WeaponSwitch
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202
Source/WulaFallenEmpire/WeaponSwitch.cs
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202
Source/WulaFallenEmpire/WeaponSwitch.cs
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using RimWorld;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.Remoting.Messaging;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using Verse;
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namespace WulaFallenEmpire
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{
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public class CompProperties_Switch : CompProperties_EquippableAbility
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{
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public ThingDef changeTo;
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public CompProperties_Switch()
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{
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compClass = typeof(CompSwitch);
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}
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}
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public class CompSwitch : CompEquippableAbility
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{
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public CompProperties_Switch Props => (CompProperties_Switch)props;
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public HediffWithComps hediff;
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public HediffComp_Disappears Disappears => hediff.GetComp<HediffComp_Disappears>();
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public override void Notify_Equipped(Pawn pawn)
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{
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base.Notify_Equipped(pawn);
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if (hediff != null)
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{
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pawn.health.AddHediff(hediff);
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}
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}
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public override void Notify_Unequipped(Pawn pawn)
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{
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base.Notify_Unequipped(pawn);
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if (hediff != null)
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{
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pawn.health.RemoveHediff(hediff);
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}
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}
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public override string CompInspectStringExtra()
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{
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string text = "";
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if (hediff != null)
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{
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text += hediff.LabelBase + ": " + Disappears.ticksToDisappear.ToStringSecondsFromTicks("F0");
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}
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return text;
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}
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public override void CompTick()
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{
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base.CompTick();
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if (hediff != null)
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{
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float severityAdjustment = 0f;
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Disappears.CompPostTick(ref severityAdjustment);
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if (Disappears.ticksToDisappear <= 0)
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{
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hediff = null;
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Extension.ChangeOldThing(parent, Props.changeTo);
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}
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}
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}
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public override void PostExposeData()
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{
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base.PostExposeData();
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Scribe_References.Look(ref hediff, "hediff", true);
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}
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}
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public class CompAbilityEffect_Switch : CompAbilityEffect
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{
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public Pawn Pawn => parent.pawn;
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public ThingWithComps BaseForm => Pawn.equipment.Primary;
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public ThingDef ChangeTo => BaseForm.GetComp<CompSwitch>().Props.changeTo;
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public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
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{
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base.Apply(target, dest);
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Pawn.ChangeEquipThing(BaseForm, ChangeTo);
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}
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public override bool AICanTargetNow(LocalTargetInfo target)
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{
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return true;
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}
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}
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public class CompAbilityEffect_RemoveHediff : CompAbilityEffect
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{
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public Pawn Pawn => parent.pawn;
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public ThingWithComps BaseForm => Pawn.equipment.Primary;
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public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
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{
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base.Apply(target, dest);
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CompSwitch comp = BaseForm.GetComp<CompSwitch>();
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if (comp.hediff != null)
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{
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comp.Disappears.ticksToDisappear = 0;
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Pawn.health.RemoveHediff(comp.hediff);
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comp.hediff = null;
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}
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}
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public override bool AICanTargetNow(LocalTargetInfo target)
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{
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return true;
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}
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}
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public static class Extension
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{
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public static ThingWithComps ChangeThing(ThingWithComps baseForm, ThingDef changeTo)
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{
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int hitPoints = baseForm.HitPoints;
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ThingDef stuff = null;
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if (baseForm.Stuff != null)
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{
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stuff = baseForm.Stuff;
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}
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ThingWithComps newThing = (ThingWithComps)ThingMaker.MakeThing(changeTo, stuff);
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newThing.HitPoints = hitPoints;
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for (int i = 0; i < newThing.AllComps.Count; i++)
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{
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CompProperties Index = newThing.AllComps[i].props;
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ThingComp baseComp = baseForm.GetCompByDefType(Index);
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if (baseComp != null)
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{
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baseComp.parent = newThing;
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newThing.AllComps[i] = baseComp;
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}
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}
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CompSwitch compSwitch = newThing.GetComp<CompSwitch>();
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compSwitch.Initialize(newThing.def.comps.Find(x => x.compClass == typeof(CompSwitch)));
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ThingStyleDef styleDef = baseForm.StyleDef;
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if (baseForm.def.randomStyle != null && newThing.def.randomStyle != null)
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{
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ThingStyleChance chance = baseForm.def.randomStyle.Find(x => x.StyleDef == styleDef);
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int index = baseForm.def.randomStyle.IndexOf(chance);
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newThing.StyleDef = newThing.def.randomStyle[index].StyleDef;
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}
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return newThing;
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}
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public static void ChangeOldThing(ThingWithComps baseForm, ThingDef changeTo)
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{
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ThingWithComps newThing = ChangeThing(baseForm, changeTo);
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IntVec3 intVec3 = baseForm.Position;
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Map map = baseForm.Map;
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baseForm.Destroy();
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GenSpawn.Spawn(newThing, intVec3, map);
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}
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public static void ChangeEquipThing(this Pawn pawn, ThingWithComps baseForm, ThingDef changeTo)
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{
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ThingWithComps newThing = ChangeThing(baseForm, changeTo);
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pawn.equipment.DestroyEquipment(baseForm);
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baseForm.Notify_Unequipped(pawn);
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pawn.equipment.MakeRoomFor(newThing);
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pawn.equipment.AddEquipment(newThing);
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}
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}
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public class HediffCompPropertiesSwitch : HediffCompProperties_GiveAbility
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{
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public HediffCompPropertiesSwitch()
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{
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compClass = typeof(SwitchWhenDisappear);
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}
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}
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public class SwitchWhenDisappear : HediffComp_GiveAbility
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{
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public HediffCompPropertiesSwitch Props => (HediffCompPropertiesSwitch)props;
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public override void CompPostMake()
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{
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base.CompPostMake();
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CompSwitch compSwitch = Pawn.equipment.Primary.GetComp<CompSwitch>();
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compSwitch.hediff = parent;
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}
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public override void CompPostPostRemoved()
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{
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base.CompPostPostRemoved();
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if (parent.ShouldRemove)
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{
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ThingWithComps thing = Pawn.equipment.Primary;
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if (thing != null)
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{
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CompSwitch compSwitch = thing.GetComp<CompSwitch>();
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compSwitch.hediff = null;
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if (compSwitch != null)
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{
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Pawn.ChangeEquipThing(thing, compSwitch.Props.changeTo);
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}
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}
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}
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}
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}
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}
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@@ -153,6 +153,7 @@
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<Compile Include="JobDefOf_WULA.cs" />
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<Compile Include="ThingDefOf_WULA.cs" />
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<Compile Include="StartupLogger.cs" />
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<Compile Include="WeaponSwitch.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- 自定义清理任务,删除obj文件夹中的临时文件 -->
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