgear</li>
</thingCategories> </thingCategories>
<recipeMaker> <recipeMaker>
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_BIO</li>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<displayPriority>105</displayPriority> <displayPriority>105</displayPriority>
</recipeMaker> </recipeMaker>
<graphicData> <graphicData>
@@ -213,45 +231,6 @@
</ThingDef> </ThingDef>
<!-- 内衬 --> <!-- 内衬 -->
<ThingDef ParentName="ApparelMakeableBase">
<defName>WULA_Body_Suit</defName>
<label>乌拉帝国驾驶服</label>
<description>这是乌拉帝国的战斗人员专用的制服,拥有一整套神经接口用以和其他外接护甲连接。它可以增加穿戴者的战斗技能,但是在干活的时候会束手束脚不太方便。</description>
<graphicData>
<texPath>Wula/Apparel/WULA_Body_Suit</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<apparel>
<tags>
<li>Wula_Apparel</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
</bodyPartGroups>
<layers>
<li>OnSkin</li>
</layers>
<wornGraphicPath>Wula/Apparel/WULA_Body_Suit</wornGraphicPath>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<equippedStatOffsets>
<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
<AimingDelayFactor>-0.1</AimingDelayFactor>
<ShootingAccuracyPawn>0.5</ShootingAccuracyPawn>
<MeleeDamageFactor>0.2</MeleeDamageFactor>
<MeleeCooldownFactor>-0.1</MeleeCooldownFactor>
<MoveSpeed>0.5</MoveSpeed>
</equippedStatOffsets>
<recipeMaker>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<skillRequirements>
<Crafting>5</Crafting>
</skillRequirements>
</recipeMaker>
<possessionCount>1</possessionCount>
</ThingDef>
<ThingDef ParentName="ApparelMakeableBase"> <ThingDef ParentName="ApparelMakeableBase">
<defName>WULA_Bodystocking</defName> <defName>WULA_Bodystocking</defName>
<label>乌拉帝国连身黑丝</label> <label>乌拉帝国连身黑丝</label>
@@ -281,6 +260,11 @@
<StuffEffectMultiplierInsulation_Heat>0.10</StuffEffectMultiplierInsulation_Heat> <StuffEffectMultiplierInsulation_Heat>0.10</StuffEffectMultiplierInsulation_Heat>
</equippedStatOffsets> </equippedStatOffsets>
<recipeMaker> <recipeMaker>
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_BIO</li>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat> <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
</recipeMaker> </recipeMaker>
<possessionCount>1</possessionCount> <possessionCount>1</possessionCount>
@@ -314,10 +298,58 @@
<StuffEffectMultiplierInsulation_Heat>0.10</StuffEffectMultiplierInsulation_Heat> <StuffEffectMultiplierInsulation_Heat>0.10</StuffEffectMultiplierInsulation_Heat>
</equippedStatOffsets> </equippedStatOffsets>
<recipeMaker> <recipeMaker>
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_BIO</li>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat> <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
</recipeMaker> </recipeMaker>
<possessionCount>1</possessionCount> <possessionCount>1</possessionCount>
</ThingDef> </ThingDef>
<ThingDef ParentName="ApparelMakeableBase">
<defName>WULA_Body_Suit</defName>
<label>乌拉帝国驾驶服</label>
<description>这是乌拉帝国的战斗人员专用的制服,拥有一整套神经接口用以和其他外接护甲连接。它可以增加穿戴者的战斗技能,但是在干活的时候会束手束脚不太方便。</description>
<graphicData>
<texPath>Wula/Apparel/WULA_Body_Suit</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<apparel>
<tags>
<li>Wula_Apparel</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
</bodyPartGroups>
<layers>
<li>OnSkin</li>
</layers>
<wornGraphicPath>Wula/Apparel/WULA_Body_Suit</wornGraphicPath>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<equippedStatOffsets>
<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
<AimingDelayFactor>-0.1</AimingDelayFactor>
<ShootingAccuracyPawn>0.5</ShootingAccuracyPawn>
<MeleeDamageFactor>0.2</MeleeDamageFactor>
<MeleeCooldownFactor>-0.1</MeleeCooldownFactor>
<MoveSpeed>0.5</MoveSpeed>
</equippedStatOffsets>
<recipeMaker>
<researchPrerequisite>WULA_Synth_Clothes_2_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<skillRequirements>
<Crafting>5</Crafting>
</skillRequirements>
</recipeMaker>
<possessionCount>1</possessionCount>
</ThingDef>
<!-- 重甲 --> <!-- 重甲 -->
<ThingDef ParentName="ArmorMachineableBase"> <ThingDef ParentName="ArmorMachineableBase">
@@ -332,13 +364,13 @@
<recipeMaker> <recipeMaker>
<displayPriority>105</displayPriority> <displayPriority>105</displayPriority>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef> <unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<researchPrerequisite>PoweredArmor</researchPrerequisite> <researchPrerequisite>WULA_Synth_Armor_2_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<skillRequirements> <skillRequirements>
<Crafting>7</Crafting> <Crafting>7</Crafting>
</skillRequirements> </skillRequirements>
<recipeUsers Inherit="False">
<li>FabricationBench</li>
</recipeUsers>
</recipeMaker> </recipeMaker>
<graphicData> <graphicData>
<texPath>Wula/Apparel/WULA_Knight_PowerArmor</texPath> <texPath>Wula/Apparel/WULA_Knight_PowerArmor</texPath>
@@ -355,9 +387,11 @@
<EquipDelay>35</EquipDelay> <EquipDelay>35</EquipDelay>
</statBases> </statBases>
<equippedStatOffsets> <equippedStatOffsets>
<MoveSpeed>-0.25</MoveSpeed>
<WorkSpeedGlobal>-0.5</WorkSpeedGlobal> <WorkSpeedGlobal>-0.5</WorkSpeedGlobal>
<IncomingDamageFactor>-0.5</IncomingDamageFactor> <IncomingDamageFactor>-0.5</IncomingDamageFactor>
<StaggerDurationFactor>-0.75</StaggerDurationFactor> <StaggerDurationFactor>-0.75</StaggerDurationFactor>
<CarryingCapacity>60</CarryingCapacity>
</equippedStatOffsets> </equippedStatOffsets>
<costList> <costList>
<!-- <ComponentSpacer>4</ComponentSpacer> <!-- <ComponentSpacer>4</ComponentSpacer>
@@ -403,7 +437,7 @@
<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted> <displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
</li> </li>
<li Class="CompProperties_Shield"> <li Class="CompProperties_Shield">
<startingTicksToReset>1200</startingTicksToReset><!-- 1 mins --> <startingTicksToReset>3600</startingTicksToReset><!-- 1 mins -->
<minDrawSize>2.5</minDrawSize> <minDrawSize>2.5</minDrawSize>
<maxDrawSize>2.8</maxDrawSize> <maxDrawSize>2.8</maxDrawSize>
<energyLossPerDamage>0.01</energyLossPerDamage> <energyLossPerDamage>0.01</energyLossPerDamage>
@@ -449,12 +483,12 @@
<recipeMaker> <recipeMaker>
<displayPriority>105</displayPriority> <displayPriority>105</displayPriority>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef> <unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<researchPrerequisite>PoweredArmor</researchPrerequisite>
<skillRequirements> <skillRequirements>
<Crafting>7</Crafting> <Crafting>7</Crafting>
</skillRequirements> </skillRequirements>
<researchPrerequisite>WULA_Synth_Armor_2_Technology</researchPrerequisite>
<recipeUsers Inherit="False"> <recipeUsers Inherit="False">
<li>FabricationBench</li> <li>WULA_Cube_Productor_Energy</li>
</recipeUsers> </recipeUsers>
</recipeMaker> </recipeMaker>
<graphicData> <graphicData>
@@ -500,5 +534,4 @@
<li>RewardStandardHighFreq</li> <li>RewardStandardHighFreq</li>
</thingSetMakerTags> </thingSetMakerTags>
</ThingDef> </ThingDef>
</Defs> </Defs>

View File

@@ -32,10 +32,11 @@
<li>Stony</li> <li>Stony</li>
</stuffCategories> </stuffCategories>
<recipeMaker> <recipeMaker>
<recipeUsers> <recipeUsers Inherit="False">
<li>ElectricSmithy</li> <li>WULA_Cube_Productor_BIO</li>
<li>FueledSmithy</li> <li>WULA_Cube_Productor_Energy</li>
</recipeUsers> </recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
<displayPriority>300</displayPriority> <displayPriority>300</displayPriority>
</recipeMaker> </recipeMaker>
<tools> <tools>
@@ -59,10 +60,59 @@
</li> </li>
</tools> </tools>
</ThingDef> </ThingDef>
<!-- 动力破墙锤 -->
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
<defName>WULA_MW_Breaker_Bar</defName>
<label>PMb_97"定音槌"</label>
<description>一种沉重的破墙设备,通常由装备外骨骼的乌拉帝国士兵携带,可以通过加压挥出势大力沉的一击,洞穿对手或墙体。</description>
<graphicData>
<texPath>Wula/Weapon/WULA_MW_Breaker_Bar</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<equippedAngleOffset>-65</equippedAngleOffset>
<techLevel>Spacer</techLevel>
<costStuffCount>50</costStuffCount>
<statBases>
<WorkToMake>3000</WorkToMake>
<Mass>20</Mass>
</statBases>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<tools>
<li>
<label>加压槌头</label>
<capacities>
<li>Poke</li>
</capacities>
<power>65</power>
<cooldownTime>4</cooldownTime>
<armorPenetration>1</armorPenetration>
<extraMeleeDamages>
<li>
<def>Stun</def>
<amount>14</amount>
</li>
</extraMeleeDamages>
</li>
</tools>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_2_Melee_Technology</researchPrerequisite>
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
<displayPriority>450</displayPriority>
</recipeMaker>
</ThingDef>
<!-- 法杖 -->
<ThingDef ParentName="BaseMeleeWeapon_Blunt"> <ThingDef ParentName="BaseMeleeWeapon_Blunt">
<defName>WULA_MW_Scepter_Of_Heaven</defName> <defName>WULA_MW_Scepter_Of_Heaven</defName>
<label>天之杖</label> <label>APs_82"天之杖"</label>
<description>乌拉帝国修女所持武器,可以使用魂锲作为弹药施展灵能法术,将任意人员折跃到地图上的任意地点。</description> <description>乌拉帝国修女所持武器,可以使用魂锲作为弹药施展灵能法术,将任意人员折跃到地图上的任意地点。</description>
<graphicData> <graphicData>
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Heaven</texPath> <texPath>Wula/Weapon/WULA_MW_Scepter_Of_Heaven</texPath>
@@ -86,11 +136,10 @@
</costList> </costList>
<equippedAngleOffset>-65</equippedAngleOffset> <equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker> <recipeMaker>
<recipeUsers> <recipeUsers Inherit="False">
<li>ElectricSmithy</li> <li>WULA_Cube_Productor_Energy</li>
<li>FueledSmithy</li>
</recipeUsers> </recipeUsers>
<displayPriority>300</displayPriority> <researchPrerequisite>WULA_Synth_Psi_Technology</researchPrerequisite>
</recipeMaker> </recipeMaker>
<tools> <tools>
<li> <li>
@@ -157,6 +206,7 @@
<defName>WULA_RW_Fractal_AR</defName> <defName>WULA_RW_Fractal_AR</defName>
<label>CLa_14"蓝锥"</label> <label>CLa_14"蓝锥"</label>
<description>乌拉帝国镇暴部队使用的震爆武器之一,在发射前会照射目标并用微型处理器分析目标特征,随后经过编译的复合能量脉冲将以集束形式射出,瘫痪目标并点燃暴动者的身体,同时还不造成直击伤害。</description> <description>乌拉帝国镇暴部队使用的震爆武器之一,在发射前会照射目标并用微型处理器分析目标特征,随后经过编译的复合能量脉冲将以集束形式射出,瘫痪目标并点燃暴动者的身体,同时还不造成直击伤害。</description>
<techLevel>Ultra</techLevel>
<graphicData> <graphicData>
<texPath>Wula/Weapon/WULA_RW_Fractal_AR</texPath> <texPath>Wula/Weapon/WULA_RW_Fractal_AR</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@@ -168,7 +218,10 @@
<li>RangedHeavy</li> <li>RangedHeavy</li>
</weaponClasses> </weaponClasses>
<recipeMaker> <recipeMaker>
<!-- <researchPrerequisite>GasOperation</researchPrerequisite> --> <recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
<skillRequirements> <skillRequirements>
<Crafting>5</Crafting> <Crafting>5</Crafting>
</skillRequirements> </skillRequirements>
@@ -254,12 +307,19 @@
<defName>WULA_RW_StarDrift_SG</defName> <defName>WULA_RW_StarDrift_SG</defName>
<label>DCs_7"黑曜石"</label> <label>DCs_7"黑曜石"</label>
<description>乌拉帝国配发的近距离霰弹枪,以威力巨大的梭镖破甲弹为核心,专注于在短距离上的快速反应战斗和持续性压制能力</description> <description>乌拉帝国配发的近距离霰弹枪,以威力巨大的梭镖破甲弹为核心,专注于在短距离上的快速反应战斗和持续性压制能力</description>
<techLevel>Ultra</techLevel>
<!-- <techLevel>Spacer</techLevel> --> <!-- <techLevel>Spacer</techLevel> -->
<graphicData> <graphicData>
<texPath>Wula/Weapon/WULA_RW_StarDrift_SG</texPath> <texPath>Wula/Weapon/WULA_RW_StarDrift_SG</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
</graphicData> </graphicData>
<soundInteract>Interact_ChargeRifle</soundInteract> <soundInteract>Interact_ChargeRifle</soundInteract>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_2_Ranged_Technology</researchPrerequisite>
</recipeMaker>
<statBases> <statBases>
<WorkToMake>45000</WorkToMake> <WorkToMake>45000</WorkToMake>
<Mass>3.5</Mass> <Mass>3.5</Mass>
@@ -304,21 +364,27 @@
</projectile> </projectile>
</ThingDef> </ThingDef>
<!-- Hellsphere cannon --> <!-- 手持火炮 -->
<ThingDef ParentName="BaseGun"> <ThingDef ParentName="BaseGun">
<defName>WULA_RW_Handle_Cannon</defName> <defName>WULA_RW_Handle_Cannon</defName>
<label>KRc_7"熔岩"</label> <label>KRc_7"熔岩"</label>
<description>一般由乌拉帝国跳帮组或骑士军团携带的手持火炮,能够在锁定后连续发射三发炮弹,夷平敌人的复合型工事或舰船内壁,并给敌人送来最炽热的消亡。</description> <description>一般由乌拉帝国跳帮组或骑士军团携带的手持火炮,能够在锁定后连续发射三发炮弹,夷平敌人的复合型工事或舰船内壁,并给敌人送来最炽热的消亡。</description>
<techLevel>Spacer</techLevel> <techLevel>Ultra</techLevel>
<graphicData> <graphicData>
<texPath>Wula/Weapon/WULA_RW_Handle_Cannon</texPath> <texPath>Wula/Weapon/WULA_RW_Handle_Cannon</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<drawSize>1.35</drawSize> <drawSize>1.35</drawSize>
</graphicData> </graphicData>
<tradeability>None</tradeability> <tradeability>None</tradeability>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_3_Bomb_Technology</researchPrerequisite>
</recipeMaker>
<statBases> <statBases>
<MarketValue>1400</MarketValue> <MarketValue>1400</MarketValue>
<Mass>25</Mass> <Mass>10</Mass>
<AccuracyTouch>0.6</AccuracyTouch> <AccuracyTouch>0.6</AccuracyTouch>
<AccuracyShort>0.6</AccuracyShort> <AccuracyShort>0.6</AccuracyShort>
<AccuracyMedium>0.6</AccuracyMedium> <AccuracyMedium>0.6</AccuracyMedium>
@@ -386,4 +452,75 @@
<screenShakeFactor>1.5</screenShakeFactor> <screenShakeFactor>1.5</screenShakeFactor>
</projectile> </projectile>
</ThingDef> </ThingDef>
<!-- 机械体装备 -->
<ThingDef ParentName="BaseGun">
<defName>WULA_WM_Rocket_Pod</defName>
<label>PRr_34"石英"</label>
<description>由乌拉帝国的"萨克森"战车所装备的火箭发射器,可以发射密集的火箭覆盖可见范围内的敌人。</description>
<techLevel>Ultra</techLevel>
<graphicData>
<texPath>Wula/Weapon/WULA_WM_Rocket_Pod</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.35</drawSize>
</graphicData>
<tradeability>None</tradeability>
<statBases>
<MarketValue>1400</MarketValue>
<Mass>150</Mass>
<AccuracyTouch>0.6</AccuracyTouch>
<AccuracyShort>0.6</AccuracyShort>
<AccuracyMedium>0.6</AccuracyMedium>
<AccuracyLong>0.4</AccuracyLong>
<RangedWeapon_Cooldown>4.0</RangedWeapon_Cooldown>
</statBases>
<weaponTags>
<li>Wula_AI_Heavy_Panzer_Rocket</li>
</weaponTags>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<warmupTime>2.2</warmupTime>
<minRange>4</minRange>
<defaultProjectile>Bullet_WULA_WM_Rocket_Pod</defaultProjectile>
<range>54</range>
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
<burstShotCount>32</burstShotCount>
<forcedMissRadius>6.25</forcedMissRadius>
<forcedMissEvenDispersal>true</forcedMissEvenDispersal>
<targetParams>
<canTargetPawns>false</canTargetPawns>
<canTargetLocations>true</canTargetLocations>
<canTargetBuildings>false</canTargetBuildings>
</targetParams>
<soundCast>RocketswarmLauncher_Fire</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>14</muzzleFlashScale>
</li>
</verbs>
</ThingDef>
<ThingDef>
<defName>Bullet_WULA_WM_Rocket_Pod</defName>
<label>石英非制导火箭</label>
<thingClass>Projectile_Explosive</thingClass>
<category>Projectile</category>
<tickerType>Normal</tickerType>
<altitudeLayer>Projectile</altitudeLayer>
<useHitPoints>False</useHitPoints>
<neverMultiSelect>True</neverMultiSelect>
<graphicData>
<texPath>Things/Projectile/Rocket_Swarm</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.2</drawSize>
</graphicData>
<projectile>
<damageDef>Bomb</damageDef>
<explosionRadius>3.5</explosionRadius>
<speed>38</speed>
<damageAmountBase>50</damageAmountBase>
<arcHeightFactor>0.4</arcHeightFactor>
<soundExplode>Explosion_Rocket</soundExplode>
</projectile>
</ThingDef>
</Defs> </Defs>

View File

@@ -280,8 +280,6 @@
<ComfyTemperatureMax>-100</ComfyTemperatureMax> <ComfyTemperatureMax>-100</ComfyTemperatureMax>
<!-- 心灵敏感,很低 --> <!-- 心灵敏感,很低 -->
<PsychicSensitivity>0.25</PsychicSensitivity> <PsychicSensitivity>0.25</PsychicSensitivity>
<!-- 充电(休息)时间 -->
<RestFallRateFactor>0.25</RestFallRateFactor>
<!-- 肉量 --> <!-- 肉量 -->
<MeatAmount>0</MeatAmount> <MeatAmount>0</MeatAmount>
<!-- 皮革量 --> <!-- 皮革量 -->
@@ -352,9 +350,6 @@
</li> </li>
</lifeStageAges> </lifeStageAges>
</race> </race>
<recipes>
<li>WULA_Fix_Hand_Base</li>
</recipes>
<comps> <comps>
<li Class="CompProperties_Stunnable"> <li Class="CompProperties_Stunnable">
@@ -368,4 +363,270 @@
</li> </li>
</comps> </comps>
</AlienRace.ThingDef_AlienRace> </AlienRace.ThingDef_AlienRace>
<AlienRace.ThingDef_AlienRace ParentName="Human">
<defName>Wula_AI_Heavy_Panzer</defName>
<label>SMp-38"萨克森"</label>
<description>乌拉帝国所使用的中型突击战车搭载了一个和合成人相同的AI核心这使得它可以像生物一样思考——只是没有多余的感情它们唯一思考的就是如何撕碎敌人。</description>
<alienRace>
<!-- 核心设置 -->
<generalSettings>
<!-- 男性生成几率 -->
<maleGenderProbability>0</maleGenderProbability>
<!-- 禁止生成的特质 -->
<disallowedTraits>
<li>
<defName Degree="-2">Beauty</defName>
</li>
<li>
<defName Degree="-1">Beauty</defName>
</li>
</disallowedTraits>
<!-- 无视年龄疾病 -->
<immuneToAge>true</immuneToAge>
<!-- 在口角中造成的最大伤害 -->
<maxDamageForSocialfight>6</maxDamageForSocialfight>
<!-- 免疫人类的异形歧视 -->
<immuneToXenophobia>true</immuneToXenophobia>
<!-- 最小的可生成成人背景的年龄 -->
<minAgeForAdulthood>0</minAgeForAdulthood>
<!-- 手术继承自人类 -->
<humanRecipeImport>false</humanRecipeImport>
<!-- 睡觉定义 -->
<canLayDown>false</canLayDown>
<validBeds>
</validBeds>
<!-- 各种零件定义 -->
<alienPartGenerator Inherit="False">
<!-- 允许的头部 -->
<headTypes Inherit="False">
<li>Female_AverageNormal</li>
<!-- <li>Female_AverageWide</li>
<li>Female_AveragePointy</li> -->
</headTypes>
<!-- 身体类型 -->
<bodyTypes Inherit="False">
<li>Thin</li>
</bodyTypes>
<!-- 颜色设置 -->
<colorChannels Inherit="false">
<!-- 皮肤是特殊的,因为现在由基因定义肤色 -->
<li>
<name>skin</name>
<first Class="AlienRace.ColorGenerator_SkinColorMelanin">
<minMelanin>0</minMelanin>
<maxMelanin>0</maxMelanin>
</first>
</li>
</colorChannels>
<customDrawSize>(3, 3)</customDrawSize>
<borderScale>3.0</borderScale>
</alienPartGenerator>
<growthAges>
<li>0</li>
</growthAges>
</generalSettings>
<!-- 图形 -->
<graphicPaths>
<body>Wula/Things/Wula_AI_Heavy_Panzer/Bodies/</body>
<head>Wula/Things/Wula_AI_Heavy_Panzer/Heads/</head>
<skeleton>Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Thin</skeleton>
<stump>Wula/Things/Wula_AI_Heavy_Panzer/Bodies</stump>
<skinColor>(0,0,0,0)</skinColor>
</graphicPaths>
<!-- 风格设置 -->
<styleSettings>
<!-- 头发 -->
<li>
<key>HairDef</key>
<value>
<hasStyle>false</hasStyle>
</value>
</li>
<!-- 纹身 -->
<li>
<key>TattooDef</key>
<value>
<hasStyle>false</hasStyle>
</value>
</li>
<!-- 胡须 -->
<li>
<key>BeardDef</key>
<value>
<hasStyle>false</hasStyle>
</value>
</li>
</styleSettings>
<!-- 种族的允许和禁止特化设置 -->
<raceRestriction>
<traitList>
<li>WULA_AI_War_Machine</li>
</traitList>
<weaponList>
<li>WULA_WM_Rocket_Pod</li>
</weaponList>
<onlyUseRaceRestrictedApparel>true</onlyUseRaceRestrictedApparel>
<onlyUseRaceRestrictedWeapons>true</onlyUseRaceRestrictedWeapons>
<onlyBuildRaceRestrictedBuildings>true</onlyBuildRaceRestrictedBuildings>
<onlyGetRaceRestrictedTraits>true</onlyGetRaceRestrictedTraits>
<onlyEatRaceRestrictedFood>true</onlyEatRaceRestrictedFood>
<!-- 生育能力 -->
<canReproduce>false</canReproduce>
</raceRestriction>
<!-- 想法设置 -->
<thoughtSettings>
<cannotReceiveThoughtsAtAll>true</cannotReceiveThoughtsAtAll>
</thoughtSettings>
<!-- 关系设置,不会生成任何随机关系 -->
<relationSettings>
<relationChanceModifierLover>0</relationChanceModifierLover>
<relationChanceModifierExLover>0</relationChanceModifierExLover>
<relationChanceModifierFiance>0</relationChanceModifierFiance>
<relationChanceModifierSpouse>0</relationChanceModifierSpouse>
<relationChanceModifierExSpouse>0</relationChanceModifierExSpouse>
<relationChanceModifierParent>0</relationChanceModifierParent>
<relationChanceModifierChild>0</relationChanceModifierChild>
<relationChanceModifierSibling>0</relationChanceModifierSibling>
</relationSettings>
<!-- 兼容性标签,非必要 -->
<compatibility>
<isFlesh>false</isFlesh>
</compatibility>
</alienRace>
<!-- 以下是原版标签 -->
<!-- 受击音效 -->
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
<statBases>
<BandwidthCost>5</BandwidthCost>
<MechEnergyLossPerHP MayRequire="Ludeon.RimWorld.Biotech">0</MechEnergyLossPerHP>
<WastepacksPerRecharge MayRequire="Ludeon.RimWorld.Biotech">5</WastepacksPerRecharge>
<WorkToMake>40000</WorkToMake>
<MarketValue>10000</MarketValue>
<Mass>50</Mass>
<MoveSpeed>2.5</MoveSpeed>
<EatingSpeed>1000</EatingSpeed>
<!-- 温度适应性在hediff修改 -->
<ComfyTemperatureMin>-300</ComfyTemperatureMin>
<ComfyTemperatureMax>300</ComfyTemperatureMax>
<!-- 心灵敏感,很低 -->
<PsychicSensitivity>0.25</PsychicSensitivity>
<!-- 肉量 -->
<MeatAmount>0</MeatAmount>
<!-- 皮革量 -->
<LeatherAmount>0</LeatherAmount>
<!-- 谈判能力 -->
<NegotiationAbility>1</NegotiationAbility>
<!-- 社交效果,机械乌拉社交的影响很小 -->
<SocialImpact>0.25</SocialImpact>
<!-- 挖矿速度 -->
<MiningSpeed>1</MiningSpeed>
<!-- 采矿效率 -->
<MiningYield>1</MiningYield>
<!-- 种植速度 -->
<PlantWorkSpeed>1</PlantWorkSpeed>
<!-- 狩猎隐蔽 -->
<HuntingStealth>1</HuntingStealth>
<!-- 建造速度 -->
<ConstructionSpeed>1</ConstructionSpeed>
<!-- 研究速度 -->
<ResearchSpeed>1</ResearchSpeed>
</statBases>
<race>
<fleshType>Mechanoid</fleshType>
<hasGenders>false</hasGenders>
<!-- AI行为勿改 -->
<thinkTreeMain>Mechanoid</thinkTreeMain>
<thinkTreeConstant>HumanlikeConstant</thinkTreeConstant>
<!-- 智力水平 -->
<intelligence>Humanlike</intelligence>
<!-- 血液,不流血 -->
<bloodDef>Filth_MachineBits</bloodDef>
<!-- 基础血量,很高 -->
<baseHealthScale>5</baseHealthScale>
<!-- 解剖产物 -->
<leatherDef>Leather_Light</leatherDef>
<specificMeatDef>Meat_Twisted</specificMeatDef>
<!-- 身体类型 -->
<body>WULA_AI_Heavy_Panzer_Body</body>
<!-- 大小 -->
<baseBodySize>10.0</baseBodySize>
<!-- 年龄阶段 -->
<lifeExpectancy>5000</lifeExpectancy>
<lifeStageWorkSettings MayRequire="Ludeon.RimWorld.Biotech">
<Firefighter>0</Firefighter>
<Patient>0</Patient>
<Doctor>0</Doctor>
<PatientBedRest>0</PatientBedRest>
<Childcare MayRequire="Ludeon.RimWorld.Biotech">0</Childcare>
<BasicWorker>0</BasicWorker>
<Warden>0</Warden>
<Handling>0</Handling>
<Cooking>0</Cooking>
<Hunting>0</Hunting>
<Construction>0</Construction>
<Growing>0</Growing>
<Mining>0</Mining>
<PlantCutting>0</PlantCutting>
<Smithing>0</Smithing>
<Tailoring>0</Tailoring>
<Art>0</Art>
<Crafting>0</Crafting>
<Hauling>0</Hauling>
<Cleaning>0</Cleaning>
<Research>0</Research>
<DarkStudy MayRequire="Ludeon.RimWorld.Anomaly">0</DarkStudy>
</lifeStageWorkSettings>
<lifeStageAges Inherit="False">
<li>
<def>Wula_Species_Lifestage</def>
<minAge>0</minAge>
</li>
</lifeStageAges>
<butcherProducts>
<Steel>50</Steel>
<Plasteel>20</Plasteel>
</butcherProducts>
<nameGenerator MayRequire="Ludeon.RimWorld.Biotech">NamerMech</nameGenerator>
<mechFixedSkillLevel>20</mechFixedSkillLevel>
<mechWeightClass>Heavy</mechWeightClass>
</race>
<recipe Inherit="False">
</recipe>
<comps>
<li Class="CompProperties_CanBeDormant" />
<li Class="CompProperties_WakeUpDormant">
<wakeUpOnDamage>true</wakeUpOnDamage>
<wakeUpCheckRadius>30</wakeUpCheckRadius>
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
</li>
<li MayRequire="Ludeon.RimWorld.Biotech" Class="CompProperties_OverseerSubject">
<needsOverseerEffect>MechUncontrolled</needsOverseerEffect>
<delayUntilFeralCheck>60000</delayUntilFeralCheck>
<feralMtbDays>10</feralMtbDays>
<feralCascadeRadialDistance>25</feralCascadeRadialDistance>
</li>
<li MayRequire="Ludeon.RimWorld.Biotech" Class="CompProperties_MechRepairable" />
</comps>
<tools>
<li>
<label>碾压</label>
<labelNoLocation>碾压</labelNoLocation>
<capacities>
<li>Blunt</li>
</capacities>
<power>22</power>
<cooldownTime>2.9</cooldownTime>
<linkedBodyPartsGroup>WULA_Panzer_Core_Bodypart</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
</li>
</tools>
</AlienRace.ThingDef_AlienRace>
</Defs> </Defs>

View File

@@ -62,4 +62,17 @@
</li> </li>
</degreeDatas> </degreeDatas>
</TraitDef> </TraitDef>
<TraitDef>
<defName>WULA_AI_War_Machine</defName>
<degreeDatas>
<li>
<label>战争机器</label>
<description>这是乌拉帝国创造的高智能战争机械,拥有思考的能力。</description>
<degree>1</degree>
<disablesNeeds>
</disablesNeeds>
</li>
</degreeDatas>
</TraitDef>
</Defs> </Defs>

View File

@@ -3,12 +3,13 @@
<Defs> <Defs>
<WorkGiverDef> <WorkGiverDef>
<defName>WULA_Cube_ProductorBills</defName> <defName>WULA_Cube_ProductorBills</defName>
<label>能源核心冲压机制造物品</label> <label>编织体制造物品</label>
<giverClass>WorkGiver_DoBill</giverClass> <giverClass>WorkGiver_DoBill</giverClass>
<workType>Smithing</workType> <workType>Smithing</workType>
<priorityInType>75</priorityInType> <priorityInType>75</priorityInType>
<fixedBillGiverDefs> <fixedBillGiverDefs>
<li>WULA_Cube_Productor_BIO</li> <li>WULA_Cube_Productor_BIO</li>
<li>WULA_Cube_Productor_Energy</li>
</fixedBillGiverDefs> </fixedBillGiverDefs>
<verb>工作于</verb> <verb>工作于</verb>
<gerund>工作于</gerund> <gerund>工作于</gerund>
@@ -19,13 +20,13 @@
</WorkGiverDef> </WorkGiverDef>
<WorkGiverDef> <WorkGiverDef>
<defName>WULA_Mech_Constructor_Small_Bills</defName> <defName>WULA_Large_Mechine_proudctor_Bills</defName>
<label>在乌拉帝国构造体培育机械</label> <label>在乌拉帝国机械工厂培育机械</label>
<giverClass>WorkGiver_DoBill</giverClass> <giverClass>WorkGiver_DoBill</giverClass>
<workType>Smithing</workType> <workType>Smithing</workType>
<priorityInType>75</priorityInType> <priorityInType>75</priorityInType>
<fixedBillGiverDefs> <fixedBillGiverDefs>
<li>WULA_Mech_Constructor_Small</li> <li>WULA_Large_Mechine_proudctor</li>
</fixedBillGiverDefs> </fixedBillGiverDefs>
<verb>工作于</verb> <verb>工作于</verb>
<gerund>工作于</gerund> <gerund>工作于</gerund>

Binary file not shown.

After

Width:  |  Height:  |  Size: 154 KiB

View File

Before

Width:  |  Height:  |  Size: 49 KiB

After

Width:  |  Height:  |  Size: 49 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 25 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 27 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 27 KiB

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 25 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 11 KiB

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 10 KiB

After

Width:  |  Height:  |  Size: 10 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 84 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 61 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 62 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 355 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 37 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 58 KiB