This commit is contained in:
Tourswen
2025-08-27 01:40:18 +08:00
3 changed files with 1094 additions and 598 deletions

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<?xml version="1.0" encoding="utf-8"?>
<Defs>
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_Beam_Base_AR</defName>
<label>SLb-3"星岚"</label>
<description>一把经过实验性改造的步枪,使用小型能量光束,通常被派发给炮灰战斗人员。</description>
<tickerType>Normal</tickerType>
<techLevel>Spacer</techLevel>
<graphicData>
<texPath>Wula/Weapon/WULA_RW_Base_AR</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<soundInteract>Interact_Rifle</soundInteract>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_BIO</li>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<statBases>
<WorkToMake>1300</WorkToMake>
<!-- <MarketValue>370</MarketValue> -->
<Mass>3.5</Mass>
<AccuracyTouch>0.75</AccuracyTouch>
<AccuracyShort>0.75</AccuracyShort>
<AccuracyMedium>0.65</AccuracyMedium>
<AccuracyLong>0.45</AccuracyLong>
<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
</statBases>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_RW_Penetrating_Beam_Ranged</defaultProjectile>
<warmupTime>2</warmupTime>
<range>16</range>
<burstShotCount>2</burstShotCount>
<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
<soundCast>Shot_BeamRepeater</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>7</muzzleFlashScale>
<aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote>
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
</li>
</verbs>
<costList Inherit="False">
<Steel>60</Steel>
<ComponentIndustrial>8</ComponentIndustrial>
</costList>
<weaponTags>
<li>Wula_Weapon_Init</li>
</weaponTags>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<!-- Penetrating Beam Rifle -->
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_Penetrating_Beam_Rifle</defName>
<label>SLb-15 "三叉戟"</label>
<description>一把经过实验性改造的“蓝锥”步枪,能够发射一道可以穿透多个目标的能量光束。</description>
<techLevel>Spacer</techLevel>
<graphicData>
<texPath>Wula/Weapon/WULA_RW_Fractal_RF</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<soundInteract>Interact_Rifle</soundInteract>
<weaponClasses>
<li>LongShots</li>
<li>RangedHeavy</li>
</weaponClasses>
<statBases>
<WorkToMake>1300</WorkToMake>
<Mass>3.5</Mass>
<AccuracyTouch>0.65</AccuracyTouch>
<AccuracyShort>0.72</AccuracyShort>
<AccuracyMedium>0.65</AccuracyMedium>
<AccuracyLong>0.6</AccuracyLong>
<RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
</statBases>
<costList Inherit="False">
<Steel>120</Steel>
<ComponentIndustrial>6</ComponentIndustrial>
</costList>
<recipeMaker Inherit="False" IsNull="True" />
<verbs>
<li>
<verbClass>WulaFallenEmpire.Verb_ShootShotgun</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_RW_Penetrating_Beam</defaultProjectile>
<warmupTime>2.0</warmupTime>
<range>28</range>
<burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
<soundCast>Shot_BeamRepeater</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
<aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote>
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
</li>
</verbs>
<weaponTags>
<li>Wula_Weapon_Init</li>
</weaponTags>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
<comps>
<li Class="WulaFallenEmpire.CompProperties_Switch">
<changeTo>WULA_RW_Penetrating_Beam_Rifle_Ranged</changeTo>
<abilityDef>WULA_RW_Penetrating_Beam_RifleSwitchAbility</abilityDef>
</li>
</comps>
</ThingDef>
<!-- Penetrating Beam Rifle -->
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_Penetrating_Beam_Rifle_Ranged</defName>
<label>SLb-15 "三叉戟"(远射)</label>
<description>一把经过实验性改造的“蓝锥”步枪,能够发射一道可以穿透多个目标的能量光束。</description>
<techLevel>Spacer</techLevel>
<graphicData>
<texPath>Wula/Weapon/WULA_RW_Fractal_RF</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<soundInteract>Interact_Rifle</soundInteract>
<weaponClasses>
<li>LongShots</li>
<li>RangedHeavy</li>
</weaponClasses>
<statBases>
<WorkToMake>1300</WorkToMake>
<Mass>3.5</Mass>
<AccuracyTouch>0.65</AccuracyTouch>
<AccuracyShort>0.8</AccuracyShort>
<AccuracyMedium>0.9</AccuracyMedium>
<AccuracyLong>0.8</AccuracyLong>
<RangedWeapon_Cooldown>2.0</RangedWeapon_Cooldown>
</statBases>
<costList Inherit="False">
<Steel>120</Steel>
<ComponentIndustrial>6</ComponentIndustrial>
</costList>
<recipeMaker Inherit="False" IsNull="True" />
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_RW_Penetrating_Beam_Ranged</defaultProjectile>
<warmupTime>3.0</warmupTime>
<range>38</range>
<burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
<soundCast>Shot_BeamRepeater</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
<aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote>
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
</li>
</verbs>
<weaponTags>
<li>Wula_Weapon_Init</li>
</weaponTags>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
<comps>
<li Class="WulaFallenEmpire.CompProperties_Switch">
<changeTo>WULA_RW_Penetrating_Beam_Rifle</changeTo>
<abilityDef>WULA_RW_Penetrating_Beam_RifleSwitchAbility</abilityDef>
</li>
</comps>
<!--加上这个就行-->
<!-- <tickerType>Normal</tickerType> -->
<!--避免被生成-->
<generateCommonality>0</generateCommonality>
</ThingDef>
<!--三叉模式-->
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_RW_Penetrating_Beam</defName>
<label>穿透光束</label>
<thingClass>WulaFallenEmpire.Projectile_WulaBeam</thingClass>
<modExtensions>
<li Class="WulaFallenEmpire.Wula_BeamPierce_Extension">
<maxHits>-1</maxHits> <!-- -1 for infinite hits -->
<damageFalloff>0</damageFalloff> <!-- 0 for no damage falloff -->
<preventFriendlyFire>false</preventFriendlyFire>
<beamMoteDef>Mote_WULA_RW_Penetrating_Beam</beamMoteDef>
<beamStartOffset>0.5</beamStartOffset>
</li>
<li Class="WulaFallenEmpire.ShotgunExtension">
<pelletCount>3</pelletCount>
</li>
</modExtensions>
<graphicData>
<texPath>Things/Projectile/ChargeLanceShot</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>BeamBypassShields</damageDef>
<damageAmountBase>5</damageAmountBase>
<armorPenetrationBase>0.8</armorPenetrationBase>
<stoppingPower>1</stoppingPower>
</projectile>
</ThingDef>
<!--集束模式-->
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_RW_Penetrating_Beam_Ranged</defName>
<label>穿透光束</label>
<thingClass>WulaFallenEmpire.Projectile_WulaBeam</thingClass>
<modExtensions>
<li Class="WulaFallenEmpire.Wula_BeamPierce_Extension">
<maxHits>-1</maxHits> <!-- -1 for infinite hits -->
<damageFalloff>0</damageFalloff> <!-- 0 for no damage falloff -->
<preventFriendlyFire>false</preventFriendlyFire>
<beamMoteDef>Mote_WULA_RW_Penetrating_Beam</beamMoteDef>
<beamStartOffset>0.5</beamStartOffset>
</li>
</modExtensions>
<graphicData>
<texPath>Things/Projectile/ChargeLanceShot</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>BeamBypassShields</damageDef>
<damageAmountBase>15</damageAmountBase>
<armorPenetrationBase>0.8</armorPenetrationBase>
<stoppingPower>1</stoppingPower>
</projectile>
</ThingDef>
<AbilityDef>
<defName>WULA_RW_Penetrating_Beam_RifleSwitchAbility</defName>
<label>武装解放 / 武装闭锁</label>
<description>控制分光棱镜档位以决定SLb-15 "三叉戟"是否切换到光束散射模式。</description>
<cooldownTicksRange>601</cooldownTicksRange>
<iconPath>Wula/UI/Abilities/WULA_WeaponSwitchAbility</iconPath>
<hostile>false</hostile>
<showOnCharacterCard>false</showOnCharacterCard>
<aiCanUse>false</aiCanUse>
<targetRequired>false</targetRequired>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<statBases>
<!-- 如果不需要限时,可以把这玩意删了-->
<!--<Ability_Duration>10</Ability_Duration>-->
</statBases>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<warmupTime>0</warmupTime>
<drawAimPie>false</drawAimPie>
<requireLineOfSight>false</requireLineOfSight>
<targetable>false</targetable>
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityEffect">
<compClass>WulaFallenEmpire.CompAbilityEffect_Switch</compClass>
</li>
<!-- 如果不需要限时,可以把这玩意删了-->
<!--<li Class="CompProperties_AbilityGiveHediff">
<compClass>CompAbilityEffect_GiveHediff</compClass>
<hediffDef>WULA_HediffSwitchDuration</hediffDef>
<onlyApplyToSelf>True</onlyApplyToSelf>
</li>-->
</comps>
</AbilityDef>
<!-- 暗物质步枪 -->
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_DM_AR</defName>
<label>DMa-8"陨硫"</label>
<description>乌拉帝国一线部队所使用的由暗物质驱动的常规步枪,暗物质经由螺旋结构形成自旋极化光束,可以在远距离上洞穿敌人,并引发小规模湮灭反应。</description>
<techLevel>Ultra</techLevel>
<!-- <techLevel>Spacer</techLevel> -->
<graphicData>
<texPath>Wula/Weapon/WULA_RW_DM_AR</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.2</drawSize>
</graphicData>
<weaponTags>
<li>Wula_Ranged_Weapon_T4</li>
</weaponTags>
<uiIconScale>0.9</uiIconScale>
<soundInteract>Interact_ChargeRifle</soundInteract>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_4_DM_Base_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<costList Inherit="False">
<Steel>400</Steel>
<Plasteel>200</Plasteel>
<WULA_Dark_Matter_Item>4</WULA_Dark_Matter_Item>
</costList>
<statBases>
<WorkToMake>40000</WorkToMake>
<Mass>4.5</Mass>
<AccuracyTouch>1</AccuracyTouch>
<AccuracyShort>1</AccuracyShort>
<AccuracyMedium>1</AccuracyMedium>
<AccuracyLong>1</AccuracyLong>
<RangedWeapon_Cooldown>1.25</RangedWeapon_Cooldown>
</statBases>
<verbs>
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
<!-- 基础射线参数 -->
<hasStandardCommand>true</hasStandardCommand>
<warmupTime>1</warmupTime>
<range>36</range>
<burstShotCount>6</burstShotCount>
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
<!-- 消除射线偏移的参数 -->
<beamFullWidthRange>1000</beamFullWidthRange>
<beamWidth>-1</beamWidth>
<beamMaxDeviation>0</beamMaxDeviation>
<beamCurvature>0</beamCurvature>
<beamStartOffset>0</beamStartOffset>
<!-- 视觉和音效 -->
<muzzleFlashScale>0</muzzleFlashScale>
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<screenShakeFactor>0.35</screenShakeFactor>
<!-- 火焰效果 -->
<beamChanceToStartFire>0.6</beamChanceToStartFire>
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
<beamFireSizeRange>0.25</beamFireSizeRange>
<!-- 其他射线属性 -->
<beamHitsNeighborCells>true</beamHitsNeighborCells>
<beamLineFleckChanceCurve>
<points>
<li>(0, 0)</li>
<li>(0.65, 0.4)</li>
<li>(1, 0.75)</li>
</points>
</beamLineFleckChanceCurve>
<!-- 攻击目标设置 -->
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<!-- 每发都爆炸 -->
<enableExplosion>true</enableExplosion>
<explosionShotInterval>1</explosionShotInterval>
<explosionRadius>1.8</explosionRadius>
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
<explosionDamage>15</explosionDamage>
<explosionSound>Explosion_Bomb</explosionSound>
<chanceToStartFire>0.6</chanceToStartFire>
</li>
</verbs>
<tradeability>None</tradeability>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
<comps>
<li Class="WulaFallenEmpire.CompProperties_Switch">
<changeTo>WULA_RW_DM_Cannon</changeTo>
<abilityDef>WULA_RW_DM_ARSwitchAbility</abilityDef>
</li>
</comps>
</ThingDef>
<!-- 暗物质炮 -->
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_DM_Cannon</defName>
<label>DMc-65"铋晶"</label>
<description>乌拉帝国一线部队携带的高射速反物质射线炮,会扫射敌人并造成范围爆炸,射流掠过时一切如被漩涡吞噬般分崩离析,唯留尘埃飘散。</description>
<techLevel>Ultra</techLevel>
<!-- <techLevel>Spacer</techLevel> -->
<graphicData>
<texPath>Wula/Weapon/WULA_RW_DM_Cannon</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.5</drawSize>
</graphicData>
<weaponTags>
<li>Wula_Ranged_Weapon_T4</li>
</weaponTags>
<uiIconScale>0.8</uiIconScale>
<soundInteract>Interact_ChargeRifle</soundInteract>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_4_DM_Base_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<costList Inherit="False">
<Steel>500</Steel>
<Plasteel>300</Plasteel>
<WULA_Dark_Matter_Item>6</WULA_Dark_Matter_Item>
</costList>
<statBases>
<WorkToMake>50000</WorkToMake>
<Mass>10</Mass>
<AccuracyTouch>0.6</AccuracyTouch>
<AccuracyShort>0.6</AccuracyShort>
<AccuracyMedium>0.6</AccuracyMedium>
<AccuracyLong>0.6</AccuracyLong>
<RangedWeapon_Cooldown>2.5</RangedWeapon_Cooldown>
</statBases>
<verbs>
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
<!-- 基础射线参数 -->
<hasStandardCommand>true</hasStandardCommand>
<warmupTime>1</warmupTime>
<range>22</range>
<burstShotCount>12</burstShotCount>
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
<!-- 消除射线偏移的参数 -->
<!-- <beamFullWidthRange>1000</beamFullWidthRange>
<beamWidth>-1</beamWidth>
<beamMaxDeviation>0</beamMaxDeviation>
<beamCurvature>0</beamCurvature>
<beamStartOffset>0</beamStartOffset> -->
<beamFullWidthRange>11</beamFullWidthRange>
<beamWidth>6</beamWidth>
<beamMaxDeviation>0.5</beamMaxDeviation>
<beamCurvature>0.6</beamCurvature>
<beamStartOffset>0.5</beamStartOffset>
<!-- 视觉和音效 -->
<muzzleFlashScale>0</muzzleFlashScale>
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<screenShakeFactor>0.45</screenShakeFactor>
<!-- 火焰效果 -->
<beamChanceToStartFire>0.6</beamChanceToStartFire>
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
<beamFireSizeRange>0.25</beamFireSizeRange>
<!-- 其他射线属性 -->
<beamHitsNeighborCells>true</beamHitsNeighborCells>
<beamLineFleckChanceCurve>
<points>
<li>(0, 0)</li>
<li>(0.65, 0.4)</li>
<li>(1, 0.75)</li>
</points>
</beamLineFleckChanceCurve>
<!-- 攻击目标设置 -->
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<!-- 爆炸参数 -->
<enableExplosion>true</enableExplosion>
<explosionShotInterval>2</explosionShotInterval>
<explosionRadius>3</explosionRadius>
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
<explosionDamage>25</explosionDamage>
<explosionSound>Explosion_Bomb</explosionSound>
<chanceToStartFire>0.6</chanceToStartFire>
</li>
</verbs>
<tradeability>None</tradeability>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
<comps>
<li Class="WulaFallenEmpire.CompProperties_Switch">
<changeTo>WULA_RW_DM_AR</changeTo>
<abilityDef>WULA_RW_DM_ARSwitchAbility</abilityDef>
</li>
</comps>
</ThingDef>
<AbilityDef>
<defName>WULA_RW_DM_ARSwitchAbility</defName>
<label>武装解放 / 武装闭锁</label>
<description>控制聚能透镜档位以决定DMa-8"陨硫"/DMc-65"铋晶"是否切换到扫射炮击模式。</description>
<cooldownTicksRange>601</cooldownTicksRange>
<iconPath>Wula/UI/Abilities/WULA_WeaponSwitchAbility</iconPath>
<hostile>false</hostile>
<showOnCharacterCard>false</showOnCharacterCard>
<aiCanUse>false</aiCanUse>
<targetRequired>false</targetRequired>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<statBases>
<!-- 如果不需要限时,可以把这玩意删了-->
<!--<Ability_Duration>10</Ability_Duration>-->
</statBases>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<warmupTime>0</warmupTime>
<drawAimPie>false</drawAimPie>
<requireLineOfSight>false</requireLineOfSight>
<targetable>false</targetable>
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityEffect">
<compClass>WulaFallenEmpire.CompAbilityEffect_Switch</compClass>
</li>
<!-- 如果不需要限时,可以把这玩意删了-->
<!--<li Class="CompProperties_AbilityGiveHediff">
<compClass>CompAbilityEffect_GiveHediff</compClass>
<hediffDef>WULA_HediffSwitchDuration</hediffDef>
<onlyApplyToSelf>True</onlyApplyToSelf>
</li>-->
</comps>
</AbilityDef>
</Defs>

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<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!-- 双用枪 -->
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_Plasma_AR</defName>
<label>PMa-72"磷叶"</label>
<description>乌拉帝国的旧式多用途突击步枪,搭载了一套用于发射等离子体的谐振器,可以射出高精度的等离子体,也可以在近距离搏斗上当成等离子喷枪来使用。</description>
<!-- <tickerType>Normal</tickerType> -->
<techLevel>Spacer</techLevel>
<graphicData>
<texPath>Wula/Weapon/WULA_RW_Plasma_AR</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.4</drawSize>
</graphicData>
<soundInteract>Interact_Rifle</soundInteract>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_BIO</li>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_2_Plasma_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<statBases>
<WorkToMake>7500</WorkToMake>
<!-- <MarketValue>370</MarketValue> -->
<Mass>3.5</Mass>
<AccuracyTouch>0.85</AccuracyTouch>
<AccuracyShort>0.85</AccuracyShort>
<AccuracyMedium>0.75</AccuracyMedium>
<AccuracyLong>0.5</AccuracyLong>
<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
</statBases>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_RW_Plasma_AR</defaultProjectile>
<warmupTime>2.0</warmupTime>
<range>16</range>
<burstShotCount>2</burstShotCount>
<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
<soundCast>ChargeLance_Fire</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>7</muzzleFlashScale>
<aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote>
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
</li>
</verbs>
<costList Inherit="False">
<Steel>180</Steel>
<ComponentIndustrial>10</ComponentIndustrial>
</costList>
<weaponTags>
<li>Wula_Weapon_Init</li>
</weaponTags>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
<comps>
<li Class="WulaFallenEmpire.CompProperties_Switch">
<changeTo>WULA_RW_Plasma_AR_Melee</changeTo>
<abilityDef>WULA_RW_Plasma_AR_WeaponSwitchAbility</abilityDef>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_Plasma_AR_Melee</defName>
<label>PMa-72"磷叶"(等离子喷枪)</label>
<description>乌拉帝国的旧式多用途突击步枪,搭载了一套用于发射等离子体的谐振器,可以射出高精度的等离子体,也可以在近距离搏斗上当成等离子喷枪来使用。</description>
<!-- <tickerType>Normal</tickerType> -->
<techLevel>Spacer</techLevel>
<graphicData>
<texPath>Wula/Weapon/WULA_RW_Plasma_AR_Melee</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.4</drawSize>
</graphicData>
<soundInteract>Interact_Rifle</soundInteract>
<recipeMaker Inherit="False" IsNull="True" />
<generateCommonality>0</generateCommonality>
<statBases>
<WorkToMake>7500</WorkToMake>
<!-- <MarketValue>370</MarketValue> -->
<Mass>3.5</Mass>
</statBases>
<tools>
<li>
<label>等离子切割</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>25</power>
<cooldownTime>2</cooldownTime>
<armorPenetration>0.75</armorPenetration>
<soundMeleeHit>ChargeLance_Fire</soundMeleeHit>
</li>
</tools>
<costList Inherit="False">
<Steel>180</Steel>
<ComponentIndustrial>10</ComponentIndustrial>
</costList>
<weaponTags>
<li>Wula_Weapon_Init</li>
</weaponTags>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
<comps>
<li Class="WulaFallenEmpire.CompProperties_Switch">
<changeTo>WULA_RW_Plasma_AR</changeTo>
<abilityDef>WULA_RW_Plasma_AR_WeaponSwitchAbility</abilityDef>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_RW_Plasma_AR</defName>
<label>磷叶等离子体射弹</label>
<graphicData>
<texPath>Wula/Projectile/WULA_Bullet_Plasma</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>MoteGlow</shaderType>
<color>(61,199,157,202)</color>
<drawSize>(0.75,1)</drawSize>
</graphicData>
<projectile>
<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
<damageAmountBase>16</damageAmountBase>
<explosionRadius>0.9</explosionRadius>
<soundExplode>Explosion_EMP</soundExplode>
<armorPenetrationBase>0.75</armorPenetrationBase>
<speed>55</speed>
</projectile>
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
<modExtensions>
<li Class="WulaFallenEmpire.TrackingBulletDef">
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
</li>
</modExtensions>
</ThingDef>
<AbilityDef>
<defName>WULA_RW_Plasma_AR_WeaponSwitchAbility</defName>
<label>武装解放 / 武装闭锁</label>
<description>控制谐振器的等离子喷射方案以决定PMa-72"磷叶"是否切换到近距离格斗模式</description>
<cooldownTicksRange>601</cooldownTicksRange>
<iconPath>Wula/UI/Abilities/WULA_WeaponSwitchAbility</iconPath>
<hostile>false</hostile>
<showOnCharacterCard>false</showOnCharacterCard>
<aiCanUse>false</aiCanUse>
<targetRequired>false</targetRequired>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<statBases>
<!-- 如果不需要限时,可以把这玩意删了-->
<!--<Ability_Duration>10</Ability_Duration>-->
</statBases>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<warmupTime>0</warmupTime>
<drawAimPie>false</drawAimPie>
<requireLineOfSight>false</requireLineOfSight>
<targetable>false</targetable>
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityEffect">
<compClass>WulaFallenEmpire.CompAbilityEffect_Switch</compClass>
</li>
<!-- 如果不需要限时,可以把这玩意删了-->
<!--<li Class="CompProperties_AbilityGiveHediff">
<compClass>CompAbilityEffect_GiveHediff</compClass>
<hediffDef>WULA_HediffSwitchDuration</hediffDef>
<onlyApplyToSelf>True</onlyApplyToSelf>
</li>-->
</comps>
</AbilityDef>
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_Plasma_Homing_AR</defName>
<label>PMr-88"三叶"</label>
<description>乌拉帝国的旧式多用途突击步枪,搭载了一套用于发射等离子体的谐振器,可以射出高精度的等离子体,这种改型可以发射制导等离子体。</description>
<techLevel>Spacer</techLevel>
<graphicData>
<texPath>Wula/Weapon/WULA_RW_Plasma_AR</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.4</drawSize>
</graphicData>
<generateCommonality>1</generateCommonality>
<soundInteract>Interact_Rifle</soundInteract>
<weaponClasses>
<li>LongShots</li>
<li>RangedHeavy</li>
</weaponClasses>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_BIO</li>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<statBases>
<WorkToMake>1500</WorkToMake>
<Mass>3.0</Mass>
<AccuracyTouch>0.6</AccuracyTouch>
<AccuracyShort>0.75</AccuracyShort>
<AccuracyMedium>0.85</AccuracyMedium>
<AccuracyLong>0.8</AccuracyLong>
<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
</statBases>
<costList Inherit="False">
<Steel>100</Steel>
<ComponentIndustrial>5</ComponentIndustrial>
<Plasteel>20</Plasteel>
</costList>
<verbs>
<li>
<verbClass>WulaFallenEmpire.Verb_ShootShotgun</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_RW_Plasma_Homing_AR</defaultProjectile>
<warmupTime>2.0</warmupTime>
<range>28</range>
<burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
<soundCast>ChargeLance_Fire</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
<aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote>
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
</li>
</verbs>
<weaponTags>
<li>Wula_Weapon_Init</li>
<li>HomingWeapon</li>
</weaponTags>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
<comps>
<li Class="WulaFallenEmpire.CompProperties_Switch">
<changeTo>WULA_RW_Plasma_Homing_AR_Ex</changeTo>
<abilityDef>WULA_RW_Plasma_Homing_AR_WeaponSwitchAbility</abilityDef>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_Plasma_Homing_AR_Ex</defName>
<label>PMr-88"三叶"(超频)</label>
<description>乌拉帝国的旧式多用途突击步枪,搭载了一套用于发射等离子体的谐振器,可以射出高精度的等离子体,这种模式放弃制导功能发射充能等离子体。</description>
<techLevel>Spacer</techLevel>
<graphicData>
<texPath>Wula/Weapon/WULA_RW_Plasma_AR</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.4</drawSize>
</graphicData>
<generateCommonality>1</generateCommonality>
<soundInteract>Interact_Rifle</soundInteract>
<weaponClasses>
<li>LongShots</li>
<li>RangedHeavy</li>
</weaponClasses>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_BIO</li>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<statBases>
<WorkToMake>1500</WorkToMake>
<Mass>3.0</Mass>
<AccuracyTouch>0.6</AccuracyTouch>
<AccuracyShort>0.75</AccuracyShort>
<AccuracyMedium>0.85</AccuracyMedium>
<AccuracyLong>0.8</AccuracyLong>
<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
</statBases>
<costList Inherit="False">
<Steel>100</Steel>
<ComponentIndustrial>5</ComponentIndustrial>
<Plasteel>20</Plasteel>
</costList>
<verbs>
<li>
<verbClass>WulaFallenEmpire.Verb_ShootShotgun</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_RW_Plasma_Homing_AR_Ex</defaultProjectile>
<warmupTime>2.0</warmupTime>
<range>28</range>
<burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
<soundCast>ChargeLance_Fire</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
<aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote>
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
</li>
</verbs>
<weaponTags>
<li>Wula_Weapon_Init</li>
<li>HomingWeapon</li>
</weaponTags>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
<comps>
<li Class="WulaFallenEmpire.CompProperties_Switch">
<changeTo>Bullet_WULA_RW_Plasma_Homing_AR</changeTo>
<abilityDef>WULA_RW_Plasma_Homing_AR_WeaponSwitchAbility</abilityDef>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_RW_Plasma_Homing_AR</defName>
<label>磷叶等离子体射弹</label>
<graphicData>
<texPath>Wula/Projectile/WULA_Bullet_Plasma</texPath>
<graphicClass>Graphic_Single</graphicClass>
<color>(61,199,157,202)</color>
<drawSize>(0.75,1)</drawSize>
</graphicData>
<projectile>
<!-- 基础伤害和穿透。对于这个投射物,实际伤害由爆炸决定 -->
<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
<damageAmountBase>16</damageAmountBase>
<armorPenetrationBase>0.75</armorPenetrationBase>
<speed>55</speed>
</projectile>
<!-- 1. 使用正确的thingClass -->
<thingClass>WulaFallenEmpire.Projectile_ExplosiveTrackingBullet</thingClass>
<modExtensions>
<!-- 2. 保留追踪和霰弹ModExtension -->
<li Class="WulaFallenEmpire.TrackingBulletDef">
<homingSpeed>0.1</homingSpeed>
<initRotateAngle>30</initRotateAngle>
<destroyTicksAfterLosingTrack>
<min>60</min>
<max>120</max>
</destroyTicksAfterLosingTrack>
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
</li>
<li Class="WulaFallenEmpire.ShotgunExtension">
<pelletCount>3</pelletCount>
</li>
<!-- 3. 添加爆炸ModExtension -->
<li Class="WulaFallenEmpire.ExplosiveTrackingBulletDef">
<explosionRadius>0.9</explosionRadius>
<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
<soundExplode>Explosion_EMP</soundExplode>
</li>
</modExtensions>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_RW_Plasma_Homing_AR_Ex</defName>
<label>磷叶等离子体射弹</label>
<graphicData>
<texPath>Wula/Projectile/WULA_Bullet_Plasma</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>MoteGlow</shaderType>
<color>(61,199,157,202)</color>
<drawSize>(1,1)</drawSize>
</graphicData>
<projectile>
<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
<damageAmountBase>16</damageAmountBase>
<explosionRadius>2.1</explosionRadius>
<soundExplode>Explosion_EMP</soundExplode>
<armorPenetrationBase>0.75</armorPenetrationBase>
<speed>55</speed>
</projectile>
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
<modExtensions>
<li Class="WulaFallenEmpire.TrackingBulletDef">
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
</li>
</modExtensions>
</ThingDef>
<AbilityDef>
<defName>WULA_RW_Plasma_Homing_AR_WeaponSwitchAbility</defName>
<label>武装解放 / 武装闭锁</label>
<description>控制谐振器的等离子喷射方案以决定PMr-88"三叶"是否放弃追踪射弹切换到充能等离子模式</description>
<cooldownTicksRange>601</cooldownTicksRange>
<iconPath>Wula/UI/Abilities/WULA_WeaponSwitchAbility</iconPath>
<hostile>false</hostile>
<showOnCharacterCard>false</showOnCharacterCard>
<aiCanUse>false</aiCanUse>
<targetRequired>false</targetRequired>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<statBases>
<!-- 如果不需要限时,可以把这玩意删了-->
<!--<Ability_Duration>10</Ability_Duration>-->
</statBases>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<warmupTime>0</warmupTime>
<drawAimPie>false</drawAimPie>
<requireLineOfSight>false</requireLineOfSight>
<targetable>false</targetable>
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityEffect">
<compClass>WulaFallenEmpire.CompAbilityEffect_Switch</compClass>
</li>
<!-- 如果不需要限时,可以把这玩意删了-->
<!--<li Class="CompProperties_AbilityGiveHediff">
<compClass>CompAbilityEffect_GiveHediff</compClass>
<hediffDef>WULA_HediffSwitchDuration</hediffDef>
<onlyApplyToSelf>True</onlyApplyToSelf>
</li>-->
</comps>
</AbilityDef>
<!-- 手持火炮 -->
<ThingDef ParentName="BaseGun">
<defName>WULA_RW_Handle_Cannon</defName>
<label>KRc-7"熔叶"</label>
<description>一般由乌拉帝国跳帮组或骑士军团携带的手持火炮,能够在锁定后连续发射三轮炮弹,夷平敌人的复合型工事或舰船内壁,并给敌人送来最炽热的消亡。</description>
<techLevel>Ultra</techLevel>
<weaponTags>
<li>Wula_Ranged_Weapon_Wall_Destoryer</li>
</weaponTags>
<graphicData>
<texPath>Wula/Weapon/WULA_RW_Handle_Cannon</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.35</drawSize>
</graphicData>
<tradeability>None</tradeability>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_3_Bomb_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<statBases>
<WorkToMake>50000</WorkToMake>
<Mass>20</Mass>
<AccuracyTouch>0.03</AccuracyTouch>
<AccuracyShort>0.03</AccuracyShort>
<AccuracyMedium>0.03</AccuracyMedium>
<AccuracyLong>0.02</AccuracyLong>
<RangedWeapon_Cooldown>3.0</RangedWeapon_Cooldown>
</statBases>
<costList Inherit="False">
<Steel>500</Steel>
<Plasteel>300</Plasteel>
<ComponentSpacer>12</ComponentSpacer>
</costList>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_RW_Handle_Cannon</defaultProjectile>
<warmupTime>3</warmupTime>
<range>20</range>
<soundCast>Shot_HellsphereCannonGun</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
<ai_AvoidFriendlyFireRadius>6</ai_AvoidFriendlyFireRadius>
<ai_RangedAlawaysShootGroundBelowTarget>true</ai_RangedAlawaysShootGroundBelowTarget>
<ai_ProjectileLaunchingIgnoresMeleeThreats>true</ai_ProjectileLaunchingIgnoresMeleeThreats>
<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
<ai_TargetHasRangedAttackScoreOffset>50</ai_TargetHasRangedAttackScoreOffset>
<minRange>6</minRange>
<targetParams>
<canTargetLocations>true</canTargetLocations>
<canTargetPawns>false</canTargetPawns>
</targetParams>
<aimingLineMote>Mote_HellsphereCannon_Aim</aimingLineMote>
<aimingChargeMote>Mote_HellsphereCannon_Charge</aimingChargeMote>
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
<aimingLineMoteFixedLength>3.9</aimingLineMoteFixedLength>
<aimingTargetMote>Mote_HellsphereCannon_Target</aimingTargetMote>
<burstShotCount>3</burstShotCount>
<beamTargetsGround>true</beamTargetsGround>
<soundAiming>HellsphereCannon_Aiming</soundAiming>
<canGoWild>false</canGoWild>
</li>
</verbs>
<tools>
<li>
<label>barrel</label>
<capacities>
<li>Blunt</li>
<li>Poke</li>
</capacities>
<power>9</power>
<cooldownTime>2.6</cooldownTime>
</li>
</tools>
<comps>
<li Class="CompProperties_Biocodable"/>
</comps>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_RW_Handle_Cannon</defName>
<label>熔叶等离子爆弹</label>
<graphicData>
<texPath>Wula/Projectile/WULA_Bullet_Plasma</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>MoteGlow</shaderType>
<color>(61,199,157,202)</color>
<drawSize>(3,4)</drawSize>
</graphicData>
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
<!-- <thingClass>WulaFallenEmpire.Projectile_ExplosiveTrackingBullet</thingClass> -->
<projectile>
<speed>25</speed>
<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
<damageAmountBase>40</damageAmountBase>
<armorPenetrationBase>0.7</armorPenetrationBase>
<stoppingPower>2.0</stoppingPower>
<explosionRadius>2.5</explosionRadius>
<soundExplode>Explosion_EMP</soundExplode>
<armorPenetrationBase>0.75</armorPenetrationBase>
<screenShakeFactor>0.5</screenShakeFactor>
<flyOverhead>true</flyOverhead>
</projectile>
<modExtensions>
<!-- <li Class="WulaFallenEmpire.ExplosiveTrackingBulletDef">
<explosionRadius>2.5</explosionRadius>
<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
</li> -->
<!-- <li Class="WulaFallenEmpire.TrackingBulletDef">
<homingSpeed>0</homingSpeed>
<initRotateAngle>0</initRotateAngle>
<destroyTicksAfterLosingTrack>
<min>60</min>
<max>120</max>
</destroyTicksAfterLosingTrack>
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
<impactThreshold>1</impactThreshold>
</li> -->
<li Class="WulaFallenEmpire.TrackingBulletDef">
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
<fleckMakeFleckTickMax>3</fleckMakeFleckTickMax>
</li>
<li Class="WulaFallenEmpire.ShotgunExtension">
<pelletCount>3</pelletCount>
</li>
</modExtensions>
</ThingDef>
</Defs>

View File

@@ -300,178 +300,6 @@
</recipeMaker>
</ThingDef>
<!-- 双用枪 -->
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_Plasma_AR</defName>
<label>PMa-72"磷叶"</label>
<description>乌拉帝国的旧式多用途突击步枪,搭载了一套用于发射等离子体的谐振器,可以射出高精度的等离子体,也可以在近距离搏斗上当成等离子喷枪来使用。</description>
<!-- <tickerType>Normal</tickerType> -->
<techLevel>Spacer</techLevel>
<graphicData>
<texPath>Wula/Weapon/WULA_RW_Plasma_AR</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.4</drawSize>
</graphicData>
<soundInteract>Interact_Rifle</soundInteract>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_BIO</li>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_2_Plasma_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<statBases>
<WorkToMake>7500</WorkToMake>
<!-- <MarketValue>370</MarketValue> -->
<Mass>3.5</Mass>
<AccuracyTouch>0.85</AccuracyTouch>
<AccuracyShort>0.85</AccuracyShort>
<AccuracyMedium>0.75</AccuracyMedium>
<AccuracyLong>0.5</AccuracyLong>
<RangedWeapon_Cooldown>1.46</RangedWeapon_Cooldown>
</statBases>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_RW_Plasma_AR</defaultProjectile>
<warmupTime>1.25</warmupTime>
<range>28</range>
<burstShotCount>6</burstShotCount>
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
<soundCast>ChargeLance_Fire</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>7</muzzleFlashScale>
</li>
</verbs>
<costList Inherit="False">
<Steel>180</Steel>
<ComponentIndustrial>10</ComponentIndustrial>
</costList>
<weaponTags>
<li>Wula_Weapon_Init</li>
</weaponTags>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
<comps>
<li Class="WulaFallenEmpire.CompProperties_Switch">
<changeTo>WULA_RW_Plasma_AR_Melee</changeTo>
<abilityDef>WULA_RW_Plasma_AR_WeaponSwitchAbility</abilityDef>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_Plasma_AR_Melee</defName>
<label>PMa-72"磷叶"(等离子喷枪)</label>
<description>乌拉帝国的旧式多用途突击步枪,搭载了一套用于发射等离子体的谐振器,可以射出高精度的等离子体,也可以在近距离搏斗上当成等离子喷枪来使用。</description>
<!-- <tickerType>Normal</tickerType> -->
<techLevel>Spacer</techLevel>
<graphicData>
<texPath>Wula/Weapon/WULA_RW_Plasma_AR_Melee</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.4</drawSize>
</graphicData>
<soundInteract>Interact_Rifle</soundInteract>
<recipeMaker Inherit="False" IsNull="True" />
<generateCommonality>0</generateCommonality>
<statBases>
<WorkToMake>7500</WorkToMake>
<!-- <MarketValue>370</MarketValue> -->
<Mass>3.5</Mass>
</statBases>
<tools>
<li>
<label>等离子切割</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>25</power>
<cooldownTime>2</cooldownTime>
<armorPenetration>0.75</armorPenetration>
<soundMeleeHit>ChargeLance_Fire</soundMeleeHit>
</li>
</tools>
<costList Inherit="False">
<Steel>180</Steel>
<ComponentIndustrial>10</ComponentIndustrial>
</costList>
<weaponTags>
<li>Wula_Weapon_Init</li>
</weaponTags>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
<comps>
<li Class="WulaFallenEmpire.CompProperties_Switch">
<changeTo>WULA_RW_Plasma_AR</changeTo>
<abilityDef>WULA_RW_Plasma_AR_WeaponSwitchAbility</abilityDef>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_RW_Plasma_AR</defName>
<label>磷叶等离子体射弹</label>
<graphicData>
<texPath>Wula/Projectile/WULA_Bullet_Plasma</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>MoteGlow</shaderType>
<color>(61,199,157,202)</color>
<drawSize>(0.75,1)</drawSize>
</graphicData>
<projectile>
<damageDef>Bullet</damageDef>
<damageAmountBase>16</damageAmountBase>
<armorPenetrationBase>0.75</armorPenetrationBase>
<speed>55</speed>
</projectile>
<thingClass>WulaFallenEmpire.BulletWithTrail</thingClass>
<modExtensions>
<li Class="WulaFallenEmpire.TrackingBulletDef">
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
</li>
</modExtensions>
</ThingDef>
<AbilityDef>
<defName>WULA_RW_Plasma_AR_WeaponSwitchAbility</defName>
<label>武装解放 / 武装闭锁</label>
<description>控制谐振器的等离子喷射方案以决定PMa-72"磷叶"是否切换到近距离格斗模式</description>
<cooldownTicksRange>601</cooldownTicksRange>
<iconPath>Wula/UI/Abilities/WULA_WeaponSwitchAbility</iconPath>
<hostile>false</hostile>
<showOnCharacterCard>false</showOnCharacterCard>
<aiCanUse>false</aiCanUse>
<targetRequired>false</targetRequired>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<statBases>
<!-- 如果不需要限时,可以把这玩意删了-->
<!--<Ability_Duration>10</Ability_Duration>-->
</statBases>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<warmupTime>0</warmupTime>
<drawAimPie>false</drawAimPie>
<requireLineOfSight>false</requireLineOfSight>
<targetable>false</targetable>
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityEffect">
<compClass>WulaFallenEmpire.CompAbilityEffect_Switch</compClass>
</li>
<!-- 如果不需要限时,可以把这玩意删了-->
<!--<li
Class="CompProperties_AbilityGiveHediff">
<compClass>CompAbilityEffect_GiveHediff</compClass>
<hediffDef>WULA_HediffSwitchDuration</hediffDef>
<onlyApplyToSelf>True</onlyApplyToSelf>
</li>-->
</comps>
</AbilityDef>
<!-- 动力破墙锤 -->
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
<defName>WULA_MW_Breaker_Bar</defName>
@@ -793,7 +621,7 @@
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_StarDrift_SG</defName>
<label>DCs-7"黑曜石"</label>
<description>乌拉帝国配发的近距离霰弹枪,以威力巨大、可以穿透路径上所有敌人的散射破甲光束为核心,专注于在短距离上的快速反应战斗和持续性压制能力</description>
<description>乌拉帝国配发的近距离霰弹枪,以威力巨大的梭镖破甲弹为核心,专注于在短距离上的快速反应战斗和持续性压制能力</description>
<techLevel>Ultra</techLevel>
<weaponTags>
<li>Wula_Ranged_Weapon_T2</li>
@@ -832,7 +660,7 @@
<defaultProjectile>WULA_Bullet_StarDrift_Shotgun_Spear</defaultProjectile>
<warmupTime>0.2</warmupTime>
<range>18</range>
<burstShotCount>2</burstShotCount>
<burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
<soundCast>Shot_BeamRepeater</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
@@ -845,31 +673,23 @@
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>WULA_Bullet_StarDrift_Shotgun_Spear</defName>
<label>黑曜石光束</label>
<thingClass>WulaFallenEmpire.Projectile_WulaBeam</thingClass>
<modExtensions>
<li Class="WulaFallenEmpire.Wula_BeamPierce_Extension">
<maxHits>-1</maxHits> <!-- -1 for infinite hits -->
<damageFalloff>0</damageFalloff> <!-- 0 for no damage falloff -->
<preventFriendlyFire>false</preventFriendlyFire>
<beamMoteDef>Mote_WULA_RW_Penetrating_Beam</beamMoteDef>
<beamStartOffset>0.5</beamStartOffset>
</li>
<li Class="WulaFallenEmpire.ShotgunExtension">
<pelletCount>3</pelletCount>
</li>
</modExtensions>
<label>梭镖</label>
<graphicData>
<texPath>Things/Projectile/ChargeLanceShot</texPath>
<texPath>Wula/Projectile/WULA_Bullet_StarDrift_Shotgun_Spear</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>BeamBypassShields</damageDef>
<damageDef>Bullet</damageDef>
<damageAmountBase>8</damageAmountBase>
<armorPenetrationBase>0.8</armorPenetrationBase>
<stoppingPower>1</stoppingPower>
<stoppingPower>2.5</stoppingPower>
<armorPenetrationBase>0.65</armorPenetrationBase>
<speed>55</speed>
</projectile>
<modExtensions>
<li Class="WulaFallenEmpire.ShotgunExtension">
<pelletCount>3</pelletCount>
</li>
</modExtensions>
</ThingDef>
<!-- 机枪 -->
@@ -944,109 +764,7 @@
</projectile>
</ThingDef>
<!-- 手持火炮 -->
<ThingDef ParentName="BaseGun">
<defName>WULA_RW_Handle_Cannon</defName>
<label>KRc-7"熔岩"</label>
<description>一般由乌拉帝国跳帮组或骑士军团携带的手持火炮,能够在锁定后连续发射三轮炮弹,夷平敌人的复合型工事或舰船内壁,并给敌人送来最炽热的消亡。</description>
<techLevel>Ultra</techLevel>
<weaponTags>
<li>Wula_Ranged_Weapon_Wall_Destoryer</li>
</weaponTags>
<graphicData>
<texPath>Wula/Weapon/WULA_RW_Handle_Cannon</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.35</drawSize>
</graphicData>
<tradeability>None</tradeability>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_3_Bomb_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<statBases>
<WorkToMake>50000</WorkToMake>
<Mass>20</Mass>
<AccuracyTouch>0.03</AccuracyTouch>
<AccuracyShort>0.03</AccuracyShort>
<AccuracyMedium>0.03</AccuracyMedium>
<AccuracyLong>0.02</AccuracyLong>
<RangedWeapon_Cooldown>3.0</RangedWeapon_Cooldown>
</statBases>
<costList Inherit="False">
<Steel>500</Steel>
<Plasteel>300</Plasteel>
<ComponentSpacer>12</ComponentSpacer>
</costList>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_RW_Handle_Cannon</defaultProjectile>
<warmupTime>3</warmupTime>
<range>20</range>
<soundCast>Shot_HellsphereCannonGun</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
<ai_AvoidFriendlyFireRadius>6</ai_AvoidFriendlyFireRadius>
<ai_RangedAlawaysShootGroundBelowTarget>true</ai_RangedAlawaysShootGroundBelowTarget>
<ai_ProjectileLaunchingIgnoresMeleeThreats>true</ai_ProjectileLaunchingIgnoresMeleeThreats>
<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
<ai_TargetHasRangedAttackScoreOffset>50</ai_TargetHasRangedAttackScoreOffset>
<minRange>6</minRange>
<targetParams>
<canTargetLocations>true</canTargetLocations>
<canTargetPawns>false</canTargetPawns>
</targetParams>
<aimingLineMote>Mote_HellsphereCannon_Aim</aimingLineMote>
<aimingChargeMote>Mote_HellsphereCannon_Charge</aimingChargeMote>
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
<aimingLineMoteFixedLength>3.9</aimingLineMoteFixedLength>
<aimingTargetMote>Mote_HellsphereCannon_Target</aimingTargetMote>
<burstShotCount>3</burstShotCount>
<beamTargetsGround>true</beamTargetsGround>
<soundAiming>HellsphereCannon_Aiming</soundAiming>
<canGoWild>false</canGoWild>
</li>
</verbs>
<tools>
<li>
<label>barrel</label>
<capacities>
<li>Blunt</li>
<li>Poke</li>
</capacities>
<power>9</power>
<cooldownTime>2.6</cooldownTime>
</li>
</tools>
<comps>
<li Class="CompProperties_Biocodable"/>
</comps>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_RW_Handle_Cannon</defName>
<label>熔岩炮弹</label>
<thingClass>WulaFallenEmpire.Projectile_ConfigurableHellsphereCannon</thingClass>
<graphicData>
<texPath>Things/Projectile/HellsphereCannon</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>MoteGlow</shaderType>
<drawSize>(1.5, 3)</drawSize>
</graphicData>
<projectile Class="WulaFallenEmpire.ProjectileProperties_ConfigurableHellsphereCannon">
<damageDef>Vaporize</damageDef>
<speed>75</speed>
<damageAmountBase>30</damageAmountBase>
<explosionRadius>2</explosionRadius>
<screenShakeFactor>0.75</screenShakeFactor>
</projectile>
</ThingDef>
<!-- 自动炮 -->
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_AutoCannon</defName>
@@ -1219,215 +937,7 @@
</projectile>
</ThingDef>
<!-- 暗物质步枪 -->
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_DM_AR</defName>
<label>DMa-8"陨硫"</label>
<description>乌拉帝国一线部队所使用的由暗物质驱动的常规步枪,暗物质经由螺旋结构形成自旋极化光束,可以在远距离上洞穿敌人,并引发小规模湮灭反应。</description>
<techLevel>Ultra</techLevel>
<!-- <techLevel>Spacer</techLevel> -->
<graphicData>
<texPath>Wula/Weapon/WULA_RW_DM_AR</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.2</drawSize>
</graphicData>
<weaponTags>
<li>Wula_Ranged_Weapon_T4</li>
</weaponTags>
<uiIconScale>0.9</uiIconScale>
<soundInteract>Interact_ChargeRifle</soundInteract>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_4_DM_Base_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<costList Inherit="False">
<Steel>400</Steel>
<Plasteel>200</Plasteel>
<WULA_Dark_Matter_Item>4</WULA_Dark_Matter_Item>
</costList>
<statBases>
<WorkToMake>40000</WorkToMake>
<Mass>4.5</Mass>
<AccuracyTouch>1</AccuracyTouch>
<AccuracyShort>1</AccuracyShort>
<AccuracyMedium>1</AccuracyMedium>
<AccuracyLong>1</AccuracyLong>
<RangedWeapon_Cooldown>1.25</RangedWeapon_Cooldown>
</statBases>
<verbs>
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
<!-- 基础射线参数 -->
<hasStandardCommand>true</hasStandardCommand>
<warmupTime>1</warmupTime>
<range>30</range>
<burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
<!-- 消除射线偏移的参数 -->
<beamFullWidthRange>1000</beamFullWidthRange>
<beamWidth>-1</beamWidth>
<beamMaxDeviation>0</beamMaxDeviation>
<beamCurvature>0</beamCurvature>
<beamStartOffset>0</beamStartOffset>
<!-- 视觉和音效 -->
<muzzleFlashScale>0</muzzleFlashScale>
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<screenShakeFactor>0.35</screenShakeFactor>
<!-- 火焰效果 -->
<beamChanceToStartFire>0.6</beamChanceToStartFire>
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
<beamFireSizeRange>0.25</beamFireSizeRange>
<!-- 其他射线属性 -->
<beamHitsNeighborCells>true</beamHitsNeighborCells>
<beamLineFleckChanceCurve>
<points>
<li>(0, 0)</li>
<li>(0.65, 0.4)</li>
<li>(1, 0.75)</li>
</points>
</beamLineFleckChanceCurve>
<!-- 攻击目标设置 -->
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<!-- 每发都爆炸 -->
<enableExplosion>true</enableExplosion>
<explosionShotInterval>1</explosionShotInterval>
<explosionRadius>1.8</explosionRadius>
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
<explosionDamage>15</explosionDamage>
<explosionSound>Explosion_Bomb</explosionSound>
<chanceToStartFire>0.6</chanceToStartFire>
</li>
</verbs>
<tradeability>None</tradeability>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<!-- 暗物质炮 -->
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_DM_Cannon</defName>
<label>DMc-65"铋晶"</label>
<description>乌拉帝国一线部队携带的高射速反物质射线炮,会扫射敌人并造成范围爆炸,射流掠过时一切如被漩涡吞噬般分崩离析,唯留尘埃飘散。</description>
<techLevel>Ultra</techLevel>
<!-- <techLevel>Spacer</techLevel> -->
<graphicData>
<texPath>Wula/Weapon/WULA_RW_DM_Cannon</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.5</drawSize>
</graphicData>
<weaponTags>
<li>Wula_Ranged_Weapon_T4</li>
</weaponTags>
<uiIconScale>0.8</uiIconScale>
<soundInteract>Interact_ChargeRifle</soundInteract>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_4_DM_Base_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<costList Inherit="False">
<Steel>500</Steel>
<Plasteel>300</Plasteel>
<WULA_Dark_Matter_Item>6</WULA_Dark_Matter_Item>
</costList>
<statBases>
<WorkToMake>50000</WorkToMake>
<Mass>10</Mass>
<AccuracyTouch>0.6</AccuracyTouch>
<AccuracyShort>0.6</AccuracyShort>
<AccuracyMedium>0.6</AccuracyMedium>
<AccuracyLong>0.6</AccuracyLong>
<RangedWeapon_Cooldown>3</RangedWeapon_Cooldown>
</statBases>
<verbs>
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
<!-- 基础射线参数 -->
<hasStandardCommand>true</hasStandardCommand>
<warmupTime>1</warmupTime>
<range>22</range>
<burstShotCount>12</burstShotCount>
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
<!-- 消除射线偏移的参数 -->
<!-- <beamFullWidthRange>1000</beamFullWidthRange>
<beamWidth>-1</beamWidth>
<beamMaxDeviation>0</beamMaxDeviation>
<beamCurvature>0</beamCurvature>
<beamStartOffset>0</beamStartOffset> -->
<beamFullWidthRange>11</beamFullWidthRange>
<beamWidth>6</beamWidth>
<beamMaxDeviation>0.5</beamMaxDeviation>
<beamCurvature>0.6</beamCurvature>
<beamStartOffset>0.5</beamStartOffset>
<!-- 视觉和音效 -->
<muzzleFlashScale>0</muzzleFlashScale>
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<screenShakeFactor>0.45</screenShakeFactor>
<!-- 火焰效果 -->
<beamChanceToStartFire>0.6</beamChanceToStartFire>
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
<beamFireSizeRange>0.25</beamFireSizeRange>
<!-- 其他射线属性 -->
<beamHitsNeighborCells>true</beamHitsNeighborCells>
<beamLineFleckChanceCurve>
<points>
<li>(0, 0)</li>
<li>(0.65, 0.4)</li>
<li>(1, 0.75)</li>
</points>
</beamLineFleckChanceCurve>
<!-- 攻击目标设置 -->
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<!-- 爆炸参数 -->
<enableExplosion>true</enableExplosion>
<explosionShotInterval>2</explosionShotInterval>
<explosionRadius>3</explosionRadius>
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
<explosionDamage>25</explosionDamage>
<explosionSound>Explosion_Bomb</explosionSound>
<chanceToStartFire>0.6</chanceToStartFire>
</li>
</verbs>
<tradeability>None</tradeability>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<!-- 铳枪 -->
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>WULA_MW_Lance</defName>
@@ -1712,100 +1222,7 @@
</comps>
</HediffDef>-->
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_Plasma_Homing_AR</defName>
<label>PMr-88"三叶"</label>
<description>乌拉帝国的旧式多用途突击步枪,搭载了一套用于发射等离子体的谐振器,可以射出高精度的等离子体,这种改型可以发射制导等离子体。</description>
<techLevel>Spacer</techLevel>
<graphicData>
<texPath>Wula/Weapon/WULA_RW_Plasma_AR</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.4</drawSize>
</graphicData>
<generateCommonality>1</generateCommonality>
<soundInteract>Interact_Rifle</soundInteract>
<weaponClasses>
<li>LongShots</li>
<li>RangedHeavy</li>
</weaponClasses>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_BIO</li>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<statBases>
<WorkToMake>1500</WorkToMake>
<Mass>3.0</Mass>
<AccuracyTouch>0.6</AccuracyTouch>
<AccuracyShort>0.75</AccuracyShort>
<AccuracyMedium>0.85</AccuracyMedium>
<AccuracyLong>0.8</AccuracyLong>
<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
</statBases>
<costList Inherit="False">
<Steel>100</Steel>
<ComponentIndustrial>5</ComponentIndustrial>
<Plasteel>20</Plasteel>
</costList>
<verbs>
<li>
<verbClass>WulaFallenEmpire.Verb_ShootShotgun</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_RW_Plasma_Homing_AR</defaultProjectile>
<warmupTime>2.0</warmupTime>
<range>28</range>
<burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
<soundCast>Shot_BeamRepeater</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
<aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote>
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
</li>
</verbs>
<weaponTags>
<li>Wula_Weapon_Init</li>
<li>HomingWeapon</li>
</weaponTags>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_RW_Plasma_Homing_AR</defName>
<label>磷叶等离子体射弹</label>
<graphicData>
<texPath>Wula/Projectile/WULA_Bullet_Plasma</texPath>
<graphicClass>Graphic_Single</graphicClass>
<color>(61,199,157,202)</color>
<drawSize>(0.75,1)</drawSize>
</graphicData>
<projectile>
<damageDef>Bullet</damageDef>
<damageAmountBase>16</damageAmountBase>
<armorPenetrationBase>0.75</armorPenetrationBase>
<speed>30</speed>
</projectile>
<thingClass>WulaFallenEmpire.Projectile_TrackingBullet</thingClass>
<modExtensions>
<li Class="WulaFallenEmpire.TrackingBulletDef">
<homingSpeed>0.1</homingSpeed>
<initRotateAngle>30</initRotateAngle>
<destroyTicksAfterLosingTrack>
<min>60</min>
<max>120</max>
</destroyTicksAfterLosingTrack>
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
</li>
<li Class="WulaFallenEmpire.ShotgunExtension">
<pelletCount>2</pelletCount>
</li>
</modExtensions>
</ThingDef>
<!-- 萨克森装备 -->
<ThingDef ParentName="BaseGun">
<defName>WULA_WM_Panzer_Turret</defName>