This commit is contained in:
2025-07-27 16:20:39 +08:00
parent d84068d6b7
commit 93389f6b30
11 changed files with 577 additions and 24 deletions

View File

@@ -7,7 +7,7 @@
"RelativeMoniker": "D:0:0:{F5AE8C3B-0221-4C16-A128-9A62D521A8FF}|WulaFallenEmpire.csproj|solutionrelative:debugactions.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
},
{
"AbsoluteMoniker": "D:0:0:{F5AE8C3B-0221-4C16-A128-9A62D521A8FF}|WulaFallenEmpire.csproj|c:\\steam\\steamapps\\common\\rimworld\\mods\\3516260226\\source\\wulafallenempire\\mentalstate_brokenpersonality.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
"AbsoluteMoniker": "D:0:0:{F5AE8C3B-0221-4C16-A128-9A62D521A8FF}|WulaFallenEmpire.csproj|C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\3516260226\\Source\\WulaFallenEmpire\\mentalstate_brokenpersonality.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
"RelativeMoniker": "D:0:0:{F5AE8C3B-0221-4C16-A128-9A62D521A8FF}|WulaFallenEmpire.csproj|solutionrelative:mentalstate_brokenpersonality.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
},
{
@@ -91,8 +91,7 @@
"RelativeToolTip": "MentalState_BrokenPersonality.cs",
"ViewState": "AQIAABMAAAAAAAAAAAAAwEsAAAAjAAAA",
"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
"WhenOpened": "2025-07-25T13:51:03.13Z",
"EditorCaption": ""
"WhenOpened": "2025-07-25T13:51:03.13Z"
},
{
"$type": "Document",

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@@ -0,0 +1,64 @@
using Verse;
namespace WulaFallenEmpire
{
public abstract class Condition
{
public abstract bool IsMet(out string reason);
}
public class Condition_VariableEquals : Condition
{
public string name;
public string value;
public override bool IsMet(out string reason)
{
object variable = EventContext.GetVariable<object>(name);
if (variable == null)
{
reason = $"Variable '{name}' not set.";
return false;
}
// Simple string comparison for now. Can be expanded.
bool met = variable.ToString() == value;
if (!met)
{
reason = $"Requires {name} = {value} (Current: {variable})";
}
else
{
reason = "";
}
return met;
}
}
public class Condition_VariableGreaterThan : Condition
{
public string name;
public float value;
public override bool IsMet(out string reason)
{
float variable = EventContext.GetVariable<float>(name, float.MinValue);
if (variable == float.MinValue)
{
reason = $"Variable '{name}' not set.";
return false;
}
bool met = variable > value;
if (!met)
{
reason = $"Requires {name} > {value} (Current: {variable})";
}
else
{
reason = "";
}
return met;
}
}
}

View File

@@ -15,5 +15,7 @@ namespace WulaFallenEmpire
{
public string label;
public List<Effect> effects;
public List<Condition> conditions;
public string disabledReason; // Custom text to show if conditions aren't met
}
}

View File

@@ -31,27 +31,42 @@ namespace WulaFallenEmpire
public override void DoWindowContents(Rect inRect)
{
// Top-left defName
// Top-left defName and Label
Text.Font = GameFont.Tiny;
GUI.color = Color.gray;
Widgets.Label(new Rect(0, 0, inRect.width, 30f), def.defName);
Widgets.Label(new Rect(5, 5, inRect.width - 10, 20f), def.defName);
GUI.color = Color.white;
Text.Font = GameFont.Small;
Widgets.Label(new Rect(5, 20f, inRect.width - 10, 30f), def.label);
// Scaling factor to fit the new window size while maintaining layout proportions.
float scale = 0.65f;
// The original CSS was based on a large canvas. We create a virtual canvas inside our window.
// Center the main content block.
float contentWidth = 1200f * scale;
float contentHeight = 1100f * scale;
Rect contentRect = new Rect((inRect.width - contentWidth) / 2, (inRect.height - contentHeight) / 2, contentWidth, contentHeight);
// Define virtual total size from the CSS layout
float virtualWidth = 500f + 650f; // lihui + text
float virtualHeight = 800f; // lihui height
// All original positions are now relative to this contentRect and scaled.
Rect mainBodySRect = new Rect(contentRect.x + 200f * scale, contentRect.y + 400f * scale, 1050f * scale, 1000f * scale);
// Calculate scale to fit the window, maintaining aspect ratio
float scaleX = inRect.width / virtualWidth;
float scaleY = inRect.height / virtualHeight;
float scale = Mathf.Min(scaleX, scaleY) * 0.95f; // Use 95% of space to leave some margin
// Calculate scaled dimensions
float scaledLihuiWidth = 500f * scale;
float scaledLihuiHeight = 800f * scale;
float scaledNameWidth = 260f * scale;
float scaledNameHeight = 130f * scale;
float scaledTextWidth = 650f * scale;
float scaledTextHeight = 250f * scale;
float scaledOptionsWidth = 610f * scale;
// Center the whole content block
float totalContentWidth = scaledLihuiWidth + scaledTextWidth;
float totalContentHeight = scaledLihuiHeight;
float startX = (inRect.width - totalContentWidth) / 2;
float startY = (inRect.height - totalContentHeight) / 2;
// lihui (Portrait)
Rect lihuiRect = new Rect(mainBodySRect.x - 150f * scale, mainBodySRect.y - 200f * scale, 500f * scale, 800f * scale);
Rect lihuiRect = new Rect(startX, startY, scaledLihuiWidth, scaledLihuiHeight);
if (portrait != null)
{
GUI.DrawTexture(lihuiRect, portrait, ScaleMode.ScaleToFit);
@@ -62,7 +77,7 @@ namespace WulaFallenEmpire
// name
Rect nameRect = new Rect(lihuiRect.xMax, mainBodySRect.y - 30f * scale, 260f * scale, 130f * scale);
Rect nameRect = new Rect(lihuiRect.xMax, lihuiRect.y, scaledNameWidth, scaledNameHeight);
GUI.color = Color.white;
Widgets.DrawBox(nameRect);
GUI.color = Color.white; // Reset color
@@ -73,7 +88,7 @@ namespace WulaFallenEmpire
Text.Anchor = TextAnchor.UpperLeft;
// text (Description)
Rect textRect = new Rect(nameRect.x, nameRect.yMax + 50f * scale, 650f * scale, 250f * scale);
Rect textRect = new Rect(nameRect.x, nameRect.yMax + 20f * scale, scaledTextWidth, scaledTextHeight);
GUI.color = Color.white;
Widgets.DrawBox(textRect);
GUI.color = Color.white; // Reset color
@@ -81,7 +96,7 @@ namespace WulaFallenEmpire
Widgets.Label(textInnerRect, def.description);
// option (Buttons)
Rect optionRect = new Rect(nameRect.x, textRect.yMax, 610f * scale, 300f * scale);
Rect optionRect = new Rect(nameRect.x, textRect.yMax + 20f * scale, scaledOptionsWidth, lihuiRect.height - nameRect.height - textRect.height - 40f * scale);
// No need to draw a box for the options area, the buttons will be listed inside.
Listing_Standard listing = new Listing_Standard();
@@ -90,9 +105,22 @@ namespace WulaFallenEmpire
{
foreach (var option in def.options)
{
if (listing.ButtonText(option.label))
string reason;
bool conditionsMet = AreConditionsMet(option.conditions, out reason);
if (conditionsMet)
{
HandleAction(option.effects);
if (listing.ButtonText(option.label))
{
HandleAction(option.effects);
}
}
else
{
// Draw a disabled button and add a tooltip
Rect rect = listing.GetRect(30f);
Widgets.ButtonText(rect, option.label, false, true, false);
TooltipHandler.TipRegion(rect, GetDisabledReason(option, reason));
}
}
}
@@ -111,5 +139,33 @@ namespace WulaFallenEmpire
effect.Execute(this);
}
}
private bool AreConditionsMet(List<Condition> conditions, out string reason)
{
reason = "";
if (conditions.NullOrEmpty())
{
return true;
}
foreach (var condition in conditions)
{
if (!condition.IsMet(out string singleReason))
{
reason = singleReason;
return false;
}
}
return true;
}
private string GetDisabledReason(CustomUIOption option, string reason)
{
if (!option.disabledReason.NullOrEmpty())
{
return option.disabledReason;
}
return reason;
}
}
}

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@@ -1,3 +1,5 @@
using System.Collections.Generic;
using System.Linq;
using Verse;
using RimWorld;
@@ -87,4 +89,101 @@ namespace WulaFallenEmpire
return;
}
Faction.OfPlayer.TryAffectGoodwillWith(faction, goodwillChange, canSendMessage: true, canSendHostilityLetter: true, reason: HistoryEventDefOf.QuestGoodwill, lookTarget: null);
Faction targetFaction = Find.FactionManager.FirstFactionOfDef(faction);
if (targetFaction == null)
{
Log.Warning($"[WulaFallenEmpire] Could not find an active faction for FactionDef '{faction.defName}'.");
return;
}
Faction.OfPlayer.TryAffectGoodwillWith(targetFaction, goodwillChange, canSendMessage: true, canSendHostilityLetter: true, reason: null, lookTarget: null);
}
}
public class Effect_SetVariable : Effect
{
public string name;
public string value;
public override void Execute(Dialog_CustomDisplay dialog)
{
// Try to parse as int, then float, otherwise keep as string
if (int.TryParse(value, out int intValue))
{
EventContext.SetVariable(name, intValue);
}
else if (float.TryParse(value, out float floatValue))
{
EventContext.SetVariable(name, floatValue);
}
else
{
EventContext.SetVariable(name, value);
}
}
}
public class Effect_ChangeFactionRelation_FromVariable : Effect
{
public FactionDef faction;
public string goodwillVariableName;
public override void Execute(Dialog_CustomDisplay dialog)
{
if (faction == null)
{
Log.Error("[WulaFallenEmpire] Effect_ChangeFactionRelation_FromVariable has a null faction Def.");
return;
}
Faction targetFaction = Find.FactionManager.FirstFactionOfDef(faction);
if (targetFaction == null)
{
Log.Warning($"[WulaFallenEmpire] Could not find an active faction for FactionDef '{faction.defName}'.");
return;
}
int goodwillChange = EventContext.GetVariable<int>(goodwillVariableName);
Faction.OfPlayer.TryAffectGoodwillWith(targetFaction, goodwillChange, canSendMessage: true, canSendHostilityLetter: true, reason: null, lookTarget: null);
}
}
public class Effect_SpawnPawnAndStore : Effect
{
public PawnKindDef kindDef;
public int count = 1;
public string storeAs;
public override void Execute(Dialog_CustomDisplay dialog)
{
if (kindDef == null)
{
Log.Error("[WulaFallenEmpire] Effect_SpawnPawnAndStore has a null kindDef.");
return;
}
if (storeAs.NullOrEmpty())
{
Log.Error("[WulaFallenEmpire] Effect_SpawnPawnAndStore needs a 'storeAs' variable name.");
return;
}
List<Pawn> spawnedPawns = new List<Pawn>();
for (int i = 0; i < count; i++)
{
Pawn newPawn = PawnGenerator.GeneratePawn(kindDef, Faction.OfPlayer);
IntVec3 loc = CellFinder.RandomSpawnCellForPawnNear(Find.CurrentMap.mapPawns.FreeColonists.First().Position, Find.CurrentMap, 10);
GenSpawn.Spawn(newPawn, loc, Find.CurrentMap);
spawnedPawns.Add(newPawn);
}
if (count == 1)
{
EventContext.SetVariable(storeAs, spawnedPawns.First());
}
else
{
EventContext.SetVariable(storeAs, spawnedPawns);
}
}
}
}

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@@ -0,0 +1,52 @@
using System.Collections.Generic;
using Verse;
namespace WulaFallenEmpire
{
public static class EventContext
{
private static Dictionary<string, object> variables = new Dictionary<string, object>();
public static void SetVariable(string name, object value)
{
if (variables.ContainsKey(name))
{
variables[name] = value;
}
else
{
variables.Add(name, value);
}
Log.Message($"[EventContext] Set variable '{name}' to '{value}'.");
}
public static T GetVariable<T>(string name, T defaultValue = default)
{
if (variables.TryGetValue(name, out object value))
{
if (value is T typedValue)
{
return typedValue;
}
// Try to convert, e.g., from int to float
try
{
return (T)System.Convert.ChangeType(value, typeof(T));
}
catch (System.Exception)
{
Log.Warning($"[EventContext] Variable '{name}' is of type {value.GetType()} but could not be converted to {typeof(T)}.");
return defaultValue;
}
}
Log.Warning($"[EventContext] Variable '{name}' not found. Returning default value.");
return defaultValue;
}
public static void Clear()
{
variables.Clear();
Log.Message("[EventContext] All variables cleared.");
}
}
}

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@@ -106,6 +106,8 @@
<Compile Include="CustomUIDef.cs" />
<Compile Include="Effect.cs" />
<Compile Include="DebugActions.cs" />
<Compile Include="EventContext.cs" />
<Compile Include="Condition.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />