2025-7-3
This commit is contained in:
@@ -35,17 +35,22 @@
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>MedicineIndustrial</thingDef>
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<count>30</count>
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<count>10</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>ComponentIndustrial</thingDef>
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<count>30</count>
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<count>50</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>MeleeWeapon_Knife</thingDef>
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<stuff>Plasteel</stuff>
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<thingDef>WULA_MW_Mace</thingDef>
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<stuff>Uranium</stuff>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>WULA_RW_Base_AR</thingDef>
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<count>1</count>
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</li>
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<!-- Scatter some things near player start -->
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@@ -72,22 +77,12 @@
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<thingDef>Steel</thingDef>
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<count>720</count>
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</li>
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<li Class="ScenPart_ScatterThingsAnywhere">
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<def>ScatterThingsAnywhere</def>
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<thingDef>MealSurvivalPack</thingDef>
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<count>7</count>
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</li>
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<!-- Starting mechs -->
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<li Class="ScenPart_StartingMech">
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<def>StartingMech</def>
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<mechKind>Mech_Lifter</mechKind>
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<overseenByPlayerPawnChance>1</overseenByPlayerPawnChance>
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</li>
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<li Class="ScenPart_StartingMech">
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<def>StartingMech</def>
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<mechKind>Mech_Constructoid</mechKind>
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<overseenByPlayerPawnChance>1</overseenByPlayerPawnChance>
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<mechKind>Mech_WULA_Cat</mechKind>
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<overseenByPlayerPawnChance>2</overseenByPlayerPawnChance>
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</li>
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<!-- Starting research -->
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@@ -107,7 +102,7 @@
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<!-- Game start dialog -->
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<li Class="ScenPart_GameStartDialog">
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<def>GameStartDialog</def>
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<textKey>GameStartDialog</textKey>
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<text>堕落乌拉mod游玩前提示:\n\n1.乌拉帝国合成人(机械乌拉)是一种特殊的机械体殖民者,</text>
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<closeSound>GameStartSting</closeSound>
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</li>
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</parts>
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@@ -670,7 +670,7 @@
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<!-- 重甲 -->
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<ThingDef ParentName="ArmorMachineableBase">
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<defName>WULA_Knight_PowerArmor</defName>
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<label>乌拉帝国骑士装甲</label>
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<label>乌拉帝国骑士军团甲</label>
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<description>乌拉帝国骑士所穿戴的动力甲,虽然看起来很薄但是实际上防御力相当强大,能够以能量护盾抵挡射弹,还有一只挂载了KRc-7"熔岩"火炮的副肢提供补充火力。</description>
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<techLevel>Spacer</techLevel>
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<tickerType>Normal</tickerType>
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@@ -701,7 +701,7 @@
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<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
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<ArmorRating_Heat>2.0</ArmorRating_Heat>
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<EquipDelay>35</EquipDelay>
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<EnergyShieldEnergyMax>4.0</EnergyShieldEnergyMax>
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<EnergyShieldEnergyMax>0.25</EnergyShieldEnergyMax>
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</statBases>
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<equippedStatOffsets>
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<MoveSpeed>-0.25</MoveSpeed>
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@@ -775,10 +775,10 @@
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<onlyManualCast>true</onlyManualCast>
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<hasStandardCommand>true</hasStandardCommand>
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<targetable>true</targetable>
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<violent>false</violent>
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<violent>true</violent>
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<targetParams>
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<canTargetPawns>false</canTargetPawns>
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<canTargetBuildings>false</canTargetBuildings>
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<canTargetPawns>true</canTargetPawns>
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<canTargetBuildings>true</canTargetBuildings>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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<soundCast>FlareLaunch</soundCast>
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@@ -867,7 +867,7 @@
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<ThingDef ParentName="ArmorMachineableBase">
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<defName>WULA_Shield_Base</defName>
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<label>乌拉帝国盾牌</label>
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<description>一面供乌拉帝国突击队使用的盾牌,比看上去轻,在各种乌拉帝国产品中属于最廉价的那类。</description>
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<description>一面供乌拉帝国突击队使用的盾牌,在武装序列中属于重型盾牌,可以为远程武器提供架枪支柱以稳定瞄准。</description>
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<techLevel>Spacer</techLevel>
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<tickerType>Normal</tickerType>
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<thingCategories>
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@@ -889,7 +889,7 @@
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<statBases>
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<WorkToMake>30000</WorkToMake>
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<WorkToMake>5000</WorkToMake>
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<MaxHitPoints>1000</MaxHitPoints>
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<Mass>10</Mass>
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<Flammability>0</Flammability>
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@@ -901,9 +901,8 @@
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</statBases>
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<equippedStatOffsets>
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<MoveSpeed>-0.5</MoveSpeed>
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<!-- <IncomingDamageFactor>-0.2</IncomingDamageFactor> -->
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<!-- <StaggerDurationFactor>-2</StaggerDurationFactor> -->
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<!-- <CarryingCapacity>60</CarryingCapacity> -->
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<AimingDelayFactor>-0.25</AimingDelayFactor>
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<ShootingAccuracyPawn>5</ShootingAccuracyPawn>
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</equippedStatOffsets>
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<costStuffCount>100</costStuffCount>
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<stuffCategories>
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@@ -942,6 +941,220 @@
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<li>RewardStandardHighFreq</li>
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</thingSetMakerTags>
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<followStuffColor>False</followStuffColor>
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</ThingDef>
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<ThingDef ParentName="ArmorMachineableBase">
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<defName>WULA_Shield_Advance</defName>
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<label>乌拉帝国幻光盾</label>
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<description>一面轻型盾牌,为乌拉帝国的突击队和骑士军团设计,轻便易携,可以提供抵御大量敌方投射火力的护盾立场,但是本身无法给予额外护甲。</description>
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<techLevel>Spacer</techLevel>
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<tickerType>Normal</tickerType>
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<thingCategories>
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<li>ApparelNoble</li>
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</thingCategories>
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<recipeMaker>
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<displayPriority>105</displayPriority>
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<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
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<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<skillRequirements>
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<Crafting>7</Crafting>
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</skillRequirements>
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</recipeMaker>
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<graphicData>
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<texPath>Wula/Apparel/WULA_Shield_Base</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<statBases>
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<WorkToMake>40000</WorkToMake>
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<MaxHitPoints>200</MaxHitPoints>
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<Mass>2</Mass>
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<Flammability>0</Flammability>
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<!-- <ArmorRating_Sharp>1.8</ArmorRating_Sharp>
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<ArmorRating_Blunt>1.8</ArmorRating_Blunt>
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<ArmorRating_Heat>2.0</ArmorRating_Heat> -->
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<EquipDelay>1</EquipDelay>
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<EnergyShieldEnergyMax>0.5</EnergyShieldEnergyMax>
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</statBases>
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<equippedStatOffsets>
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<MoveSpeed>-0.2</MoveSpeed>
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<!-- <MoveSpeed>-0.5</MoveSpeed> -->
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<!-- <IncomingDamageFactor>-0.2</IncomingDamageFactor> -->
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<!-- <StaggerDurationFactor>-2</StaggerDurationFactor> -->
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<!-- <CarryingCapacity>60</CarryingCapacity> -->
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</equippedStatOffsets>
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<costStuffCount>50</costStuffCount>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costList Inherit="False">
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<ComponentSpacer>4</ComponentSpacer>
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</costList>
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<apparel>
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<tags>
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<li>Wula_Apparel</li>
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</tags>
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<bodyPartGroups>
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<li>Arms</li>
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</bodyPartGroups>
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<wornGraphicPath>Wula/Apparel/WULA_Shield_Base</wornGraphicPath>
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<layers>
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<li>Shield</li>
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</layers>
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<useDeflectMetalEffect>true</useDeflectMetalEffect>
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<!-- <soundWear>Wear_PowerArmor</soundWear>
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<soundRemove>Remove_PowerArmor</soundRemove> -->
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<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
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<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
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<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
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</apparel>
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<thingClass>Apparel</thingClass>
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<comps>
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<li Class="CompProperties_Shield">
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<startingTicksToReset>3600</startingTicksToReset><!-- 1 mins -->
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<minDrawSize>2.5</minDrawSize>
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<maxDrawSize>2.8</maxDrawSize>
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<energyLossPerDamage>0.01</energyLossPerDamage>
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<energyOnReset>4.0</energyOnReset>
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<blocksRangedWeapons>false</blocksRangedWeapons>
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</li>
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<li Class="CompProperties_Biocodable"/>
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</comps>
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<thingSetMakerTags>
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<li>RewardStandardHighFreq</li>
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</thingSetMakerTags>
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<followStuffColor>False</followStuffColor>
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</ThingDef>
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<ThingDef ParentName="ArmorMachineableBase">
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<defName>WULA_Shield_Prismatic</defName>
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<label>乌拉帝国棱形盾</label>
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<description>乌拉帝国骑士军团所偏好的一种盾牌,覆盖面积小护甲低,容易阻碍远程武器瞄准,但是可以提供大量的近战闪避能力,而且内置了可以近距离击倒敌军的梭镖发射装置。</description>
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<techLevel>Spacer</techLevel>
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<tickerType>Normal</tickerType>
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<thingCategories>
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<li>ApparelNoble</li>
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</thingCategories>
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<recipeMaker>
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<displayPriority>105</displayPriority>
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<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
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<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<skillRequirements>
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<Crafting>7</Crafting>
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</skillRequirements>
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</recipeMaker>
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<graphicData>
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<texPath>Wula/Apparel/WULA_Shield_Base</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<statBases>
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<WorkToMake>30000</WorkToMake>
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<MaxHitPoints>500</MaxHitPoints>
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<Mass>5</Mass>
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<Flammability>0</Flammability>
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<ArmorRating_Sharp>1</ArmorRating_Sharp>
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<ArmorRating_Blunt>1</ArmorRating_Blunt>
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<ArmorRating_Heat>1</ArmorRating_Heat>
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<EquipDelay>2</EquipDelay>
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<!-- <EnergyShieldEnergyMax>0.5</EnergyShieldEnergyMax> -->
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</statBases>
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<equippedStatOffsets>
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<MoveSpeed>-0.2</MoveSpeed>
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<MeleeDodgeChance>20</MeleeDodgeChance>
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<AimingDelayFactor>0.5</AimingDelayFactor>
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<ShootingAccuracyPawn>-10</ShootingAccuracyPawn>
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<!-- <MoveSpeed>-0.5</MoveSpeed> -->
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<!-- <IncomingDamageFactor>-0.2</IncomingDamageFactor> -->
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<!-- <StaggerDurationFactor>-2</StaggerDurationFactor> -->
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<!-- <CarryingCapacity>60</CarryingCapacity> -->
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</equippedStatOffsets>
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<costStuffCount>50</costStuffCount>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costList Inherit="False">
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<ComponentSpacer>4</ComponentSpacer>
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</costList>
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<apparel>
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<tags>
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<li>Wula_Apparel</li>
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</tags>
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<bodyPartGroups>
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<li>Arms</li>
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<li>Torso</li>
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<li>Neck</li>
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<li>Shoulders</li>
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</bodyPartGroups>
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<wornGraphicPath>Wula/Apparel/WULA_Shield_Base</wornGraphicPath>
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<layers>
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<li>Shield</li>
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</layers>
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<useDeflectMetalEffect>true</useDeflectMetalEffect>
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<!-- <soundWear>Wear_PowerArmor</soundWear>
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<soundRemove>Remove_PowerArmor</soundRemove> -->
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<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
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<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
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<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
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</apparel>
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<thingClass>Apparel</thingClass>
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<comps>
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<li Class="CompProperties_ApparelReloadable">
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<maxCharges>2</maxCharges>
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<ammoDef>Steel</ammoDef>
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<ammoCountPerCharge>5</ammoCountPerCharge>
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<baseReloadTicks>60</baseReloadTicks>
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<soundReload>Standard_Reload</soundReload>
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<hotKey>Misc4</hotKey>
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<chargeNoun>梭镖</chargeNoun>
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<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
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</li>
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<li Class="CompProperties_Biocodable"/>
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</comps>
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<verbs>
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<li>
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<verbClass>Verb_LaunchProjectileStaticPsychic</verbClass>
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<label>梭镖发射装置</label>
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<defaultProjectile>Bullet_WULA_Shield_Prismatic</defaultProjectile>
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<warmupTime>0.1</warmupTime>
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<range>5.5</range>
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<burstShotCount>1</burstShotCount>
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<onlyManualCast>true</onlyManualCast>
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<hasStandardCommand>true</hasStandardCommand>
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<targetable>true</targetable>
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<violent>true</violent>
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<targetParams>
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<canTargetPawns>true</canTargetPawns>
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<canTargetBuildings>true</canTargetBuildings>
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<canTargetLocations>False</canTargetLocations>
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</targetParams>
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<soundCast>RocketswarmLauncher_Fire</soundCast>
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<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
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<canGoWild>false</canGoWild>
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<!-- <explosionRadiusRingColor>(0.8, 0.8, 0.4, 1)</explosionRadiusRingColor> -->
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</li>
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</verbs>
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<thingSetMakerTags>
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<li>RewardStandardHighFreq</li>
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</thingSetMakerTags>
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<followStuffColor>False</followStuffColor>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_Shield_Prismatic</defName>
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<label>梭镖</label>
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<graphicData>
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<texPath>Wula/Projectile/WULA_Bullet_StarDrift_Shotgun_Spear</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>35</damageAmountBase>
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<stoppingPower>15</stoppingPower>
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<armorPenetrationBase>0.65</armorPenetrationBase>
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<speed>55</speed>
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</projectile>
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</ThingDef>
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<ApparelLayerDef>
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<defName>Shield</defName>
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@@ -971,7 +1184,7 @@
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</skillRequirements>
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</recipeMaker>
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<graphicData>
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<texPath>Wula/Apparel/WULA_Knight_PowerArmor</texPath>
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<texPath>Things/Item/Health/HealthItem</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<statBases>
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@@ -1070,7 +1283,7 @@
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</skillRequirements>
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</recipeMaker>
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<graphicData>
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<texPath>Wula/Apparel/WULA_Knight_PowerArmor</texPath>
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<texPath>Things/Item/Health/HealthItem</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<statBases>
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@@ -1166,7 +1379,7 @@
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</skillRequirements>
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</recipeMaker>
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<graphicData>
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<texPath>Wula/Apparel/WULA_Knight_PowerArmor</texPath>
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<texPath>Things/Item/Health/HealthItem</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<statBases>
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@@ -14,4 +14,4 @@
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</li>
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</stages>
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</ThoughtDef>
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</Defs>
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</Defs>
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Reference in New Issue
Block a user