2025-8-28
This commit is contained in:
@@ -1,19 +1,19 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="MoteBase">
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<defName>ExcaliburBeam</defName>
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<thingClass>WulaFallenEmpire.Thing_ExcaliburBeam</thingClass>
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<label>Excalibur Beam</label>
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<altitudeLayer>MoteOverhead</altitudeLayer>
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<graphicData>
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<texPath>Things/Mote/PowerBeam</texPath>
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<shaderType>MoteGlow</shaderType>
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</graphicData>
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<drawOffscreen>true</drawOffscreen>
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<mote>
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<fadeInTime>0.5</fadeInTime>
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<solidTime>9.3</solidTime>
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<fadeOutTime>1.0</fadeOutTime>
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</mote>
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</ThingDef>
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<ThingDef ParentName="MoteBase">
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<defName>ExcaliburBeam</defName>
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<thingClass>WulaFallenEmpire.Thing_ExcaliburBeam</thingClass>
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<label>Excalibur Beam</label>
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<altitudeLayer>MoteOverhead</altitudeLayer>
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<graphicData>
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<texPath>Things/Mote/PowerBeam</texPath>
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<shaderType>MoteGlow</shaderType>
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</graphicData>
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<drawOffscreen>true</drawOffscreen>
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<mote>
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<fadeInTime>0.5</fadeInTime>
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<solidTime>9.3</solidTime>
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<fadeOutTime>1.0</fadeOutTime>
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</mote>
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</ThingDef>
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</Defs>
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@@ -3,7 +3,7 @@
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_Unlimit_Penetrating_Beam_Cannon</defName>
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<label>XXx-00 "贯杀炮"</label>
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<description>乌拉帝国军械部在黄金时期所设计的暗物质武器,时至今日仍未被确认其实际代号。这种武器装填缓慢、体积巨大,只能由最庞大的机械体所配备,所发射的切割束几乎可以横跨战场,并抹除落点上所有的敌人。</description>
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<description>乌拉帝国军械部在黄金时期所设计的武器,时至今日仍未被确认其实际代号。这种武器装填缓慢、体积巨大,只能由最庞大的战争平台所配备,所发射的切割束几乎可以横跨战场,并抹除路径上所有的敌人。</description>
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<techLevel>Archotech</techLevel>
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<graphicData>
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<texPath>Wula/Weapon/WULA_RW_Unlimit_Penetrating_Beam_Cannon</texPath>
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@@ -38,6 +38,7 @@
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<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
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<soundCast>ChargeLance_Fire</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<requireLineOfSight>false</requireLineOfSight>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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@@ -52,7 +53,7 @@
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</weaponTags>
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</ThingDef>
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<ThingDef ParentName="BaseWeaponTurret">
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<ThingDef Name="Wula_CR_Mobile_Factory_Turret" ParentName="BaseWeaponTurret">
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<defName>Wula_CR_Mobile_Factory_Turret</defName>
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<label>CRt-91"铱锇"</label>
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<description>由乌拉帝国的MFm-87"天秤"陆行舰所配备的炮塔之一,能够喷射穿透装甲的热熔束,处理靠近陆行舰的威胁。</description>
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@@ -80,7 +81,7 @@
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<defaultCooldownTime>6</defaultCooldownTime>
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<burstShotCount>20</burstShotCount>
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<showBurstShotStats>false</showBurstShotStats>
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<requireLineOfSight>true</requireLineOfSight>
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<requireLineOfSight>false</requireLineOfSight>
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<beamWidth>6</beamWidth>
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<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
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<beamDamageDef>Damage_WULA_Melta</beamDamageDef>
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@@ -124,10 +125,124 @@
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</li>
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</verbs>
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</ThingDef>
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<ThingDef ParentName="Wula_CR_Mobile_Factory_Turret">
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<defName>Wula_CR_Mobile_Factory_Turret_MK2</defName>
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<label>CRt-92"铱锇MK2"</label>
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<description>由乌拉帝国的MFm-87"天秤"陆行舰所配备的炮塔之一,此改进版比起其原型可以将热熔束喷到更远的地方,但是无法处理过近的目标。</description>
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<verbs Inherit="False">
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<li>
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<verbClass>Verb_ArcSprayIncinerator</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<range>26</range>
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<beamFullWidthRange>15</beamFullWidthRange>
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<defaultCooldownTime>6</defaultCooldownTime>
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<burstShotCount>25</burstShotCount>
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<showBurstShotStats>false</showBurstShotStats>
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<requireLineOfSight>false</requireLineOfSight>
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<beamWidth>6</beamWidth>
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<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
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<beamDamageDef>Damage_WULA_Melta</beamDamageDef>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<soundCastBeam>Flamethrower_Firing</soundCastBeam>
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<beamGroundFleckDef>Fleck_IncineratorBeamBurn</beamGroundFleckDef>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamMaxDeviation>0.5</beamMaxDeviation>
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<beamCurvature>0</beamCurvature>
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<beamEndEffecterDef>IncineratorBeam_End</beamEndEffecterDef>
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<beamChanceToStartFire>0.85</beamChanceToStartFire>
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<beamFireSizeRange>0.55~0.85</beamFireSizeRange>
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<beamStartOffset>.5</beamStartOffset>
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<beamHitsNeighborCells>true</beamHitsNeighborCells>
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<beamCantHitWithinMinRange>true</beamCantHitWithinMinRange>
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<beamHitsNeighborCellsRequiresLOS>true</beamHitsNeighborCellsRequiresLOS>
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<beamSetsGroundOnFire>true</beamSetsGroundOnFire>
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<ai_BeamIsIncendiary>true</ai_BeamIsIncendiary>
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<beamLineFleckDef>Fleck_IncineratorBeamSmoke</beamLineFleckDef>
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<highlightColor>(58, 225, 225)</highlightColor>
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<secondaryHighlightColor>(102, 200, 200)</secondaryHighlightColor>
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<beamLineFleckChanceCurve>
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<points>
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<li>(0, 0)</li>
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<li>(0.65, 0.02)</li>
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<li>(1, .5)</li>
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</points>
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</beamLineFleckChanceCurve>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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<flammabilityAttachFireChanceCurve>
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<points>
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<li>(0.6, 0)</li>
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<li>(0.7, 0.2)</li>
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<li>(1.2, 0.8)</li>
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</points>
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</flammabilityAttachFireChanceCurve>
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<rangedFireRulepack>Combat_RangedFlamethrower</rangedFireRulepack>
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</li>
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</verbs>
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</ThingDef>
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<ThingDef ParentName="Wula_CR_Mobile_Factory_Turret">
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<defName>WULA_MechFlyerTurretGun_Melta</defName>
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<label>CRt-93"铱锇MK3"</label>
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<description>由乌拉帝国的CRm-51"兵蚁"机械体所配备的武装,替换了常规的磁力光束,可以在近距离上灼烧敌军。</description>
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<verbs Inherit="False">
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<li>
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<verbClass>Verb_ArcSprayIncinerator</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<range>3</range>
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<beamFullWidthRange>6</beamFullWidthRange>
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<defaultCooldownTime>4</defaultCooldownTime>
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<burstShotCount>25</burstShotCount>
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<showBurstShotStats>false</showBurstShotStats>
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<requireLineOfSight>false</requireLineOfSight>
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<beamWidth>3</beamWidth>
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<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
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<beamDamageDef>Damage_WULA_Melta_Small</beamDamageDef>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<soundCastBeam>Flamethrower_Firing</soundCastBeam>
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<beamGroundFleckDef>Fleck_IncineratorBeamBurn</beamGroundFleckDef>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamMaxDeviation>0.5</beamMaxDeviation>
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<beamCurvature>0</beamCurvature>
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<beamEndEffecterDef>IncineratorBeam_End</beamEndEffecterDef>
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<beamChanceToStartFire>0.85</beamChanceToStartFire>
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<beamFireSizeRange>0.55~0.85</beamFireSizeRange>
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<beamStartOffset>.5</beamStartOffset>
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<beamHitsNeighborCells>true</beamHitsNeighborCells>
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<beamCantHitWithinMinRange>true</beamCantHitWithinMinRange>
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<beamHitsNeighborCellsRequiresLOS>true</beamHitsNeighborCellsRequiresLOS>
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<beamSetsGroundOnFire>true</beamSetsGroundOnFire>
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<ai_BeamIsIncendiary>true</ai_BeamIsIncendiary>
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<beamLineFleckDef>Fleck_IncineratorBeamSmoke</beamLineFleckDef>
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<highlightColor>(58, 225, 225)</highlightColor>
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<secondaryHighlightColor>(102, 200, 200)</secondaryHighlightColor>
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<beamLineFleckChanceCurve>
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<points>
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<li>(0, 0)</li>
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<li>(0.65, 0.02)</li>
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<li>(1, .5)</li>
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</points>
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</beamLineFleckChanceCurve>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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<flammabilityAttachFireChanceCurve>
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<points>
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<li>(0.6, 0)</li>
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<li>(0.7, 0.2)</li>
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<li>(1.2, 0.8)</li>
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</points>
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</flammabilityAttachFireChanceCurve>
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<rangedFireRulepack>Combat_RangedFlamethrower</rangedFireRulepack>
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</li>
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</verbs>
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</ThingDef>
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<ThingDef ParentName="BaseWeaponTurret">
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<defName>Wula_MR_Mobile_Factory_Turret</defName>
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<label>CRt-60"陨磷"</label>
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<description>由乌拉帝国的MFm-87"天秤"陆行舰所配备的炮塔之一,可以射出两道交叉扫射的暗物质射流以引发爆炸毁灭中等范围内的敌军。</description>
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<description>由乌拉帝国的MFm-87"天秤"陆行舰所配备的炮塔之一,可以射出连续短促的穿透性激光,贯穿路径上的敌军。</description>
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<tradeability>None</tradeability>
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<destroyOnDrop>true</destroyOnDrop>
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<graphicData>
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@@ -277,4 +392,89 @@
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</li>
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</modExtensions>
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</ThingDef>
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<ThingDef ParentName="BaseWeaponTurret">
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<defName>Wula_MIS_Mobile_Factory_Turret</defName>
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<label>CRt-60"陨磷"</label>
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<description>由乌拉帝国的MFm-87"天秤"陆行舰所配备的炮塔之一,可以射出两道交叉扫射的暗物质射流以引发爆炸毁灭中等范围内的敌军。</description>
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<tradeability>None</tradeability>
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<destroyOnDrop>true</destroyOnDrop>
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<graphicData>
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<texPath>Wula/Weapon/Wula_Mobile_Factory_Turret</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>0.5</drawSize>
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</graphicData>
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<uiIconScale>2</uiIconScale>
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<statBases>
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<Mass>2.6</Mass>
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<AccuracyTouch>1</AccuracyTouch>
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<AccuracyShort>1</AccuracyShort>
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<AccuracyMedium>1</AccuracyMedium>
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<AccuracyLong>1</AccuracyLong>
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</statBases>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_Wula_MIS_Mobile_Factory_Turret</defaultProjectile>
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<forcedMissRadius>0.1</forcedMissRadius>
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<burstShotCount>2</burstShotCount>
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<defaultCooldownTime>4</defaultCooldownTime>
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<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
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<isMortar>true</isMortar>
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<requireLineOfSight>false</requireLineOfSight>
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<minRange>16</minRange>
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<range>500</range>
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<soundCast>RocketswarmLauncher_Fire</soundCast>
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<muzzleFlashScale>4</muzzleFlashScale>
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<!-- <aimingLineMote>Mote_FleshmelterBolt_Aim</aimingLineMote>
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<aimingChargeMote>Mote_FleshmelterBolt_Charge</aimingChargeMote>
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<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
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<aimingLineMoteFixedLength>15.9</aimingLineMoteFixedLength>
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<aimingTargetMote>Mote_FleshmelterBolt_Target</aimingTargetMote> -->
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<!-- <soundAiming>FleshmelterBolt_Charging</soundAiming> -->
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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</li>
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</verbs>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_Wula_MIS_Mobile_Factory_Turret</defName>
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<label>灵能星光</label>
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<graphicData>
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<texPath>Things/Projectile/Rocket_Swarm</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.2</drawSize>
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</graphicData>
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<thingClass>WulaFallenEmpire.Projectile_CruiseMissile</thingClass>
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<modExtensions>
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<li Class="WulaFallenEmpire.ExplosiveTrackingBulletDef">
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<explosionRadius>3.5</explosionRadius>
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<damageDef>Bomb</damageDef>
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</li>
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<li Class="WulaFallenEmpire.TrackingBulletDef">
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<homingSpeed>0.1</homingSpeed>
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<initRotateAngle>60</initRotateAngle>
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<destroyTicksAfterLosingTrack>
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<min>60</min>
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<max>120</max>
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</destroyTicksAfterLosingTrack>
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<tailFleckDef>WULA_GunTail_Blue</tailFleckDef>
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<impactThreshold>1</impactThreshold>
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</li>
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</modExtensions>
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<projectile>
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<damageDef>Bomb</damageDef>
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<damageAmountBase>50</damageAmountBase>
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<speed>15</speed>
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<explosionRadius>3.5</explosionRadius>
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<armorPenetrationBase>1</armorPenetrationBase>
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<flyOverhead>true</flyOverhead>
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<arcHeightFactor>0.4</arcHeightFactor>
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<soundExplode>Explosion_Rocket</soundExplode>
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<soundAmbient>MortarRound_Ambient</soundAmbient>
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</projectile>
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</ThingDef>
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</Defs>
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Reference in New Issue
Block a user