切换测试
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300
1.6/1.6/Defs/ThingDefs_Misc/Weapons/WULA_MW_Lance.xml
Normal file
300
1.6/1.6/Defs/ThingDefs_Misc/Weapons/WULA_MW_Lance.xml
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@@ -0,0 +1,300 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!-- 铳枪 -->
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>WULA_MW_Lance</defName>
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<label>CMl-28"铳枪"</label>
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<description>乌拉帝国骑士所喜爱的枪炮合一的重型近战武器,采用高强度纳米碳纤维复合材料内芯,外层覆盖着带有散热格栅和能量导流槽的记忆合金装甲板,既可以在近战中刺穿对手,也可以从远距离上发射高精度射弹打击敌军。</description>
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<weaponTags>
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<!-- <li>Spear</li> -->
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</weaponTags>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_Lance</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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<drawSize>2</drawSize>
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</graphicData>
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<techLevel>Spacer</techLevel>
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<costStuffCount>120</costStuffCount>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costList Inherit="False">
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<Plasteel>150</Plasteel>
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<WULA_Dark_Matter_Item>2</WULA_Dark_Matter_Item>
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</costList>
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<statBases>
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<WorkToMake>20000</WorkToMake>
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<Mass>10</Mass>
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<AccuracyTouch>0.5</AccuracyTouch>
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<AccuracyShort>0.5</AccuracyShort>
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<AccuracyMedium>0.4</AccuracyMedium>
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<AccuracyLong>0.3</AccuracyLong>
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<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
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</statBases>
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<tools>
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<li>
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<label>横扫</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>42</power>
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<cooldownTime>1.6</cooldownTime>
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<surpriseAttack>
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<extraMeleeDamages>
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<li>
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<def>Stun</def>
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<amount>14</amount>
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</li>
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</extraMeleeDamages>
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</surpriseAttack>
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</li>
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<li>
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<label>穿刺</label>
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<capacities>
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<li>Stab</li>
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</capacities>
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<power>65</power>
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<armorPenetration>0.80</armorPenetration>
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<cooldownTime>2.6</cooldownTime>
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</li>
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</tools>
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<recipeMaker>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Weapon_4_DM_Base_Technology</researchPrerequisite>
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<skillRequirements>
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<Crafting>7</Crafting>
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</skillRequirements>
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<displayPriority>450</displayPriority>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<verbs>
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<!--<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_WULA_MW_Lance</defaultProjectile>
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<warmupTime>2</warmupTime>
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<minRange>6</minRange>
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<forcedMissRadius>0.1</forcedMissRadius>
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<range>38</range>
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<burstShotCount>1</burstShotCount>
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<soundCast>Shot_TurretSniper</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>6</muzzleFlashScale>
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</li>-->
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</verbs>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_Switch">
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<changeTo>WULA_MW_Lance_Ranged</changeTo>
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<abilityDef>WULA_WeaponSwitchAbility</abilityDef>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>WULA_MW_Lance_Ranged</defName>
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<label>CMl-28"铳枪"(远程)</label>
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<description>乌拉帝国骑士所喜爱的枪炮合一的重型近战武器,采用高强度纳米碳纤维复合材料内芯,外层覆盖着带有散热格栅和能量导流槽的记忆合金装甲板,既可以在近战中刺穿对手,也可以从远距离上发射高精度射弹打击敌军。</description>
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<weaponTags>
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<!-- <li>Spear</li> -->
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</weaponTags>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_Lance</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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<drawSize>2</drawSize>
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</graphicData>
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<techLevel>Spacer</techLevel>
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<costStuffCount>120</costStuffCount>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costList Inherit="False">
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<Plasteel>150</Plasteel>
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<WULA_Dark_Matter_Item>2</WULA_Dark_Matter_Item>
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</costList>
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<statBases>
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<WorkToMake>20000</WorkToMake>
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<Mass>10</Mass>
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<AccuracyTouch>0.5</AccuracyTouch>
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<AccuracyShort>0.5</AccuracyShort>
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<AccuracyMedium>0.4</AccuracyMedium>
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<AccuracyLong>0.3</AccuracyLong>
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<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
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</statBases>
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<tools>
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<li>
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<label>横扫</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>42</power>
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<cooldownTime>1.6</cooldownTime>
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<surpriseAttack>
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<extraMeleeDamages>
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<li>
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<def>Stun</def>
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<amount>14</amount>
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</li>
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</extraMeleeDamages>
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</surpriseAttack>
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</li>
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<li>
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<label>穿刺</label>
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<capacities>
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<li>Stab</li>
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</capacities>
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<power>65</power>
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<armorPenetration>0.80</armorPenetration>
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<cooldownTime>2.6</cooldownTime>
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</li>
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</tools>
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<!--加上这个就行-->
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<tickerType>Normal</tickerType>
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<!--避免被生成-->
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<generateCommonality>0</generateCommonality>
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<!--不可制作-->
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<recipeMaker Inherit="False"/>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_WULA_MW_Lance</defaultProjectile>
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<warmupTime>2</warmupTime>
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<minRange>6</minRange>
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<forcedMissRadius>0.1</forcedMissRadius>
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<range>38</range>
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<burstShotCount>1</burstShotCount>
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<soundCast>Shot_TurretSniper</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>6</muzzleFlashScale>
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</li>
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</verbs>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_Switch">
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<changeTo>WULA_MW_Lance</changeTo>
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<abilityDef>WULA_WeaponSwitchAbility</abilityDef>
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</li>
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</comps>
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</ThingDef>
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<AbilityDef>
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<defName>WULA_WeaponSwitchAbility</defName>
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<label>变换形态</label>
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<description>变换武器形态</description>
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<cooldownTicksRange>601</cooldownTicksRange>
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<iconPath><!-- 图标路径--></iconPath>
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<hostile>false</hostile>
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<showOnCharacterCard>false</showOnCharacterCard>
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<aiCanUse>true</aiCanUse>
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<targetRequired>false</targetRequired>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<statBases>
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<!-- 如果不需要限时,可以把这玩意删了-->
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<!--<Ability_Duration>10</Ability_Duration>-->
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</statBases>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<warmupTime>0.1</warmupTime>
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<drawAimPie>false</drawAimPie>
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<requireLineOfSight>false</requireLineOfSight>
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<targetable>false</targetable>
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<targetParams>
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<canTargetSelf>true</canTargetSelf>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilityEffect">
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<compClass>WulaFallenEmpire.CompAbilityEffect_Switch</compClass>
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</li>
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<!-- 如果不需要限时,可以把这玩意删了-->
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<!--<li Class="CompProperties_AbilityGiveHediff">
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<compClass>CompAbilityEffect_GiveHediff</compClass>
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<hediffDef>WULA_HediffSwitchDuration</hediffDef>
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<onlyApplyToSelf>True</onlyApplyToSelf>
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</li>-->
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</comps>
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</AbilityDef>
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<!--<HediffDef>
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<defName>WULA_HediffSwitchDuration</defName>
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<label>变换形态</label>
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<description>变换形态的持续时间显示。</description>
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<hediffClass>HediffWithComps</hediffClass>
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<isBad>false</isBad>
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<comps>
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<li Class="HediffCompProperties_Disappears">
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<showRemainingTime>true</showRemainingTime>
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</li>
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<li Class="WulaFallenEmpire.HediffCompPropertiesSwitch">
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<abilityDef>WeaponSwitchCancel</abilityDef>
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</li>
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</comps>
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</HediffDef>-->
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<AbilityDef>
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<defName>WULA_WeaponSwitchCancel</defName>
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<label>解除变换</label>
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<description>解除武器变换</description>
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<!-- 让它显示在武器变换后面。-->
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<displayOrder>1</displayOrder>
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<cooldownTicksRange>0</cooldownTicksRange>
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<iconPath><!-- 图标路径--></iconPath>
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<hostile>false</hostile>
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<showOnCharacterCard>false</showOnCharacterCard>
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<aiCanUse>false</aiCanUse>
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<targetRequired>false</targetRequired>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<warmupTime>0.1</warmupTime>
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<drawAimPie>false</drawAimPie>
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<requireLineOfSight>false</requireLineOfSight>
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<targetable>false</targetable>
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<targetParams>
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<canTargetSelf>true</canTargetSelf>
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</targetParams>
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</verbProperties>
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<comps>
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<!--<li Class="CompProperties_AbilityEffect">
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<compClass>WulaFallenEmpire.CompAbilityEffect_RemoveHediff</compClass>
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</li>-->
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</comps>
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</AbilityDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_MW_Lance</defName>
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<label>铳枪穿甲弹</label>
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<thingClass>Projectile_Explosive</thingClass>
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<tickerType>Normal</tickerType>
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<neverMultiSelect>True</neverMultiSelect>
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<graphicData>
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<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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<drawSize>3.4</drawSize>
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</graphicData>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>120</damageAmountBase>
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<speed>180</speed>
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<explosionRadius>1.6</explosionRadius>
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<arcHeightFactor>0.4</arcHeightFactor>
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<soundExplode>Explosion_Rocket</soundExplode>
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<armorPenetrationBase>0.7</armorPenetrationBase>
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</projectile>
|
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</ThingDef>
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</Defs>
|
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@@ -1205,119 +1205,6 @@
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<li>RewardStandardQualitySuper</li>
|
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</thingSetMakerTags>
|
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</ThingDef>
|
||||
<!-- 铳枪 -->
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||||
<defName>WULA_MW_Lance</defName>
|
||||
<label>CMl-28"铳枪"</label>
|
||||
<description>乌拉帝国骑士所喜爱的枪炮合一的重型近战武器,采用高强度纳米碳纤维复合材料内芯,外层覆盖着带有散热格栅和能量导流槽的记忆合金装甲板,既可以在近战中刺穿对手,也可以从远距离上发射高精度射弹打击敌军。</description>
|
||||
<weaponTags>
|
||||
<!-- <li>Spear</li> -->
|
||||
</weaponTags>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_MW_Lance</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<drawSize>2</drawSize>
|
||||
</graphicData>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<costStuffCount>120</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costList Inherit="False">
|
||||
<Plasteel>150</Plasteel>
|
||||
<WULA_Dark_Matter_Item>2</WULA_Dark_Matter_Item>
|
||||
</costList>
|
||||
<statBases>
|
||||
<WorkToMake>20000</WorkToMake>
|
||||
<Mass>10</Mass>
|
||||
<AccuracyTouch>0.5</AccuracyTouch>
|
||||
<AccuracyShort>0.5</AccuracyShort>
|
||||
<AccuracyMedium>0.4</AccuracyMedium>
|
||||
<AccuracyLong>0.3</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<tools>
|
||||
<li>
|
||||
<label>横扫</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>42</power>
|
||||
<cooldownTime>1.6</cooldownTime>
|
||||
<surpriseAttack>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>Stun</def>
|
||||
<amount>14</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</surpriseAttack>
|
||||
</li>
|
||||
<li>
|
||||
<label>穿刺</label>
|
||||
<capacities>
|
||||
<li>Stab</li>
|
||||
</capacities>
|
||||
<power>65</power>
|
||||
<armorPenetration>0.80</armorPenetration>
|
||||
<cooldownTime>2.6</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_4_DM_Base_Technology</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>7</Crafting>
|
||||
</skillRequirements>
|
||||
<displayPriority>450</displayPriority>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_MW_Lance</defaultProjectile>
|
||||
<warmupTime>2</warmupTime>
|
||||
<minRange>6</minRange>
|
||||
<forcedMissRadius>0.1</forcedMissRadius>
|
||||
<range>38</range>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<soundCast>Shot_TurretSniper</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>6</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_MW_Lance</defName>
|
||||
<label>铳枪穿甲弹</label>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<tickerType>Normal</tickerType>
|
||||
<neverMultiSelect>True</neverMultiSelect>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>3.4</drawSize>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>120</damageAmountBase>
|
||||
<speed>180</speed>
|
||||
<explosionRadius>1.6</explosionRadius>
|
||||
<arcHeightFactor>0.4</arcHeightFactor>
|
||||
<soundExplode>Explosion_Rocket</soundExplode>
|
||||
<armorPenetrationBase>0.7</armorPenetrationBase>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
|
||||
<!-- 萨克森装备 -->
|
||||
<ThingDef ParentName="BaseGun">
|
||||
|
||||
Reference in New Issue
Block a user