This commit is contained in:
Tourswen
2025-07-03 00:45:58 +08:00
parent c40ea8a00a
commit 7976d6faf4
38 changed files with 420 additions and 33 deletions

View File

@@ -526,7 +526,7 @@
</skillRequirements>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Knight_PowerArmor</texPath>
<texPath>Wula/Apparel/WULA_Assault_Troop_PowerArmor</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
@@ -538,7 +538,7 @@
<ArmorRating_Blunt>1</ArmorRating_Blunt>
<ArmorRating_Heat>2.0</ArmorRating_Heat>
<EquipDelay>15</EquipDelay>
<EnergyShieldEnergyMax>1.5</EnergyShieldEnergyMax>
<!-- <EnergyShieldEnergyMax>1.5</EnergyShieldEnergyMax> -->
</statBases>
<equippedStatOffsets>
<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
@@ -564,7 +564,7 @@
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Wula/Apparel/WULA_Knight_PowerArmor</wornGraphicPath>
<wornGraphicPath>Wula/Apparel/WULA_Assault_Troop_PowerArmor</wornGraphicPath>
<layers>
<li>Middle</li>
<li>Shell</li>
@@ -593,7 +593,7 @@
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="HatMakeableBase">
<defName>WULA_Knight_Helmet</defName>
<defName>WULA_Assault_Troop_Helmet</defName>
<label>乌拉帝国突击队头盔</label>
<description>与乌拉帝国突击队装甲配套的头盔,能够辅助穿戴者的瞄准。</description>
<techLevel>Spacer</techLevel>
@@ -612,7 +612,7 @@
</recipeUsers>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Knight_Helmet</texPath>
<texPath>Wula/Apparel/WULA_Assault_Troop_Helmet</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
@@ -645,7 +645,7 @@
<li>Overhead</li>
</layers>
<parentTagDef>ApparelHead</parentTagDef>
<wornGraphicPath>Wula/Apparel/WULA_Knight_Helmet</wornGraphicPath>
<wornGraphicPath>Wula/Apparel/WULA_Assault_Troop_Helmet</wornGraphicPath>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
<soundWear>Wear_PowerArmor</soundWear>
<soundRemove>Remove_PowerArmor</soundRemove>
@@ -854,4 +854,299 @@
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
</ThingDef>
<!-- 萨克森装备 -->
<ThingDef ParentName="ArmorMachineableBase">
<defName>WULA_SMp38_Shield</defName>
<label>SMp-38附加护盾</label>
<description>由乌拉帝国的"萨克森"战车所装备的中型护盾立场,可以保护车体免受敌方远程火力打击,但是会拖累战车的移动。</description>
<techLevel>Spacer</techLevel>
<tickerType>Normal</tickerType>
<thingCategories>
<li>ApparelNoble</li>
</thingCategories>
<recipeMaker>
<displayPriority>105</displayPriority>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Knight_PowerArmor</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<WorkToMake>60000</WorkToMake>
<MaxHitPoints>200</MaxHitPoints>
<Mass>100</Mass>
<Flammability>0</Flammability>
<!-- <ArmorRating_Sharp>1.5</ArmorRating_Sharp>
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
<ArmorRating_Heat>2.0</ArmorRating_Heat> -->
<EnergyShieldEnergyMax>2.0</EnergyShieldEnergyMax>
</statBases>
<equippedStatOffsets>
<MoveSpeed>-1</MoveSpeed>
<!-- <WorkSpeedGlobal>-0.5</WorkSpeedGlobal>
<IncomingDamageFactor>-0.5</IncomingDamageFactor> -->
<!-- <StaggerDurationFactor>-2</StaggerDurationFactor> -->
<!-- <CarryingCapacity>60</CarryingCapacity> -->
</equippedStatOffsets>
<costStuffCount>150</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList Inherit="False">
<ComponentSpacer>4</ComponentSpacer>
</costList>
<apparel>
<tags>
<li>Wula_AI_Heavy_Panzer_Armor</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
</bodyPartGroups>
<!-- <wornGraphicPath>Wula/Apparel/WULA_Knight_PowerArmor</wornGraphicPath> -->
<layers>
<li>OnSkin</li>
<li>Middle</li>
<li>Shell</li>
</layers>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
<soundWear>Wear_PowerArmor</soundWear>
<soundRemove>Remove_PowerArmor</soundRemove>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<thingClass>Apparel</thingClass>
<comps>
<li Class="CompProperties_Biocodable"/>
<li Class="CompProperties_Shield">
<startingTicksToReset>3600</startingTicksToReset>
<minDrawSize>3.5</minDrawSize>
<maxDrawSize>3.8</maxDrawSize>
<energyLossPerDamage>0.01</energyLossPerDamage>
<energyOnReset>4.0</energyOnReset>
<blocksRangedWeapons>false</blocksRangedWeapons>
</li>
<!-- <li Class="CompProperties_ProjectileInterceptor">
<radius>6</radius>
<interceptGroundProjectiles>true</interceptGroundProjectiles>
<color>(0.4, 0.4, 0.4)</color>
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>
<activeSound>BulletShield_Ambience</activeSound>
<hitPoints>300</hitPoints>
<hitPointsRestoreInstantlyAfterCharge>true</hitPointsRestoreInstantlyAfterCharge>
<chargeDurationTicks>1800</chargeDurationTicks>
<rechargeHitPointsIntervalTicks>120</rechargeHitPointsIntervalTicks>
<minIdleAlpha>0.2</minIdleAlpha>
<drawWithNoSelection>True</drawWithNoSelection>
<disarmedByEmpForTicks>1500</disarmedByEmpForTicks>
<gizmoTipKey>ProjectileInterceptorTip</gizmoTipKey>
</li> -->
</comps>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="ArmorMachineableBase">
<defName>WULA_SMp38_Armor</defName>
<label>SMp-38外置装甲</label>
<description>由乌拉帝国的"萨克森"战车所装备的额外的零素装甲,给予车体更大的防护力度,并减免受到的伤害。</description>
<techLevel>Spacer</techLevel>
<tickerType>Normal</tickerType>
<thingCategories>
<li>ApparelNoble</li>
</thingCategories>
<recipeMaker>
<displayPriority>105</displayPriority>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Knight_PowerArmor</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<WorkToMake>60000</WorkToMake>
<MaxHitPoints>5000</MaxHitPoints>
<Mass>100</Mass>
<Flammability>0</Flammability>
<ArmorRating_Sharp>1.5</ArmorRating_Sharp>
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
<ArmorRating_Heat>2.0</ArmorRating_Heat>
<!-- <EnergyShieldEnergyMax>2.0</EnergyShieldEnergyMax> -->
</statBases>
<equippedStatOffsets>
<!-- <MoveSpeed>-1</MoveSpeed> -->
<IncomingDamageFactor>-0.5</IncomingDamageFactor>
</equippedStatOffsets>
<costStuffCount>300</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList Inherit="False">
<!-- <ComponentSpacer>4</ComponentSpacer> -->
</costList>
<apparel>
<tags>
<li>Wula_AI_Heavy_Panzer_Armor</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
</bodyPartGroups>
<!-- <wornGraphicPath>Wula/Apparel/WULA_Knight_PowerArmor</wornGraphicPath> -->
<layers>
<li>OnSkin</li>
<li>Middle</li>
<li>Shell</li>
</layers>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
<soundWear>Wear_PowerArmor</soundWear>
<soundRemove>Remove_PowerArmor</soundRemove>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<thingClass>Apparel</thingClass>
<comps>
<li Class="CompProperties_Biocodable"/>
<!-- <li Class="CompProperties_Shield">
<startingTicksToReset>3600</startingTicksToReset>
<minDrawSize>3.5</minDrawSize>
<maxDrawSize>3.8</maxDrawSize>
<energyLossPerDamage>0.01</energyLossPerDamage>
<energyOnReset>4.0</energyOnReset>
<blocksRangedWeapons>false</blocksRangedWeapons>
</li> -->
<!-- <li Class="CompProperties_ProjectileInterceptor">
<radius>6</radius>
<interceptGroundProjectiles>true</interceptGroundProjectiles>
<color>(0.4, 0.4, 0.4)</color>
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>
<activeSound>BulletShield_Ambience</activeSound>
<hitPoints>300</hitPoints>
<hitPointsRestoreInstantlyAfterCharge>true</hitPointsRestoreInstantlyAfterCharge>
<chargeDurationTicks>1800</chargeDurationTicks>
<rechargeHitPointsIntervalTicks>120</rechargeHitPointsIntervalTicks>
<minIdleAlpha>0.2</minIdleAlpha>
<drawWithNoSelection>True</drawWithNoSelection>
<disarmedByEmpForTicks>1500</disarmedByEmpForTicks>
<gizmoTipKey>ProjectileInterceptorTip</gizmoTipKey>
</li> -->
</comps>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="ArmorMachineableBase">
<defName>WULA_SMp38_Engine</defName>
<label>SMp-38高推力喷口</label>
<description>由乌拉帝国的"萨克森"战车所装备的额外的移动组件,可以让战车获得更大的速度,并且增加额外的近战手段。</description>
<techLevel>Spacer</techLevel>
<tickerType>Normal</tickerType>
<thingCategories>
<li>ApparelNoble</li>
</thingCategories>
<recipeMaker>
<displayPriority>105</displayPriority>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Knight_PowerArmor</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<WorkToMake>60000</WorkToMake>
<MaxHitPoints>1000</MaxHitPoints>
<Mass>100</Mass>
<Flammability>0</Flammability>
<!-- <ArmorRating_Sharp>1.5</ArmorRating_Sharp>
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
<ArmorRating_Heat>2.0</ArmorRating_Heat> -->
<!-- <EnergyShieldEnergyMax>2.0</EnergyShieldEnergyMax> -->
</statBases>
<equippedStatOffsets>
<MoveSpeed>4</MoveSpeed>
<MeleeDamageFactor>5</MeleeDamageFactor>
<MeleeCooldownFactor>-0.85</MeleeCooldownFactor>
</equippedStatOffsets>
<costStuffCount>300</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList Inherit="False">
<!-- <ComponentSpacer>4</ComponentSpacer> -->
</costList>
<apparel>
<tags>
<li>Wula_AI_Heavy_Panzer_Armor</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
</bodyPartGroups>
<!-- <wornGraphicPath>Wula/Apparel/WULA_Knight_PowerArmor</wornGraphicPath> -->
<layers>
<li>OnSkin</li>
<li>Middle</li>
<li>Shell</li>
</layers>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
<soundWear>Wear_PowerArmor</soundWear>
<soundRemove>Remove_PowerArmor</soundRemove>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<thingClass>Apparel</thingClass>
<comps>
<li Class="CompProperties_Biocodable"/>
<!-- <li Class="CompProperties_Shield">
<startingTicksToReset>3600</startingTicksToReset>
<minDrawSize>3.5</minDrawSize>
<maxDrawSize>3.8</maxDrawSize>
<energyLossPerDamage>0.01</energyLossPerDamage>
<energyOnReset>4.0</energyOnReset>
<blocksRangedWeapons>false</blocksRangedWeapons>
</li> -->
<!-- <li Class="CompProperties_ProjectileInterceptor">
<radius>6</radius>
<interceptGroundProjectiles>true</interceptGroundProjectiles>
<color>(0.4, 0.4, 0.4)</color>
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>
<activeSound>BulletShield_Ambience</activeSound>
<hitPoints>300</hitPoints>
<hitPointsRestoreInstantlyAfterCharge>true</hitPointsRestoreInstantlyAfterCharge>
<chargeDurationTicks>1800</chargeDurationTicks>
<rechargeHitPointsIntervalTicks>120</rechargeHitPointsIntervalTicks>
<minIdleAlpha>0.2</minIdleAlpha>
<drawWithNoSelection>True</drawWithNoSelection>
<disarmedByEmpForTicks>1500</disarmedByEmpForTicks>
<gizmoTipKey>ProjectileInterceptorTip</gizmoTipKey>
</li> -->
</comps>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
</ThingDef>
</Defs>

View File

@@ -1045,7 +1045,7 @@
</projectile>
</ThingDef>
<!-- 机械体装备 -->
<!-- 萨克森装备 -->
<ThingDef ParentName="BaseGun">
<defName>WULA_WM_Rocket_Pod</defName>
<label>PRr-34"石英"</label>
@@ -1075,7 +1075,7 @@
<recipeUsers Inherit="False">
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<researchPrerequisite>WULA_Machine_Equipment_Technology</researchPrerequisite>
<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
</recipeMaker>
<weaponTags>
<li>Wula_AI_Heavy_Panzer_Turret</li>
@@ -1155,7 +1155,7 @@
<recipeUsers Inherit="False">
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<researchPrerequisite>WULA_Machine_Equipment_Technology</researchPrerequisite>
<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
</recipeMaker>
<weaponTags>
<li>Wula_AI_Heavy_Panzer_Turret</li>
@@ -1229,7 +1229,7 @@
<recipeUsers Inherit="False">
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<researchPrerequisite>WULA_Machine_Equipment_Technology</researchPrerequisite>
<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
</recipeMaker>
<verbs>
<li>
@@ -1303,7 +1303,7 @@
<recipeUsers Inherit="False">
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<researchPrerequisite>WULA_Machine_Equipment_Technology</researchPrerequisite>
<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
</recipeMaker>
<weaponTags>
<li>Wula_AI_Heavy_Panzer_Turret</li>