This commit is contained in:
2025-08-17 12:51:40 +08:00
6 changed files with 118 additions and 122 deletions

View File

@@ -209,11 +209,6 @@
<thingDef>GravEngine</thingDef>
<count>1</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>ScatterThingsNearPlayerStart</def>
<thingDef>Wula_DarkEnergy_FuelTank</thingDef>
<count>1</count>
</li>
<!-- 附近的物品 -->
<li Class="ScenPart_ScatterThingsNearPlayerStart">

View File

@@ -181,6 +181,7 @@
<li>Recharge_WULA_Charge_Cube_Energy_Group</li>
<li>Make_Component_By_WULA_Cube_Productor</li>
<li>Make_WULA_Dark_Matter_Item</li>
<li>Make_WULA_Neutronium</li>
<li MayRequire="Ludeon.RimWorld.Anomaly">Wula_Make_Zro</li>
</recipes>
<inspectorTabs>

View File

@@ -1350,7 +1350,7 @@
<label>乌拉帝国盾牌</label>
<description>一面供乌拉帝国突击队使用的盾牌,在武装序列中属于重型盾牌,可以为远程武器提供架枪支柱以稳定瞄准。</description>
<recipeMaker>
<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
@@ -1396,7 +1396,7 @@
<li>ApparelNoble</li>
</thingCategories>
<recipeMaker>
<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
<researchPrerequisite>WULA_Synth_Clothes_2_Technology</researchPrerequisite>
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>

View File

@@ -448,118 +448,6 @@
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<!-- 铳枪 -->
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>WULA_MW_Lance</defName>
<label>CMl-28"铳枪"</label>
<description>乌拉帝国骑士所喜爱的枪炮合一的重型近战武器,采用高强度纳米碳纤维复合材料内芯,外层覆盖着带有散热格栅和能量导流槽的记忆合金装甲板,既可以在近战中刺穿对手,也可以从远距离上发射高精度射弹打击敌军。</description>
<weaponTags>
<!-- <li>Spear</li> -->
</weaponTags>
<graphicData>
<texPath>Wula/Weapon/WULA_MW_Lance</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>2</drawSize>
</graphicData>
<techLevel>Spacer</techLevel>
<costStuffCount>120</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList Inherit="False">
<Plasteel>10</Plasteel>
<ComponentIndustrial>6</ComponentIndustrial>
</costList>
<statBases>
<WorkToMake>20000</WorkToMake>
<Mass>10</Mass>
<AccuracyTouch>0.5</AccuracyTouch>
<AccuracyShort>0.5</AccuracyShort>
<AccuracyMedium>0.4</AccuracyMedium>
<AccuracyLong>0.3</AccuracyLong>
<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
</statBases>
<tools>
<li>
<label>横扫</label>
<capacities>
<li>Blunt</li>
<li>Poke</li>
</capacities>
<power>42</power>
<cooldownTime>1.6</cooldownTime>
<surpriseAttack>
<extraMeleeDamages>
<li>
<def>Stun</def>
<amount>14</amount>
</li>
</extraMeleeDamages>
</surpriseAttack>
</li>
<li>
<label>穿刺</label>
<capacities>
<li>Stab</li>
</capacities>
<power>65</power>
<armorPenetration>0.80</armorPenetration>
<cooldownTime>2.6</cooldownTime>
</li>
</tools>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_2_Melee_Technology</researchPrerequisite>
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
<displayPriority>450</displayPriority>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_MW_Lance</defaultProjectile>
<warmupTime>2.5</warmupTime>
<minRange>3</minRange>
<forcedMissRadius>0.1</forcedMissRadius>
<range>38</range>
<burstShotCount>1</burstShotCount>
<soundCast>Shot_TurretSniper</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>6</muzzleFlashScale>
</li>
</verbs>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_MW_Lance</defName>
<label>铳枪穿甲弹</label>
<thingClass>Projectile_Explosive</thingClass>
<tickerType>Normal</tickerType>
<neverMultiSelect>True</neverMultiSelect>
<graphicData>
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType>
<drawSize>3.4</drawSize>
</graphicData>
<projectile>
<damageDef>Bullet</damageDef>
<damageAmountBase>120</damageAmountBase>
<speed>180</speed>
<explosionRadius>1.6</explosionRadius>
<arcHeightFactor>0.4</arcHeightFactor>
<soundExplode>Explosion_Rocket</soundExplode>
<armorPenetrationBase>0.7</armorPenetrationBase>
</projectile>
</ThingDef>
<!-- 链锯剑 -->
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>WULA_MW_ChainSword</defName>
@@ -1317,6 +1205,118 @@
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<!-- 铳枪 -->
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>WULA_MW_Lance</defName>
<label>CMl-28"铳枪"</label>
<description>乌拉帝国骑士所喜爱的枪炮合一的重型近战武器,采用高强度纳米碳纤维复合材料内芯,外层覆盖着带有散热格栅和能量导流槽的记忆合金装甲板,既可以在近战中刺穿对手,也可以从远距离上发射高精度射弹打击敌军。</description>
<weaponTags>
<!-- <li>Spear</li> -->
</weaponTags>
<graphicData>
<texPath>Wula/Weapon/WULA_MW_Lance</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>2</drawSize>
</graphicData>
<techLevel>Spacer</techLevel>
<costStuffCount>120</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList Inherit="False">
<Plasteel>150</Plasteel>
<WULA_Dark_Matter_Item>2</WULA_Dark_Matter_Item>
</costList>
<statBases>
<WorkToMake>20000</WorkToMake>
<Mass>10</Mass>
<AccuracyTouch>0.5</AccuracyTouch>
<AccuracyShort>0.5</AccuracyShort>
<AccuracyMedium>0.4</AccuracyMedium>
<AccuracyLong>0.3</AccuracyLong>
<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
</statBases>
<tools>
<li>
<label>横扫</label>
<capacities>
<li>Blunt</li>
<li>Poke</li>
</capacities>
<power>42</power>
<cooldownTime>1.6</cooldownTime>
<surpriseAttack>
<extraMeleeDamages>
<li>
<def>Stun</def>
<amount>14</amount>
</li>
</extraMeleeDamages>
</surpriseAttack>
</li>
<li>
<label>穿刺</label>
<capacities>
<li>Stab</li>
</capacities>
<power>65</power>
<armorPenetration>0.80</armorPenetration>
<cooldownTime>2.6</cooldownTime>
</li>
</tools>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_4_DM_Base_Technology</researchPrerequisite>
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
<displayPriority>450</displayPriority>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_MW_Lance</defaultProjectile>
<warmupTime>2</warmupTime>
<minRange>6</minRange>
<forcedMissRadius>0.1</forcedMissRadius>
<range>38</range>
<burstShotCount>1</burstShotCount>
<soundCast>Shot_TurretSniper</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>6</muzzleFlashScale>
</li>
</verbs>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_MW_Lance</defName>
<label>铳枪穿甲弹</label>
<thingClass>Projectile_Explosive</thingClass>
<tickerType>Normal</tickerType>
<neverMultiSelect>True</neverMultiSelect>
<graphicData>
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType>
<drawSize>3.4</drawSize>
</graphicData>
<projectile>
<damageDef>Bullet</damageDef>
<damageAmountBase>120</damageAmountBase>
<speed>180</speed>
<explosionRadius>1.6</explosionRadius>
<arcHeightFactor>0.4</arcHeightFactor>
<soundExplode>Explosion_Rocket</soundExplode>
<armorPenetrationBase>0.7</armorPenetrationBase>
</projectile>
</ThingDef>
<!-- 萨克森装备 -->

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef Name="Wula_Human_Protect_Superclass" ParentName="BasePawn" Abstract="True">
<ThingDef Abstract="True" Name="Wula_Human_Protect_Superclass" ParentName="BasePawn">
<statBases>
<MarketValue>1750</MarketValue>
<MoveSpeed>4.6</MoveSpeed>

View File

@@ -53,12 +53,12 @@
<checkRoomVacuum>false</checkRoomVacuum>
</li>
<li Class="CompProperties_Refuelable">
<fuelConsumptionRate>-30</fuelConsumptionRate>
<fuelConsumptionRate>-20</fuelConsumptionRate>
<fuelCapacity>1000</fuelCapacity>
<targetFuelLevelConfigurable>false</targetFuelLevelConfigurable>
<fuelFilter>
<thingDefs>
<li>Chemfuel</li>
<li>AncientExostriderLeg</li>
</thingDefs>
</fuelFilter>
<fuelLabel>暗物质燃料</fuelLabel>