武器包整理过的
This commit is contained in:
@@ -136,29 +136,6 @@
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<li>WULA_Base_Technology</li>
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</prerequisites>
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</ResearchProjectDef>
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<ResearchProjectDef ParentName="WULAtechBase">
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<defName>WULA_Synth_Weapon_2_Plasma_Technology</defName>
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<researchViewX>3.00</researchViewX>
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<researchViewY>0.20</researchViewY>
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<label>等离子武装套件</label>
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<description>开发能够供乌拉帝国合成人的使用的等离子武器,以便进一步对抗强大的外部威胁。</description>
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<baseCost>600</baseCost>
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<prerequisites>
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<li>WULA_Synth_Weapon_Technology</li>
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</prerequisites>
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</ResearchProjectDef>
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<ResearchProjectDef ParentName="WULAtechBase">
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<defName>WULA_Synth_Weapon_Shield_Technology</defName>
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<researchViewX>2.00</researchViewX>
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<researchViewY>1.20</researchViewY>
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<label>护盾武装套件</label>
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<description>开发能够保护乌拉帝国合成人的手持护盾,以抵抗来自敌方的猛烈攻击。</description>
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<baseCost>800</baseCost>
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<prerequisites>
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<li>WULA_Synth_Weapon_Technology</li>
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<li>WULA_Synth_Clothes_Technology</li>
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</prerequisites>
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</ResearchProjectDef>
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<ResearchProjectDef ParentName="WULAtechBase">
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<defName>WULA_Synth_Weapon_2_Melee_Technology</defName>
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<label>短兵武装套件</label>
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@@ -169,7 +146,7 @@
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<prerequisites>
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<li>Fabrication</li>
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<li>WULA_Adv_WorkTable_Technology</li>
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<li>WULA_Synth_Weapon_2_Plasma_Technology</li>
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<li>WULA_Synth_Weapon_Technology</li>
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</prerequisites>
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</ResearchProjectDef>
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<ResearchProjectDef ParentName="WULAtechBase">
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@@ -186,28 +163,66 @@
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</prerequisites>
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</ResearchProjectDef>
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<ResearchProjectDef ParentName="WULAtechBase">
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<defName>WULA_Synth_Weapon_2_Ranged_Technology</defName>
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<researchViewX>4.50</researchViewX>
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<defName>WULA_Synth_Weapon_2_Plasma_Technology</defName>
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<researchViewX>2.00</researchViewX>
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<researchViewY>0.20</researchViewY>
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<label>等离子武装套件</label>
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<description>开发能够供乌拉帝国合成人的使用的等离子武器,以便进一步对抗强大的外部威胁。</description>
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<baseCost>600</baseCost>
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<prerequisites>
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<li>WULA_Synth_Weapon_Technology</li>
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</prerequisites>
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</ResearchProjectDef>
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<ResearchProjectDef ParentName="WULAtechBase">
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<defName>WULA_Synth_Weapon_2_Laser_Technology</defName>
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<researchViewX>2.00</researchViewX>
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<researchViewY>1.00</researchViewY>
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<label>镭射武装套件</label>
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<description>开发能够供乌拉帝国合成人的使用的镭射武器,以便进一步对抗强大的外部威胁。</description>
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<baseCost>600</baseCost>
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<prerequisites>
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<li>WULA_Synth_Weapon_Technology</li>
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</prerequisites>
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</ResearchProjectDef>
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<ResearchProjectDef ParentName="WULAtechBase">
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<defName>WULA_Synth_Weapon_Shield_Technology</defName>
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<researchViewX>2.00</researchViewX>
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<researchViewY>2.50</researchViewY>
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<label>护盾武装套件</label>
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<description>开发能够保护乌拉帝国合成人的手持护盾,以抵抗来自敌方的猛烈攻击。</description>
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<baseCost>800</baseCost>
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<prerequisites>
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<li>WULA_Synth_Weapon_Technology</li>
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<li>WULA_Synth_Clothes_Technology</li>
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</prerequisites>
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</ResearchProjectDef>
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<ResearchProjectDef ParentName="WULAtechBase">
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<defName>WULA_Synth_Weapon_2_Ranged_Technology</defName>
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<researchViewX>3.00</researchViewX>
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<researchViewY>1.00</researchViewY>
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<label>远射武装套件</label>
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<description>开发能够武装乌拉帝国合成人的远距离武器,旨在构建密集火力网消灭敌人。</description>
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<baseCost>2400</baseCost>
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<prerequisites>
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<li>ChargedShot</li>
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<li>WULA_Adv_WorkTable_Technology</li>
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<li>WULA_Synth_Weapon_2_Plasma_Technology</li>
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<li>WULA_Synth_Weapon_2_Laser_Technology</li>
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</prerequisites>
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</ResearchProjectDef>
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<ResearchProjectDef ParentName="WULAtechBase">
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<defName>WULA_Synth_Weapon_3_Bomb_Technology</defName>
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<researchViewX>5.50</researchViewX>
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<researchViewX>3.00</researchViewX>
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<researchViewY>0.20</researchViewY>
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<label>轰炸武装套件</label>
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<description>开发能够武装乌拉帝国合成人的大范围杀伤性武器,用于对抗最难应付的敌人。</description>
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<baseCost>3200</baseCost>
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<prerequisites>
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<li>WULA_Synth_Weapon_2_Ranged_Technology</li>
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<li>BeamWeapons</li>
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<li>WULA_Adv_WorkTable_Technology</li>
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<li>WULA_Synth_Weapon_2_Plasma_Technology</li>
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</prerequisites>
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</ResearchProjectDef>
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<ResearchProjectDef ParentName="WULAtechBase">
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@@ -218,6 +233,7 @@
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<description>开发供乌拉帝国合成人使用的暗物质驱动远程武器——乌拉帝国科技极致伟力的具象化。</description>
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<baseCost>4000</baseCost>
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<prerequisites>
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<li>WULA_Synth_Weapon_2_Ranged_Technology</li>
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<li>WULA_Synth_Weapon_3_Bomb_Technology</li>
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<li>WULA_Dark_Matter_Technology</li>
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</prerequisites>
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217
1.6/1.6/Defs/ThingDefs_Misc/Weapons/WULA_FE_Balistic_Weapon.xml
Normal file
217
1.6/1.6/Defs/ThingDefs_Misc/Weapons/WULA_FE_Balistic_Weapon.xml
Normal file
@@ -0,0 +1,217 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_Base_AR</defName>
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<label>DLa-1"页岩"</label>
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<description>乌拉帝国的旧式突击步枪,仍然使用落后的导气式结构驱动自动射击构件,通常被派发给炮灰战斗人员。</description>
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<tickerType>Normal</tickerType>
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<techLevel>Spacer</techLevel>
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<graphicData>
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<texPath>Wula/Weapon/WULA_RW_Base_AR</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_Rifle</soundInteract>
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<recipeMaker>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_BIO</li>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<statBases>
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<WorkToMake>1300</WorkToMake>
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<!-- <MarketValue>370</MarketValue> -->
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<Mass>3.5</Mass>
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<AccuracyTouch>0.75</AccuracyTouch>
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<AccuracyShort>0.75</AccuracyShort>
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<AccuracyMedium>0.65</AccuracyMedium>
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<AccuracyLong>0.45</AccuracyLong>
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<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
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</statBases>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_AssaultRifle</defaultProjectile>
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<warmupTime>1</warmupTime>
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<range>25</range>
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<burstShotCount>4</burstShotCount>
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<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
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<soundCast>Shot_AssaultRifle</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>7</muzzleFlashScale>
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</li>
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</verbs>
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<costList Inherit="False">
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<Steel>60</Steel>
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<ComponentIndustrial>8</ComponentIndustrial>
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</costList>
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<weaponTags>
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<li>Wula_Weapon_Init</li>
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</weaponTags>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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</ThingDef>
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_Fractal_RF</defName>
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<label>SLr-14"蓝锥"</label>
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<description>乌拉帝国的旧式猎枪,使用简易的磁轨结构发射钢针,射速较慢,但是强大的动能使其在击中第一个目标后仍能继续飞行,对路径上的多个敌人造成伤害。</description>
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<techLevel>Spacer</techLevel>
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<graphicData>
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<texPath>Wula/Weapon/WULA_RW_Fractal_RF</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<!-- <drawSize>1.2</drawSize> -->
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</graphicData>
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<!-- <uiIconScale>0.85</uiIconScale> -->
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<soundInteract>Interact_Rifle</soundInteract>
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<weaponClasses>
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<li>LongShots</li>
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<li>RangedHeavy</li>
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</weaponClasses>
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<recipeMaker>
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<!-- <WorkToMake>60000</WorkToMake> -->
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_BIO</li>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<statBases>
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<WorkToMake>1300</WorkToMake>
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<Mass>3.5</Mass>
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<AccuracyTouch>0.3</AccuracyTouch>
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<AccuracyShort>0.8</AccuracyShort>
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<AccuracyMedium>0.9</AccuracyMedium>
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<AccuracyLong>0.8</AccuracyLong>
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<RangedWeapon_Cooldown>0.8</RangedWeapon_Cooldown>
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</statBases>
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<costList Inherit="False">
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<Steel>120</Steel>
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<ComponentIndustrial>6</ComponentIndustrial>
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</costList>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_WULA_RW_Fractal_RF</defaultProjectile>
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<warmupTime>2</warmupTime>
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<range>38</range>
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<burstShotCount>1</burstShotCount>
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<soundCast>Shot_ChargeBlaster</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<weaponTags>
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<li>Wula_Ranged_Weapon_T2</li>
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</weaponTags>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_RW_Fractal_RF</defName>
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<label>蓝锥钢针弹</label>
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<thingClass>WulaFallenEmpire.Projectile_WulaLineAttack</thingClass>
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<modExtensions>
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<li Class="WulaFallenEmpire.Wula_PathPierce_Extension">
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<maxHits>-1</maxHits> <!-- 无限穿透 -->
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<damageFalloff>0</damageFalloff> <!-- 无伤害衰减 -->
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<preventFriendlyFire>false</preventFriendlyFire> <!-- 是否阻止友方火力 -->
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<tailFleckDef>WULA_GunTail_Lighting</tailFleckDef> <!-- 拖尾特效定义 -->
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</li>
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</modExtensions>
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<graphicData>
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<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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<drawSize>1.4</drawSize>
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</graphicData>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>25</damageAmountBase>
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<speed>130</speed>
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<armorPenetrationBase>0.5</armorPenetrationBase>
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<stoppingPower>5</stoppingPower>
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</projectile>
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</ThingDef>
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<!-- 乌拉帝国霰弹枪 -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_StarDrift_SG</defName>
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<label>DCs-7"黑曜石"</label>
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<description>乌拉帝国配发的近距离霰弹枪,以威力巨大的梭镖破甲弹为核心,专注于在短距离上的快速反应战斗和持续性压制能力</description>
|
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<techLevel>Ultra</techLevel>
|
||||
<weaponTags>
|
||||
<li>Wula_Ranged_Weapon_T2</li>
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</weaponTags>
|
||||
<!-- <techLevel>Spacer</techLevel> -->
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_StarDrift_SG</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_ChargeRifle</soundInteract>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_BIO</li>
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>25000</WorkToMake>
|
||||
<Mass>3.5</Mass>
|
||||
<AccuracyTouch>1</AccuracyTouch>
|
||||
<AccuracyShort>0.9</AccuracyShort>
|
||||
<AccuracyMedium>0.5</AccuracyMedium>
|
||||
<AccuracyLong>0.25</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.4</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>120</Steel>
|
||||
<ComponentIndustrial>6</ComponentIndustrial>
|
||||
</costList>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootShotgun</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>WULA_Bullet_StarDrift_Shotgun_Spear</defaultProjectile>
|
||||
<warmupTime>0.2</warmupTime>
|
||||
<range>18</range>
|
||||
<burstShotCount>3</burstShotCount>
|
||||
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
|
||||
<soundCast>Shot_BeamRepeater</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>7</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>WULA_Bullet_StarDrift_Shotgun_Spear</defName>
|
||||
<label>梭镖</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_StarDrift_Shotgun_Spear</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>8</damageAmountBase>
|
||||
<stoppingPower>2.5</stoppingPower>
|
||||
<armorPenetrationBase>0.65</armorPenetrationBase>
|
||||
<speed>55</speed>
|
||||
</projectile>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.ShotgunExtension">
|
||||
<pelletCount>3</pelletCount>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -16,7 +16,7 @@
|
||||
<li>WULA_Cube_Productor_BIO</li>
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_2_Laser_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
@@ -33,7 +33,7 @@
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_RW_Penetrating_Beam_Base</defaultProjectile>
|
||||
<defaultProjectile>Bullet_WULA_RW_Penetrating_Rifle</defaultProjectile>
|
||||
<warmupTime>2</warmupTime>
|
||||
<range>16</range>
|
||||
<burstShotCount>3</burstShotCount>
|
||||
@@ -47,38 +47,42 @@
|
||||
</verbs>
|
||||
<costList Inherit="False">
|
||||
<Steel>60</Steel>
|
||||
<ComponentIndustrial>8</ComponentIndustrial>
|
||||
<ComponentIndustrial>4</ComponentIndustrial>
|
||||
<Plasteel>20</Plasteel>
|
||||
</costList>
|
||||
<weaponTags>
|
||||
<li>Wula_Weapon_Init</li>
|
||||
<li>Wula_Ranged_Weapon_T2</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
|
||||
<!--没霰弹的光束-->
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_Penetrating_Beam_Base</defName>
|
||||
<defName>Bullet_WULA_RW_Penetrating_Rifle</defName>
|
||||
<label>穿透光束</label>
|
||||
<thingClass>WulaFallenEmpire.Projectile_WulaBeam</thingClass>
|
||||
<thingClass>WulaFallenEmpire.Projectile_WulaLineAttack</thingClass>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.Wula_BeamPierce_Extension">
|
||||
<maxHits>-1</maxHits> <!-- -1 for infinite hits -->
|
||||
<damageFalloff>0</damageFalloff> <!-- 0 for no damage falloff -->
|
||||
<preventFriendlyFire>false</preventFriendlyFire>
|
||||
<beamMoteDef>Mote_WULA_RW_Penetrating_Beam</beamMoteDef>
|
||||
<beamStartOffset>0.5</beamStartOffset>
|
||||
<li Class="WulaFallenEmpire.Wula_PathPierce_Extension">
|
||||
<maxHits>-1</maxHits> <!-- 无限穿透 -->
|
||||
<damageFalloff>0</damageFalloff> <!-- 无伤害衰减 -->
|
||||
<preventFriendlyFire>true</preventFriendlyFire> <!-- 是否阻止友方火力 -->
|
||||
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<tickerType>Normal</tickerType>
|
||||
<neverMultiSelect>True</neverMultiSelect>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ChargeLanceShot</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>1.4</drawSize>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>BeamBypassShields</damageDef>
|
||||
<damageAmountBase>5</damageAmountBase>
|
||||
<armorPenetrationBase>0.8</armorPenetrationBase>
|
||||
<speed>130</speed>
|
||||
<armorPenetrationBase>0.9</armorPenetrationBase>
|
||||
<stoppingPower>1</stoppingPower>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
@@ -110,8 +114,15 @@
|
||||
<costList Inherit="False">
|
||||
<Steel>120</Steel>
|
||||
<ComponentIndustrial>6</ComponentIndustrial>
|
||||
<Plasteel>20</Plasteel>
|
||||
</costList>
|
||||
<recipeMaker Inherit="False" IsNull="True" />
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_2_Laser_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootShotgun</verbClass>
|
||||
@@ -129,7 +140,7 @@
|
||||
</li>
|
||||
</verbs>
|
||||
<weaponTags>
|
||||
<li>Wula_Weapon_Init</li>
|
||||
<li>Wula_Ranged_Weapon_T2</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
@@ -212,7 +223,7 @@
|
||||
<li Class="WulaFallenEmpire.Wula_BeamPierce_Extension">
|
||||
<maxHits>-1</maxHits> <!-- -1 for infinite hits -->
|
||||
<damageFalloff>0</damageFalloff> <!-- 0 for no damage falloff -->
|
||||
<preventFriendlyFire>false</preventFriendlyFire>
|
||||
<preventFriendlyFire>true</preventFriendlyFire>
|
||||
<beamMoteDef>Mote_WULA_RW_Penetrating_Beam</beamMoteDef>
|
||||
<beamStartOffset>0.5</beamStartOffset>
|
||||
</li>
|
||||
@@ -240,7 +251,7 @@
|
||||
<li Class="WulaFallenEmpire.Wula_BeamPierce_Extension">
|
||||
<maxHits>-1</maxHits> <!-- -1 for infinite hits -->
|
||||
<damageFalloff>0</damageFalloff> <!-- 0 for no damage falloff -->
|
||||
<preventFriendlyFire>false</preventFriendlyFire>
|
||||
<preventFriendlyFire>true</preventFriendlyFire>
|
||||
<beamMoteDef>Mote_WULA_RW_Penetrating_Beam</beamMoteDef>
|
||||
<beamStartOffset>0.5</beamStartOffset>
|
||||
</li>
|
||||
@@ -294,6 +305,86 @@
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
|
||||
<!-- 机枪 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Sphene_MG</defName>
|
||||
<label>FLm-43"榍石"</label>
|
||||
<description>乌拉帝国的通用机枪,负责在班组中提供如暴雨倾泻的高速连射光束流,产生的高温熔烧效果将融化一切敌人的装甲。</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<weaponTags>
|
||||
<li>Wula_Ranged_Weapon_T3</li>
|
||||
</weaponTags>
|
||||
<!-- <techLevel>Spacer</techLevel> -->
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Sphene_MG</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_ChargeRifle</soundInteract>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_2_Ranged_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<costList Inherit="False">
|
||||
<Steel>350</Steel>
|
||||
<Plasteel>200</Plasteel>
|
||||
<ComponentSpacer>8</ComponentSpacer>
|
||||
</costList>
|
||||
<statBases>
|
||||
<WorkToMake>40000</WorkToMake>
|
||||
<Mass>4.5</Mass>
|
||||
<AccuracyTouch>0.5</AccuracyTouch>
|
||||
<AccuracyShort>0.5</AccuracyShort>
|
||||
<AccuracyMedium>0.5</AccuracyMedium>
|
||||
<AccuracyLong>0.4</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>2</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_RW_Sphene_MG</defaultProjectile>
|
||||
<warmupTime>0.5</warmupTime>
|
||||
<range>33.9</range>
|
||||
<burstShotCount>32</burstShotCount>
|
||||
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
|
||||
<soundCast>Shot_ChargeRifle</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_Sphene_MG</defName>
|
||||
<label>榍石光束</label>
|
||||
<thingClass>WulaFallenEmpire.Projectile_WulaBeam</thingClass>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ChargeLanceShot</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>BeamBypassShields</damageDef><!-- BeamBypassShields -->
|
||||
<damageAmountBase>5</damageAmountBase>
|
||||
<beamStartOffset>0.5</beamStartOffset>
|
||||
<armorPenetrationBase>1.5</armorPenetrationBase>
|
||||
<stoppingPower>1</stoppingPower>
|
||||
</projectile>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.Wula_BeamPierce_Extension">
|
||||
<maxHits>-1</maxHits> <!-- -1 for infinite hits -->
|
||||
<damageFalloff>0</damageFalloff> <!-- 0 for no damage falloff -->
|
||||
<preventFriendlyFire>true</preventFriendlyFire>
|
||||
<beamMoteDef>Mote_WULA_RW_Penetrating_Beam</beamMoteDef>
|
||||
<beamStartOffset>0.5</beamStartOffset>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 暗物质步枪 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_DM_AR</defName>
|
||||
@@ -395,12 +486,6 @@
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_Switch">
|
||||
<changeTo>WULA_RW_DM_Cannon</changeTo>
|
||||
<abilityDef>WULA_RW_DM_ARSwitchAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<!-- 暗物质炮 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
@@ -508,48 +593,5 @@
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_Switch">
|
||||
<changeTo>WULA_RW_DM_AR</changeTo>
|
||||
<abilityDef>WULA_RW_DM_ARSwitchAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_RW_DM_ARSwitchAbility</defName>
|
||||
<label>武装解放 / 武装闭锁</label>
|
||||
<description>控制聚能透镜档位,以决定DMa-8"陨硫"/DMc-65"铋晶"是否切换到扫射炮击模式。</description>
|
||||
<cooldownTicksRange>601</cooldownTicksRange>
|
||||
<iconPath>Wula/UI/Abilities/WULA_WeaponSwitchAbility</iconPath>
|
||||
<hostile>false</hostile>
|
||||
<showOnCharacterCard>false</showOnCharacterCard>
|
||||
<aiCanUse>false</aiCanUse>
|
||||
<targetRequired>false</targetRequired>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<statBases>
|
||||
<!-- 如果不需要限时,可以把这玩意删了-->
|
||||
<!--<Ability_Duration>10</Ability_Duration>-->
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<warmupTime>0</warmupTime>
|
||||
<drawAimPie>false</drawAimPie>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<targetable>false</targetable>
|
||||
<targetParams>
|
||||
<canTargetSelf>true</canTargetSelf>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityEffect">
|
||||
<compClass>WulaFallenEmpire.CompAbilityEffect_Switch</compClass>
|
||||
</li>
|
||||
<!-- 如果不需要限时,可以把这玩意删了-->
|
||||
<!--<li Class="CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>WULA_HediffSwitchDuration</hediffDef>
|
||||
<onlyApplyToSelf>True</onlyApplyToSelf>
|
||||
</li>-->
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
</Defs>
|
||||
@@ -45,14 +45,16 @@
|
||||
<muzzleFlashScale>7</muzzleFlashScale>
|
||||
<aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote>
|
||||
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
|
||||
<forcedMissRadius>0.1</forcedMissRadius>
|
||||
</li>
|
||||
</verbs>
|
||||
<costList Inherit="False">
|
||||
<Steel>180</Steel>
|
||||
<ComponentIndustrial>10</ComponentIndustrial>
|
||||
<Steel>60</Steel>
|
||||
<ComponentIndustrial>4</ComponentIndustrial>
|
||||
<Plasteel>20</Plasteel>
|
||||
</costList>
|
||||
<weaponTags>
|
||||
<li>Wula_Weapon_Init</li>
|
||||
<li>Wula_Ranged_Weapon_T2</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
@@ -124,7 +126,7 @@
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
|
||||
<damageAmountBase>16</damageAmountBase>
|
||||
<damageAmountBase>6</damageAmountBase>
|
||||
<explosionRadius>0.9</explosionRadius>
|
||||
<soundExplode>Explosion_EMP</soundExplode>
|
||||
<armorPenetrationBase>0.75</armorPenetrationBase>
|
||||
@@ -193,10 +195,9 @@
|
||||
</weaponClasses>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_BIO</li>
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_2_Plasma_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
@@ -209,8 +210,8 @@
|
||||
<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>100</Steel>
|
||||
<ComponentIndustrial>5</ComponentIndustrial>
|
||||
<Steel>120</Steel>
|
||||
<ComponentIndustrial>6</ComponentIndustrial>
|
||||
<Plasteel>20</Plasteel>
|
||||
</costList>
|
||||
<verbs>
|
||||
@@ -227,11 +228,11 @@
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote>
|
||||
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
|
||||
<forcedMissRadius>1.1</forcedMissRadius>
|
||||
</li>
|
||||
</verbs>
|
||||
<weaponTags>
|
||||
<li>Wula_Weapon_Init</li>
|
||||
<li>HomingWeapon</li>
|
||||
<li>Wula_Ranged_Weapon_T2</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
@@ -253,20 +254,13 @@
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.4</drawSize>
|
||||
</graphicData>
|
||||
<generateCommonality>1</generateCommonality>
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
<weaponClasses>
|
||||
<li>LongShots</li>
|
||||
<li>RangedHeavy</li>
|
||||
</weaponClasses>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_BIO</li>
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<recipeMaker Inherit="False" IsNull="True" />
|
||||
<generateCommonality>0</generateCommonality>
|
||||
<statBases>
|
||||
<WorkToMake>1500</WorkToMake>
|
||||
<Mass>3.0</Mass>
|
||||
@@ -295,11 +289,11 @@
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote>
|
||||
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
|
||||
<forcedMissRadius>1.1</forcedMissRadius>
|
||||
</li>
|
||||
</verbs>
|
||||
<weaponTags>
|
||||
<li>Wula_Weapon_Init</li>
|
||||
<li>HomingWeapon</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
@@ -323,7 +317,9 @@
|
||||
<projectile>
|
||||
<!-- 基础伤害和穿透。对于这个投射物,实际伤害由爆炸决定 -->
|
||||
<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
|
||||
<damageAmountBase>10</damageAmountBase>
|
||||
<damageAmountBase>6</damageAmountBase>
|
||||
<explosionRadius>0.9</explosionRadius>
|
||||
<soundExplode>Explosion_EMP</soundExplode>
|
||||
<armorPenetrationBase>0.75</armorPenetrationBase>
|
||||
<speed>55</speed>
|
||||
</projectile>
|
||||
@@ -333,13 +329,7 @@
|
||||
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.ShotgunExtension">
|
||||
<pelletCount>2</pelletCount>
|
||||
</li>
|
||||
<!-- 3. 添加爆炸ModExtension -->
|
||||
<li Class="WulaFallenEmpire.ExplosiveTrackingBulletDef">
|
||||
<explosionRadius>0.9</explosionRadius>
|
||||
<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
|
||||
<soundExplode>Explosion_EMP</soundExplode>
|
||||
<pelletCount>3</pelletCount>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
@@ -355,8 +345,8 @@
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
|
||||
<damageAmountBase>20</damageAmountBase>
|
||||
<explosionRadius>2.1</explosionRadius>
|
||||
<damageAmountBase>16</damageAmountBase>
|
||||
<explosionRadius>2</explosionRadius>
|
||||
<soundExplode>Explosion_EMP</soundExplode>
|
||||
<armorPenetrationBase>0.75</armorPenetrationBase>
|
||||
<speed>55</speed>
|
||||
@@ -471,6 +461,7 @@
|
||||
<beamTargetsGround>true</beamTargetsGround>
|
||||
<soundAiming>HellsphereCannon_Aiming</soundAiming>
|
||||
<canGoWild>false</canGoWild>
|
||||
<forcedMissRadius>1.1</forcedMissRadius>
|
||||
</li>
|
||||
</verbs>
|
||||
<tools>
|
||||
|
||||
@@ -64,142 +64,7 @@
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Base_AR</defName>
|
||||
<label>DLa-1"页岩"</label>
|
||||
<description>乌拉帝国的旧式突击步枪,仍然使用落后的导气式结构驱动自动射击构件,通常被派发给炮灰战斗人员。</description>
|
||||
<tickerType>Normal</tickerType>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Base_AR</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_BIO</li>
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>1300</WorkToMake>
|
||||
<!-- <MarketValue>370</MarketValue> -->
|
||||
<Mass>3.5</Mass>
|
||||
<AccuracyTouch>0.75</AccuracyTouch>
|
||||
<AccuracyShort>0.75</AccuracyShort>
|
||||
<AccuracyMedium>0.65</AccuracyMedium>
|
||||
<AccuracyLong>0.45</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_AssaultRifle</defaultProjectile>
|
||||
<warmupTime>1</warmupTime>
|
||||
<range>25</range>
|
||||
<burstShotCount>4</burstShotCount>
|
||||
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
|
||||
<soundCast>Shot_AssaultRifle</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>7</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
<costList Inherit="False">
|
||||
<Steel>60</Steel>
|
||||
<ComponentIndustrial>8</ComponentIndustrial>
|
||||
</costList>
|
||||
<weaponTags>
|
||||
<li>Wula_Weapon_Init</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Fractal_RF</defName>
|
||||
<label>SLr-14"蓝锥"</label>
|
||||
<description>乌拉帝国的旧式猎枪,使用简易的磁轨结构发射钢针,射速较慢,但是强大的动能使其在击中第一个目标后仍能继续飞行,对路径上的多个敌人造成伤害。</description>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Fractal_RF</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<!-- <drawSize>1.2</drawSize> -->
|
||||
</graphicData>
|
||||
<!-- <uiIconScale>0.85</uiIconScale> -->
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
<weaponClasses>
|
||||
<li>LongShots</li>
|
||||
<li>RangedHeavy</li>
|
||||
</weaponClasses>
|
||||
<recipeMaker>
|
||||
<!-- <WorkToMake>60000</WorkToMake> -->
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_BIO</li>
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>1300</WorkToMake>
|
||||
<Mass>3.5</Mass>
|
||||
<AccuracyTouch>0.3</AccuracyTouch>
|
||||
<AccuracyShort>0.8</AccuracyShort>
|
||||
<AccuracyMedium>0.9</AccuracyMedium>
|
||||
<AccuracyLong>0.8</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>0.8</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>120</Steel>
|
||||
<ComponentIndustrial>6</ComponentIndustrial>
|
||||
</costList>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_RW_Fractal_RF</defaultProjectile>
|
||||
<warmupTime>2</warmupTime>
|
||||
<range>38</range>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<soundCast>Shot_ChargeBlaster</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
<weaponTags>
|
||||
<li>Wula_Weapon_Init</li>
|
||||
</weaponTags>
|
||||
<thingSetMakerTags><li>RewardStandardQualitySuper</li></thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_Fractal_RF</defName>
|
||||
<label>蓝锥钢针弹</label>
|
||||
<thingClass>WulaFallenEmpire.Projectile_WulaLineAttack</thingClass>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.Wula_PathPierce_Extension">
|
||||
<maxHits>-1</maxHits> <!-- 无限穿透 -->
|
||||
<damageFalloff>0</damageFalloff> <!-- 无伤害衰减 -->
|
||||
<preventFriendlyFire>false</preventFriendlyFire> <!-- 是否阻止友方火力 -->
|
||||
<tailFleckDef>WULA_GunTail_Lighting</tailFleckDef> <!-- 拖尾特效定义 -->
|
||||
</li>
|
||||
</modExtensions>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>1.4</drawSize>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>25</damageAmountBase>
|
||||
<speed>130</speed>
|
||||
<armorPenetrationBase>0.5</armorPenetrationBase>
|
||||
<stoppingPower>5</stoppingPower>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
|
||||
<defName>WULA_MW_Constructor_Hammer</defName>
|
||||
<label>HAm-1"装修锤"</label>
|
||||
@@ -617,154 +482,6 @@
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 乌拉帝国霰弹枪 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_StarDrift_SG</defName>
|
||||
<label>DCs-7"黑曜石"</label>
|
||||
<description>乌拉帝国配发的近距离霰弹枪,以威力巨大的梭镖破甲弹为核心,专注于在短距离上的快速反应战斗和持续性压制能力</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<weaponTags>
|
||||
<li>Wula_Ranged_Weapon_T2</li>
|
||||
</weaponTags>
|
||||
<!-- <techLevel>Spacer</techLevel> -->
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_StarDrift_SG</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_ChargeRifle</soundInteract>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_2_Ranged_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>25000</WorkToMake>
|
||||
<Mass>3.5</Mass>
|
||||
<AccuracyTouch>1</AccuracyTouch>
|
||||
<AccuracyShort>0.9</AccuracyShort>
|
||||
<AccuracyMedium>0.5</AccuracyMedium>
|
||||
<AccuracyLong>0.25</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.4</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>120</Steel>
|
||||
<Plasteel>50</Plasteel>
|
||||
<ComponentSpacer>4</ComponentSpacer>
|
||||
</costList>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootShotgun</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>WULA_Bullet_StarDrift_Shotgun_Spear</defaultProjectile>
|
||||
<warmupTime>0.2</warmupTime>
|
||||
<range>18</range>
|
||||
<burstShotCount>3</burstShotCount>
|
||||
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
|
||||
<soundCast>Shot_BeamRepeater</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>7</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>WULA_Bullet_StarDrift_Shotgun_Spear</defName>
|
||||
<label>梭镖</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_StarDrift_Shotgun_Spear</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>8</damageAmountBase>
|
||||
<stoppingPower>2.5</stoppingPower>
|
||||
<armorPenetrationBase>0.65</armorPenetrationBase>
|
||||
<speed>55</speed>
|
||||
</projectile>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.ShotgunExtension">
|
||||
<pelletCount>3</pelletCount>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 机枪 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Sphene_MG</defName>
|
||||
<label>FLm-43"榍石"</label>
|
||||
<description>乌拉帝国的通用机枪,负责在班组中提供如暴雨倾泻的高速连射光束流,产生的高温熔烧效果将融化一切敌人的装甲。</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<weaponTags>
|
||||
<li>Wula_Ranged_Weapon_T2</li>
|
||||
</weaponTags>
|
||||
<!-- <techLevel>Spacer</techLevel> -->
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Sphene_MG</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_ChargeRifle</soundInteract>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_2_Ranged_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<costList Inherit="False">
|
||||
<Steel>350</Steel>
|
||||
<Plasteel>200</Plasteel>
|
||||
<ComponentSpacer>8</ComponentSpacer>
|
||||
</costList>
|
||||
<statBases>
|
||||
<WorkToMake>40000</WorkToMake>
|
||||
<Mass>4.5</Mass>
|
||||
<AccuracyTouch>0.5</AccuracyTouch>
|
||||
<AccuracyShort>0.5</AccuracyShort>
|
||||
<AccuracyMedium>0.5</AccuracyMedium>
|
||||
<AccuracyLong>0.4</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>2</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_RW_Sphene_MG</defaultProjectile>
|
||||
<warmupTime>0.5</warmupTime>
|
||||
<range>33.9</range>
|
||||
<burstShotCount>32</burstShotCount>
|
||||
<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
|
||||
<soundCast>Shot_ChargeRifle</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_Sphene_MG</defName>
|
||||
<label>榍石光束</label>
|
||||
<thingClass>Beam</thingClass>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ChargeLanceShot</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Beam</damageDef><!-- BeamBypassShields -->
|
||||
<damageAmountBase>5</damageAmountBase>
|
||||
<beamStartOffset>0.5</beamStartOffset>
|
||||
<armorPenetrationBase>1.5</armorPenetrationBase>
|
||||
<stoppingPower>1</stoppingPower>
|
||||
<beamMoteDef>Mote_WULA_RW_Penetrating_Beam</beamMoteDef>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
|
||||
<!-- 自动炮 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_AutoCannon</defName>
|
||||
@@ -937,7 +654,6 @@
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
|
||||
<!-- 铳枪 -->
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||||
<defName>WULA_MW_Lance</defName>
|
||||
|
||||
Reference in New Issue
Block a user