2025-8-3
This commit is contained in:
@@ -99,7 +99,6 @@
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<texPath>Wula/Apparel/WULA_Priest_Hat</texPath>
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<texPath>Wula/Apparel/WULA_Priest_Hat</texPath>
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</graphicData>
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</graphicData>
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<statBases>
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<statBases>
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<EnergyShieldEnergyMax>0.25</EnergyShieldEnergyMax>
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<Mass>0.1</Mass>
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<Mass>0.1</Mass>
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</statBases>
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</statBases>
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<equippedStatOffsets>
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<equippedStatOffsets>
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@@ -159,4 +158,4 @@
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</li>
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</li>
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</comps>
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</comps>
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</ThingDef>
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</ThingDef>
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</Defs>
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</Defs>
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@@ -42,7 +42,7 @@
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<damageAmount>30</damageAmount>
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<damageAmount>30</damageAmount>
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<EMPDamageAmount>0</EMPDamageAmount>
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<EMPDamageAmount>0</EMPDamageAmount>
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<warmupTime>4</warmupTime>
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<warmupTime>4</warmupTime>
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<range>48</range>
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<range>65</range>
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<affectedAngle>25</affectedAngle>
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<affectedAngle>25</affectedAngle>
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<armorPenetration>1000</armorPenetration>
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<armorPenetration>1000</armorPenetration>
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<soundCast>AgonyPulse_Cast</soundCast>
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<soundCast>AgonyPulse_Cast</soundCast>
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@@ -103,4 +103,116 @@
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</shaderParameters>
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</shaderParameters>
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</graphicData>
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</graphicData>
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_SP_Cotton_Counter</defName>
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<label>圣印记:飘絮反制术式</label>
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<description>这是乌拉星人在舰船上用于反制敌方飞行器和导弹的特殊术式,核心在于高爆发性高追踪性的输出,通过快速吟唱汇聚的灵能能量使对方迅速失能。</description>
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<techLevel>Ultra</techLevel>
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<!-- <techLevel>Spacer</techLevel> -->
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<graphicData>
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<texPath>Wula/Weapon/WULA_SP_Spell_Medium</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>0.75</drawSize>
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</graphicData>
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<uiIconPath>Wula/Weapon/WULA_SP_Cotton_Counter</uiIconPath>
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<weaponTags>
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<li>Wula_Spell_Weapon_T1</li>
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</weaponTags>
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<useHitPoints>False</useHitPoints>
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<uiIconScale>1</uiIconScale>
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<soundInteract>Heatspikes_Shot</soundInteract>
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<recipeMaker>
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<recipeUsers Inherit="False"/>
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</recipeMaker>
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<costList Inherit="False">
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<WULA_Soul_Wedge>3000</WULA_Soul_Wedge>
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<WULA_Dark_Matter_Item>5</WULA_Dark_Matter_Item>
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</costList>
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<statBases>
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<WorkToMake>40000</WorkToMake>
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<Mass>0</Mass>
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<AccuracyTouch>2</AccuracyTouch>
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<AccuracyShort>2</AccuracyShort>
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<AccuracyMedium>2</AccuracyMedium>
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<AccuracyLong>2</AccuracyLong>
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<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
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</statBases>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_WULA_SP_Cotton_Counter</defaultProjectile>
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<warmupTime>0.2</warmupTime>
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<range>52</range>
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<burstShotCount>1</burstShotCount>
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<soundCast>Heatspikes_Shot</soundCast>
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<soundCastTail>Heatspikes_Tail</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<comps>
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<!-- 心灵敏感度伤害缩放组件 -->
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<li Class="WulaFallenEmpire.CompProperties_PsychicScaling">
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<!--
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伤害增幅系数:
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当持有者心灵敏感度 > 1 时, 每高出1点, 伤害增加 1%。
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例如: 200% (2.0) 敏感度 -> 伤害增加 (2.0 - 1.0) * 1 = 100%。
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-->
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<damageMultiplierPerSensitivityPoint>1</damageMultiplierPerSensitivityPoint>
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<!--
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伤害减免系数:
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当持有者心灵敏感度 < 1 时, 每低1点, 伤害降低 100%。
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例如: 50% (0.5) 敏感度 -> 伤害降低 (1.0 - 0.5) * 1.0 = 50%。
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-->
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<damageReductionMultiplierPerSensitivityPoint>1</damageReductionMultiplierPerSensitivityPoint>
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</li>
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</comps>
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<tradeability>None</tradeability>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_SP_Cotton_Counter</defName>
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<label>飘絮反制术式</label>
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<thingClass>Beam</thingClass>
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<graphicData>
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<texPath>Things/Projectile/Bullet_Small</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<projectile>
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<damageDef>Wula_Psi_Damage</damageDef>
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<damageAmountBase>15</damageAmountBase>
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<beamMoteDef>WULA_SP_Cotton_Counter_ArcBeam</beamMoteDef>
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<beamStartOffset>0.5</beamStartOffset>
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<armorPenetrationBase>3000</armorPenetrationBase>
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</projectile>
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</ThingDef>
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<ThingDef ParentName="MoteBase">
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<defName>WULA_SP_Cotton_Counter_ArcBeam</defName>
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<thingClass>MoteDualAttached</thingClass>
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<altitudeLayer>MoteOverhead</altitudeLayer>
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<mote>
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<fadeInTime>0</fadeInTime>
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<fadeOutTime>1</fadeOutTime>
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<solidTime>0.4</solidTime>
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<needsMaintenance>False</needsMaintenance>
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<rotateTowardsTarget>True</rotateTowardsTarget>
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<scaleToConnectTargets>True</scaleToConnectTargets>
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<fadeOutUnmaintained>False</fadeOutUnmaintained>
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</mote>
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<drawOffscreen>true</drawOffscreen>
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<graphicData>
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<texPath>Wula/Mote/WULA_Bullet_Dark_Matter_Beam</texPath>
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<color>(255, 255, 255, 255)</color>
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<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
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<shaderType>MoteBeam</shaderType>
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<drawSize>(2,1)</drawSize>
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<shaderParameters>
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<_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA>
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<_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB>
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<_ScrollSpeedA>-4 </_ScrollSpeedA>
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<_ScrollSpeedB>3</_ScrollSpeedB>
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<_Intensity>2</_Intensity>
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</shaderParameters>
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</graphicData>
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</ThingDef>
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</Defs>
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</Defs>
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BIN
Textures/Wula/Weapon/WULA_SP_Cotton_Counter.png
Normal file
BIN
Textures/Wula/Weapon/WULA_SP_Cotton_Counter.png
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Binary file not shown.
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After Width: | Height: | Size: 71 KiB |
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