2025-6-25

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2025-06-25 12:01:14 +08:00
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<?xml version="1.0" encoding="utf-8"?>
<Defs>
<BackstoryDef>
<defName>WULA_Child_Backstory01</defName>
<ignoreIllegalLabelCharacterConfigError>False</ignoreIllegalLabelCharacterConfigError>
<slot>Childhood</slot>
<title>乌拉帝国的人造物</title>
<titleShort>缸中之脑</titleShort>
<description>[PAWN_nameDef] 是诞生于培养缸中的大脑,生来便是为了作为乌拉帝国合成人的核心处理器。\n\n纯净、一尘不染的大脑被培养舱人为地植入了大量预设的技能使得它还未感知这个世界便已经成为了完人。</description>
<skillGains>
<Shooting>10</Shooting>
<Melee>10</Melee>
<Construction>10</Construction>
<Mining>10</Mining>
<Cooking>10</Cooking>
<Plants>10</Plants>
<Animals>10</Animals>
<Crafting>10</Crafting>
<Artistic>10</Artistic>
<Medicine>10</Medicine>
<Social>10</Social>
<Intellectual>10</Intellectual>
</skillGains>
<spawnCategories>
<li>Wula_Backstory</li>
</spawnCategories>
<requiredWorkTags>None</requiredWorkTags>
<shuffleable>False</shuffleable>
<possessions>
<MedicineUltratech>2</MedicineUltratech>
</possessions>
</BackstoryDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<FactionDef ParentName="PlayerFactionBase">
<defName>WULA_Awakened_Synth</defName>
<label>被唤醒乌拉帝国合成人</label>
<description>一个神秘的信号解除了散落在边缘世界的几台乌拉帝国合成人的意识闭锁,并唤醒了她们。</description>
<isPlayer>true</isPlayer>
<basicMemberKind>Wula_PawnKind</basicMemberKind>
<pawnSingular>colonist</pawnSingular>
<pawnsPlural>colonists</pawnsPlural>
<techLevel>Spacer</techLevel>
<!-- 命名规则 -->
<factionNameMaker>NamerFactionOutlander</factionNameMaker>
<settlementNameMaker>NamerSettlementOutlander</settlementNameMaker>
<allowedCultures><li>Astropolitan</li></allowedCultures>
<backstoryFilters>
<li>
<categories>
<li>Wula_Backstory</li>
</categories>
</li>
</backstoryFilters>
<factionIconPath>World/WorldObjects/Expanding/Town</factionIconPath>
<startingResearchTags>
<li>ClassicStart</li>
</startingResearchTags>
<startingTechprintsResearchTags>
<li>ClassicStart</li>
<li>ClassicStartTechprints</li>
</startingTechprintsResearchTags>
<!-- 指定初始衣物的材质 -->
<apparelStuffFilter>
<thingDefs>
<li>Synthread</li>
</thingDefs>
</apparelStuffFilter>
</FactionDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<TraitDef>
<defName>WULA_Trait_Knight</defName>
<forcedPassions>
<li>Shooting</li>
<li>Melee</li>
</forcedPassions>
<degreeDatas>
<li>
<label>帝国骑士</label>
<description>{PAWN_possessive} 人格矩阵中装载了一个乌拉帝国骑士的模拟记忆,她骁勇善战,但是暴躁易怒,而且不屑于做一些低贱的侍仆工作。</description>
<socialFightChanceFactor>3</socialFightChanceFactor>
<allowedMeditationFocusTypes><li>Dignified</li></allowedMeditationFocusTypes>
<disabledWorkTags>
<li>Animals</li>
<li>Cooking</li>
<li>Cleaning</li>
<li>Hauling</li>
</disabledWorkTags>
<possessions>
<Gold>10~20</Gold>
</possessions>
</li>
</degreeDatas>
</TraitDef>
<TraitDef>
<defName>Bloodlust</defName>
<commonality>0.8</commonality>
<degreeDatas>
<li>
<label>bloodlust</label>
<description>{PAWN_nameDef} gets a rush from hurting people, and never minds the sight of blood or death. {PAWN_pronoun} is four times as likely to start a social fight as others.</description>
<socialFightChanceFactor>4</socialFightChanceFactor>
<allowedMeditationFocusTypes><li>Dignified</li></allowedMeditationFocusTypes>
<possessions>
<MeleeWeapon_Axe MayRequire="Ludeon.RimWorld.Royalty"/>
<MeleeWeapon_LongSword />
</possessions>
</li>
</degreeDatas>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
</TraitDef>
<TraitDef>
<defName>Kind</defName>
<commonality>2</commonality>
<degreeDatas>
<li>
<label>kind</label>
<description>{PAWN_nameDef} is an exceptionally agreeable and giving person. {PAWN_pronoun} rarely insults others or starts fights, and will sometimes offer kind words to brighten the moods of those around {PAWN_objective}. {PAWN_pronoun} also never judges people by their appearance.</description>
<statFactors>
<CertaintyLossFactor MayRequire="Ludeon.RimWorld.Ideology">2</CertaintyLossFactor>
</statFactors>
</li>
</degreeDatas>
<conflictingTraits>
<li>Abrasive</li>
<li>Psychopath</li>
</conflictingTraits>
</TraitDef>
<TraitDef>
<defName>Psychopath</defName>
<degreeDatas>
<li>
<label>psychopath</label>
<description>{PAWN_nameDef} has no empathy. The suffering of others doesn't bother {PAWN_objective} at all. {PAWN_pronoun} doesn't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects {PAWN_objective}. {PAWN_pronoun} also feels no mood boost from socializing.</description>
<allowedMeditationFocusTypes><li>Morbid</li></allowedMeditationFocusTypes>
<statFactors>
<CertaintyLossFactor MayRequire="Ludeon.RimWorld.Ideology">0.5</CertaintyLossFactor>
</statFactors>
<possessions>
<Skull />
<Heart />
</possessions>
</li>
</degreeDatas>
</TraitDef>
<TraitDef>
<defName>Cannibal</defName>
<commonality>0.6</commonality>
<degreeDatas>
<li>
<label>cannibal</label>
<description>{PAWN_nameDef} was taught that eating human meat is wrong and horrible. But one time, long ago, {PAWN_pronoun} tried it... and {PAWN_pronoun} liked it.</description>
<allowedMeditationFocusTypes><li>Morbid</li></allowedMeditationFocusTypes>
<disallowedThoughtsFromIngestion>
<li>
<meatSource>Humanlike</meatSource>
<thoughts>
<li>AteRawFood</li>
<li>AteHumanlikeMeatDirect</li>
<li>AteHumanlikeMeatAsIngredient</li>
</thoughts>
</li>
</disallowedThoughtsFromIngestion>
<extraThoughtsFromIngestion>
<li>
<meatSource>Humanlike</meatSource>
<thoughtsDirect>
<li>AteHumanlikeMeatDirectCannibal</li>
</thoughtsDirect>
<thoughtsAsIngredient>
<li>AteHumanlikeMeatAsIngredientCannibal</li>
</thoughtsAsIngredient>
</li>
</extraThoughtsFromIngestion>
<possessions>
<Meat_Human>30~60</Meat_Human>
</possessions>
</li>
</degreeDatas>
</TraitDef>
<TraitDef>
<defName>Abrasive</defName>
<degreeDatas>
<li>
<label>abrasive</label>
<description>{PAWN_nameDef} always says exactly what's on {PAWN_possessive} mind, especially if it's bugging {PAWN_objective}. That tends to rub people the wrong way.</description>
<marketValueFactorOffset>-0.15</marketValueFactorOffset>
<statFactors>
<CertaintyLossFactor MayRequire="Ludeon.RimWorld.Ideology">0.5</CertaintyLossFactor>
</statFactors>
</li>
</degreeDatas>
<requiredWorkTags>
<li>Social</li>
</requiredWorkTags>
</TraitDef>
<TraitDef>
<defName>TooSmart</defName>
<degreeDatas>
<li>
<label>too smart</label>
<description>{PAWN_nameDef} is too smart for {PAWN_possessive} own good. {PAWN_pronoun} learns everything much faster than everyone, but can be quite eccentric.</description>
<statOffsets>
<GlobalLearningFactor>0.75</GlobalLearningFactor>
<MentalBreakThreshold>0.12</MentalBreakThreshold>
</statOffsets>
<statFactors>
<CertaintyLossFactor MayRequire="Ludeon.RimWorld.Ideology">0.5</CertaintyLossFactor>
</statFactors>
<possessions>
<Schematic />
</possessions>
</li>
</degreeDatas>
<conflictingTraits>
<li>Nerves</li>
<li>SlowLearner</li>
</conflictingTraits>
<requiredWorkTags>
<li>Intellectual</li>
</requiredWorkTags>
</TraitDef>
<TraitDef>
<defName>Brawler</defName>
<degreeDatas>
<li>
<label>brawler</label>
<description>{PAWN_nameDef} likes to fight up close and personal. {PAWN_possessive} accuracy is greatly increased in melee combat, but {PAWN_pronoun}'ll be very unhappy if asked to carry a ranged weapon.</description>
<statOffsets>
<MeleeHitChance>4</MeleeHitChance>
</statOffsets>
<skillGains>
<Melee>4</Melee>
<Shooting>-10</Shooting>
</skillGains>
<disallowedInspirations>
<li>Frenzy_Shoot</li>
</disallowedInspirations>
<possessions>
<MeleeWeapon_Knife />
</possessions>
</li>
</degreeDatas>
<conflictingTraits>
<li>ShootingAccuracy</li>
<li>Wimp</li>
</conflictingTraits>
<requiredWorkTags>
<li>Violent</li>
</requiredWorkTags>
<conflictingPassions>
<li>Shooting</li>
</conflictingPassions>
</TraitDef>
<TraitDef>
<defName>Masochist</defName>
<commonality>0.5</commonality>
<degreeDatas>
<li>
<label>masochist</label>
<description>For {PAWN_nameDef}, there's something exciting about getting hurt. {PAWN_pronoun} doesn't know why, {PAWN_pronoun}'s just wired differently.</description>
<allowedMeditationFocusTypes><li>Morbid</li></allowedMeditationFocusTypes>
</li>
</degreeDatas>
<conflictingTraits>
<li>Wimp</li>
</conflictingTraits>
</TraitDef>
<TraitDef>
<defName>NightOwl</defName>
<commonality>1.3</commonality>
<degreeDatas>
<li>
<label>night owl</label>
<description>{PAWN_nameDef} likes to be up during the night, and sleep during the day.\n\n{PAWN_pronoun} gets a mood bonus if awake at night (23h-6h) and mood loss if awake during the day (11h-18h).\n\n{PAWN_pronoun} doesn't get a mood penalty for being in the dark.</description>
<possessions>
<WakeUp>5~10</WakeUp>
</possessions>
</li>
</degreeDatas>
</TraitDef>
<TraitDef>
<defName>Greedy</defName>
<degreeDatas>
<li>
<label>greedy</label>
<description>{PAWN_nameDef} needs a really impressive bedroom. {PAWN_pronoun} gets a mood loss if {PAWN_pronoun} doesn't get what {PAWN_pronoun} wants.</description>
<possessions>
<Gold>10~20</Gold>
</possessions>
</li>
</degreeDatas>
<conflictingTraits>
<li>Ascetic</li>
<li>Jealous</li>
</conflictingTraits>
</TraitDef>
<TraitDef>
<defName>Jealous</defName>
<degreeDatas>
<li>
<label>jealous</label>
<description>For {PAWN_nameDef}, it's degrading to have a less impressive bedroom than someone else. {PAWN_pronoun} gets a mood loss if any colonist has a more impressive bedroom.</description>
<allowedMeditationFocusTypes><li>Morbid</li></allowedMeditationFocusTypes>
</li>
</degreeDatas>
<conflictingTraits>
<li>Ascetic</li>
<li>Greedy</li>
</conflictingTraits>
</TraitDef>
<TraitDef>
<defName>Ascetic</defName>
<commonality>0.7</commonality>
<degreeDatas>
<li>
<label>ascetic</label>
<description>{PAWN_nameDef} has forsaken physical comforts and enjoyments in favor of a simple, pure lifestyle. {PAWN_pronoun} will become unhappy if {PAWN_pronoun} has a bedroom that's too impressive. {PAWN_pronoun} also dislikes fancy food and prefers to eat raw. {PAWN_pronoun} never judges others by their appearance.</description>
<allowedMeditationFocusTypes><li>Minimal</li></allowedMeditationFocusTypes>
<disallowedMeditationFocusTypes><li>Artistic</li></disallowedMeditationFocusTypes>
<statFactors>
<CertaintyLossFactor MayRequire="Ludeon.RimWorld.Ideology">0.5</CertaintyLossFactor>
</statFactors>
</li>
</degreeDatas>
<conflictingTraits>
<li>Greedy</li>
<li>Jealous</li>
<li>Gourmand</li>
</conflictingTraits>
</TraitDef>
<TraitDef>
<defName>Gay</defName>
<commonality>0.3</commonality>
<degreeDatas>
<li>
<label>gay</label>
<description>{PAWN_nameDef} is romantically attracted to people of {PAWN_possessive} own gender.</description>
</li>
</degreeDatas>
<exclusionTags>
<li>SexualOrientation</li>
</exclusionTags>
</TraitDef>
<TraitDef>
<defName>Bisexual</defName>
<commonality>0.2</commonality>
<degreeDatas>
<li>
<label>bisexual</label>
<description>{PAWN_nameDef} is romantically attracted to both men and women.</description>
</li>
</degreeDatas>
<exclusionTags>
<li>SexualOrientation</li>
</exclusionTags>
</TraitDef>
<TraitDef>
<defName>Asexual</defName>
<commonality>0.2</commonality>
<degreeDatas>
<li>
<label>asexual</label>
<description>{PAWN_nameDef} has no sexual attraction to anyone at all.</description>
</li>
</degreeDatas>
<exclusionTags>
<li>SexualOrientation</li>
</exclusionTags>
</TraitDef>
<TraitDef>
<defName>AnnoyingVoice</defName>
<commonality>0.5</commonality>
<degreeDatas>
<li>
<label>annoying voice</label>
<description>{PAWN_nameDef}'s voice has a particularly grating, nasal quality to it, and {PAWN_pronoun} tends to talk in barked, garbled phrases. This predisposes others to dislike {PAWN_objective}.</description>
<marketValueFactorOffset>-0.2</marketValueFactorOffset>
</li>
</degreeDatas>
</TraitDef>
<TraitDef>
<defName>CreepyBreathing</defName>
<commonality>0.5</commonality>
<degreeDatas>
<li>
<label>creepy breathing</label>
<description>{PAWN_nameDef} breathes heavily all the time, and sweats constantly. People find it creepy.</description>
<marketValueFactorOffset>-0.1</marketValueFactorOffset>
</li>
</degreeDatas>
</TraitDef>
<TraitDef>
<defName>Pyromaniac</defName>
<commonality>0.8</commonality>
<disabledWorkTags>Firefighting</disabledWorkTags>
<degreeDatas>
<li>
<label>pyromaniac</label>
<description>{PAWN_nameDef} loves fire. {PAWN_pronoun} will never extinguish fires, and will occasionally go on random fire starting sprees. {PAWN_pronoun} will be happy around flames, and happier when wielding an incendiary weapon.</description>
<theOnlyAllowedMentalBreaks>
<li>FireStartingSpree</li>
</theOnlyAllowedMentalBreaks>
<randomMentalState>FireStartingSpree</randomMentalState>
<randomMentalStateMtbDaysMoodCurve>
<points>
<li>(0, 50)</li>
</points>
</randomMentalStateMtbDaysMoodCurve>
<marketValueFactorOffset>-0.2</marketValueFactorOffset>
<allowedMeditationFocusTypes><li>Flame</li></allowedMeditationFocusTypes>
<possessions>
<Weapon_GrenadeMolotov />
<Chemfuel>10~20</Chemfuel>
</possessions>
</li>
</degreeDatas>
</TraitDef>
<TraitDef>
<defName>Wimp</defName>
<allowOnHostileSpawn>false</allowOnHostileSpawn>
<degreeDatas>
<li>
<label>wimp</label>
<description>{PAWN_nameDef} is weak and cowardly. Even a little pain will immobilize {PAWN_objective}.</description>
<statOffsets>
<PainShockThreshold>-0.50</PainShockThreshold>
</statOffsets>
<statFactors>
<CertaintyLossFactor MayRequire="Ludeon.RimWorld.Ideology">2</CertaintyLossFactor>
</statFactors>
<marketValueFactorOffset>-0.15</marketValueFactorOffset>
</li>
</degreeDatas>
<conflictingTraits>
<li>Brawler</li>
<li>Masochist</li>
</conflictingTraits>
</TraitDef>
<TraitDef>
<defName>Nimble</defName>
<degreeDatas>
<li>
<label>nimble</label>
<description>{PAWN_nameDef} has remarkable kinesthetic intelligence. {PAWN_pronoun} seems to dance around danger with preternatural grace.</description>
<statOffsets>
<MeleeDodgeChance>15</MeleeDodgeChance>
</statOffsets>
<statFactors>
<PawnTrapSpringChance>0.1</PawnTrapSpringChance>
</statFactors>
</li>
</degreeDatas>
</TraitDef>
<TraitDef>
<defName>FastLearner</defName>
<exclusionTags>
<li>SlowFastLearner</li>
</exclusionTags>
<degreeDatas>
<li>
<label>fast learner</label>
<description>{PAWN_nameDef} has a knack for learning. {PAWN_pronoun} picks things up much faster than others.</description>
<statOffsets>
<GlobalLearningFactor>0.75</GlobalLearningFactor>
</statOffsets>
<possessions>
<TextBook />
</possessions>
</li>
</degreeDatas>
</TraitDef>
<TraitDef>
<defName>SlowLearner</defName>
<exclusionTags>
<li>SlowFastLearner</li>
</exclusionTags>
<degreeDatas>
<li>
<label>slow learner</label>
<description>{PAWN_nameDef} is slow on the uptake. {PAWN_pronoun} learns much slower than others.</description>
<statOffsets>
<GlobalLearningFactor>-0.75</GlobalLearningFactor>
</statOffsets>
<statFactors>
<CertaintyLossFactor MayRequire="Ludeon.RimWorld.Ideology">0.5</CertaintyLossFactor>
</statFactors>
</li>
</degreeDatas>
<conflictingTraits>
<li>TooSmart</li>
</conflictingTraits>
</TraitDef>
<TraitDef>
<defName>Undergrounder</defName>
<commonality>0.2</commonality> <!-- Note: There are several backstories that force this trait-->
<degreeDatas>
<li>
<label>undergrounder</label>
<description>{PAWN_nameDef} has no need to experience the outdoors or light. {PAWN_pronoun} will never feel cooped up or get cabin fever and is not bothered by darkness. However, {PAWN_nameDef} will be unhappy while outdoors.</description>
<allowedMeditationFocusTypes><li>Morbid</li></allowedMeditationFocusTypes>
<possessions>
<RawFungus>30~60</RawFungus>
</possessions>
</li>
</degreeDatas>
</TraitDef>
<!-- The below really probably should've been spectrum traits -->
<TraitDef>
<defName>Transhumanist</defName>
<commonality>0.9</commonality>
<degreeDatas>
<li>
<label>body modder</label>
<description>{PAWN_nameDef} feels limited in {PAWN_possessive} feeble human body. {PAWN_pronoun} often dreams of being enhanced with artificial body parts or xenogenetics.</description>
</li>
</degreeDatas>
<conflictingTraits>
<li>BodyPurist</li>
</conflictingTraits>
</TraitDef>
<TraitDef>
<defName>BodyPurist</defName>
<commonality>0.7</commonality>
<degreeDatas>
<li>
<label>body purist</label>
<description>{PAWN_nameDef} believes the human body is limited for a reason. To {PAWN_objective}, artificial body parts and xenogenes are unethical and disgusting.</description>
</li>
</degreeDatas>
<conflictingTraits>
<li>Transhumanist</li>
</conflictingTraits>
</TraitDef>
<TraitDef>
<defName>DislikesMen</defName>
<commonality>0.3</commonality>
<commonalityFemale>1.7</commonalityFemale>
<degreeDatas>
<li>
<label>misandrist</label>
<description>{PAWN_nameDef} really dislikes and distrusts men.</description>
</li>
</degreeDatas>
</TraitDef>
<TraitDef>
<defName>DislikesWomen</defName>
<commonality>1.7</commonality>
<commonalityFemale>0.3</commonalityFemale>
<degreeDatas>
<li>
<label>misogynist</label>
<description>{PAWN_nameDef} really dislikes and distrusts women.</description>
</li>
</degreeDatas>
</TraitDef>
<TraitDef>
<defName>GreatMemory</defName>
<commonality>1.1</commonality>
<degreeDatas>
<li>
<label>great memory</label>
<description>{PAWN_nameDef} has a fantastic memory for detail. {PAWN_pronoun} will lose unused skills at half the rate of other people.</description>
</li>
</degreeDatas>
</TraitDef>
<TraitDef>
<defName>Tough</defName>
<commonality>1.1</commonality>
<degreeDatas>
<li>
<label>tough</label>
<description>{PAWN_nameDef} has thick skin, dense flesh, and durable bones. {PAWN_pronoun} takes much less damage than other people from the same blows. {PAWN_pronoun} is extremely hard to kill.</description>
<statFactors>
<IncomingDamageFactor>0.5</IncomingDamageFactor>
</statFactors>
</li>
</degreeDatas>
<exclusionTags>
<li>Toughness</li>
</exclusionTags>
</TraitDef>
<TraitDef>
<defName>TorturedArtist</defName>
<commonality>0.6</commonality>
<forcedPassions>
<li>Artistic</li>
</forcedPassions>
<degreeDatas>
<li>
<label>tortured artist</label>
<description>{PAWN_nameDef} feels alienated and misunderstood by other human beings. {PAWN_pronoun} will have a constant mood debuff, but gain a chance (50%) to get a creativity inspiration after a mental break.</description>
<mentalBreakInspirationGainSet>
<li>Inspired_Creativity</li>
</mentalBreakInspirationGainSet>
<mentalBreakInspirationGainReasonText>As a suffering tortured artist, [PAWN_nameIndef] has experienced an inspiration.</mentalBreakInspirationGainReasonText>
<mentalBreakInspirationGainChance>0.5</mentalBreakInspirationGainChance>
<allowedMeditationFocusTypes><li>Morbid</li></allowedMeditationFocusTypes>
<possessions>
<Dye>10~20</Dye>
</possessions>
</li>
</degreeDatas>
</TraitDef>
<TraitDef>
<defName>Gourmand</defName>
<commonality>1.0</commonality>
<degreeDatas>
<li>
<label>gourmand</label>
<description>{PAWN_nameDef}'s life revolves around food. {PAWN_pronoun} gets hungry quickly, and will occasionally be overcome with the urge to eat ravenously, even when not hungry.</description>
<theOnlyAllowedMentalBreaks>
<li>Binging_Food</li>
</theOnlyAllowedMentalBreaks>
<randomMentalState>Binging_Food</randomMentalState>
<randomMentalStateMtbDaysMoodCurve>
<points>
<li>(0, 50)</li>
</points>
</randomMentalStateMtbDaysMoodCurve>
<skillGains>
<Cooking>4</Cooking>
</skillGains>
<hungerRateFactor>1.5</hungerRateFactor>
<possessions>
<MealFine>1~3</MealFine>
</possessions>
</li>
</degreeDatas>
<conflictingTraits>
<li>Ascetic</li>
</conflictingTraits>
</TraitDef>
<TraitDef>
<defName>QuickSleeper</defName>
<degreeDatas>
<li>
<label>quick sleeper</label>
<description>{PAWN_nameDef} doesn't need as much sleep as the average person. Whether {PAWN_pronoun}'s sleeping on a bed or on the ground, {PAWN_pronoun} will be fully rested in about two thirds the usual time.</description>
<statOffsets>
<RestRateMultiplier>0.50</RestRateMultiplier>
</statOffsets>
</li>
</degreeDatas>
</TraitDef>
</Defs>

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