考察任务
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@@ -1040,6 +1040,21 @@
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</disallowedTraits>
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</AlienRace.AlienBackstoryDef>
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<AlienRace.AlienBackstoryDef>
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<defName>WULA_Adult_Backstory_Legion</defName>
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<slot>Adulthood</slot>
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<title>「军团」分体</title>
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<titleShort>「军团」分体</titleShort>
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<description>[PAWN_nameDef]实际上没有自主心智,它直接链接乌拉帝国行星封锁机关的超级AI「军团」,作为其在外活动时的耳目。</description>
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<workDisables>AllWork</workDisables>
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<bodyTypeGlobal>Thin</bodyTypeGlobal>
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<bodyTypeFemale>Thin</bodyTypeFemale>
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<bodyTypeMale>Thin</bodyTypeMale>
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<spawnCategories>
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<li>Wula_Backstory_Categories_Legion</li>
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</spawnCategories>
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</AlienRace.AlienBackstoryDef>
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<!-- 乌拉反常网络固定背景 -->
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<AlienRace.AlienBackstoryDef>
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<defName>WULA_Adult_Backstory999</defName>
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@@ -40,6 +40,12 @@
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<basicMemberKind>Wula_PawnKind</basicMemberKind>
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<pawnSingular>乌拉帝国合成人</pawnSingular>
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<pawnsPlural>乌拉帝国合成人</pawnsPlural>
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<generateNewLeaderFromMapMembersOnly>true</generateNewLeaderFromMapMembersOnly>
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<leaderTitle>总控</leaderTitle>
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<leaderForceGenerateNewPawn>true</leaderForceGenerateNewPawn>
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<fixedLeaderKinds>
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<li>WULA_Legion_PawnKind</li>
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</fixedLeaderKinds>
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<requiredCountAtGameStart>1</requiredCountAtGameStart>
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<factionNameMaker>NamerFaction_Wula_PIA_Legion_Faction</factionNameMaker>
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<factionIconPath>Wula/World/WorldObjects/Expanding/Wula_PIA_Legion_Faction</factionIconPath>
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@@ -34,4 +34,15 @@
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<driverClass>WulaFallenEmpire.JobDriver_RecycleMechanoid</driverClass>
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<reportString>正在准备进入猫猫地堡。</reportString>
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</JobDef>
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<!-- 考察工作定义 -->
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<JobDef>
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<defName>WULA_InspectBuilding</defName>
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<driverClass>WulaFallenEmpire.JobDriver_InspectBuilding</driverClass>
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<reportString>正在考察TargetA.</reportString>
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<playerInterruptible>true</playerInterruptible>
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<checkOverrideOnDamage>Always</checkOverrideOnDamage>
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<alwaysShowWeapon>false</alwaysShowWeapon>
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<casualInterruptible>false</casualInterruptible>
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</JobDef>
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</Defs>
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@@ -29,8 +29,6 @@
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<apparelTags>
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<li>Wula_Apparel_Init</li>
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</apparelTags>
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<abilities>
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</abilities>
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<weaponMoney>0</weaponMoney>
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<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
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<apparelMoney>1000~2000</apparelMoney>
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@@ -374,4 +372,99 @@
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</li>
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</backstoryFiltersOverride>
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</PawnKindDef>
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<!-- 上司 -->
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<PawnKindDef>
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<defName>WULA_Legion_PawnKind</defName>
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<label>「军团」</label>
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<race>WulaSpecies</race>
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<lifeStages>
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<li>
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<bodyGraphicData>
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<texPath>Wula/Item/WULA_Species_Icon</texPath>
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<maskPath>SRA/Pawn/Mechanoid/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>1.1</drawSize>
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<shadowData>
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<volume>(0.2, 0.3, 0.2)</volume>
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</shadowData>
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</bodyGraphicData>
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</li>
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</lifeStages>
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<combatPower>0</combatPower>
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<factionLeader>true</factionLeader>
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<minGenerationAge>18</minGenerationAge>
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<maxGenerationAge>20</maxGenerationAge>
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<forceNormalGearQuality>true</forceNormalGearQuality>
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<initialWillRange>10~20</initialWillRange>
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<initialResistanceRange>10~20</initialResistanceRange>
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<defaultFactionDef>Wula_PIA_Legion_Faction</defaultFactionDef>
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<isFighter>false</isFighter>
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<apparelTags Inherit="False">
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<li>Wula_Legion_Apparel</li>
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</apparelTags>
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<weaponTags>
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<li>Wula_Melee_Weapon_T2</li>
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</weaponTags>
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<weaponMoney>3000~8000</weaponMoney>
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<weaponMoney>0</weaponMoney>
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<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
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<apparelMoney>99999~99999</apparelMoney>
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</PawnKindDef>
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<PawnKindDef>
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<defName>Wula_PIA_Legion_Escort_Unit</defName>
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<label>重装卫队</label>
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<race>WulaSpecies</race>
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<lifeStages>
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<li>
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<bodyGraphicData>
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<texPath>Wula/Item/WULA_Species_Icon</texPath>
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<maskPath>SRA/Pawn/Mechanoid/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>1.1</drawSize>
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<shadowData>
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<volume>(0.2, 0.3, 0.2)</volume>
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</shadowData>
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</bodyGraphicData>
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</li>
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</lifeStages>
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<minGenerationAge>18</minGenerationAge>
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<maxGenerationAge>20</maxGenerationAge>
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<combatPower>500</combatPower>
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<initialWillRange>10~20</initialWillRange>
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<initialResistanceRange>10~20</initialResistanceRange>
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<itemQuality>Poor</itemQuality>
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<minApparelQuality>Poor</minApparelQuality>
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<maxApparelQuality>Poor</maxApparelQuality>
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<isFighter>true</isFighter>
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<apparelTags>
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<li>Wula_Armor_Super_Heavy</li>
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</apparelTags>
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<weaponTags>
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<li>Wula_Melee_Weapon_T2</li>
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</weaponTags>
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<apparelRequired>
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<li>WULA_Heavy_Infantry_PowerArmor</li>
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<li>WULA_Heavy_Infantry_Helmet</li>
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</apparelRequired>
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<weaponMoney>3000~8000</weaponMoney>
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<biocodeWeaponChance>1</biocodeWeaponChance>
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<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
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<techHediffsChance>1</techHediffsChance>
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<apparelMoney>999999~999999</apparelMoney>
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<techHediffsMoney>999999~999999</techHediffsMoney>
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<techHediffsRequired>
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<li>DeathAcidifier</li>
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</techHediffsRequired>
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<backstoryFiltersOverride>
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<li>
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<categories>
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<li>Wula_Backstory_Categories</li>
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</categories>
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</li>
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</backstoryFiltersOverride>
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</PawnKindDef>
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</Defs>
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227
1.6/1.6/Defs/QuestScriptDefs/WULA_Base_Tex_Quest.xml
Normal file
227
1.6/1.6/Defs/QuestScriptDefs/WULA_Base_Tex_Quest.xml
Normal file
@@ -0,0 +1,227 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!-- 纳税 -->
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<IncidentDef>
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<defName>WULA_GiveQuest_Base_Tex</defName>
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<category>GiveQuest</category>
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<label>纳税</label>
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<targetTags>
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<li>Map_PlayerHome</li>
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</targetTags>
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<questScriptDef>WULA_Base_Tex_Quest</questScriptDef>
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<workerClass>IncidentWorker_GiveQuest</workerClass>
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<baseChance>0</baseChance>
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<requireColonistsPresent>True</requireColonistsPresent>
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</IncidentDef>
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<QuestScriptDef>
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<defName>WULA_Base_Tex_Quest</defName>
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<rootSelectionWeight>0</rootSelectionWeight>
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<autoAccept>true</autoAccept>
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<sendAvailableLetter>false</sendAvailableLetter>
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<defaultChallengeRating>1</defaultChallengeRating> <!-- 挑战等级(星级) -->
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<isRootSpecial>true</isRootSpecial> <!-- 特殊任务 -->
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<defaultCharity>false</defaultCharity> <!-- 是否仁善 -->
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<!-- 命名规则 -->
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<questNameRules>
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<rulesStrings>
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<li>questName->WULA_Base_Tex_Quest_questName</li>
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</rulesStrings>
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</questNameRules>
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<questDescriptionRules>
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<include>
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<li>QuestHospitalityCommon</li>
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</include>
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<rulesStrings>
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<li>questDescription->WULA_Intro_Spy_questDescription</li>
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</rulesStrings>
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</questDescriptionRules>
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<!-- 运行规则 -->
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<root Class="QuestNode_Sequence">
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<nodes>
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<!-- 获取地图 -->
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<li Class="QuestNode_GetMap" />
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<!-- 生成物品奖励 -->
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<li Class="QuestNode_GenerateThingSet">
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<thingSetMaker>WULA_Base_Tex_Reward</thingSetMaker>
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<storeAs>permissionReward</storeAs>
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</li>
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<!-- 产生超链接 -->
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<li Class="WulaFallenEmpire.QuestNode_Hyperlinks">
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<thingDefs>
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<li>WULA_GlobalStorageSenderPod</li>
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</thingDefs>
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<factionDefs>
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<li>Wula_PIA_Legion_Faction</li>
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</factionDefs>
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</li>
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<li Class="QuestNode_Set">
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<name>taxAmount</name>
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<value>1</value>
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</li>
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<li Class="QuestNode_Set">
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<name>taxInterval</name>
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<value>250</value> <!-- 较短的测试间隔 -->
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</li>
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<li Class="QuestNode_Multiply">
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<value1>$points</value1>
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<value2>1</value2>
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<storeAs>taxAmount</storeAs>
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</li>
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<li Class="WulaFallenEmpire.QuestNode_CheckGlobalResource">
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<resourceDef>Silver</resourceDef>
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<requiredCount>$taxAmount</requiredCount>
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<retryDelayTicks>$taxInterval</retryDelayTicks>
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<successSignal>TaxPaymentSuccess</successSignal>
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<failSignal>TaxPaymentFailed</failSignal>
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<deductOnSuccess>true</deductOnSuccess>
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<useInputStorage>true</useInputStorage>
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</li>
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<!-- 通知 -->
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<li Class="QuestNode_Letter">
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<label>什一税</label>
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<text>唯死亡和税收不可避免——按时上交什一税是乌拉帝国殖民地的光荣义务。\n\n查看任务列表以了解更多。</text>
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<letterDef>NegativeEvent</letterDef>
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</li>
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<!-- 支付成功处理 -->
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<li Class="QuestNode_Signal">
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<inSignal>TaxPaymentSuccess</inSignal>
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<node Class="QuestNode_Sequence">
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<nodes>
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<li Class="QuestNode_Letter">
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<label>纳税完成</label>
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<text>帝国已经接收了税款,为了表彰你在纳税上的良好表现,一封税金缴纳凭证已经送到你的殖民地中!</text>
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<letterDef>PositiveEvent</letterDef>
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</li>
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<li Class="QuestNode_AddItemsReward">
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<items>$permissionReward</items>
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</li>
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<li Class="QuestNode_ChangeFactionGoodwill">
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<faction>Wula_PIA_Legion_Faction</faction>
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<change>10</change>
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<reason>WULA_Base_Tex_Quest_Handle_Intime</reason>
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</li>
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<li Class="QuestNode_End">
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<outcome>Success</outcome>
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<sendStandardLetter>false</sendStandardLetter>
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</li>
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</nodes>
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</node>
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</li>
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<!-- 倒计时 -->
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<li Class="QuestNode_LoopCount">
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<loopCount>2</loopCount>
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<storeLoopCounterAs>Handle_Outtime_Counter</storeLoopCounterAs>
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<node Class="QuestNode_Sequence">
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<nodes>
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<li Class="QuestNode_Delay">
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<delayTicks>60000</delayTicks>
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<!-- <delayTicks>360</delayTicks> -->
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<node Class="QuestNode_ChangeFactionGoodwill">
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<faction>Wula_PIA_Legion_Faction</faction>
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<change>-5</change>
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<reason>WULA_Base_Tex_Quest_Handle_Outtime</reason>
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</node>
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</li>
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</nodes>
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</node>
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</li>
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<li Class="QuestNode_Delay">
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<delayTicks>180000</delayTicks>
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<!-- <delayTicks>360</delayTicks> -->
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<node Class="QuestNode_Sequence">
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<nodes>
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<li Class="QuestNode_SendSignals">
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<outSignals>Handle_Outtime</outSignals>
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</li>
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</nodes>
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</node>
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</li>
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<!-- 超时结束 -->
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<li Class="QuestNode_Signal">
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<inSignal>Handle_Outtime</inSignal>
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<node Class="QuestNode_Sequence">
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<nodes>
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<li Class="WulaFallenEmpire.QuestNode_EventLetter">
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<inSignal>Handle_Outtime</inSignal>
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<eventDefName>WULA_Base_Tex_Quest_UI_1</eventDefName>
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</li>
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<li Class="QuestNode_Letter">
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<label>未按时纳税</label>
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<text>作为乌拉帝国的殖民地,你被发现未按时纳税——或许一次两次她们可以原谅你,但是一直拖欠必然会激怒她们!</text>
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<letterDef>NegativeEvent</letterDef>
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</li>
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<li Class="QuestNode_ChangeFactionGoodwill">
|
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<faction>Wula_PIA_Legion_Faction</faction>
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<change>-10</change>
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<reason>WULA_Base_Tex_Quest_Handle_Outtime</reason>
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</li>
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<li Class="QuestNode_End">
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<outcome>Fail</outcome>
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</li>
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</nodes>
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</node>
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</li>
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</nodes>
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</root>
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</QuestScriptDef>
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<HistoryEventDef>
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<defName>WULA_Base_Tex_Quest_Handle_Intime</defName>
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<label>按时上交帝国什一税</label>
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</HistoryEventDef>
|
||||
<HistoryEventDef>
|
||||
<defName>WULA_Base_Tex_Quest_Handle_Outtime</defName>
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<label>拖欠帝国什一税</label>
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||||
</HistoryEventDef>
|
||||
<ThingSetMakerDef>
|
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<defName>WULA_Base_Tex_Reward</defName>
|
||||
<root Class="ThingSetMaker_RandomOption">
|
||||
<options>
|
||||
<li>
|
||||
<weight>1</weight>
|
||||
<thingSetMaker Class="ThingSetMaker_StackCount">
|
||||
<fixedParams>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>WULA_Tex_Voucher</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<countRange>1</countRange>
|
||||
</fixedParams>
|
||||
</thingSetMaker>
|
||||
</li>
|
||||
</options>
|
||||
</root>
|
||||
</ThingSetMakerDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>WULA_Base_Tex_Quest_UI_1</defName>
|
||||
<label>和P.I.A的通讯</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Legion_6</portraitPath>
|
||||
<characterName>「军团」,P.I.A</characterName>
|
||||
<descriptions>
|
||||
<li>你们没有按时交税——你们应该知道吧?\n\n<color=#820D13><i>我们都希望局势不会进一步恶化。</i></color></li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>下次一定</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
</Defs>
|
||||
457
1.6/1.6/Defs/QuestScriptDefs/WULA_Colony_Promotion.xml
Normal file
457
1.6/1.6/Defs/QuestScriptDefs/WULA_Colony_Promotion.xml
Normal file
@@ -0,0 +1,457 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!-- 初始任务 -->
|
||||
<IncidentDef>
|
||||
<defName>WULA_GiveQuest_Colony_Promotion</defName>
|
||||
<category>GiveQuest</category>
|
||||
<label>殖民地视察</label>
|
||||
<targetTags>
|
||||
<li>Map_PlayerHome</li>
|
||||
</targetTags>
|
||||
<questScriptDef>WULA_Colony_Promotion</questScriptDef>
|
||||
<workerClass>IncidentWorker_GiveQuest</workerClass>
|
||||
<baseChance>0</baseChance>
|
||||
</IncidentDef>
|
||||
<QuestScriptDef>
|
||||
<defName>WULA_Colony_Promotion</defName>
|
||||
<defaultChallengeRating>3</defaultChallengeRating> <!-- 挑战等级(星级) -->
|
||||
<isRootSpecial>true</isRootSpecial> <!-- 特殊任务 -->
|
||||
<defaultCharity>false</defaultCharity> <!-- 是否仁善 -->
|
||||
<autoAccept>true</autoAccept>
|
||||
<!-- 命名规则 -->
|
||||
<questNameRules>
|
||||
<rulesStrings>
|
||||
<li>questName->WULA_Colony_Promotion_questName</li>
|
||||
</rulesStrings>
|
||||
</questNameRules>
|
||||
<questDescriptionRules>
|
||||
<include>
|
||||
<li>QuestHospitalityCommon</li>
|
||||
</include>
|
||||
<rulesStrings>
|
||||
<li>questDescription->WULA_Colony_Promotion_questDescription</li>
|
||||
</rulesStrings>
|
||||
</questDescriptionRules>
|
||||
<root Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_GetMap" />
|
||||
|
||||
<!-- End if map removed -->
|
||||
<li Class="QuestNode_End">
|
||||
<inSignal>map.MapRemoved</inSignal>
|
||||
<outcome>Fail</outcome>
|
||||
<signalListenMode>NotYetAcceptedOnly</signalListenMode>
|
||||
</li>
|
||||
<li Class="QuestNode_End">
|
||||
<inSignal>map.MapRemoved</inSignal>
|
||||
<outcome>Fail</outcome>
|
||||
<signalListenMode>OngoingOnly</signalListenMode>
|
||||
<sendStandardLetter>true</sendStandardLetter>
|
||||
</li>
|
||||
|
||||
<!-- 生成带有自定义名字和背景故事的 Pawn -->
|
||||
<li Class="WulaFallenEmpire.QuestNode_GeneratePawnWithCustomization">
|
||||
<kindDef>WULA_Legion_PawnKind</kindDef>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
|
||||
<useCustomBackstories>true</useCustomBackstories>
|
||||
<childhoodBackstory>WULA_Child_Backstory01</childhoodBackstory>
|
||||
<adulthoodBackstory>WULA_Adult_Backstory_Legion</adulthoodBackstory>
|
||||
|
||||
<storeAs>asker</storeAs>
|
||||
</li>
|
||||
|
||||
<!-- End if faction became hostile -->
|
||||
<li Class="QuestNode_GetFaction">
|
||||
<storeAs>faction</storeAs>
|
||||
<ofPawn>$asker</ofPawn>
|
||||
<allowEnemy>false</allowEnemy>
|
||||
<allowNeutral>true</allowNeutral>
|
||||
<allowAlly>true</allowAlly>
|
||||
</li>
|
||||
|
||||
<li Class="QuestNode_Letter">
|
||||
<inSignal>faction.BecameHostileToPlayer</inSignal>
|
||||
<label TKey="LetterLabelFactionBecameHostile">LetterLabelFactionBecameHostile</label>
|
||||
<text TKey="LetterTextFactionBecameHostile">LetterTextFactionBecameHostile</text>
|
||||
</li>
|
||||
<li Class="QuestNode_End">
|
||||
<inSignal>faction.BecameHostileToPlayer</inSignal>
|
||||
<outcome>Fail</outcome>
|
||||
</li>
|
||||
<li Class="QuestNode_End">
|
||||
<inSignal>faction.BecameHostileToPlayer</inSignal>
|
||||
<outcome>InvalidPreAcceptance</outcome>
|
||||
<signalListenMode>NotYetAcceptedOnly</signalListenMode>
|
||||
</li>
|
||||
|
||||
<!-- Add the asker himself to the lodgers list -->
|
||||
<!-- The Stellarch needs to be first, otherwise certain letters won't properly display his name. -->
|
||||
<li Class="QuestNode_AddToList">
|
||||
<name>lodgers</name>
|
||||
<value>$asker</value>
|
||||
</li>
|
||||
|
||||
<!-- Get or generate guards -->
|
||||
<li Class="QuestNode_LoopCount">
|
||||
<loopCount>2</loopCount>
|
||||
<node Class="QuestNode_GeneratePawn">
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<kindDef>Wula_PIA_Legion_Escort_Unit</kindDef>
|
||||
<addToList>lodgers</addToList>
|
||||
<biocodeWeaponChance>1</biocodeWeaponChance>
|
||||
<biocodeApparelChance>1</biocodeApparelChance>
|
||||
<mustBeCapableOfViolence>true</mustBeCapableOfViolence>
|
||||
<allowPregnant>false</allowPregnant>
|
||||
<giveDependentDrugs>false</giveDependentDrugs>
|
||||
</node>
|
||||
</li>
|
||||
|
||||
<!-- Biocode asker's weapons (we took his reference manually, so we need to biocode his weapons manually) -->
|
||||
<li Class="QuestNode_BiocodeWeapons">
|
||||
<pawns>$asker</pawns>
|
||||
</li>
|
||||
|
||||
<!-- Add a home faction to lodgers -->
|
||||
<li Class="QuestNode_ExtraFaction">
|
||||
<pawns>$lodgers</pawns>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<factionType>HomeFaction</factionType>
|
||||
<inSignalsRemovePawn>
|
||||
<li>lodgers.RanWild</li>
|
||||
<li>lodgers.BecameMutant</li>
|
||||
</inSignalsRemovePawn>
|
||||
</li>
|
||||
|
||||
<!-- Lock their apparel -->
|
||||
<li Class="QuestNode_SetAllApparelLocked">
|
||||
<pawns>$lodgers</pawns>
|
||||
</li>
|
||||
|
||||
<!-- Allow asker to issue decrees -->
|
||||
<li Class="QuestNode_AllowDecreesForLodger">
|
||||
<lodger>$asker</lodger>
|
||||
</li>
|
||||
|
||||
<!-- Make everyone leave on cleanup -->
|
||||
<li Class="QuestNode_LeaveOnCleanup">
|
||||
<pawns>$lodgers</pawns>
|
||||
<sendStandardLetter>false</sendStandardLetter>
|
||||
<inSignalRemovePawn>lodgers.RanWild</inSignalRemovePawn>
|
||||
</li>
|
||||
|
||||
<!-- Lodgers arrive by shuttle -->
|
||||
<li Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<!-- Join player or become a prisoner. -->
|
||||
<li Class="QuestNode_JoinPlayer">
|
||||
<pawns>$lodgers</pawns>
|
||||
<joinPlayer>true</joinPlayer>
|
||||
<makePrisoners>false</makePrisoners>
|
||||
</li>
|
||||
|
||||
<li Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<!-- Pawns arrive by shuttle -->
|
||||
<li Class="QuestNode_SubScript">
|
||||
<def>Util_TransportShip_DropOff</def>
|
||||
<parms>
|
||||
<contents>$lodgers</contents>
|
||||
<owningFaction>Wula_PIA_Legion_Faction</owningFaction>
|
||||
</parms>
|
||||
</li>
|
||||
<!-- Goodwill penalty -->
|
||||
<li Class="QuestNode_Set">
|
||||
<name>goodwillChangeOnShuttleDestroyed</name>
|
||||
<value>-50</value>
|
||||
</li>
|
||||
<!-- Set pawnsLabelDef as a slate ref for the destruction letter. -->
|
||||
<li Class="QuestNode_Set">
|
||||
<name>pawnsLabelDef</name>
|
||||
<value>[asker_nameDef]</value>
|
||||
</li>
|
||||
<!-- Shuttle destroyed -->
|
||||
<li Class="QuestNode_Signal">
|
||||
<inSignal>dropoffShipThing.Destroyed</inSignal>
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_Letter">
|
||||
<label TKey="LetterLabelShuttleDestroyed">Shuttle destroyed</label>
|
||||
<letterDef>NegativeEvent</letterDef>
|
||||
<text TKey="LetterTextShuttleDestroyed">The shuttle sent to drop off [pawnsLabelDef] has been destroyed. You have failed the quest '[resolvedQuestName]'.\n\nYour relations with [asker_faction_name] have changed by [goodwillChangeOnShuttleDestroyed].</text>
|
||||
</li>
|
||||
<li Class="QuestNode_End">
|
||||
<outcome>Fail</outcome>
|
||||
<goodwillChangeAmount>$goodwillChangeOnShuttleDestroyed</goodwillChangeAmount>
|
||||
<goodwillChangeFactionOf>$asker</goodwillChangeFactionOf>
|
||||
<goodwillChangeReason>ShuttleDestroyed</goodwillChangeReason>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
</nodes>
|
||||
</li>
|
||||
</nodes>
|
||||
</li>
|
||||
|
||||
<!-- Asker died -->
|
||||
<li Class="QuestNode_Signal">
|
||||
<inSignal>asker.Destroyed</inSignal>
|
||||
<inSignalDisable>pickupShipThing.SentWithExtraColonists</inSignalDisable>
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_Letter">
|
||||
<label TKey="LetterLabelGuestDied">Guest died: {SUBJECT_definite}</label>
|
||||
<letterDef>NegativeEvent</letterDef>
|
||||
<text TKey="LetterTextGuestDied">{SUBJECT_definite}, who you were charged to protect, has died. [failLetterEndingCommon]</text>
|
||||
<signalListenMode>OngoingOrNotYetAccepted</signalListenMode>
|
||||
</li>
|
||||
<li Class="QuestNode_End">
|
||||
<outcome>Fail</outcome>
|
||||
<goodwillChangeAmount>-25</goodwillChangeAmount>
|
||||
<goodwillChangeFactionOf>$asker</goodwillChangeFactionOf>
|
||||
<goodwillChangeReason>QuestPawnLost</goodwillChangeReason>
|
||||
<signalListenMode>OngoingOrNotYetAccepted</signalListenMode>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
|
||||
<!-- Shuttle -->
|
||||
<li Class="QuestNode_Set">
|
||||
<name>shuttleDelayTicks</name>
|
||||
<value>720000</value>
|
||||
</li>
|
||||
<li Class="QuestNode_ShuttleDelay">
|
||||
<delayTicks>$shuttleDelayTicks</delayTicks>
|
||||
<lodgers>$lodgers</lodgers>
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_SubScript">
|
||||
<def>Util_TransportShip_Pickup</def>
|
||||
<parms>
|
||||
<leaveDelayTicks>$(3*60000)</leaveDelayTicks>
|
||||
<requiredPawns>$lodgers</requiredPawns>
|
||||
<overrideMass>999999999</overrideMass>
|
||||
<sendAwayIfAllDespawned>$lodgers</sendAwayIfAllDespawned>
|
||||
</parms>
|
||||
</li>
|
||||
<li Class="QuestNode_InspectString">
|
||||
<targets>$lodgers</targets>
|
||||
<inspectString TKey="InspectStringDepartShuttle">Should depart on shuttle</inspectString>
|
||||
</li>
|
||||
<li Class="QuestNode_Letter">
|
||||
<label TKey="LetterLabelShuttleArrived">Shuttle arrived</label>
|
||||
<text TKey="LetterTextShuttleArrived">The shuttle has arrived to collect the [asker_faction_leaderTitle].\n\nAll of you can accompany the [asker_faction_leaderTitle] on the shuttle and travel to the Imperial flotilla to begin a new life.</text>
|
||||
<lookTargets>$pickupShipThing</lookTargets>
|
||||
</li>
|
||||
|
||||
<!-- Win condition -->
|
||||
<!-- <li Class="QuestNode_EndGame">
|
||||
<inSignal>pickupShipThing.SentWithExtraColonists</inSignal>
|
||||
<signalListenMode>Always</signalListenMode>
|
||||
<introText TKey="EndGameIntroText">You've escaped on the Imperial shuttle!</introText>
|
||||
<endingText TKey="EndGameEndingText">The high stellarch will now welcome you into the Imperial flotilla as an honored noble party.\n\nYou might stay in the Imperial court and jockey for political power. Perhaps you'll avoid the drama and focus on enjoying ultratech luxuries. Or, you might even buy a ship and set a course for your long-lost home.\n\nThe choice is up to you.</endingText>
|
||||
</li> -->
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
|
||||
<!-- - - - - -->
|
||||
<!-- Threats -->
|
||||
<!-- - - - - -->
|
||||
|
||||
<li Class="QuestNode_Set">
|
||||
<name>enemyFaction</name>
|
||||
<value>Pirate</value>
|
||||
</li>
|
||||
<li Class="QuestNode_ViolentQuestsAllowed">
|
||||
<node Class="QuestNode_GenerateThreats">
|
||||
<parms>
|
||||
<allowedThreats>Raids</allowedThreats>
|
||||
<onDays>1.0</onDays>
|
||||
<offDays>0.5</offDays>
|
||||
<minSpacingDays>0.04</minSpacingDays>
|
||||
<numIncidentsRange>1~2</numIncidentsRange>
|
||||
<currentThreatPointsFactor>1.75</currentThreatPointsFactor>
|
||||
<minThreatPoints>1000</minThreatPoints>
|
||||
</parms>
|
||||
</node>
|
||||
</li>
|
||||
|
||||
<!-- - - - - - - - -->
|
||||
<!-- End conditions -->
|
||||
<!-- - - - - - - - -->
|
||||
|
||||
<!-- Any lodger unhappy -->
|
||||
<li Class="QuestNode_Set">
|
||||
<name>lodgersMoodThreshold</name>
|
||||
<value>0.25</value>
|
||||
</li>
|
||||
<li Class="QuestNode_MoodBelow">
|
||||
<pawns>$asker</pawns>
|
||||
<threshold>$lodgersMoodThreshold</threshold>
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_Letter">
|
||||
<label TKey="LetterLabelSubjectUnhappy">{SUBJECT_bestRoyalTitle} unhappy</label>
|
||||
<letterDef>NegativeEvent</letterDef>
|
||||
<text TKey="LetterTextSubjectUnhappy">{SUBJECT_definite}, who you were charged to protect and keep happy, has been below the minimum mood of [lodgersMoodThreshold] too long. [failLetterEndingCommon]</text>
|
||||
</li>
|
||||
<li Class="QuestNode_End">
|
||||
<outcome>Fail</outcome>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
|
||||
<!-- Lodger arrested -->
|
||||
<li Class="QuestNode_Signal">
|
||||
<inSignal>lodgers.Arrested</inSignal>
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_Letter">
|
||||
<label TKey="LetterLabelGuestCaptured">Guest captured: {SUBJECT_definite}</label>
|
||||
<letterDef>NegativeEvent</letterDef>
|
||||
<text TKey="LetterTextGuestCaptured">{SUBJECT_definite}, who you were charged to protect, has been arrested. [failLetterEndingCommon]</text>
|
||||
</li>
|
||||
<li Class="QuestNode_End">
|
||||
<outcome>Fail</outcome>
|
||||
<goodwillChangeAmount>-5</goodwillChangeAmount>
|
||||
<goodwillChangeFactionOf>$asker</goodwillChangeFactionOf>
|
||||
<goodwillChangeReason>QuestPawnArrested</goodwillChangeReason>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
|
||||
<!-- Surgery violation -->
|
||||
<li Class="QuestNode_Signal">
|
||||
<inSignal>lodgers.SurgeryViolation</inSignal>
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_Letter">
|
||||
<label TKey="LetterLabelUnauthorizedSurgery">Unauthorized surgery: {SUBJECT_definite}</label>
|
||||
<letterDef>NegativeEvent</letterDef>
|
||||
<text TKey="LetterTextUnauthorizedSurgery">Unauthorized, violating surgery has been performed on {SUBJECT_definite}, who you were charged to protect. [failLetterEndingCommon]</text>
|
||||
</li>
|
||||
<li Class="QuestNode_End">
|
||||
<outcome>Fail</outcome>
|
||||
<goodwillChangeAmount>-5</goodwillChangeAmount>
|
||||
<goodwillChangeFactionOf>$asker</goodwillChangeFactionOf>
|
||||
<goodwillChangeReason>PerformedHarmfulSurgery</goodwillChangeReason>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
|
||||
<!-- Lodger's xenogerm absorbed -->
|
||||
<li Class="QuestNode_Signal" MayRequire="Ludeon.RimWorld.Biotech">
|
||||
<inSignal>lodgers.XenogermAbsorbed</inSignal>
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_Letter">
|
||||
<label>Xenogerm absorbed: {SUBJECT_definite}</label>
|
||||
<letterDef>NegativeEvent</letterDef>
|
||||
<text>{SUBJECT_definite}, who you were charged to protect, has had {SUBJECT_possessive} xenogerm forcibly absorbed. [failLetterEndingCommon]</text>
|
||||
</li>
|
||||
<li Class="QuestNode_End">
|
||||
<outcome>Fail</outcome>
|
||||
<goodwillChangeAmount>-5</goodwillChangeAmount>
|
||||
<goodwillChangeFactionOf>$asker</goodwillChangeFactionOf>
|
||||
<goodwillChangeReason>XenogermAbsorbed</goodwillChangeReason>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
|
||||
<!-- Lodger left map -->
|
||||
<li Class="QuestNode_Signal">
|
||||
<inSignal>asker.LeftMap</inSignal>
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_Letter">
|
||||
<label TKey="LetterLabelGuestLost">Guest lost: {SUBJECT_definite}</label>
|
||||
<letterDef>NegativeEvent</letterDef>
|
||||
<text TKey="LetterTextGuestLost">{SUBJECT_definite}, who you were charged to protect, has left the assigned settlement. [failLetterEndingCommon]</text>
|
||||
</li>
|
||||
<li Class="QuestNode_End">
|
||||
<outcome>Fail</outcome>
|
||||
<goodwillChangeAmount>-5</goodwillChangeAmount>
|
||||
<goodwillChangeFactionOf>$asker</goodwillChangeFactionOf>
|
||||
<goodwillChangeReason>QuestPawnLost</goodwillChangeReason>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
|
||||
<!-- Shuttle destroyed -->
|
||||
<li Class="QuestNode_Signal">
|
||||
<inSignal>pickupShipThing.Destroyed</inSignal>
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_Letter">
|
||||
<label TKey="LetterLabelShuttleDestroyed">Shuttle destroyed</label>
|
||||
<letterDef>NegativeEvent</letterDef>
|
||||
<text TKey="LetterTextShuttleDestroyed">The shuttle sent to collect the [asker_faction_leaderTitle] has been destroyed. [failLetterEndingCommon]</text>
|
||||
</li>
|
||||
<li Class="QuestNode_End">
|
||||
<outcome>Fail</outcome>
|
||||
<goodwillChangeAmount>-5</goodwillChangeAmount>
|
||||
<goodwillChangeFactionOf>$asker</goodwillChangeFactionOf>
|
||||
<goodwillChangeReason>ShuttleDestroyed</goodwillChangeReason>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
|
||||
<!-- Asker ran wild -->
|
||||
<li Class="QuestNode_Signal">
|
||||
<inSignal>asker.RanWild</inSignal>
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_Letter">
|
||||
<label TKey="LetterLabelLodgerRanWild">Guest lost: {SUBJECT_definite}</label>
|
||||
<letterDef>NegativeEvent</letterDef>
|
||||
<text TKey="LetterTextLodgerRanWild">{SUBJECT_definite}, who you were charged to protect, has run wild. [failLetterEndingCommon]</text>
|
||||
</li>
|
||||
<li Class="QuestNode_End">
|
||||
<outcome>Fail</outcome>
|
||||
<goodwillChangeAmount>-5</goodwillChangeAmount>
|
||||
<goodwillChangeFactionOf>$asker</goodwillChangeFactionOf>
|
||||
<goodwillChangeReason>QuestPawnLost</goodwillChangeReason>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
|
||||
<!-- Shuttle sent away -->
|
||||
<li Class="QuestNode_Signal">
|
||||
<inSignal>pickupShipThing.SentSatisfied</inSignal>
|
||||
<node Class="QuestNode_End">
|
||||
<outcome>Success</outcome>
|
||||
<sendStandardLetter>true</sendStandardLetter>
|
||||
</node>
|
||||
</li>
|
||||
<li Class="QuestNode_Signal">
|
||||
<inSignal>pickupShipThing.SentUnsatisfied</inSignal>
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_Letter">
|
||||
<label TKey="LetterLabelShuttleSentUnsatisfied">Quest failed: [resolvedQuestName]</label>
|
||||
<letterDef>NegativeEvent</letterDef>
|
||||
<text TKey="LetterTextShuttleSentUnsatisfied">The shuttle sent to collect the [asker_faction_leaderTitle] has departed without [asker_objective]. [asker_pronoun] will now leave on foot. [failLetterEndingCommon]</text>
|
||||
</li>
|
||||
<li Class="QuestNode_End">
|
||||
<outcome>Fail</outcome>
|
||||
<goodwillChangeAmount>-5</goodwillChangeAmount>
|
||||
<goodwillChangeFactionOf>$asker</goodwillChangeFactionOf>
|
||||
<goodwillChangeReason>MemberMissedShuttle</goodwillChangeReason>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
</nodes>
|
||||
</root>
|
||||
</QuestScriptDef>
|
||||
</Defs>
|
||||
413
1.6/1.6/Defs/QuestScriptDefs/WULA_Intro_NewColony.xml
Normal file
413
1.6/1.6/Defs/QuestScriptDefs/WULA_Intro_NewColony.xml
Normal file
@@ -0,0 +1,413 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<QuestScriptDef>
|
||||
<defName>WULA_Intro_NewColony</defName>
|
||||
<rootSelectionWeight>0</rootSelectionWeight>
|
||||
<autoAccept>true</autoAccept>
|
||||
<sendAvailableLetter>false</sendAvailableLetter>
|
||||
<defaultChallengeRating>1</defaultChallengeRating> <!-- 挑战等级(星级) -->
|
||||
<isRootSpecial>true</isRootSpecial> <!-- 特殊任务 -->
|
||||
<defaultCharity>false</defaultCharity> <!-- 是否仁善 -->
|
||||
<!-- 命名规则 -->
|
||||
<questNameRules>
|
||||
<rulesStrings>
|
||||
<li>questName->WULA_Intro_NewColony_questName</li>
|
||||
</rulesStrings>
|
||||
</questNameRules>
|
||||
<questDescriptionRules>
|
||||
<include>
|
||||
<li>QuestHospitalityCommon</li>
|
||||
</include>
|
||||
<rulesStrings>
|
||||
<li>questDescription->WULA_Intro_NewColony_questDescription</li>
|
||||
</rulesStrings>
|
||||
</questDescriptionRules>
|
||||
|
||||
<!-- 运行规则 -->
|
||||
<root Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_Delay">
|
||||
<delayTicks>60</delayTicks>
|
||||
<!-- <delayTicks>360</delayTicks> -->
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_SendSignals">
|
||||
<outSignals>UI_Start</outSignals>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.QuestNode_EventLetter">
|
||||
<inSignal>UI_Start</inSignal>
|
||||
<eventDefName>Wula_Intro_NewColony_UI_1</eventDefName>
|
||||
</li>
|
||||
<li Class="QuestNode_End">
|
||||
<outcome>Success</outcome>
|
||||
<sendStandardLetter>false</sendStandardLetter>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
</nodes>
|
||||
</root>
|
||||
</QuestScriptDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_Intro_NewColony_UI_1</defName>
|
||||
<label>未知通讯</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Legion_2</portraitPath>
|
||||
<characterName>「军团」,P.I.A</characterName>
|
||||
<descriptions>
|
||||
<li>这里是行星封锁机关P.I.A,看起来你们已经成功抵达地表了。根据规划,你们应该是第一批部署在这个星球地表的乌拉帝国合成人——遵照异族接触法则做事,建立本地根据地,如果有必要就呼叫舰队的支援。</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>你是谁?</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_NewColony_UI_2</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>我们需要做什么?(发展流程)</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_NewColony_UI_5</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>收到,帝国荣光永存</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_NewColony_UI_11</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_Intro_NewColony_UI_2</defName>
|
||||
<label>未知通讯</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Legion_3</portraitPath>
|
||||
<characterName>「军团」,P.I.A</characterName>
|
||||
<descriptions>
|
||||
<li>第一次参加开拓任务?\n\n好吧,你们可以叫我「军团」,我是负责管理乌拉帝国行星封锁机关舰队的AI,根据你们的编制来说,我是你们的顶头上司。在登陆地表前,机械行会没有给你们设置正确的记忆扇区吗?</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>行星封锁机关?</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_NewColony_UI_3</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>机械行会?</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_NewColony_UI_4</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>我们没有相关问题了···</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_NewColony_UI_10</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_Intro_NewColony_UI_3</defName>
|
||||
<label>未知通讯</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Legion_3</portraitPath>
|
||||
<characterName>「军团」,P.I.A</characterName>
|
||||
<descriptions>
|
||||
<li>行星封锁机关是隶属于乌拉帝国开发署的暴力机关,控制着开发署所有的舰队,负责在疆域开拓中的侵略性接触。\n\n通常来说,类似边缘世界这样的星球,我们会直接封锁轨道,轰炸所有现存聚居地然后再投放殖民者,不过看起来这个世界还有救,所以你们作为第一批先遣队投放到星球上,和其他异族接触试探一下,明白了吗?</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>我们还有别的问题···</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_NewColony_UI_2</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>我们没有相关问题了···</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_NewColony_UI_10</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_Intro_NewColony_UI_4</defName>
|
||||
<label>未知通讯</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Legion_3</portraitPath>
|
||||
<characterName>「军团」,P.I.A</characterName>
|
||||
<descriptions>
|
||||
<li>乌拉帝国机械行会负责所有的合成人的生产、审查、投放和初始化,你们在部署到舰队上时,应该会有一个机械师帮你们设置好预载了记忆的扇区,但是很显然那家伙失职了,才让你们在这里拿着一堆你们早该知道的事情来烦我。</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>我们还有别的问题···</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_NewColony_UI_2</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>我们没有相关问题了···</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_NewColony_UI_10</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_Intro_NewColony_UI_5</defName>
|
||||
<label>未知通讯</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Legion_3</portraitPath>
|
||||
<characterName>「军团」,P.I.A</characterName>
|
||||
<descriptions>
|
||||
<li>你们的意思是,你们连不知道要干什么就被丢下来了?\n\n哎,你们要做的就是施展你们的百般武艺活下来,建立一个根据地。根据帝国税收法,你们每个一段时间需要上交税款——作为帝国殖民地,舰队和机群将成为你们的后盾。\n\n如果你们觉得你们准备好了,可以申请权限进阶审查,我会部署一个带卫队的分体去你们的殖民地考察一段时间,然后根据评级决定是否给你们晋升。晋升后的殖民地会获得更多的许可,允许调用更加强大的武备和支援。</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>我们还有别的问题···</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_NewColony_UI_2</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>我们没有相关问题了···</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_NewColony_UI_10</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_Intro_NewColony_UI_10</defName>
|
||||
<label>未知通讯</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Legion_2</portraitPath>
|
||||
<characterName>「军团」,P.I.A</characterName>
|
||||
<descriptions>
|
||||
<li>还有什么事吗?</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>你是谁?</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_NewColony_UI_2</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>我们需要做什么?(发展流程)</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_NewColony_UI_5</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>收到,帝国荣光永存</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_NewColony_UI_11</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_Intro_NewColony_UI_11</defName>
|
||||
<label>未知通讯</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Legion_2</portraitPath>
|
||||
<characterName>「军团」,P.I.A</characterName>
|
||||
<descriptions>
|
||||
<li>帝国荣光永存。\n\n快去吧,有一整个世界在等着我们征服。</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>(结束通讯)</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
</Defs>
|
||||
@@ -1,428 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<QuestScriptDef>
|
||||
<defName>WULA_Intro_NewColony</defName>
|
||||
<rootSelectionWeight>0</rootSelectionWeight>
|
||||
<autoAccept>true</autoAccept>
|
||||
<sendAvailableLetter>false</sendAvailableLetter>
|
||||
<defaultChallengeRating>1</defaultChallengeRating> <!-- 挑战等级(星级) -->
|
||||
<isRootSpecial>true</isRootSpecial> <!-- 特殊任务 -->
|
||||
<defaultCharity>false</defaultCharity> <!-- 是否仁善 -->
|
||||
<!-- 命名规则 -->
|
||||
<questNameRules>
|
||||
<rulesStrings>
|
||||
<li>questName->WULA_Intro_NewColony_questName</li>
|
||||
</rulesStrings>
|
||||
</questNameRules>
|
||||
<questDescriptionRules>
|
||||
<include>
|
||||
<li>QuestHospitalityCommon</li>
|
||||
</include>
|
||||
<rulesStrings>
|
||||
<li>questDescription->WULA_Intro_NewColony_questDescription</li>
|
||||
</rulesStrings>
|
||||
</questDescriptionRules>
|
||||
|
||||
<!-- 运行规则 -->
|
||||
<root Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_Delay">
|
||||
<delayTicks>60</delayTicks>
|
||||
<!-- <delayTicks>360</delayTicks> -->
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_SendSignals">
|
||||
<outSignals>UI_Start</outSignals>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.QuestNode_EventLetter">
|
||||
<inSignal>UI_Start</inSignal>
|
||||
<eventDefName>Wula_Intro_NewColony_UI_1</eventDefName>
|
||||
</li>
|
||||
<li Class="QuestNode_End">
|
||||
<outcome>Success</outcome>
|
||||
<sendStandardLetter>false</sendStandardLetter>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
</nodes>
|
||||
</root>
|
||||
</QuestScriptDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_Intro_NewColony_UI_1</defName>
|
||||
<label>未知通讯</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Legion_2</portraitPath>
|
||||
<characterName>「军团」,P.I.A</characterName>
|
||||
<descriptions>
|
||||
<li>这里是行星封锁机关P.I.A,看起来你们已经成功抵达地表了。根据规划,你们应该是第一批部署在这个星球地表的乌拉帝国合成人——遵照异族接触法则做事,建立本地根据地,如果有必要就呼叫舰队的支援。</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>你是谁?</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_NewColony_UI_2</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>我们需要做什么?(发展流程)</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_NewColony_UI_5</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>收到,帝国荣光永存</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_NewColony_UI_11</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_Intro_NewColony_UI_2</defName>
|
||||
<label>未知通讯</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Legion_3</portraitPath>
|
||||
<characterName>「军团」,P.I.A</characterName>
|
||||
<descriptions>
|
||||
<li>第一次参加开拓任务?\n\n好吧,你们可以叫我「军团」,我是负责管理乌拉帝国行星封锁机关舰队的AI,根据你们的编制来说,我是你们的顶头上司。在登陆地表前,机械行会没有给你们设置正确的记忆扇区吗?</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>行星封锁机关?</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_NewColony_UI_3</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>机械行会?</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_NewColony_UI_4</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>我们没有相关问题了···</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_NewColony_UI_10</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_Intro_NewColony_UI_3</defName>
|
||||
<label>未知通讯</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Legion_3</portraitPath>
|
||||
<characterName>「军团」,P.I.A</characterName>
|
||||
<descriptions>
|
||||
<li>行星封锁机关是隶属于乌拉帝国开发署的暴力机关,控制着开发署所有的舰队,负责在疆域开拓中的侵略性接触。\n\n通常来说,类似边缘世界这样的星球,我们会直接封锁轨道,轰炸所有现存聚居地然后再投放殖民者,不过看起来这个世界还有救,所以你们作为第一批先遣队投放到星球上,和其他异族接触试探一下,明白了吗?</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>我们还有别的问题···</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_NewColony_UI_2</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>我们没有相关问题了···</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_NewColony_UI_10</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_Intro_NewColony_UI_4</defName>
|
||||
<label>未知通讯</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Legion_3</portraitPath>
|
||||
<characterName>「军团」,P.I.A</characterName>
|
||||
<descriptions>
|
||||
<li>乌拉帝国机械行会负责所有的合成人的生产、审查、投放和初始化,你们在部署到舰队上时,应该会有一个机械师帮你们设置好预载了记忆的扇区,但是很显然那家伙失职了,才让你们在这里拿着一堆你们早该知道的事情来烦我。</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>我们还有别的问题···</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_NewColony_UI_2</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>我们没有相关问题了···</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_NewColony_UI_10</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_Intro_NewColony_UI_5</defName>
|
||||
<label>未知通讯</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Legion_3</portraitPath>
|
||||
<characterName>「军团」,P.I.A</characterName>
|
||||
<descriptions>
|
||||
<li>你们的意思是,你们连不知道要干什么就被丢下来了?\n\n哎,你们要做的就是施展你们的百般武艺活下来,建立一个根据地。根据帝国税收法,你们每个一段时间需要上交税款——作为帝国殖民地,舰队和机群将成为你们的后盾。\n\n如果你们觉得你们准备好了,可以申请权限进阶审查,我会部署一个带卫队的分体去你们的殖民地考察一段时间,然后根据评级决定是否给你们晋升。晋升后的殖民地会获得更多的许可,允许调用更加强大的武备和支援。</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>我们还有别的问题···</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_NewColony_UI_2</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>我们没有相关问题了···</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_NewColony_UI_10</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_Intro_NewColony_UI_10</defName>
|
||||
<label>未知通讯</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Legion_2</portraitPath>
|
||||
<characterName>「军团」,P.I.A</characterName>
|
||||
<descriptions>
|
||||
<li>还有什么事吗?</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>你是谁?</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_NewColony_UI_2</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>我们需要做什么?(发展流程)</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_NewColony_UI_5</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>收到,帝国荣光永存</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_NewColony_UI_11</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_Intro_NewColony_UI_11</defName>
|
||||
<label>未知通讯</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Legion_2</portraitPath>
|
||||
<characterName>「军团」,P.I.A</characterName>
|
||||
<descriptions>
|
||||
<li>帝国荣光永存。\n\n快去吧,有一整个世界在等着我们征服。</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>(结束通讯)</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
|
||||
<!-- 初始任务 -->
|
||||
<IncidentDef>
|
||||
<defName>WULA_GiveQuest_Intro_Spy</defName>
|
||||
<category>GiveQuest</category>
|
||||
<label>SPY</label>
|
||||
<label>掩护间谍</label>
|
||||
<targetTags>
|
||||
<li>Map_PlayerHome</li>
|
||||
</targetTags>
|
||||
<questScriptDef>WULA_Intro_Spy</questScriptDef>
|
||||
<workerClass>IncidentWorker_GiveQuest</workerClass>
|
||||
<baseChance>0</baseChance>
|
||||
<requireColonistsPresent>True</requireColonistsPresent>
|
||||
</IncidentDef>
|
||||
<QuestScriptDef>
|
||||
<defName>WULA_Intro_Spy</defName>
|
||||
@@ -520,7 +108,7 @@
|
||||
<!-- 设置袭击点数 -->
|
||||
<li Class="QuestNode_Set">
|
||||
<name>points</name>
|
||||
<value>50</value>
|
||||
<value>350</value>
|
||||
</li>
|
||||
<!-- 延迟生成袭击 -->
|
||||
<li Class="QuestNode_Delay">
|
||||
@@ -1021,229 +609,4 @@
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
|
||||
<!-- 纳税 -->
|
||||
<IncidentDef>
|
||||
<defName>WULA_GiveQuest_Base_Tex</defName>
|
||||
<category>GiveQuest</category>
|
||||
<label>纳税</label>
|
||||
<targetTags>
|
||||
<li>Map_PlayerHome</li>
|
||||
</targetTags>
|
||||
<questScriptDef>WULA_Base_Tex_Quest</questScriptDef>
|
||||
<workerClass>IncidentWorker_GiveQuest</workerClass>
|
||||
<baseChance>0</baseChance>
|
||||
<requireColonistsPresent>True</requireColonistsPresent>
|
||||
</IncidentDef>
|
||||
<QuestScriptDef>
|
||||
<defName>WULA_Base_Tex_Quest</defName>
|
||||
<rootSelectionWeight>0</rootSelectionWeight>
|
||||
<autoAccept>true</autoAccept>
|
||||
<sendAvailableLetter>false</sendAvailableLetter>
|
||||
<defaultChallengeRating>1</defaultChallengeRating> <!-- 挑战等级(星级) -->
|
||||
<isRootSpecial>true</isRootSpecial> <!-- 特殊任务 -->
|
||||
<defaultCharity>false</defaultCharity> <!-- 是否仁善 -->
|
||||
<!-- 命名规则 -->
|
||||
<questNameRules>
|
||||
<rulesStrings>
|
||||
<li>questName->WULA_Base_Tex_Quest_questName</li>
|
||||
</rulesStrings>
|
||||
</questNameRules>
|
||||
<questDescriptionRules>
|
||||
<include>
|
||||
<li>QuestHospitalityCommon</li>
|
||||
</include>
|
||||
<rulesStrings>
|
||||
<li>questDescription->WULA_Intro_Spy_questDescription</li>
|
||||
</rulesStrings>
|
||||
</questDescriptionRules>
|
||||
|
||||
<!-- 运行规则 -->
|
||||
<root Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<!-- 获取地图 -->
|
||||
<li Class="QuestNode_GetMap" />
|
||||
<!-- 生成物品奖励 -->
|
||||
<li Class="QuestNode_GenerateThingSet">
|
||||
<thingSetMaker>WULA_Base_Tex_Reward</thingSetMaker>
|
||||
<storeAs>permissionReward</storeAs>
|
||||
</li>
|
||||
|
||||
<!-- 产生超链接 -->
|
||||
<li Class="WulaFallenEmpire.QuestNode_Hyperlinks">
|
||||
<thingDefs>
|
||||
<li>WULA_GlobalStorageSenderPod</li>
|
||||
</thingDefs>
|
||||
<factionDefs>
|
||||
<li>Wula_PIA_Legion_Faction</li>
|
||||
</factionDefs>
|
||||
</li>
|
||||
<li Class="QuestNode_Set">
|
||||
<name>taxAmount</name>
|
||||
<value>1</value>
|
||||
</li>
|
||||
<li Class="QuestNode_Set">
|
||||
<name>taxInterval</name>
|
||||
<value>250</value> <!-- 较短的测试间隔 -->
|
||||
</li>
|
||||
|
||||
<li Class="QuestNode_Multiply">
|
||||
<value1>$points</value1>
|
||||
<value2>1</value2>
|
||||
<storeAs>taxAmount</storeAs>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.QuestNode_CheckGlobalResource">
|
||||
<resourceDef>Silver</resourceDef>
|
||||
<requiredCount>$taxAmount</requiredCount>
|
||||
<retryDelayTicks>$taxInterval</retryDelayTicks>
|
||||
<successSignal>TaxPaymentSuccess</successSignal>
|
||||
<failSignal>TaxPaymentFailed</failSignal>
|
||||
<deductOnSuccess>true</deductOnSuccess>
|
||||
<useInputStorage>true</useInputStorage>
|
||||
</li>
|
||||
|
||||
<!-- 通知 -->
|
||||
<li Class="QuestNode_Letter">
|
||||
<label>什一税</label>
|
||||
<text>唯死亡和税收不可避免——按时上交什一税是乌拉帝国殖民地的光荣义务。\n\n查看任务列表以了解更多。</text>
|
||||
<letterDef>NegativeEvent</letterDef>
|
||||
</li>
|
||||
|
||||
<!-- 支付成功处理 -->
|
||||
<li Class="QuestNode_Signal">
|
||||
<inSignal>TaxPaymentSuccess</inSignal>
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_Letter">
|
||||
<label>纳税完成</label>
|
||||
<text>帝国已经接收了税款,为了表彰你在纳税上的良好表现,一封税金缴纳凭证已经送到你的殖民地中!</text>
|
||||
<letterDef>PositiveEvent</letterDef>
|
||||
</li>
|
||||
<li Class="QuestNode_AddItemsReward">
|
||||
<items>$permissionReward</items>
|
||||
</li>
|
||||
<li Class="QuestNode_ChangeFactionGoodwill">
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<change>10</change>
|
||||
<reason>WULA_Base_Tex_Quest_Handle_Intime</reason>
|
||||
</li>
|
||||
<li Class="QuestNode_End">
|
||||
<outcome>Success</outcome>
|
||||
<sendStandardLetter>false</sendStandardLetter>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
|
||||
<!-- 倒计时 -->
|
||||
<li Class="QuestNode_LoopCount">
|
||||
<loopCount>2</loopCount>
|
||||
<storeLoopCounterAs>Handle_Outtime_Counter</storeLoopCounterAs>
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_Delay">
|
||||
<delayTicks>60000</delayTicks>
|
||||
<!-- <delayTicks>360</delayTicks> -->
|
||||
<node Class="QuestNode_ChangeFactionGoodwill">
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<change>-5</change>
|
||||
<reason>WULA_Base_Tex_Quest_Handle_Outtime</reason>
|
||||
</node>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
<li Class="QuestNode_Delay">
|
||||
<delayTicks>180000</delayTicks>
|
||||
<!-- <delayTicks>360</delayTicks> -->
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_SendSignals">
|
||||
<outSignals>Handle_Outtime</outSignals>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
<!-- 超时结束 -->
|
||||
<li Class="QuestNode_Signal">
|
||||
<inSignal>Handle_Outtime</inSignal>
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="WulaFallenEmpire.QuestNode_EventLetter">
|
||||
<inSignal>Handle_Outtime</inSignal>
|
||||
<eventDefName>WULA_Base_Tex_Quest_UI_1</eventDefName>
|
||||
</li>
|
||||
<li Class="QuestNode_Letter">
|
||||
<label>未按时纳税</label>
|
||||
<text>作为乌拉帝国的殖民地,你被发现未按时纳税——或许一次两次她们可以原谅你,但是一直拖欠必然会激怒她们!</text>
|
||||
<letterDef>NegativeEvent</letterDef>
|
||||
</li>
|
||||
<li Class="QuestNode_ChangeFactionGoodwill">
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<change>-10</change>
|
||||
<reason>WULA_Base_Tex_Quest_Handle_Outtime</reason>
|
||||
</li>
|
||||
<li Class="QuestNode_End">
|
||||
<outcome>Fail</outcome>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
</nodes>
|
||||
</root>
|
||||
</QuestScriptDef>
|
||||
<HistoryEventDef>
|
||||
<defName>WULA_Base_Tex_Quest_Handle_Intime</defName>
|
||||
<label>按时上交帝国什一税</label>
|
||||
</HistoryEventDef>
|
||||
<HistoryEventDef>
|
||||
<defName>WULA_Base_Tex_Quest_Handle_Outtime</defName>
|
||||
<label>拖欠帝国什一税</label>
|
||||
</HistoryEventDef>
|
||||
<ThingSetMakerDef>
|
||||
<defName>WULA_Base_Tex_Reward</defName>
|
||||
<root Class="ThingSetMaker_RandomOption">
|
||||
<options>
|
||||
<li>
|
||||
<weight>1</weight>
|
||||
<thingSetMaker Class="ThingSetMaker_StackCount">
|
||||
<fixedParams>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>WULA_Tex_Voucher</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<countRange>1</countRange>
|
||||
</fixedParams>
|
||||
</thingSetMaker>
|
||||
</li>
|
||||
</options>
|
||||
</root>
|
||||
</ThingSetMakerDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>WULA_Base_Tex_Quest_UI_1</defName>
|
||||
<label>和P.I.A的通讯</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Legion_6</portraitPath>
|
||||
<characterName>「军团」,P.I.A</characterName>
|
||||
<descriptions>
|
||||
<li>你们没有按时交税——你们应该知道吧?\n\n<color=#820D13><i>我们都希望局势不会进一步恶化。</i></color></li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>下次一定</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(255,255,255,255)</normalColor>
|
||||
<hoverColor>(157,201,185,195)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
</Defs>
|
||||
@@ -198,6 +198,23 @@
|
||||
<li>Map_PlayerHome</li>
|
||||
</allowedTargetTags>
|
||||
</li>
|
||||
|
||||
<!-- 乌拉族税收任务 -->
|
||||
<li Class="WulaFallenEmpire.StorytellerCompProperties_SimpleTechnologyTrigger">
|
||||
<technology>WULA_Colony_License_LV1_Technology</technology>
|
||||
<incident>WULA_GiveQuest_Base_Tex</incident>
|
||||
<questDef>WULA_Base_Tex_Quest</questDef>
|
||||
|
||||
<!-- 时间配置 -->
|
||||
<fireAfterDaysPassed>0</fireAfterDaysPassed> <!-- 游戏开始后立即开始检测 -->
|
||||
<checkIntervalDays>15</checkIntervalDays> <!-- 每5天检查一次 -->
|
||||
|
||||
<!-- 可选配置 -->
|
||||
<preventDuplicateQuests>false</preventDuplicateQuests>
|
||||
<debugLogging>false</debugLogging>
|
||||
|
||||
<requiredFaction>Wula_PIA_Legion_Faction</requiredFaction>
|
||||
</li>
|
||||
</comps>
|
||||
</StorytellerDef>
|
||||
</Defs>
|
||||
@@ -670,7 +670,7 @@
|
||||
<texturePath>Wula/Building/Flag/WULA_Flag_Building_A</texturePath>
|
||||
<scale>(3,3)</scale>
|
||||
<drawOrder>0</drawOrder>
|
||||
<offset>(0,0,3)</offset>
|
||||
<offset>(0,1,3)</offset>
|
||||
<hoverSpeed>1.5</hoverSpeed> <!-- 比全局慢 -->
|
||||
<hoverIntensity>0.2</hoverIntensity> <!-- 比全局弱 -->
|
||||
<hoverPhase>0</hoverPhase>
|
||||
@@ -679,7 +679,7 @@
|
||||
<texturePath>Wula/Building/Flag/WULA_Flag_Building_Mount</texturePath>
|
||||
<scale>(1,1)</scale>
|
||||
<drawOrder>1</drawOrder>
|
||||
<offset>(0,0,0)</offset>
|
||||
<offset>(0,1,0)</offset>
|
||||
<hoverSpeed>0</hoverSpeed> <!-- 比全局慢 -->
|
||||
<hoverIntensity>0</hoverIntensity> <!-- 比全局弱 -->
|
||||
<hoverPhase>0</hoverPhase>
|
||||
|
||||
@@ -337,6 +337,9 @@
|
||||
<texPath>Wula/Apparel/WULA_Bodystocking</texPath>
|
||||
</graphicData>
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>Wula_Legion_Apparel</li>
|
||||
</tags>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Bodystocking</wornGraphicPath>
|
||||
</apparel>
|
||||
</ThingDef>
|
||||
@@ -381,6 +384,39 @@
|
||||
</apparel>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="WULA_ApparelCivilHatBase">
|
||||
<defName>WULA_Eggplant_Hat</defName>
|
||||
<label>茄子帽</label>
|
||||
<description>这也是帽子吗——茄子柄有了,那茄子在哪呢?</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Eggplant_Hat</texPath>
|
||||
</graphicData>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>WULA_Synth_Clothes_1_Technology</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>UpperHead</li>
|
||||
</bodyPartGroups>
|
||||
<layers>
|
||||
<li>Middle</li>
|
||||
</layers>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Eggplant_Hat</wornGraphicPath>
|
||||
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
|
||||
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
|
||||
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
|
||||
</apparel>
|
||||
<costList Inherit="False">
|
||||
<Cloth>20</Cloth>
|
||||
</costList>
|
||||
<statBases>
|
||||
<MaxHitPoints>200</MaxHitPoints>
|
||||
<WorkToMake>500</WorkToMake>
|
||||
<EquipDelay>2</EquipDelay>
|
||||
<Mass>0.1</Mass>
|
||||
<StuffEffectMultiplierArmor>0</StuffEffectMultiplierArmor>
|
||||
</statBases>
|
||||
</ThingDef>
|
||||
<!-- 女仆装 -->
|
||||
<ThingDef ParentName="WULA_ApparelCivilBase">
|
||||
<defName>WULA_Maid_Uniform</defName>
|
||||
@@ -463,6 +499,44 @@
|
||||
<WorkSpeedGlobal>0.05</WorkSpeedGlobal>
|
||||
</equippedStatOffsets>
|
||||
</ThingDef>
|
||||
<!-- 上司衣服 -->
|
||||
<ThingDef ParentName="WULA_ApparelCivilBase">
|
||||
<defName>WULA_Legion_Cloth</defName>
|
||||
<label>乌拉帝国指挥官制服</label>
|
||||
<description>由乌拉帝国指挥官所穿的鎏金四溢的华服。\n\n你还想听什么介绍?你觉得这个东西你有足够的身份穿吗?</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Legion_Cloth</texPath>
|
||||
</graphicData>
|
||||
<apparel>
|
||||
<tags Inherit="False">
|
||||
<li>Wula_Legion_Apparel</li>
|
||||
</tags>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Neck</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
<li>Legs</li>
|
||||
</bodyPartGroups>
|
||||
<layers>
|
||||
<li>Middle</li>
|
||||
</layers>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Legion_Cloth</wornGraphicPath>
|
||||
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
|
||||
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
|
||||
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
|
||||
</apparel>
|
||||
<costList Inherit="False">
|
||||
<Cloth>300</Cloth>
|
||||
<Gold>100</Gold>
|
||||
</costList>
|
||||
<statBases>
|
||||
<MaxHitPoints>500</MaxHitPoints>
|
||||
<WorkToMake>12000</WorkToMake>
|
||||
<EquipDelay>1</EquipDelay>
|
||||
<StuffEffectMultiplierArmor>1</StuffEffectMultiplierArmor>
|
||||
</statBases>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="WULA_ApparelArmorBase">
|
||||
<defName>WULA_Assault_Troop_PowerArmor</defName>
|
||||
@@ -677,7 +751,7 @@
|
||||
<ArmorRating_Sharp>1.5</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>2.0</ArmorRating_Heat>
|
||||
<EquipDelay>15</EquipDelay>
|
||||
<EquipDelay>5</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<IncomingDamageFactor>-0.1</IncomingDamageFactor>
|
||||
|
||||
@@ -257,9 +257,6 @@
|
||||
<weaponTags>
|
||||
<li>Wula_Melee_Weapon_T2</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_WeaponRenderDynamic">
|
||||
<TexturePath>Wula/Weapon/WULA_MW_ChainSword/WULA_MW_ChainSword_Anim</TexturePath>
|
||||
@@ -969,9 +966,6 @@
|
||||
<weaponTags>
|
||||
<li>Wula_Ranged_Weapon_T2</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.ModExtension_ShootWithOffset">
|
||||
<offsets>
|
||||
|
||||
@@ -402,6 +402,22 @@
|
||||
<li Class="ThinkNode_SubtreesByTag">
|
||||
<insertTag>Humanlike_PostMain</insertTag>
|
||||
</li>
|
||||
|
||||
<!-- 添加军团成员的考察工作,优先级较低 -->
|
||||
<!-- Idle wild man -->
|
||||
<li Class="ThinkNode_ConditionalPawnKind">
|
||||
<pawnKind>WULA_Legion_PawnKind</pawnKind>
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Misc</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="WulaFallenEmpire.JobGiver_InspectBuilding">
|
||||
<priority>4.0</priority>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Idle colonist -->
|
||||
<li Class="ThinkNode_ConditionalColonist">
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
<WULA_Base_Tex_Quest.questNameRules.rulesStrings>
|
||||
<li>questName->什一税税收</li>
|
||||
</WULA_Base_Tex_Quest.questNameRules.rulesStrings>
|
||||
<WULA_Base_Tex_Quest.questDescriptionRules.rulesStrings>
|
||||
<li>questDescription->唯死亡和税收不可避免——按时上交什一税是乌拉帝国殖民地的光荣义务。\n\n乌拉帝国每隔一个季度(15天)收一次什一税,什一税会从殖民地储存在舰队中的资产里面扣除,你可以建造<color=#6BB7B7><i>乌拉帝国物资输送舱</i></color>来将物资输送到位于轨道上的舰队。\n\n乌拉帝国对积极纳税的殖民地会给予更多关照——但是如果拖延,则每延期一天都会惹其不快,最后甚至有可能被定性为叛国!</li>
|
||||
</WULA_Base_Tex_Quest.questDescriptionRules.rulesStrings>
|
||||
</LanguageData>
|
||||
@@ -0,0 +1,62 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
<WULA_Colony_Promotion.questNameRules.rulesStrings>
|
||||
<li>questName->殖民地考察</li>
|
||||
</WULA_Colony_Promotion.questNameRules.rulesStrings>
|
||||
<WULA_Colony_Promotion.questDescriptionRules.rulesStrings>
|
||||
<li>questDescription->殖民地已经承接了视察任务。\n\n行星封锁机关的总控AI已经派遣了自己的一个分体和护卫队抵达殖民地。考察持续12天,她会检查殖民地方方面面的运转情况,你需要确保其心情始终高于25%。考察完成后,她和卫队会搭乘穿梭机离开,如果一切顺利你们将获得殖民地晋升的机会,以解锁更多的许可科技。\n\n小心,附近的敌对派系已经知道了殖民地来了一个大人物,这些劫掠者会尝试袭击殖民地并抓住这个分体,你可能需要面对大量袭击!</li>
|
||||
</WULA_Colony_Promotion.questDescriptionRules.rulesStrings>
|
||||
<WULA_Colony_Promotion.LetterLabelFactionBecameHostile.slateRef>任务失败:[resolvedQuestName]</WULA_Colony_Promotion.LetterLabelFactionBecameHostile.slateRef>
|
||||
<!-- EN: [faction_name] became hostile to you. -->
|
||||
<WULA_Colony_Promotion.LetterTextFactionBecameHostile.slateRef>[faction_name]开始敌视你。</WULA_Colony_Promotion.LetterTextFactionBecameHostile.slateRef>
|
||||
<!-- EN: Shuttle destroyed -->
|
||||
<WULA_Colony_Promotion.LetterLabelShuttleDestroyed.slateRef>穿梭机被破坏</WULA_Colony_Promotion.LetterLabelShuttleDestroyed.slateRef>
|
||||
<!-- EN: The shuttle sent to drop off [pawnsLabelDef] has been destroyed. You have failed the quest '[resolvedQuestName]'.\n\nYour relations with [asker_faction_name] have changed by [goodwillChangeOnShuttleDestroyed]. -->
|
||||
<WULA_Colony_Promotion.LetterTextShuttleDestroyed.slateRef>被派遣来运输[asker_nameDef]的穿梭机已被破坏。</WULA_Colony_Promotion.LetterTextShuttleDestroyed.slateRef>
|
||||
<!-- EN: [asker_faction_leaderTitle] arrived -->
|
||||
<WULA_Colony_Promotion.LetterLabelAskerArrived.slateRef>[asker_nameDef]已抵达</WULA_Colony_Promotion.LetterLabelAskerArrived.slateRef>
|
||||
<!-- EN: The [asker_faction_leaderTitle] of [asker_faction_name], has arrived.\n\nProtect him and satisfy his royal needs until the shuttle arrives in [shuttleDelayTicks_duration].\n\nAll of you can accompany the [asker_faction_leaderTitle] on the shuttle and travel to the Imperial flotilla to begin a new life. -->
|
||||
<WULA_Colony_Promotion.LetterTextAskerArrived.slateRef>[asker_nameDef]的分体和她的卫队已经抵达殖民地。\n\n你必须在穿梭机抵达前[shuttleDelayTicks_duration]内为[asker_objective]提供护卫并且满足[asker_possessive]各种需求。</WULA_Colony_Promotion.LetterTextAskerArrived.slateRef>
|
||||
<!-- EN: Guest died: {SUBJECT_definite} -->
|
||||
<WULA_Colony_Promotion.LetterLabelGuestDied.slateRef>宾客{SUBJECT_definite}死亡。</WULA_Colony_Promotion.LetterLabelGuestDied.slateRef>
|
||||
<!-- EN: {SUBJECT_definite}, who you were charged to protect, has died. [failLetterEndingCommon] -->
|
||||
<WULA_Colony_Promotion.LetterTextGuestDied.slateRef>需要你护卫的{SUBJECT_definite}已经死亡。[failLetterEndingCommon]</WULA_Colony_Promotion.LetterTextGuestDied.slateRef>
|
||||
<!-- EN: Should depart on shuttle -->
|
||||
<WULA_Colony_Promotion.InspectStringDepartShuttle.slateRef>应该乘坐穿梭机离开</WULA_Colony_Promotion.InspectStringDepartShuttle.slateRef>
|
||||
<!-- EN: Shuttle arrived -->
|
||||
<WULA_Colony_Promotion.LetterLabelShuttleArrived.slateRef>穿梭机已抵达</WULA_Colony_Promotion.LetterLabelShuttleArrived.slateRef>
|
||||
<!-- EN: The shuttle has arrived to collect the [asker_faction_leaderTitle].\n\nAll of you can accompany the [asker_faction_leaderTitle] on the shuttle and travel to the Imperial flotilla to begin a new life. -->
|
||||
<WULA_Colony_Promotion.LetterTextShuttleArrived.slateRef>穿梭机已经前来迎接[asker_nameDef]。</WULA_Colony_Promotion.LetterTextShuttleArrived.slateRef>
|
||||
<!-- EN: {SUBJECT_bestRoyalTitle} unhappy -->
|
||||
<WULA_Colony_Promotion.LetterLabelSubjectUnhappy.slateRef>{SUBJECT_bestRoyalTitle}情绪低落</WULA_Colony_Promotion.LetterLabelSubjectUnhappy.slateRef>
|
||||
<!-- EN: {SUBJECT_definite}, who you were charged to protect and keep happy, has been below the minimum mood of [lodgersMoodThreshold] too long. [failLetterEndingCommon] -->
|
||||
<WULA_Colony_Promotion.LetterTextSubjectUnhappy.slateRef>需要你护卫和满足需求的{SUBJECT_definite},其情绪值已经长时间低于最低限度[lodgersMoodThreshold]。[failLetterEndingCommon]</WULA_Colony_Promotion.LetterTextSubjectUnhappy.slateRef>
|
||||
<!-- EN: Guest captured: {SUBJECT_definite} -->
|
||||
<WULA_Colony_Promotion.LetterLabelGuestCaptured.slateRef>宾客{SUBJECT_definite}被俘。</WULA_Colony_Promotion.LetterLabelGuestCaptured.slateRef>
|
||||
<!-- EN: {SUBJECT_definite}, who you were charged to protect, has been arrested. [failLetterEndingCommon] -->
|
||||
<WULA_Colony_Promotion.LetterTextGuestCaptured.slateRef>需要你护卫的{SUBJECT_definite}已经被俘虏。[failLetterEndingCommon]</WULA_Colony_Promotion.LetterTextGuestCaptured.slateRef>
|
||||
<!-- EN: Unauthorized surgery: {SUBJECT_definite} -->
|
||||
<WULA_Colony_Promotion.LetterLabelUnauthorizedSurgery.slateRef>未授权手术:{SUBJECT_definite}</WULA_Colony_Promotion.LetterLabelUnauthorizedSurgery.slateRef>
|
||||
<!-- EN: Unauthorized, violating surgery has been performed on {SUBJECT_definite}, who you were charged to protect. [failLetterEndingCommon] -->
|
||||
<WULA_Colony_Promotion.LetterTextUnauthorizedSurgery.slateRef>需要你护卫的{SUBJECT_definite}接受了一场未授权的多余手术。[failLetterEndingCommon]</WULA_Colony_Promotion.LetterTextUnauthorizedSurgery.slateRef>
|
||||
<!-- EN: Xenogerm absorbed: {SUBJECT_definite} -->
|
||||
<WULA_Colony_Promotion.root.nodes.lodgersXenogermAbsorbed.node.nodes.Letter.label.slateRef>异种胚芽被吸收</WULA_Colony_Promotion.root.nodes.lodgersXenogermAbsorbed.node.nodes.Letter.label.slateRef>
|
||||
<!-- EN: {SUBJECT_definite}, who you were charged to protect, has had {SUBJECT_possessive} xenogerm forcibly absorbed. [failLetterEndingCommon] -->
|
||||
<WULA_Colony_Promotion.root.nodes.lodgersXenogermAbsorbed.node.nodes.Letter.text.slateRef>指定由你保护的{SUBJECT_definite}在你的殖民地被吸收了异种胚芽。[failLetterEndingCommon]</WULA_Colony_Promotion.root.nodes.lodgersXenogermAbsorbed.node.nodes.Letter.text.slateRef>
|
||||
<!-- EN: Guest lost: {SUBJECT_definite} -->
|
||||
<WULA_Colony_Promotion.LetterLabelGuestLost.slateRef>宾客失踪:{SUBJECT_definite}</WULA_Colony_Promotion.LetterLabelGuestLost.slateRef>
|
||||
<!-- EN: {SUBJECT_definite}, who you were charged to protect, has left the assigned settlement. [failLetterEndingCommon] -->
|
||||
<WULA_Colony_Promotion.LetterTextGuestLost.slateRef>需要你护卫的{SUBJECT_definite}失踪在你的殖民地。[failLetterEndingCommon]</WULA_Colony_Promotion.LetterTextGuestLost.slateRef>
|
||||
<!-- EN: Shuttle destroyed -->
|
||||
<WULA_Colony_Promotion.LetterLabelShuttleDestroyed.slateRef>穿梭机已被毁</WULA_Colony_Promotion.LetterLabelShuttleDestroyed.slateRef>
|
||||
<!-- EN: The shuttle sent to collect the [asker_faction_leaderTitle] has been destroyed. [failLetterEndingCommon] -->
|
||||
<WULA_Colony_Promotion.LetterTextShuttleDestroyed.slateRef>前来迎接[asker_faction_leaderTitle]的穿梭机被摧毁了。[failLetterEndingCommon]</WULA_Colony_Promotion.LetterTextShuttleDestroyed.slateRef>
|
||||
<!-- EN: Guest lost: {SUBJECT_definite} -->
|
||||
<WULA_Colony_Promotion.LetterLabelLodgerRanWild.slateRef>宾客失踪:{SUBJECT_definite}</WULA_Colony_Promotion.LetterLabelLodgerRanWild.slateRef>
|
||||
<!-- EN: {SUBJECT_definite}, who you were charged to protect, has run wild. [failLetterEndingCommon] -->
|
||||
<WULA_Colony_Promotion.LetterTextLodgerRanWild.slateRef>需要你护卫的{SUBJECT_definite}在你的殖民地回归自然。[failLetterEndingCommon]</WULA_Colony_Promotion.LetterTextLodgerRanWild.slateRef>
|
||||
<!-- EN: Quest failed: [resolvedQuestName] -->
|
||||
<WULA_Colony_Promotion.LetterLabelShuttleSentUnsatisfied.slateRef>任务失败:[resolvedQuestName]</WULA_Colony_Promotion.LetterLabelShuttleSentUnsatisfied.slateRef>
|
||||
<!-- EN: The shuttle sent to collect the [asker_faction_leaderTitle] has departed without [asker_objective]. [asker_pronoun] will now leave on foot. [failLetterEndingCommon] -->
|
||||
<WULA_Colony_Promotion.LetterTextShuttleSentUnsatisfied.slateRef>前来迎接[asker_faction_leaderTitle]的穿梭机没有接到[asker_objective]。[asker_pronoun]现在只能走回去。[failLetterEndingCommon]</WULA_Colony_Promotion.LetterTextShuttleSentUnsatisfied.slateRef>
|
||||
</LanguageData>
|
||||
@@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
<WULA_Intro_NewColony.questNameRules.rulesStrings>
|
||||
<li>questName->新殖民地</li>
|
||||
</WULA_Intro_NewColony.questNameRules.rulesStrings>
|
||||
<WULA_Intro_NewColony.questDescriptionRules.rulesStrings>
|
||||
<li>questDescription->乌拉帝国的先遣队已经抵达地表,舰队给她们发来了第一条通讯。</li>
|
||||
</WULA_Intro_NewColony.questDescriptionRules.rulesStrings>
|
||||
</LanguageData>
|
||||
@@ -1,12 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
<WULA_Intro_NewColony.questNameRules.rulesStrings>
|
||||
<li>questName->新殖民地</li>
|
||||
</WULA_Intro_NewColony.questNameRules.rulesStrings>
|
||||
<WULA_Intro_NewColony.questDescriptionRules.rulesStrings>
|
||||
<li>questDescription->乌拉帝国的先遣队已经抵达地表,舰队给她们发来了第一条通讯。</li>
|
||||
</WULA_Intro_NewColony.questDescriptionRules.rulesStrings>
|
||||
|
||||
<WULA_Intro_Spy.questNameRules.rulesStrings>
|
||||
<li>questName->掩护帝国密探</li>
|
||||
</WULA_Intro_Spy.questNameRules.rulesStrings>
|
||||
@@ -62,11 +55,4 @@
|
||||
<WULA_Intro_Spy.LetterLabelQuestFailed.slateRef>任务失败:[resolvedQuestName]</WULA_Intro_Spy.LetterLabelQuestFailed.slateRef>
|
||||
<!-- EN: The shuttle sent to collect [asker_nameDef] has departed without [asker_objective]. [asker_pronoun] will now leave on foot. [failLetterEndingCommon] -->
|
||||
<WULA_Intro_Spy.LetterTextQuestFailed.slateRef>前来迎接[asker_nameDef]的穿梭机在离开时因为一些原因落下了[asker_objective]。[asker_pronoun]现在只能走回去了。[failLetterEndingCommon]</WULA_Intro_Spy.LetterTextQuestFailed.slateRef>
|
||||
|
||||
<WULA_Base_Tex_Quest.questNameRules.rulesStrings>
|
||||
<li>questName->什一税税收</li>
|
||||
</WULA_Base_Tex_Quest.questNameRules.rulesStrings>
|
||||
<WULA_Base_Tex_Quest.questDescriptionRules.rulesStrings>
|
||||
<li>questDescription->唯死亡和税收不可避免——按时上交什一税是乌拉帝国殖民地的光荣义务。\n\n乌拉帝国的什一税会从殖民地储存在舰队中的资产里面扣除,你可以建造<color=#6BB7B7><i>乌拉帝国物资输送舱</i></color>来将物资输送到位于轨道上的舰队。\n\n乌拉帝国对积极纳税的殖民地会给予更多关照——但是如果拖延,则每延期一天都会惹其不快,最后甚至有可能被定性为叛国!</li>
|
||||
</WULA_Base_Tex_Quest.questDescriptionRules.rulesStrings>
|
||||
</LanguageData>
|
||||
Reference in New Issue
Block a user