2025-6-25
This commit is contained in:
614
1.5/Defs/TraitDefs/Traits_WULA.xml
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614
1.5/Defs/TraitDefs/Traits_WULA.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<TraitDef>
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<defName>WULA_Trait_Knight</defName>
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<forcedPassions>
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<li>Shooting</li>
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<li>Melee</li>
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</forcedPassions>
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<degreeDatas>
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<li>
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<label>帝国骑士</label>
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<description>{PAWN_possessive} 人格矩阵中装载了一个乌拉帝国骑士的模拟记忆,她骁勇善战,但是暴躁易怒,而且不屑于做一些低贱的侍仆工作。</description>
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<socialFightChanceFactor>3</socialFightChanceFactor>
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<allowedMeditationFocusTypes><li>Dignified</li></allowedMeditationFocusTypes>
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<disabledWorkTags>
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<li>Animals</li>
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<li>Cooking</li>
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<li>Cleaning</li>
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<li>Hauling</li>
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</disabledWorkTags>
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<possessions>
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<Gold>10~20</Gold>
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</possessions>
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</li>
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</degreeDatas>
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</TraitDef>
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<TraitDef>
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<defName>Bloodlust</defName>
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<commonality>0.8</commonality>
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<degreeDatas>
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<li>
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<label>bloodlust</label>
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<description>{PAWN_nameDef} gets a rush from hurting people, and never minds the sight of blood or death. {PAWN_pronoun} is four times as likely to start a social fight as others.</description>
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<socialFightChanceFactor>4</socialFightChanceFactor>
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<allowedMeditationFocusTypes><li>Dignified</li></allowedMeditationFocusTypes>
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<possessions>
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<MeleeWeapon_Axe MayRequire="Ludeon.RimWorld.Royalty"/>
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<MeleeWeapon_LongSword />
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</possessions>
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</li>
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</degreeDatas>
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<requiredWorkTags>
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<li>Violent</li>
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</requiredWorkTags>
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</TraitDef>
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<TraitDef>
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<defName>Kind</defName>
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<commonality>2</commonality>
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<degreeDatas>
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<li>
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<label>kind</label>
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<description>{PAWN_nameDef} is an exceptionally agreeable and giving person. {PAWN_pronoun} rarely insults others or starts fights, and will sometimes offer kind words to brighten the moods of those around {PAWN_objective}. {PAWN_pronoun} also never judges people by their appearance.</description>
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<statFactors>
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<CertaintyLossFactor MayRequire="Ludeon.RimWorld.Ideology">2</CertaintyLossFactor>
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</statFactors>
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</li>
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</degreeDatas>
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<conflictingTraits>
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<li>Abrasive</li>
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<li>Psychopath</li>
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</conflictingTraits>
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</TraitDef>
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<TraitDef>
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<defName>Psychopath</defName>
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<degreeDatas>
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<li>
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<label>psychopath</label>
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<description>{PAWN_nameDef} has no empathy. The suffering of others doesn't bother {PAWN_objective} at all. {PAWN_pronoun} doesn't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects {PAWN_objective}. {PAWN_pronoun} also feels no mood boost from socializing.</description>
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<allowedMeditationFocusTypes><li>Morbid</li></allowedMeditationFocusTypes>
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<statFactors>
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<CertaintyLossFactor MayRequire="Ludeon.RimWorld.Ideology">0.5</CertaintyLossFactor>
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</statFactors>
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<possessions>
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<Skull />
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<Heart />
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</possessions>
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</li>
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</degreeDatas>
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</TraitDef>
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<TraitDef>
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<defName>Cannibal</defName>
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<commonality>0.6</commonality>
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<degreeDatas>
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<li>
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<label>cannibal</label>
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<description>{PAWN_nameDef} was taught that eating human meat is wrong and horrible. But one time, long ago, {PAWN_pronoun} tried it... and {PAWN_pronoun} liked it.</description>
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<allowedMeditationFocusTypes><li>Morbid</li></allowedMeditationFocusTypes>
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<disallowedThoughtsFromIngestion>
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<li>
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<meatSource>Humanlike</meatSource>
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<thoughts>
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<li>AteRawFood</li>
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<li>AteHumanlikeMeatDirect</li>
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<li>AteHumanlikeMeatAsIngredient</li>
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</thoughts>
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</li>
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</disallowedThoughtsFromIngestion>
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<extraThoughtsFromIngestion>
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<li>
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<meatSource>Humanlike</meatSource>
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<thoughtsDirect>
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<li>AteHumanlikeMeatDirectCannibal</li>
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</thoughtsDirect>
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<thoughtsAsIngredient>
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<li>AteHumanlikeMeatAsIngredientCannibal</li>
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</thoughtsAsIngredient>
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</li>
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</extraThoughtsFromIngestion>
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<possessions>
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<Meat_Human>30~60</Meat_Human>
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</possessions>
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</li>
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</degreeDatas>
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</TraitDef>
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<TraitDef>
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<defName>Abrasive</defName>
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<degreeDatas>
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<li>
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<label>abrasive</label>
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<description>{PAWN_nameDef} always says exactly what's on {PAWN_possessive} mind, especially if it's bugging {PAWN_objective}. That tends to rub people the wrong way.</description>
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<marketValueFactorOffset>-0.15</marketValueFactorOffset>
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<statFactors>
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<CertaintyLossFactor MayRequire="Ludeon.RimWorld.Ideology">0.5</CertaintyLossFactor>
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</statFactors>
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</li>
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</degreeDatas>
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<requiredWorkTags>
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<li>Social</li>
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</requiredWorkTags>
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</TraitDef>
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<TraitDef>
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<defName>TooSmart</defName>
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<degreeDatas>
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<li>
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<label>too smart</label>
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<description>{PAWN_nameDef} is too smart for {PAWN_possessive} own good. {PAWN_pronoun} learns everything much faster than everyone, but can be quite eccentric.</description>
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<statOffsets>
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<GlobalLearningFactor>0.75</GlobalLearningFactor>
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<MentalBreakThreshold>0.12</MentalBreakThreshold>
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</statOffsets>
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<statFactors>
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<CertaintyLossFactor MayRequire="Ludeon.RimWorld.Ideology">0.5</CertaintyLossFactor>
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</statFactors>
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<possessions>
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<Schematic />
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</possessions>
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</li>
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</degreeDatas>
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<conflictingTraits>
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<li>Nerves</li>
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<li>SlowLearner</li>
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</conflictingTraits>
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<requiredWorkTags>
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<li>Intellectual</li>
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</requiredWorkTags>
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</TraitDef>
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<TraitDef>
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<defName>Brawler</defName>
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<degreeDatas>
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<li>
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<label>brawler</label>
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<description>{PAWN_nameDef} likes to fight up close and personal. {PAWN_possessive} accuracy is greatly increased in melee combat, but {PAWN_pronoun}'ll be very unhappy if asked to carry a ranged weapon.</description>
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<statOffsets>
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<MeleeHitChance>4</MeleeHitChance>
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</statOffsets>
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<skillGains>
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<Melee>4</Melee>
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<Shooting>-10</Shooting>
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</skillGains>
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<disallowedInspirations>
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<li>Frenzy_Shoot</li>
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</disallowedInspirations>
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<possessions>
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<MeleeWeapon_Knife />
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</possessions>
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</li>
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</degreeDatas>
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<conflictingTraits>
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<li>ShootingAccuracy</li>
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<li>Wimp</li>
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</conflictingTraits>
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<requiredWorkTags>
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<li>Violent</li>
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</requiredWorkTags>
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<conflictingPassions>
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<li>Shooting</li>
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</conflictingPassions>
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</TraitDef>
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<TraitDef>
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<defName>Masochist</defName>
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<commonality>0.5</commonality>
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<degreeDatas>
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<li>
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<label>masochist</label>
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<description>For {PAWN_nameDef}, there's something exciting about getting hurt. {PAWN_pronoun} doesn't know why, {PAWN_pronoun}'s just wired differently.</description>
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<allowedMeditationFocusTypes><li>Morbid</li></allowedMeditationFocusTypes>
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</li>
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</degreeDatas>
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<conflictingTraits>
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<li>Wimp</li>
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</conflictingTraits>
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</TraitDef>
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<TraitDef>
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<defName>NightOwl</defName>
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<commonality>1.3</commonality>
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<degreeDatas>
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<li>
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<label>night owl</label>
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<description>{PAWN_nameDef} likes to be up during the night, and sleep during the day.\n\n{PAWN_pronoun} gets a mood bonus if awake at night (23h-6h) and mood loss if awake during the day (11h-18h).\n\n{PAWN_pronoun} doesn't get a mood penalty for being in the dark.</description>
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<possessions>
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<WakeUp>5~10</WakeUp>
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</possessions>
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</li>
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</degreeDatas>
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</TraitDef>
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<TraitDef>
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<defName>Greedy</defName>
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<degreeDatas>
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<li>
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<label>greedy</label>
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<description>{PAWN_nameDef} needs a really impressive bedroom. {PAWN_pronoun} gets a mood loss if {PAWN_pronoun} doesn't get what {PAWN_pronoun} wants.</description>
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<possessions>
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<Gold>10~20</Gold>
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</possessions>
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</li>
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</degreeDatas>
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<conflictingTraits>
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<li>Ascetic</li>
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<li>Jealous</li>
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</conflictingTraits>
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</TraitDef>
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<TraitDef>
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<defName>Jealous</defName>
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<degreeDatas>
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<li>
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<label>jealous</label>
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<description>For {PAWN_nameDef}, it's degrading to have a less impressive bedroom than someone else. {PAWN_pronoun} gets a mood loss if any colonist has a more impressive bedroom.</description>
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<allowedMeditationFocusTypes><li>Morbid</li></allowedMeditationFocusTypes>
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</li>
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</degreeDatas>
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<conflictingTraits>
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<li>Ascetic</li>
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<li>Greedy</li>
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</conflictingTraits>
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</TraitDef>
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<TraitDef>
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<defName>Ascetic</defName>
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<commonality>0.7</commonality>
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<degreeDatas>
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<li>
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<label>ascetic</label>
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<description>{PAWN_nameDef} has forsaken physical comforts and enjoyments in favor of a simple, pure lifestyle. {PAWN_pronoun} will become unhappy if {PAWN_pronoun} has a bedroom that's too impressive. {PAWN_pronoun} also dislikes fancy food and prefers to eat raw. {PAWN_pronoun} never judges others by their appearance.</description>
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<allowedMeditationFocusTypes><li>Minimal</li></allowedMeditationFocusTypes>
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<disallowedMeditationFocusTypes><li>Artistic</li></disallowedMeditationFocusTypes>
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<statFactors>
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<CertaintyLossFactor MayRequire="Ludeon.RimWorld.Ideology">0.5</CertaintyLossFactor>
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</statFactors>
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</li>
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</degreeDatas>
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<conflictingTraits>
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<li>Greedy</li>
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<li>Jealous</li>
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<li>Gourmand</li>
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</conflictingTraits>
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</TraitDef>
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<TraitDef>
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<defName>Gay</defName>
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<commonality>0.3</commonality>
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<degreeDatas>
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<li>
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<label>gay</label>
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<description>{PAWN_nameDef} is romantically attracted to people of {PAWN_possessive} own gender.</description>
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</li>
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</degreeDatas>
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<exclusionTags>
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<li>SexualOrientation</li>
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</exclusionTags>
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</TraitDef>
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<TraitDef>
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<defName>Bisexual</defName>
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<commonality>0.2</commonality>
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<degreeDatas>
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<li>
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<label>bisexual</label>
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<description>{PAWN_nameDef} is romantically attracted to both men and women.</description>
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</li>
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</degreeDatas>
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<exclusionTags>
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<li>SexualOrientation</li>
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</exclusionTags>
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</TraitDef>
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<TraitDef>
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<defName>Asexual</defName>
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<commonality>0.2</commonality>
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<degreeDatas>
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<li>
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<label>asexual</label>
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<description>{PAWN_nameDef} has no sexual attraction to anyone at all.</description>
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</li>
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</degreeDatas>
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<exclusionTags>
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<li>SexualOrientation</li>
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</exclusionTags>
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</TraitDef>
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<TraitDef>
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<defName>AnnoyingVoice</defName>
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<commonality>0.5</commonality>
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<degreeDatas>
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<li>
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<label>annoying voice</label>
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<description>{PAWN_nameDef}'s voice has a particularly grating, nasal quality to it, and {PAWN_pronoun} tends to talk in barked, garbled phrases. This predisposes others to dislike {PAWN_objective}.</description>
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<marketValueFactorOffset>-0.2</marketValueFactorOffset>
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</li>
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</degreeDatas>
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</TraitDef>
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<TraitDef>
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<defName>CreepyBreathing</defName>
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<commonality>0.5</commonality>
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<degreeDatas>
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<li>
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<label>creepy breathing</label>
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<description>{PAWN_nameDef} breathes heavily all the time, and sweats constantly. People find it creepy.</description>
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<marketValueFactorOffset>-0.1</marketValueFactorOffset>
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</li>
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</degreeDatas>
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</TraitDef>
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||||
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<TraitDef>
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<defName>Pyromaniac</defName>
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<commonality>0.8</commonality>
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||||
<disabledWorkTags>Firefighting</disabledWorkTags>
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<degreeDatas>
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<li>
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<label>pyromaniac</label>
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<description>{PAWN_nameDef} loves fire. {PAWN_pronoun} will never extinguish fires, and will occasionally go on random fire starting sprees. {PAWN_pronoun} will be happy around flames, and happier when wielding an incendiary weapon.</description>
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<theOnlyAllowedMentalBreaks>
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<li>FireStartingSpree</li>
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</theOnlyAllowedMentalBreaks>
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<randomMentalState>FireStartingSpree</randomMentalState>
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||||
<randomMentalStateMtbDaysMoodCurve>
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<points>
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||||
<li>(0, 50)</li>
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||||
</points>
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||||
</randomMentalStateMtbDaysMoodCurve>
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||||
<marketValueFactorOffset>-0.2</marketValueFactorOffset>
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||||
<allowedMeditationFocusTypes><li>Flame</li></allowedMeditationFocusTypes>
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||||
<possessions>
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||||
<Weapon_GrenadeMolotov />
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||||
<Chemfuel>10~20</Chemfuel>
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||||
</possessions>
|
||||
</li>
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||||
</degreeDatas>
|
||||
</TraitDef>
|
||||
|
||||
<TraitDef>
|
||||
<defName>Wimp</defName>
|
||||
<allowOnHostileSpawn>false</allowOnHostileSpawn>
|
||||
<degreeDatas>
|
||||
<li>
|
||||
<label>wimp</label>
|
||||
<description>{PAWN_nameDef} is weak and cowardly. Even a little pain will immobilize {PAWN_objective}.</description>
|
||||
<statOffsets>
|
||||
<PainShockThreshold>-0.50</PainShockThreshold>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<CertaintyLossFactor MayRequire="Ludeon.RimWorld.Ideology">2</CertaintyLossFactor>
|
||||
</statFactors>
|
||||
<marketValueFactorOffset>-0.15</marketValueFactorOffset>
|
||||
</li>
|
||||
</degreeDatas>
|
||||
<conflictingTraits>
|
||||
<li>Brawler</li>
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||||
<li>Masochist</li>
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||||
</conflictingTraits>
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||||
</TraitDef>
|
||||
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||||
<TraitDef>
|
||||
<defName>Nimble</defName>
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||||
<degreeDatas>
|
||||
<li>
|
||||
<label>nimble</label>
|
||||
<description>{PAWN_nameDef} has remarkable kinesthetic intelligence. {PAWN_pronoun} seems to dance around danger with preternatural grace.</description>
|
||||
<statOffsets>
|
||||
<MeleeDodgeChance>15</MeleeDodgeChance>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<PawnTrapSpringChance>0.1</PawnTrapSpringChance>
|
||||
</statFactors>
|
||||
</li>
|
||||
</degreeDatas>
|
||||
</TraitDef>
|
||||
|
||||
<TraitDef>
|
||||
<defName>FastLearner</defName>
|
||||
<exclusionTags>
|
||||
<li>SlowFastLearner</li>
|
||||
</exclusionTags>
|
||||
<degreeDatas>
|
||||
<li>
|
||||
<label>fast learner</label>
|
||||
<description>{PAWN_nameDef} has a knack for learning. {PAWN_pronoun} picks things up much faster than others.</description>
|
||||
<statOffsets>
|
||||
<GlobalLearningFactor>0.75</GlobalLearningFactor>
|
||||
</statOffsets>
|
||||
<possessions>
|
||||
<TextBook />
|
||||
</possessions>
|
||||
</li>
|
||||
</degreeDatas>
|
||||
</TraitDef>
|
||||
|
||||
<TraitDef>
|
||||
<defName>SlowLearner</defName>
|
||||
<exclusionTags>
|
||||
<li>SlowFastLearner</li>
|
||||
</exclusionTags>
|
||||
<degreeDatas>
|
||||
<li>
|
||||
<label>slow learner</label>
|
||||
<description>{PAWN_nameDef} is slow on the uptake. {PAWN_pronoun} learns much slower than others.</description>
|
||||
<statOffsets>
|
||||
<GlobalLearningFactor>-0.75</GlobalLearningFactor>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<CertaintyLossFactor MayRequire="Ludeon.RimWorld.Ideology">0.5</CertaintyLossFactor>
|
||||
</statFactors>
|
||||
</li>
|
||||
</degreeDatas>
|
||||
<conflictingTraits>
|
||||
<li>TooSmart</li>
|
||||
</conflictingTraits>
|
||||
</TraitDef>
|
||||
|
||||
<TraitDef>
|
||||
<defName>Undergrounder</defName>
|
||||
<commonality>0.2</commonality> <!-- Note: There are several backstories that force this trait-->
|
||||
<degreeDatas>
|
||||
<li>
|
||||
<label>undergrounder</label>
|
||||
<description>{PAWN_nameDef} has no need to experience the outdoors or light. {PAWN_pronoun} will never feel cooped up or get cabin fever and is not bothered by darkness. However, {PAWN_nameDef} will be unhappy while outdoors.</description>
|
||||
<allowedMeditationFocusTypes><li>Morbid</li></allowedMeditationFocusTypes>
|
||||
<possessions>
|
||||
<RawFungus>30~60</RawFungus>
|
||||
</possessions>
|
||||
</li>
|
||||
</degreeDatas>
|
||||
</TraitDef>
|
||||
|
||||
<!-- The below really probably should've been spectrum traits -->
|
||||
|
||||
<TraitDef>
|
||||
<defName>Transhumanist</defName>
|
||||
<commonality>0.9</commonality>
|
||||
<degreeDatas>
|
||||
<li>
|
||||
<label>body modder</label>
|
||||
<description>{PAWN_nameDef} feels limited in {PAWN_possessive} feeble human body. {PAWN_pronoun} often dreams of being enhanced with artificial body parts or xenogenetics.</description>
|
||||
</li>
|
||||
</degreeDatas>
|
||||
<conflictingTraits>
|
||||
<li>BodyPurist</li>
|
||||
</conflictingTraits>
|
||||
</TraitDef>
|
||||
|
||||
<TraitDef>
|
||||
<defName>BodyPurist</defName>
|
||||
<commonality>0.7</commonality>
|
||||
<degreeDatas>
|
||||
<li>
|
||||
<label>body purist</label>
|
||||
<description>{PAWN_nameDef} believes the human body is limited for a reason. To {PAWN_objective}, artificial body parts and xenogenes are unethical and disgusting.</description>
|
||||
</li>
|
||||
</degreeDatas>
|
||||
<conflictingTraits>
|
||||
<li>Transhumanist</li>
|
||||
</conflictingTraits>
|
||||
</TraitDef>
|
||||
|
||||
<TraitDef>
|
||||
<defName>DislikesMen</defName>
|
||||
<commonality>0.3</commonality>
|
||||
<commonalityFemale>1.7</commonalityFemale>
|
||||
<degreeDatas>
|
||||
<li>
|
||||
<label>misandrist</label>
|
||||
<description>{PAWN_nameDef} really dislikes and distrusts men.</description>
|
||||
</li>
|
||||
</degreeDatas>
|
||||
</TraitDef>
|
||||
|
||||
<TraitDef>
|
||||
<defName>DislikesWomen</defName>
|
||||
<commonality>1.7</commonality>
|
||||
<commonalityFemale>0.3</commonalityFemale>
|
||||
<degreeDatas>
|
||||
<li>
|
||||
<label>misogynist</label>
|
||||
<description>{PAWN_nameDef} really dislikes and distrusts women.</description>
|
||||
</li>
|
||||
</degreeDatas>
|
||||
</TraitDef>
|
||||
|
||||
<TraitDef>
|
||||
<defName>GreatMemory</defName>
|
||||
<commonality>1.1</commonality>
|
||||
<degreeDatas>
|
||||
<li>
|
||||
<label>great memory</label>
|
||||
<description>{PAWN_nameDef} has a fantastic memory for detail. {PAWN_pronoun} will lose unused skills at half the rate of other people.</description>
|
||||
</li>
|
||||
</degreeDatas>
|
||||
</TraitDef>
|
||||
|
||||
<TraitDef>
|
||||
<defName>Tough</defName>
|
||||
<commonality>1.1</commonality>
|
||||
<degreeDatas>
|
||||
<li>
|
||||
<label>tough</label>
|
||||
<description>{PAWN_nameDef} has thick skin, dense flesh, and durable bones. {PAWN_pronoun} takes much less damage than other people from the same blows. {PAWN_pronoun} is extremely hard to kill.</description>
|
||||
<statFactors>
|
||||
<IncomingDamageFactor>0.5</IncomingDamageFactor>
|
||||
</statFactors>
|
||||
</li>
|
||||
</degreeDatas>
|
||||
<exclusionTags>
|
||||
<li>Toughness</li>
|
||||
</exclusionTags>
|
||||
</TraitDef>
|
||||
|
||||
<TraitDef>
|
||||
<defName>TorturedArtist</defName>
|
||||
<commonality>0.6</commonality>
|
||||
<forcedPassions>
|
||||
<li>Artistic</li>
|
||||
</forcedPassions>
|
||||
<degreeDatas>
|
||||
<li>
|
||||
<label>tortured artist</label>
|
||||
<description>{PAWN_nameDef} feels alienated and misunderstood by other human beings. {PAWN_pronoun} will have a constant mood debuff, but gain a chance (50%) to get a creativity inspiration after a mental break.</description>
|
||||
<mentalBreakInspirationGainSet>
|
||||
<li>Inspired_Creativity</li>
|
||||
</mentalBreakInspirationGainSet>
|
||||
<mentalBreakInspirationGainReasonText>As a suffering tortured artist, [PAWN_nameIndef] has experienced an inspiration.</mentalBreakInspirationGainReasonText>
|
||||
<mentalBreakInspirationGainChance>0.5</mentalBreakInspirationGainChance>
|
||||
<allowedMeditationFocusTypes><li>Morbid</li></allowedMeditationFocusTypes>
|
||||
<possessions>
|
||||
<Dye>10~20</Dye>
|
||||
</possessions>
|
||||
</li>
|
||||
</degreeDatas>
|
||||
</TraitDef>
|
||||
|
||||
<TraitDef>
|
||||
<defName>Gourmand</defName>
|
||||
<commonality>1.0</commonality>
|
||||
<degreeDatas>
|
||||
<li>
|
||||
<label>gourmand</label>
|
||||
<description>{PAWN_nameDef}'s life revolves around food. {PAWN_pronoun} gets hungry quickly, and will occasionally be overcome with the urge to eat ravenously, even when not hungry.</description>
|
||||
<theOnlyAllowedMentalBreaks>
|
||||
<li>Binging_Food</li>
|
||||
</theOnlyAllowedMentalBreaks>
|
||||
<randomMentalState>Binging_Food</randomMentalState>
|
||||
<randomMentalStateMtbDaysMoodCurve>
|
||||
<points>
|
||||
<li>(0, 50)</li>
|
||||
</points>
|
||||
</randomMentalStateMtbDaysMoodCurve>
|
||||
<skillGains>
|
||||
<Cooking>4</Cooking>
|
||||
</skillGains>
|
||||
<hungerRateFactor>1.5</hungerRateFactor>
|
||||
<possessions>
|
||||
<MealFine>1~3</MealFine>
|
||||
</possessions>
|
||||
</li>
|
||||
</degreeDatas>
|
||||
<conflictingTraits>
|
||||
<li>Ascetic</li>
|
||||
</conflictingTraits>
|
||||
</TraitDef>
|
||||
|
||||
<TraitDef>
|
||||
<defName>QuickSleeper</defName>
|
||||
<degreeDatas>
|
||||
<li>
|
||||
<label>quick sleeper</label>
|
||||
<description>{PAWN_nameDef} doesn't need as much sleep as the average person. Whether {PAWN_pronoun}'s sleeping on a bed or on the ground, {PAWN_pronoun} will be fully rested in about two thirds the usual time.</description>
|
||||
<statOffsets>
|
||||
<RestRateMultiplier>0.50</RestRateMultiplier>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</degreeDatas>
|
||||
</TraitDef>
|
||||
|
||||
</Defs>
|
||||
Reference in New Issue
Block a user