2025-7-16
This commit is contained in:
@@ -12,10 +12,7 @@
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(2,2)</drawSize>
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<damageData>
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<cornerTL>Damage/Corner</cornerTL>
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<cornerTR>Damage/Corner</cornerTR>
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<cornerBL>Damage/Corner</cornerBL>
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<cornerBR>Damage/Corner</cornerBR>
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<enabled>false</enabled>
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</damageData>
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</graphicData>
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<castEdgeShadows>true</castEdgeShadows>
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@@ -73,10 +70,7 @@
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(1,1)</drawSize>
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<damageData>
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<cornerTL>Damage/Corner</cornerTL>
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<cornerTR>Damage/Corner</cornerTR>
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<cornerBL>Damage/Corner</cornerBL>
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<cornerBR>Damage/Corner</cornerBR>
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<enabled>false</enabled>
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</damageData>
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</graphicData>
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<constructEffect>ConstructMetal</constructEffect>
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@@ -149,10 +143,7 @@
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(1,1)</drawSize>
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<damageData>
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<cornerTL>Damage/Corner</cornerTL>
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<cornerTR>Damage/Corner</cornerTR>
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<cornerBL>Damage/Corner</cornerBL>
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<cornerBR>Damage/Corner</cornerBR>
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<enabled>false</enabled>
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</damageData>
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</graphicData>
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<castEdgeShadows>true</castEdgeShadows>
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@@ -194,6 +185,11 @@
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>500</basePowerConsumption>
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</li>
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<li Class="CompProperties_AffectedByFacilities">
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<linkableFacilities>
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<li>WULA_Cube_Productor_Component</li>
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</linkableFacilities>
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</li>
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</comps>
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<placeWorkers>
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<li>PlaceWorker_PreventInteractionSpotOverlap</li>
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@@ -203,6 +199,64 @@
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<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
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</building>
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</ThingDef>
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_Cube_Productor_Component</defName>
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<label>乌拉帝国外置编织单元</label>
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<description>用于辅助乌拉帝国编织体工作的特殊设备,可以加快其工作速度。每个乌拉帝国编织体最多连接一个此类设备。</description>
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<graphicData>
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<texPath>Wula/Building/WULA_Cube_Productor_Component</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(2,2)</drawSize>
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<damageData>
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<enabled>false</enabled>
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</damageData>
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</graphicData>
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<altitudeLayer>Building</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<castEdgeShadows>true</castEdgeShadows>
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<staticSunShadowHeight>0.35</staticSunShadowHeight>
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<fillPercent>0.5</fillPercent>
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<canOverlapZones>false</canOverlapZones>
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<pathCost>42</pathCost>
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<statBases>
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<MaxHitPoints>100</MaxHitPoints>
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<WorkToBuild>30000</WorkToBuild>
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<Mass>20</Mass>
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<Flammability>0</Flammability>
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</statBases>
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<size>(2,2)</size>
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<costList>
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<Steel>200</Steel>
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</costList>
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<building>
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<destroySound>BuildingDestroyed_Metal_Small</destroySound>
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</building>
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<researchPrerequisites>
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<li>WULA_Dark_Matter_Technology</li>
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</researchPrerequisites>
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<designationCategory>Misc</designationCategory>
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<minifiedDef>MinifiedThing</minifiedDef>
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<constructionSkillPrerequisite>4</constructionSkillPrerequisite>
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<thingCategories>
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<li>BuildingsMisc</li>
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</thingCategories>
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<comps>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>500</basePowerConsumption>
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</li>
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<li Class="CompProperties_Facility">
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<statOffsets>
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<WorkTableWorkSpeedFactor>2</WorkTableWorkSpeedFactor>
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</statOffsets>
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<maxSimultaneous>1</maxSimultaneous>
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</li>
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</comps>
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<designationHotKey>Misc6</designationHotKey>
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<placeWorkers>
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<li>PlaceWorker_ShowFacilitiesConnections</li>
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</placeWorkers>
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</ThingDef>
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<!-- 床 -->
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<ThingDef ParentName="BasicBedBase">
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@@ -214,7 +268,7 @@
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(1,2)</drawSize>
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<damageData>
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<rect>(0,0.05,1,1.95)</rect>
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<enabled>false</enabled>
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</damageData>
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</graphicData>
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<statBases>
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@@ -387,6 +441,7 @@
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<li>WULA_Build_Mech_Cat_Constructor</li>
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<li>WULA_Build_Mech_Cat_EMP</li>
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<li>WULA_Build_Mech_Cat_Fire</li>
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<li>WULA_Build_Mech_Cat_Assault</li>
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<li>WULA_Build_AI_Heavy_Panzer</li>
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<li>WULA_Build_AI_Heavy_Panzer_Gunnery</li>
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</recipes>
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@@ -535,110 +590,21 @@
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</ThingDef>
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<!-- 飞船暗物质引擎 -->
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<ThingDef ParentName="GravshipComponentBase">
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<defName>Wula_DarkEnergy_Engine</defName>
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<label>乌拉帝国暗物质核心</label>
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<description>乌拉帝国为登陆舰设计并使用失落科技所建造的暗物质核心,是战舰所用的暗物质核心的缩小版。它可以像闪耀世界的逆重引擎一样支撑一艘飞船的主体结构,并允许飞船在近地轨道移动。\n\n除此之外,内部通过金属启动的湮灭反应还能为全舰提供巨量电力——但是它只能在近地轨道上工作;当在地表停靠时,复杂的环境会使得能源核心进入闭锁状态。\n\n温馨提示:你可以建造多个暗物质核心,但是请确保你只有唯一一艘飞船,否则将导致不可预知的bug。</description>
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<thingClass>Building_GravEngine</thingClass>
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<drawerType>RealtimeOnly</drawerType>
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<tickerType>Normal</tickerType>
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<!-- <minifiedDef>MinifiedGravEngine</minifiedDef> -->
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<graphicData>
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<graphicClass>Graphic_Single</graphicClass>
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<texPath>Wula/Building/Wula_DarkEnergy_Engine</texPath>
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<drawSize>(3.2,3.5)</drawSize>
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</graphicData>
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<statBases>
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<MaxHitPoints>800</MaxHitPoints>
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<Mass>30</Mass>
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<GravshipRange>0</GravshipRange>
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<SubstructureSupport>500</SubstructureSupport>
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<MarketValue>2000</MarketValue>
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</statBases>
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<size>(3,3)</size>
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<castEdgeShadows>false</castEdgeShadows>
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<fillPercent>0.6</fillPercent>
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<passability>PassThroughOnly</passability>
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<pathCost>20</pathCost>
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<canOverlapZones>false</canOverlapZones>
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<designationCategory>Odyssey</designationCategory>
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<building>
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<ai_neverTrashThis>true</ai_neverTrashThis>
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<deconstructible>false</deconstructible>
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<relatedBuildCommands>
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<li>GravshipHull</li>
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</relatedBuildCommands>
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<relatedTerrain>
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<li>Substructure</li>
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</relatedTerrain>
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</building>
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<comps>
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<li Class="CompProperties_Flickable"/>
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<li Class="CompProperties_SubstructureFootprint">
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<radius>25</radius>
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</li>
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<li Class="CompProperties_Glower">
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<glowRadius>12</glowRadius>
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<glowColor>(177, 0, 31, 0)</glowColor>
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<colorPickerEnabled>true</colorPickerEnabled>
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<darklightToggle>true</darklightToggle>
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</li>
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<li Class="CompProperties_AffectedByFacilities">
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<linkableFacilities>
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<li>GravFieldExtender</li>
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<li>PilotConsole</li>
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<li>ChemfuelTank</li>
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<li>LargeChemfuelTank</li>
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<li>SmallThruster</li>
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<li>LargeThruster</li>
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<li>FuelOptimizer</li>
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<li>SignalJammer</li>
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<li>PilotSubpersonaCore</li>
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<li>GravshipShieldGenerator</li>
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<li>Wula_DarkEnergy_FuelTank</li>
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</linkableFacilities>
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</li>
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<li Class="CompProperties_AmbientSound">
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<sound>GravshipEngine_Ambient</sound>
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</li>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>-36000</basePowerConsumption>
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<transmitsPower>true</transmitsPower>
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<soundAmbientProducingPower>ChemfuelFiredGenerator_Ambience</soundAmbientProducingPower>
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</li>
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<li Class="CompProperties_LowPowerUnlessVacuum">
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<lowPowerConsumptionFactor>0</lowPowerConsumptionFactor>
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<checkRoomVacuum>false</checkRoomVacuum>
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</li>
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<li Class="CompProperties_Refuelable">
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<fuelConsumptionRate>150</fuelConsumptionRate>
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<fuelCapacity>1000.0</fuelCapacity>
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<fuelFilter>
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<thingDefs>
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<li>Steel</li>
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</thingDefs>
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</fuelFilter>
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<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
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<canEjectFuel>true</canEjectFuel>
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</li>
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</comps>
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<costList>
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<Steel>200</Steel>
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<ComponentSpacer>6</ComponentSpacer>
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<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
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</costList>
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</ThingDef>
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<ThingDef ParentName="FuelTankBase">
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<defName>Wula_DarkEnergy_FuelTank</defName>
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<label>乌拉帝国暗物质引擎</label>
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<description>乌拉帝国用于存储湮灭反应释放的巨量能源并将其转化为逆重飞船飞行所需燃料的设备。</description>
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<description>乌拉帝国用于进行湮灭反应释放巨量能源并将其转化为逆重飞船飞行所需燃料的设备——它可以储存无限的能源,并且在真空环境下还能释放大量的电力。\n\n如果是想进入地表,请提前规划电源储存,非真空环境下内部的湮灭反应保险将启动以防止意外发生,这意味着在地表上该设施只生产燃料!</description>
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<tickerType>Normal</tickerType>
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<graphicData>
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<graphicClass>Graphic_Multi</graphicClass>
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<texPath>Wula/Building/Wula_DarkEnergy_FuelTank</texPath>
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<drawSize>(4,4)</drawSize>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>(3,3.2)</drawSize>
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<drawOffset>(0,0,0.2)</drawOffset>
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<damageData>
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<enabled>false</enabled>
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</damageData>
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</graphicData>
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<rotatable>false</rotatable>
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<statBases>
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<MaxHitPoints>300</MaxHitPoints>
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<Mass>70</Mass>
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@@ -657,22 +623,33 @@
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<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
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</costList>
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<comps>
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<li Class="CompProperties_Glower">
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<glowRadius>12</glowRadius>
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<glowColor>(177, 0, 31, 0)</glowColor>
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<colorPickerEnabled>true</colorPickerEnabled>
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<darklightToggle>true</darklightToggle>
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</li>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>1000</basePowerConsumption>
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<basePowerConsumption>-36000</basePowerConsumption>
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<transmitsPower>true</transmitsPower>
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<soundAmbientProducingPower>ChemfuelFiredGenerator_Ambience</soundAmbientProducingPower>
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</li>
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<li Class="CompProperties_LowPowerUnlessVacuum">
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<lowPowerConsumptionFactor>0</lowPowerConsumptionFactor>
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<checkRoomVacuum>false</checkRoomVacuum>
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</li>
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<li Class="CompProperties_Refuelable">
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<fuelConsumptionRate>-150</fuelConsumptionRate>
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<fuelCapacity>750</fuelCapacity>
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<fuelCapacity>1000</fuelCapacity>
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<targetFuelLevelConfigurable>false</targetFuelLevelConfigurable>
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<initialConfigurableTargetFuelLevel>750</initialConfigurableTargetFuelLevel>
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<fuelFilter>
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<thingDefs>
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<li>Chemfuel</li>
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</thingDefs>
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</fuelFilter>
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<fuelLabel>Chemfuel</fuelLabel>
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<fuelGizmoLabel>Chemfuel</fuelGizmoLabel>
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<fuelLabel>暗物质燃料</fuelLabel>
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<fuelGizmoLabel>暗物质燃料</fuelGizmoLabel>
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<consumeFuelOnlyWhenUsed>false</consumeFuelOnlyWhenUsed>
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<autoRefuelPercent>1</autoRefuelPercent>
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<showFuelGizmo>true</showFuelGizmo>
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@@ -680,10 +657,13 @@
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<showAllowAutoRefuelToggle>false</showAllowAutoRefuelToggle>
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<canEjectFuel>false</canEjectFuel>
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<drawFuelGaugeInMap>false</drawFuelGaugeInMap>
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<initialFuelPercent>0.01</initialFuelPercent>
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<initialFuelPercent>0.000001</initialFuelPercent>
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</li>
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</comps>
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<uiOrder>2155</uiOrder>
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<researchPrerequisites>
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<li>WULA_Dark_Matter_Technology</li>
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</researchPrerequisites>
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</ThingDef>
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<!-- 联络台 -->
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@@ -762,71 +742,4 @@
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</building>
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<clearBuildingArea>false</clearBuildingArea>
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</ThingDef> -->
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<!-- 外挂炮台 -->
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<ThingDef ParentName="BuildingBase">
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<defName>WUla_Cat_Turret</defName>
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<label>乌拉猫猫炮塔</label>
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<description>有时候乌拉星人会把拿着DLa-1"页岩"突击步枪的乌拉猫猫机械体挂在外壁上,充当临时炮台。这种“炮台”依附于墙壁,不会阻碍通行,深受爱猫TV好评。</description>
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<thingClass>Building_TurretGun</thingClass>
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<drawerType>MapMeshAndRealTime</drawerType>
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<graphicData>
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<texPath>Things/Building/Mech/TurretMechLarge_Base</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>(1,1)</drawSize>
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<drawOffset>(0,0,-0.16)</drawOffset>
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<damageData>
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<enabled>false</enabled>
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</damageData>
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<shadowData>
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<offset>(-0.13,-0.87,-0.1)</offset>
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<volume>(0.5,0.4,1.05)</volume>
|
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</shadowData>
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</graphicData>
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<altitudeLayer>BuildingOnTop</altitudeLayer>
|
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<designationCategory>Security</designationCategory>
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<stealable>false</stealable>
|
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<size>(1,1)</size>
|
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<passability>Standable</passability>
|
||||
<terrainAffordanceNeeded IsNull="True" />
|
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<pathCost>0</pathCost>
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<fillPercent>0.4</fillPercent>
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||||
<tickerType>Normal</tickerType>
|
||||
<comps>
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||||
<li Class="CompProperties_Forbiddable"/>
|
||||
<li Class="CompProperties_Stunnable">
|
||||
<affectedDamageDefs>
|
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<li>Stun</li>
|
||||
<li>EMP</li>
|
||||
</affectedDamageDefs>
|
||||
<adaptableDamageDefs>
|
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<li>EMP</li>
|
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</adaptableDamageDefs>
|
||||
</li>
|
||||
</comps>
|
||||
<statBases>
|
||||
<MaxHitPoints>260</MaxHitPoints>
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<Flammability>0</Flammability>
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||||
<Mass>30</Mass>
|
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<ShootingAccuracyTurret>0.9</ShootingAccuracyTurret>
|
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<Beauty>-20</Beauty>
|
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</statBases>
|
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<damageMultipliers>
|
||||
<li>
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<damageDef>Flame</damageDef>
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<multiplier>0</multiplier>
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</li>
|
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</damageMultipliers>
|
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<!-- <generateCommonality>4</generateCommonality> -->
|
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<building>
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||||
<isEdifice>false</isEdifice>
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<isAttachment>true</isAttachment>
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<combatPower>220</combatPower>
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<turretGunDef>WULA_RW_Base_AR</turretGunDef>
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<turretBurstWarmupTime>1.0</turretBurstWarmupTime>
|
||||
<turretBurstCooldownTime>1.2</turretBurstCooldownTime>
|
||||
<soundAmbient>MechTurretBig_Call</soundAmbient>
|
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</building>
|
||||
<uiIconPath>Things/Building/Security/TurretMortar_MenuIcon</uiIconPath>
|
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</ThingDef>
|
||||
</Defs>
|
||||
Reference in New Issue
Block a user