2025-8-21
@@ -135,4 +135,65 @@
|
||||
</li>
|
||||
</additionalHediffs>
|
||||
</DamageDef>
|
||||
|
||||
<DamageDef>
|
||||
<defName>Damage_WULA_Plasma</defName>
|
||||
<label>等离子熔融</label>
|
||||
<!-- <externalViolenceForMechanoids>true</externalViolenceForMechanoids> -->
|
||||
<deathMessage>{0} 被等离子体引发的熔融爆炸炸死了。</deathMessage>
|
||||
<workerClass>DamageWorker_AddInjury</workerClass>
|
||||
<externalViolence>true</externalViolence>
|
||||
<!-- <isExplosive>true</isExplosive> -->
|
||||
<hediff>Shredded</hediff>
|
||||
<hediffSolid>Crack</hediffSolid>
|
||||
<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
|
||||
<armorCategory>Heat</armorCategory>
|
||||
<!-- <harmsHealth>false</harmsHealth> -->
|
||||
<impactSoundType>Electric</impactSoundType>
|
||||
<defaultDamage>50</defaultDamage>
|
||||
<minDamageToFragment>5</minDamageToFragment>
|
||||
<defaultStoppingPower>3</defaultStoppingPower>
|
||||
<defaultArmorPenetration>0.75</defaultArmorPenetration>
|
||||
<buildingDamageFactorImpassable>6</buildingDamageFactorImpassable>
|
||||
<buildingDamageFactorPassable>3</buildingDamageFactorPassable>
|
||||
<plantDamageFactor>8</plantDamageFactor>
|
||||
<explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
|
||||
<!-- <explosionSnowMeltAmount>0</explosionSnowMeltAmount> -->
|
||||
<explosionCellFleck>Blast_WULA_Plasma_Explosive</explosionCellFleck>
|
||||
<explosionColorCenter>(0.2, 0.8, 0.3)</explosionColorCenter>
|
||||
<explosionColorEdge>(0.1, 0.9, 0.5)</explosionColorEdge>
|
||||
<explosionInteriorFleck>ElectricalSpark_WULA_Plasma_Explosive</explosionInteriorFleck>
|
||||
<soundExplosion>Explosion_EMP</soundExplosion>
|
||||
<combatLogRules>Damage_Bomb</combatLogRules>
|
||||
</DamageDef>
|
||||
<DamageDef>
|
||||
<defName>Damage_WULA_Plasma_Explosive</defName>
|
||||
<label>熔融爆炸</label>
|
||||
<!-- <externalViolenceForMechanoids>true</externalViolenceForMechanoids> -->
|
||||
<deathMessage>{0} 被等离子体引发的熔融爆炸炸死了。</deathMessage>
|
||||
<workerClass>DamageWorker_AddInjury</workerClass>
|
||||
<externalViolence>true</externalViolence>
|
||||
<!-- <isExplosive>true</isExplosive> -->
|
||||
<hediff>Shredded</hediff>
|
||||
<hediffSolid>Crack</hediffSolid>
|
||||
<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
|
||||
<armorCategory>Heat</armorCategory>
|
||||
<!-- <harmsHealth>false</harmsHealth> -->
|
||||
<impactSoundType>Electric</impactSoundType>
|
||||
<defaultDamage>50</defaultDamage>
|
||||
<minDamageToFragment>5</minDamageToFragment>
|
||||
<defaultStoppingPower>3</defaultStoppingPower>
|
||||
<defaultArmorPenetration>0.75</defaultArmorPenetration>
|
||||
<buildingDamageFactorImpassable>6</buildingDamageFactorImpassable>
|
||||
<buildingDamageFactorPassable>3</buildingDamageFactorPassable>
|
||||
<plantDamageFactor>8</plantDamageFactor>
|
||||
<explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
|
||||
<!-- <explosionSnowMeltAmount>0</explosionSnowMeltAmount> -->
|
||||
<explosionCellFleck>Blast_WULA_Plasma_Explosive</explosionCellFleck>
|
||||
<explosionColorCenter>(0.2, 0.8, 0.3)</explosionColorCenter>
|
||||
<explosionColorEdge>(0.1, 0.9, 0.5)</explosionColorEdge>
|
||||
<explosionInteriorFleck>ElectricalSpark_WULA_Plasma_Explosive</explosionInteriorFleck>
|
||||
<soundExplosion>Explosion_EMP</soundExplosion>
|
||||
<combatLogRules>Damage_Bomb</combatLogRules>
|
||||
</DamageDef>
|
||||
</Defs>
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<FleckDef ParentName="FleckBase">
|
||||
<defName>WULA_GunTail_Blue</defName>
|
||||
<defName>WULA_GunTail_Plasma</defName>
|
||||
<altitudeLayer>Projectile</altitudeLayer>
|
||||
<solidTime>0.01</solidTime>
|
||||
<fadeOutTime>0.05</fadeOutTime>
|
||||
<solidTime>0.05</solidTime>
|
||||
<fadeOutTime>0.1</fadeOutTime>
|
||||
<graphicData>
|
||||
<texPath>Wula/Mote/WULA_GunTail_Ion</texPath>
|
||||
<texPath>Wula/Mote/WULA_GunTail_Plasma</texPath>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
<drawSize>1.25</drawSize>
|
||||
<color>(3,189,243,155)</color>
|
||||
@@ -14,18 +14,19 @@
|
||||
</FleckDef>
|
||||
|
||||
<FleckDef ParentName="FleckBase">
|
||||
<defName>WULA_GunTail_Smoke</defName>
|
||||
<defName>WULA_GunTail_Lighting</defName>
|
||||
<altitudeLayer>Projectile</altitudeLayer>
|
||||
<fadeOutTime>0.23</fadeOutTime>
|
||||
<fadeOutTime>0.5</fadeOutTime>
|
||||
<graphicData>
|
||||
<texPath>Things/Others/Smoke_Dark</texPath>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>(0.06,0.25)</drawSize>
|
||||
<texPath>Wula/Mote/WULA_Lighting_Beam</texPath>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
<color>(113,165,225,155)</color>
|
||||
<drawSize>(0.5,2)</drawSize>
|
||||
</graphicData>
|
||||
</FleckDef>
|
||||
|
||||
<FleckDef ParentName="FleckBase">
|
||||
<defName>Blast_WULA_Plasm_Explosive</defName>
|
||||
<defName>Blast_WULA_Plasma_Explosive</defName>
|
||||
<graphicData>
|
||||
<texPath>Things/Mote/BlastEMP</texPath>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
@@ -38,9 +39,9 @@
|
||||
</FleckDef>
|
||||
|
||||
<FleckDef ParentName="FleckBase">
|
||||
<defName>ElectricalSpark_WULA_Plasm_Explosive</defName>
|
||||
<defName>ElectricalSpark_WULA_Plasma_Explosive</defName>
|
||||
<graphicData>
|
||||
<texPath>Wula/Mote/ElectricalSpark_WULA_Plasm_Explosive</texPath>
|
||||
<texPath>Wula/Mote/ElectricalSpark_WULA_Plasma_Explosive</texPath>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
<!-- <color>(0.2, 0.8, 0.3 ,0.8)</color> -->
|
||||
</graphicData>
|
||||
|
||||
@@ -137,7 +137,7 @@
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Synth_Weapon_2_Plasm_Technology</defName>
|
||||
<defName>WULA_Synth_Weapon_2_Plasma_Technology</defName>
|
||||
<researchViewX>3.00</researchViewX>
|
||||
<researchViewY>0.20</researchViewY>
|
||||
<label>等离子武装套件</label>
|
||||
@@ -169,7 +169,7 @@
|
||||
<prerequisites>
|
||||
<li>Fabrication</li>
|
||||
<li>WULA_Adv_WorkTable_Technology</li>
|
||||
<li>WULA_Synth_Weapon_2_Plasm_Technology</li>
|
||||
<li>WULA_Synth_Weapon_2_Plasma_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
@@ -195,7 +195,7 @@
|
||||
<prerequisites>
|
||||
<li>ChargedShot</li>
|
||||
<li>WULA_Adv_WorkTable_Technology</li>
|
||||
<li>WULA_Synth_Weapon_2_Plasm_Technology</li>
|
||||
<li>WULA_Synth_Weapon_2_Plasma_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
|
||||
@@ -258,6 +258,7 @@
|
||||
<texPath>Wula/Item/WULA_Neutronium</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<tradeability>None</tradeability>
|
||||
<genericMarketSellable>false</genericMarketSellable>
|
||||
<soundInteract>Metal_Drop</soundInteract>
|
||||
<soundDrop>Metal_Drop</soundDrop>
|
||||
|
||||
@@ -1,25 +1,24 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Plasm_HomingExplosive</defName>
|
||||
<defName>WULA_WM_Alpha_Wolf_Plasma_Gun</defName>
|
||||
<label>PMe-92"磷灰"</label>
|
||||
<description>搭载于SNm-6"头狼"机甲的高能等离子武器,会发射一连串密集且携带跟踪性能的等离子射弹,引起熔融爆炸并毁灭敌军。</description>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<description>搭载于SNm-6"头狼"机甲的高能等离子武器,所使用的等离子射弹能够在出膛后散射,引起大范围的熔融爆炸并毁灭成群敌军。</description>
|
||||
<techLevel>Archotech</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_WM_Alpha_Wolf_Plasm_Gun</texPath>
|
||||
<texPath>Wula/Weapon/WULA_WM_Alpha_Wolf_Plasma_Gun</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.4</drawSize>
|
||||
</graphicData>
|
||||
<generateCommonality>0.8</generateCommonality>
|
||||
<soundInteract>Interact_ChargeRifle</soundInteract> <!-- Placeholder, needs a proper sound -->
|
||||
<recipeMaker Inherit="False"/>
|
||||
<statBases>
|
||||
<WorkToMake>2000</WorkToMake>
|
||||
<Mass>5.0</Mass>
|
||||
<AccuracyTouch>0.4</AccuracyTouch>
|
||||
<AccuracyShort>0.6</AccuracyShort>
|
||||
<AccuracyMedium>0.7</AccuracyMedium>
|
||||
<AccuracyLong>0.65</AccuracyLong>
|
||||
<AccuracyTouch>0.5</AccuracyTouch>
|
||||
<AccuracyShort>0.4</AccuracyShort>
|
||||
<AccuracyMedium>0.3</AccuracyMedium>
|
||||
<AccuracyLong>0.3</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>3.0</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
@@ -32,10 +31,10 @@
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_RW_Plasm_HomingExplosive</defaultProjectile>
|
||||
<warmupTime>1.25</warmupTime>
|
||||
<range>48</range>
|
||||
<burstShotCount>6</burstShotCount>
|
||||
<defaultProjectile>Bullet_WULA_WM_Alpha_Wolf_Plasma_Gun</defaultProjectile>
|
||||
<warmupTime>1</warmupTime>
|
||||
<range>18</range>
|
||||
<burstShotCount>4</burstShotCount>
|
||||
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
|
||||
<soundCast>ChargeLance_Fire</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
@@ -43,72 +42,137 @@
|
||||
</li>
|
||||
</verbs>
|
||||
<weaponTags>
|
||||
<li>WULA_WM_Alpha_Wolf_Plasm_Gun</li>
|
||||
<li>WULA_WM_Alpha_Wolf_Plasma_Gun</li>
|
||||
</weaponTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_Plasm_HomingExplosive</defName>
|
||||
<defName>Bullet_WULA_WM_Alpha_Wolf_Plasma_Gun</defName>
|
||||
<label>磷灰等离子体爆弹</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_Plasm</texPath>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_Plasma</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
<color>(61,199,157,202)</color>
|
||||
<drawSize>(1.5,2)</drawSize>
|
||||
</graphicData>
|
||||
<thingClass>WulaFallenEmpire.Projectile_ExplosiveTrackingBullet</thingClass>
|
||||
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
|
||||
<!-- <thingClass>WulaFallenEmpire.Projectile_ExplosiveTrackingBullet</thingClass> -->
|
||||
<projectile>
|
||||
<speed>30</speed>
|
||||
<damageDef>Damage_WULA_Plasm_Explosive</damageDef>
|
||||
<damageAmountBase>10</damageAmountBase>
|
||||
<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
|
||||
<damageAmountBase>50</damageAmountBase>
|
||||
<armorPenetrationBase>0.7</armorPenetrationBase>
|
||||
<stoppingPower>2.0</stoppingPower>
|
||||
<explosionRadius>2.5</explosionRadius>
|
||||
<soundExplode>Explosion_EMP</soundExplode>
|
||||
<armorPenetrationBase>0.75</armorPenetrationBase>
|
||||
<screenShakeFactor>0.5</screenShakeFactor>
|
||||
</projectile>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.ExplosiveTrackingBulletDef">
|
||||
<!-- <li Class="WulaFallenEmpire.ExplosiveTrackingBulletDef">
|
||||
<explosionRadius>2.5</explosionRadius>
|
||||
<damageDef>Damage_WULA_Plasm_Explosive</damageDef>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<homingSpeed>0.25</homingSpeed>
|
||||
<initRotateAngle>90</initRotateAngle>
|
||||
<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
|
||||
</li> -->
|
||||
<!-- <li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<homingSpeed>0</homingSpeed>
|
||||
<initRotateAngle>0</initRotateAngle>
|
||||
<destroyTicksAfterLosingTrack>
|
||||
<min>60</min>
|
||||
<max>120</max>
|
||||
</destroyTicksAfterLosingTrack>
|
||||
<tailFleckDef>WULA_GunTail_Blue</tailFleckDef>
|
||||
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
|
||||
<impactThreshold>1</impactThreshold>
|
||||
</li> -->
|
||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
|
||||
<fleckMakeFleckTickMax>3</fleckMakeFleckTickMax>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.ShotgunExtension">
|
||||
<pelletCount>3</pelletCount>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
<DamageDef>
|
||||
<defName>Damage_WULA_Plasm_Explosive</defName>
|
||||
<label>熔融爆炸</label>
|
||||
<!-- <externalViolenceForMechanoids>true</externalViolenceForMechanoids> -->
|
||||
<deathMessage>{0} 被等离子体引发的熔融爆炸炸死了。</deathMessage>
|
||||
<workerClass>DamageWorker_AddInjury</workerClass>
|
||||
<externalViolence>true</externalViolence>
|
||||
<!-- <isExplosive>true</isExplosive> -->
|
||||
<hediff>Shredded</hediff>
|
||||
<hediffSolid>Crack</hediffSolid>
|
||||
<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
|
||||
<armorCategory>Sharp</armorCategory>
|
||||
<!-- <harmsHealth>false</harmsHealth> -->
|
||||
<impactSoundType>Electric</impactSoundType>
|
||||
<defaultDamage>50</defaultDamage>
|
||||
<minDamageToFragment>5</minDamageToFragment>
|
||||
<defaultStoppingPower>3</defaultStoppingPower>
|
||||
<defaultArmorPenetration>0.75</defaultArmorPenetration>
|
||||
<buildingDamageFactorImpassable>6</buildingDamageFactorImpassable>
|
||||
<buildingDamageFactorPassable>3</buildingDamageFactorPassable>
|
||||
<plantDamageFactor>8</plantDamageFactor>
|
||||
<explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
|
||||
<!-- <explosionSnowMeltAmount>0</explosionSnowMeltAmount> -->
|
||||
<explosionCellFleck>Blast_WULA_Plasm_Explosive</explosionCellFleck>
|
||||
<explosionColorCenter>(0.2, 0.8, 0.3)</explosionColorCenter>
|
||||
<explosionColorEdge>(0.1, 0.9, 0.5)</explosionColorEdge>
|
||||
<explosionInteriorFleck>ElectricalSpark_WULA_Plasm_Explosive</explosionInteriorFleck>
|
||||
<soundExplosion>Explosion_EMP</soundExplosion>
|
||||
<combatLogRules>Damage_Bomb</combatLogRules>
|
||||
</DamageDef>
|
||||
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>WULA_Alpha_Wolf_Turret</defName>
|
||||
<label>复眼</label>
|
||||
<description>SNm-6"头狼"的眼部,除了提供视觉传感外还搭载了强大的暗物质射流炮,可以在近距离上释放恐怖的力量融化敌人</description>
|
||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<Mass>2.6</Mass>
|
||||
<AccuracyTouch>0.60</AccuracyTouch>
|
||||
<AccuracyShort>0.80</AccuracyShort>
|
||||
<AccuracyMedium>0.90</AccuracyMedium>
|
||||
<AccuracyLong>0.85</AccuracyLong>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
|
||||
|
||||
<!-- 基础射线参数 -->
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<range>8</range>
|
||||
<burstShotCount>12</burstShotCount>
|
||||
<defaultCooldownTime>6</defaultCooldownTime>
|
||||
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
|
||||
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
|
||||
|
||||
<!-- 消除射线偏移的参数 -->
|
||||
<!-- <beamFullWidthRange>1000</beamFullWidthRange>
|
||||
<beamWidth>-1</beamWidth>
|
||||
<beamMaxDeviation>0</beamMaxDeviation>
|
||||
<beamCurvature>0</beamCurvature>
|
||||
<beamStartOffset>0</beamStartOffset> -->
|
||||
<beamFullWidthRange>11</beamFullWidthRange>
|
||||
<beamWidth>6</beamWidth>
|
||||
<beamMaxDeviation>0.5</beamMaxDeviation>
|
||||
<beamCurvature>0.6</beamCurvature>
|
||||
<beamStartOffset>0.5</beamStartOffset>
|
||||
|
||||
<!-- 视觉和音效 -->
|
||||
<muzzleFlashScale>0</muzzleFlashScale>
|
||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
|
||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||
|
||||
<screenShakeFactor>0.45</screenShakeFactor>
|
||||
|
||||
<!-- 火焰效果 -->
|
||||
<beamChanceToStartFire>0.6</beamChanceToStartFire>
|
||||
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
|
||||
<beamFireSizeRange>0.25</beamFireSizeRange>
|
||||
|
||||
<!-- 其他射线属性 -->
|
||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||
<beamLineFleckChanceCurve>
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.65, 0.4)</li>
|
||||
<li>(1, 0.75)</li>
|
||||
</points>
|
||||
</beamLineFleckChanceCurve>
|
||||
|
||||
<!-- 攻击目标设置 -->
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
|
||||
<!-- 爆炸参数 -->
|
||||
<enableExplosion>true</enableExplosion>
|
||||
<explosionShotInterval>2</explosionShotInterval>
|
||||
<explosionRadius>1.2</explosionRadius>
|
||||
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
|
||||
<explosionDamage>15</explosionDamage>
|
||||
<explosionSound>Explosion_Bomb</explosionSound>
|
||||
<chanceToStartFire>0.6</chanceToStartFire>
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -121,7 +121,7 @@
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Fractal_RF</defName>
|
||||
<label>SLr-14"蓝锥"</label>
|
||||
<description>乌拉帝国的旧式猎枪,使用简易的磁轨结构发射钢针,射速较慢,但是可以在较远距离上击穿动物和入侵殖民地的匪徒的躯体。</description>
|
||||
<description>乌拉帝国的旧式猎枪,使用简易的磁轨结构发射钢针,射速较慢,但是强大的动能使其在击中第一个目标后仍能继续飞行,对路径上的多个敌人造成伤害。</description>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Fractal_RF</texPath>
|
||||
@@ -177,8 +177,15 @@
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_Fractal_RF</defName>
|
||||
<label>蓝锥钢针弹</label>
|
||||
<tickerType>Normal</tickerType>
|
||||
<neverMultiSelect>True</neverMultiSelect>
|
||||
<thingClass>WulaFallenEmpire.Projectile_WulaLineAttack</thingClass>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.Wula_PathPierce_Extension">
|
||||
<maxHits>-1</maxHits> <!-- 无限穿透 -->
|
||||
<damageFalloff>0</damageFalloff> <!-- 无伤害衰减 -->
|
||||
<preventFriendlyFire>false</preventFriendlyFire> <!-- 是否阻止友方火力 -->
|
||||
<tailFleckDef>WULA_GunTail_Lighting</tailFleckDef> <!-- 拖尾特效定义 -->
|
||||
</li>
|
||||
</modExtensions>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
@@ -295,13 +302,13 @@
|
||||
|
||||
<!-- 双用枪 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Plasm_AR</defName>
|
||||
<defName>WULA_RW_Plasma_AR</defName>
|
||||
<label>PMa-72"磷叶"</label>
|
||||
<description>乌拉帝国的旧式多用途突击步枪,搭载了一套用于发射等离子体的谐振器,可以射出高精度的等离子体,也可以在近距离搏斗上当成等离子喷枪来使用。</description>
|
||||
<!-- <tickerType>Normal</tickerType> -->
|
||||
<techLevel>Spacer</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Plasm_AR</texPath>
|
||||
<texPath>Wula/Weapon/WULA_RW_Plasma_AR</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.4</drawSize>
|
||||
</graphicData>
|
||||
@@ -311,7 +318,7 @@
|
||||
<li>WULA_Cube_Productor_BIO</li>
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_2_Plasm_Technology</researchPrerequisite>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_2_Plasma_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
@@ -328,7 +335,7 @@
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_RW_Plasm_AR</defaultProjectile>
|
||||
<defaultProjectile>Bullet_WULA_RW_Plasma_AR</defaultProjectile>
|
||||
<warmupTime>1.25</warmupTime>
|
||||
<range>28</range>
|
||||
<burstShotCount>6</burstShotCount>
|
||||
@@ -350,19 +357,19 @@
|
||||
</thingSetMakerTags>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_Switch">
|
||||
<changeTo>WULA_RW_Plasm_AR_Melee</changeTo>
|
||||
<abilityDef>WULA_RW_Plasm_AR_WeaponSwitchAbility</abilityDef>
|
||||
<changeTo>WULA_RW_Plasma_AR_Melee</changeTo>
|
||||
<abilityDef>WULA_RW_Plasma_AR_WeaponSwitchAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Plasm_AR_Melee</defName>
|
||||
<defName>WULA_RW_Plasma_AR_Melee</defName>
|
||||
<label>PMa-72"磷叶"(等离子喷枪)</label>
|
||||
<description>乌拉帝国的旧式多用途突击步枪,搭载了一套用于发射等离子体的谐振器,可以射出高精度的等离子体,也可以在近距离搏斗上当成等离子喷枪来使用。</description>
|
||||
<!-- <tickerType>Normal</tickerType> -->
|
||||
<techLevel>Spacer</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Plasm_AR_Melee</texPath>
|
||||
<texPath>Wula/Weapon/WULA_RW_Plasma_AR_Melee</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.4</drawSize>
|
||||
</graphicData>
|
||||
@@ -398,16 +405,16 @@
|
||||
</thingSetMakerTags>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_Switch">
|
||||
<changeTo>WULA_RW_Plasm_AR</changeTo>
|
||||
<abilityDef>WULA_RW_Plasm_AR_WeaponSwitchAbility</abilityDef>
|
||||
<changeTo>WULA_RW_Plasma_AR</changeTo>
|
||||
<abilityDef>WULA_RW_Plasma_AR_WeaponSwitchAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_Plasm_AR</defName>
|
||||
<defName>Bullet_WULA_RW_Plasma_AR</defName>
|
||||
<label>磷叶等离子体射弹</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_Plasm</texPath>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_Plasma</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
<color>(61,199,157,202)</color>
|
||||
@@ -422,12 +429,12 @@
|
||||
<thingClass>WulaFallenEmpire.BulletWithTrail</thingClass>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<tailFleckDef>WULA_GunTail_Blue</tailFleckDef>
|
||||
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_RW_Plasm_AR_WeaponSwitchAbility</defName>
|
||||
<defName>WULA_RW_Plasma_AR_WeaponSwitchAbility</defName>
|
||||
<label>武装解放 / 武装闭锁</label>
|
||||
<description>控制谐振器的等离子喷射方案,以决定PMa-72"磷叶"是否切换到近距离格斗模式</description>
|
||||
<cooldownTicksRange>601</cooldownTicksRange>
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Plasm_Homing_AR</defName>
|
||||
<defName>WULA_RW_Plasma_Homing_AR</defName>
|
||||
<label>PMr-88"三叶"</label>
|
||||
<description>乌拉帝国的旧式多用途突击步枪,搭载了一套用于发射等离子体的谐振器,可以射出高精度的等离子体,这种改型可以发射制导等离子体。</description>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Plasm_AR</texPath>
|
||||
<texPath>Wula/Weapon/WULA_RW_Plasma_AR</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.4</drawSize>
|
||||
</graphicData>
|
||||
@@ -42,7 +42,7 @@
|
||||
<li>
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootShotgun</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_RW_Plasm_Homing_AR</defaultProjectile>
|
||||
<defaultProjectile>Bullet_WULA_RW_Plasma_Homing_AR</defaultProjectile>
|
||||
<warmupTime>2.0</warmupTime>
|
||||
<range>28</range>
|
||||
<burstShotCount>3</burstShotCount>
|
||||
@@ -63,10 +63,10 @@
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_Plasm_Homing_AR</defName>
|
||||
<defName>Bullet_WULA_RW_Plasma_Homing_AR</defName>
|
||||
<label>磷叶等离子体射弹</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_Plasm</texPath>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_Plasma</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<color>(61,199,157,202)</color>
|
||||
<drawSize>(0.75,1)</drawSize>
|
||||
@@ -86,11 +86,92 @@
|
||||
<min>60</min>
|
||||
<max>120</max>
|
||||
</destroyTicksAfterLosingTrack>
|
||||
<tailFleckDef>WULA_GunTail_Blue</tailFleckDef>
|
||||
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.ShotgunExtension">
|
||||
<pelletCount>2</pelletCount>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Plasma_HomingExplosive_Old</defName>
|
||||
<label>PMe-92"磷灰"</label>
|
||||
<description>搭载于SNm-6"头狼"机甲的高能等离子武器,会发射一连串密集且携带跟踪性能的等离子射弹,引起熔融爆炸并毁灭敌军。</description>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_WM_Alpha_Wolf_Plasma_Gun</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.4</drawSize>
|
||||
</graphicData>
|
||||
<generateCommonality>0.8</generateCommonality>
|
||||
<soundInteract>Interact_ChargeRifle</soundInteract> <!-- Placeholder, needs a proper sound -->
|
||||
<recipeMaker Inherit="False"/>
|
||||
<statBases>
|
||||
<WorkToMake>2000</WorkToMake>
|
||||
<Mass>5.0</Mass>
|
||||
<AccuracyTouch>0.4</AccuracyTouch>
|
||||
<AccuracyShort>0.6</AccuracyShort>
|
||||
<AccuracyMedium>0.7</AccuracyMedium>
|
||||
<AccuracyLong>0.65</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>3.0</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>150</Steel>
|
||||
<ComponentIndustrial>8</ComponentIndustrial>
|
||||
<Plasteel>30</Plasteel>
|
||||
<Uranium>10</Uranium>
|
||||
</costList>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_RW_Plasma_HomingExplosive</defaultProjectile>
|
||||
<warmupTime>1.25</warmupTime>
|
||||
<range>48</range>
|
||||
<burstShotCount>6</burstShotCount>
|
||||
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
|
||||
<soundCast>ChargeLance_Fire</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>7</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
<weaponTags>
|
||||
<!-- <li>WULA_WM_Alpha_Wolf_Plasma_Gun</li> -->
|
||||
</weaponTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_Plasma_HomingExplosive_Old</defName>
|
||||
<label>磷灰等离子体爆弹</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_Plasma</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
<color>(61,199,157,202)</color>
|
||||
<drawSize>(1.5,2)</drawSize>
|
||||
</graphicData>
|
||||
<thingClass>WulaFallenEmpire.Projectile_ExplosiveTrackingBullet</thingClass>
|
||||
<projectile>
|
||||
<speed>30</speed>
|
||||
<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
|
||||
<damageAmountBase>10</damageAmountBase>
|
||||
<armorPenetrationBase>0.7</armorPenetrationBase>
|
||||
<stoppingPower>2.0</stoppingPower>
|
||||
</projectile>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.ExplosiveTrackingBulletDef">
|
||||
<explosionRadius>2.5</explosionRadius>
|
||||
<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<homingSpeed>0.25</homingSpeed>
|
||||
<initRotateAngle>90</initRotateAngle>
|
||||
<destroyTicksAfterLosingTrack>
|
||||
<min>60</min>
|
||||
<max>120</max>
|
||||
</destroyTicksAfterLosingTrack>
|
||||
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
|
||||
<impactThreshold>1</impactThreshold>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -1,93 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!-- Penetrating Rifle (No Explosion) -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Penetrating_Rifle</defName>
|
||||
<label>SLr-15 "长钉"</label>
|
||||
<description>一把经过实验性改造的“蓝锥”步枪,能够发射一种特殊的钢针,利用过载的能量使其在击中第一个目标后仍能继续飞行,对路径上的多个敌人造成伤害。</description>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Fractal_RF</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<generateCommonality>0</generateCommonality>
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
<weaponClasses>
|
||||
<li>LongShots</li>
|
||||
<li>RangedHeavy</li>
|
||||
</weaponClasses>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_BIO</li>
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>1300</WorkToMake>
|
||||
<Mass>3.5</Mass>
|
||||
<AccuracyTouch>0.3</AccuracyTouch>
|
||||
<AccuracyShort>0.8</AccuracyShort>
|
||||
<AccuracyMedium>0.9</AccuracyMedium>
|
||||
<AccuracyLong>0.8</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>0.8</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>120</Steel>
|
||||
<ComponentIndustrial>6</ComponentIndustrial>
|
||||
</costList>
|
||||
<recipeMaker Inherit="False" IsNull="True" />
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_RW_Penetrating_Rifle</defaultProjectile>
|
||||
<warmupTime>2</warmupTime>
|
||||
<range>38</range>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<soundCast>ChargeLance_Fire</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
<weaponTags>
|
||||
<li>Wula_Weapon_Init</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_Penetrating_Rifle</defName>
|
||||
<label>穿透钢针弹</label>
|
||||
<thingClass>WulaFallenEmpire.Projectile_WulaLineAttack</thingClass>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.Wula_PathPierce_Extension">
|
||||
<maxHits>-1</maxHits> <!-- 无限穿透 -->
|
||||
<damageFalloff>0</damageFalloff> <!-- 无伤害衰减 -->
|
||||
<preventFriendlyFire>false</preventFriendlyFire> <!-- 是否阻止友方火力 -->
|
||||
<tailFleckDef>WULA_GunTail_Blue</tailFleckDef> <!-- 拖尾特效定义 -->
|
||||
</li>
|
||||
</modExtensions>
|
||||
<tickerType>Normal</tickerType>
|
||||
<neverMultiSelect>True</neverMultiSelect>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ChargeLanceShot</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>1.4</drawSize>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>25</damageAmountBase>
|
||||
<speed>130</speed>
|
||||
<armorPenetrationBase>0.5</armorPenetrationBase>
|
||||
<stoppingPower>5</stoppingPower>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<!-- Penetrating Beam Rifle -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Penetrating_Beam_Rifle</defName>
|
||||
|
||||
@@ -162,6 +162,25 @@
|
||||
<wakeUpCheckRadius>30</wakeUpCheckRadius>
|
||||
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>WULA_Alpha_Wolf_Turret</turretDef>
|
||||
<angleOffset>-90</angleOffset>
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataWest>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<!-- <li Class="CompProperties_MechPowerCell">
|
||||
<totalPowerTicks>15000</totalPowerTicks>
|
||||
</li> -->
|
||||
@@ -192,7 +211,7 @@
|
||||
<weaponMoney>99999~99999</weaponMoney>
|
||||
|
||||
<weaponTags>
|
||||
<li>WULA_WM_Alpha_Wolf_Plasm_Gun</li>
|
||||
<li>WULA_WM_Alpha_Wolf_Plasma_Gun</li>
|
||||
</weaponTags>
|
||||
|
||||
<controlGroupPortraitZoom>0.7</controlGroupPortraitZoom>
|
||||
|
||||
@@ -175,7 +175,7 @@
|
||||
</mote>
|
||||
<drawOffscreen>true</drawOffscreen>
|
||||
<graphicData>
|
||||
<texPath>Wula/Mote/WULA_Bullet_Dark_Matter_Beam</texPath>
|
||||
<texPath>Wula/Mote/WULA_Lighting_Beam</texPath>
|
||||
<color>(200, 40, 40, 255)</color>
|
||||
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
@@ -357,7 +357,7 @@
|
||||
</mote>
|
||||
<drawOffscreen>true</drawOffscreen>
|
||||
<graphicData>
|
||||
<texPath>Wula/Mote/WULA_Bullet_Dark_Matter_Beam</texPath>
|
||||
<texPath>Wula/Mote/WULA_Lighting_Beam</texPath>
|
||||
<color>(255, 255, 255, 255)</color>
|
||||
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
@@ -482,7 +482,7 @@
|
||||
</mote>
|
||||
<drawOffscreen>true</drawOffscreen>
|
||||
<graphicData>
|
||||
<texPath>Wula/Mote/WULA_Bullet_Dark_Matter_Beam</texPath>
|
||||
<texPath>Wula/Mote/WULA_Lighting_Beam</texPath>
|
||||
<color>(38, 204, 66, 255)</color>
|
||||
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
|
||||
|
Before Width: | Height: | Size: 7.0 KiB After Width: | Height: | Size: 7.0 KiB |
|
Before Width: | Height: | Size: 60 KiB |
|
Before Width: | Height: | Size: 16 KiB |
BIN
Content/Textures/Wula/Mote/WULA_GunTail_Plasma.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
BIN
Content/Textures/Wula/Mote/WULA_Lighting_Beam.png
Normal file
|
After Width: | Height: | Size: 62 KiB |
|
Before Width: | Height: | Size: 10 KiB |
BIN
Content/Textures/Wula/Projectile/WULA_Bullet_Plasma.png
Normal file
|
After Width: | Height: | Size: 3.9 KiB |
|
Before Width: | Height: | Size: 33 KiB After Width: | Height: | Size: 33 KiB |
|
Before Width: | Height: | Size: 50 KiB After Width: | Height: | Size: 50 KiB |
|
Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 37 KiB |
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"TextureModID": "tourswen.wulafallenempiretest",
|
||||
"ItemDefName": "WULA_RW_Plasm_AR_Melee",
|
||||
"ItemDefName": "WULA_RW_Plasma_AR_Melee",
|
||||
"ItemType": "ThingDef",
|
||||
"ItemTypeNamespace": "Verse",
|
||||
"OffX": 0.21839115,
|
||||
|
||||