This commit is contained in:
Tourswen
2025-07-02 01:17:19 +08:00
parent b0cb1acde3
commit 6f6fd72ee8
110 changed files with 381 additions and 143 deletions

View File

@@ -105,14 +105,13 @@
<comps>
<li Class="CompProperties_EquippableAbilityReloadable">
<abilityDef>WULA_RW_Base_AR_Ability</abilityDef>
<maxCharges>1</maxCharges>
<maxCharges>2</maxCharges>
<soundReload>Standard_Reload</soundReload>
<chargeNoun>充能</chargeNoun>
<ammoDef>Steel</ammoDef>
<ammoCountPerCharge>5</ammoCountPerCharge>
<baseReloadTicks>120</baseReloadTicks>
</li>
<li Class="CompProperties_Forbiddable"/>
</comps>
</ThingDef>
<AbilityDef ParentName="PsycastBase">
@@ -986,8 +985,14 @@
<AccuracyLong>0.4</AccuracyLong>
<RangedWeapon_Cooldown>4.0</RangedWeapon_Cooldown>
</statBases>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<researchPrerequisite>WULA_Machine_Equipment_Technology</researchPrerequisite>
</recipeMaker>
<weaponTags>
<li>Wula_AI_Heavy_Panzer_Rocket</li>
<li>Wula_AI_Heavy_Panzer_Turret</li>
</weaponTags>
<verbs>
<li>
@@ -996,15 +1001,15 @@
<warmupTime>2.2</warmupTime>
<minRange>4</minRange>
<defaultProjectile>Bullet_WULA_WM_Rocket_Pod</defaultProjectile>
<range>54</range>
<range>38</range>
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
<burstShotCount>32</burstShotCount>
<forcedMissRadius>6.25</forcedMissRadius>
<forcedMissEvenDispersal>true</forcedMissEvenDispersal>
<targetParams>
<canTargetPawns>false</canTargetPawns>
<canTargetPawns>true</canTargetPawns>
<canTargetLocations>true</canTargetLocations>
<canTargetBuildings>false</canTargetBuildings>
<canTargetBuildings>true</canTargetBuildings>
</targetParams>
<soundCast>RocketswarmLauncher_Fire</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
@@ -1028,7 +1033,7 @@
</graphicData>
<projectile>
<damageDef>Bomb</damageDef>
<explosionRadius>3.5</explosionRadius>
<explosionRadius>2.5</explosionRadius>
<speed>38</speed>
<damageAmountBase>50</damageAmountBase>
<arcHeightFactor>0.4</arcHeightFactor>
@@ -1060,6 +1065,12 @@
<Plasteel>150</Plasteel>
<ComponentSpacer>8</ComponentSpacer>
</costList>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<researchPrerequisite>WULA_Machine_Equipment_Technology</researchPrerequisite>
</recipeMaker>
<weaponTags>
<li>Wula_AI_Heavy_Panzer_Turret</li>
</weaponTags>
@@ -1070,7 +1081,7 @@
<defaultProjectile>Bullet_WULA_WM_Panzer_Turret</defaultProjectile>
<warmupTime>0</warmupTime>
<minRange>5.9</minRange>
<range>65</range>
<range>75</range>
<burstShotCount>1</burstShotCount>
<soundCast>Shot_TurretSniper</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
@@ -1085,14 +1096,14 @@
<tickerType>Normal</tickerType>
<neverMultiSelect>True</neverMultiSelect>
<graphicData>
<texPath>Things/Projectile/ChargeLanceShot</texPath>
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType>
<drawSize>2.4</drawSize>
<drawSize>3.4</drawSize>
</graphicData>
<projectile>
<damageDef>Bullet</damageDef>
<damageAmountBase>285</damageAmountBase>
<damageAmountBase>385</damageAmountBase>
<speed>220</speed>
<explosionRadius>3.5</explosionRadius>
<arcHeightFactor>0.4</arcHeightFactor>
@@ -1100,4 +1111,158 @@
<armorPenetrationBase>1</armorPenetrationBase>
</projectile>
</ThingDef>
<ThingDef ParentName="BaseGun">
<defName>WULA_WM_Panzer_Autocannon</defName>
<label>SRc-15"辉锑"</label>
<description>由乌拉帝国的"萨克森"战车所装备的自动炮,能够组织起高射速的弹幕压制杀伤大规模目标。</description>
<techLevel>Ultra</techLevel>
<graphicData>
<texPath>Wula/Weapon/WULA_WM_Panzer_Autocannon</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.35</drawSize>
</graphicData>
<tradeability>None</tradeability>
<statBases>
<MarketValue>1400</MarketValue>
<Mass>150</Mass>
<AccuracyTouch>0.9</AccuracyTouch>
<AccuracyShort>0.9</AccuracyShort>
<AccuracyMedium>0.8</AccuracyMedium>
<AccuracyLong>0.75</AccuracyLong>
<RangedWeapon_Cooldown>1.1</RangedWeapon_Cooldown>
</statBases>
<costList Inherit="False">
<Steel>500</Steel>
<Plasteel>150</Plasteel>
<ComponentSpacer>8</ComponentSpacer>
</costList>
<weaponTags>
<li>Wula_AI_Heavy_Panzer_Turret</li>
</weaponTags>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<researchPrerequisite>WULA_Machine_Equipment_Technology</researchPrerequisite>
</recipeMaker>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_WM_Panzer_Autocannon</defaultProjectile>
<warmupTime>0.25</warmupTime>
<range>36</range>
<burstShotCount>10</burstShotCount>
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
<soundCast>Shot_TurretSniper</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>18</muzzleFlashScale>
<targetParams>
<canTargetPawns>true</canTargetPawns>
<canTargetLocations>true</canTargetLocations>
<canTargetBuildings>true</canTargetBuildings>
</targetParams>
</li>
</verbs>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_WM_Panzer_Autocannon</defName>
<label>辉锑自动炮子弹</label>
<thingClass>Projectile_Explosive</thingClass>
<tickerType>Normal</tickerType>
<neverMultiSelect>True</neverMultiSelect>
<graphicData>
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red_Double</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType>
<drawSize>1.4</drawSize>
</graphicData>
<projectile>
<damageDef>Bullet</damageDef>
<damageAmountBase>30</damageAmountBase>
<speed>120</speed>
<explosionRadius>1.2</explosionRadius>
<arcHeightFactor>0.4</arcHeightFactor>
<soundExplode>Explosion_Rocket</soundExplode>
<armorPenetrationBase>0.75</armorPenetrationBase>
<screenShakeFactor>0.1</screenShakeFactor>
</projectile>
</ThingDef>
<ThingDef ParentName="BaseGun">
<defName>WULA_WM_Panzer_Mortar</defName>
<label>PLm-15"镍铁"</label>
<description>由乌拉帝国的"萨克森"战车所装备的迫击炮,虽然型号老旧但是射速相当快,提供的弹药投射量也是不容置疑的。</description>
<techLevel>Ultra</techLevel>
<graphicData>
<texPath>Wula/Weapon/WULA_WM_Panzer_Mortar</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.35</drawSize>
</graphicData>
<tradeability>None</tradeability>
<statBases>
<MarketValue>1400</MarketValue>
<Mass>150</Mass>
<AccuracyTouch>0.5</AccuracyTouch>
<AccuracyShort>0.9</AccuracyShort>
<AccuracyMedium>0.9</AccuracyMedium>
<AccuracyLong>0.9</AccuracyLong>
<RangedWeapon_Cooldown>2.1</RangedWeapon_Cooldown>
</statBases>
<costList Inherit="False">
<Steel>500</Steel>
<Plasteel>150</Plasteel>
<ComponentSpacer>8</ComponentSpacer>
</costList>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<researchPrerequisite>WULA_Machine_Equipment_Technology</researchPrerequisite>
</recipeMaker>
<weaponTags>
<li>Wula_AI_Heavy_Panzer_Turret</li>
</weaponTags>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_WM_Panzer_Mortar</defaultProjectile>
<warmupTime>0.2</warmupTime>
<forcedMissRadius>1</forcedMissRadius>
<forcedMissRadiusClassicMortars>1</forcedMissRadiusClassicMortars>
<isMortar>true</isMortar>
<requireLineOfSight>false</requireLineOfSight>
<minRange>8</minRange>
<range>500</range>
<burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
<soundCast>Mortar_LaunchA</soundCast>
<muzzleFlashScale>12</muzzleFlashScale>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</li>
</verbs>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_WM_Panzer_Mortar</defName>
<label>镍铁迫击炮弹</label>
<graphicData>
<texPath>Wula/Projectile/WULA_Mortar_Shell</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType>
</graphicData>
<thingClass>Projectile_Explosive</thingClass>
<projectile>
<damageDef>Bomb</damageDef>
<damageAmountBase>30</damageAmountBase>
<speed>25</speed>
<explosionRadius>4.9</explosionRadius>
<flyOverhead>true</flyOverhead>
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
<soundExplode>MortarBomb_Explode</soundExplode>
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
<soundAmbient>MortarRound_Ambient</soundAmbient>
</projectile>
</ThingDef>
</Defs>