feat(WULA): 更新武器和建筑设定
- 修改穿梭机建筑的指定类别为 WULA_Buildings - 调整武器属性: - 冷却时间从 1.5 秒改为 1.35 秒 - 爆发射击次数从 6 次增加到 24 次 - 爆发射击间隔从 12 ticks 减少到 6 ticks - 射击音效和尾部音效更新 - 子弹速度从 30 增加到 60 - 子弹伤害从 16 降低到 6 - 添加无限穿透能力 - 更新工作区设置,添加数据和 dll 目录
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@@ -35,7 +35,7 @@
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<Comfort>0.65</Comfort>
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</statBases>
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<tickerType>Normal</tickerType>
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<designationCategory>Odyssey</designationCategory>
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<designationCategory>WULA_Buildings</designationCategory>
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<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
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<costList>
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<Steel>300</Steel>
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@@ -177,7 +177,7 @@
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<Comfort>0.65</Comfort>
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</statBases>
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<tickerType>Normal</tickerType>
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<designationCategory>Odyssey</designationCategory>
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<designationCategory>WULA_Buildings</designationCategory>
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<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
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<costList>
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<Steel>300</Steel>
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@@ -352,7 +352,7 @@
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<AccuracyShort>0.5</AccuracyShort>
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<AccuracyMedium>0.4</AccuracyMedium>
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<AccuracyLong>0.35</AccuracyLong>
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<RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
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<RangedWeapon_Cooldown>1.35</RangedWeapon_Cooldown>
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</statBases>
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<weaponTags>
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<li>WULA_AI_Heavy_Panzer_Gunner_Weapon</li>
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@@ -367,12 +367,12 @@
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<verbClass>WulaFallenEmpire.Verb_ShootShotgun</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_Shuttle_Homing_Autocannon</defaultProjectile>
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<warmupTime>2.0</warmupTime>
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<warmupTime>1.2</warmupTime>
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<range>24</range>
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<burstShotCount>6</burstShotCount>
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<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
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<soundCast>Shot_TurretSniper</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<burstShotCount>24</burstShotCount>
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<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
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<soundCast>Shot_BeamRepeater</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote>
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<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
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@@ -391,23 +391,24 @@
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</graphicData>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>16</damageAmountBase>
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<damageAmountBase>6</damageAmountBase>
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<armorPenetrationBase>0.75</armorPenetrationBase>
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<speed>30</speed>
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<speed>60</speed>
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</projectile>
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<thingClass>WulaFallenEmpire.Projectile_TrackingBullet</thingClass>
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<thingClass>WulaFallenEmpire.Projectile_WulaLineAttack</thingClass>
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<modExtensions>
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<li Class="WulaFallenEmpire.TrackingBulletDef">
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<homingSpeed>0.1</homingSpeed>
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<initRotateAngle>30</initRotateAngle>
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<destroyTicksAfterLosingTrack>
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<min>60</min>
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<max>120</max>
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</destroyTicksAfterLosingTrack>
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<li Class="WulaFallenEmpire.Wula_PathPierce_Extension">
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<!-- 最多穿透3个目标,设为-1则无限穿透 -->
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<maxHits>-1</maxHits>
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<!-- 每次穿透损失25%伤害 -->
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<damageFalloff>0</damageFalloff>
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<!-- 防止友军伤害 -->
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<preventFriendlyFire>true</preventFriendlyFire>
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<!-- 拖尾特效定义 -->
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<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
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</li>
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<li Class="WulaFallenEmpire.ShotgunExtension">
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<pelletCount>4</pelletCount>
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<pelletCount>2</pelletCount>
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</li>
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</modExtensions>
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</ThingDef>
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@@ -834,8 +834,8 @@
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<range>18</range>
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<burstShotCount>3</burstShotCount>
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<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
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<soundCast>Shot_BoltActionRifle</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<soundCast>Shot_BeamRepeater</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>7</muzzleFlashScale>
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</li>
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</verbs>
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@@ -3,6 +3,12 @@
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{
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"name": "3516260226",
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"path": "../.."
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},
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{
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"path": "../../../../Data"
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},
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{
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"path": "../../../../dll1.6"
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}
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],
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"settings": {}
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