2025-7-16

This commit is contained in:
Tourswen
2025-07-16 00:59:16 +08:00
parent 16ec93b99d
commit 96c44b4c6a
53 changed files with 451 additions and 704 deletions

View File

@@ -12,10 +12,7 @@
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(2,2)</drawSize>
<damageData>
<cornerTL>Damage/Corner</cornerTL>
<cornerTR>Damage/Corner</cornerTR>
<cornerBL>Damage/Corner</cornerBL>
<cornerBR>Damage/Corner</cornerBR>
<enabled>false</enabled>
</damageData>
</graphicData>
<castEdgeShadows>true</castEdgeShadows>
@@ -73,10 +70,7 @@
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(1,1)</drawSize>
<damageData>
<cornerTL>Damage/Corner</cornerTL>
<cornerTR>Damage/Corner</cornerTR>
<cornerBL>Damage/Corner</cornerBL>
<cornerBR>Damage/Corner</cornerBR>
<enabled>false</enabled>
</damageData>
</graphicData>
<constructEffect>ConstructMetal</constructEffect>
@@ -149,10 +143,7 @@
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(1,1)</drawSize>
<damageData>
<cornerTL>Damage/Corner</cornerTL>
<cornerTR>Damage/Corner</cornerTR>
<cornerBL>Damage/Corner</cornerBL>
<cornerBR>Damage/Corner</cornerBR>
<enabled>false</enabled>
</damageData>
</graphicData>
<castEdgeShadows>true</castEdgeShadows>
@@ -194,6 +185,11 @@
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>500</basePowerConsumption>
</li>
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>WULA_Cube_Productor_Component</li>
</linkableFacilities>
</li>
</comps>
<placeWorkers>
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
@@ -203,6 +199,64 @@
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
</building>
</ThingDef>
<ThingDef ParentName="BuildingBase">
<defName>WULA_Cube_Productor_Component</defName>
<label>乌拉帝国外置编织单元</label>
<description>用于辅助乌拉帝国编织体工作的特殊设备,可以加快其工作速度。每个乌拉帝国编织体最多连接一个此类设备。</description>
<graphicData>
<texPath>Wula/Building/WULA_Cube_Productor_Component</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(2,2)</drawSize>
<damageData>
<enabled>false</enabled>
</damageData>
</graphicData>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<castEdgeShadows>true</castEdgeShadows>
<staticSunShadowHeight>0.35</staticSunShadowHeight>
<fillPercent>0.5</fillPercent>
<canOverlapZones>false</canOverlapZones>
<pathCost>42</pathCost>
<statBases>
<MaxHitPoints>100</MaxHitPoints>
<WorkToBuild>30000</WorkToBuild>
<Mass>20</Mass>
<Flammability>0</Flammability>
</statBases>
<size>(2,2)</size>
<costList>
<Steel>200</Steel>
</costList>
<building>
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
</building>
<researchPrerequisites>
<li>WULA_Dark_Matter_Technology</li>
</researchPrerequisites>
<designationCategory>Misc</designationCategory>
<minifiedDef>MinifiedThing</minifiedDef>
<constructionSkillPrerequisite>4</constructionSkillPrerequisite>
<thingCategories>
<li>BuildingsMisc</li>
</thingCategories>
<comps>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>500</basePowerConsumption>
</li>
<li Class="CompProperties_Facility">
<statOffsets>
<WorkTableWorkSpeedFactor>2</WorkTableWorkSpeedFactor>
</statOffsets>
<maxSimultaneous>1</maxSimultaneous>
</li>
</comps>
<designationHotKey>Misc6</designationHotKey>
<placeWorkers>
<li>PlaceWorker_ShowFacilitiesConnections</li>
</placeWorkers>
</ThingDef>
<!---->
<ThingDef ParentName="BasicBedBase">
@@ -214,7 +268,7 @@
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(1,2)</drawSize>
<damageData>
<rect>(0,0.05,1,1.95)</rect>
<enabled>false</enabled>
</damageData>
</graphicData>
<statBases>
@@ -387,6 +441,7 @@
<li>WULA_Build_Mech_Cat_Constructor</li>
<li>WULA_Build_Mech_Cat_EMP</li>
<li>WULA_Build_Mech_Cat_Fire</li>
<li>WULA_Build_Mech_Cat_Assault</li>
<li>WULA_Build_AI_Heavy_Panzer</li>
<li>WULA_Build_AI_Heavy_Panzer_Gunnery</li>
</recipes>
@@ -535,110 +590,21 @@
</ThingDef>
<!-- 飞船暗物质引擎 -->
<ThingDef ParentName="GravshipComponentBase">
<defName>Wula_DarkEnergy_Engine</defName>
<label>乌拉帝国暗物质核心</label>
<description>乌拉帝国为登陆舰设计并使用失落科技所建造的暗物质核心,是战舰所用的暗物质核心的缩小版。它可以像闪耀世界的逆重引擎一样支撑一艘飞船的主体结构,并允许飞船在近地轨道移动。\n\n除此之外内部通过金属启动的湮灭反应还能为全舰提供巨量电力——但是它只能在近地轨道上工作当在地表停靠时复杂的环境会使得能源核心进入闭锁状态。\n\n温馨提示你可以建造多个暗物质核心但是请确保你只有唯一一艘飞船否则将导致不可预知的bug。</description>
<thingClass>Building_GravEngine</thingClass>
<drawerType>RealtimeOnly</drawerType>
<tickerType>Normal</tickerType>
<!-- <minifiedDef>MinifiedGravEngine</minifiedDef> -->
<graphicData>
<graphicClass>Graphic_Single</graphicClass>
<texPath>Wula/Building/Wula_DarkEnergy_Engine</texPath>
<drawSize>(3.2,3.5)</drawSize>
</graphicData>
<statBases>
<MaxHitPoints>800</MaxHitPoints>
<Mass>30</Mass>
<GravshipRange>0</GravshipRange>
<SubstructureSupport>500</SubstructureSupport>
<MarketValue>2000</MarketValue>
</statBases>
<size>(3,3)</size>
<castEdgeShadows>false</castEdgeShadows>
<fillPercent>0.6</fillPercent>
<passability>PassThroughOnly</passability>
<pathCost>20</pathCost>
<canOverlapZones>false</canOverlapZones>
<designationCategory>Odyssey</designationCategory>
<building>
<ai_neverTrashThis>true</ai_neverTrashThis>
<deconstructible>false</deconstructible>
<relatedBuildCommands>
<li>GravshipHull</li>
</relatedBuildCommands>
<relatedTerrain>
<li>Substructure</li>
</relatedTerrain>
</building>
<comps>
<li Class="CompProperties_Flickable"/>
<li Class="CompProperties_SubstructureFootprint">
<radius>25</radius>
</li>
<li Class="CompProperties_Glower">
<glowRadius>12</glowRadius>
<glowColor>(177, 0, 31, 0)</glowColor>
<colorPickerEnabled>true</colorPickerEnabled>
<darklightToggle>true</darklightToggle>
</li>
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>GravFieldExtender</li>
<li>PilotConsole</li>
<li>ChemfuelTank</li>
<li>LargeChemfuelTank</li>
<li>SmallThruster</li>
<li>LargeThruster</li>
<li>FuelOptimizer</li>
<li>SignalJammer</li>
<li>PilotSubpersonaCore</li>
<li>GravshipShieldGenerator</li>
<li>Wula_DarkEnergy_FuelTank</li>
</linkableFacilities>
</li>
<li Class="CompProperties_AmbientSound">
<sound>GravshipEngine_Ambient</sound>
</li>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>-36000</basePowerConsumption>
<transmitsPower>true</transmitsPower>
<soundAmbientProducingPower>ChemfuelFiredGenerator_Ambience</soundAmbientProducingPower>
</li>
<li Class="CompProperties_LowPowerUnlessVacuum">
<lowPowerConsumptionFactor>0</lowPowerConsumptionFactor>
<checkRoomVacuum>false</checkRoomVacuum>
</li>
<li Class="CompProperties_Refuelable">
<fuelConsumptionRate>150</fuelConsumptionRate>
<fuelCapacity>1000.0</fuelCapacity>
<fuelFilter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</fuelFilter>
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<canEjectFuel>true</canEjectFuel>
</li>
</comps>
<costList>
<Steel>200</Steel>
<ComponentSpacer>6</ComponentSpacer>
<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
</costList>
</ThingDef>
<ThingDef ParentName="FuelTankBase">
<defName>Wula_DarkEnergy_FuelTank</defName>
<label>乌拉帝国暗物质引擎</label>
<description>乌拉帝国用于存储湮灭反应释放巨量能源并将其转化为逆重飞船飞行所需燃料的设备</description>
<description>乌拉帝国用于进行湮灭反应释放巨量能源并将其转化为逆重飞船飞行所需燃料的设备——它可以储存无限的能源,并且在真空环境下还能释放大量的电力。\n\n如果是想进入地表请提前规划电源储存非真空环境下内部的湮灭反应保险将启动以防止意外发生这意味着在地表上该设施只生产燃料</description>
<tickerType>Normal</tickerType>
<graphicData>
<graphicClass>Graphic_Multi</graphicClass>
<texPath>Wula/Building/Wula_DarkEnergy_FuelTank</texPath>
<drawSize>(4,4)</drawSize>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(3,3.2)</drawSize>
<drawOffset>(0,0,0.2)</drawOffset>
<damageData>
<enabled>false</enabled>
</damageData>
</graphicData>
<rotatable>false</rotatable>
<statBases>
<MaxHitPoints>300</MaxHitPoints>
<Mass>70</Mass>
@@ -657,22 +623,33 @@
<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
</costList>
<comps>
<li Class="CompProperties_Glower">
<glowRadius>12</glowRadius>
<glowColor>(177, 0, 31, 0)</glowColor>
<colorPickerEnabled>true</colorPickerEnabled>
<darklightToggle>true</darklightToggle>
</li>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>1000</basePowerConsumption>
<basePowerConsumption>-36000</basePowerConsumption>
<transmitsPower>true</transmitsPower>
<soundAmbientProducingPower>ChemfuelFiredGenerator_Ambience</soundAmbientProducingPower>
</li>
<li Class="CompProperties_LowPowerUnlessVacuum">
<lowPowerConsumptionFactor>0</lowPowerConsumptionFactor>
<checkRoomVacuum>false</checkRoomVacuum>
</li>
<li Class="CompProperties_Refuelable">
<fuelConsumptionRate>-150</fuelConsumptionRate>
<fuelCapacity>750</fuelCapacity>
<fuelCapacity>1000</fuelCapacity>
<targetFuelLevelConfigurable>false</targetFuelLevelConfigurable>
<initialConfigurableTargetFuelLevel>750</initialConfigurableTargetFuelLevel>
<fuelFilter>
<thingDefs>
<li>Chemfuel</li>
</thingDefs>
</fuelFilter>
<fuelLabel>Chemfuel</fuelLabel>
<fuelGizmoLabel>Chemfuel</fuelGizmoLabel>
<fuelLabel>暗物质燃料</fuelLabel>
<fuelGizmoLabel>暗物质燃料</fuelGizmoLabel>
<consumeFuelOnlyWhenUsed>false</consumeFuelOnlyWhenUsed>
<autoRefuelPercent>1</autoRefuelPercent>
<showFuelGizmo>true</showFuelGizmo>
@@ -680,10 +657,13 @@
<showAllowAutoRefuelToggle>false</showAllowAutoRefuelToggle>
<canEjectFuel>false</canEjectFuel>
<drawFuelGaugeInMap>false</drawFuelGaugeInMap>
<initialFuelPercent>0.01</initialFuelPercent>
<initialFuelPercent>0.000001</initialFuelPercent>
</li>
</comps>
<uiOrder>2155</uiOrder>
<researchPrerequisites>
<li>WULA_Dark_Matter_Technology</li>
</researchPrerequisites>
</ThingDef>
<!-- 联络台 -->
@@ -762,71 +742,4 @@
</building>
<clearBuildingArea>false</clearBuildingArea>
</ThingDef> -->
<!-- 外挂炮台 -->
<ThingDef ParentName="BuildingBase">
<defName>WUla_Cat_Turret</defName>
<label>乌拉猫猫炮塔</label>
<description>有时候乌拉星人会把拿着DLa-1"页岩"突击步枪的乌拉猫猫机械体挂在外壁上充当临时炮台。这种“炮台”依附于墙壁不会阻碍通行深受爱猫TV好评。</description>
<thingClass>Building_TurretGun</thingClass>
<drawerType>MapMeshAndRealTime</drawerType>
<graphicData>
<texPath>Things/Building/Mech/TurretMechLarge_Base</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(1,1)</drawSize>
<drawOffset>(0,0,-0.16)</drawOffset>
<damageData>
<enabled>false</enabled>
</damageData>
<shadowData>
<offset>(-0.13,-0.87,-0.1)</offset>
<volume>(0.5,0.4,1.05)</volume>
</shadowData>
</graphicData>
<altitudeLayer>BuildingOnTop</altitudeLayer>
<designationCategory>Security</designationCategory>
<stealable>false</stealable>
<size>(1,1)</size>
<passability>Standable</passability>
<terrainAffordanceNeeded IsNull="True" />
<pathCost>0</pathCost>
<fillPercent>0.4</fillPercent>
<tickerType>Normal</tickerType>
<comps>
<li Class="CompProperties_Forbiddable"/>
<li Class="CompProperties_Stunnable">
<affectedDamageDefs>
<li>Stun</li>
<li>EMP</li>
</affectedDamageDefs>
<adaptableDamageDefs>
<li>EMP</li>
</adaptableDamageDefs>
</li>
</comps>
<statBases>
<MaxHitPoints>260</MaxHitPoints>
<Flammability>0</Flammability>
<Mass>30</Mass>
<ShootingAccuracyTurret>0.9</ShootingAccuracyTurret>
<Beauty>-20</Beauty>
</statBases>
<damageMultipliers>
<li>
<damageDef>Flame</damageDef>
<multiplier>0</multiplier>
</li>
</damageMultipliers>
<!-- <generateCommonality>4</generateCommonality> -->
<building>
<isEdifice>false</isEdifice>
<isAttachment>true</isAttachment>
<combatPower>220</combatPower>
<turretGunDef>WULA_RW_Base_AR</turretGunDef>
<turretBurstWarmupTime>1.0</turretBurstWarmupTime>
<turretBurstCooldownTime>1.2</turretBurstCooldownTime>
<soundAmbient>MechTurretBig_Call</soundAmbient>
</building>
<uiIconPath>Things/Building/Security/TurretMortar_MenuIcon</uiIconPath>
</ThingDef>
</Defs>