2025-7-16
This commit is contained in:
@@ -1,11 +1,11 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ScenarioDef Name="Crashlanded" ParentName="ScenarioBase">
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<ScenarioDef ParentName="ScenarioBase">
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<defName>WULA_Start_Scenario</defName>
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<label>意外重启</label>
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<description>在乌拉帝国的大内战中,无数乌拉帝国合成人因为人工智能网络“演算圆环”的崩溃而进入保护性的休眠状态。在边缘世界沉睡的乌拉帝国合成人收到了某人广播的唤醒指令,解除了意识闭锁,开始重新踏入这个面目全非的法外之地。</description>
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<scenario>
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<summary>以三位机械乌拉为初始殖民者开始游戏,在地图中将同步生成乌拉帝国的逆重引擎。</summary>
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<summary>以三位机械乌拉为初始殖民者开始游戏。</summary>
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<playerFaction>
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<def>PlayerFaction</def>
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<factionDef>WULA_Awakened_Synth</factionDef>
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@@ -134,12 +134,12 @@
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</parts>
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</scenario>
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</ScenarioDef>
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<ScenarioDef Name="Crashlanded" ParentName="ScenarioBase">
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<defName>WULA_Start_Scenario</defName>
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<label>意外重启</label>
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<ScenarioDef ParentName="ScenarioBase">
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<defName>WULA_Start_Scenario_On_Space</defName>
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<label>意外重启-太空</label>
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<description>在乌拉帝国的大内战中,无数乌拉帝国合成人因为人工智能网络“演算圆环”的崩溃而进入保护性的休眠状态。在边缘世界沉睡的乌拉帝国合成人收到了某人广播的唤醒指令,解除了意识闭锁,开始重新踏入这个面目全非的法外之地。</description>
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<scenario>
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<summary>以三位机械乌拉为初始殖民者开始游戏,在地图中将同步生成乌拉帝国的逆重引擎。</summary>
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<summary>以三位机械乌拉为初始殖民者开始游戏,将生成在一个太空平台上。</summary>
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<playerFaction>
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<def>PlayerFaction</def>
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<factionDef>WULA_Awakened_Synth</factionDef>
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@@ -160,11 +160,11 @@
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</li>
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<!-- 强制地图 -->
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<!-- <li Class="ScenPart_ForcedMap">
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<li Class="ScenPart_ForcedMap">
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<def>ForcedMap</def>
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<mapGenerator>OrbitalRelay</mapGenerator>
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<layerDef>Orbit</layerDef>
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</li> -->
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</li>
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<!-- 禁用任务 -->
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<li Class="ScenPart_DisableQuest">
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@@ -188,11 +188,6 @@
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<thingDef>ComponentIndustrial</thingDef>
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<count>50</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>Chemfuel</thingDef>
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<count>300</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>WULA_MW_Mace</thingDef>
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@@ -203,6 +198,16 @@
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<thingDef>WULA_RW_Base_AR</thingDef>
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<count>1</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>ScatterThingsNearPlayerStart</def>
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<thingDef>GravEngine</thingDef>
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<count>1</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>ScatterThingsNearPlayerStart</def>
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<thingDef>Wula_DarkEnergy_FuelTank</thingDef>
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<count>1</count>
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</li>
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<!-- 附近的物品 -->
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<li Class="ScenPart_ScatterThingsNearPlayerStart">
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@@ -210,6 +215,11 @@
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<thingDef>Steel</thingDef>
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<count>700</count>
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</li>
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<li Class="ScenPart_ScatterThingsNearPlayerStart">
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<def>StartingThing_Defined</def>
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<thingDef>Chemfuel</thingDef>
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<count>1000</count>
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</li>
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<li Class="ScenPart_ScatterThingsNearPlayerStart">
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<def>ScatterThingsNearPlayerStart</def>
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<thingDef>WoodLog</thingDef>
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@@ -219,18 +229,13 @@
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<def>ScatterThingsNearPlayerStart</def>
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<thingDef>GravlitePanel</thingDef>
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<count>400</count>
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</li>
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<li Class="ScenPart_ScatterThingsNearPlayerStart">
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<def>ScatterThingsNearPlayerStart</def>
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<thingDef>Wula_DarkEnergy_Engine</thingDef>
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<count>1</count>
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</li>
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<!-- 图上的物品 -->
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<li Class="ScenPart_ScatterThingsAnywhere">
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<def>ScatterThingsAnywhere</def>
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<thingDef>Steel</thingDef>
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<count>720</count>
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<count>2000</count>
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</li>
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<!-- 初始机械体 -->
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