This commit is contained in:
2025-08-27 12:08:45 +08:00
20 changed files with 688 additions and 5 deletions

View File

@@ -823,4 +823,89 @@
</parts>
</corePart>
</BodyDef>
<BodyDef>
<defName>WULA_Alpha_Wolf_Body</defName>
<label>狼蛛机甲</label>
<corePart>
<def>Torso</def>
<height>Middle</height>
<depth>Outside</depth>
<groups>
<li>Torso</li>
</groups>
<parts>
<!-- 脖子和头部 -->
<li>
<def>WULA_Outer_Armor_Bodypart</def>
<coverage>0.99</coverage>
<height>Top</height>
<groups>
<li>Torso</li>
</groups>
<parts>
<li>
<def>WULA_Panzer_Core_Bodypart</def>
<coverage>0.025</coverage>
<depth>Inside</depth>
<groups>
<li>Torso</li>
</groups>
</li>
<li>
<def>WULA_AI_Core_Bodypart</def>
<coverage>0.025</coverage>
<depth>Inside</depth>
<groups>
<li>Torso</li>
</groups>
</li>
<li>
<def>SightSensor</def>
<coverage>0.13</coverage>
<groups>
<li>Torso</li>
</groups>
</li>
<li>
<def>Leg</def>
<customLabel>第一机械足</customLabel>
<coverage>0.13</coverage>
<height>Bottom</height>
<groups>
<li>Legs</li>
</groups>
</li>
<li>
<def>Leg</def>
<customLabel>第二机械足</customLabel>
<coverage>0.13</coverage>
<height>Bottom</height>
<groups>
<li>Legs</li>
</groups>
</li>
<li>
<def>Leg</def>
<customLabel>第三机械足</customLabel>
<coverage>0.13</coverage>
<height>Bottom</height>
<groups>
<li>Legs</li>
</groups>
</li>
<li>
<def>Leg</def>
<customLabel>第四机械足</customLabel>
<coverage>0.13</coverage>
<height>Bottom</height>
<groups>
<li>Legs</li>
</groups>
</li>
</parts>
</li>
</parts>
</corePart>
</BodyDef>
</Defs>

View File

@@ -80,4 +80,220 @@
</li>
</verbs>
</ThingDef>
<ThingDef ParentName="BaseWeaponTurret">
<defName>Wula_CR_Mobile_Factory_Turret</defName>
<label>CRt-91"铱锇"</label>
<description>由乌拉帝国的MFm-87"天秤"陆行舰所配备的炮塔之一,能够装填霰射炮弹处理靠近陆行舰的威胁。</description>
<tradeability>None</tradeability>
<destroyOnDrop>true</destroyOnDrop>
<graphicData>
<texPath>Wula/Weapon/WULA_WM_Panzer_Turret</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.3</drawSize>
</graphicData>
<uiIconScale>3</uiIconScale>
<statBases>
<Mass>2.6</Mass>
<AccuracyTouch>0.65</AccuracyTouch>
<AccuracyShort>0.45</AccuracyShort>
<AccuracyMedium>0.3</AccuracyMedium>
<AccuracyLong>0.2</AccuracyLong>
</statBases>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<defaultProjectile>Bullet_Wula_CR_Mobile_Factory_Turret</defaultProjectile>
<range>18</range>
<burstShotCount>3</burstShotCount>
<soundCast>Shot_Shotgun</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>4</muzzleFlashScale>
<defaultCooldownTime>3</defaultCooldownTime>
<linkedBodyPartsGroup>Torso</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
</li>
</verbs>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_Wula_CR_Mobile_Factory_Turret</defName>
<label>铱锇霰射炮弹</label>
<graphicData>
<texPath>Wula/Projectile/WULA_Bullet_StarDrift_Shotgun_Spear</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>Bullet</damageDef>
<damageAmountBase>8</damageAmountBase>
<stoppingPower>2.5</stoppingPower>
<armorPenetrationBase>0.65</armorPenetrationBase>
<speed>55</speed>
</projectile>
<modExtensions>
<li Class="WulaFallenEmpire.ShotgunExtension">
<pelletCount>5</pelletCount>
</li>
</modExtensions>
</ThingDef>
<ThingDef ParentName="BaseWeaponTurret">
<defName>Wula_MR_Mobile_Factory_Turret</defName>
<label>CRt-60"陨磷"</label>
<description>由乌拉帝国的MFm-87"天秤"陆行舰所配备的炮塔之一,可以射出两道交叉扫射的暗物质射流以引发爆炸毁灭中等范围内的敌军。</description>
<tradeability>None</tradeability>
<destroyOnDrop>true</destroyOnDrop>
<graphicData>
<texPath>Wula/Weapon/WULA_WM_Panzer_Turret</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.3</drawSize>
</graphicData>
<uiIconScale>3</uiIconScale>
<statBases>
<Mass>2.6</Mass>
<AccuracyTouch>1</AccuracyTouch>
<AccuracyShort>1</AccuracyShort>
<AccuracyMedium>1</AccuracyMedium>
<AccuracyLong>1</AccuracyLong>
</statBases>
<verbs>
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
<verbClass>WulaFallenEmpire.Verb_ShootMeltBeam</verbClass>
<!-- 基础射线参数 -->
<hasStandardCommand>true</hasStandardCommand>
<range>36</range>
<defaultCooldownTime>5</defaultCooldownTime>
<burstShotCount>20</burstShotCount>
<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
<!-- 核心光束塑形参数 -->
<beamFullWidthRange>12</beamFullWidthRange> <!-- 光束达到最大宽度的距离 -->
<beamWidth>5</beamWidth> <!-- 光束的最大宽度 -->
<beamMaxDeviation>0.8</beamMaxDeviation> <!-- 光束路径的随机偏移量 -->
<beamCurvature>0.7</beamCurvature> <!-- 光束的弯曲程度 -->
<beamStartOffset>0.5</beamStartOffset> <!-- 光束起始点距离发射者的偏移 -->
<!-- 视觉和音效 -->
<muzzleFlashScale>0</muzzleFlashScale>
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<!-- 火焰效果 -->
<beamSetsGroundOnFire>true</beamSetsGroundOnFire> <!-- 光束是否点燃地面 -->
<beamChanceToStartFire>0.5</beamChanceToStartFire>
<beamChanceToAttachFire>0.5</beamChanceToAttachFire>
<beamFireSizeRange>0.2~0.4</beamFireSizeRange> <!-- 火焰大小范围 -->
<!-- 其他射线属性 -->
<beamHitsNeighborCells>true</beamHitsNeighborCells>
<stopBurstWithoutLos>false</stopBurstWithoutLos> <!-- 即使失去视野也继续扫射 -->
<!-- 攻击目标设置 -->
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<!-- 爆炸参数 -->
<enableExplosion>true</enableExplosion>
<explosionShotInterval>4</explosionShotInterval> <!-- 每3次射击判定一次爆炸 -->
<explosionRadius>2.5</explosionRadius>
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
<explosionDamage>35</explosionDamage>
<explosionSound>Explosion_Bomb</explosionSound>
<chanceToStartFire>0.6</chanceToStartFire>
<screenShakeFactor>0.3</screenShakeFactor> <!-- 爆炸时的屏幕震动 -->
</li>
</verbs>
</ThingDef>
<ThingDef ParentName="BaseWeaponTurret">
<defName>Wula_LR_Mobile_Factory_Turret</defName>
<label>CRt-26"晶丛"</label>
<description>由乌拉帝国的MFm-87"天秤"陆行舰所配备的炮塔之一,能够在远距离上发射等离子射弹覆盖敌军。</description>
<tradeability>None</tradeability>
<destroyOnDrop>true</destroyOnDrop>
<graphicData>
<texPath>Wula/Weapon/WULA_WM_Panzer_Turret</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.3</drawSize>
</graphicData>
<uiIconScale>3</uiIconScale>
<statBases>
<Mass>2.6</Mass>
<AccuracyTouch>0.3</AccuracyTouch>
<AccuracyShort>0.3</AccuracyShort>
<AccuracyMedium>0.3</AccuracyMedium>
<AccuracyLong>0.4</AccuracyLong>
</statBases>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_Wula_LR_Mobile_Factory_Turret</defaultProjectile>
<range>180</range>
<minRange>15</minRange>
<burstShotCount>12</burstShotCount>
<ticksBetweenBurstShots>15</ticksBetweenBurstShots>
<soundCast>ChargeLance_Fire</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>7</muzzleFlashScale>
<forcedMissRadius>1</forcedMissRadius>
<requireLineOfSight>false</requireLineOfSight>
<defaultCooldownTime>8</defaultCooldownTime>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</li>
</verbs>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_Wula_LR_Mobile_Factory_Turret</defName>
<label>晶丛等离子体爆弹</label>
<graphicData>
<texPath>Wula/Projectile/WULA_Bullet_Plasma</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>MoteGlow</shaderType>
<color>(61,199,157,202)</color>
<drawSize>(3,4)</drawSize>
</graphicData>
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
<!-- <thingClass>WulaFallenEmpire.Projectile_ExplosiveTrackingBullet</thingClass> -->
<projectile>
<speed>25</speed>
<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
<damageAmountBase>40</damageAmountBase>
<armorPenetrationBase>0.7</armorPenetrationBase>
<stoppingPower>2.0</stoppingPower>
<explosionRadius>2.5</explosionRadius>
<soundExplode>Explosion_EMP</soundExplode>
<armorPenetrationBase>0.75</armorPenetrationBase>
<screenShakeFactor>0.5</screenShakeFactor>
<flyOverhead>true</flyOverhead>
</projectile>
<modExtensions>
<!-- <li Class="WulaFallenEmpire.ExplosiveTrackingBulletDef">
<explosionRadius>2.5</explosionRadius>
<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
</li> -->
<!-- <li Class="WulaFallenEmpire.TrackingBulletDef">
<homingSpeed>0</homingSpeed>
<initRotateAngle>0</initRotateAngle>
<destroyTicksAfterLosingTrack>
<min>60</min>
<max>120</max>
</destroyTicksAfterLosingTrack>
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
<impactThreshold>1</impactThreshold>
</li> -->
<li Class="WulaFallenEmpire.TrackingBulletDef">
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
<fleckMakeFleckTickMax>3</fleckMakeFleckTickMax>
</li>
<li Class="WulaFallenEmpire.ShotgunExtension">
<pelletCount>3</pelletCount>
</li>
</modExtensions>
</ThingDef>
</Defs>

View File

@@ -971,15 +971,15 @@
<ThingDef Name="WULA_Alpha_Wolf" ParentName="HeavyMechanoid">
<defName>WULA_Alpha_Wolf</defName> <!-- 修改了defName以避免冲突 -->
<label>SNm-6"狼蛛"</label>
<description>乌拉帝国图书馆所使用的一种炮兵机械体,装备着一门重型等离子炮,可以在极远距离上喷射覆盖性的等离子射弹以摧毁成片敌军。</description>
<description>乌拉帝国所使用的一种炮兵机械体,装备着一门重型等离子炮,可以在极远距离上喷射覆盖性的等离子射弹以摧毁成片敌军。</description>
<statBases>
<BandwidthCost>6</BandwidthCost>
<MoveSpeed>3</MoveSpeed>
<MeleeDoorDamageFactor>1.5</MeleeDoorDamageFactor>
<EnergyShieldEnergyMax>5</EnergyShieldEnergyMax>
<EnergyShieldEnergyMax>3</EnergyShieldEnergyMax>
</statBases>
<race>
<body>Mech_Warqueen</body>
<body>WULA_Alpha_Wolf_Body</body>
<baseBodySize>5</baseBodySize>
<lifeStageAges>
<li>
@@ -990,7 +990,7 @@
<soundCall>Pawn_Mech_Warqueen_Call</soundCall>
</li>
</lifeStageAges>
<baseHealthScale>10</baseHealthScale>
<baseHealthScale>5</baseHealthScale>
<!-- <thinkTreeConstant>WarUrchinConstant</thinkTreeConstant> -->
</race>
<tools>
@@ -1047,7 +1047,7 @@
<ThingDef ParentName="WULA_Alpha_Wolf">
<defName>WULA_Alpha_Mantodea</defName>
<label>SNm-82"螳螂"</label>
<description>乌拉帝国图书馆所使用的一种近战机械体,装备着一对强大的巨镰和微型跃迁引擎,以跃迁快速靠近敌人,随后在近距离上以暴雨般的攻击切开敌军的防御。</description>
<description>乌拉帝国所使用的一种近战机械体,装备着一对强大的巨镰和微型跃迁引擎,以跃迁快速靠近敌人,随后在近距离上以暴雨般的攻击切开敌军的防御。</description>
<statBases>
<MoveSpeed>6</MoveSpeed>
<MeleeHitChance>5</MeleeHitChance>

View File

@@ -124,4 +124,386 @@
<PawnKindDef ParentName="WULA_Mech_Flyer_PawnKind">
<defName>WULA_Mech_Flyer_Slow</defName>
</PawnKindDef>
<ThingDef ParentName="HeavyMechanoid">
<defName>Wula_Mech_Mobile_Factory</defName> <!-- 修改了defName以避免冲突 -->
<label>MFm-87"天秤"</label>
<description>乌拉帝国图书馆的陆行战舰——火力强大,装甲厚重,不仅拥有各种各样的副炮和威力巨大的主炮,还能生产海量的小型机械体掩护行动,是乌拉帝国图书馆战术的典型代表。</description>
<statBases>
<BandwidthCost>14</BandwidthCost>
<MoveSpeed>1.5</MoveSpeed>
<EnergyShieldEnergyMax>5</EnergyShieldEnergyMax>
</statBases>
<race>
<body>Mech_Warqueen</body>
<baseBodySize>30</baseBodySize>
<lifeStageAges>
<li>
<def>MechanoidFullyFormed</def>
<minAge>0</minAge>
<soundWounded>Pawn_Mech_Warqueen_Wounded</soundWounded>
<soundDeath>Pawn_Mech_Warqueen_Death</soundDeath>
<soundCall>Pawn_Mech_Warqueen_Call</soundCall>
</li>
</lifeStageAges>
<baseHealthScale>25</baseHealthScale>
<!-- <thinkTreeConstant>WarUrchinConstant</thinkTreeConstant> -->
</race>
<tools>
<li>
<label>碾压</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>360</power>
<cooldownTime>8</cooldownTime>
<linkedBodyPartsGroup>Torso</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
</li>
</tools>
<comps>
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
<li Class="CompProperties_CanBeDormant" />
<li Class="CompProperties_WakeUpDormant">
<wakeUpOnDamage>true</wakeUpOnDamage>
<wakeUpCheckRadius>30</wakeUpCheckRadius>
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
</li>
<li Class="CompProperties_TurretGun">
<turretDef>Wula_CR_Mobile_Factory_Turret</turretDef>
<!-- <angleOffset>-90</angleOffset> -->
<renderNodeProperties>
<li>
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
<parentTagDef>Body</parentTagDef>
<overrideMeshSize>(1, 1)</overrideMeshSize>
<baseLayer>20</baseLayer>
<pawnType>Any</pawnType>
<drawData>
<dataNorth>
<rotationOffset>-90</rotationOffset>
<offset>(-1, 0, -1.45)</offset>
<flip>true</flip>
<layer>-5</layer>
</dataNorth>
<dataEast>
<rotationOffset>90</rotationOffset>
<layer>-5</layer>
<offset>(2.15, 0, -1)</offset>
</dataEast>
<dataSouth>
<rotationOffset>-90</rotationOffset>
<offset>(1, 0, -1.45)</offset>
</dataSouth>
<dataWest>
<rotationOffset>90</rotationOffset>
<offset>(-2.15, 0, -1)</offset>
</dataWest>
</drawData>
</li>
</renderNodeProperties>
</li>
<li Class="CompProperties_TurretGun">
<turretDef>Wula_CR_Mobile_Factory_Turret</turretDef>
<!-- <angleOffset>-90</angleOffset> -->
<renderNodeProperties>
<li>
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
<parentTagDef>Body</parentTagDef>
<overrideMeshSize>(1, 1)</overrideMeshSize>
<baseLayer>20</baseLayer>
<pawnType>Any</pawnType>
<drawData>
<dataNorth>
<rotationOffset>-90</rotationOffset>
<offset>(1, 0, -1.45)</offset>
<layer>-5</layer>
</dataNorth>
<dataEast>
<rotationOffset>-90</rotationOffset>
<offset>(2.15, 0, -1)</offset>
</dataEast>
<dataSouth>
<rotationOffset>-90</rotationOffset>
<offset>(-1, 0, -1.45)</offset>
</dataSouth>
<dataWest>
<rotationOffset>90</rotationOffset>
<offset>(-2.15, 0, -1)</offset>
<layer>-5</layer>
</dataWest>
</drawData>
</li>
</renderNodeProperties>
</li>
<li Class="CompProperties_TurretGun">
<turretDef>Wula_MR_Mobile_Factory_Turret</turretDef>
<!-- <angleOffset>-90</angleOffset> -->
<renderNodeProperties>
<li>
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
<parentTagDef>Body</parentTagDef>
<overrideMeshSize>(1, 1)</overrideMeshSize>
<baseLayer>20</baseLayer>
<pawnType>Any</pawnType>
<drawData>
<dataNorth>
<rotationOffset>-90</rotationOffset>
<offset>(-1.3, 0, -0.45)</offset>
<flip>true</flip>
<layer>-5</layer>
</dataNorth>
<dataEast>
<rotationOffset>90</rotationOffset>
<layer>-5</layer>
<offset>(1.4, 0, -0.35)</offset>
</dataEast>
<dataSouth>
<rotationOffset>-90</rotationOffset>
<offset>(1.3, 0, -0.45)</offset>
</dataSouth>
<dataWest>
<rotationOffset>90</rotationOffset>
<offset>(-1.4, 0, -0.35)</offset>
</dataWest>
</drawData>
</li>
</renderNodeProperties>
</li>
<li Class="CompProperties_TurretGun">
<turretDef>Wula_MR_Mobile_Factory_Turret</turretDef>
<!-- <angleOffset>-90</angleOffset> -->
<renderNodeProperties>
<li>
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
<parentTagDef>Body</parentTagDef>
<overrideMeshSize>(1, 1)</overrideMeshSize>
<baseLayer>20</baseLayer>
<pawnType>Any</pawnType>
<drawData>
<dataNorth>
<rotationOffset>-90</rotationOffset>
<offset>(1.3, 0, -0.45)</offset>
<flip>true</flip>
<layer>-5</layer>
</dataNorth>
<dataEast>
<rotationOffset>-90</rotationOffset>
<offset>(1.4, 0, -0.35)</offset>
</dataEast>
<dataSouth>
<rotationOffset>-90</rotationOffset>
<offset>(-1.3, 0, -0.45)</offset>
</dataSouth>
<dataWest>
<rotationOffset>90</rotationOffset>
<layer>-5</layer>
<offset>(-1.4, 0, -0.35)</offset>
</dataWest>
</drawData>
</li>
</renderNodeProperties>
</li>
<li Class="CompProperties_TurretGun">
<turretDef>Wula_LR_Mobile_Factory_Turret</turretDef>
<!-- <angleOffset>-90</angleOffset> -->
<renderNodeProperties>
<li>
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
<parentTagDef>Body</parentTagDef>
<overrideMeshSize>(1, 1)</overrideMeshSize>
<baseLayer>20</baseLayer>
<pawnType>Any</pawnType>
<drawData>
<dataNorth>
<rotationOffset>-90</rotationOffset>
<offset>(1.25, 0, 0.45)</offset>
<flip>true</flip>
<layer>-5</layer>
</dataNorth>
<dataEast>
<rotationOffset>90</rotationOffset>
<layer>-5</layer>
<offset>(0.6, 0, 0.15)</offset>
</dataEast>
<dataSouth>
<rotationOffset>-90</rotationOffset>
<offset>(-1.25, 0, 0.65)</offset>
</dataSouth>
<dataWest>
<rotationOffset>90</rotationOffset>
<offset>(-0.6, 0, 0.15)</offset>
</dataWest>
</drawData>
</li>
</renderNodeProperties>
</li>
<li Class="CompProperties_TurretGun">
<turretDef>Wula_LR_Mobile_Factory_Turret</turretDef>
<!-- <angleOffset>-90</angleOffset> -->
<renderNodeProperties>
<li>
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
<parentTagDef>Body</parentTagDef>
<overrideMeshSize>(1, 1)</overrideMeshSize>
<baseLayer>20</baseLayer>
<pawnType>Any</pawnType>
<drawData>
<dataNorth>
<rotationOffset>-90</rotationOffset>
<offset>(-1.25, 0, 0.45)</offset>
<flip>true</flip>
<layer>-5</layer>
</dataNorth>
<dataEast>
<rotationOffset>-90</rotationOffset>
<offset>(0.6, 0, 0.15)</offset>
</dataEast>
<dataSouth>
<rotationOffset>-90</rotationOffset>
<offset>(1.25, 0, 0.65)</offset>
</dataSouth>
<dataWest>
<rotationOffset>90</rotationOffset>
<layer>-5</layer>
<offset>(-0.6, 0, 0.15)</offset>
</dataWest>
</drawData>
</li>
</renderNodeProperties>
</li>
<li Class="CompProperties_Shield">
<startingTicksToReset>36000</startingTicksToReset><!-- 10 mins -->
<minDrawSize>4.2</minDrawSize>
<maxDrawSize>4.4</maxDrawSize>
<energyLossPerDamage>0.01</energyLossPerDamage>
<energyOnReset>4.0</energyOnReset>
<blocksRangedWeapons>false</blocksRangedWeapons>
</li>
<li Class="WulaFallenEmpire.CompProperties_AutoMechCarrier">
<freeProduction>true</freeProduction>
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
<fixedIngredient>Steel</fixedIngredient>
<maxIngredientCount>500</maxIngredientCount>
<startingIngredientCount>500</startingIngredientCount>
<costPerPawn>999</costPerPawn>
<cooldownTicks>9999</cooldownTicks>
<productionQueue>
<li>
<pawnKind>WULA_Mech_Flyer</pawnKind>
<count>3</count>
<cooldownTicks>50</cooldownTicks>
</li>
<li>
<pawnKind>WULA_Mech_Flyer_Slow</pawnKind>
<count>3</count>
<cooldownTicks>600</cooldownTicks>
</li>
</productionQueue>
<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
</li>
<li Class="WulaFallenEmpire.CompProperties_AutoMechCarrier">
<freeProduction>true</freeProduction>
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
<fixedIngredient>Steel</fixedIngredient>
<maxIngredientCount>500</maxIngredientCount>
<startingIngredientCount>500</startingIngredientCount>
<costPerPawn>999</costPerPawn>
<cooldownTicks>9999</cooldownTicks>
<productionQueue>
<li>
<pawnKind>WULA_Mech_Flyer</pawnKind>
<count>3</count>
<cooldownTicks>50</cooldownTicks>
</li>
<li>
<pawnKind>WULA_Mech_Flyer_Slow</pawnKind>
<count>3</count>
<cooldownTicks>600</cooldownTicks>
</li>
</productionQueue>
<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
</li>
<li Class="WulaFallenEmpire.CompProperties_AutoMechCarrier">
<freeProduction>true</freeProduction>
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
<fixedIngredient>Steel</fixedIngredient>
<maxIngredientCount>500</maxIngredientCount>
<startingIngredientCount>500</startingIngredientCount>
<costPerPawn>999</costPerPawn>
<cooldownTicks>9999</cooldownTicks>
<productionQueue>
<li>
<pawnKind>WULA_Mech_Flyer</pawnKind>
<count>3</count>
<cooldownTicks>50</cooldownTicks>
</li>
<li>
<pawnKind>WULA_Mech_Flyer_Slow</pawnKind>
<count>3</count>
<cooldownTicks>600</cooldownTicks>
</li>
</productionQueue>
<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
</li>
<li Class="WulaFallenEmpire.CompProperties_AutoMechCarrier">
<freeProduction>true</freeProduction>
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
<fixedIngredient>Steel</fixedIngredient>
<maxIngredientCount>500</maxIngredientCount>
<startingIngredientCount>500</startingIngredientCount>
<costPerPawn>999</costPerPawn>
<cooldownTicks>9999</cooldownTicks>
<productionQueue>
<li>
<pawnKind>WULA_Mech_Flyer</pawnKind>
<count>3</count>
<cooldownTicks>50</cooldownTicks>
</li>
<li>
<pawnKind>WULA_Mech_Flyer_Slow</pawnKind>
<count>3</count>
<cooldownTicks>600</cooldownTicks>
</li>
</productionQueue>
<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
</li>
</comps>
</ThingDef>
<PawnKindDef ParentName="HeavyMechanoidKind">
<defName>Wula_Mech_Mobile_Factory</defName> <!-- 修改了defName以避免冲突 -->
<label>MFm-87"天秤"</label>
<race>Wula_Mech_Mobile_Factory</race>
<combatPower>1000</combatPower>
<allowInMechClusters>false</allowInMechClusters>
<defaultFactionType>PlayerColony</defaultFactionType>
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Wula/Things/Wula_Mech_Mobile_Factory/Bodies/Naked_Thin</texPath>
<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>6</drawSize>
<shadowData>
<volume>(0.4, 0.8, 0.4)</volume>
</shadowData>
</bodyGraphicData>
</li>
</lifeStages>
<weaponMoney>99999~99999</weaponMoney>
<controlGroupPortraitZoom>0.7</controlGroupPortraitZoom>
</PawnKindDef>
</Defs>

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