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285
Source/WulaFallenEmpire/GlobalWorkTable/ITab_GlobalBills.cs
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285
Source/WulaFallenEmpire/GlobalWorkTable/ITab_GlobalBills.cs
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// ITab_GlobalBills.cs (修复版)
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using System.Collections.Generic;
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using RimWorld;
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using UnityEngine;
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using Verse;
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using Verse.Sound;
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namespace WulaFallenEmpire
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{
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public class ITab_GlobalBills : ITab
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{
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private float viewHeight = 1000f;
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private Vector2 scrollPosition;
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private GlobalProductionOrder mouseoverOrder;
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private static readonly Vector2 WinSize = new Vector2(420f, 480f);
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protected Building_GlobalWorkTable SelTable => (Building_GlobalWorkTable)base.SelThing;
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public ITab_GlobalBills()
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{
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size = WinSize;
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labelKey = "WULA_GlobalBillsTab";
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tutorTag = "GlobalBills";
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}
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protected override void FillTab()
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{
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Rect mainRect = new Rect(0f, 0f, WinSize.x, WinSize.y).ContractedBy(10f);
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// 标题
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Text.Font = GameFont.Medium;
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Widgets.Label(new Rect(mainRect.x, mainRect.y, mainRect.width, 30f), "WULA_GlobalProduction".Translate());
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Text.Font = GameFont.Small;
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// 开发模式按钮区域
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if (Prefs.DevMode)
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{
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Rect devButtonRect = new Rect(mainRect.x, mainRect.y + 35f, mainRect.width, 25f);
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DoDevButtons(devButtonRect);
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}
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// 订单列表区域 - 调整位置
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float ordersRectY = Prefs.DevMode ? mainRect.y + 65f : mainRect.y + 35f;
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Rect ordersRect = new Rect(mainRect.x, ordersRectY, mainRect.width, mainRect.height - (Prefs.DevMode ? 110f : 80f));
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mouseoverOrder = DoOrdersListing(ordersRect);
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// 添加订单按钮
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Rect addButtonRect = new Rect(mainRect.x, mainRect.yMax - 35f, mainRect.width, 30f);
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if (Widgets.ButtonText(addButtonRect, "WULA_AddProductionOrder".Translate()))
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{
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Find.WindowStack.Add(new FloatMenu(GenerateRecipeOptions()));
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}
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}
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private void DoDevButtons(Rect rect)
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{
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Rect button1Rect = new Rect(rect.x, rect.y, rect.width / 2 - 5f, rect.height);
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Rect button2Rect = new Rect(rect.x + rect.width / 2 + 5f, rect.y, rect.width / 2 - 5f, rect.height);
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if (Widgets.ButtonText(button1Rect, "DEV: Add Resources"))
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{
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AddTestResources();
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}
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if (Widgets.ButtonText(button2Rect, "DEV: Spawn Products"))
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{
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SpawnOutputProducts();
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}
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}
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private void AddTestResources()
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{
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var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
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if (globalStorage != null)
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{
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// 添加200钢铁
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ThingDef steelDef = ThingDefOf.Steel;
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globalStorage.AddToInputStorage(steelDef, 200);
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// 添加100零部件
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ThingDef componentDef = ThingDefOf.ComponentIndustrial;
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globalStorage.AddToInputStorage(componentDef, 100);
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Messages.Message("Added 200 Steel and 100 Components to global storage", MessageTypeDefOf.PositiveEvent);
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Log.Message("[DEBUG] Added test resources");
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}
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}
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private void SpawnOutputProducts()
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{
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var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
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if (globalStorage != null && SelTable != null && SelTable.Spawned)
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{
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Map map = SelTable.Map;
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IntVec3 spawnCell = SelTable.Position;
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int totalSpawned = 0;
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// 复制列表以避免修改时枚举
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var outputCopy = new Dictionary<ThingDef, int>(globalStorage.outputStorage);
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foreach (var kvp in outputCopy)
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{
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ThingDef thingDef = kvp.Key;
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int count = kvp.Value;
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if (count > 0)
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{
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// 创建物品并放置到地图上
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while (count > 0)
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{
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int stackSize = Mathf.Min(count, thingDef.stackLimit);
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Thing thing = ThingMaker.MakeThing(thingDef);
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thing.stackCount = stackSize;
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if (GenPlace.TryPlaceThing(thing, spawnCell, map, ThingPlaceMode.Near))
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{
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globalStorage.RemoveFromOutputStorage(thingDef, stackSize);
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count -= stackSize;
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totalSpawned += stackSize;
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}
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else
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{
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break;
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}
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}
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}
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}
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Messages.Message($"Spawned {totalSpawned} items at worktable location", MessageTypeDefOf.PositiveEvent);
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Log.Message($"[DEBUG] Spawned {totalSpawned} output products");
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}
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}
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private GlobalProductionOrder DoOrdersListing(Rect rect)
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{
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GlobalProductionOrder result = null;
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Widgets.DrawMenuSection(rect);
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Rect outRect = rect.ContractedBy(5f);
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Rect viewRect = new Rect(0f, 0f, outRect.width - 16f, viewHeight);
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Widgets.BeginScrollView(outRect, ref scrollPosition, viewRect);
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float curY = 0f;
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for (int i = 0; i < SelTable.globalOrderStack.orders.Count; i++)
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{
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var order = SelTable.globalOrderStack.orders[i];
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// 增加订单行高度
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Rect orderRect = new Rect(0f, curY, viewRect.width, 90f);
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if (DoOrderRow(orderRect, order))
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{
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result = order;
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}
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curY += 95f; // 增加行间距
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// 分隔线
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if (i < SelTable.globalOrderStack.orders.Count - 1)
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{
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Widgets.DrawLineHorizontal(0f, curY - 2f, viewRect.width);
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curY += 5f;
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}
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}
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if (Event.current.type == EventType.Layout)
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{
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viewHeight = curY;
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}
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Widgets.EndScrollView();
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return result;
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}
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private bool DoOrderRow(Rect rect, GlobalProductionOrder order)
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{
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Widgets.DrawHighlightIfMouseover(rect);
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// 增加内边距和行高
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float padding = 8f;
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float lineHeight = 20f;
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// 订单信息
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Rect infoRect = new Rect(rect.x + padding, rect.y + padding, rect.width - 100f, lineHeight);
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Widgets.Label(infoRect, order.Label);
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Rect descRect = new Rect(rect.x + padding, rect.y + padding + lineHeight + 2f, rect.width - 100f, lineHeight);
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Widgets.Label(descRect, order.Description);
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// 状态显示区域
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Rect statusRect = new Rect(rect.x + padding, rect.y + padding + (lineHeight + 2f) * 2, rect.width - 100f, lineHeight);
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if (order.state == GlobalProductionOrder.ProductionState.Producing)
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{
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// 进度条
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Rect progressRect = new Rect(rect.x + padding, rect.y + padding + (lineHeight + 2f) * 2, rect.width - 100f, 18f);
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Widgets.FillableBar(progressRect, order.progress);
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// 进度文本
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Text.Anchor = TextAnchor.MiddleCenter;
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Widgets.Label(progressRect, $"{order.progress:P0}");
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Text.Anchor = TextAnchor.UpperLeft;
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}
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else
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{
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string statusText = order.state switch
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{
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GlobalProductionOrder.ProductionState.Waiting => "WULA_WaitingForResources".Translate(),
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GlobalProductionOrder.ProductionState.Completed => "WULA_Completed".Translate(),
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_ => "WULA_Unknown".Translate()
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};
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Widgets.Label(statusRect, statusText);
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}
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// 控制按钮
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float buttonY = rect.y + padding;
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Rect pauseButtonRect = new Rect(rect.xMax - 90f, buttonY, 40f, 25f);
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if (Widgets.ButtonText(pauseButtonRect, order.paused ? "WULA_Resume".Translate() : "WULA_Pause".Translate()))
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{
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order.paused = !order.paused;
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SoundDefOf.Click.PlayOneShotOnCamera();
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}
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Rect deleteButtonRect = new Rect(rect.xMax - 45f, buttonY, 40f, 25f);
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if (Widgets.ButtonText(deleteButtonRect, "WULA_Delete".Translate()))
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{
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SelTable.globalOrderStack.Delete(order);
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SoundDefOf.Click.PlayOneShotOnCamera();
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}
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// 资源检查提示 - 修复逻辑
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bool shouldShowRedBorder = (order.state == GlobalProductionOrder.ProductionState.Waiting && !order.HasEnoughResources());
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if (shouldShowRedBorder)
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{
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TooltipHandler.TipRegion(rect, "WULA_InsufficientResources".Translate());
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GUI.color = Color.red;
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Widgets.DrawBox(rect, 2);
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GUI.color = Color.white;
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}
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return Mouse.IsOver(rect);
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}
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private List<FloatMenuOption> GenerateRecipeOptions()
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{
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var options = new List<FloatMenuOption>();
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foreach (var recipe in SelTable.def.AllRecipes)
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{
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if (recipe.AvailableNow && recipe.AvailableOnNow(SelTable))
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{
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string label = recipe.LabelCap;
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options.Add(new FloatMenuOption(label, () =>
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{
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var newOrder = new GlobalProductionOrder
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{
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recipe = recipe,
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targetCount = 1,
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paused = true // 初始暂停
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};
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SelTable.globalOrderStack.AddOrder(newOrder);
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SoundDefOf.Click.PlayOneShotOnCamera();
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Log.Message($"[DEBUG] Added order for {recipe.defName}");
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}));
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}
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}
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if (options.Count == 0)
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{
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options.Add(new FloatMenuOption("WULA_NoAvailableRecipes".Translate(), null));
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}
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return options;
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}
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public override void TabUpdate()
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{
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base.TabUpdate();
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}
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}
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}
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