暂存2
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@@ -31,27 +31,42 @@ namespace WulaFallenEmpire
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public override void DoWindowContents(Rect inRect)
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{
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// Top-left defName
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// Top-left defName and Label
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Text.Font = GameFont.Tiny;
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GUI.color = Color.gray;
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Widgets.Label(new Rect(0, 0, inRect.width, 30f), def.defName);
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Widgets.Label(new Rect(5, 5, inRect.width - 10, 20f), def.defName);
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GUI.color = Color.white;
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Text.Font = GameFont.Small;
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Widgets.Label(new Rect(5, 20f, inRect.width - 10, 30f), def.label);
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// Scaling factor to fit the new window size while maintaining layout proportions.
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float scale = 0.65f;
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// The original CSS was based on a large canvas. We create a virtual canvas inside our window.
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// Center the main content block.
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float contentWidth = 1200f * scale;
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float contentHeight = 1100f * scale;
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Rect contentRect = new Rect((inRect.width - contentWidth) / 2, (inRect.height - contentHeight) / 2, contentWidth, contentHeight);
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// Define virtual total size from the CSS layout
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float virtualWidth = 500f + 650f; // lihui + text
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float virtualHeight = 800f; // lihui height
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// All original positions are now relative to this contentRect and scaled.
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Rect mainBodySRect = new Rect(contentRect.x + 200f * scale, contentRect.y + 400f * scale, 1050f * scale, 1000f * scale);
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// Calculate scale to fit the window, maintaining aspect ratio
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float scaleX = inRect.width / virtualWidth;
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float scaleY = inRect.height / virtualHeight;
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float scale = Mathf.Min(scaleX, scaleY) * 0.95f; // Use 95% of space to leave some margin
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// Calculate scaled dimensions
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float scaledLihuiWidth = 500f * scale;
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float scaledLihuiHeight = 800f * scale;
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float scaledNameWidth = 260f * scale;
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float scaledNameHeight = 130f * scale;
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float scaledTextWidth = 650f * scale;
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float scaledTextHeight = 250f * scale;
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float scaledOptionsWidth = 610f * scale;
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// Center the whole content block
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float totalContentWidth = scaledLihuiWidth + scaledTextWidth;
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float totalContentHeight = scaledLihuiHeight;
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float startX = (inRect.width - totalContentWidth) / 2;
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float startY = (inRect.height - totalContentHeight) / 2;
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// lihui (Portrait)
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Rect lihuiRect = new Rect(mainBodySRect.x - 150f * scale, mainBodySRect.y - 200f * scale, 500f * scale, 800f * scale);
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Rect lihuiRect = new Rect(startX, startY, scaledLihuiWidth, scaledLihuiHeight);
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if (portrait != null)
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{
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GUI.DrawTexture(lihuiRect, portrait, ScaleMode.ScaleToFit);
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@@ -62,7 +77,7 @@ namespace WulaFallenEmpire
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// name
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Rect nameRect = new Rect(lihuiRect.xMax, mainBodySRect.y - 30f * scale, 260f * scale, 130f * scale);
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Rect nameRect = new Rect(lihuiRect.xMax, lihuiRect.y, scaledNameWidth, scaledNameHeight);
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GUI.color = Color.white;
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Widgets.DrawBox(nameRect);
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GUI.color = Color.white; // Reset color
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@@ -73,7 +88,7 @@ namespace WulaFallenEmpire
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Text.Anchor = TextAnchor.UpperLeft;
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// text (Description)
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Rect textRect = new Rect(nameRect.x, nameRect.yMax + 50f * scale, 650f * scale, 250f * scale);
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Rect textRect = new Rect(nameRect.x, nameRect.yMax + 20f * scale, scaledTextWidth, scaledTextHeight);
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GUI.color = Color.white;
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Widgets.DrawBox(textRect);
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GUI.color = Color.white; // Reset color
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@@ -81,7 +96,7 @@ namespace WulaFallenEmpire
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Widgets.Label(textInnerRect, def.description);
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// option (Buttons)
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Rect optionRect = new Rect(nameRect.x, textRect.yMax, 610f * scale, 300f * scale);
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Rect optionRect = new Rect(nameRect.x, textRect.yMax + 20f * scale, scaledOptionsWidth, lihuiRect.height - nameRect.height - textRect.height - 40f * scale);
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// No need to draw a box for the options area, the buttons will be listed inside.
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Listing_Standard listing = new Listing_Standard();
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@@ -90,9 +105,22 @@ namespace WulaFallenEmpire
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{
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foreach (var option in def.options)
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{
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if (listing.ButtonText(option.label))
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string reason;
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bool conditionsMet = AreConditionsMet(option.conditions, out reason);
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if (conditionsMet)
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{
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HandleAction(option.effects);
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if (listing.ButtonText(option.label))
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{
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HandleAction(option.effects);
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}
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}
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else
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{
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// Draw a disabled button and add a tooltip
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Rect rect = listing.GetRect(30f);
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Widgets.ButtonText(rect, option.label, false, true, false);
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TooltipHandler.TipRegion(rect, GetDisabledReason(option, reason));
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}
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}
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}
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@@ -111,5 +139,33 @@ namespace WulaFallenEmpire
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effect.Execute(this);
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}
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}
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private bool AreConditionsMet(List<Condition> conditions, out string reason)
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{
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reason = "";
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if (conditions.NullOrEmpty())
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{
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return true;
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}
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foreach (var condition in conditions)
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{
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if (!condition.IsMet(out string singleReason))
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{
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reason = singleReason;
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return false;
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}
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}
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return true;
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}
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private string GetDisabledReason(CustomUIOption option, string reason)
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{
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if (!option.disabledReason.NullOrEmpty())
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{
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return option.disabledReason;
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}
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return reason;
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}
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}
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}
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