2025-7-16

This commit is contained in:
Tourswen
2025-07-16 00:59:16 +08:00
parent 16ec93b99d
commit 96c44b4c6a
53 changed files with 451 additions and 704 deletions

View File

@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ScenarioDef Name="Crashlanded" ParentName="ScenarioBase">
<ScenarioDef ParentName="ScenarioBase">
<defName>WULA_Start_Scenario</defName>
<label>意外重启</label>
<description>在乌拉帝国的大内战中,无数乌拉帝国合成人因为人工智能网络“演算圆环”的崩溃而进入保护性的休眠状态。在边缘世界沉睡的乌拉帝国合成人收到了某人广播的唤醒指令,解除了意识闭锁,开始重新踏入这个面目全非的法外之地。</description>
<scenario>
<summary>以三位机械乌拉为初始殖民者开始游戏,在地图中将同步生成乌拉帝国的逆重引擎</summary>
<summary>以三位机械乌拉为初始殖民者开始游戏。</summary>
<playerFaction>
<def>PlayerFaction</def>
<factionDef>WULA_Awakened_Synth</factionDef>
@@ -134,12 +134,12 @@
</parts>
</scenario>
</ScenarioDef>
<ScenarioDef Name="Crashlanded" ParentName="ScenarioBase">
<defName>WULA_Start_Scenario</defName>
<label>意外重启</label>
<ScenarioDef ParentName="ScenarioBase">
<defName>WULA_Start_Scenario_On_Space</defName>
<label>意外重启-太空</label>
<description>在乌拉帝国的大内战中,无数乌拉帝国合成人因为人工智能网络“演算圆环”的崩溃而进入保护性的休眠状态。在边缘世界沉睡的乌拉帝国合成人收到了某人广播的唤醒指令,解除了意识闭锁,开始重新踏入这个面目全非的法外之地。</description>
<scenario>
<summary>以三位机械乌拉为初始殖民者开始游戏,在地图中将同步生成乌拉帝国的逆重引擎</summary>
<summary>以三位机械乌拉为初始殖民者开始游戏,将生成在一个太空平台上</summary>
<playerFaction>
<def>PlayerFaction</def>
<factionDef>WULA_Awakened_Synth</factionDef>
@@ -160,11 +160,11 @@
</li>
<!-- 强制地图 -->
<!-- <li Class="ScenPart_ForcedMap">
<li Class="ScenPart_ForcedMap">
<def>ForcedMap</def>
<mapGenerator>OrbitalRelay</mapGenerator>
<layerDef>Orbit</layerDef>
</li> -->
</li>
<!-- 禁用任务 -->
<li Class="ScenPart_DisableQuest">
@@ -188,11 +188,6 @@
<thingDef>ComponentIndustrial</thingDef>
<count>50</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>Chemfuel</thingDef>
<count>300</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>WULA_MW_Mace</thingDef>
@@ -203,6 +198,16 @@
<thingDef>WULA_RW_Base_AR</thingDef>
<count>1</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>ScatterThingsNearPlayerStart</def>
<thingDef>GravEngine</thingDef>
<count>1</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>ScatterThingsNearPlayerStart</def>
<thingDef>Wula_DarkEnergy_FuelTank</thingDef>
<count>1</count>
</li>
<!-- 附近的物品 -->
<li Class="ScenPart_ScatterThingsNearPlayerStart">
@@ -210,6 +215,11 @@
<thingDef>Steel</thingDef>
<count>700</count>
</li>
<li Class="ScenPart_ScatterThingsNearPlayerStart">
<def>StartingThing_Defined</def>
<thingDef>Chemfuel</thingDef>
<count>1000</count>
</li>
<li Class="ScenPart_ScatterThingsNearPlayerStart">
<def>ScatterThingsNearPlayerStart</def>
<thingDef>WoodLog</thingDef>
@@ -219,18 +229,13 @@
<def>ScatterThingsNearPlayerStart</def>
<thingDef>GravlitePanel</thingDef>
<count>400</count>
</li>
<li Class="ScenPart_ScatterThingsNearPlayerStart">
<def>ScatterThingsNearPlayerStart</def>
<thingDef>Wula_DarkEnergy_Engine</thingDef>
<count>1</count>
</li>
<!-- 图上的物品 -->
<li Class="ScenPart_ScatterThingsAnywhere">
<def>ScatterThingsAnywhere</def>
<thingDef>Steel</thingDef>
<count>720</count>
<count>2000</count>
</li>
<!-- 初始机械体 -->