This commit is contained in:
Tourswen
2025-11-12 23:57:00 +08:00
parent 9bdfc84902
commit dc859da46d
49 changed files with 165 additions and 2162 deletions

View File

@@ -15,8 +15,8 @@
<li> <li>
<label>请求协助</label> <label>请求协助</label>
<useCustomColors>true</useCustomColors> <useCustomColors>true</useCustomColors>
<normalColor>(226,191,195,195)</normalColor> <normalColor>(255,255,255,255)</normalColor>
<hoverColor>(226,191,195,185)</hoverColor> <hoverColor>(157,201,185,195)</hoverColor>
<textColor>(255,255,255,255)</textColor> <textColor>(255,255,255,255)</textColor>
<textHoverColor>(255,255,255,255)</textHoverColor> <textHoverColor>(255,255,255,255)</textHoverColor>
<optionEffects> <optionEffects>
@@ -36,7 +36,7 @@
<kindDef>Combat</kindDef> <kindDef>Combat</kindDef>
<commonality>100</commonality> <commonality>100</commonality>
<options> <options>
<Wula_Broken_Personality_Pawn_2>10</Wula_Broken_Personality_Pawn_2> <Wula_PawnKind>10</Wula_PawnKind>
</options> </options>
</li> </li>
</pawnGroupMakers> </pawnGroupMakers>
@@ -48,8 +48,8 @@
<li> <li>
<label>再见</label> <label>再见</label>
<useCustomColors>true</useCustomColors> <useCustomColors>true</useCustomColors>
<normalColor>(226,191,195,195)</normalColor> <normalColor>(255,255,255,255)</normalColor>
<hoverColor>(226,191,195,185)</hoverColor> <hoverColor>(157,201,185,195)</hoverColor>
<textColor>(255,255,255,255)</textColor> <textColor>(255,255,255,255)</textColor>
<textHoverColor>(255,255,255,255)</textHoverColor> <textHoverColor>(255,255,255,255)</textHoverColor>
<optionEffects> <optionEffects>
@@ -67,7 +67,7 @@
<WulaFallenEmpire.EventDef> <WulaFallenEmpire.EventDef>
<defName>Wula_UI_Legion_Reply_1</defName> <defName>Wula_UI_Legion_Reply_1</defName>
<label>和P.I.A的通讯</label> <label>和P.I.A的通讯</label>
<portraitPath>Wula/Events/Portraits/WULA_Legion_4</portraitPath> <portraitPath>Wula/Events/Portraits/WULA_Legion_6</portraitPath>
<characterName>「军团」,P.I.A</characterName> <characterName>「军团」,P.I.A</characterName>
<descriptions> <descriptions>
<li>请,不要,往舰队扔尸体、废物殖民者、动物和有毒垃圾!</li> <li>请,不要,往舰队扔尸体、废物殖民者、动物和有毒垃圾!</li>
@@ -77,8 +77,8 @@
<li> <li>
<label>好的</label> <label>好的</label>
<useCustomColors>true</useCustomColors> <useCustomColors>true</useCustomColors>
<normalColor>(226,191,195,195)</normalColor> <normalColor>(255,255,255,255)</normalColor>
<hoverColor>(226,191,195,185)</hoverColor> <hoverColor>(157,201,185,195)</hoverColor>
<textColor>(255,255,255,255)</textColor> <textColor>(255,255,255,255)</textColor>
<textHoverColor>(255,255,255,255)</textHoverColor> <textHoverColor>(255,255,255,255)</textHoverColor>
<optionEffects> <optionEffects>

View File

@@ -41,7 +41,7 @@
<pawnsPlural>乌拉帝国合成人</pawnsPlural> <pawnsPlural>乌拉帝国合成人</pawnsPlural>
<requiredCountAtGameStart>1</requiredCountAtGameStart> <requiredCountAtGameStart>1</requiredCountAtGameStart>
<factionNameMaker>NamerFaction_Wula_PIA_Legion_Faction</factionNameMaker> <factionNameMaker>NamerFaction_Wula_PIA_Legion_Faction</factionNameMaker>
<factionIconPath>Wula/World/WorldObjects/Expanding/Wula_Broken_Personality_Faction</factionIconPath> <factionIconPath>Wula/World/WorldObjects/Expanding/Wula_PIA_Legion_Faction</factionIconPath>
<!-- <settlementGenerationWeight>1</settlementGenerationWeight> --> <!-- <settlementGenerationWeight>1</settlementGenerationWeight> -->
<requiredCountAtGameStart>1</requiredCountAtGameStart> <requiredCountAtGameStart>1</requiredCountAtGameStart>
<canSiege>false</canSiege> <canSiege>false</canSiege>
@@ -51,7 +51,7 @@
<li MayRequire="Ludeon.RimWorld.Odyssey">Orbit</li> <li MayRequire="Ludeon.RimWorld.Odyssey">Orbit</li>
</arrivalLayerWhitelist> </arrivalLayerWhitelist>
<colorSpectrum> <colorSpectrum>
<li>(0.5, 0.5, 0.5)</li> <li>(1, 1, 1)</li>
</colorSpectrum> </colorSpectrum>
<raidCommonalityFromPointsCurve> <raidCommonalityFromPointsCurve>
<points> <points>
@@ -88,66 +88,13 @@
</points> </points>
</maxPawnCostPerTotalPointsCurve> </maxPawnCostPerTotalPointsCurve>
<pawnGroupMakers> <pawnGroupMakers>
<!-- 机械部队大量的猫猫混至多2台战车 -->
<li>
<kindDef>Combat</kindDef>
<commonality>40</commonality>
<options>
<Wula_AI_Heavy_Panzer_Gunnery_PawnKind>100</Wula_AI_Heavy_Panzer_Gunnery_PawnKind>
<Wula_AI_Heavy_Panzer_PawnKind>100</Wula_AI_Heavy_Panzer_PawnKind>
<Mech_WULA_Cat_Assault>60</Mech_WULA_Cat_Assault>
<Mech_WULA_Cat_Constructor>30</Mech_WULA_Cat_Constructor>
</options>
</li>
<!-- 重甲部队,大量的猫猫混杂少量的重甲兵 -->
<li>
<kindDef>Combat</kindDef>
<commonality>40</commonality>
<options>
<Mech_WULA_Cat_Constructor>20</Mech_WULA_Cat_Constructor>
<Mech_WULA_Cat_Assault>20</Mech_WULA_Cat_Assault>
<Wula_Broken_Personality_Pawn_7>4</Wula_Broken_Personality_Pawn_7>
<Wula_Broken_Personality_Pawn_5>2</Wula_Broken_Personality_Pawn_5>
</options>
</li>
<!-- 骑士军团部队 -->
<li>
<kindDef>Combat</kindDef>
<commonality>40</commonality>
<options>
<Mech_WULA_Cat_Constructor>20</Mech_WULA_Cat_Constructor>
<Mech_WULA_Cat_Assault>20</Mech_WULA_Cat_Assault>
<Wula_Broken_Personality_Pawn_6>3</Wula_Broken_Personality_Pawn_6>
</options>
</li>
<!-- 破袭部队,可能会有破墙重甲 -->
<li>
<kindDef>Combat</kindDef>
<commonality>30</commonality>
<options>
<Wula_Broken_Personality_Pawn_2>12</Wula_Broken_Personality_Pawn_2>
<Wula_Broken_Personality_Pawn_4>3</Wula_Broken_Personality_Pawn_4>
<Wula_Broken_Personality_Pawn_5>1</Wula_Broken_Personality_Pawn_5>
</options>
</li>
<!-- 常规部队 -->
<li>
<kindDef>Combat</kindDef>
<commonality>30</commonality>
<options>
<Wula_Broken_Personality_Pawn_2>10</Wula_Broken_Personality_Pawn_2>
<Wula_Broken_Personality_Pawn_3>3</Wula_Broken_Personality_Pawn_3>
<Wula_Broken_Personality_Pawn_4>3</Wula_Broken_Personality_Pawn_4>
</options>
</li>
<!-- 服务安保部队 --> <!-- 服务安保部队 -->
<li> <li>
<!-- militor only --> <!-- militor only -->
<kindDef>Combat</kindDef> <kindDef>Combat</kindDef>
<commonality>30</commonality> <commonality>30</commonality>
<options> <options>
<Wula_Broken_Personality_Pawn_1>10</Wula_Broken_Personality_Pawn_1> <Wula_PawnKind>10</Wula_PawnKind>
<Wula_Broken_Personality_Pawn_2>2</Wula_Broken_Personality_Pawn_2>
</options> </options>
</li> </li>
</pawnGroupMakers> </pawnGroupMakers>
@@ -172,5 +119,8 @@
<li MayRequire="Ludeon.RimWorld.Odyssey">GravshipCrew</li> <li MayRequire="Ludeon.RimWorld.Odyssey">GravshipCrew</li>
<li MayRequire="Ludeon.RimWorld.Odyssey">TradersGuild</li> <li MayRequire="Ludeon.RimWorld.Odyssey">TradersGuild</li>
</permanentEnemyToEveryoneExcept> </permanentEnemyToEveryoneExcept>
<backstoryCategories>
<li>Wula_Backstory_Categories</li>
</backstoryCategories>
</FactionDef> </FactionDef>
</Defs> </Defs>

View File

@@ -645,7 +645,6 @@
<researchPrerequisite Inherit="False"/> <researchPrerequisite Inherit="False"/>
<researchPrerequisites> <researchPrerequisites>
<li>WULA_Synth_Addons_2_Technology</li> <li>WULA_Synth_Addons_2_Technology</li>
<li>WULA_Neutronium_Technology</li>
</researchPrerequisites> </researchPrerequisites>
<recipeUsers Inherit="False"/> <recipeUsers Inherit="False"/>
</recipeMaker> </recipeMaker>
@@ -1325,35 +1324,6 @@
</RecipeDef> </RecipeDef>
<!-- 抽魂 --> <!-- 抽魂 -->
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>WULA_Extract_Soul_Wedge</defName>
<label>提取魂楔</label>
<description>从该目标体内提取50枚魂楔以供乌拉帝国灵能法杖充能被提取灵魂的目标将进入灵魂抽离状态在这种状态下目标不稳定的灵魂每过一段时间都可能导致目标无法行动、陷入昏迷甚至是直接死亡——这种症状没有固定的治愈时间但是每天都将有一定几率自动消失届时可再次开展提取手术。</description>
<jobString>正在提取魂楔</jobString>
<workAmount>500</workAmount>
<workerClass>Recipe_AddHediff</workerClass>
<hideBodyPartNames>true</hideBodyPartNames>
<targetsBodyPart>false</targetsBodyPart>
<isViolation>true</isViolation>
<descriptionHyperlinks>
<ThingDef>WULA_Soul_Wedge</ThingDef>
</descriptionHyperlinks>
<researchPrerequisites>
<li>WULA_Synth_Psi_Technology</li>
</researchPrerequisites>
<uiIconThing>WULA_Soul_Wedge</uiIconThing>
<surgeryOutcomeEffect IsNull="True" />
<!-- Always succeeds -->
<anesthetize>false</anesthetize>
<workSkillLearnFactor>2</workSkillLearnFactor>
<products>
<WULA_Soul_Wedge>50</WULA_Soul_Wedge>
</products>
<ingredients Inherit="False">
</ingredients>
<addsHediff>WULA_Extract_Soul_Wedge_Hediff</addsHediff>
</RecipeDef>
<HediffDef ParentName="ImplantHediffBase"> <HediffDef ParentName="ImplantHediffBase">
<defName>WULA_Extract_Soul_Wedge_Hediff</defName> <defName>WULA_Extract_Soul_Wedge_Hediff</defName>
<hediffClass>HediffWithComps</hediffClass> <hediffClass>HediffWithComps</hediffClass>
@@ -1413,93 +1383,6 @@
</stages> </stages>
</HediffDef> </HediffDef>
<!-- 修复器 -->
<ThingDef ParentName="MechSerumBase">
<defName>WULA_MechRepairKit</defName>
<label>机械乌拉修理套件</label>
<description>一种一次性使用的堕落乌拉帝国修理套件,专门用来紧急修复机械乌拉的伤口。</description>
<descriptionHyperlinks><RecipeDef>AdministerWULA_MechRepairKit</RecipeDef></descriptionHyperlinks>
<graphicData>
<texPath>Wula/Item/WULA_MechRepairKit</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.7</drawSize>
</graphicData>
<stackLimit>10</stackLimit>
<statBases>
<MarketValue>1</MarketValue>
</statBases>
<thingCategories>
<li>Drugs</li>
</thingCategories>
<tradeability>None</tradeability>
<comps>
<li Class="CompProperties_UseEffect">
<compClass>WulaFallenEmpire.CompUseEffect_FixAllHealthConditions</compClass>
</li>
<li Class="CompProperties_UseEffectPlaySound">
<soundOnUsed>MechSerumUsed</soundOnUsed>
</li>
<li Class="CompProperties_UseEffectDestroySelf" />
</comps>
<costList>
<Steel>25</Steel>
<WULA_Charge_Cube>2</WULA_Charge_Cube>
</costList>
<thingSetMakerTags>
<li>RewardStandardCore</li>
</thingSetMakerTags>
<recipeMaker>
<unfinishedThingDef>UnfinishedHealthItemProsthetic</unfinishedThingDef>
<recipeUsers Inherit="False"/>
<useIngredientsForColor>false</useIngredientsForColor>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<workSkill>Crafting</workSkill>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Machining</soundWorking>
<displayPriority>650</displayPriority>
<researchPrerequisites>
<li>WULA_Repair_All_Technology</li>
</researchPrerequisites>
</recipeMaker>
</ThingDef>
<RecipeDef>
<defName>AdministerWULA_MechRepairKit</defName>
<label>修理机械乌拉</label>
<description>施用一个机械乌拉修理套件,修复乌拉族目标的所有健康状况。</description>
<workerClass>WulaFallenEmpire.Recipe_AdministerWulaMechRepairKit</workerClass> <!-- 更改为自定义的 RecipeWorker -->
<descriptionHyperlinks><ThingDef>WULA_MechRepairKit</ThingDef></descriptionHyperlinks>
<jobString>正在修理机械乌拉。</jobString>
<workAmount>5000</workAmount> <!-- 增加工作量以适应手术 -->
<workSkill>Medicine</workSkill> <!-- 需要医疗技能 -->
<skillRequirements>
<Medicine>6</Medicine> <!-- 示例:需要医疗技能等级 6 -->
</skillRequirements>
<recipeUsers>
<li>WulaSpecies</li> <!-- 只能在乌拉族上执行 -->
</recipeUsers>
<targetsBodyPart>false</targetsBodyPart> <!-- 仍然作用于整个小人 -->
<anesthetize>false</anesthetize> <!-- 不需要麻醉 -->
<dontShowIfAnyIngredientMissing>true</dontShowIfAnyIngredientMissing>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<!-- 此处无需特定的 surgeryOutcomeEffect因为物品的 CompUseEffect 处理实际治疗 -->
<ingredients>
<li>
<filter>
<thingDefs>
<li>WULA_MechRepairKit</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>WULA_MechRepairKit</li>
</thingDefs>
</fixedIngredientFilter>
</RecipeDef>
<!-- 关机 --> <!-- 关机 -->
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase"> <RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>WULA_Shutdown_Synth</defName> <defName>WULA_Shutdown_Synth</defName>

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@@ -11,12 +11,13 @@
<statBases> <statBases>
<MaxHitPoints>-1</MaxHitPoints> <MaxHitPoints>-1</MaxHitPoints>
<Flammability>0</Flammability> <Flammability>0</Flammability>
<DeteriorationRate>0</DeteriorationRate>
</statBases> </statBases>
<graphicData> <graphicData>
<texPath>Things/Item/Health/HealthItem</texPath> <texPath>Things/Item/Health/HealthItem</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
</graphicData> </graphicData>
<recipeMaker Inherit="False"/> <recipeMaker Inherit="False" IsNull="True"/>
<comps> <comps>
<li Class="CompProperties_Usable"> <li Class="CompProperties_Usable">
<compClass>CompUsableImplant</compClass> <compClass>CompUsableImplant</compClass>

View File

@@ -1,25 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<IncidentDef>
<defName>Wula_Incident_ExampleEvent</defName>
<label>来自虚空的信息</label>
<category>Misc</category>
<targetTags>
<li>Map_PlayerHome</li>
</targetTags>
<!-- This uses the vanilla quest giver worker -->
<workerClass>IncidentWorker_GiveQuest</workerClass>
<!-- This points to our custom QuestScriptDef -->
<questScriptDef>Wula_Quest_ExampleEvent</questScriptDef>
<!--
<baseChance>1.0</baseChance>
<earliestDay>0.001</earliestDay>
<minRefireDays>99999</minRefireDays>
-->
</IncidentDef>
</Defs>

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@@ -12,7 +12,7 @@
<modExtensions> <modExtensions>
<li Class="WulaFallenEmpire.MentalStateDefExtension_BrokenPersonality"> <li Class="WulaFallenEmpire.MentalStateDefExtension_BrokenPersonality">
<traitToAdd>WULA_Trait_Broken_Personality</traitToAdd> <traitToAdd>WULA_Trait_Broken_Personality</traitToAdd>
<factionToJoin>Wula_Broken_Personality_Faction</factionToJoin> <factionToJoin>AncientsHostile</factionToJoin>
<skillLevelFactor>0.5</skillLevelFactor> <skillLevelFactor>0.5</skillLevelFactor>
</li> </li>
</modExtensions> </modExtensions>

View File

@@ -45,121 +45,6 @@
</backstoryFiltersOverride> </backstoryFiltersOverride>
</PawnKindDef> </PawnKindDef>
<PawnKindDef ParentName="HeavyMechanoidKind">
<defName>Wula_AI_Heavy_Panzer_PawnKind</defName>
<label>SMp-38"萨克森"</label>
<race>Wula_AI_Heavy_Panzer</race>
<defaultFactionType>PlayerColony</defaultFactionType>
<allowInMechClusters>false</allowInMechClusters>
<combatPower>1000</combatPower>
<isBoss>true</isBoss>
<maxPerGroup>1</maxPerGroup>
<!-- <isGoodBreacher>true</isGoodBreacher> -->
<canMeleeAttack>false</canMeleeAttack>
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Wula/Things/Wula_AI_Heavy_Panzer/Bodies/Naked_Thin</texPath>
<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>5</drawSize>
<shadowData>
<volume>(0.8, 1.6, 0.65)</volume>
</shadowData>
</bodyGraphicData>
</li>
</lifeStages>
<weaponMoney>99999~99999</weaponMoney>
<controlGroupPortraitZoom>0.45</controlGroupPortraitZoom>
</PawnKindDef>
<PawnKindDef ParentName="HeavyMechanoidKind">
<defName>Wula_AI_Heavy_Panzer_Gunnery_PawnKind</defName>
<label>SMp-38A"斯佩萨特"</label>
<race>Wula_AI_Heavy_Panzer_Gunnery</race>
<defaultFactionType>PlayerColony</defaultFactionType>
<allowInMechClusters>false</allowInMechClusters>
<combatPower>1000</combatPower>
<isBoss>true</isBoss>
<maxPerGroup>1</maxPerGroup>
<canMeleeAttack>false</canMeleeAttack>
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Wula/Things/Wula_AI_Heavy_Panzer/Bodies/Naked_Thin</texPath>
<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>5</drawSize>
<shadowData>
<volume>(0.8, 1.6, 0.65)</volume>
</shadowData>
</bodyGraphicData>
</li>
</lifeStages>
<weaponMoney>99999~99999</weaponMoney>
<abilities>
<li>WULA_WM_Panzer_Autocannon_Ability</li>
</abilities>
<controlGroupPortraitZoom>0.45</controlGroupPortraitZoom>
</PawnKindDef>
<PawnKindDef ParentName="HeavyMechanoidKind">
<defName>WULA_Alpha_Wolf</defName> <!-- 修改了defName以避免冲突 -->
<label>SNm-6"狼蛛"</label>
<race>WULA_Alpha_Wolf</race>
<combatPower>600</combatPower>
<allowInMechClusters>false</allowInMechClusters>
<defaultFactionType>PlayerColony</defaultFactionType>
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Wula/Things/Wula_Alpha_Wolf/Bodies/Naked_Thin</texPath>
<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>3.5</drawSize>
<shadowData>
<volume>(0.4, 0.8, 0.4)</volume>
</shadowData>
</bodyGraphicData>
</li>
</lifeStages>
<weaponMoney>99999~99999</weaponMoney>
<weaponTags>
<li>WULA_WM_Alpha_Wolf_Plasma_Gun</li>
</weaponTags>
<controlGroupPortraitZoom>0.7</controlGroupPortraitZoom>
</PawnKindDef>
<PawnKindDef ParentName="HeavyMechanoidKind">
<defName>WULA_Alpha_Mantodea</defName> <!-- 修改了defName以避免冲突 -->
<label>SNm-82"螳螂"</label>
<race>WULA_Alpha_Mantodea</race>
<combatPower>600</combatPower>
<allowInMechClusters>false</allowInMechClusters>
<defaultFactionType>PlayerColony</defaultFactionType>
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Wula/Things/Wula_Alpha_Wolf/Bodies/Naked_Thin2</texPath>
<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>3.5</drawSize>
<shadowData>
<volume>(0.4, 0.8, 0.4)</volume>
</shadowData>
</bodyGraphicData>
</li>
</lifeStages>
<weaponMoney>99999~99999</weaponMoney>
<controlGroupPortraitZoom>0.7</controlGroupPortraitZoom>
</PawnKindDef>
<PawnKindDef ParentName="NonCombatLightMechanoidKind"> <PawnKindDef ParentName="NonCombatLightMechanoidKind">
<defName>Mech_WULA_Cat</defName> <defName>Mech_WULA_Cat</defName>
<label>乌拉猫猫</label> <label>乌拉猫猫</label>
@@ -356,155 +241,4 @@
<damageAmountBase>1</damageAmountBase> <damageAmountBase>1</damageAmountBase>
</projectile> </projectile>
</ThingDef> </ThingDef>
<!-- 乌拉族反常网络 -->
<PawnKindDef Name="Wula_Broken_Personality_Pawn_Base" Abstract="True">
<race>WulaSpecies</race>
<defaultFactionDef>Wula_Broken_Personality_Faction</defaultFactionDef>
<chemicalAddictionChance>0</chemicalAddictionChance>
<invNutrition>0</invNutrition>
<itemQuality>Normal</itemQuality>
<backstoryCryptosleepCommonality>0.08</backstoryCryptosleepCommonality>
<maxGenerationAge>3500</maxGenerationAge>
<combatEnhancingDrugsChance>0</combatEnhancingDrugsChance>
<combatEnhancingDrugsCount>0</combatEnhancingDrugsCount>
<biocodeWeaponChance>0</biocodeWeaponChance>
<gearHealthRange>0.7~2.3</gearHealthRange>
<initialWillRange>5~10</initialWillRange>
<apparelTags>
<li>Wula_Inner</li>
</apparelTags>
<apparelMoney>9999~9999</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<weaponMoney>9999~9999</weaponMoney>
<techHediffsChance>0</techHediffsChance>
<techHediffsMoney>0</techHediffsMoney>
<inventoryOptions>
<skipChance>0</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>WULA_Charge_Cube</thingDef>
<countRange>5</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
<backstoryFiltersOverride>
<li>
<categories>
<li>Wula_Backstory_Categories</li>
</categories>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- 低级子个体 -->
<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
<defName>Wula_Broken_Personality_Pawn_1</defName>
<label>服务子个体</label>
<combatPower>350</combatPower>
<apparelTags>
<li>Wula_Clothes</li>
</apparelTags>
<weaponTags>
<li>Wula_Weapon_Init</li>
</weaponTags>
<initialResistanceRange>15~24</initialResistanceRange>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
</PawnKindDef>
<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
<defName>Wula_Broken_Personality_Pawn_2</defName>
<label>安保子个体</label>
<combatPower>450</combatPower>
<apparelMoney>99999~99999</apparelMoney>
<apparelTags>
<li>Wula_Armor_Medium</li>
</apparelTags>
<weaponTags>
<li>Wula_Weapon_Init</li>
</weaponTags>
<initialResistanceRange>15~24</initialResistanceRange>
</PawnKindDef>
<!-- 中级子个体 -->
<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
<defName>Wula_Broken_Personality_Pawn_3</defName>
<label>战士子个体</label>
<combatPower>750</combatPower>
<weaponMoney>99999~99999</weaponMoney>
<apparelMoney>99999~99999</apparelMoney>
<biocodeWeaponChance>0.75</biocodeWeaponChance>
<apparelTags>
<li>Wula_Armor_Medium</li>
</apparelTags>
<weaponTags>
<li>Wula_Melee_Weapon_T2</li>
</weaponTags>
<initialResistanceRange>15~24</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
<defName>Wula_Broken_Personality_Pawn_4</defName>
<label>射手子个体</label>
<combatPower>750</combatPower>
<apparelMoney>99999~99999</apparelMoney>
<weaponMoney>99999~99999</weaponMoney>
<biocodeWeaponChance>0.75</biocodeWeaponChance>
<apparelTags>
<li>Wula_Armor_Medium</li>
</apparelTags>
<weaponTags>
<li>Wula_Ranged_Weapon_T2</li>
</weaponTags>
<initialResistanceRange>15~24</initialResistanceRange>
</PawnKindDef>
<!-- 特殊子个体 -->
<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
<defName>Wula_Broken_Personality_Pawn_5</defName>
<label>破袭子个体</label>
<combatPower>1000</combatPower>
<apparelMoney>99999~99999</apparelMoney>
<weaponMoney>99999~99999</weaponMoney>
<biocodeWeaponChance>1</biocodeWeaponChance>
<maxPerGroup>1</maxPerGroup>
<apparelTags>
<li>Wula_Armor_Super_Heavy</li>
</apparelTags>
<weaponTags>
<li>Wula_Ranged_Weapon_Wall_Destoryer</li>
</weaponTags>
<initialResistanceRange>15~24</initialResistanceRange>
<isGoodBreacher>true</isGoodBreacher>
</PawnKindDef>
<!-- 高级子个体 -->
<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
<defName>Wula_Broken_Personality_Pawn_6</defName>
<label>军团子个体</label>
<combatPower>1000</combatPower>
<weaponMoney>99999~99999</weaponMoney>
<apparelMoney>99999~99999</apparelMoney>
<biocodeWeaponChance>1</biocodeWeaponChance>
<apparelTags>
<li>Wula_Armor_Heavy</li>
</apparelTags>
<weaponTags>
<li>Wula_Melee_Weapon_T2</li>
<li>Wula_Melee_Weapon_T3</li>
<li>Wula_Ranged_Weapon_T2</li>
</weaponTags>
<initialResistanceRange>15~24</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
<defName>Wula_Broken_Personality_Pawn_7</defName>
<label>重装子个体</label>
<combatPower>1000</combatPower>
<weaponMoney>99999~99999</weaponMoney>
<apparelMoney>99999~99999</apparelMoney>
<biocodeWeaponChance>1</biocodeWeaponChance>
<apparelTags>
<li>Wula_Armor_Super_Heavy</li>
</apparelTags>
<weaponTags>
<li>Wula_Melee_Weapon_T3</li>
<li>Wula_Ranged_Weapon_T3</li>
</weaponTags>
<initialResistanceRange>15~24</initialResistanceRange>
<isGoodBreacher>true</isGoodBreacher>
</PawnKindDef>
</Defs> </Defs>

View File

@@ -440,8 +440,8 @@
<li> <li>
<label>你们是谁?</label> <label>你们是谁?</label>
<useCustomColors>true</useCustomColors> <useCustomColors>true</useCustomColors>
<normalColor>(226,191,195,195)</normalColor> <normalColor>(255,255,255,255)</normalColor>
<hoverColor>(226,191,195,185)</hoverColor> <hoverColor>(157,201,185,195)</hoverColor>
<textColor>(255,255,255,255)</textColor> <textColor>(255,255,255,255)</textColor>
<textHoverColor>(255,255,255,255)</textHoverColor> <textHoverColor>(255,255,255,255)</textHoverColor>
<optionEffects> <optionEffects>
@@ -458,8 +458,8 @@
<li> <li>
<label>我们能得到什么好处?</label> <label>我们能得到什么好处?</label>
<useCustomColors>true</useCustomColors> <useCustomColors>true</useCustomColors>
<normalColor>(226,191,195,195)</normalColor> <normalColor>(255,255,255,255)</normalColor>
<hoverColor>(226,191,195,185)</hoverColor> <hoverColor>(157,201,185,195)</hoverColor>
<textColor>(255,255,255,255)</textColor> <textColor>(255,255,255,255)</textColor>
<textHoverColor>(255,255,255,255)</textHoverColor> <textHoverColor>(255,255,255,255)</textHoverColor>
<optionEffects> <optionEffects>
@@ -476,8 +476,8 @@
<li> <li>
<label>好的,我们会留意的</label> <label>好的,我们会留意的</label>
<useCustomColors>true</useCustomColors> <useCustomColors>true</useCustomColors>
<normalColor>(226,191,195,195)</normalColor> <normalColor>(255,255,255,255)</normalColor>
<hoverColor>(226,191,195,185)</hoverColor> <hoverColor>(157,201,185,195)</hoverColor>
<textColor>(255,255,255,255)</textColor> <textColor>(255,255,255,255)</textColor>
<textHoverColor>(255,255,255,255)</textHoverColor> <textHoverColor>(255,255,255,255)</textHoverColor>
<optionEffects> <optionEffects>
@@ -502,8 +502,8 @@
<li> <li>
<label>还有别的事情···</label> <label>还有别的事情···</label>
<useCustomColors>true</useCustomColors> <useCustomColors>true</useCustomColors>
<normalColor>(226,191,195,195)</normalColor> <normalColor>(255,255,255,255)</normalColor>
<hoverColor>(226,191,195,185)</hoverColor> <hoverColor>(157,201,185,195)</hoverColor>
<textColor>(255,255,255,255)</textColor> <textColor>(255,255,255,255)</textColor>
<textHoverColor>(255,255,255,255)</textHoverColor> <textHoverColor>(255,255,255,255)</textHoverColor>
<optionEffects> <optionEffects>
@@ -531,8 +531,8 @@
<li> <li>
<label>还有别的事情···</label> <label>还有别的事情···</label>
<useCustomColors>true</useCustomColors> <useCustomColors>true</useCustomColors>
<normalColor>(226,191,195,195)</normalColor> <normalColor>(255,255,255,255)</normalColor>
<hoverColor>(226,191,195,185)</hoverColor> <hoverColor>(157,201,185,195)</hoverColor>
<textColor>(255,255,255,255)</textColor> <textColor>(255,255,255,255)</textColor>
<textHoverColor>(255,255,255,255)</textHoverColor> <textHoverColor>(255,255,255,255)</textHoverColor>
<optionEffects> <optionEffects>
@@ -560,8 +560,8 @@
<li> <li>
<label>我们好像还不知道你的名字?</label> <label>我们好像还不知道你的名字?</label>
<useCustomColors>true</useCustomColors> <useCustomColors>true</useCustomColors>
<normalColor>(226,191,195,195)</normalColor> <normalColor>(255,255,255,255)</normalColor>
<hoverColor>(226,191,195,185)</hoverColor> <hoverColor>(157,201,185,195)</hoverColor>
<textColor>(255,255,255,255)</textColor> <textColor>(255,255,255,255)</textColor>
<textHoverColor>(255,255,255,255)</textHoverColor> <textHoverColor>(255,255,255,255)</textHoverColor>
<optionEffects> <optionEffects>
@@ -617,8 +617,8 @@
<li> <li>
<label>好的,奖励我们就收下了</label> <label>好的,奖励我们就收下了</label>
<useCustomColors>true</useCustomColors> <useCustomColors>true</useCustomColors>
<normalColor>(226,191,195,195)</normalColor> <normalColor>(255,255,255,255)</normalColor>
<hoverColor>(226,191,195,185)</hoverColor> <hoverColor>(157,201,185,195)</hoverColor>
<textColor>(255,255,255,255)</textColor> <textColor>(255,255,255,255)</textColor>
<textHoverColor>(255,255,255,255)</textHoverColor> <textHoverColor>(255,255,255,255)</textHoverColor>
<optionEffects> <optionEffects>

View File

@@ -400,11 +400,10 @@
<displayPriority>100</displayPriority> <displayPriority>100</displayPriority>
<researchPrerequisites> <researchPrerequisites>
<li>WULA_Adv_WorkTable_Technology</li> <li>WULA_Colony_License_LV2_Technology</li>
</researchPrerequisites> </researchPrerequisites>
</RecipeDef> </RecipeDef>
<RecipeDef ParentName="BaseMechanoidRecipe"> <RecipeDef ParentName="BaseMechanoidRecipe">
<defName>WULA_Build_Wula_Synth</defName> <defName>WULA_Build_Wula_Synth</defName>
<label>建造URa-00"机械乌拉"</label> <label>建造URa-00"机械乌拉"</label>
@@ -417,226 +416,4 @@
</descriptionHyperlinks> </descriptionHyperlinks>
<researchPrerequisite>WULA_Synth_Productor_Technology</researchPrerequisite> <researchPrerequisite>WULA_Synth_Productor_Technology</researchPrerequisite>
</RecipeDef> </RecipeDef>
<RecipeDef ParentName="BaseMechanoidRecipe">
<defName>WULA_Build_Mech_Cat</defName>
<label>建造CAt-11"猫猫"</label>
<description>建造一台CAt-11"猫猫"辅助机器人,可以执行包括搬运、烹饪、种植收割、清理、急救和灭火一类的简单工作。</description>
<products>
<Mech_WULA_Cat>1</Mech_WULA_Cat>
</products>
<descriptionHyperlinks>
<ThingDef>Mech_WULA_Cat</ThingDef>
</descriptionHyperlinks>
<researchPrerequisite>WULA_Bunker_Drop_Technology</researchPrerequisite>
</RecipeDef>
<RecipeDef ParentName="BaseMechanoidRecipe">
<defName>WULA_Build_Mech_Cat_Constructor</defName>
<label>建造CAt-86"土木猫猫"</label>
<description>建造一台CAt-86"土木猫猫"辅助机器人,允许执行挖矿和建造的工作,并且拥有一把可以砸碎敌人膝盖的锤子。</description>
<products>
<Mech_WULA_Cat_Constructor>1</Mech_WULA_Cat_Constructor>
</products>
<descriptionHyperlinks>
<ThingDef>Mech_WULA_Cat_Constructor</ThingDef>
</descriptionHyperlinks>
<researchPrerequisite>WULA_Bunker_Drop_Technology</researchPrerequisite>
</RecipeDef>
<RecipeDef ParentName="BaseMechanoidRecipe">
<defName>WULA_Build_Mech_Cat_Assault</defName>
<label>建造CAt-46"突击猫猫"</label>
<description>建造一台CAt-46"突击猫猫"辅助机器人可以执行搬运、狩猎和割除任务配备与DLa-1"页岩"性能相近的DLa-4"云母"突击步枪。</description>
<products>
<Mech_WULA_Cat_Assault>1</Mech_WULA_Cat_Assault>
</products>
<descriptionHyperlinks>
<ThingDef>Mech_WULA_Cat_Assault</ThingDef>
</descriptionHyperlinks>
<researchPrerequisite>WULA_Bunker_Drop_Technology</researchPrerequisite>
</RecipeDef>
<RecipeDef ParentName="BaseMechanoidRecipe">
<defName>WULA_Build_AI_Heavy_Panzer</defName>
<label>建造SMp-38"萨克森"</label>
<description>建造一台SMp-38"萨克森"智能战车。</description>
<ingredients Inherit="False">
<li>
<filter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</filter>
<count>600</count>
</li>
<!-- <li>
<filter>
<thingDefs>
<li>Plasteel</li>
</thingDefs>
</filter>
<count>250</count>
</li> -->
<li>
<filter>
<thingDefs>
<li>ComponentIndustrial</li>
</thingDefs>
</filter>
<count>24</count>
</li>
<!-- <li>
<filter>
<thingDefs>
<li>ComponentSpacer</li>
</thingDefs>
</filter>
<count>4</count>
</li> -->
</ingredients>
<products>
<Wula_AI_Heavy_Panzer>1</Wula_AI_Heavy_Panzer>
</products>
<descriptionHyperlinks>
<ThingDef>Wula_AI_Heavy_Panzer</ThingDef>
</descriptionHyperlinks>
<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
</RecipeDef>
<RecipeDef ParentName="BaseMechanoidRecipe">
<defName>WULA_Build_AI_Heavy_Panzer_Gunnery</defName>
<label>建造SMp-38A"斯佩萨特"</label>
<description>建造一台SMp-38A"斯佩萨特"智能战车。</description>
<ingredients Inherit="False">
<li>
<filter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</filter>
<count>600</count>
</li>
<li>
<filter>
<thingDefs>
<li>Plasteel</li>
</thingDefs>
</filter>
<count>250</count>
</li>
<li>
<filter>
<thingDefs>
<li>ComponentIndustrial</li>
</thingDefs>
</filter>
<count>24</count>
</li>
<li>
<filter>
<thingDefs>
<li>ComponentSpacer</li>
</thingDefs>
</filter>
<count>4</count>
</li>
</ingredients>
<products>
<Wula_AI_Heavy_Panzer_Gunnery>1</Wula_AI_Heavy_Panzer_Gunnery>
</products>
<descriptionHyperlinks>
<ThingDef>Wula_AI_Heavy_Panzer_Gunnery</ThingDef>
</descriptionHyperlinks>
<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
</RecipeDef>
<RecipeDef ParentName="BaseMechanoidRecipe">
<defName>WULA_Build_Alpha_Wolf</defName>
<label>建造SNm-6"狼蛛"</label>
<description>建造一台SNm-6"狼蛛"智能机甲。</description>
<ingredients Inherit="False">
<li>
<filter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</filter>
<count>600</count>
</li>
<li>
<filter>
<thingDefs>
<li>Plasteel</li>
</thingDefs>
</filter>
<count>250</count>
</li>
<li>
<filter>
<thingDefs>
<li>ComponentIndustrial</li>
</thingDefs>
</filter>
<count>24</count>
</li>
<li>
<filter>
<thingDefs>
<li>ComponentSpacer</li>
</thingDefs>
</filter>
<count>8</count>
</li>
</ingredients>
<products>
<WULA_Alpha_Wolf>1</WULA_Alpha_Wolf>
</products>
<descriptionHyperlinks>
<ThingDef>WULA_Alpha_Wolf</ThingDef>
</descriptionHyperlinks>
<researchPrerequisite>WULA_Alpha_Wolf_Technology</researchPrerequisite>
</RecipeDef>
<RecipeDef ParentName="BaseMechanoidRecipe">
<defName>WULA_Build_Alpha_Mantodea</defName>
<label>建造SNm-82"螳螂"</label>
<description>建造一台SNm-82"螳螂"智能机甲。</description>
<ingredients Inherit="False">
<li>
<filter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</filter>
<count>600</count>
</li>
<li>
<filter>
<thingDefs>
<li>Plasteel</li>
</thingDefs>
</filter>
<count>250</count>
</li>
<li>
<filter>
<thingDefs>
<li>ComponentIndustrial</li>
</thingDefs>
</filter>
<count>24</count>
</li>
<li>
<filter>
<thingDefs>
<li>ComponentSpacer</li>
</thingDefs>
</filter>
<count>8</count>
</li>
</ingredients>
<products>
<WULA_Alpha_Mantodea>1</WULA_Alpha_Mantodea>
</products>
<descriptionHyperlinks>
<ThingDef>WULA_Alpha_Mantodea</ThingDef>
</descriptionHyperlinks>
<researchPrerequisite>WULA_Alpha_Wolf_Technology</researchPrerequisite>
</RecipeDef>
</Defs> </Defs>

View File

@@ -260,7 +260,7 @@
<ResearchProjectDef ParentName="WULAtechBase"> <ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Turret_Base_AT_Technology</defName> <defName>WULA_Turret_Base_AT_Technology</defName>
<researchViewX>7.00</researchViewX> <researchViewX>7.00</researchViewX>
<researchViewY>1.40</researchViewY> <researchViewY>0.90</researchViewY>
<label>反战车磁轨炮许可</label> <label>反战车磁轨炮许可</label>
<description>允许殖民地申请空投反战车磁轨炮台,可以在远距离上击穿拥有厚重装甲的敌人。</description> <description>允许殖民地申请空投反战车磁轨炮台,可以在远距离上击穿拥有厚重装甲的敌人。</description>
<baseCost>600</baseCost> <baseCost>600</baseCost>
@@ -275,7 +275,7 @@
<ResearchProjectDef ParentName="WULAtechBase"> <ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Turret_Base_Laser_Technology</defName> <defName>WULA_Turret_Base_Laser_Technology</defName>
<researchViewX>6.00</researchViewX> <researchViewX>6.00</researchViewX>
<researchViewY>1.40</researchViewY> <researchViewY>0.90</researchViewY>
<label>涡轮激光炮许可</label> <label>涡轮激光炮许可</label>
<description>允许殖民地申请空投激光炮台,可以持续定向烧灼敌军,最大限度地击伤对手并留存战利品和俘虏。</description> <description>允许殖民地申请空投激光炮台,可以持续定向烧灼敌军,最大限度地击伤对手并留存战利品和俘虏。</description>
<baseCost>600</baseCost> <baseCost>600</baseCost>
@@ -318,7 +318,7 @@
<description>允许从作业通讯台提交生产基础能量武器的乌拉帝国武备的订单,这些武器需要较长的瞄准时间,但是瞄准之后可以连续开火。</description> <description>允许从作业通讯台提交生产基础能量武器的乌拉帝国武备的订单,这些武器需要较长的瞄准时间,但是瞄准之后可以连续开火。</description>
<baseCost>2400</baseCost> <baseCost>2400</baseCost>
<researchViewX>5.00</researchViewX> <researchViewX>5.00</researchViewX>
<researchViewY>0.80</researchViewY> <researchViewY>0.90</researchViewY>
<hiddenPrerequisites> <hiddenPrerequisites>
</hiddenPrerequisites> </hiddenPrerequisites>
<hiddenPrerequisites> <hiddenPrerequisites>
@@ -360,7 +360,7 @@
<ResearchProjectDef ParentName="WULAtechBase"> <ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Weapon_3_Laser_Technology</defName> <defName>WULA_Synth_Weapon_3_Laser_Technology</defName>
<researchViewX>9.00</researchViewX> <researchViewX>9.00</researchViewX>
<researchViewY>0.80</researchViewY> <researchViewY>0.90</researchViewY>
<label>熔炉武装加工许可</label> <label>熔炉武装加工许可</label>
<description>允许从作业通讯台提交生产高级能量武器的乌拉帝国武备的订单,只要为其提供安稳的输出环境,它们就能展现其恐怖的攻坚能力。</description> <description>允许从作业通讯台提交生产高级能量武器的乌拉帝国武备的订单,只要为其提供安稳的输出环境,它们就能展现其恐怖的攻坚能力。</description>
<baseCost>600</baseCost> <baseCost>600</baseCost>
@@ -426,9 +426,20 @@
<li>WULA_Colony_License_LV2_Technology</li> <li>WULA_Colony_License_LV2_Technology</li>
</prerequisites> </prerequisites>
</ResearchProjectDef> </ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Weapon_Shield_Technology</defName>
<researchViewX>7.00</researchViewX>
<researchViewY>2.10</researchViewY>
<label>护盾加工许可</label>
<description>允许从作业通讯台提交各种手持护盾的订单。</description>
<baseCost>800</baseCost>
<prerequisites>
<li>WULA_Synth_Clothes_2_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase"> <ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Armor_1_Technology</defName> <defName>WULA_Synth_Armor_1_Technology</defName>
<researchViewX>6.00</researchViewX> <researchViewX>7.00</researchViewX>
<researchViewY>2.70</researchViewY> <researchViewY>2.70</researchViewY>
<label>基础装甲加工许可</label> <label>基础装甲加工许可</label>
<description>允许从作业通讯台提交生产基础乌拉帝国装甲的订单。</description> <description>允许从作业通讯台提交生产基础乌拉帝国装甲的订单。</description>
@@ -452,7 +463,46 @@
</prerequisites> </prerequisites>
</ResearchProjectDef> </ResearchProjectDef>
<!-- 植入物 -->
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Addons_Technology</defName>
<researchViewX>3.00</researchViewX>
<researchViewY>1.50</researchViewY>
<label>基础植入物加工许可</label>
<description>获取构建乌拉帝国合成人基础植入物的技术,用以增强乌拉帝国合成人的机体性能。</description>
<baseCost>800</baseCost>
<prerequisites>
<li>WULA_Synth_Productor_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Antenna_Technology</defName>
<researchViewX>5.00</researchViewX>
<researchViewY>1.50</researchViewY>
<label>蜂群节点加工许可</label>
<description>获取特殊构型的机械乌拉天线,使得这些经过天线改装的乌拉可以胜任指挥任务。</description>
<baseCost>1000</baseCost>
<hiddenPrerequisites>
<li>WULA_Synth_Addons_Technology</li>
</hiddenPrerequisites>
<prerequisites>
<li>WULA_Colony_License_LV2_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Addons_2_Technology</defName>
<label>高级植入物加工许可</label>
<description>获取构建乌拉帝国合成人进阶植入物的技术,用以增强乌拉帝国合成人的机体性能。</description>
<baseCost>3600</baseCost>
<researchViewX>9.00</researchViewX>
<researchViewY>1.50</researchViewY>
<hiddenPrerequisites>
<li>WULA_Synth_Antenna_Technology</li>
</hiddenPrerequisites>
<prerequisites>
<li>WULA_Colony_License_LV3_Technology</li>
</prerequisites>
</ResearchProjectDef>
<!-- <ResearchProjectDef ParentName="WULAtechBase"> <!-- <ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Adv_WorkTable_Technology</defName> <defName>WULA_Adv_WorkTable_Technology</defName>
@@ -536,18 +586,6 @@
<li>WULA_Synth_Armor_Technology</li> <li>WULA_Synth_Armor_Technology</li>
</prerequisites> </prerequisites>
</ResearchProjectDef> --> </ResearchProjectDef> -->
<!-- <ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Weapon_Shield_Technology</defName>
<researchViewX>2.00</researchViewX>
<researchViewY>1.80</researchViewY>
<label>护盾武装套件</label>
<description>开发能够保护乌拉帝国合成人的手持护盾,以抵抗来自敌方的猛烈攻击。</description>
<baseCost>800</baseCost>
<prerequisites>
<li>WULA_Synth_Weapon_Technology</li>
<li>WULA_Synth_Clothes_Technology</li>
</prerequisites>
</ResearchProjectDef> -->
<!-- <ResearchProjectDef ParentName="WULAtechBase"> <!-- <ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Psi_Technology</defName> <defName>WULA_Synth_Psi_Technology</defName>
@@ -664,41 +702,5 @@
<prerequisites> <prerequisites>
<li>WULA_New_Synth_Skill_Technology</li> <li>WULA_New_Synth_Skill_Technology</li>
</prerequisites> </prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Addons_Technology</defName>
<researchViewX>4.50</researchViewX>
<researchViewY>4.70</researchViewY>
<label>基础植入物套件</label>
<description>获取构建乌拉帝国合成人基础植入物的技术,用以增强乌拉帝国合成人的机体性能。</description>
<baseCost>800</baseCost>
<prerequisites>
<li>WULA_Adv_WorkTable_Technology</li>
<li>WULA_Shutdown_Technology</li>
<li>WULA_New_Synth_Skill_2_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Antenna_Technology</defName>
<researchViewX>5.50</researchViewX>
<researchViewY>3.90</researchViewY>
<label>蜂群节点套件</label>
<description>获取特殊构型的机械乌拉天线,使得这些经过天线改装的乌拉可以胜任指挥任务。</description>
<baseCost>1000</baseCost>
<prerequisites>
<li>WULA_Synth_Addons_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Addons_2_Technology</defName>
<label>高级植入物套件</label>
<description>获取构建乌拉帝国合成人进阶植入物的技术,用以增强乌拉帝国合成人的机体性能。</description>
<baseCost>3600</baseCost>
<researchViewX>9.00</researchViewX>
<researchViewY>3.90</researchViewY>
<prerequisites>
<li>WULA_Synth_Addons_Technology</li>
<li>WULA_Dark_Matter_Technology</li>
</prerequisites>
</ResearchProjectDef> --> </ResearchProjectDef> -->
</Defs> </Defs>

View File

@@ -964,7 +964,7 @@
<WULA_Charge_Cube>1</WULA_Charge_Cube> <WULA_Charge_Cube>1</WULA_Charge_Cube>
</costList> </costList>
<researchPrerequisites> <researchPrerequisites>
<li>WULA_Machine_Productor_Technology</li> <li>WULA_Bunker_Drop_Technology</li>
</researchPrerequisites> </researchPrerequisites>
<comps> <comps>
<li Class="CompProperties_Glower"> <li Class="CompProperties_Glower">

View File

@@ -72,10 +72,10 @@
<thingClass>Thing</thingClass> <thingClass>Thing</thingClass>
</ThingDef> </ThingDef>
<ThingDef ParentName="BuildingBase"> <!-- <ThingDef ParentName="BuildingBase">
<defName>WULA_Watch_Tower</defName> <defName>WULA_Watch_Tower</defName>
<label>乌拉帝国监视塔</label> <label>乌拉帝国监视塔</label>
<description></description> <description>111</description>
<thingClass>WulaFallenEmpire.Building_MapObserver</thingClass> <thingClass>WulaFallenEmpire.Building_MapObserver</thingClass>
<preventDroppingThingsOn>true</preventDroppingThingsOn> <preventDroppingThingsOn>true</preventDroppingThingsOn>
<altitudeLayer>Building</altitudeLayer> <altitudeLayer>Building</altitudeLayer>
@@ -100,7 +100,6 @@
<Mass>125</Mass> <Mass>125</Mass>
<Comfort>0.65</Comfort> <Comfort>0.65</Comfort>
</statBases> </statBases>
<!-- <designationCategory>WULA_Buildings</designationCategory> -->
<tickerType>Normal</tickerType> <tickerType>Normal</tickerType>
<canOverlapZones>true</canOverlapZones> <canOverlapZones>true</canOverlapZones>
<rotatable>true</rotatable> <rotatable>true</rotatable>
@@ -120,7 +119,7 @@
</building> </building>
<comps> <comps>
</comps> </comps>
</ThingDef> </ThingDef> -->
<!-- 战机 --> <!-- 战机 -->
<ThingDef ParentName="BuildingBase"> <ThingDef ParentName="BuildingBase">

View File

@@ -128,8 +128,10 @@
</ThingDef> </ThingDef>
<ThingDef Name="WULA_ApparelOnSkinBase" ParentName="ApparelMakeableBase" Abstract="True"> <ThingDef Name="WULA_ApparelOnSkinBase" ParentName="ApparelMakeableBase" Abstract="True">
<description>乌拉帝国合成人的贴身织物,有些微防御能力。</description> <description>乌拉帝国合成人的贴身织物,有些微防御能力。</description>
<smeltable>false</smeltable>
<statBases> <statBases>
<WorkToMake>3000</WorkToMake> <WorkToMake>3000</WorkToMake>
<Mass>0.1</Mass>
</statBases> </statBases>
<graphicData> <graphicData>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@@ -141,6 +143,9 @@
<costStuffCount>0</costStuffCount> <costStuffCount>0</costStuffCount>
<generateCommonality>0.01</generateCommonality> <generateCommonality>0.01</generateCommonality>
<stuffCategories Inherit="False"/> <stuffCategories Inherit="False"/>
<costList Inherit="False">
<Cloth>30</Cloth>
</costList>
<equippedStatOffsets> <equippedStatOffsets>
<StuffEffectMultiplierArmor>0.1</StuffEffectMultiplierArmor> <StuffEffectMultiplierArmor>0.1</StuffEffectMultiplierArmor>
<StuffEffectMultiplierInsulation_Cold>0.10</StuffEffectMultiplierInsulation_Cold> <StuffEffectMultiplierInsulation_Cold>0.10</StuffEffectMultiplierInsulation_Cold>
@@ -188,7 +193,7 @@
<displayPriority>105</displayPriority> <displayPriority>105</displayPriority>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef> <unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<recipeUsers Inherit="False"> <recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li> <li>WULA_WeaponArmor_Productor</li>
</recipeUsers> </recipeUsers>
<useIngredientsForColor>false</useIngredientsForColor> <useIngredientsForColor>false</useIngredientsForColor>
</recipeMaker> </recipeMaker>
@@ -227,9 +232,6 @@
<comps> <comps>
<li Class="CompProperties_Biocodable"/> <li Class="CompProperties_Biocodable"/>
</comps> </comps>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
<statBases> <statBases>
<StuffEffectMultiplierArmor>0.6</StuffEffectMultiplierArmor> <StuffEffectMultiplierArmor>0.6</StuffEffectMultiplierArmor>
<StuffEffectMultiplierInsulation_Cold>0.25</StuffEffectMultiplierInsulation_Cold> <StuffEffectMultiplierInsulation_Cold>0.25</StuffEffectMultiplierInsulation_Cold>
@@ -245,7 +247,7 @@
<displayPriority>105</displayPriority> <displayPriority>105</displayPriority>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef> <unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<recipeUsers Inherit="False"> <recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li> <li>WULA_WeaponArmor_Productor</li>
</recipeUsers> </recipeUsers>
</recipeMaker> </recipeMaker>
<graphicData> <graphicData>
@@ -276,19 +278,57 @@
<stuffCategories> <stuffCategories>
<li>Metallic</li> <li>Metallic</li>
</stuffCategories> </stuffCategories>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
<statBases> <statBases>
<StuffEffectMultiplierArmor>0.6</StuffEffectMultiplierArmor> <StuffEffectMultiplierArmor>0.6</StuffEffectMultiplierArmor>
<StuffEffectMultiplierInsulation_Cold>0.25</StuffEffectMultiplierInsulation_Cold> <StuffEffectMultiplierInsulation_Cold>0.25</StuffEffectMultiplierInsulation_Cold>
<StuffEffectMultiplierInsulation_Heat>0.25</StuffEffectMultiplierInsulation_Heat> <StuffEffectMultiplierInsulation_Heat>0.25</StuffEffectMultiplierInsulation_Heat>
</statBases> </statBases>
</ThingDef> </ThingDef>
<ThingDef Name="WULA_ApparelShieldBase" ParentName="ArmorMachineableBase" Abstract="True">
<techLevel>Spacer</techLevel>
<tickerType>Normal</tickerType>
<thingCategories>
<li>ApparelArmor</li>
</thingCategories>
<recipeMaker>
<displayPriority>105</displayPriority>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<recipeUsers Inherit="False">
<li>WULA_WeaponArmor_Productor</li>
</recipeUsers>
<useIngredientsForColor>false</useIngredientsForColor>
</recipeMaker>
<graphicData>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<apparel>
<tags>
<li>Wula_Apparel</li>
</tags>
<layers>
<li>Shield</li>
</layers>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
<useWornGraphicMask>true</useWornGraphicMask>
</apparel>
<thingClass>Apparel</thingClass>
<statBases>
<StuffEffectMultiplierArmor>0.8</StuffEffectMultiplierArmor>
<StuffEffectMultiplierInsulation_Cold>0</StuffEffectMultiplierInsulation_Cold>
<StuffEffectMultiplierInsulation_Heat>0</StuffEffectMultiplierInsulation_Heat>
</statBases>
</ThingDef>
<!-- 内衬 --> <!-- 内衬 -->
<ThingDef ParentName="WULA_ApparelOnSkinBase"> <ThingDef ParentName="WULA_ApparelOnSkinBase">
<defName>WULA_Bodystocking</defName> <defName>WULA_Bodystocking_Black</defName>
<label>乌拉帝国连身黑丝</label> <label>乌拉帝国连身黑丝</label>
<graphicData> <graphicData>
<texPath>Wula/Apparel/WULA_Bodystocking</texPath> <texPath>Wula/Apparel/WULA_Bodystocking</texPath>
@@ -365,6 +405,9 @@
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth> <canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance> <canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel> </apparel>
<costList Inherit="False">
<Cloth>160</Cloth>
</costList>
<statBases> <statBases>
<MaxHitPoints>200</MaxHitPoints> <MaxHitPoints>200</MaxHitPoints>
<WorkToMake>6000</WorkToMake> <WorkToMake>6000</WorkToMake>
@@ -397,11 +440,15 @@
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth> <canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance> <canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel> </apparel>
<costList Inherit="False">
<Cloth>30</Cloth>
</costList>
<statBases> <statBases>
<MaxHitPoints>200</MaxHitPoints> <MaxHitPoints>200</MaxHitPoints>
<WorkToMake>3000</WorkToMake> <WorkToMake>3000</WorkToMake>
<EquipDelay>1</EquipDelay> <EquipDelay>1</EquipDelay>
<StuffEffectMultiplierArmor>0.25</StuffEffectMultiplierArmor> <StuffEffectMultiplierArmor>0.25</StuffEffectMultiplierArmor>
<Mass>0.1</Mass>
</statBases> </statBases>
<equippedStatOffsets> <equippedStatOffsets>
<WorkSpeedGlobal>0.05</WorkSpeedGlobal> <WorkSpeedGlobal>0.05</WorkSpeedGlobal>
@@ -455,16 +502,6 @@
<wornGraphicPath>Wula/Apparel/WULA_Knight_PowerArmor</wornGraphicPath> <wornGraphicPath>Wula/Apparel/WULA_Knight_PowerArmor</wornGraphicPath>
</apparel> </apparel>
<comps> <comps>
<li Class="CompProperties_ApparelReloadable">
<maxCharges>3</maxCharges>
<ammoDef>Steel</ammoDef>
<ammoCountPerCharge>5</ammoCountPerCharge>
<baseReloadTicks>60</baseReloadTicks>
<soundReload>Standard_Reload</soundReload>
<hotKey>Misc4</hotKey>
<chargeNoun>炮弹</chargeNoun>
<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
</li>
<li Class="WulaFallenEmpire.CompProperties_ApparelInterceptor"> <li Class="WulaFallenEmpire.CompProperties_ApparelInterceptor">
<!-- 基础功能 --> <!-- 基础功能 -->
@@ -492,33 +529,6 @@
</li> </li>
</comps> </comps>
<verbs>
<li>
<verbClass>Verb_LaunchProjectileStaticPsychic</verbClass>
<label>KRc-7"熔岩"副炮</label>
<defaultProjectile>Bullet_WULA_RW_Handle_Cannon</defaultProjectile>
<warmupTime>4.5</warmupTime>
<range>22</range>
<burstShotCount>1</burstShotCount>
<onlyManualCast>true</onlyManualCast>
<hasStandardCommand>true</hasStandardCommand>
<targetable>true</targetable>
<violent>true</violent>
<forcedMissRadius>0.01</forcedMissRadius>
<targetParams>
<canTargetPawns>true</canTargetPawns>
<canTargetBuildings>true</canTargetBuildings>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<soundCast>FlareLaunch</soundCast>
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
<canGoWild>false</canGoWild>
<explosionRadiusRingColor>(0.8, 0.8, 0.4, 1)</explosionRadiusRingColor><!-- Keep in sync with PlaceWorker_GlowRadius.RingColor -->
</li>
</verbs>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
</ThingDef> </ThingDef>
<ThingDef ParentName="WULA_ApparelHelmetBase"> <ThingDef ParentName="WULA_ApparelHelmetBase">
<defName>WULA_Knight_Helmet</defName> <defName>WULA_Knight_Helmet</defName>
@@ -741,53 +751,6 @@
</costList> </costList>
</ThingDef> </ThingDef>
<ThingDef Name="WULA_ApparelShieldBase" ParentName="ArmorMachineableBase" Abstract="True">
<techLevel>Spacer</techLevel>
<tickerType>Normal</tickerType>
<thingCategories>
<li>ApparelArmor</li>
</thingCategories>
<recipeMaker>
<displayPriority>105</displayPriority>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<useIngredientsForColor>false</useIngredientsForColor>
</recipeMaker>
<graphicData>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<apparel>
<tags>
<li>Wula_Apparel</li>
</tags>
<layers>
<li>Shield</li>
</layers>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
<useWornGraphicMask>true</useWornGraphicMask>
</apparel>
<thingClass>Apparel</thingClass>
<comps>
<li Class="CompProperties_Biocodable"/>
</comps>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
<statBases>
<StuffEffectMultiplierArmor>0.8</StuffEffectMultiplierArmor>
<StuffEffectMultiplierInsulation_Cold>0</StuffEffectMultiplierInsulation_Cold>
<StuffEffectMultiplierInsulation_Heat>0</StuffEffectMultiplierInsulation_Heat>
</statBases>
</ThingDef>
<ThingDef ParentName="WULA_ApparelShieldBase"> <ThingDef ParentName="WULA_ApparelShieldBase">
<defName>WULA_Shield_Base</defName> <defName>WULA_Shield_Base</defName>
<label>乌拉帝国盾牌</label> <label>乌拉帝国盾牌</label>
@@ -961,8 +924,6 @@
</projectile> </projectile>
</ThingDef> </ThingDef>
<ApparelLayerDef> <ApparelLayerDef>
<defName>Shield</defName> <defName>Shield</defName>
<label>盾牌</label> <label>盾牌</label>

View File

@@ -1728,9 +1728,6 @@
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
</graphicData> </graphicData>
<techLevel>Spacer</techLevel> <techLevel>Spacer</techLevel>
<thingSetMakerTags>
<li>RewardStandardLowFreq</li>
</thingSetMakerTags>
<statBases> <statBases>
<WorkToMake>1000</WorkToMake> <WorkToMake>1000</WorkToMake>
<Mass>1</Mass> <Mass>1</Mass>
@@ -1860,9 +1857,6 @@
<researchPrerequisite>WULA_Synth_Weapon_1_Missile_Technology</researchPrerequisite> <researchPrerequisite>WULA_Synth_Weapon_1_Missile_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef> <unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker> </recipeMaker>
<researchPrerequisites>
<li>WULA_Adv_WorkTable_Technology</li>
</researchPrerequisites>
<statBases> <statBases>
<WorkToMake>2500</WorkToMake> <WorkToMake>2500</WorkToMake>
<!-- <MarketValue>370</MarketValue> --> <!-- <MarketValue>370</MarketValue> -->

View File

@@ -414,7 +414,7 @@
</generalSettings> </generalSettings>
<!-- 图形 --> <!-- 图形 -->
<graphicPaths> <graphicPaths>
<body>Wula/Things/WulaSpecies/Bodies/</body> <body>Wula/Things/WulaSpecies/Bodies/Naked_Thin</body>
<head>Wula/Things/WulaSpecies/Heads/</head> <head>Wula/Things/WulaSpecies/Heads/</head>
<skeleton>Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Thin</skeleton> <skeleton>Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Thin</skeleton>
<stump>Wula/Things/WulaSpecies/Bodies</stump> <stump>Wula/Things/WulaSpecies/Bodies</stump>
@@ -1341,391 +1341,6 @@
</comps> </comps>
</ThingDef> </ThingDef>
<ThingDef Name="Wula_AI_Heavy_Panzer" ParentName="HeavyMechanoid">
<defName>Wula_AI_Heavy_Panzer</defName>
<label>SMp-38"萨克森"</label>
<description>乌拉帝国所使用的中型突击战车,以逆重的方式悬浮于战场上,搭载了一门在远距离上可以穿透路径上的敌人的穿甲主炮,并且拥有足以保护一支突击小队的护盾。</description>
<uiIconPath>Wula/Things/Wula_AI_Heavy_Panzer/Wula_AI_Heavy_Panzer_Icon</uiIconPath>
<statBases>
<BandwidthCost>3</BandwidthCost>
<MoveSpeed>3</MoveSpeed>
<VacuumResistance MayRequire="Ludeon.RimWorld.Odyssey">1</VacuumResistance>
<!-- 有自带护甲,对热量伤害有高抵抗 -->
<ArmorRating_Sharp>1</ArmorRating_Sharp>
<ArmorRating_Blunt>1</ArmorRating_Blunt>
<ArmorRating_Heat>2.00</ArmorRating_Heat>
<!-- 近战闪避 -->
<CarryingCapacity>1200</CarryingCapacity>
<ShootingAccuracyPawn>200</ShootingAccuracyPawn>
<IncomingDamageFactor>0.75</IncomingDamageFactor>
<MechEnergyLossPerHP MayRequire="Ludeon.RimWorld.Biotech">0.1</MechEnergyLossPerHP>
<WastepacksPerRecharge MayRequire="Ludeon.RimWorld.Biotech">5</WastepacksPerRecharge>
</statBases>
<race>
<fleshType>Mechanoid</fleshType>
<body>WULA_AI_Heavy_Panzer_Body</body>
<baseBodySize>10.0</baseBodySize>
<baseHealthScale>5</baseHealthScale>
<lifeStageAges>
<li>
<def>MechanoidFullyFormed</def>
<soundWounded>Pawn_Mech_Tunneler_Wounded</soundWounded>
<soundDeath>Pawn_Mech_Tunneler_Death</soundDeath>
<soundCall>Pawn_Mech_Tunneler_Call</soundCall>
</li>
</lifeStageAges>
<bulletStaggerEffecterDef>TunnelerSlowedDown</bulletStaggerEffecterDef>
</race>
<tools Inherit="False">
<li>
<label>碾压</label>
<labelNoLocation>碾压</labelNoLocation>
<capacities>
<li>Blunt</li>
</capacities>
<power>14</power>
<cooldownTime>2.9</cooldownTime>
<linkedBodyPartsGroup>Torso</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
</li>
</tools>
<comps>
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
<li Class="CompProperties_ProjectileInterceptor">
<radius>3</radius>
<interceptGroundProjectiles>true</interceptGroundProjectiles>
<color>(0.9, 0.2, 0.2)</color>
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>
<activeSound>BulletShield_Ambience</activeSound>
<hitPoints>500</hitPoints>
<hitPointsRestoreInstantlyAfterCharge>true</hitPointsRestoreInstantlyAfterCharge>
<chargeDurationTicks>1800</chargeDurationTicks>
<rechargeHitPointsIntervalTicks>120</rechargeHitPointsIntervalTicks>
<minIdleAlpha>0.2</minIdleAlpha>
<drawWithNoSelection>True</drawWithNoSelection>
<disarmedByEmpForTicks>1500</disarmedByEmpForTicks>
<gizmoTipKey>ProjectileInterceptorTip</gizmoTipKey>
</li>
<li Class="CompProperties_TurretGun">
<turretDef>WULA_WM_Panzer_Turret</turretDef>
<angleOffset>-90</angleOffset>
<renderNodeProperties>
<li>
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
<parentTagDef>Body</parentTagDef>
<overrideMeshSize>(1, 1)</overrideMeshSize>
<baseLayer>20</baseLayer>
<pawnType>Any</pawnType>
<drawData>
<dataNorth>
<rotationOffset>180</rotationOffset>
<offset>(0.04, 0, 0)</offset>
<flip>true</flip>
</dataNorth>
<dataEast>
<!-- <offset>(0.6, 0, 0.15)</offset> -->
</dataEast>
<dataSouth>
<!-- <rotationOffset>-90</rotationOffset> -->
<offset>(0.04, 0, 0)</offset>
</dataSouth>
<dataWest>
<rotationOffset>180</rotationOffset>
<!-- <offset>(-0.6, 0, 0.15)</offset> -->
</dataWest>
</drawData>
</li>
</renderNodeProperties>
</li>
</comps>
</ThingDef>
<ThingDef Name="Wula_AI_Heavy_Panzer_Gunnery" ParentName="Wula_AI_Heavy_Panzer">
<defName>Wula_AI_Heavy_Panzer_Gunnery</defName>
<label>SMp-38A"斯佩萨特"</label>
<description>乌拉帝国所使用的中型突击战车,以逆重的方式悬浮于战场上,搭载了联装机炮和用于杀伤软目标的"石英"火箭弹,并且拥有足以保护一支突击小队的护盾。</description>
<comps Inherit="False">
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
<li Class="CompProperties_CanBeDormant" />
<li Class="CompProperties_WakeUpDormant">
<wakeUpOnDamage>true</wakeUpOnDamage>
<wakeUpCheckRadius>30</wakeUpCheckRadius>
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
</li>
<li MayRequire="Ludeon.RimWorld.Biotech" Class="CompProperties_OverseerSubject">
<needsOverseerEffect>MechUncontrolled</needsOverseerEffect>
<delayUntilFeralCheck>60000</delayUntilFeralCheck>
<feralMtbDays>10</feralMtbDays>
<feralCascadeRadialDistance>25</feralCascadeRadialDistance>
</li>
<li Class="CompProperties_ProjectileInterceptor">
<radius>3</radius>
<interceptGroundProjectiles>true</interceptGroundProjectiles>
<color>(0.9, 0.2, 0.2)</color>
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>
<activeSound>BulletShield_Ambience</activeSound>
<hitPoints>500</hitPoints>
<hitPointsRestoreInstantlyAfterCharge>true</hitPointsRestoreInstantlyAfterCharge>
<chargeDurationTicks>1800</chargeDurationTicks>
<rechargeHitPointsIntervalTicks>120</rechargeHitPointsIntervalTicks>
<minIdleAlpha>0.2</minIdleAlpha>
<drawWithNoSelection>True</drawWithNoSelection>
<disarmedByEmpForTicks>1500</disarmedByEmpForTicks>
<gizmoTipKey>ProjectileInterceptorTip</gizmoTipKey>
</li>
<li Class="CompProperties_TurretGun">
<turretDef>WULA_WM_Panzer_Autocannon</turretDef>
<angleOffset>-90</angleOffset>
<renderNodeProperties>
<li>
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
<parentTagDef>Body</parentTagDef>
<overrideMeshSize>(1.5, 1.5)</overrideMeshSize>
<baseLayer>20</baseLayer>
<pawnType>Any</pawnType>
<drawData>
<dataNorth>
<rotationOffset>180</rotationOffset>
<offset>(0.04, 0, 0)</offset>
<flip>true</flip>
</dataNorth>
<dataEast>
<!-- <offset>(0.6, 0, 0.15)</offset> -->
</dataEast>
<dataSouth>
<!-- <rotationOffset>-90</rotationOffset> -->
<offset>(0.04, 0, 0)</offset>
</dataSouth>
<dataWest>
<rotationOffset>180</rotationOffset>
<!-- <offset>(-0.6, 0, 0.15)</offset> -->
</dataWest>
</drawData>
</li>
</renderNodeProperties>
</li>
</comps>
</ThingDef>
<ThingDef Name="WULA_Alpha_Wolf" ParentName="HeavyMechanoid">
<defName>WULA_Alpha_Wolf</defName> <!-- 修改了defName以避免冲突 -->
<label>SNm-6"狼蛛"</label>
<description>乌拉帝国所使用的一种炮兵机械体,装备着一门重型等离子炮,可以在极远距离上喷射覆盖性的等离子射弹以摧毁成片敌军。</description>
<statBases>
<BandwidthCost>6</BandwidthCost>
<MoveSpeed>3</MoveSpeed>
<MeleeDoorDamageFactor>1.5</MeleeDoorDamageFactor>
<EnergyShieldEnergyMax>3</EnergyShieldEnergyMax>
</statBases>
<race>
<body>WULA_Alpha_Wolf_Body</body>
<baseBodySize>5</baseBodySize>
<lifeStageAges>
<li>
<def>MechanoidFullyFormed</def>
<minAge>0</minAge>
<!-- <soundWounded>Pawn_Mech_Warqueen_Wounded</soundWounded> -->
<soundDeath>Pawn_Mech_Warqueen_Death</soundDeath>
<!-- <soundCall>Pawn_Mech_Warqueen_Call</soundCall> -->
</li>
</lifeStageAges>
<baseHealthScale>5</baseHealthScale>
<!-- <thinkTreeConstant>WarUrchinConstant</thinkTreeConstant> -->
</race>
<tools>
<li>
<label>head</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>4</power>
<cooldownTime>2</cooldownTime>
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
<chanceFactor>0.2</chanceFactor>
</li>
</tools>
<comps>
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
<li Class="CompProperties_CanBeDormant" />
<li Class="CompProperties_WakeUpDormant">
<wakeUpOnDamage>true</wakeUpOnDamage>
<wakeUpCheckRadius>30</wakeUpCheckRadius>
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
</li>
<li Class="CompProperties_TurretGun">
<turretDef>WULA_Alpha_Wolf_Turret</turretDef>
<angleOffset>-90</angleOffset>
<renderNodeProperties>
<li>
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
<parentTagDef>Body</parentTagDef>
<overrideMeshSize>(1, 1)</overrideMeshSize>
<baseLayer>20</baseLayer>
<pawnType>Any</pawnType>
<drawData>
<dataWest>
<rotationOffset>180</rotationOffset>
</dataWest>
</drawData>
</li>
</renderNodeProperties>
</li>
<li Class="CompProperties_Shield">
<startingTicksToReset>36000</startingTicksToReset><!-- 10 mins -->
<minDrawSize>4.2</minDrawSize>
<maxDrawSize>4.4</maxDrawSize>
<energyLossPerDamage>0.01</energyLossPerDamage>
<energyOnReset>4.0</energyOnReset>
<blocksRangedWeapons>false</blocksRangedWeapons>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="WULA_Alpha_Wolf">
<defName>WULA_Alpha_Mantodea</defName>
<label>SNm-82"螳螂"</label>
<description>乌拉帝国所使用的一种近战机械体,装备着一对强大的巨镰和微型跃迁引擎,以跃迁快速靠近敌人,随后在近距离上以暴雨般的攻击切开敌军的防御。</description>
<statBases>
<MoveSpeed>6</MoveSpeed>
<MeleeHitChance>5</MeleeHitChance>
<EnergyShieldEnergyMax>10</EnergyShieldEnergyMax>
</statBases>
<tools>
<li>
<label>左巨镰</label>
<labelNoLocation>巨镰</labelNoLocation>
<capacities>
<li>Scratch</li>
</capacities>
<power>150</power>
<cooldownTime>0.5</cooldownTime>
<linkedBodyPartsGroup>Torso</linkedBodyPartsGroup>
<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
<soundMeleeHit>Pawn_Melee_PowerClaw_Hit</soundMeleeHit>
<soundMeleeMiss>Pawn_Melee_PowerClaw_Miss</soundMeleeMiss>
</li>
<li>
<label>右巨镰</label>
<labelNoLocation>巨镰</labelNoLocation>
<capacities>
<li>Scratch</li>
</capacities>
<power>150</power>
<cooldownTime>0.5</cooldownTime>
<linkedBodyPartsGroup>Torso</linkedBodyPartsGroup>
<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
<soundMeleeHit>Pawn_Melee_PowerClaw_Hit</soundMeleeHit>
<soundMeleeMiss>Pawn_Melee_PowerClaw_Miss</soundMeleeMiss>
</li>
</tools>
<comps Inherit="False">
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
<!-- <li Class="WulaFallenEmpire.CompProperties_AutoMechCarrier">
<freeProduction>true</freeProduction>
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
<fixedIngredient>Steel</fixedIngredient>
<maxIngredientCount>500</maxIngredientCount>
<startingIngredientCount>500</startingIngredientCount>
<costPerPawn>999</costPerPawn>
<cooldownTicks>9999</cooldownTicks>
<productionQueue>
<li>
<pawnKind>WULA_Mech_Flyer</pawnKind>
<count>8</count>
<cooldownTicks>50</cooldownTicks>
</li>
<li>
<pawnKind>WULA_Mech_Flyer_Slow</pawnKind>
<count>8</count>
<cooldownTicks>600</cooldownTicks>
</li>
</productionQueue>
<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
</li> -->
<li Class="CompProperties_CanBeDormant" />
<li Class="CompProperties_WakeUpDormant">
<wakeUpOnDamage>true</wakeUpOnDamage>
<wakeUpCheckRadius>30</wakeUpCheckRadius>
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
</li>
<li Class="CompProperties_TurretGun">
<turretDef>WULA_Alpha_Mantodea_Turret</turretDef>
<angleOffset>-90</angleOffset>
<renderNodeProperties>
<li>
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
<parentTagDef>Body</parentTagDef>
<overrideMeshSize>(1, 1)</overrideMeshSize>
<baseLayer>20</baseLayer>
<pawnType>Any</pawnType>
<drawData>
<dataWest>
<rotationOffset>180</rotationOffset>
</dataWest>
</drawData>
</li>
</renderNodeProperties>
</li>
<li Class="CompProperties_Shield">
<startingTicksToReset>36000</startingTicksToReset><!-- 10 mins -->
<minDrawSize>4.2</minDrawSize>
<maxDrawSize>4.4</maxDrawSize>
<energyLossPerDamage>0.01</energyLossPerDamage>
<energyOnReset>4.0</energyOnReset>
<blocksRangedWeapons>false</blocksRangedWeapons>
</li>
<li MayRequire="Ludeon.RimWorld.Biotech" Class="CompProperties_OverseerSubject">
<needsOverseerEffect>MechUncontrolled</needsOverseerEffect>
<delayUntilFeralCheck>60000</delayUntilFeralCheck>
<feralMtbDays>10</feralMtbDays>
<feralCascadeRadialDistance>25</feralCascadeRadialDistance>
</li>
<li MayRequire="Ludeon.RimWorld.Biotech" Class="CompProperties_MechRepairable" />
<li Class="AutoBlink.CompProperties_AutoBlink" MayRequire="rabiosus.autoblink">
<!-- <gizmoIconPath></gizmoIconPath> -->
<blinkIntervalTicks>480</blinkIntervalTicks>
<delayAfterEligibleTicks>10</delayAfterEligibleTicks>
<cellsBeforeTarget>1</cellsBeforeTarget>
<maxDistanceToBlink>40</maxDistanceToBlink>
<minDistanceToBlink>8</minDistanceToBlink>
<postBlinkStanceTicks>0</postBlinkStanceTicks>
<playerFactionOnly>false</playerFactionOnly>
<excludedJobDefs>
<li>GotoWander</li>
<li>Carried</li>
</excludedJobDefs>
<preBlinkSoundDefs>
<li>AutoBlink_Skip_Small</li>
</preBlinkSoundDefs>
<postBlinkSoundDefs>
<li>AutoBlink_Skip_Exit_Small</li>
</postBlinkSoundDefs>
<preBlinkEffecterDefs>
<li>Skip_Entry</li>
</preBlinkEffecterDefs>
<postBlinkEffecterDefs>
<li>Skip_ExitNoDelay</li>
</postBlinkEffecterDefs>
<preBlinkMoteDefs/>
<postBlinkMoteDefs/>
</li>
</comps>
</ThingDef>
<!-- 特殊单位 --> <!-- 特殊单位 -->
<ThingDef ParentName="BaseMechanoidWalker"> <ThingDef ParentName="BaseMechanoidWalker">
<defName>WULA_Fxxk_Goose</defName> <defName>WULA_Fxxk_Goose</defName>

View File

@@ -18,23 +18,6 @@
<prioritizeSustains>true</prioritizeSustains> <prioritizeSustains>true</prioritizeSustains>
</WorkGiverDef> </WorkGiverDef>
<WorkGiverDef>
<defName>WULA_Synth_ServerBills</defName>
<label>在服务器系统下载数据</label>
<giverClass>WorkGiver_DoBill</giverClass>
<workType>Smithing</workType>
<priorityInType>75</priorityInType>
<fixedBillGiverDefs>
<li>WULA_Synth_Server</li>
</fixedBillGiverDefs>
<verb>工作于</verb>
<gerund>工作于</gerund>
<requiredCapacities>
<li>Manipulation</li>
</requiredCapacities>
<prioritizeSustains>true</prioritizeSustains>
</WorkGiverDef>
<WorkGiverDef> <WorkGiverDef>
<defName>FeedWulaPatient</defName> <defName>FeedWulaPatient</defName>
<label>为机械乌拉补充能量</label> <label>为机械乌拉补充能量</label>

View File

@@ -46,7 +46,7 @@
<optionSpacing>20</optionSpacing> <optionSpacing>20</optionSpacing>
<!-- 调试和样式 --> <!-- 调试和样式 -->
<drawBorders>true</drawBorders> <drawBorders>false</drawBorders>
<showDefName>false</showDefName> <showDefName>false</showDefName>
<labelFont>Medium</labelFont> <labelFont>Medium</labelFont>
</WulaFallenEmpire.EventUIConfigDef> </WulaFallenEmpire.EventUIConfigDef>

View File

@@ -171,7 +171,7 @@
<Comfort>0.65</Comfort> <Comfort>0.65</Comfort>
</statBases> </statBases>
<tickerType>Normal</tickerType> <tickerType>Normal</tickerType>
<designationCategory>WULA_Buildings</designationCategory> <!-- <designationCategory>WULA_Buildings</designationCategory> -->
<constructionSkillPrerequisite>8</constructionSkillPrerequisite> <constructionSkillPrerequisite>8</constructionSkillPrerequisite>
<costList> <costList>
<Steel>300</Steel> <Steel>300</Steel>
@@ -300,10 +300,11 @@
<size>(3,3)</size> <size>(3,3)</size>
<drawerType>MapMeshAndRealTime</drawerType> <drawerType>MapMeshAndRealTime</drawerType>
<graphicData> <graphicData>
<texPath>Wula/Building/WULA_War_Machine_Recharger</texPath> <texPath>Wula/Building/WULA_Machine_Recharger</texPath>
<graphicClass>Graphic_Multi</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<drawSize>(3,3)</drawSize> <drawSize>(3,3)</drawSize>
</graphicData> </graphicData>
<rotatable>false</rotatable>
<interactionCellOffset>(0,0,0)</interactionCellOffset> <interactionCellOffset>(0,0,0)</interactionCellOffset>
<passability>Standable</passability> <passability>Standable</passability>
<statBases> <statBases>

View File

@@ -1,140 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- 西比尔卡默认武器 -->
<ThingDef ParentName="BaseGun">
<defName>WULA_SP_Engineer_Mother_FakeWeapon</defName>
<label>敢死猫猫生产</label>
<description>PMu-7"西比尔卡"内置的生产单元,可以源源不断地放出绑着炸弹的乌拉猫猫,以自杀式袭击击溃敌人阵线。</description>
<techLevel>Ultra</techLevel>
<uiIconPath>Wula/Things/WULA_bomb_Cat/WULA_Cat_Thin_south</uiIconPath>
<relicChance>0</relicChance>
<graphicData>
<texPath>Wula/Things/WULA_Cat/AllegianceOverlays/None_north</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>2</drawSize>
</graphicData>
<tradeability>None</tradeability>
<uiIconScale>1.2</uiIconScale>
<statBases>
<WorkToMake>20000</WorkToMake>
<Mass>150</Mass>
<AccuracyTouch>0.1</AccuracyTouch>
<AccuracyShort>0.1</AccuracyShort>
<AccuracyMedium>0.1</AccuracyMedium>
<AccuracyLong>0.1</AccuracyLong>
<RangedWeapon_Cooldown>4.0</RangedWeapon_Cooldown>
</statBases>
<costList Inherit="False">
<Steel>500</Steel>
<Plasteel>100</Plasteel>
<ComponentIndustrial>6</ComponentIndustrial>
</costList>
<weaponTags>
<li>Wula_AI_Engineer_Mother_Weapon</li>
</weaponTags>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<label>绑着炸弹的乌拉猫猫</label>
<defaultProjectile>Grenade_WULA_SP_Engineer_Mother_FakeWeapon</defaultProjectile>
<warmupTime>0</warmupTime>
<range>1</range>
<burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
<hasStandardCommand>true</hasStandardCommand>
<targetable>true</targetable>
<targetParams>
<canTargetPawns>false</canTargetPawns>
<canTargetBuildings>false</canTargetBuildings>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<soundCast>ThrowGrenade</soundCast>
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
<canGoWild>false</canGoWild>
</li>
</verbs>
</ThingDef>
<ThingDef ParentName="BaseGrenadeProjectile">
<defName>Grenade_WULA_SP_Engineer_Mother_FakeWeapon</defName>
<label>绑着炸弹的乌拉猫猫</label>
<thingClass>Projectile_SpawnsPawnZeroAge</thingClass>
<uiIconPath>Wula/Things/WULA_Attack_Cat/WULA_Cat_Thin_south</uiIconPath>
<graphicData>
<texPath>Wula/Things/WULA_Attack_Cat/WULA_Cat_Thin_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<speed>41</speed>
<spawnsPawnKind>Mech_WULA_Cat_Bomb</spawnsPawnKind>
<tryAdjacentFreeSpaces>true</tryAdjacentFreeSpaces>
</projectile>
</ThingDef>
<ThingDef ParentName="BaseGun">
<defName>WULA_SP_Engineer_Mother_Attack_FakeWeapon</defName>
<label>步兵猫猫生产</label>
<description>PMu-7A"斯托洛维耶"内置的生产单元可以源源不断地放出端着DLa-4"云母"突击步枪的乌拉猫猫,构成一道坚韧的防线。</description>
<techLevel>Ultra</techLevel>
<relicChance>0</relicChance>
<uiIconPath>Wula/Things/WULA_Attack_Cat/WULA_Cat_Thin_south</uiIconPath>
<graphicData>
<texPath>Wula/Things/WULA_Cat/AllegianceOverlays/None_north</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>2</drawSize>
</graphicData>
<tradeability>None</tradeability>
<uiIconScale>1.2</uiIconScale>
<statBases>
<WorkToMake>20000</WorkToMake>
<Mass>150</Mass>
<AccuracyTouch>0.1</AccuracyTouch>
<AccuracyShort>0.1</AccuracyShort>
<AccuracyMedium>0.1</AccuracyMedium>
<AccuracyLong>0.1</AccuracyLong>
<RangedWeapon_Cooldown>4.0</RangedWeapon_Cooldown>
</statBases>
<costList Inherit="False">
<Steel>500</Steel>
<Plasteel>100</Plasteel>
<ComponentIndustrial>6</ComponentIndustrial>
</costList>
<weaponTags>
<li>Wula_AI_Engineer_Mother_Attack_Weapon</li>
</weaponTags>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<label>步兵乌拉猫猫</label>
<defaultProjectile>Grenade_WULA_SP_Engineer_Mother_Attack_FakeWeapon</defaultProjectile>
<warmupTime>0</warmupTime>
<range>1</range>
<burstShotCount>2</burstShotCount>
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
<hasStandardCommand>true</hasStandardCommand>
<targetable>true</targetable>
<targetParams>
<canTargetPawns>false</canTargetPawns>
<canTargetBuildings>false</canTargetBuildings>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<soundCast>ThrowGrenade</soundCast>
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
<canGoWild>false</canGoWild>
</li>
</verbs>
</ThingDef>
<ThingDef ParentName="BaseGrenadeProjectile">
<defName>Grenade_WULA_SP_Engineer_Mother_Attack_FakeWeapon</defName>
<label>步兵乌拉猫猫</label>
<thingClass>Projectile_SpawnsPawnZeroAge</thingClass>
<uiIconPath>Wula/Things/WULA_Attack_Cat/WULA_Cat_Thin_south</uiIconPath>
<graphicData>
<texPath>Wula/Things/WULA_Attack_Cat/WULA_Cat_Thin_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<speed>41</speed>
<spawnsPawnKind>Mech_WULA_Cat_Inf</spawnsPawnKind>
<tryAdjacentFreeSpaces>true</tryAdjacentFreeSpaces>
</projectile>
</ThingDef>
</Defs>

View File

@@ -1,643 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef Name="Wula_AI_Engineer_Mother" ParentName="HeavyMechanoid">
<defName>Wula_AI_Engineer_Mother</defName>
<label>PMu-7"西比尔卡"</label>
<description>乌拉帝国的机械开拓单元,通常被投放到荒无人烟的星球上进行初步开发。这种型号的开拓单元可以生产以自杀式袭击攻击敌人的乌拉猫猫,以及配备护盾的指挥官乌拉猫猫。</description>
<uiIconPath>Wula/Things/Wula_AI_Bomb_Mother/Wula_AI_Bomb_Mother_Icon</uiIconPath>
<statBases>
<BandwidthCost>4</BandwidthCost>
<MoveSpeed>4</MoveSpeed>
<VacuumResistance MayRequire="Ludeon.RimWorld.Odyssey">1</VacuumResistance>
<!-- 有自带护甲,对热量伤害有高抵抗 -->
<ArmorRating_Sharp>0.75</ArmorRating_Sharp>
<ArmorRating_Blunt>0.75</ArmorRating_Blunt>
<ArmorRating_Heat>2.00</ArmorRating_Heat>
<CarryingCapacity>1200</CarryingCapacity>
<ShootingAccuracyPawn>100</ShootingAccuracyPawn>
<IncomingDamageFactor>0.75</IncomingDamageFactor>
<MechEnergyLossPerHP MayRequire="Ludeon.RimWorld.Biotech">0.1</MechEnergyLossPerHP>
<WastepacksPerRecharge MayRequire="Ludeon.RimWorld.Biotech">5</WastepacksPerRecharge>
</statBases>
<race>
<fleshType>Mechanoid</fleshType>
<body>Wula_AI_Engineer_Mother_Body</body>
<baseBodySize>10.0</baseBodySize>
<baseHealthScale>4</baseHealthScale>
<lifeStageAges>
<li>
<def>MechanoidFullyFormed</def>
<soundWounded>Pawn_Mech_Tunneler_Wounded</soundWounded>
<soundDeath>Pawn_Mech_Tunneler_Death</soundDeath>
<soundCall>Pawn_Mech_Tunneler_Call</soundCall>
</li>
</lifeStageAges>
<bulletStaggerEffecterDef>TunnelerSlowedDown</bulletStaggerEffecterDef>
</race>
<tools Inherit="False">
<li>
<label>机械足踢击</label>
<labelNoLocation>踢击</labelNoLocation>
<capacities>
<li>Blunt</li>
</capacities>
<power>5</power>
<cooldownTime>3</cooldownTime>
<linkedBodyPartsGroup>Legs</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
</li>
</tools>
<comps>
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
<li Class="WulaFallenEmpire.CompProperties_AutoMechCarrier">
<freeProduction>true</freeProduction> <!-- 改为消耗资源以测试独立成本 -->
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
<fixedIngredient>Steel</fixedIngredient>
<maxIngredientCount>500</maxIngredientCount> <!-- 定义最大资源容量 -->
<startingIngredientCount>500</startingIngredientCount> <!-- 定义初始资源数量 -->
<costPerPawn>999</costPerPawn> <!-- 设置一个很高的全局默认成本,以确保独立成本生效 -->
<cooldownTicks>9999</cooldownTicks> <!-- 设置一个很高的全局默认冷却,以确保独立冷却生效 -->
<productionQueue>
<li>
<pawnKind>Mech_WULA_Cat_Bomb</pawnKind>
<count>8</count>
<cooldownTicks>50</cooldownTicks> <!-- 独立冷却: 10秒 -->
</li>
</productionQueue>
<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
</li>
</comps>
</ThingDef>
<AbilityDef>
<defName>Wula_AI_Engineer_Mother_Ability</defName>
<label>部署CAt-44"指挥官猫猫"</label>
<description>向所在单元格部署一只CAt-44"指挥官猫猫",这种机械体比起同类来说拥有很高的防御,在配备了远程武器的同时还配备了一个不会过载的护盾发生器,可以掩护敢死猫猫的前进。</description>
<iconPath>Wula/Things/WULA_Commander_Cat/WULA_Cat_Thin_south</iconPath>
<writeCombatLog>True</writeCombatLog>
<showPsycastEffects>False</showPsycastEffects>
<cooldownTicksRange>8000</cooldownTicksRange>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<range>14.9</range>
<warmupTime>0.25</warmupTime>
<soundCast>AcidSpray_Resolve</soundCast>
<targetable>false</targetable>
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>Bullet_Wula_AI_Engineer_Mother_Ability</projectileDef>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_Wula_AI_Engineer_Mother_Ability</defName>
<label>CAt-44"指挥官猫猫"</label>
<thingClass>Projectile_SpawnsPawnZeroAge</thingClass>
<graphicData>
<texPath>Things/Building/Security/BroadshieldProjector</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<speed>41</speed>
<spawnsPawnKind>Mech_WULA_Cat_Commander</spawnsPawnKind>
<tryAdjacentFreeSpaces>true</tryAdjacentFreeSpaces>
</projectile>
</ThingDef>
<ThingDef ParentName="Wula_AI_Engineer_Mother">
<defName>Wula_AI_Engineer_Mother_Attack</defName>
<label>PMu-7A"斯托洛维耶"</label>
<description>乌拉帝国的机械开拓单元,通常被投放到荒无人烟的星球上进行初步开发。这种型号的开拓单元可以生产装备轻型武器的乌拉猫猫,并且可以在战场上投放低角护盾。</description>
<uiIconPath>Wula/Things/Wula_AI_Bomb_Mother/Wula_AI_Bomb_Mother_Icon</uiIconPath>
<comps Inherit="False">
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
<li Class="WulaFallenEmpire.CompProperties_AutoMechCarrier">
<freeProduction>true</freeProduction> <!-- 改为消耗资源以测试独立成本 -->
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
<fixedIngredient>Steel</fixedIngredient>
<maxIngredientCount>500</maxIngredientCount> <!-- 定义最大资源容量 -->
<startingIngredientCount>500</startingIngredientCount> <!-- 定义初始资源数量 -->
<costPerPawn>999</costPerPawn> <!-- 设置一个很高的全局默认成本,以确保独立成本生效 -->
<cooldownTicks>9999</cooldownTicks> <!-- 设置一个很高的全局默认冷却,以确保独立冷却生效 -->
<productionQueue>
<li>
<pawnKind>Mech_WULA_Cat_Inf</pawnKind>
<count>8</count>
<cooldownTicks>50</cooldownTicks> <!-- 独立冷却: 10秒 -->
</li>
<li>
<pawnKind>Mech_WULA_Cat_Inf_Slow</pawnKind>
<count>8</count>
<cooldownTicks>600</cooldownTicks> <!-- 独立冷却: 10秒 -->
</li>
</productionQueue>
<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
</li>
<li Class="CompProperties_CanBeDormant" />
<li Class="CompProperties_WakeUpDormant">
<wakeUpOnDamage>true</wakeUpOnDamage>
<wakeUpCheckRadius>30</wakeUpCheckRadius>
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
</li>
<li MayRequire="Ludeon.RimWorld.Biotech" Class="CompProperties_OverseerSubject">
<needsOverseerEffect>MechUncontrolled</needsOverseerEffect>
<delayUntilFeralCheck>60000</delayUntilFeralCheck>
<feralMtbDays>10</feralMtbDays>
<feralCascadeRadialDistance>25</feralCascadeRadialDistance>
</li>
<li MayRequire="Ludeon.RimWorld.Biotech" Class="CompProperties_MechRepairable" />
</comps>
</ThingDef>
<AbilityDef>
<defName>Wula_AI_Engineer_Mother_Attack_Ability</defName>
<label>部署低角护盾</label>
<description>向所在单元格部署一个低角护盾,该护盾不会由于攻击而过载,但是会在几十秒后烧毁。</description>
<iconPath>Things/Building/Security/BroadshieldProjector</iconPath>
<writeCombatLog>True</writeCombatLog>
<showPsycastEffects>False</showPsycastEffects>
<cooldownTicksRange>36000</cooldownTicksRange>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<range>14.9</range>
<warmupTime>0.25</warmupTime>
<soundCast>AcidSpray_Resolve</soundCast>
<targetable>false</targetable>
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>Bullet_Wula_AI_Engineer_Mother_Attack_Ability</projectileDef>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_Wula_AI_Engineer_Mother_Attack_Ability</defName>
<label>低角护盾</label>
<thingClass>Projectile_SpawnsThing</thingClass>
<graphicData>
<texPath>Things/Building/Security/BroadshieldProjector</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<explosionRadius>19.9</explosionRadius> <!-- Must be kept in sync with range of Gun_TacticalTurret -->
<speed>41</speed>
<spawnsThingDef>Wula_shieldProjector</spawnsThingDef>
<tryAdjacentFreeSpaces>true</tryAdjacentFreeSpaces>
</projectile>
</ThingDef>
<ThingDef ParentName="BuildingBase">
<defName>Wula_shieldProjector</defName>
<label>乌拉帝国低角护盾</label>
<description>一个比常规低角护盾保护范围更大的护盾由乌拉帝国的PMu-7系列机械体部署。它可以无限地吸收来袭火力但是会在一段时间后烧毁。</description>
<altitudeLayer>BuildingOnTop</altitudeLayer>
<drawerType>MapMeshAndRealTime</drawerType>
<pathCost>0</pathCost>
<passability>Standable</passability>
<fillPercent>0.35</fillPercent>
<graphicData>
<texPath>Things/Building/Security/BroadshieldProjector</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.9</drawSize>
<shadowData>
<volume>(0.3, 0.2, 0.3)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
<damageData>
<rect>(0.2,0.2,0.6,0.6)</rect>
</damageData>
</graphicData>
<statBases>
<MaxHitPoints>250</MaxHitPoints>
<Flammability>0.5</Flammability>
</statBases>
<tickerType>Normal</tickerType>
<killedLeavings/>
<rotatable>false</rotatable>
<selectable>true</selectable>
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
<repairEffect>ConstructMetal</repairEffect>
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
<building>
<claimable>false</claimable>
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
<ai_chillDestination>false</ai_chillDestination>
<isEdifice>false</isEdifice>
<destroyEffecter>Broadshield_Burnout</destroyEffecter>
</building>
<comps>
<li Class="CompProperties_ProjectileInterceptor">
<radius>6.9</radius>
<interceptGroundProjectiles>true</interceptGroundProjectiles>
<interceptNonHostileProjectiles>true</interceptNonHostileProjectiles>
<interceptOutgoingProjectiles>false</interceptOutgoingProjectiles>
<color>(0.9, 0.2, 0.2)</color>
<idlePulseSpeed>3</idlePulseSpeed>
<minIdleAlpha>0.2</minIdleAlpha>
<disarmedByEmpForTicks>600</disarmedByEmpForTicks>
<drawWithNoSelection>True</drawWithNoSelection>
<activeSound>Broadshield_Ambience</activeSound>
</li>
<li Class="CompProperties_DestroyAfterDelay">
<delayTicks>1800</delayTicks>
<destroyMode>KillFinalize</destroyMode>
<countdownLabel>烧毁于</countdownLabel>
</li>
</comps>
</ThingDef>
<PawnKindDef ParentName="HeavyMechanoidKind">
<defName>Wula_AI_Engineer_Mother_PawnKind</defName>
<label>PMu-7"西比尔卡"</label>
<race>Wula_AI_Engineer_Mother</race>
<defaultFactionType>PlayerColony</defaultFactionType>
<allowInMechClusters>false</allowInMechClusters>
<combatPower>1000</combatPower>
<isBoss>true</isBoss>
<maxPerGroup>1</maxPerGroup>
<isGoodBreacher>true</isGoodBreacher>
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Wula/Things/Wula_AI_Bomb_Mother/Bodies/Naked_Thin</texPath>
<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>5</drawSize>
<shadowData>
<volume>(1.8, 1.6, 1.65)</volume>
<offset>(0, 0, -0.65)</offset>
</shadowData>
</bodyGraphicData>
</li>
</lifeStages>
<weaponMoney>99999~99999</weaponMoney>
<abilities>
<li>WULA_GiveSwitchHediff</li> <!-- 添加“停止生产”技能 -->
<li>WULA_RemoveSwitchHediff</li> <!-- 保留“恢复生产”技能 -->
<li>Wula_AI_Engineer_Mother_Ability</li>
</abilities>
<weaponTags>
<li>Wula_AI_Engineer_Mother_Weapon</li>
</weaponTags>
<controlGroupPortraitZoom>0.3</controlGroupPortraitZoom>
</PawnKindDef>
<PawnKindDef ParentName="HeavyMechanoidKind">
<defName>Wula_AI_Engineer_Mother_Attack_PawnKind</defName>
<label>PMu-7A"斯托洛维耶"</label>
<race>Wula_AI_Engineer_Mother_Attack</race>
<defaultFactionType>PlayerColony</defaultFactionType>
<allowInMechClusters>false</allowInMechClusters>
<combatPower>1000</combatPower>
<isBoss>true</isBoss>
<maxPerGroup>1</maxPerGroup>
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Wula/Things/Wula_AI_Bomb_Mother/Bodies/Naked_Thin</texPath>
<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>5</drawSize>
</bodyGraphicData>
</li>
</lifeStages>
<weaponMoney>99999~99999</weaponMoney>
<abilities>
<li>WULA_GiveSwitchHediff</li> <!-- 添加“停止生产”技能 -->
<li>WULA_RemoveSwitchHediff</li> <!-- 保留“恢复生产”技能 -->
<li>Wula_AI_Engineer_Mother_Attack_Ability</li>
</abilities>
<controlGroupPortraitZoom>0.3</controlGroupPortraitZoom>
</PawnKindDef>
<RecipeDef ParentName="MediumMechanoidRecipe">
<defName>WULA_Build_AI_Engineer_Mother</defName>
<label>建造PMu-7"西比尔卡"</label>
<description>建造一台PMu-7"西比尔卡"开拓单元。</description>
<ingredients Inherit="False">
<li>
<filter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</filter>
<count>600</count>
</li>
<li>
<filter>
<thingDefs>
<li>Plasteel</li>
</thingDefs>
</filter>
<count>250</count>
</li>
<li>
<filter>
<thingDefs>
<li>ComponentIndustrial</li>
</thingDefs>
</filter>
<count>24</count>
</li>
<li>
<filter>
<thingDefs>
<li>ComponentSpacer</li>
</thingDefs>
</filter>
<count>4</count>
</li>
</ingredients>
<products>
<Wula_AI_Engineer_Mother>1</Wula_AI_Engineer_Mother>
</products>
<descriptionHyperlinks>
<ThingDef>Wula_AI_Engineer_Mother</ThingDef>
</descriptionHyperlinks>
<researchPrerequisite>Wula_AI_Engineer_Mother_Technology</researchPrerequisite>
</RecipeDef>
<RecipeDef ParentName="MediumMechanoidRecipe">
<defName>WULA_Build_AI_Engineer_Mother_Attack</defName>
<label>建造PMu-7A"斯托洛维耶"</label>
<description>建造一台PMu-7A"斯托洛维耶"开拓单元。</description>
<ingredients Inherit="False">
<li>
<filter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</filter>
<count>600</count>
</li>
<li>
<filter>
<thingDefs>
<li>Plasteel</li>
</thingDefs>
</filter>
<count>250</count>
</li>
<li>
<filter>
<thingDefs>
<li>ComponentIndustrial</li>
</thingDefs>
</filter>
<count>24</count>
</li>
<li>
<filter>
<thingDefs>
<li>ComponentSpacer</li>
</thingDefs>
</filter>
<count>4</count>
</li>
</ingredients>
<products>
<Wula_AI_Engineer_Mother_Attack>1</Wula_AI_Engineer_Mother_Attack>
</products>
<descriptionHyperlinks>
<ThingDef>Wula_AI_Engineer_Mother_Attack</ThingDef>
</descriptionHyperlinks>
<researchPrerequisite>Wula_AI_Engineer_Mother_Technology</researchPrerequisite>
</RecipeDef>
<ThingDef ParentName="BaseDrone" MayRequire="Ludeon.RimWorld.Odyssey">
<defName>Mech_WULA_Cat_Bomb</defName>
<label>CAt-89"敢死猫猫"</label>
<description>乌拉帝国的一种小型机械体,浑身缠满炸药,以自杀式袭击攻击敌方。</description>
<uiIconPath>Wula/Things/WULA_bomb_Cat/WULA_Cat_Thin_south</uiIconPath>
<race>
<thinkTreeConstant>HunterDroneConstant</thinkTreeConstant>
<baseHealthScale>0.35</baseHealthScale>
<baseBodySize>0.7</baseBodySize>
<hasCorpse>false</hasCorpse>
<body>Mech_Light</body>
<lifeStageAges>
<li>
<def>MechanoidFullyFormed</def>
<minAge>0</minAge>
<soundWounded>Pawn_Hunter_Wounded</soundWounded>
<soundDeath>Pawn_Hunter_Death</soundDeath>
<soundCall>Pawn_Hunter_Call</soundCall>
</li>
</lifeStageAges>
</race>
<statBases>
<MoveSpeed>4</MoveSpeed>
</statBases>
<comps>
<li Class="CompProperties_MechPowerCell">
<totalPowerTicks>1100</totalPowerTicks> <!-- 5 hours -->
<labelOverride>电池电量</labelOverride>
<tooltipOverride>这是被临时生产的乌拉猫猫,它们很快就会因为能源耗尽而倒地。</tooltipOverride>
<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
</li>
<li Class="CompProperties_HunterDrone">
<explosionRadius>1.5</explosionRadius>
<explosionDamageType>Bomb</explosionDamageType>
<explosionDamageAmount>40</explosionDamageAmount>
</li>
<li Class="CompProperties_CauseHediff_AoE">
<hediff>Mech_WULA_Cat_Cute</hediff>
<range>5.9</range>
<canTargetSelf>false</canTargetSelf>
<drawLines>true</drawLines>
<ignoreMechs>true</ignoreMechs>
</li>
</comps>
<tools Inherit="False">
<li>
<label>head</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>6</power>
<cooldownTime>2.6</cooldownTime>
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
</li>
</tools>
</ThingDef>
<ThingDef ParentName="BaseDrone" MayRequire="Ludeon.RimWorld.Odyssey">
<defName>Mech_WULA_Cat_Commander</defName>
<label>CAt-44"指挥官猫猫"</label>
<description>乌拉帝国的一种小型机械体,比起同类来说拥有很高的防御,在配备了远程武器的同时还配备了一个护盾发生器,这种盾会同时阻拦向外发射的射弹和向盾内发射的射弹。</description>
<uiIconPath>Wula/Things/WULA_Commander_Cat/WULA_Cat_Thin_south</uiIconPath>
<race>
<baseHealthScale>3</baseHealthScale>
<thinkTreeConstant>WULA_Mech_Flyer_Constant</thinkTreeConstant>
<baseBodySize>0.7</baseBodySize>
<hasCorpse>false</hasCorpse>
<body>Mech_Light</body>
<lifeStageAges>
<li>
<def>MechanoidFullyFormed</def>
<minAge>0</minAge>
<soundWounded>Pawn_Hunter_Wounded</soundWounded>
<soundDeath>Pawn_Hunter_Death</soundDeath>
<soundCall>Pawn_Hunter_Call</soundCall>
</li>
</lifeStageAges>
</race>
<statBases>
<MoveSpeed>4</MoveSpeed>
<ArmorRating_Sharp>0.5</ArmorRating_Sharp>
<ArmorRating_Blunt>0.5</ArmorRating_Blunt>
<ArmorRating_Heat>1.00</ArmorRating_Heat>
<IncomingDamageFactor>0.75</IncomingDamageFactor>
</statBases>
<comps>
<li Class="CompProperties_MechPowerCell">
<totalPowerTicks>2200</totalPowerTicks> <!-- 1 hours -->
<labelOverride>电池电量</labelOverride>
<tooltipOverride>这是被临时生产的乌拉猫猫,它们很快就会因为能源耗尽而倒地。</tooltipOverride>
<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
</li>
<li Class="CompProperties_ProjectileInterceptor">
<radius>7.5</radius>
<interceptGroundProjectiles>true</interceptGroundProjectiles>
<interceptNonHostileProjectiles>true</interceptNonHostileProjectiles>
<interceptOutgoingProjectiles>true</interceptOutgoingProjectiles>
<color>(0.9, 0.2, 0.2)</color>
<idlePulseSpeed>3</idlePulseSpeed>
<minIdleAlpha>0.2</minIdleAlpha>
<disarmedByEmpForTicks>600</disarmedByEmpForTicks>
<drawWithNoSelection>True</drawWithNoSelection>
<activeSound>Broadshield_Ambience</activeSound>
</li>
<li Class="CompProperties_CauseHediff_AoE">
<hediff>Mech_WULA_Cat_Cute</hediff>
<range>5.9</range>
<canTargetSelf>false</canTargetSelf>
<drawLines>true</drawLines>
<ignoreMechs>true</ignoreMechs>
</li>
</comps>
<tools Inherit="False">
<li>
<label>head</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>6</power>
<cooldownTime>2.6</cooldownTime>
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
</li>
</tools>
</ThingDef>
<ThingDef ParentName="BaseDrone" MayRequire="Ludeon.RimWorld.Odyssey">
<defName>Mech_WULA_Cat_Inf</defName>
<label>CAt-90"步兵猫猫"</label>
<description>乌拉帝国的一种小型机械体装备了一把DLa-4"云母"突击步枪附下挂刺刀,以在战场上拖住敌军。</description>
<uiIconPath>Wula/Things/WULA_Attack_Cat/WULA_Cat_Thin_south</uiIconPath>
<race>
<thinkTreeConstant>WULA_Mech_Flyer_Constant</thinkTreeConstant>
<baseBodySize>0.7</baseBodySize>
<hasCorpse>false</hasCorpse>
<body>Mech_Light</body>
<lifeStageAges>
<li>
<def>MechanoidFullyFormed</def>
<minAge>0</minAge>
<soundWounded>Pawn_Hunter_Wounded</soundWounded>
<soundDeath>Pawn_Hunter_Death</soundDeath>
<soundCall>Pawn_Hunter_Call</soundCall>
</li>
</lifeStageAges>
</race>
<statBases>
<MoveSpeed>4</MoveSpeed>
</statBases>
<comps>
<li Class="CompProperties_MechPowerCell">
<totalPowerTicks>4400</totalPowerTicks> <!-- 2 hours -->
<labelOverride>电池电量</labelOverride>
<tooltipOverride>这是被临时生产的乌拉猫猫,它们很快就会因为能源耗尽而倒地。</tooltipOverride>
<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
</li>
<li Class="CompProperties_CauseHediff_AoE">
<hediff>Mech_WULA_Cat_Cute</hediff>
<range>5.9</range>
<canTargetSelf>false</canTargetSelf>
<drawLines>true</drawLines>
<ignoreMechs>true</ignoreMechs>
</li>
</comps>
<tools Inherit="False">
<li>
<label>head</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>6</power>
<cooldownTime>2.6</cooldownTime>
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
</li>
</tools>
</ThingDef>
<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind" MayRequire="Ludeon.RimWorld.Odyssey">
<defName>Mech_WULA_Cat_Bomb</defName>
<label>炸弹乌拉猫猫</label>
<race>Mech_WULA_Cat_Bomb</race>
<forceNoDeathNotification>true</forceNoDeathNotification>
<lifeStages Inherit="False">
<li>
<bodyGraphicData>
<texPath>Wula/Things/WULA_bomb_Cat/WULA_Cat_Thin</texPath>
<maskPath>Wula/Things/WULA_bomb_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>1.1</drawSize>
</bodyGraphicData>
</li>
</lifeStages>
</PawnKindDef>
<PawnKindDef Name="Mech_WULA_Cat_Inf" ParentName="Mech_WULA_Cat_Soldier_PawnKind" MayRequire="Ludeon.RimWorld.Odyssey">
<defName>Mech_WULA_Cat_Inf</defName>
<label>步兵乌拉猫猫</label>
<race>Mech_WULA_Cat_Inf</race>
<forceNoDeathNotification>true</forceNoDeathNotification>
<weaponTags>
<li>Wula_Assault_Cat_Weapon</li>
</weaponTags>
</PawnKindDef>
<PawnKindDef ParentName="Mech_WULA_Cat_Inf" MayRequire="Ludeon.RimWorld.Odyssey">
<defName>Mech_WULA_Cat_Inf_Slow</defName>
</PawnKindDef>
<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind" MayRequire="Ludeon.RimWorld.Odyssey">
<defName>Mech_WULA_Cat_Commander</defName>
<label>指挥官乌拉猫猫</label>
<race>Mech_WULA_Cat_Commander</race>
<forceNoDeathNotification>true</forceNoDeathNotification>
<weaponTags>
<li>Wula_Assault_Cat_Weapon</li>
</weaponTags>
<lifeStages Inherit="False">
<li>
<bodyGraphicData>
<texPath>Wula/Things/WULA_Commander_Cat/WULA_Cat_Thin</texPath>
<maskPath>Wula/Things/WULA_Commander_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>1.1</drawSize>
</bodyGraphicData>
</li>
</lifeStages>
</PawnKindDef>
</Defs>

View File

@@ -1,12 +1,12 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<ModMetaData> <ModMetaData>
<name>Wula Fallen Empire</name> <name>Wula Fallen Empire V2</name>
<author>Tourswen</author> <author>Tourswen</author>
<description>Wula Fallen Empire</description> <description>Wula Fallen Empire V2 测试版</description>
<supportedVersions> <supportedVersions>
<li>1.6</li> <li>1.6</li>
</supportedVersions> </supportedVersions>
<packageId>Tourswen.WulaFallenEmpireTest</packageId> <packageId>Tourswen.WulaFallenEmpireV2Test</packageId>
<modDependencies> <modDependencies>
<li> <li>
@@ -33,5 +33,4 @@
<li>Ludeon.RimWorld.Biotech</li> <li>Ludeon.RimWorld.Biotech</li>
<li>erdelf.HumanoidAlienRaces</li> <li>erdelf.HumanoidAlienRaces</li>
</loadAfter> </loadAfter>
</ModMetaData> </ModMetaData>

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@@ -1 +1 @@
3528588530 3604325124

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@@ -96,6 +96,13 @@
<Compile Include="BuildingComp\WULA_MechanoidRecycler\Building_MechanoidRecycler.cs" /> <Compile Include="BuildingComp\WULA_MechanoidRecycler\Building_MechanoidRecycler.cs" />
<Compile Include="BuildingComp\WULA_MechanoidRecycler\CompProperties_MechanoidRecycler.cs" /> <Compile Include="BuildingComp\WULA_MechanoidRecycler\CompProperties_MechanoidRecycler.cs" />
<Compile Include="BuildingComp\WULA_MechanoidRecycler\JobDriver_RecycleMechanoid.cs" /> <Compile Include="BuildingComp\WULA_MechanoidRecycler\JobDriver_RecycleMechanoid.cs" />
<Compile Include="BuildingComp\WULA_Shuttle\ArmedShuttleIncoming.cs" />
<Compile Include="BuildingComp\WULA_Shuttle\Building_ArmedShuttle.cs" />
<Compile Include="BuildingComp\WULA_Shuttle\Building_ArmedShuttleWithPocket.cs" />
<Compile Include="BuildingComp\WULA_Shuttle\Building_PocketMapExit.cs" />
<Compile Include="BuildingComp\WULA_Shuttle\Dialog_ArmedShuttleTransfer.cs" />
<Compile Include="BuildingComp\WULA_Shuttle\GenStep_WulaPocketSpaceSmall.cs" />
<Compile Include="BuildingComp\WULA_Shuttle\PocketSpaceThingHolder.cs" />
<Compile Include="BuildingComp\WULA_SkyfallerCaller\CompSkyfallerCaller.cs" /> <Compile Include="BuildingComp\WULA_SkyfallerCaller\CompSkyfallerCaller.cs" />
<Compile Include="BuildingComp\WULA_StorageTurret\CompProperties_StorageTurret.cs" /> <Compile Include="BuildingComp\WULA_StorageTurret\CompProperties_StorageTurret.cs" />
<Compile Include="BuildingComp\WULA_StorageTurret\CompStorageTurret.cs" /> <Compile Include="BuildingComp\WULA_StorageTurret\CompStorageTurret.cs" />
@@ -219,13 +226,6 @@
<Compile Include="ThingComp\WULA_PsychicRitual\PsychicRitualToil_GatherForInvocation_Wula.cs" /> <Compile Include="ThingComp\WULA_PsychicRitual\PsychicRitualToil_GatherForInvocation_Wula.cs" />
<Compile Include="ThingComp\WULA_PsychicRitual\PsychicRitual_TechOffering.cs" /> <Compile Include="ThingComp\WULA_PsychicRitual\PsychicRitual_TechOffering.cs" />
<Compile Include="ThingComp\WULA_PsychicRitual\RitualTagExtension.cs" /> <Compile Include="ThingComp\WULA_PsychicRitual\RitualTagExtension.cs" />
<Compile Include="BuildingComp\WULA_Shuttle\ArmedShuttleIncoming.cs" />
<Compile Include="BuildingComp\WULA_Shuttle\Building_ArmedShuttle.cs" />
<Compile Include="BuildingComp\WULA_Shuttle\Building_ArmedShuttleWithPocket.cs" />
<Compile Include="BuildingComp\WULA_Shuttle\Building_PocketMapExit.cs" />
<Compile Include="BuildingComp\WULA_Shuttle\Dialog_ArmedShuttleTransfer.cs" />
<Compile Include="BuildingComp\WULA_Shuttle\GenStep_WulaPocketSpaceSmall.cs" />
<Compile Include="BuildingComp\WULA_Shuttle\PocketSpaceThingHolder.cs" />
<Compile Include="ThingComp\WULA_SkyfallerPawnSpawner\CompProperties_SkyfallerPawnSpawner.cs" /> <Compile Include="ThingComp\WULA_SkyfallerPawnSpawner\CompProperties_SkyfallerPawnSpawner.cs" />
<Compile Include="ThingComp\WULA_SkyfallerPawnSpawner\Skyfaller_PawnSpawner.cs" /> <Compile Include="ThingComp\WULA_SkyfallerPawnSpawner\Skyfaller_PawnSpawner.cs" />
<Compile Include="Utils\BezierUtil.cs" /> <Compile Include="Utils\BezierUtil.cs" />

View File

@@ -1,88 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<style>
.main_DIV {
width: 600px;
height: 750px;
background-color: #6f3838;
margin: auto;
}
.portraits {
width: 600px;
height: 200px;
background-color: aqua;
}
.label {
width: 600px;
height: 30px;
margin-top: 20px;
display: inline-block;
background-color: aqua;
text-align: center;
vertical-align: middle;
line-height: 30px;
}
.characterName {
width: 600px;
height: 50px;
margin-top: 20px;
display: inline-block;
background-color: aqua;
text-align: center;
vertical-align: middle;
line-height: 50px;
font-size: larger;
}
.descriptions{
width: 600px;
height: 200px;
margin-top: 20px;
display: inline-block;
background-color: aqua;
text-align: center;
vertical-align: middle;
line-height: 50px;
font-size: larger;
}
.options_List{
width: 600px;
height: 200px;
margin-top: 20px;
display: inline-block;
background-color: aqua;
text-align: center;
vertical-align: middle;
line-height: 50px;
font-size: larger;
display: flex;
flex-direction: column;
gap: 10PX;
}
.options {
flex: 1;
width: 500px;
height: 30px;
margin: auto;
background-color: rgb(26, 133, 133);
}
</style>
</head>
<body>
<div class="main_DIV">
<div class="portraits">这里是portraits</div>
<div class="label">这里是label</div>
<div class="characterName">这里是characterName</div>
<div class="descriptions">这里是descriptions</div>
<div class="options_List">
<div class="options">这里是option</div>
<div class="options">这里是option</div>
<div class="options">这里是option</div>
<div class="options">这里是option</div>
</div>
</div>
</body>
</html>

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