机械师和背景hediff未验证
This commit is contained in:
53
.gitignore
vendored
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53
.gitignore
vendored
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@@ -0,0 +1,53 @@
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||||
# Visual Studio
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.vs/
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*.suo
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*.user
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||||
*.ilk
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*.obj
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*.pdb
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*.tlb
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*.tlh
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*.tmp
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||||
*.bak
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||||
*.log
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||||
*.vspscc
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||||
*.vssscc
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||||
[Bb]in/
|
||||
[Oo]bj/
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||||
[Dd]ebug/
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||||
[Rr]elease/
|
||||
*.csproj.user
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||||
*.resharper
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||||
*.dotSettings
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||||
*.pidb
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||||
*.booproj
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||||
*.kproj
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||||
*.lock.json
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*.nuget.props
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*.nuget.targets
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||||
*.nupkg
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||||
*.appx
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||||
*.appxbundle
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||||
*.cer
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*.pfx
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||||
*.snk
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||||
*.vsix
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*.vsmacros
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||||
*.webtest
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||||
*.testrunconfig
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||||
*.trx
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||||
*.fxcop
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||||
*.fxcopcmd
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||||
*.scc
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||||
*.vsscc
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||||
*.vspscc
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||||
*.vssscc
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*.builds
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*.deploy
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*.pubxml
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*.publishproj
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# Misc
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*.log
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*.cache
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*.tmp
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Binary file not shown.
Binary file not shown.
@@ -71,6 +71,7 @@
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<damageDefIncoming>EMP</damageDefIncoming>
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<vomit>true</vomit>
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</li>
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<li Class="WulaFallenEmpire.HediffCompProperties_MakesMechanitor"/>
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</comps>
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</HediffDef>
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<HediffDef>
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56
1.6/Defs/HediffDefs/Implants_RegenerateBackstory.xml
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56
1.6/Defs/HediffDefs/Implants_RegenerateBackstory.xml
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@@ -0,0 +1,56 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="ImplantBase">
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<defName>Wula_BackstoryRegeneratorImplant</defName>
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<label>backstory regenerator</label>
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<description>A one-use implant that restructures a person's memories and experiences, effectively giving them a new backstory. The process is unstable and the implant is consumed on use.</description>
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<statBases>
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<MarketValue>1500</MarketValue>
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<Mass>0.1</Mass>
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</statBases>
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</ThingDef>
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<HediffDef ParentName="ImplantHediffBase">
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<defName>Wula_RegenerateBackstory</defName>
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<label>backstory regenerator</label>
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<labelNoun>a backstory regenerator</labelNoun>
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<description>A backstory regenerator is installed.</description>
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<spawnThingOnRemoved>Wula_BackstoryRegeneratorImplant</spawnThingOnRemoved>
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<comps>
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<li Class="WulaFallenEmpire.HediffCompProperties_RegenerateBackstory">
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<spawnCategories>
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<li>Wula_Backstory_Categories</li>
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</spawnCategories>
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<regenerateChildhood>false</regenerateChildhood>
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</li>
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</comps>
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</HediffDef>
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<RecipeDef ParentName="SurgeryInstallImplantBase">
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<defName>InstallWulaBackstoryRegenerator</defName>
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<label>install backstory regenerator</label>
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<description>Installs a backstory regenerator.</description>
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<jobString>Installing backstory regenerator.</jobString>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>Wula_BackstoryRegeneratorImplant</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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</ingredients>
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<fixedIngredientFilter>
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<thingDefs>
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<li>Wula_BackstoryRegeneratorImplant</li>
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</thingDefs>
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</fixedIngredientFilter>
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<appliedOnFixedBodyParts>
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<li>Brain</li>
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</appliedOnFixedBodyParts>
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<addsHediff>Wula_RegenerateBackstory</addsHediff>
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</RecipeDef>
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</Defs>
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7
Languages/ChineseSimplified/Keyed/Hediffs_Wula_Keys.xml
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7
Languages/ChineseSimplified/Keyed/Hediffs_Wula_Keys.xml
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@@ -0,0 +1,7 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<Wula_RegenerateBackstoryHediff.label>背景故事重塑</Wula_RegenerateBackstoryHediff.label>
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<Wula_RegenerateBackstoryHediff.description>这个效果会重新生成小人的背景故事,然后自行移除。</Wula_RegenerateBackstoryHediff.description>
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</LanguageData>
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<Wula_BackstoryRegeneratorImplant.label>背景故事重构器</Wula_BackstoryRegeneratorImplant.label>
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<Wula_BackstoryRegeneratorImplant.description>一种一次性植入物,可以重构一个人的记忆和经历,有效地赋予他们一个新的背景故事。该过程不稳定,植入物在使用后会被消耗。</Wula_BackstoryRegeneratorImplant.description>
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<Wula_RegenerateBackstory.label>背景故事重构器</Wula_RegenerateBackstory.label>
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<Wula_RegenerateBackstory.labelNoun>一个背景故事重构器</Wula_RegenerateBackstory.labelNoun>
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<Wula_RegenerateBackstory.description>背景故事重构器已安装。</Wula_RegenerateBackstory.description>
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<InstallWulaBackstoryRegenerator.label>安装背景故事重构器</InstallWulaBackstoryRegenerator.label>
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<InstallWulaBackstoryRegenerator.description>安装一个背景故事重构器。</InstallWulaBackstoryRegenerator.description>
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<InstallWulaBackstoryRegenerator.jobString>正在安装背景故事重构器。</InstallWulaBackstoryRegenerator.jobString>
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</LanguageData>
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Binary file not shown.
@@ -1,9 +1,21 @@
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{
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||||
"Version": 1,
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||||
"WorkspaceRootPath": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\WulaFallenEmpire\\Source\\WulaFallenEmpire\\",
|
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"WorkspaceRootPath": "C:\\Steam\\steamapps\\workshop\\content\\294100\\3516260226\\Source\\WulaFallenEmpire\\",
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"AbsoluteMoniker": "D:0:0:{F5AE8C3B-0221-4C16-A128-9A62D521A8FF}|WulaFallenEmpire.csproj|c:\\steam\\steamapps\\workshop\\content\\294100\\3516260226\\source\\wulafallenempire\\wulafallenempiremod.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
|
||||
"RelativeMoniker": "D:0:0:{F5AE8C3B-0221-4C16-A128-9A62D521A8FF}|WulaFallenEmpire.csproj|solutionrelative:wulafallenempiremod.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
|
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},
|
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{
|
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"AbsoluteMoniker": "D:0:0:{F5AE8C3B-0221-4C16-A128-9A62D521A8FF}|WulaFallenEmpire.csproj|C:\\Steam\\steamapps\\workshop\\content\\294100\\3516260226\\Source\\WulaFallenEmpire\\building_wula_darkenergy_engine.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
|
||||
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||||
}
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||||
],
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@@ -14,20 +26,62 @@
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"DockedWidth": 200,
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"Children": [
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115
Source/WulaFallenEmpire/HediffComp_RegenerateBackstory.cs
Normal file
115
Source/WulaFallenEmpire/HediffComp_RegenerateBackstory.cs
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@@ -0,0 +1,115 @@
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using System.Collections.Generic;
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using System.Linq;
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using Verse;
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using RimWorld;
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namespace WulaFallenEmpire
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{
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// HediffCompProperties,用于在XML中配置组件的属性
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public class HediffCompProperties_RegenerateBackstory : HediffCompProperties
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{
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public List<string> spawnCategories; // 存储背景故事类别的列表
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public bool regenerateChildhood = false; // 控制是否重新生成幼年时期故事,默认为false
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public HediffCompProperties_RegenerateBackstory()
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{
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this.compClass = typeof(HediffComp_RegenerateBackstory);
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}
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||||
}
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// HediffComp的实际逻辑实现
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public class HediffComp_RegenerateBackstory : HediffComp
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||||
{
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private HediffCompProperties_RegenerateBackstory Props => (HediffCompProperties_RegenerateBackstory)this.props;
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||||
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public override void CompPostMake()
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{
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base.CompPostMake();
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||||
// 在Hediff被添加到Pawn时立即触发背景故事重新生成
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||||
// 使用一个延迟操作,确保Pawn完全初始化后再修改其故事
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||||
// 否则可能导致Pawn.story为null
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LongEventHandler.QueueLongEvent(RegenerateBackstory, "RegeneratingBackstory", false, null);
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||||
}
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||||
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||||
private void RegenerateBackstory()
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||||
{
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Pawn pawn = this.parent.pawn;
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||||
if (pawn == null || pawn.story == null)
|
||||
{
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||||
Log.Warning($"[WulaFallenEmpire] HediffComp_RegenerateBackstory: Pawn or Pawn.story is null for hediff {this.parent.def.defName}. Cannot regenerate backstory.");
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||||
return;
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||||
}
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||||
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||||
// 获取指定的背景故事类别
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||||
List<string> categories = new List<string>();
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||||
if (Props.spawnCategories != null && Props.spawnCategories.Any())
|
||||
{
|
||||
categories = Props.spawnCategories;
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Warning($"[WulaFallenEmpire] HediffComp_RegenerateBackstory: No spawnCategories specified for hediff {this.parent.def.defName}. Using all available categories.");
|
||||
categories = DefDatabase<BackstoryDef>.AllDefs.SelectMany(bs => bs.spawnCategories).Distinct().ToList(); // 如果没有指定类别,则使用所有类别
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||||
}
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||||
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||||
// 尝试重新生成背景故事
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BackstoryDef newChildhood = null;
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||||
BackstoryDef newAdulthood = null;
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||||
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||||
// 根据 regenerateChildhood 的值决定是否重新生成幼年时期故事
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||||
if (Props.regenerateChildhood)
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||||
{
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||||
// 筛选符合类别的幼年背景故事
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||||
List<BackstoryDef> availableChildhoodBackstories = DefDatabase<BackstoryDef>.AllDefsListForReading
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||||
.Where(bs => bs.slot == BackstorySlot.Childhood && bs.spawnCategories.Any(cat => categories.Contains(cat)))
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||||
.ToList();
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||||
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||||
// 随机选择幼年背景故事
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||||
if (availableChildhoodBackstories.Any())
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||||
{
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||||
newChildhood = availableChildhoodBackstories.RandomElement();
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||||
}
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||||
else
|
||||
{
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||||
Log.Warning($"[WulaFallenEmpire] HediffComp_RegenerateBackstory: No childhood backstories found for categories: {string.Join(", ", Props.spawnCategories ?? new List<string>())}.");
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||||
}
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||||
} else
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||||
{
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||||
// 如果 regenerateChildhood 为 false,则保留原有的幼年时期故事
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newChildhood = pawn.story.Childhood;
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||||
}
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||||
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||||
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||||
// 筛选符合类别的成年背景故事
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||||
List<BackstoryDef> availableAdulthoodBackstories = DefDatabase<BackstoryDef>.AllDefsListForReading
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||||
.Where(bs => bs.slot == BackstorySlot.Adulthood && bs.spawnCategories.Any(cat => categories.Contains(cat)))
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||||
.ToList();
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||||
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||||
// 随机选择成年背景故事
|
||||
if (availableAdulthoodBackstories.Any())
|
||||
{
|
||||
newAdulthood = availableAdulthoodBackstories.RandomElement();
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Warning($"[WulaFallenEmpire] HediffComp_RegenerateBackstory: No adulthood backstories found for categories: {string.Join(", ", Props.spawnCategories ?? new List<string>())}.");
|
||||
}
|
||||
|
||||
// 应用新的背景故事
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||||
if (newChildhood != null || newAdulthood != null)
|
||||
{
|
||||
pawn.story.Childhood = newChildhood;
|
||||
pawn.story.Adulthood = newAdulthood;
|
||||
Log.Message($"[WulaFallenEmpire] Regenerated backstory for {pawn.NameShortColored}: Childhood='{newChildhood?.title ?? "None"}', Adulthood='{newAdulthood?.title ?? "None"}'.");
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Warning($"[WulaFallenEmpire] HediffComp_RegenerateBackstory: Failed to find any suitable backstories for {pawn.NameShortColored} with categories: {string.Join(", ", Props.spawnCategories ?? new List<string>())}.");
|
||||
}
|
||||
|
||||
// 删除当前的Hediff
|
||||
pawn.health.RemoveHediff(this.parent);
|
||||
Log.Message($"[WulaFallenEmpire] Removed hediff {this.parent.def.defName} from {pawn.NameShortColored} after backstory regeneration.");
|
||||
}
|
||||
}
|
||||
}
|
||||
43
Source/WulaFallenEmpire/MechanitorPatch.cs
Normal file
43
Source/WulaFallenEmpire/MechanitorPatch.cs
Normal file
@@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using RimWorld;
|
||||
using Verse;
|
||||
using HarmonyLib; // 引入Harmony库
|
||||
|
||||
// 定义一个新的HediffComp,用于标记可以赋予机械师能力的Hediff
|
||||
public class HediffComp_MakesMechanitor : HediffComp
|
||||
{
|
||||
// 这个组件本身不需要任何特殊逻辑,它的存在就是标记
|
||||
}
|
||||
|
||||
// Harmony Patch类,用于修改MechanitorUtility.ShouldBeMechanitor方法
|
||||
[HarmonyPatch(typeof(MechanitorUtility), "ShouldBeMechanitor")]
|
||||
public static class MechanitorShouldBeMechanitorPatch
|
||||
{
|
||||
// Postfix方法将在原始方法执行后运行
|
||||
// originalResult 是原始方法的返回值
|
||||
// pawn 是原始方法的参数
|
||||
public static void Postfix(Pawn pawn, ref bool __result)
|
||||
{
|
||||
// 如果原始方法已经返回true,则无需进一步检查
|
||||
if (__result)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// 检查Biotech DLC是否激活且Pawn属于玩家安全派系
|
||||
if (ModsConfig.BiotechActive && pawn.Faction.IsPlayerSafe())
|
||||
{
|
||||
// 遍历Pawn的所有Hediff,检查是否存在HediffComp_MakesMechanitor组件
|
||||
foreach (Hediff hediff in pawn.health.hediffSet.hediffs)
|
||||
{
|
||||
if (hediff.TryGetComp<HediffComp_MakesMechanitor>() != null)
|
||||
{
|
||||
__result = true; // 如果找到,则将结果设置为true
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -31,6 +31,10 @@
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>..\..\..\2009463077\1.5\Assemblies\0Harmony.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\..\..\..\..\..\common\RimWorld\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
@@ -54,8 +58,11 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Building_Wula_DarkEnergy_Engine.cs" />
|
||||
<Compile Include="MechanitorPatch.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="SectionLayer_WulaHull.cs" />
|
||||
<Compile Include="HediffComp_RegenerateBackstory.cs" />
|
||||
<Compile Include="WulaFallenEmpireMod.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
20
Source/WulaFallenEmpire/WulaFallenEmpireMod.cs
Normal file
20
Source/WulaFallenEmpire/WulaFallenEmpireMod.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using HarmonyLib;
|
||||
using Verse;
|
||||
|
||||
namespace WulaFallenEmpire
|
||||
{
|
||||
[StaticConstructorOnStartup]
|
||||
public class WulaFallenEmpireMod : Mod
|
||||
{
|
||||
public WulaFallenEmpireMod(ModContentPack content) : base(content)
|
||||
{
|
||||
// 初始化Harmony
|
||||
var harmony = new Harmony("tourswen.wulafallenempire"); // 替换为您的唯一Mod ID
|
||||
harmony.PatchAll(Assembly.GetExecutingAssembly());
|
||||
|
||||
Log.Message("[WulaFallenEmpire] Harmony patches applied.");
|
||||
}
|
||||
}
|
||||
}
|
||||
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@@ -1 +1 @@
|
||||
7322c4600dadaa91ac1b2bb031e9cbc014b17bc3975a22153da6ee0f9d7e3730
|
||||
72de1e9a7da52e157c70cc86abd8fa9924b925654b82d1642885fb3932330213
|
||||
|
||||
@@ -37,3 +37,9 @@ E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFalle
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\obj\Debug\WulaFall.44DB8A10.Up2Date
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\obj\Debug\WulaFallenEmpire.dll
|
||||
E:\SteamLibrary\steamapps\common\RimWorld\Mods\WulaFallenEmpire\Source\WulaFallenEmpire\obj\Debug\WulaFallenEmpire.pdb
|
||||
C:\Steam\steamapps\workshop\content\294100\3516260226\1.6\Assemblies\WulaFallenEmpire.dll
|
||||
C:\Steam\steamapps\workshop\content\294100\3516260226\1.6\Assemblies\WulaFallenEmpire.pdb
|
||||
C:\Steam\steamapps\workshop\content\294100\3516260226\Source\WulaFallenEmpire\obj\Debug\WulaFallenEmpire.csproj.AssemblyReference.cache
|
||||
C:\Steam\steamapps\workshop\content\294100\3516260226\Source\WulaFallenEmpire\obj\Debug\WulaFallenEmpire.csproj.CoreCompileInputs.cache
|
||||
C:\Steam\steamapps\workshop\content\294100\3516260226\Source\WulaFallenEmpire\obj\Debug\WulaFallenEmpire.dll
|
||||
C:\Steam\steamapps\workshop\content\294100\3516260226\Source\WulaFallenEmpire\obj\Debug\WulaFallenEmpire.pdb
|
||||
|
||||
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Reference in New Issue
Block a user