2025-7-2
This commit is contained in:
@@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!-- 贵族服装 -->
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<ThingDef Name="NSFV_ApparelRoyalBase" ParentName="ApparelMakeableBase" Abstract="True">
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<ThingDef Name="WULA_ApparelRoyalBase" ParentName="ApparelMakeableBase" Abstract="True">
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<recipeMaker>
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<researchPrerequisite>WULA_Synth_Clothes_3_Technology</researchPrerequisite>
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<recipeUsers Inherit="False">
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@@ -38,9 +38,16 @@
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<!-- 会考虑毒性环境,待查? -->
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<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
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</apparel>
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<colorGenerator Class="ColorGenerator_StandardApparel" />
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<colorGenerator Class="ColorGenerator_Options">
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<options>
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<li>
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<weight>10</weight>
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<only>(1,1,1,1)</only>
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</li>
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</options>
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</colorGenerator>
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</ThingDef>
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<ThingDef ParentName="NSFV_ApparelRoyalBase">
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<ThingDef ParentName="WULA_ApparelRoyalBase">
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<defName>WULA_Official_Uniform</defName>
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<label>乌拉帝国双幡礼服</label>
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<description>这是乌拉帝国宫廷专门配发给高级官员的制服,以一对形似幡的附件而得名。裁制得体大方,设计经久耐用,并且为合成人的躯体做了特殊改造。</description>
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@@ -91,7 +98,45 @@
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</ThingDef>
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<!-- 平民服装 -->
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<ThingDef ParentName="ApparelMakeableBase">
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<ThingDef Name="WULA_ApparelCivilBase" ParentName="ApparelMakeableBase" Abstract="True">
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<apparel>
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<tags>
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<li>Wula_Apparel</li>
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</tags>
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<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
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<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
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<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
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</apparel>
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<colorGenerator Class="ColorGenerator_Options">
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<options>
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<li>
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<weight>10</weight>
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<only>(1,1,1,1)</only>
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</li>
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</options>
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</colorGenerator>
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<possessionCount>1</possessionCount>
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</ThingDef>
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<ThingDef Name="WULA_ApparelCivilHatBase" ParentName="HatMakeableBase" Abstract="True">
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<apparel>
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<tags>
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<li>Wula_Apparel</li>
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</tags>
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<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
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<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
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<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
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</apparel>
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<colorGenerator Class="ColorGenerator_Options">
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<options>
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<li>
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<weight>10</weight>
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<only>(1,1,1,1)</only>
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</li>
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</options>
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</colorGenerator>
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<possessionCount>1</possessionCount>
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</ThingDef>
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<ThingDef ParentName="WULA_ApparelCivilBase">
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<defName>WULA_Sailor_Dress</defName>
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<label>乌拉帝国水手连衣裙</label>
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<description>这是乌拉帝国的一款连衣裙,上到贵族下到平民都可以穿,在肃穆的帝国中传递出了一丝俏皮和活泼。</description>
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@@ -102,7 +147,6 @@
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<apparel>
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<tags>
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<li>Wula_Apparel_Init</li>
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<li>Wula_Apparel</li>
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</tags>
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<bodyPartGroups>
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<li>Torso</li>
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@@ -115,9 +159,6 @@
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<li>Middle</li>
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</layers>
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<wornGraphicPath>Wula/Apparel/WULA_Sailor_Dress</wornGraphicPath>
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<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
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<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
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<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
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</apparel>
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<costStuffCount>100</costStuffCount>
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<stuffCategories>
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@@ -141,9 +182,8 @@
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<Crafting>3</Crafting>
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</skillRequirements>
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</recipeMaker>
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<possessionCount>1</possessionCount>
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</ThingDef>
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<ThingDef ParentName="ApparelMakeableBase">
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<ThingDef ParentName="WULA_ApparelCivilBase">
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<defName>WULA_Maid_Uniform</defName>
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<label>乌拉帝国女仆装</label>
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<description>乌拉帝国平民所穿的女仆装。虽然她们更习惯让异族的奴隶服侍自己,不过还是有一些乌拉星人选择从事服务业。</description>
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@@ -154,7 +194,6 @@
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<apparel>
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<tags>
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<li>Wula_Apparel_Init</li>
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<li>Wula_Apparel</li>
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</tags>
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<bodyPartGroups>
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<li>Torso</li>
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@@ -167,9 +206,6 @@
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<li>Middle</li>
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</layers>
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<wornGraphicPath>Wula/Apparel/WULA_Maid_Uniform</wornGraphicPath>
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<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
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<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
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<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
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</apparel>
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<equippedStatOffsets>
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<PlantWorkSpeed>0.15</PlantWorkSpeed>
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@@ -195,9 +231,8 @@
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<Crafting>3</Crafting>
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</skillRequirements>
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</recipeMaker>
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<possessionCount>1</possessionCount>
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</ThingDef>
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<ThingDef ParentName="HatMakeableBase">
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<ThingDef ParentName="WULA_ApparelCivilHatBase">
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<defName>WULA_Maid_Uniform_Headband</defName>
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<label>乌拉帝国女仆发饰</label>
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<description>乌拉帝国女仆装的配套发饰。</description>
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@@ -228,9 +263,6 @@
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</stuffCategories>
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<apparel>
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<countsAsClothingForNudity>false</countsAsClothingForNudity>
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<tags>
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<li>Wula_Apparel</li>
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</tags>
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<bodyPartGroups>
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<li>FullHead</li>
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</bodyPartGroups>
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@@ -244,18 +276,17 @@
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<li>RewardStandardHighFreq</li>
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</thingSetMakerTags>
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</ThingDef>
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<ThingDef ParentName="ApparelMakeableBase">
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<ThingDef ParentName="WULA_ApparelCivilBase">
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<defName>WULA_Nurse_Uniform</defName>
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<label>乌拉帝国护士装</label>
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<description>乌拉帝国平民所穿的护士装。一反常态的深色护士服反倒让病人感到不安——不过比起救人,她们更多的是在执行一些在其他种族看来“非道德”的医学操作。</description>
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<graphicData>
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<texPath>Wula/Apparel/WULA_Maid_Uniform</texPath>
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<texPath>Wula/Apparel/WULA_Nurse_Uniform</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<apparel>
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<tags>
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<li>Wula_Apparel_Init</li>
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<li>Wula_Apparel</li>
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</tags>
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<bodyPartGroups>
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<li>Torso</li>
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@@ -267,10 +298,7 @@
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<!-- <li>OnSkin</li> -->
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<li>Middle</li>
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</layers>
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<wornGraphicPath>Wula/Apparel/WULA_Maid_Uniform</wornGraphicPath>
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<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
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<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
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<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
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<wornGraphicPath>Wula/Apparel/WULA_Nurse_Uniform</wornGraphicPath>
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</apparel>
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<equippedStatOffsets>
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<MedicalTendQualityOffset>1</MedicalTendQualityOffset>
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@@ -291,9 +319,8 @@
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<Crafting>3</Crafting>
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</skillRequirements>
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</recipeMaker>
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<possessionCount>1</possessionCount>
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</ThingDef>
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<ThingDef ParentName="HatMakeableBase">
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<ThingDef ParentName="WULA_ApparelCivilHatBase">
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<defName>WULA_Nurse_Uniform_Headband</defName>
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<label>乌拉帝国护士帽</label>
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<description>乌拉帝国护士装的配套发饰。</description>
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@@ -309,7 +336,7 @@
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<displayPriority>105</displayPriority>
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</recipeMaker>
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<graphicData>
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<texPath>Wula/Apparel/WULA_Maid_Uniform_Headband</texPath>
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<texPath>Wula/Apparel/WULA_Nurse_Uniform_Headband</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<statBases>
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@@ -324,9 +351,6 @@
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</stuffCategories>
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<apparel>
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<countsAsClothingForNudity>false</countsAsClothingForNudity>
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<tags>
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||||
<li>Wula_Apparel</li>
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</tags>
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||||
<bodyPartGroups>
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<li>FullHead</li>
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</bodyPartGroups>
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@@ -334,7 +358,7 @@
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<li>Overhead</li>
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</layers>
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<parentTagDef>ApparelHead</parentTagDef>
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<wornGraphicPath>Wula/Apparel/WULA_Maid_Uniform_Headband</wornGraphicPath>
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||||
<wornGraphicPath>Wula/Apparel/WULA_Nurse_Uniform_Headband</wornGraphicPath>
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||||
</apparel>
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||||
<thingSetMakerTags>
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<li>RewardStandardHighFreq</li>
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@@ -105,14 +105,13 @@
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<comps>
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<li Class="CompProperties_EquippableAbilityReloadable">
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<abilityDef>WULA_RW_Base_AR_Ability</abilityDef>
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<maxCharges>1</maxCharges>
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<maxCharges>2</maxCharges>
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<soundReload>Standard_Reload</soundReload>
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||||
<chargeNoun>充能</chargeNoun>
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||||
<ammoDef>Steel</ammoDef>
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||||
<ammoCountPerCharge>5</ammoCountPerCharge>
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<baseReloadTicks>120</baseReloadTicks>
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||||
</li>
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||||
<li Class="CompProperties_Forbiddable"/>
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||||
</comps>
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||||
</ThingDef>
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<AbilityDef ParentName="PsycastBase">
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@@ -986,8 +985,14 @@
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<AccuracyLong>0.4</AccuracyLong>
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||||
<RangedWeapon_Cooldown>4.0</RangedWeapon_Cooldown>
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||||
</statBases>
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||||
<recipeMaker>
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||||
<recipeUsers Inherit="False">
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||||
<li>WULA_War_Machine_Weapon_Productor</li>
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||||
</recipeUsers>
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||||
<researchPrerequisite>WULA_Machine_Equipment_Technology</researchPrerequisite>
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||||
</recipeMaker>
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||||
<weaponTags>
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||||
<li>Wula_AI_Heavy_Panzer_Rocket</li>
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||||
<li>Wula_AI_Heavy_Panzer_Turret</li>
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||||
</weaponTags>
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||||
<verbs>
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<li>
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||||
@@ -996,15 +1001,15 @@
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<warmupTime>2.2</warmupTime>
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||||
<minRange>4</minRange>
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||||
<defaultProjectile>Bullet_WULA_WM_Rocket_Pod</defaultProjectile>
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||||
<range>54</range>
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||||
<range>38</range>
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||||
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
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||||
<burstShotCount>32</burstShotCount>
|
||||
<forcedMissRadius>6.25</forcedMissRadius>
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||||
<forcedMissEvenDispersal>true</forcedMissEvenDispersal>
|
||||
<targetParams>
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||||
<canTargetPawns>false</canTargetPawns>
|
||||
<canTargetPawns>true</canTargetPawns>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
<canTargetBuildings>false</canTargetBuildings>
|
||||
<canTargetBuildings>true</canTargetBuildings>
|
||||
</targetParams>
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||||
<soundCast>RocketswarmLauncher_Fire</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
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||||
@@ -1028,7 +1033,7 @@
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</graphicData>
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||||
<projectile>
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||||
<damageDef>Bomb</damageDef>
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||||
<explosionRadius>3.5</explosionRadius>
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||||
<explosionRadius>2.5</explosionRadius>
|
||||
<speed>38</speed>
|
||||
<damageAmountBase>50</damageAmountBase>
|
||||
<arcHeightFactor>0.4</arcHeightFactor>
|
||||
@@ -1060,6 +1065,12 @@
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||||
<Plasteel>150</Plasteel>
|
||||
<ComponentSpacer>8</ComponentSpacer>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_War_Machine_Weapon_Productor</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Machine_Equipment_Technology</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<weaponTags>
|
||||
<li>Wula_AI_Heavy_Panzer_Turret</li>
|
||||
</weaponTags>
|
||||
@@ -1070,7 +1081,7 @@
|
||||
<defaultProjectile>Bullet_WULA_WM_Panzer_Turret</defaultProjectile>
|
||||
<warmupTime>0</warmupTime>
|
||||
<minRange>5.9</minRange>
|
||||
<range>65</range>
|
||||
<range>75</range>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<soundCast>Shot_TurretSniper</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
@@ -1085,14 +1096,14 @@
|
||||
<tickerType>Normal</tickerType>
|
||||
<neverMultiSelect>True</neverMultiSelect>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ChargeLanceShot</texPath>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>2.4</drawSize>
|
||||
<drawSize>3.4</drawSize>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>285</damageAmountBase>
|
||||
<damageAmountBase>385</damageAmountBase>
|
||||
<speed>220</speed>
|
||||
<explosionRadius>3.5</explosionRadius>
|
||||
<arcHeightFactor>0.4</arcHeightFactor>
|
||||
@@ -1100,4 +1111,158 @@
|
||||
<armorPenetrationBase>1</armorPenetrationBase>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseGun">
|
||||
<defName>WULA_WM_Panzer_Autocannon</defName>
|
||||
<label>SRc-15"辉锑"</label>
|
||||
<description>由乌拉帝国的"萨克森"战车所装备的自动炮,能够组织起高射速的弹幕压制杀伤大规模目标。</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_WM_Panzer_Autocannon</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.35</drawSize>
|
||||
</graphicData>
|
||||
<tradeability>None</tradeability>
|
||||
<statBases>
|
||||
<MarketValue>1400</MarketValue>
|
||||
<Mass>150</Mass>
|
||||
<AccuracyTouch>0.9</AccuracyTouch>
|
||||
<AccuracyShort>0.9</AccuracyShort>
|
||||
<AccuracyMedium>0.8</AccuracyMedium>
|
||||
<AccuracyLong>0.75</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.1</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>500</Steel>
|
||||
<Plasteel>150</Plasteel>
|
||||
<ComponentSpacer>8</ComponentSpacer>
|
||||
</costList>
|
||||
<weaponTags>
|
||||
<li>Wula_AI_Heavy_Panzer_Turret</li>
|
||||
</weaponTags>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_War_Machine_Weapon_Productor</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Machine_Equipment_Technology</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_WM_Panzer_Autocannon</defaultProjectile>
|
||||
<warmupTime>0.25</warmupTime>
|
||||
<range>36</range>
|
||||
<burstShotCount>10</burstShotCount>
|
||||
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
|
||||
<soundCast>Shot_TurretSniper</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>18</muzzleFlashScale>
|
||||
<targetParams>
|
||||
<canTargetPawns>true</canTargetPawns>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
<canTargetBuildings>true</canTargetBuildings>
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_WM_Panzer_Autocannon</defName>
|
||||
<label>辉锑自动炮子弹</label>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<tickerType>Normal</tickerType>
|
||||
<neverMultiSelect>True</neverMultiSelect>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red_Double</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>1.4</drawSize>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>30</damageAmountBase>
|
||||
<speed>120</speed>
|
||||
<explosionRadius>1.2</explosionRadius>
|
||||
<arcHeightFactor>0.4</arcHeightFactor>
|
||||
<soundExplode>Explosion_Rocket</soundExplode>
|
||||
<armorPenetrationBase>0.75</armorPenetrationBase>
|
||||
<screenShakeFactor>0.1</screenShakeFactor>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseGun">
|
||||
<defName>WULA_WM_Panzer_Mortar</defName>
|
||||
<label>PLm-15"镍铁"</label>
|
||||
<description>由乌拉帝国的"萨克森"战车所装备的迫击炮,虽然型号老旧但是射速相当快,提供的弹药投射量也是不容置疑的。</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_WM_Panzer_Mortar</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.35</drawSize>
|
||||
</graphicData>
|
||||
<tradeability>None</tradeability>
|
||||
<statBases>
|
||||
<MarketValue>1400</MarketValue>
|
||||
<Mass>150</Mass>
|
||||
<AccuracyTouch>0.5</AccuracyTouch>
|
||||
<AccuracyShort>0.9</AccuracyShort>
|
||||
<AccuracyMedium>0.9</AccuracyMedium>
|
||||
<AccuracyLong>0.9</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>2.1</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>500</Steel>
|
||||
<Plasteel>150</Plasteel>
|
||||
<ComponentSpacer>8</ComponentSpacer>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_War_Machine_Weapon_Productor</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Machine_Equipment_Technology</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<weaponTags>
|
||||
<li>Wula_AI_Heavy_Panzer_Turret</li>
|
||||
</weaponTags>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_WM_Panzer_Mortar</defaultProjectile>
|
||||
<warmupTime>0.2</warmupTime>
|
||||
<forcedMissRadius>1</forcedMissRadius>
|
||||
<forcedMissRadiusClassicMortars>1</forcedMissRadiusClassicMortars>
|
||||
<isMortar>true</isMortar>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<minRange>8</minRange>
|
||||
<range>500</range>
|
||||
<burstShotCount>3</burstShotCount>
|
||||
<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
|
||||
<soundCast>Mortar_LaunchA</soundCast>
|
||||
<muzzleFlashScale>12</muzzleFlashScale>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_WM_Panzer_Mortar</defName>
|
||||
<label>镍铁迫击炮弹</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Mortar_Shell</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<projectile>
|
||||
<damageDef>Bomb</damageDef>
|
||||
<damageAmountBase>30</damageAmountBase>
|
||||
<speed>25</speed>
|
||||
<explosionRadius>4.9</explosionRadius>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>MortarBomb_Explode</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
Reference in New Issue
Block a user