2025-8-28
This commit is contained in:
@@ -204,7 +204,7 @@
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<combatLogRules>Damage_Bomb</combatLogRules>
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</DamageDef>
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<DamageDef ParentName="Wula_Dark_Matter_Beam_DMG">
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<DamageDef Name="Damage_WULA_Melta" ParentName="Wula_Dark_Matter_Beam_DMG">
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<defName>Damage_WULA_Melta</defName>
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<ignoreShields>true</ignoreShields>
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<igniteChanceByTargetFlammability>
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@@ -239,4 +239,8 @@
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</li>
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</additionalHediffs> -->
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</DamageDef>
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</Defs>
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<DamageDef ParentName="Damage_WULA_Melta">
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<defName>Damage_WULA_Melta_Small</defName>
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<defaultDamage>5</defaultDamage>
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</DamageDef>
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</Defs>
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@@ -1,19 +1,19 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="MoteBase">
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<defName>ExcaliburBeam</defName>
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<thingClass>WulaFallenEmpire.Thing_ExcaliburBeam</thingClass>
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<label>Excalibur Beam</label>
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<altitudeLayer>MoteOverhead</altitudeLayer>
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<graphicData>
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<texPath>Things/Mote/PowerBeam</texPath>
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<shaderType>MoteGlow</shaderType>
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</graphicData>
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<drawOffscreen>true</drawOffscreen>
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<mote>
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<fadeInTime>0.5</fadeInTime>
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<solidTime>9.3</solidTime>
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<fadeOutTime>1.0</fadeOutTime>
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</mote>
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</ThingDef>
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<ThingDef ParentName="MoteBase">
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<defName>ExcaliburBeam</defName>
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<thingClass>WulaFallenEmpire.Thing_ExcaliburBeam</thingClass>
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<label>Excalibur Beam</label>
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<altitudeLayer>MoteOverhead</altitudeLayer>
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<graphicData>
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<texPath>Things/Mote/PowerBeam</texPath>
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<shaderType>MoteGlow</shaderType>
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</graphicData>
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<drawOffscreen>true</drawOffscreen>
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<mote>
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<fadeInTime>0.5</fadeInTime>
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<solidTime>9.3</solidTime>
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<fadeOutTime>1.0</fadeOutTime>
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</mote>
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</ThingDef>
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</Defs>
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@@ -3,7 +3,7 @@
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_Unlimit_Penetrating_Beam_Cannon</defName>
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<label>XXx-00 "贯杀炮"</label>
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<description>乌拉帝国军械部在黄金时期所设计的暗物质武器,时至今日仍未被确认其实际代号。这种武器装填缓慢、体积巨大,只能由最庞大的机械体所配备,所发射的切割束几乎可以横跨战场,并抹除落点上所有的敌人。</description>
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<description>乌拉帝国军械部在黄金时期所设计的武器,时至今日仍未被确认其实际代号。这种武器装填缓慢、体积巨大,只能由最庞大的战争平台所配备,所发射的切割束几乎可以横跨战场,并抹除路径上所有的敌人。</description>
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<techLevel>Archotech</techLevel>
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<graphicData>
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<texPath>Wula/Weapon/WULA_RW_Unlimit_Penetrating_Beam_Cannon</texPath>
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@@ -38,6 +38,7 @@
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<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
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<soundCast>ChargeLance_Fire</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<requireLineOfSight>false</requireLineOfSight>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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@@ -52,7 +53,7 @@
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</weaponTags>
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</ThingDef>
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<ThingDef ParentName="BaseWeaponTurret">
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<ThingDef Name="Wula_CR_Mobile_Factory_Turret" ParentName="BaseWeaponTurret">
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<defName>Wula_CR_Mobile_Factory_Turret</defName>
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<label>CRt-91"铱锇"</label>
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<description>由乌拉帝国的MFm-87"天秤"陆行舰所配备的炮塔之一,能够喷射穿透装甲的热熔束,处理靠近陆行舰的威胁。</description>
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@@ -80,7 +81,7 @@
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<defaultCooldownTime>6</defaultCooldownTime>
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<burstShotCount>20</burstShotCount>
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<showBurstShotStats>false</showBurstShotStats>
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<requireLineOfSight>true</requireLineOfSight>
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<requireLineOfSight>false</requireLineOfSight>
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<beamWidth>6</beamWidth>
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<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
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<beamDamageDef>Damage_WULA_Melta</beamDamageDef>
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@@ -124,10 +125,124 @@
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</li>
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</verbs>
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</ThingDef>
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<ThingDef ParentName="Wula_CR_Mobile_Factory_Turret">
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<defName>Wula_CR_Mobile_Factory_Turret_MK2</defName>
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<label>CRt-92"铱锇MK2"</label>
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<description>由乌拉帝国的MFm-87"天秤"陆行舰所配备的炮塔之一,此改进版比起其原型可以将热熔束喷到更远的地方,但是无法处理过近的目标。</description>
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<verbs Inherit="False">
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<li>
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<verbClass>Verb_ArcSprayIncinerator</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<range>26</range>
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<beamFullWidthRange>15</beamFullWidthRange>
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<defaultCooldownTime>6</defaultCooldownTime>
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<burstShotCount>25</burstShotCount>
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<showBurstShotStats>false</showBurstShotStats>
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<requireLineOfSight>false</requireLineOfSight>
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<beamWidth>6</beamWidth>
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<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
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<beamDamageDef>Damage_WULA_Melta</beamDamageDef>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<soundCastBeam>Flamethrower_Firing</soundCastBeam>
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<beamGroundFleckDef>Fleck_IncineratorBeamBurn</beamGroundFleckDef>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamMaxDeviation>0.5</beamMaxDeviation>
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<beamCurvature>0</beamCurvature>
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<beamEndEffecterDef>IncineratorBeam_End</beamEndEffecterDef>
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<beamChanceToStartFire>0.85</beamChanceToStartFire>
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<beamFireSizeRange>0.55~0.85</beamFireSizeRange>
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<beamStartOffset>.5</beamStartOffset>
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<beamHitsNeighborCells>true</beamHitsNeighborCells>
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<beamCantHitWithinMinRange>true</beamCantHitWithinMinRange>
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<beamHitsNeighborCellsRequiresLOS>true</beamHitsNeighborCellsRequiresLOS>
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<beamSetsGroundOnFire>true</beamSetsGroundOnFire>
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<ai_BeamIsIncendiary>true</ai_BeamIsIncendiary>
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<beamLineFleckDef>Fleck_IncineratorBeamSmoke</beamLineFleckDef>
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<highlightColor>(58, 225, 225)</highlightColor>
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<secondaryHighlightColor>(102, 200, 200)</secondaryHighlightColor>
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<beamLineFleckChanceCurve>
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<points>
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<li>(0, 0)</li>
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<li>(0.65, 0.02)</li>
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<li>(1, .5)</li>
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</points>
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</beamLineFleckChanceCurve>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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<flammabilityAttachFireChanceCurve>
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<points>
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<li>(0.6, 0)</li>
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<li>(0.7, 0.2)</li>
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<li>(1.2, 0.8)</li>
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</points>
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</flammabilityAttachFireChanceCurve>
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<rangedFireRulepack>Combat_RangedFlamethrower</rangedFireRulepack>
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</li>
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</verbs>
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</ThingDef>
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<ThingDef ParentName="Wula_CR_Mobile_Factory_Turret">
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<defName>WULA_MechFlyerTurretGun_Melta</defName>
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<label>CRt-93"铱锇MK3"</label>
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<description>由乌拉帝国的CRm-51"兵蚁"机械体所配备的武装,替换了常规的磁力光束,可以在近距离上灼烧敌军。</description>
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<verbs Inherit="False">
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<li>
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<verbClass>Verb_ArcSprayIncinerator</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<range>3</range>
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<beamFullWidthRange>6</beamFullWidthRange>
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<defaultCooldownTime>4</defaultCooldownTime>
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<burstShotCount>25</burstShotCount>
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<showBurstShotStats>false</showBurstShotStats>
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<requireLineOfSight>false</requireLineOfSight>
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<beamWidth>3</beamWidth>
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<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
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<beamDamageDef>Damage_WULA_Melta_Small</beamDamageDef>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<soundCastBeam>Flamethrower_Firing</soundCastBeam>
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<beamGroundFleckDef>Fleck_IncineratorBeamBurn</beamGroundFleckDef>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamMaxDeviation>0.5</beamMaxDeviation>
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<beamCurvature>0</beamCurvature>
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<beamEndEffecterDef>IncineratorBeam_End</beamEndEffecterDef>
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<beamChanceToStartFire>0.85</beamChanceToStartFire>
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<beamFireSizeRange>0.55~0.85</beamFireSizeRange>
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<beamStartOffset>.5</beamStartOffset>
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<beamHitsNeighborCells>true</beamHitsNeighborCells>
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<beamCantHitWithinMinRange>true</beamCantHitWithinMinRange>
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<beamHitsNeighborCellsRequiresLOS>true</beamHitsNeighborCellsRequiresLOS>
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<beamSetsGroundOnFire>true</beamSetsGroundOnFire>
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<ai_BeamIsIncendiary>true</ai_BeamIsIncendiary>
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<beamLineFleckDef>Fleck_IncineratorBeamSmoke</beamLineFleckDef>
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<highlightColor>(58, 225, 225)</highlightColor>
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<secondaryHighlightColor>(102, 200, 200)</secondaryHighlightColor>
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<beamLineFleckChanceCurve>
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<points>
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<li>(0, 0)</li>
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<li>(0.65, 0.02)</li>
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<li>(1, .5)</li>
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</points>
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</beamLineFleckChanceCurve>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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<flammabilityAttachFireChanceCurve>
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||||
<points>
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||||
<li>(0.6, 0)</li>
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<li>(0.7, 0.2)</li>
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||||
<li>(1.2, 0.8)</li>
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||||
</points>
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</flammabilityAttachFireChanceCurve>
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<rangedFireRulepack>Combat_RangedFlamethrower</rangedFireRulepack>
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</li>
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</verbs>
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</ThingDef>
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<ThingDef ParentName="BaseWeaponTurret">
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<defName>Wula_MR_Mobile_Factory_Turret</defName>
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<label>CRt-60"陨磷"</label>
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<description>由乌拉帝国的MFm-87"天秤"陆行舰所配备的炮塔之一,可以射出两道交叉扫射的暗物质射流以引发爆炸毁灭中等范围内的敌军。</description>
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<description>由乌拉帝国的MFm-87"天秤"陆行舰所配备的炮塔之一,可以射出连续短促的穿透性激光,贯穿路径上的敌军。</description>
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<tradeability>None</tradeability>
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||||
<destroyOnDrop>true</destroyOnDrop>
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||||
<graphicData>
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||||
@@ -277,4 +392,89 @@
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||||
</li>
|
||||
</modExtensions>
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||||
</ThingDef>
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||||
<ThingDef ParentName="BaseWeaponTurret">
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||||
<defName>Wula_MIS_Mobile_Factory_Turret</defName>
|
||||
<label>CRt-60"陨磷"</label>
|
||||
<description>由乌拉帝国的MFm-87"天秤"陆行舰所配备的炮塔之一,可以射出两道交叉扫射的暗物质射流以引发爆炸毁灭中等范围内的敌军。</description>
|
||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/Wula_Mobile_Factory_Turret</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>0.5</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>2</uiIconScale>
|
||||
<statBases>
|
||||
<Mass>2.6</Mass>
|
||||
<AccuracyTouch>1</AccuracyTouch>
|
||||
<AccuracyShort>1</AccuracyShort>
|
||||
<AccuracyMedium>1</AccuracyMedium>
|
||||
<AccuracyLong>1</AccuracyLong>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_Wula_MIS_Mobile_Factory_Turret</defaultProjectile>
|
||||
<forcedMissRadius>0.1</forcedMissRadius>
|
||||
<burstShotCount>2</burstShotCount>
|
||||
<defaultCooldownTime>4</defaultCooldownTime>
|
||||
<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
|
||||
<isMortar>true</isMortar>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<minRange>16</minRange>
|
||||
<range>500</range>
|
||||
<soundCast>RocketswarmLauncher_Fire</soundCast>
|
||||
<muzzleFlashScale>4</muzzleFlashScale>
|
||||
|
||||
<!-- <aimingLineMote>Mote_FleshmelterBolt_Aim</aimingLineMote>
|
||||
<aimingChargeMote>Mote_FleshmelterBolt_Charge</aimingChargeMote>
|
||||
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
|
||||
<aimingLineMoteFixedLength>15.9</aimingLineMoteFixedLength>
|
||||
<aimingTargetMote>Mote_FleshmelterBolt_Target</aimingTargetMote> -->
|
||||
<!-- <soundAiming>FleshmelterBolt_Charging</soundAiming> -->
|
||||
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_Wula_MIS_Mobile_Factory_Turret</defName>
|
||||
<label>灵能星光</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/Rocket_Swarm</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.2</drawSize>
|
||||
</graphicData>
|
||||
<thingClass>WulaFallenEmpire.Projectile_CruiseMissile</thingClass>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.ExplosiveTrackingBulletDef">
|
||||
<explosionRadius>3.5</explosionRadius>
|
||||
<damageDef>Bomb</damageDef>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<homingSpeed>0.1</homingSpeed>
|
||||
<initRotateAngle>60</initRotateAngle>
|
||||
<destroyTicksAfterLosingTrack>
|
||||
<min>60</min>
|
||||
<max>120</max>
|
||||
</destroyTicksAfterLosingTrack>
|
||||
<tailFleckDef>WULA_GunTail_Blue</tailFleckDef>
|
||||
<impactThreshold>1</impactThreshold>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<projectile>
|
||||
<damageDef>Bomb</damageDef>
|
||||
<damageAmountBase>50</damageAmountBase>
|
||||
<speed>15</speed>
|
||||
<explosionRadius>3.5</explosionRadius>
|
||||
<armorPenetrationBase>1</armorPenetrationBase>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
<arcHeightFactor>0.4</arcHeightFactor>
|
||||
<soundExplode>Explosion_Rocket</soundExplode>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ThingDef ParentName="BaseMechanoidWalker">
|
||||
<ThingDef Name="WULA_Mech_Flyer" ParentName="BaseMechanoidWalker">
|
||||
<defName>WULA_Mech_Flyer</defName>
|
||||
<label>CRm-51"兵蚁"</label>
|
||||
<description>乌拉帝国图书馆所制造的最小型的机械体,它们通常由更高一级的机械作战节点自行制造,拥有飞行能力可以快速接近敌方单位,同时使用装备的磁力射线从敌人身上窃取武器。</description>
|
||||
@@ -124,8 +124,58 @@
|
||||
<PawnKindDef ParentName="WULA_Mech_Flyer_PawnKind">
|
||||
<defName>WULA_Mech_Flyer_Slow</defName>
|
||||
</PawnKindDef>
|
||||
<ThingDef ParentName="WULA_Mech_Flyer">
|
||||
<defName>WULA_Mech_Flyer_Melta</defName>
|
||||
<label>CRm-75"红火蚁"</label>
|
||||
<description>乌拉帝国图书馆所制造的最小型的机械体,它们通常由更高一级的机械作战节点自行制造,拥有飞行能力可以快速接近敌方单位,同时使用装备的热熔喷射器向敌方喷射可以融化装甲的热熔束。</description>
|
||||
<comps Inherit="False">
|
||||
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
|
||||
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
|
||||
<!--加上这个组件的机械体可以更换武器-->
|
||||
<li Class="WulaFallenEmpire.CompProperties_MechWeapon" />
|
||||
<li Class="CompProperties_CanBeDormant" />
|
||||
<li Class="CompProperties_WakeUpDormant">
|
||||
<wakeUpOnDamage>true</wakeUpOnDamage>
|
||||
<wakeUpCheckRadius>30</wakeUpCheckRadius>
|
||||
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
|
||||
</li>
|
||||
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>WULA_MechFlyerTurretGun_Melta</turretDef>
|
||||
<angleOffset>-90</angleOffset>
|
||||
<autoAttack>false</autoAttack>
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataWest>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
<offset>(0, 0, 0)</offset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_MechPowerCell">
|
||||
<totalPowerTicks>10000</totalPowerTicks>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<PawnKindDef Name="WULA_Mech_Flyer_Melta_PawnKind" ParentName="WULA_Mech_Flyer_PawnKind">
|
||||
<defName>WULA_Mech_Flyer_Melta</defName>
|
||||
<label>CRm-75"红火蚁"</label>
|
||||
<race>WULA_Mech_Flyer_Melta</race>
|
||||
</PawnKindDef>
|
||||
<PawnKindDef ParentName="WULA_Mech_Flyer_Melta_PawnKind">
|
||||
<defName>WULA_Mech_Flyer_Melta_Slow</defName>
|
||||
</PawnKindDef>
|
||||
|
||||
<ThingDef ParentName="HeavyMechanoid">
|
||||
<ThingDef Name="Wula_Mech_Mobile_Factory" ParentName="HeavyMechanoid">
|
||||
<defName>Wula_Mech_Mobile_Factory</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<label>MFm-87"天秤"</label>
|
||||
<description>乌拉帝国图书馆的陆行战舰——火力强大,装甲厚重,不仅拥有各种各样的副炮和威力巨大的主炮,还能生产海量的小型机械体掩护行动,是乌拉帝国图书馆战术的典型代表。</description>
|
||||
@@ -398,12 +448,12 @@
|
||||
<productionQueue>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer</pawnKind>
|
||||
<count>3</count>
|
||||
<count>1</count>
|
||||
<cooldownTicks>50</cooldownTicks>
|
||||
</li>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer_Slow</pawnKind>
|
||||
<count>3</count>
|
||||
<count>4</count>
|
||||
<cooldownTicks>600</cooldownTicks>
|
||||
</li>
|
||||
</productionQueue>
|
||||
@@ -421,12 +471,12 @@
|
||||
<productionQueue>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer</pawnKind>
|
||||
<count>3</count>
|
||||
<count>1</count>
|
||||
<cooldownTicks>50</cooldownTicks>
|
||||
</li>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer_Slow</pawnKind>
|
||||
<count>3</count>
|
||||
<count>4</count>
|
||||
<cooldownTicks>600</cooldownTicks>
|
||||
</li>
|
||||
</productionQueue>
|
||||
@@ -444,12 +494,12 @@
|
||||
<productionQueue>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer</pawnKind>
|
||||
<count>3</count>
|
||||
<count>1</count>
|
||||
<cooldownTicks>50</cooldownTicks>
|
||||
</li>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer_Slow</pawnKind>
|
||||
<count>3</count>
|
||||
<count>4</count>
|
||||
<cooldownTicks>600</cooldownTicks>
|
||||
</li>
|
||||
</productionQueue>
|
||||
@@ -467,12 +517,12 @@
|
||||
<productionQueue>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer</pawnKind>
|
||||
<count>3</count>
|
||||
<count>1</count>
|
||||
<cooldownTicks>50</cooldownTicks>
|
||||
</li>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer_Slow</pawnKind>
|
||||
<count>3</count>
|
||||
<count>4</count>
|
||||
<cooldownTicks>600</cooldownTicks>
|
||||
</li>
|
||||
</productionQueue>
|
||||
@@ -481,13 +531,15 @@
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<PawnKindDef Name="Wula_Mech_Mobile_Factory" ParentName="HeavyMechanoidKind">
|
||||
<PawnKindDef Name="Wula_Mech_Mobile_Factory_PawnKind" ParentName="HeavyMechanoidKind">
|
||||
<defName>Wula_Mech_Mobile_Factory</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<label>MFm-87"天秤"</label>
|
||||
<race>Wula_Mech_Mobile_Factory</race>
|
||||
<combatPower>1000</combatPower>
|
||||
<allowInMechClusters>false</allowInMechClusters>
|
||||
<defaultFactionType>PlayerColony</defaultFactionType>
|
||||
<canMeleeAttack>false</canMeleeAttack>
|
||||
<isGoodBreacher>true</isGoodBreacher>
|
||||
<lifeStages>
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
@@ -514,12 +566,690 @@
|
||||
<li>WULA_RemoveSwitchHediff</li> <!-- 保留“恢复生产”技能 -->
|
||||
</abilities>
|
||||
</PawnKindDef>
|
||||
<PawnKindDef ParentName="Wula_Mech_Mobile_Factory">
|
||||
<ThingDef ParentName="Wula_Mech_Mobile_Factory">
|
||||
<defName>Wula_Mech_Mobile_Factory_CR</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<label>MFm-21"炽焰"</label>
|
||||
<description>乌拉帝国图书馆的陆行战舰——火力强大,装甲厚重,比起其通用型MFm-87"天秤",以两具高压热熔喷火器替换了两具等离子炮,以追求在中近距离释放恐怖火力。除此之外,其也拥有生产"红火蚁"的能力——一种携带热熔喷火器的CRm-51"兵蚁"机械体的变种。</description>
|
||||
<statBases>
|
||||
<EnergyShieldEnergyMax>10</EnergyShieldEnergyMax>
|
||||
</statBases>
|
||||
<comps Inherit="False">
|
||||
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
|
||||
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
|
||||
<li Class="CompProperties_CanBeDormant" />
|
||||
<li Class="CompProperties_WakeUpDormant">
|
||||
<wakeUpOnDamage>true</wakeUpOnDamage>
|
||||
<wakeUpCheckRadius>30</wakeUpCheckRadius>
|
||||
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
|
||||
</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Biotech" Class="CompProperties_OverseerSubject">
|
||||
<needsOverseerEffect>MechUncontrolled</needsOverseerEffect>
|
||||
<delayUntilFeralCheck>60000</delayUntilFeralCheck>
|
||||
<feralMtbDays>10</feralMtbDays>
|
||||
<feralCascadeRadialDistance>25</feralCascadeRadialDistance>
|
||||
</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Biotech" Class="CompProperties_MechRepairable" />
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>Wula_CR_Mobile_Factory_Turret</turretDef>
|
||||
<!-- <angleOffset>-90</angleOffset> -->
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataNorth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(-1, 0, -1.45)</offset>
|
||||
<flip>true</flip>
|
||||
<layer>-5</layer>
|
||||
</dataNorth>
|
||||
<dataEast>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<layer>-5</layer>
|
||||
<offset>(2.15, 0, -1)</offset>
|
||||
</dataEast>
|
||||
<dataSouth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(1, 0, -1.45)</offset>
|
||||
</dataSouth>
|
||||
<dataWest>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<offset>(-2.15, 0, -1)</offset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>Wula_CR_Mobile_Factory_Turret</turretDef>
|
||||
<!-- <angleOffset>-90</angleOffset> -->
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataNorth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(1, 0, -1.45)</offset>
|
||||
<layer>-5</layer>
|
||||
</dataNorth>
|
||||
<dataEast>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(2.15, 0, -1)</offset>
|
||||
</dataEast>
|
||||
<dataSouth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(-1, 0, -1.45)</offset>
|
||||
</dataSouth>
|
||||
<dataWest>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<offset>(-2.15, 0, -1)</offset>
|
||||
<layer>-5</layer>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>Wula_CR_Mobile_Factory_Turret_MK2</turretDef>
|
||||
<!-- <angleOffset>-90</angleOffset> -->
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataNorth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(-1.3, 0, -0.45)</offset>
|
||||
<flip>true</flip>
|
||||
<layer>-5</layer>
|
||||
</dataNorth>
|
||||
<dataEast>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<layer>-5</layer>
|
||||
<offset>(1.4, 0, -0.35)</offset>
|
||||
</dataEast>
|
||||
<dataSouth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(1.3, 0, -0.45)</offset>
|
||||
</dataSouth>
|
||||
<dataWest>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<offset>(-1.4, 0, -0.35)</offset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>Wula_CR_Mobile_Factory_Turret_MK2</turretDef>
|
||||
<!-- <angleOffset>-90</angleOffset> -->
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataNorth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(1.3, 0, -0.45)</offset>
|
||||
<flip>true</flip>
|
||||
<layer>-5</layer>
|
||||
</dataNorth>
|
||||
<dataEast>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(1.4, 0, -0.35)</offset>
|
||||
</dataEast>
|
||||
<dataSouth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(-1.3, 0, -0.45)</offset>
|
||||
</dataSouth>
|
||||
<dataWest>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<layer>-5</layer>
|
||||
<offset>(-1.4, 0, -0.35)</offset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>Wula_MR_Mobile_Factory_Turret</turretDef>
|
||||
<!-- <angleOffset>-90</angleOffset> -->
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataNorth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(1.25, 0, 0.45)</offset>
|
||||
<flip>true</flip>
|
||||
<layer>-5</layer>
|
||||
</dataNorth>
|
||||
<dataEast>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<layer>-5</layer>
|
||||
<offset>(0.6, 0, 0.15)</offset>
|
||||
</dataEast>
|
||||
<dataSouth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(-1.25, 0, 0.65)</offset>
|
||||
</dataSouth>
|
||||
<dataWest>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<offset>(-0.6, 0, 0.15)</offset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>Wula_MR_Mobile_Factory_Turret</turretDef>
|
||||
<!-- <angleOffset>-90</angleOffset> -->
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataNorth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(-1.25, 0, 0.45)</offset>
|
||||
<flip>true</flip>
|
||||
<layer>-5</layer>
|
||||
</dataNorth>
|
||||
<dataEast>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(0.6, 0, 0.15)</offset>
|
||||
</dataEast>
|
||||
<dataSouth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(1.25, 0, 0.65)</offset>
|
||||
</dataSouth>
|
||||
<dataWest>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<layer>-5</layer>
|
||||
<offset>(-0.6, 0, 0.15)</offset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_Shield">
|
||||
<startingTicksToReset>36000</startingTicksToReset><!-- 10 mins -->
|
||||
<minDrawSize>4.2</minDrawSize>
|
||||
<maxDrawSize>4.4</maxDrawSize>
|
||||
<energyLossPerDamage>0.01</energyLossPerDamage>
|
||||
<energyOnReset>4.0</energyOnReset>
|
||||
<blocksRangedWeapons>false</blocksRangedWeapons>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AutoMechCarrier">
|
||||
<freeProduction>true</freeProduction>
|
||||
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
|
||||
<fixedIngredient>Steel</fixedIngredient>
|
||||
<maxIngredientCount>500</maxIngredientCount>
|
||||
<startingIngredientCount>500</startingIngredientCount>
|
||||
<costPerPawn>999</costPerPawn>
|
||||
<cooldownTicks>9999</cooldownTicks>
|
||||
<productionQueue>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer_Melta</pawnKind>
|
||||
<count>2</count>
|
||||
<cooldownTicks>50</cooldownTicks>
|
||||
</li>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer_Melta_Slow</pawnKind>
|
||||
<count>2</count>
|
||||
<cooldownTicks>600</cooldownTicks>
|
||||
</li>
|
||||
</productionQueue>
|
||||
<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
|
||||
<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AutoMechCarrier">
|
||||
<freeProduction>true</freeProduction>
|
||||
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
|
||||
<fixedIngredient>Steel</fixedIngredient>
|
||||
<maxIngredientCount>500</maxIngredientCount>
|
||||
<startingIngredientCount>500</startingIngredientCount>
|
||||
<costPerPawn>999</costPerPawn>
|
||||
<cooldownTicks>9999</cooldownTicks>
|
||||
<productionQueue>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer_Melta</pawnKind>
|
||||
<count>2</count>
|
||||
<cooldownTicks>50</cooldownTicks>
|
||||
</li>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer_Melta_Slow</pawnKind>
|
||||
<count>2</count>
|
||||
<cooldownTicks>600</cooldownTicks>
|
||||
</li>
|
||||
</productionQueue>
|
||||
<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
|
||||
<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AutoMechCarrier">
|
||||
<freeProduction>true</freeProduction>
|
||||
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
|
||||
<fixedIngredient>Steel</fixedIngredient>
|
||||
<maxIngredientCount>500</maxIngredientCount>
|
||||
<startingIngredientCount>500</startingIngredientCount>
|
||||
<costPerPawn>999</costPerPawn>
|
||||
<cooldownTicks>9999</cooldownTicks>
|
||||
<productionQueue>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer_Melta</pawnKind>
|
||||
<count>2</count>
|
||||
<cooldownTicks>50</cooldownTicks>
|
||||
</li>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer_Melta_Slow</pawnKind>
|
||||
<count>2</count>
|
||||
<cooldownTicks>600</cooldownTicks>
|
||||
</li>
|
||||
</productionQueue>
|
||||
<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
|
||||
<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AutoMechCarrier">
|
||||
<freeProduction>true</freeProduction>
|
||||
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
|
||||
<fixedIngredient>Steel</fixedIngredient>
|
||||
<maxIngredientCount>500</maxIngredientCount>
|
||||
<startingIngredientCount>500</startingIngredientCount>
|
||||
<costPerPawn>999</costPerPawn>
|
||||
<cooldownTicks>9999</cooldownTicks>
|
||||
<productionQueue>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer_Melta</pawnKind>
|
||||
<count>2</count>
|
||||
<cooldownTicks>50</cooldownTicks>
|
||||
</li>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer_Melta_Slow</pawnKind>
|
||||
<count>2</count>
|
||||
<cooldownTicks>600</cooldownTicks>
|
||||
</li>
|
||||
</productionQueue>
|
||||
<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
|
||||
<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<PawnKindDef ParentName="Wula_Mech_Mobile_Factory_PawnKind">
|
||||
<defName>Wula_Mech_Mobile_Factory_CR</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<label>MFm-21"炽焰"</label>
|
||||
<race>Wula_Mech_Mobile_Factory_CR</race>
|
||||
</PawnKindDef>
|
||||
<ThingDef ParentName="Wula_Mech_Mobile_Factory">
|
||||
<defName>Wula_Mech_Mobile_Factory_LR</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<label>MFm-91"公义"</label>
|
||||
<description>乌拉帝国图书馆的陆行战舰——火力强大,装甲厚重,比起其通用型MFm-87"天秤",以等离子炮替换了所有的炮塔,用于在远距离上释放铺天盖地的火力。这个型号的陆行舰的生产能力不如其通用型,因此更加依赖其他部队的保护。</description>
|
||||
<statBases>
|
||||
<EnergyShieldEnergyMax>10</EnergyShieldEnergyMax>
|
||||
</statBases>
|
||||
<comps Inherit="False">
|
||||
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
|
||||
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
|
||||
<li Class="CompProperties_CanBeDormant" />
|
||||
<li Class="CompProperties_WakeUpDormant">
|
||||
<wakeUpOnDamage>true</wakeUpOnDamage>
|
||||
<wakeUpCheckRadius>30</wakeUpCheckRadius>
|
||||
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
|
||||
</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Biotech" Class="CompProperties_OverseerSubject">
|
||||
<needsOverseerEffect>MechUncontrolled</needsOverseerEffect>
|
||||
<delayUntilFeralCheck>60000</delayUntilFeralCheck>
|
||||
<feralMtbDays>10</feralMtbDays>
|
||||
<feralCascadeRadialDistance>25</feralCascadeRadialDistance>
|
||||
</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Biotech" Class="CompProperties_MechRepairable" />
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>Wula_LR_Mobile_Factory_Turret</turretDef>
|
||||
<!-- <angleOffset>-90</angleOffset> -->
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataNorth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(-1, 0, -1.45)</offset>
|
||||
<flip>true</flip>
|
||||
<layer>-5</layer>
|
||||
</dataNorth>
|
||||
<dataEast>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<layer>-5</layer>
|
||||
<offset>(2.15, 0, -1)</offset>
|
||||
</dataEast>
|
||||
<dataSouth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(1, 0, -1.45)</offset>
|
||||
</dataSouth>
|
||||
<dataWest>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<offset>(-2.15, 0, -1)</offset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>Wula_LR_Mobile_Factory_Turret</turretDef>
|
||||
<!-- <angleOffset>-90</angleOffset> -->
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataNorth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(1, 0, -1.45)</offset>
|
||||
<layer>-5</layer>
|
||||
</dataNorth>
|
||||
<dataEast>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(2.15, 0, -1)</offset>
|
||||
</dataEast>
|
||||
<dataSouth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(-1, 0, -1.45)</offset>
|
||||
</dataSouth>
|
||||
<dataWest>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<offset>(-2.15, 0, -1)</offset>
|
||||
<layer>-5</layer>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>Wula_LR_Mobile_Factory_Turret</turretDef>
|
||||
<!-- <angleOffset>-90</angleOffset> -->
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataNorth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(-1.3, 0, -0.45)</offset>
|
||||
<flip>true</flip>
|
||||
<layer>-5</layer>
|
||||
</dataNorth>
|
||||
<dataEast>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<layer>-5</layer>
|
||||
<offset>(1.4, 0, -0.35)</offset>
|
||||
</dataEast>
|
||||
<dataSouth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(1.3, 0, -0.45)</offset>
|
||||
</dataSouth>
|
||||
<dataWest>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<offset>(-1.4, 0, -0.35)</offset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>Wula_LR_Mobile_Factory_Turret</turretDef>
|
||||
<!-- <angleOffset>-90</angleOffset> -->
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataNorth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(1.3, 0, -0.45)</offset>
|
||||
<flip>true</flip>
|
||||
<layer>-5</layer>
|
||||
</dataNorth>
|
||||
<dataEast>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(1.4, 0, -0.35)</offset>
|
||||
</dataEast>
|
||||
<dataSouth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(-1.3, 0, -0.45)</offset>
|
||||
</dataSouth>
|
||||
<dataWest>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<layer>-5</layer>
|
||||
<offset>(-1.4, 0, -0.35)</offset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>Wula_LR_Mobile_Factory_Turret</turretDef>
|
||||
<!-- <angleOffset>-90</angleOffset> -->
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataNorth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(1.25, 0, 0.45)</offset>
|
||||
<flip>true</flip>
|
||||
<layer>-5</layer>
|
||||
</dataNorth>
|
||||
<dataEast>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<layer>-5</layer>
|
||||
<offset>(0.6, 0, 0.15)</offset>
|
||||
</dataEast>
|
||||
<dataSouth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(-1.25, 0, 0.65)</offset>
|
||||
</dataSouth>
|
||||
<dataWest>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<offset>(-0.6, 0, 0.15)</offset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>Wula_LR_Mobile_Factory_Turret</turretDef>
|
||||
<!-- <angleOffset>-90</angleOffset> -->
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataNorth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(-1.25, 0, 0.45)</offset>
|
||||
<flip>true</flip>
|
||||
<layer>-5</layer>
|
||||
</dataNorth>
|
||||
<dataEast>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(0.6, 0, 0.15)</offset>
|
||||
</dataEast>
|
||||
<dataSouth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(1.25, 0, 0.65)</offset>
|
||||
</dataSouth>
|
||||
<dataWest>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<layer>-5</layer>
|
||||
<offset>(-0.6, 0, 0.15)</offset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_Shield">
|
||||
<startingTicksToReset>36000</startingTicksToReset><!-- 10 mins -->
|
||||
<minDrawSize>4.2</minDrawSize>
|
||||
<maxDrawSize>4.4</maxDrawSize>
|
||||
<energyLossPerDamage>0.01</energyLossPerDamage>
|
||||
<energyOnReset>4.0</energyOnReset>
|
||||
<blocksRangedWeapons>false</blocksRangedWeapons>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AutoMechCarrier">
|
||||
<freeProduction>true</freeProduction>
|
||||
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
|
||||
<fixedIngredient>Steel</fixedIngredient>
|
||||
<maxIngredientCount>500</maxIngredientCount>
|
||||
<startingIngredientCount>500</startingIngredientCount>
|
||||
<costPerPawn>999</costPerPawn>
|
||||
<cooldownTicks>9999</cooldownTicks>
|
||||
<productionQueue>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer</pawnKind>
|
||||
<count>1</count>
|
||||
<cooldownTicks>50</cooldownTicks>
|
||||
</li>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer_Slow</pawnKind>
|
||||
<count>2</count>
|
||||
<cooldownTicks>600</cooldownTicks>
|
||||
</li>
|
||||
</productionQueue>
|
||||
<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
|
||||
<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AutoMechCarrier">
|
||||
<freeProduction>true</freeProduction>
|
||||
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
|
||||
<fixedIngredient>Steel</fixedIngredient>
|
||||
<maxIngredientCount>500</maxIngredientCount>
|
||||
<startingIngredientCount>500</startingIngredientCount>
|
||||
<costPerPawn>999</costPerPawn>
|
||||
<cooldownTicks>9999</cooldownTicks>
|
||||
<productionQueue>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer</pawnKind>
|
||||
<count>1</count>
|
||||
<cooldownTicks>50</cooldownTicks>
|
||||
</li>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer_Slow</pawnKind>
|
||||
<count>2</count>
|
||||
<cooldownTicks>600</cooldownTicks>
|
||||
</li>
|
||||
</productionQueue>
|
||||
<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
|
||||
<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AutoMechCarrier">
|
||||
<freeProduction>true</freeProduction>
|
||||
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
|
||||
<fixedIngredient>Steel</fixedIngredient>
|
||||
<maxIngredientCount>500</maxIngredientCount>
|
||||
<startingIngredientCount>500</startingIngredientCount>
|
||||
<costPerPawn>999</costPerPawn>
|
||||
<cooldownTicks>9999</cooldownTicks>
|
||||
<productionQueue>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer</pawnKind>
|
||||
<count>1</count>
|
||||
<cooldownTicks>50</cooldownTicks>
|
||||
</li>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer_Slow</pawnKind>
|
||||
<count>2</count>
|
||||
<cooldownTicks>600</cooldownTicks>
|
||||
</li>
|
||||
</productionQueue>
|
||||
<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
|
||||
<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AutoMechCarrier">
|
||||
<freeProduction>true</freeProduction>
|
||||
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
|
||||
<fixedIngredient>Steel</fixedIngredient>
|
||||
<maxIngredientCount>500</maxIngredientCount>
|
||||
<startingIngredientCount>500</startingIngredientCount>
|
||||
<costPerPawn>999</costPerPawn>
|
||||
<cooldownTicks>9999</cooldownTicks>
|
||||
<productionQueue>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer</pawnKind>
|
||||
<count>1</count>
|
||||
<cooldownTicks>50</cooldownTicks>
|
||||
</li>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer_Slow</pawnKind>
|
||||
<count>2</count>
|
||||
<cooldownTicks>600</cooldownTicks>
|
||||
</li>
|
||||
</productionQueue>
|
||||
<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
|
||||
<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<PawnKindDef ParentName="Wula_Mech_Mobile_Factory_PawnKind">
|
||||
<defName>Wula_Mech_Mobile_Factory_LR</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<label>MFm-91"公义"</label>
|
||||
<race>Wula_Mech_Mobile_Factory_LR</race>
|
||||
</PawnKindDef>
|
||||
<PawnKindDef ParentName="Wula_Mech_Mobile_Factory_PawnKind">
|
||||
<defName>Wula_Mech_Mobile_Factory_1</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<combatPower>1</combatPower>
|
||||
<maxPerGroup>1</maxPerGroup>
|
||||
</PawnKindDef>
|
||||
<PawnKindDef ParentName="Wula_Mech_Mobile_Factory">
|
||||
<PawnKindDef ParentName="Wula_Mech_Mobile_Factory_PawnKind">
|
||||
<defName>Wula_Mech_Mobile_Factory_10</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<combatPower>1</combatPower>
|
||||
<maxPerGroup>10</maxPerGroup>
|
||||
|
||||
Reference in New Issue
Block a user