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@@ -85,14 +85,22 @@
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<JobDef>
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<defName>WULA_EnterMech</defName>
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<driverClass>WulaFallenEmpire.JobDriver_EnterMech</driverClass>
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<reportString>Entering mech.</reportString>
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<reportString>驾驶构装体。</reportString>
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<!-- <checkOverrideOnDamage>true</checkOverrideOnDamage> -->
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<suspendable>false</suspendable>
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</JobDef>
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<!-- 新增:登上机甲作为乘员 -->
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<JobDef>
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<defName>WULA_BoardMech</defName>
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<driverClass>WulaFallenEmpire.JobDriver_BoardMech</driverClass>
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<reportString>作为乘员登上构装体。</reportString>
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<!-- <checkOverrideOnDamage>true</checkOverrideOnDamage> -->
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<suspendable>false</suspendable>
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</JobDef>
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<JobDef>
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<defName>WULA_RefuelMech</defName>
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<driverClass>WulaFallenEmpire.JobDriver_RefuelMech</driverClass>
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<reportString>Refuleing TargetA.</reportString>
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<reportString>为 TargetA 加注燃料。</reportString>
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<suspendable>false</suspendable>
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<!-- <canBeForcedByDuty>true</canBeForcedByDuty>
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<makeTargetPrisoner>false</makeTargetPrisoner> -->
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@@ -113,7 +121,7 @@
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<JobDef>
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<defName>WULA_RepairMech</defName>
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<driverClass>WulaFallenEmpire.JobDriver_RepairMech</driverClass>
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<reportString>Repairing TargetA.</reportString>
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<reportString>维修 TargetA。</reportString>
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<alwaysShowWeapon>false</alwaysShowWeapon>
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<suspendable>false</suspendable>
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</JobDef>
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@@ -127,12 +135,12 @@
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</requiredCapacities>
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<verb>Repair</verb>
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<gerund>Repair Mech</gerund>
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<label>Repair Mech</label>
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<label>维修构装体</label>
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</WorkGiverDef>
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<JobDef>
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<defName>WULA_ForceEjectPilot</defName>
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<driverClass>WulaFallenEmpire.JobDriver_ForceEjectPilot</driverClass>
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<reportString>Prise TargetA.</reportString>
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<reportString>撬开 TargetA。</reportString>
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<suspendable>false</suspendable>
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<!-- <canBeForcedByDuty>true</canBeForcedByDuty>
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<makeTargetPrisoner>false</makeTargetPrisoner> -->
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@@ -140,7 +148,7 @@
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<JobDef>
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<defName>WULA_CarryToMech</defName>
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<driverClass>WulaFallenEmpire.JobDriver_CarryToMech</driverClass>
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<reportString>carrying TargetA to TargetB.</reportString>
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<reportString>携带 TargetA 到 TargetB。</reportString>
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<suspendable>false</suspendable>
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</JobDef>
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</Defs>
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@@ -182,8 +182,9 @@
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_ArmedShuttleWithPocket</defName>
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<label>CVe-3"渡鸦"</label>
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<description>乌拉帝国用于在舰队和地表构建联系的特种穿梭机,拥有巨大的货仓和一个内部折叠的生活区,因此载重量惊人且可以在内部活动。它同时还拥有一面高反射概率的反射盾和MLt-1"棱晶"涡轮激光炮 ,可以抵挡大部分袭击。</description>
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<thingClass>WulaFallenEmpire.Building_ArmedShuttleWithPocket</thingClass>
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<description>乌拉帝国用于在舰队和地表构建联系的特种穿梭机,拥有载重量惊人的货仓。它同时还拥有一面高反射概率的反射盾和MLt-1"棱晶"涡轮激光炮 ,可以抵挡大部分袭击。</description>
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<!-- <thingClass>WulaFallenEmpire.Building_ArmedShuttleWithPocket</thingClass> -->
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<thingClass>Building_TurretGun</thingClass>
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<preventDroppingThingsOn>true</preventDroppingThingsOn>
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<altitudeLayer>Building</altitudeLayer>
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<pathCost>50</pathCost>
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@@ -214,7 +215,7 @@
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<WULA_Alloy>500</WULA_Alloy>
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<WULA_Neutronium>150</WULA_Neutronium>
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<WULA_Dark_Matter_Item>25</WULA_Dark_Matter_Item>
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<ShuttleEngine>4</ShuttleEngine>
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<ShuttleEngine>2</ShuttleEngine>
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</costList>
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<canOverlapZones>true</canOverlapZones>
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<rotatable>true</rotatable>
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@@ -235,8 +236,6 @@
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<forcedCostLeavings>
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<li MayRequire="Ludeon.RimWorld.Odyssey">ShuttleEngine</li>
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<li MayRequire="Ludeon.RimWorld.Odyssey">ShuttleEngine</li>
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<li MayRequire="Ludeon.RimWorld.Odyssey">ShuttleEngine</li>
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<li MayRequire="Ludeon.RimWorld.Odyssey">ShuttleEngine</li>
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</forcedCostLeavings>
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<combatPower>1000</combatPower>
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@@ -269,7 +268,7 @@
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<cooldownEndedMessage>{0} is ready to launch again.</cooldownEndedMessage>
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</li>
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<li Class="CompProperties_Transporter">
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<massCapacity>5000</massCapacity>
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<massCapacity>5000000</massCapacity>
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<max1PerGroup>true</max1PerGroup>
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<canChangeAssignedThingsAfterStarting>true</canChangeAssignedThingsAfterStarting>
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<pawnLoadedSound>Shuttle_PawnLoaded</pawnLoadedSound>
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@@ -298,7 +297,7 @@
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<sound>ShuttleIdle_Ambience</sound>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_AreaShield">
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<radius>15</radius>
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<radius>10</radius>
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<baseHitPoints>30</baseHitPoints>
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<rechargeDelay>2400</rechargeDelay>
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<rechargeHitPointsIntervalTicks>30</rechargeHitPointsIntervalTicks>
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@@ -318,55 +317,25 @@
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<!-- 反射设置 -->
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<canReflect>true</canReflect>
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<reflectChance>0.75</reflectChance>
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<reflectChance>0.5</reflectChance>
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<reflectAngleRange>30</reflectAngleRange>
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<reflectCost>0</reflectCost>
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<reflectEffecter>Interceptor_BlockedProjectile</reflectEffecter>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_AreaDamage">
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<radius>15</radius>
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<damageIntervalTicks>30</damageIntervalTicks>
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<damageDef>Flame</damageDef>
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<damageAmount>1</damageAmount>
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<scaleWithPsychicSensitivity>false</scaleWithPsychicSensitivity>
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<affectFriendly>false</affectFriendly>
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<affectNeutral>false</affectNeutral>
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<affectHostile>true</affectHostile>
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<affectBuildings>false</affectBuildings>
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<ignoreFactionRelations>false</ignoreFactionRelations>
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<startEnabled>false</startEnabled>
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<toggleLabel>热辐射</toggleLabel>
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<toggleDescription>CVe-3"渡鸦"可以启动防御设施,蒸发胆敢进入反射立场内的敌军——这同时会使得它伤害附近所有的散落物品。</toggleDescription>
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<toggleIconPath>Wula/UI/Commands/Wula_Psi_Titan_AreaDamage</toggleIconPath>
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</li>
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<li Class="CompProperties_Power">
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<compClass>CompPowerPlant</compClass>
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<basePowerConsumption>-2000</basePowerConsumption>
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<transmitsPower>true</transmitsPower>
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</li>
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<li Class="CompProperties_Shuttle" />
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<li Class="CompProperties_Transporter">
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<massCapacity>2000</massCapacity>
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<max1PerGroup>true</max1PerGroup>
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<canChangeAssignedThingsAfterStarting>true</canChangeAssignedThingsAfterStarting>
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<showOverallStats>false</showOverallStats>
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<pawnLoadedSound>Shuttle_PawnLoaded</pawnLoadedSound>
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<pawnExitSound>Shuttle_PawnExit</pawnExitSound>
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</li>
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<li Class="CompProperties_AmbientSound">
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<sound>ShuttleIdle_Ambience</sound>
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</li>
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</comps>
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<modExtensions>
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<!-- <modExtensions>
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<li Class="WulaFallenEmpire.PocketMapProperties">
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<pocketMapGenerator>WULA_PocketSpace_Small</pocketMapGenerator>
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<exitDef>WULA_PocketMapExit</exitDef>
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<pocketMapSize>(25, 25)</pocketMapSize>
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<allowDirectAccess>true</allowDirectAccess>
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</li>
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</modExtensions>
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</modExtensions> -->
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<placeWorkers>
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<li>PlaceWorker_NotUnderRoof</li>
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<li>PlaceWorker_TurretTop</li>
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@@ -428,7 +397,6 @@
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</li>
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</comps>
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</ThingDef>
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<!-- 口袋空间退出点定义 -->
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<ThingDef ParentName="PocketMapExit">
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<defName>WULA_PocketMapExit</defName>
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<label>运输机升降平台</label>
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@@ -458,80 +426,6 @@
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</comps>
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</ThingDef>
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<ThingDef ParentName="BaseGun">
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<defName>WULA_Shuttle_Autocannon</defName>
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<label>SRc-22"四叶"</label>
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<description>由乌拉帝国的穿梭机所装备的自动炮,能够组织起高射速的弹幕压制杀伤大规模目标。</description>
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<techLevel>Ultra</techLevel>
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<relicChance>0</relicChance>
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<graphicData>
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<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>2</drawSize>
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</graphicData>
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<uiIconScale>0.5</uiIconScale>
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<tradeability>None</tradeability>
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<statBases>
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<WorkToMake>40000</WorkToMake>
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<Mass>150</Mass>
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<AccuracyTouch>0.5</AccuracyTouch>
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<AccuracyShort>0.5</AccuracyShort>
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<AccuracyMedium>0.4</AccuracyMedium>
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<AccuracyLong>0.35</AccuracyLong>
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<RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
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</statBases>
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<weaponTags>
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</weaponTags>
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<costList Inherit="False">
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<Steel>500</Steel>
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<Plasteel>150</Plasteel>
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<ComponentSpacer>8</ComponentSpacer>
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</costList>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_WULA_Shuttle_Autocannon</defaultProjectile>
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<warmupTime>0.25</warmupTime>
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<range>24</range>
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<burstShotCount>10</burstShotCount>
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<forcedMissRadius>0.35</forcedMissRadius>
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<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
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<soundCast>Shot_TurretSniper</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>12</muzzleFlashScale>
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<targetParams>
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<canTargetPawns>true</canTargetPawns>
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<canTargetLocations>true</canTargetLocations>
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<canTargetBuildings>true</canTargetBuildings>
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</targetParams>
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</li>
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</verbs>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_Shuttle_Autocannon</defName>
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<label>四叶自动炮子弹</label>
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<thingClass>Projectile_Explosive</thingClass>
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<tickerType>Normal</tickerType>
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<neverMultiSelect>True</neverMultiSelect>
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<graphicData>
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<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red_Double</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<!-- <color>(61,199,157,202)</color> -->
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<drawSize>(0.75,1)</drawSize>
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</graphicData>
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<projectile>
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<damageDef>WULA_Shuttle_Autocannon_Bullet</damageDef>
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<damageAmountBase>14</damageAmountBase>
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<speed>120</speed>
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<explosionRadius>2.4</explosionRadius>
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<arcHeightFactor>0.4</arcHeightFactor>
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<soundExplode>Explosion_Rocket</soundExplode>
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<armorPenetrationBase>0.75</armorPenetrationBase>
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<screenShakeFactor>0.1</screenShakeFactor>
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</projectile>
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</ThingDef>
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<ThingDef ParentName="ShuttleSkyfallerBase">
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<defName>ArmedShuttleIncoming_WULA</defName>
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<label>武装穿梭机 (接近中)</label>
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@@ -147,14 +147,6 @@
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</li>
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</renderNodeProperties>
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</li>
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<li Class="CompProperties_Shield">
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<startingTicksToReset>36000</startingTicksToReset><!-- 10 mins -->
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<minDrawSize>8.2</minDrawSize>
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<maxDrawSize>8.4</maxDrawSize>
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<energyLossPerDamage>0.02</energyLossPerDamage>
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<energyOnReset>4.0</energyOnReset>
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<blocksRangedWeapons>false</blocksRangedWeapons>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_PawnFlight">
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<!-- 飞行触发条件:仅在征召时飞行 -->
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@@ -336,7 +328,7 @@
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<ThingDef ParentName="Wula_MechunitBase">
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<defName>Wula_AI_Rocket_Panzer</defName>
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<label>HRp-3"喷火战车"</label>
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<description>乌拉帝国的中型战争机械,以悬浮的方式穿梭于战场之上,拥有车体臼炮和两具可以发射大量燃烧火箭弹的转轮导弹巢,但是未像其姊妹型号那样装备护盾。</description>
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<description>乌拉帝国的中型战争机械,以悬浮的方式穿梭于战场之上,拥有车体臼炮和两具可以发射大量燃烧火箭弹的转轮导弹巢。</description>
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<statBases>
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<MoveSpeed>2</MoveSpeed>
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<EnergyShieldEnergyMax>2</EnergyShieldEnergyMax>
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@@ -208,12 +208,25 @@
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<WULA_PilotExitedMech>{0} 已经从 {1} 离开</WULA_PilotExitedMech>
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<WULA_SummonPilot>征召驾驶员···</WULA_SummonPilot>
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<WULA_SummonPilotDesc>指定一名驾驶员进入构装体</WULA_SummonPilotDesc>
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<WULA_RecallLastPilot>紧急登机</WULA_RecallLastPilot>
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<WULA_RecallLastPilotDesc>立刻召集上次驾驶过该构装体的驾驶员驾驶此构装体。</WULA_RecallLastPilotDesc>
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<WULA_EjectAllPilots>离开构装体</WULA_EjectAllPilots>
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<WULA_EjectAllPilotsDesc>让该构装体的驾驶员离开构装体</WULA_EjectAllPilotsDesc>
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<WULA_NoAvailablePilots>没有可以作为构装体驾驶员的殖民者</WULA_NoAvailablePilots>
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<WULA_Equipment_For_Other_Mech>此装备不能由此构装体使用</WULA_Equipment_For_Other_Mech>
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<WULA_Equipment_Not_Allow_For_Mech>此装备不是为构装体设计的</WULA_Equipment_Not_Allow_For_Mech>
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<WULA_Human_Cannot_Equip_Mech_Weapon>此装备是专为构装体设计的,非构装体单位无法装备</WULA_Human_Cannot_Equip_Mech_Weapon>
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<!-- 乘员系统翻译 -->
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<WULA_BoardCrew>快速装载</WULA_BoardCrew>
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<WULA_BoardCrewDesc>命令附近的殖民者和机械族作为乘员登上构装体,乘员不会参与构装体的驾驶。</WULA_BoardCrewDesc>
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<WULA_ExitCrew>释放乘员</WULA_ExitCrew>
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<WULA_ExitCrewDesc>命令所有乘员快速离开构装体。</WULA_ExitCrewDesc>
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<WULA_CrewBoarded>{0} 登上了 {1}</WULA_CrewBoarded>
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<WULA_CrewExited>{0} 离开了 {1}</WULA_CrewExited>
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<WULA_CrewOrderedToBoard>已命令 {0} 个单位登上 {1}</WULA_CrewOrderedToBoard>
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<WULA_CannotBecomeCrew>无法成为乘员</WULA_CannotBecomeCrew>
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<WULA_MechCrewFull>构装体乘员位已满</WULA_MechCrewFull>
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<WULA_BoardMech>登上构装体 {0}</WULA_BoardMech>
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<WULA_Startup>构装体重新启动</WULA_Startup>
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<WULA_NoColonistAvailable>没有可以执行操作的殖民者</WULA_NoColonistAvailable>
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@@ -274,4 +287,9 @@
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<Wula_GatherCatsDesc>使地堡发出号召,让地图上所有的乌拉猫猫自动进入征召状态并聚集到该地堡附近。</Wula_GatherCatsDesc>
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<Wula_GatherCooldown>集合能力冷却中</Wula_GatherCooldown>
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<Wula_BuildingBroken>地堡被停用,无法进行集结征召</Wula_BuildingBroken>
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<WULA_ToggleFlight>飞行姿态</WULA_ToggleFlight>
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<WULA_ToggleFlight_Desc>手动控制此单位是否保持飞行姿态。</WULA_ToggleFlight_Desc>
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<WULA_ToggleFlight_Enable>已启用飞行姿态</WULA_ToggleFlight_Enable>
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<WULA_ToggleFlight_Disable>停用飞行姿态</WULA_ToggleFlight_Disable>
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</LanguageData>
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Reference in New Issue
Block a user