2025-8-27
This commit is contained in:
@@ -823,4 +823,89 @@
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</parts>
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</corePart>
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</BodyDef>
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<BodyDef>
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<defName>WULA_Alpha_Wolf_Body</defName>
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<label>狼蛛机甲</label>
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<corePart>
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<def>Torso</def>
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<height>Middle</height>
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<depth>Outside</depth>
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<groups>
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<li>Torso</li>
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</groups>
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<parts>
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<!-- 脖子和头部 -->
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<li>
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<def>WULA_Outer_Armor_Bodypart</def>
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<coverage>0.99</coverage>
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<height>Top</height>
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<groups>
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<li>Torso</li>
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</groups>
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<parts>
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<li>
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<def>WULA_Panzer_Core_Bodypart</def>
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<coverage>0.025</coverage>
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<depth>Inside</depth>
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<groups>
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<li>Torso</li>
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</groups>
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</li>
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<li>
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<def>WULA_AI_Core_Bodypart</def>
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<coverage>0.025</coverage>
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<depth>Inside</depth>
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<groups>
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<li>Torso</li>
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</groups>
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</li>
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<li>
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<def>SightSensor</def>
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<coverage>0.13</coverage>
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<groups>
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<li>Torso</li>
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</groups>
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</li>
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<li>
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<def>Leg</def>
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<customLabel>第一机械足</customLabel>
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<coverage>0.13</coverage>
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<height>Bottom</height>
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<groups>
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<li>Legs</li>
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</groups>
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</li>
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<li>
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<def>Leg</def>
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<customLabel>第二机械足</customLabel>
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<coverage>0.13</coverage>
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<height>Bottom</height>
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<groups>
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<li>Legs</li>
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</groups>
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</li>
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<li>
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<def>Leg</def>
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<customLabel>第三机械足</customLabel>
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<coverage>0.13</coverage>
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<height>Bottom</height>
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<groups>
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<li>Legs</li>
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</groups>
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</li>
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<li>
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<def>Leg</def>
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<customLabel>第四机械足</customLabel>
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<coverage>0.13</coverage>
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<height>Bottom</height>
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<groups>
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<li>Legs</li>
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</groups>
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</li>
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</parts>
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</li>
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</parts>
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</corePart>
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</BodyDef>
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</Defs>
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@@ -80,4 +80,220 @@
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</li>
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</verbs>
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</ThingDef>
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<ThingDef ParentName="BaseWeaponTurret">
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<defName>Wula_CR_Mobile_Factory_Turret</defName>
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<label>CRt-91"铱锇"</label>
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<description>由乌拉帝国的MFm-87"天秤"陆行舰所配备的炮塔之一,能够装填霰射炮弹处理靠近陆行舰的威胁。</description>
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<tradeability>None</tradeability>
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<destroyOnDrop>true</destroyOnDrop>
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<graphicData>
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<texPath>Wula/Weapon/WULA_WM_Panzer_Turret</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>0.3</drawSize>
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</graphicData>
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<uiIconScale>3</uiIconScale>
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<statBases>
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<Mass>2.6</Mass>
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<AccuracyTouch>0.65</AccuracyTouch>
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<AccuracyShort>0.45</AccuracyShort>
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<AccuracyMedium>0.3</AccuracyMedium>
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<AccuracyLong>0.2</AccuracyLong>
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</statBases>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<defaultProjectile>Bullet_Wula_CR_Mobile_Factory_Turret</defaultProjectile>
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<range>18</range>
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<burstShotCount>3</burstShotCount>
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<soundCast>Shot_Shotgun</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>4</muzzleFlashScale>
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<defaultCooldownTime>3</defaultCooldownTime>
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<linkedBodyPartsGroup>Torso</linkedBodyPartsGroup>
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<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
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</li>
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</verbs>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_Wula_CR_Mobile_Factory_Turret</defName>
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<label>铱锇霰射炮弹</label>
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<graphicData>
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<texPath>Wula/Projectile/WULA_Bullet_StarDrift_Shotgun_Spear</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>8</damageAmountBase>
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<stoppingPower>2.5</stoppingPower>
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<armorPenetrationBase>0.65</armorPenetrationBase>
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<speed>55</speed>
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</projectile>
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<modExtensions>
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<li Class="WulaFallenEmpire.ShotgunExtension">
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<pelletCount>5</pelletCount>
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</li>
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</modExtensions>
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</ThingDef>
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<ThingDef ParentName="BaseWeaponTurret">
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<defName>Wula_MR_Mobile_Factory_Turret</defName>
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<label>CRt-60"陨磷"</label>
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<description>由乌拉帝国的MFm-87"天秤"陆行舰所配备的炮塔之一,可以射出两道交叉扫射的暗物质射流以引发爆炸毁灭中等范围内的敌军。</description>
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<tradeability>None</tradeability>
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<destroyOnDrop>true</destroyOnDrop>
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<graphicData>
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<texPath>Wula/Weapon/WULA_WM_Panzer_Turret</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>0.3</drawSize>
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</graphicData>
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<uiIconScale>3</uiIconScale>
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<statBases>
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<Mass>2.6</Mass>
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<AccuracyTouch>1</AccuracyTouch>
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<AccuracyShort>1</AccuracyShort>
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<AccuracyMedium>1</AccuracyMedium>
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<AccuracyLong>1</AccuracyLong>
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</statBases>
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<verbs>
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<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
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<verbClass>WulaFallenEmpire.Verb_ShootMeltBeam</verbClass>
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<!-- 基础射线参数 -->
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<hasStandardCommand>true</hasStandardCommand>
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<range>36</range>
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<defaultCooldownTime>5</defaultCooldownTime>
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<burstShotCount>20</burstShotCount>
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<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
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<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
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<!-- 核心光束塑形参数 -->
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<beamFullWidthRange>12</beamFullWidthRange> <!-- 光束达到最大宽度的距离 -->
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<beamWidth>5</beamWidth> <!-- 光束的最大宽度 -->
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<beamMaxDeviation>0.8</beamMaxDeviation> <!-- 光束路径的随机偏移量 -->
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<beamCurvature>0.7</beamCurvature> <!-- 光束的弯曲程度 -->
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<beamStartOffset>0.5</beamStartOffset> <!-- 光束起始点距离发射者的偏移 -->
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<!-- 视觉和音效 -->
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<muzzleFlashScale>0</muzzleFlashScale>
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<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
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<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
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<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
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<!-- 火焰效果 -->
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<beamSetsGroundOnFire>true</beamSetsGroundOnFire> <!-- 光束是否点燃地面 -->
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<beamChanceToStartFire>0.5</beamChanceToStartFire>
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<beamChanceToAttachFire>0.5</beamChanceToAttachFire>
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<beamFireSizeRange>0.2~0.4</beamFireSizeRange> <!-- 火焰大小范围 -->
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<!-- 其他射线属性 -->
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<beamHitsNeighborCells>true</beamHitsNeighborCells>
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<stopBurstWithoutLos>false</stopBurstWithoutLos> <!-- 即使失去视野也继续扫射 -->
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<!-- 攻击目标设置 -->
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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<!-- 爆炸参数 -->
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<enableExplosion>true</enableExplosion>
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<explosionShotInterval>4</explosionShotInterval> <!-- 每3次射击判定一次爆炸 -->
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<explosionRadius>2.5</explosionRadius>
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<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
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<explosionDamage>35</explosionDamage>
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<explosionSound>Explosion_Bomb</explosionSound>
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<chanceToStartFire>0.6</chanceToStartFire>
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<screenShakeFactor>0.3</screenShakeFactor> <!-- 爆炸时的屏幕震动 -->
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</li>
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</verbs>
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</ThingDef>
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<ThingDef ParentName="BaseWeaponTurret">
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<defName>Wula_LR_Mobile_Factory_Turret</defName>
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<label>CRt-26"晶丛"</label>
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<description>由乌拉帝国的MFm-87"天秤"陆行舰所配备的炮塔之一,能够在远距离上发射等离子射弹覆盖敌军。</description>
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||||
<tradeability>None</tradeability>
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||||
<destroyOnDrop>true</destroyOnDrop>
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||||
<graphicData>
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||||
<texPath>Wula/Weapon/WULA_WM_Panzer_Turret</texPath>
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||||
<graphicClass>Graphic_Single</graphicClass>
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||||
<drawSize>0.3</drawSize>
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||||
</graphicData>
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||||
<uiIconScale>3</uiIconScale>
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||||
<statBases>
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||||
<Mass>2.6</Mass>
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||||
<AccuracyTouch>0.3</AccuracyTouch>
|
||||
<AccuracyShort>0.3</AccuracyShort>
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||||
<AccuracyMedium>0.3</AccuracyMedium>
|
||||
<AccuracyLong>0.4</AccuracyLong>
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||||
</statBases>
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||||
<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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||||
<hasStandardCommand>true</hasStandardCommand>
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||||
<defaultProjectile>Bullet_Wula_LR_Mobile_Factory_Turret</defaultProjectile>
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||||
<range>180</range>
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||||
<minRange>15</minRange>
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||||
<burstShotCount>12</burstShotCount>
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||||
<ticksBetweenBurstShots>15</ticksBetweenBurstShots>
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||||
<soundCast>ChargeLance_Fire</soundCast>
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||||
<soundCastTail>GunTail_Medium</soundCastTail>
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||||
<muzzleFlashScale>7</muzzleFlashScale>
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||||
<forcedMissRadius>1</forcedMissRadius>
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||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<defaultCooldownTime>8</defaultCooldownTime>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_Wula_LR_Mobile_Factory_Turret</defName>
|
||||
<label>晶丛等离子体爆弹</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_Plasma</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
<color>(61,199,157,202)</color>
|
||||
<drawSize>(3,4)</drawSize>
|
||||
</graphicData>
|
||||
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
|
||||
<!-- <thingClass>WulaFallenEmpire.Projectile_ExplosiveTrackingBullet</thingClass> -->
|
||||
<projectile>
|
||||
<speed>25</speed>
|
||||
<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
|
||||
<damageAmountBase>40</damageAmountBase>
|
||||
<armorPenetrationBase>0.7</armorPenetrationBase>
|
||||
<stoppingPower>2.0</stoppingPower>
|
||||
<explosionRadius>2.5</explosionRadius>
|
||||
<soundExplode>Explosion_EMP</soundExplode>
|
||||
<armorPenetrationBase>0.75</armorPenetrationBase>
|
||||
<screenShakeFactor>0.5</screenShakeFactor>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
</projectile>
|
||||
<modExtensions>
|
||||
<!-- <li Class="WulaFallenEmpire.ExplosiveTrackingBulletDef">
|
||||
<explosionRadius>2.5</explosionRadius>
|
||||
<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
|
||||
</li> -->
|
||||
<!-- <li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<homingSpeed>0</homingSpeed>
|
||||
<initRotateAngle>0</initRotateAngle>
|
||||
<destroyTicksAfterLosingTrack>
|
||||
<min>60</min>
|
||||
<max>120</max>
|
||||
</destroyTicksAfterLosingTrack>
|
||||
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
|
||||
<impactThreshold>1</impactThreshold>
|
||||
</li> -->
|
||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
|
||||
<fleckMakeFleckTickMax>3</fleckMakeFleckTickMax>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.ShotgunExtension">
|
||||
<pelletCount>3</pelletCount>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -976,10 +976,10 @@
|
||||
<BandwidthCost>6</BandwidthCost>
|
||||
<MoveSpeed>3</MoveSpeed>
|
||||
<MeleeDoorDamageFactor>1.5</MeleeDoorDamageFactor>
|
||||
<EnergyShieldEnergyMax>5</EnergyShieldEnergyMax>
|
||||
<EnergyShieldEnergyMax>3</EnergyShieldEnergyMax>
|
||||
</statBases>
|
||||
<race>
|
||||
<body>Mech_Warqueen</body>
|
||||
<body>WULA_Alpha_Wolf_Body</body>
|
||||
<baseBodySize>5</baseBodySize>
|
||||
<lifeStageAges>
|
||||
<li>
|
||||
|
||||
@@ -171,8 +171,8 @@
|
||||
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>WULA_Alpha_Wolf_Turret</turretDef>
|
||||
<angleOffset>-90</angleOffset>
|
||||
<turretDef>Wula_CR_Mobile_Factory_Turret</turretDef>
|
||||
<!-- <angleOffset>-90</angleOffset> -->
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
@@ -182,16 +182,32 @@
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataNorth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(-1, 0, -1.45)</offset>
|
||||
<flip>true</flip>
|
||||
<layer>-5</layer>
|
||||
</dataNorth>
|
||||
<dataEast>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<layer>-5</layer>
|
||||
<offset>(2.15, 0, -1)</offset>
|
||||
</dataEast>
|
||||
<dataSouth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(1, 0, -1.45)</offset>
|
||||
</dataSouth>
|
||||
<dataWest>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<offset>(-2.15, 0, -1)</offset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>WULA_Alpha_Wolf_Turret</turretDef>
|
||||
<angleOffset>-90</angleOffset>
|
||||
<turretDef>Wula_CR_Mobile_Factory_Turret</turretDef>
|
||||
<!-- <angleOffset>-90</angleOffset> -->
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
@@ -201,16 +217,31 @@
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataNorth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(1, 0, -1.45)</offset>
|
||||
<layer>-5</layer>
|
||||
</dataNorth>
|
||||
<dataEast>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(2.15, 0, -1)</offset>
|
||||
</dataEast>
|
||||
<dataSouth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(-1, 0, -1.45)</offset>
|
||||
</dataSouth>
|
||||
<dataWest>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<offset>(-2.15, 0, -1)</offset>
|
||||
<layer>-5</layer>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>WULA_Alpha_Wolf_Turret</turretDef>
|
||||
<angleOffset>-90</angleOffset>
|
||||
<turretDef>Wula_MR_Mobile_Factory_Turret</turretDef>
|
||||
<!-- <angleOffset>-90</angleOffset> -->
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
@@ -220,16 +251,32 @@
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataNorth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(-1.3, 0, -0.45)</offset>
|
||||
<flip>true</flip>
|
||||
<layer>-5</layer>
|
||||
</dataNorth>
|
||||
<dataEast>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<layer>-5</layer>
|
||||
<offset>(1.4, 0, -0.35)</offset>
|
||||
</dataEast>
|
||||
<dataSouth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(1.3, 0, -0.45)</offset>
|
||||
</dataSouth>
|
||||
<dataWest>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<offset>(-1.4, 0, -0.35)</offset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>WULA_Alpha_Wolf_Turret</turretDef>
|
||||
<angleOffset>-90</angleOffset>
|
||||
<turretDef>Wula_MR_Mobile_Factory_Turret</turretDef>
|
||||
<!-- <angleOffset>-90</angleOffset> -->
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
@@ -239,16 +286,32 @@
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataNorth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(1.3, 0, -0.45)</offset>
|
||||
<flip>true</flip>
|
||||
<layer>-5</layer>
|
||||
</dataNorth>
|
||||
<dataEast>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(1.4, 0, -0.35)</offset>
|
||||
</dataEast>
|
||||
<dataSouth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(-1.3, 0, -0.45)</offset>
|
||||
</dataSouth>
|
||||
<dataWest>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<layer>-5</layer>
|
||||
<offset>(-1.4, 0, -0.35)</offset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>WULA_Alpha_Wolf_Turret</turretDef>
|
||||
<angleOffset>-90</angleOffset>
|
||||
<turretDef>Wula_LR_Mobile_Factory_Turret</turretDef>
|
||||
<!-- <angleOffset>-90</angleOffset> -->
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
@@ -258,16 +321,32 @@
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataNorth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(1.25, 0, 0.45)</offset>
|
||||
<flip>true</flip>
|
||||
<layer>-5</layer>
|
||||
</dataNorth>
|
||||
<dataEast>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<layer>-5</layer>
|
||||
<offset>(0.6, 0, 0.15)</offset>
|
||||
</dataEast>
|
||||
<dataSouth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(-1.25, 0, 0.65)</offset>
|
||||
</dataSouth>
|
||||
<dataWest>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<offset>(-0.6, 0, 0.15)</offset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>WULA_Alpha_Wolf_Turret</turretDef>
|
||||
<angleOffset>-90</angleOffset>
|
||||
<turretDef>Wula_LR_Mobile_Factory_Turret</turretDef>
|
||||
<!-- <angleOffset>-90</angleOffset> -->
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
@@ -277,84 +356,24 @@
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataNorth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(-1.25, 0, 0.45)</offset>
|
||||
<flip>true</flip>
|
||||
<layer>-5</layer>
|
||||
</dataNorth>
|
||||
<dataEast>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(0.6, 0, 0.15)</offset>
|
||||
</dataEast>
|
||||
<dataSouth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(1.25, 0, 0.65)</offset>
|
||||
</dataSouth>
|
||||
<dataWest>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>WULA_Alpha_Wolf_Turret</turretDef>
|
||||
<angleOffset>-90</angleOffset>
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataWest>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>WULA_Alpha_Wolf_Turret</turretDef>
|
||||
<angleOffset>-90</angleOffset>
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataWest>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>WULA_Alpha_Wolf_Turret</turretDef>
|
||||
<angleOffset>-90</angleOffset>
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataWest>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>WULA_Alpha_Wolf_Turret</turretDef>
|
||||
<angleOffset>-90</angleOffset>
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataWest>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<layer>-5</layer>
|
||||
<offset>(-0.6, 0, 0.15)</offset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
@@ -485,9 +504,6 @@
|
||||
</lifeStages>
|
||||
<weaponMoney>99999~99999</weaponMoney>
|
||||
|
||||
<weaponTags>
|
||||
<li>WULA_WM_Alpha_Wolf_Plasma_Gun</li>
|
||||
</weaponTags>
|
||||
<controlGroupPortraitZoom>0.7</controlGroupPortraitZoom>
|
||||
</PawnKindDef>
|
||||
</Defs>
|
||||
Reference in New Issue
Block a user