整理一下
This commit is contained in:
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using Verse;
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using Verse.AI;
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using RimWorld;
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namespace WulaFallenEmpire
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{
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public class HediffCompProperties_TopTurret : HediffCompProperties
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{
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public HediffCompProperties_TopTurret()
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{
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this.compClass = typeof(HediffComp_TopTurret);
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}
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public ThingDef turretDef;
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public float angleOffset;
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public bool autoAttack = true;
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}
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[StaticConstructorOnStartup]
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public class HediffComp_TopTurret : HediffComp, IAttackTargetSearcher
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{
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public Thing Thing
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{
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get
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{
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return this.Pawn;
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}
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}
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private HediffCompProperties_TopTurret Props
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{
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get
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{
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return (HediffCompProperties_TopTurret)this.props;
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}
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}
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public Verb CurrentEffectiveVerb
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{
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get
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{
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return this.AttackVerb;
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}
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}
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public LocalTargetInfo LastAttackedTarget
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{
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get
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{
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return this.lastAttackedTarget;
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}
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}
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public int LastAttackTargetTick
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{
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get
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{
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return this.lastAttackTargetTick;
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}
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}
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public CompEquippable GunCompEq
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{
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get
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{
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return this.gun.TryGetComp<CompEquippable>();
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}
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}
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public Verb AttackVerb
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{
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get
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{
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return this.GunCompEq.PrimaryVerb;
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}
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}
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private bool WarmingUp
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{
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get
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{
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return this.burstWarmupTicksLeft > 0;
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}
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}
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private bool CanShoot
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{
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get
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{
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Pawn pawn;
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if ((pawn = (this.Pawn)) != null)
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{
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if (!pawn.Spawned || pawn.Downed || pawn.Dead || !pawn.Awake())
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{
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return false;
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}
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if (pawn.stances.stunner.Stunned)
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{
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return false;
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}
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if (this.TurretDestroyed)
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{
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return false;
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}
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if (pawn.IsColonyMechPlayerControlled && !this.fireAtWill)
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{
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return false;
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}
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}
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CompCanBeDormant compCanBeDormant = this.Pawn.TryGetComp<CompCanBeDormant>();
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return compCanBeDormant == null || compCanBeDormant.Awake;
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}
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}
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public bool TurretDestroyed
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{
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get
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{
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Pawn pawn;
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return (pawn = (this.Pawn)) != null && this.AttackVerb.verbProps.linkedBodyPartsGroup != null && this.AttackVerb.verbProps.ensureLinkedBodyPartsGroupAlwaysUsable && PawnCapacityUtility.CalculateNaturalPartsAverageEfficiency(pawn.health.hediffSet, this.AttackVerb.verbProps.linkedBodyPartsGroup) <= 0f;
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}
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}
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private Material TurretMat
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{
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get
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{
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if (this.turretMat == null)
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{
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this.turretMat = MaterialPool.MatFrom(this.Props.turretDef.graphicData.texPath);
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}
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return this.turretMat;
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}
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}
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public bool AutoAttack
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{
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get
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{
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return this.Props.autoAttack;
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}
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}
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public override void CompPostMake()
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{
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base.CompPostMake();
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this.MakeGun();
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}
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private void MakeGun()
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{
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this.gun = ThingMaker.MakeThing(this.Props.turretDef, null);
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this.UpdateGunVerbs();
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}
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private void UpdateGunVerbs()
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{
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List<Verb> allVerbs = this.gun.TryGetComp<CompEquippable>().AllVerbs;
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for (int i = 0; i < allVerbs.Count; i++)
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{
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Verb verb = allVerbs[i];
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verb.caster = this.Pawn;
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verb.castCompleteCallback = delegate ()
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{
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this.burstCooldownTicksLeft = this.AttackVerb.verbProps.defaultCooldownTime.SecondsToTicks();
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};
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}
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}
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public override void CompPostTick(ref float severityAdjustment)
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{
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base.CompPostTick(ref severityAdjustment);
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if (!this.CanShoot)
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{
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return;
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}
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if (this.currentTarget.IsValid)
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{
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this.curRotation = (this.currentTarget.Cell.ToVector3Shifted() - this.Pawn.DrawPos).AngleFlat() + this.Props.angleOffset;
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}
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this.AttackVerb.VerbTick();
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if (this.AttackVerb.state != VerbState.Bursting)
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{
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if (this.WarmingUp)
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{
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this.burstWarmupTicksLeft--;
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if (this.burstWarmupTicksLeft == 0)
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{
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this.AttackVerb.TryStartCastOn(this.currentTarget, false, true, false, true);
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this.lastAttackTargetTick = Find.TickManager.TicksGame;
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this.lastAttackedTarget = this.currentTarget;
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return;
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}
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}
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else
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{
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if (this.burstCooldownTicksLeft > 0)
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{
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this.burstCooldownTicksLeft--;
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}
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if (this.burstCooldownTicksLeft <= 0 && this.Pawn.IsHashIntervalTick(10))
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{
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this.currentTarget = (Thing)AttackTargetFinder.BestShootTargetFromCurrentPosition(this, TargetScanFlags.NeedThreat | TargetScanFlags.NeedAutoTargetable, null, 0f, 9999f);
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if (this.currentTarget.IsValid)
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{
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this.burstWarmupTicksLeft = 1;
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return;
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}
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this.ResetCurrentTarget();
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}
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}
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}
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}
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private void ResetCurrentTarget()
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{
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this.currentTarget = LocalTargetInfo.Invalid;
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this.burstWarmupTicksLeft = 0;
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}
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public override void CompExposeData()
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{
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base.CompExposeData();
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Scribe_Values.Look<int>(ref this.burstCooldownTicksLeft, "burstCooldownTicksLeft", 0, false);
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Scribe_Values.Look<int>(ref this.burstWarmupTicksLeft, "burstWarmupTicksLeft", 0, false);
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Scribe_TargetInfo.Look(ref this.currentTarget, "currentTarget");
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Scribe_Deep.Look<Thing>(ref this.gun, "gun", Array.Empty<object>());
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Scribe_Values.Look<bool>(ref this.fireAtWill, "fireAtWill", true, false);
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if (Scribe.mode == LoadSaveMode.PostLoadInit)
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{
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if (this.gun == null)
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{
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Log.Error("CompTurrentGun had null gun after loading. Recreating.");
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this.MakeGun();
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return;
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}
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this.UpdateGunVerbs();
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}
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}
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private const int StartShootIntervalTicks = 10;
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private static readonly CachedTexture ToggleTurretIcon = new CachedTexture("UI/Gizmos/ToggleTurret");
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public Thing gun;
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protected int burstCooldownTicksLeft;
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protected int burstWarmupTicksLeft;
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protected LocalTargetInfo currentTarget = LocalTargetInfo.Invalid;
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private bool fireAtWill = true;
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private LocalTargetInfo lastAttackedTarget = LocalTargetInfo.Invalid;
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private int lastAttackTargetTick;
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private float curRotation;
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[Unsaved(false)]
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public Material turretMat;
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}
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}
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@@ -0,0 +1,23 @@
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using RimWorld;
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using System.Collections.Generic;
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using Verse;
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namespace WulaFallenEmpire
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{
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public class HediffCompProperties_GiveHediffsInRangeToRace : HediffCompProperties
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{
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public float range;
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public TargetingParameters targetingParameters;
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public HediffDef hediff;
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public ThingDef mote;
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public bool hideMoteWhenNotDrafted;
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public float initialSeverity = 1f;
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public bool onlyPawnsInSameFaction = true;
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public List<ThingDef> targetRaces; // 新增:可配置的目标种族列表
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public HediffCompProperties_GiveHediffsInRangeToRace()
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{
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compClass = typeof(HediffComp_GiveHediffsInRangeToRace);
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}
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}
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}
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@@ -0,0 +1,37 @@
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using Verse;
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namespace WulaFallenEmpire
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{
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// 定义了在XML中可以设置的属性
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public class HediffCompProperties_DamageResponse : HediffCompProperties
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{
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// 每点伤害值所转化的严重性数值
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public float severityIncreasePerDamage = 0f;
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public HediffCompProperties_DamageResponse()
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{
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this.compClass = typeof(HediffComp_DamageResponse);
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}
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}
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// 组件的实际逻辑
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public class HediffComp_DamageResponse : HediffComp
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{
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// 一个方便获取上面属性的捷径
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private HediffCompProperties_DamageResponse Props => (HediffCompProperties_DamageResponse)this.props;
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// 当Hediff的持有者(Pawn)受到伤害后,这个方法会被游戏调用
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public override void Notify_PawnPostApplyDamage(DamageInfo dinfo, float totalDamageDealt)
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{
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base.Notify_PawnPostApplyDamage(dinfo, totalDamageDealt);
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// 如果伤害值大于0,并且我们在XML中设置了转化率
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if (totalDamageDealt > 0 && Props.severityIncreasePerDamage > 0f)
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{
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// 增加父Hediff的严重性
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// this.parent 指向这个组件所属的Hediff实例
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this.parent.Severity += totalDamageDealt * Props.severityIncreasePerDamage;
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}
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}
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}
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}
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@@ -0,0 +1,63 @@
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using RimWorld;
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using System.Collections.Generic;
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using UnityEngine;
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using Verse;
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namespace WulaFallenEmpire
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{
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public class HediffComp_GiveHediffsInRangeToRace : HediffComp
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{
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private Mote mote;
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public HediffCompProperties_GiveHediffsInRangeToRace Props => (HediffCompProperties_GiveHediffsInRangeToRace)props;
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public override void CompPostTick(ref float severityAdjustment)
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{
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if (!parent.pawn.Awake() || parent.pawn.health == null || parent.pawn.health.InPainShock || !parent.pawn.Spawned)
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{
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return;
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}
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if (!Props.hideMoteWhenNotDrafted || parent.pawn.Drafted)
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{
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if (Props.mote != null && (mote == null || mote.Destroyed))
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{
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mote = MoteMaker.MakeAttachedOverlay(parent.pawn, Props.mote, Vector3.zero);
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}
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if (mote != null)
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{
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mote.Maintain();
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}
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}
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IReadOnlyList<Pawn> pawns = ((!Props.onlyPawnsInSameFaction || parent.pawn.Faction == null) ? parent.pawn.Map.mapPawns.AllPawnsSpawned : parent.pawn.Map.mapPawns.SpawnedPawnsInFaction(parent.pawn.Faction));
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foreach (Pawn pawn in pawns)
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{
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// 修改点:检查种族是否在我们的目标列表中,如果列表为空或null则不进行任何操作
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if ((Props.targetRaces.NullOrEmpty() || !Props.targetRaces.Contains(pawn.def)) || pawn.Dead || pawn.health == null || pawn == parent.pawn || !(pawn.Position.DistanceTo(parent.pawn.Position) <= Props.range) || !Props.targetingParameters.CanTarget(pawn))
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{
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continue;
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}
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Hediff hediff = pawn.health.hediffSet.GetFirstHediffOfDef(Props.hediff);
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if (hediff == null)
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{
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hediff = pawn.health.AddHediff(Props.hediff, pawn.health.hediffSet.GetBrain());
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hediff.Severity = Props.initialSeverity;
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HediffComp_Link hediffComp_Link = hediff.TryGetComp<HediffComp_Link>();
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if (hediffComp_Link != null)
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{
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hediffComp_Link.drawConnection = true;
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hediffComp_Link.other = parent.pawn;
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}
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}
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HediffComp_Disappears hediffComp_Disappears = hediff.TryGetComp<HediffComp_Disappears>();
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if (hediffComp_Disappears == null)
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{
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Log.Error("HediffComp_GiveHediffsInRangeToRace has a hediff in props which does not have a HediffComp_Disappears");
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}
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else
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{
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hediffComp_Disappears.ticksToDisappear = 5;
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}
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}
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}
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}
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}
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@@ -0,0 +1,115 @@
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using System.Collections.Generic;
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using System.Linq;
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using Verse;
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using RimWorld;
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namespace WulaFallenEmpire
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{
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// HediffCompProperties,用于在XML中配置组件的属性
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public class HediffCompProperties_RegenerateBackstory : HediffCompProperties
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{
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public List<string> spawnCategories; // 存储背景故事类别的列表
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public bool regenerateChildhood = false; // 控制是否重新生成幼年时期故事,默认为false
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public HediffCompProperties_RegenerateBackstory()
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{
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this.compClass = typeof(HediffComp_RegenerateBackstory);
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}
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}
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// HediffComp的实际逻辑实现
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public class HediffComp_RegenerateBackstory : HediffComp
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{
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private HediffCompProperties_RegenerateBackstory Props => (HediffCompProperties_RegenerateBackstory)this.props;
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public override void CompPostMake()
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{
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base.CompPostMake();
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// 在Hediff被添加到Pawn时立即触发背景故事重新生成
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// 使用一个延迟操作,确保Pawn完全初始化后再修改其故事
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// 否则可能导致Pawn.story为null
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LongEventHandler.QueueLongEvent(RegenerateBackstory, "RegeneratingBackstory", false, null);
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}
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private void RegenerateBackstory()
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{
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Pawn pawn = this.parent.pawn;
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if (pawn == null || pawn.story == null)
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{
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Log.Warning($"[WulaFallenEmpire] HediffComp_RegenerateBackstory: Pawn or Pawn.story is null for hediff {this.parent.def.defName}. Cannot regenerate backstory.");
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return;
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}
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// 获取指定的背景故事类别
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List<string> categories = new List<string>();
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if (Props.spawnCategories != null && Props.spawnCategories.Any())
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{
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categories = Props.spawnCategories;
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}
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else
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{
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Log.Warning($"[WulaFallenEmpire] HediffComp_RegenerateBackstory: No spawnCategories specified for hediff {this.parent.def.defName}. Using all available categories.");
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categories = DefDatabase<BackstoryDef>.AllDefs.SelectMany(bs => bs.spawnCategories).Distinct().ToList(); // 如果没有指定类别,则使用所有类别
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}
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// 尝试重新生成背景故事
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BackstoryDef newChildhood = null;
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BackstoryDef newAdulthood = null;
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// 根据 regenerateChildhood 的值决定是否重新生成幼年时期故事
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if (Props.regenerateChildhood)
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{
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// 筛选符合类别的幼年背景故事
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List<BackstoryDef> availableChildhoodBackstories = DefDatabase<BackstoryDef>.AllDefsListForReading
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.Where(bs => bs.slot == BackstorySlot.Childhood && bs.spawnCategories.Any(cat => categories.Contains(cat)))
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.ToList();
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// 随机选择幼年背景故事
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if (availableChildhoodBackstories.Any())
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{
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newChildhood = availableChildhoodBackstories.RandomElement();
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}
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else
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{
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Log.Warning($"[WulaFallenEmpire] HediffComp_RegenerateBackstory: No childhood backstories found for categories: {string.Join(", ", Props.spawnCategories ?? new List<string>())}.");
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}
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} else
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{
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// 如果 regenerateChildhood 为 false,则保留原有的幼年时期故事
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newChildhood = pawn.story.Childhood;
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}
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// 筛选符合类别的成年背景故事
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List<BackstoryDef> availableAdulthoodBackstories = DefDatabase<BackstoryDef>.AllDefsListForReading
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.Where(bs => bs.slot == BackstorySlot.Adulthood && bs.spawnCategories.Any(cat => categories.Contains(cat)))
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.ToList();
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// 随机选择成年背景故事
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if (availableAdulthoodBackstories.Any())
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||||
{
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newAdulthood = availableAdulthoodBackstories.RandomElement();
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}
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||||
else
|
||||
{
|
||||
Log.Warning($"[WulaFallenEmpire] HediffComp_RegenerateBackstory: No adulthood backstories found for categories: {string.Join(", ", Props.spawnCategories ?? new List<string>())}.");
|
||||
}
|
||||
|
||||
// 应用新的背景故事
|
||||
if (newChildhood != null || newAdulthood != null)
|
||||
{
|
||||
pawn.story.Childhood = newChildhood;
|
||||
pawn.story.Adulthood = newAdulthood;
|
||||
Log.Message($"[WulaFallenEmpire] Regenerated backstory for {pawn.NameShortColored}: Childhood='{newChildhood?.title ?? "None"}', Adulthood='{newAdulthood?.title ?? "None"}'.");
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Warning($"[WulaFallenEmpire] HediffComp_RegenerateBackstory: Failed to find any suitable backstories for {pawn.NameShortColored} with categories: {string.Join(", ", Props.spawnCategories ?? new List<string>())}.");
|
||||
}
|
||||
|
||||
// 删除当前的Hediff
|
||||
pawn.health.RemoveHediff(this.parent);
|
||||
Log.Message($"[WulaFallenEmpire] Removed hediff {this.parent.def.defName} from {pawn.NameShortColored} after backstory regeneration.");
|
||||
}
|
||||
}
|
||||
}
|
||||
244
Source/WulaFallenEmpire/HediffComp/HediffComp_TimedExplosion.cs
Normal file
244
Source/WulaFallenEmpire/HediffComp/HediffComp_TimedExplosion.cs
Normal file
@@ -0,0 +1,244 @@
|
||||
using RimWorld;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using Verse;
|
||||
using Verse.Noise;
|
||||
|
||||
namespace WulaFallenEmpire
|
||||
{
|
||||
public class HediffComp_TimedExplosion : HediffComp
|
||||
{
|
||||
// 倒计时相关字段
|
||||
public int ticksToDisappear;
|
||||
public int disappearsAfterTicks;
|
||||
public int seed;
|
||||
|
||||
// 配置属性快捷访问
|
||||
public HediffCompProperties_TimedExplosion Props =>
|
||||
(HediffCompProperties_TimedExplosion)props;
|
||||
|
||||
// 消失判定属性
|
||||
public override bool CompShouldRemove
|
||||
{
|
||||
get
|
||||
{
|
||||
if (ticksToDisappear > 0) return false;
|
||||
if (Props.requiredMentalState != null)
|
||||
{
|
||||
return parent.pawn.MentalStateDef != Props.requiredMentalState;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// 进度计算
|
||||
public float Progress =>
|
||||
1f - (float)ticksToDisappear / Mathf.Max(1, disappearsAfterTicks);
|
||||
|
||||
public int EffectiveTicksToDisappear => ticksToDisappear / TicksLostPerTick;
|
||||
|
||||
public float NoisyProgress => AddNoiseToProgress(Progress, seed);
|
||||
|
||||
public virtual int TicksLostPerTick => 1;
|
||||
|
||||
public override string CompLabelInBracketsExtra
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Props.showRemainingTime)
|
||||
{
|
||||
if (EffectiveTicksToDisappear < 2500)
|
||||
{
|
||||
return EffectiveTicksToDisappear.ToStringSecondsFromTicks("F0");
|
||||
}
|
||||
return EffectiveTicksToDisappear.ToStringTicksToPeriod(allowSeconds: true, shortForm: true, canUseDecimals: true, allowYears: true, Props.canUseDecimalsShortForm);
|
||||
}
|
||||
return base.CompLabelInBracketsExtra;
|
||||
}
|
||||
}
|
||||
|
||||
private static float AddNoiseToProgress(float progress, int seed)
|
||||
{
|
||||
float num = (float)Perlin.GetValue(progress, 0.0, 0.0, 9.0, seed);
|
||||
float num2 = 0.25f * (1f - progress);
|
||||
return Mathf.Clamp01(progress + num2 * num);
|
||||
}
|
||||
|
||||
// 初始化
|
||||
public override void CompPostMake()
|
||||
{
|
||||
base.CompPostMake();
|
||||
disappearsAfterTicks = Props.disappearsAfterTicks.RandomInRange;
|
||||
seed = Rand.Int;
|
||||
ticksToDisappear = disappearsAfterTicks;
|
||||
}
|
||||
|
||||
// 每帧更新
|
||||
public override void CompPostTick(ref float severityAdjustment)
|
||||
{
|
||||
ticksToDisappear--;
|
||||
if (CompShouldRemove)
|
||||
{
|
||||
parent.pawn.health.RemoveHediff(parent);
|
||||
}
|
||||
}
|
||||
|
||||
// 移除后处理
|
||||
public override void CompPostPostRemoved()
|
||||
{
|
||||
base.CompPostPostRemoved();
|
||||
|
||||
// 处理新鲜伤口状态
|
||||
if (!Props.leaveFreshWounds && parent.Part != null)
|
||||
{
|
||||
foreach (BodyPartRecord part in parent.Part.GetPartAndAllChildParts())
|
||||
{
|
||||
Hediff_MissingPart hediff = parent.pawn.health.hediffSet.GetMissingPartFor(part) as Hediff_MissingPart;
|
||||
if (hediff != null)
|
||||
{
|
||||
hediff.IsFresh = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 触发爆炸逻辑
|
||||
if (ShouldTriggerExplosion())
|
||||
{
|
||||
TriggerExplosion();
|
||||
DestroyGearIfNeeded();
|
||||
}
|
||||
|
||||
// 发送消息通知
|
||||
if (!Props.messageOnDisappear.NullOrEmpty() && PawnUtility.ShouldSendNotificationAbout(parent.pawn))
|
||||
{
|
||||
Messages.Message(
|
||||
Props.messageOnDisappear.Formatted(parent.pawn.Named("PAWN")),
|
||||
parent.pawn,
|
||||
MessageTypeDefOf.NeutralEvent
|
||||
);
|
||||
}
|
||||
|
||||
// 发送信件通知
|
||||
if (!Props.letterTextOnDisappear.NullOrEmpty() &&
|
||||
!Props.letterLabelOnDisappear.NullOrEmpty() &&
|
||||
PawnUtility.ShouldSendNotificationAbout(parent.pawn))
|
||||
{
|
||||
Find.LetterStack.ReceiveLetter(
|
||||
Props.letterLabelOnDisappear.Formatted(parent.pawn.Named("PAWN")),
|
||||
Props.letterTextOnDisappear.Formatted(parent.pawn.Named("PAWN")),
|
||||
LetterDefOf.NegativeEvent,
|
||||
parent.pawn
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// 爆炸条件检查
|
||||
private bool ShouldTriggerExplosion()
|
||||
{
|
||||
return parent.pawn.Spawned &&
|
||||
Props.explosionRadius > 0.01f &&
|
||||
Props.damageDef != null &&
|
||||
parent.pawn.Map != null;
|
||||
}
|
||||
|
||||
// 执行爆炸
|
||||
private void TriggerExplosion()
|
||||
{
|
||||
GenExplosion.DoExplosion(
|
||||
center: parent.pawn.Position,
|
||||
map: parent.pawn.Map,
|
||||
radius: Props.explosionRadius,
|
||||
damType: Props.damageDef,
|
||||
instigator: parent.pawn,
|
||||
damAmount: Props.damageAmount,
|
||||
armorPenetration: Props.armorPenetration,
|
||||
explosionSound: Props.soundDef,
|
||||
weapon: null,
|
||||
projectile: null,
|
||||
intendedTarget: null,
|
||||
postExplosionSpawnThingDef: Props.postExplosionSpawnThingDef,
|
||||
postExplosionSpawnChance: Props.postExplosionSpawnChance,
|
||||
postExplosionSpawnThingCount: Props.postExplosionSpawnThingCount,
|
||||
postExplosionGasType: null,
|
||||
applyDamageToExplosionCellsNeighbors: false,
|
||||
chanceToStartFire: Props.chanceToStartFire,
|
||||
damageFalloff: Props.damageFalloff,
|
||||
direction: null,
|
||||
ignoredThings: new List<Thing> { parent.pawn }
|
||||
);
|
||||
}
|
||||
|
||||
// 装备销毁
|
||||
private void DestroyGearIfNeeded()
|
||||
{
|
||||
if (!Props.destroyGear) return;
|
||||
|
||||
if (parent.pawn.equipment != null)
|
||||
{
|
||||
parent.pawn.equipment.DestroyAllEquipment(DestroyMode.Vanish);
|
||||
}
|
||||
if (parent.pawn.apparel != null)
|
||||
{
|
||||
parent.pawn.apparel.DestroyAll(DestroyMode.Vanish);
|
||||
}
|
||||
}
|
||||
|
||||
// 数据持久化
|
||||
public override void CompExposeData()
|
||||
{
|
||||
Scribe_Values.Look(ref ticksToDisappear, "ticksToDisappear", 0);
|
||||
Scribe_Values.Look(ref disappearsAfterTicks, "disappearsAfterTicks", 0);
|
||||
Scribe_Values.Look(ref seed, "seed", 0);
|
||||
}
|
||||
|
||||
// 调试信息
|
||||
public override string CompDebugString()
|
||||
{
|
||||
return $"倒计时: {ticksToDisappear}\n爆炸半径: {Props.explosionRadius}";
|
||||
}
|
||||
}
|
||||
|
||||
public class HediffCompProperties_TimedExplosion : HediffCompProperties
|
||||
{
|
||||
[Header("消失设置")]
|
||||
public IntRange disappearsAfterTicks = new IntRange(600, 1200);
|
||||
public bool showRemainingTime = true;
|
||||
public bool canUseDecimalsShortForm;
|
||||
public MentalStateDef requiredMentalState;
|
||||
public bool leaveFreshWounds = true;
|
||||
|
||||
[Header("爆炸设置")]
|
||||
public float explosionRadius = 3f;
|
||||
public DamageDef damageDef;
|
||||
public int damageAmount = 20;
|
||||
public float armorPenetration;
|
||||
public SoundDef soundDef;
|
||||
public float chanceToStartFire;
|
||||
public bool damageFalloff = true;
|
||||
|
||||
[Header("后续效果")]
|
||||
public bool destroyGear;
|
||||
public GasType gasType;
|
||||
public ThingDef postExplosionSpawnThingDef;
|
||||
public float postExplosionSpawnChance;
|
||||
public int postExplosionSpawnThingCount = 1;
|
||||
|
||||
[Header("通知设置")]
|
||||
[MustTranslate]
|
||||
public string messageOnDisappear;
|
||||
[MustTranslate]
|
||||
public string letterLabelOnDisappear;
|
||||
[MustTranslate]
|
||||
public string letterTextOnDisappear;
|
||||
public bool sendLetterOnDisappearIfDead = true;
|
||||
|
||||
public HediffCompProperties_TimedExplosion()
|
||||
{
|
||||
compClass = typeof(HediffComp_TimedExplosion);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,118 @@
|
||||
using System;
|
||||
using Verse;
|
||||
|
||||
namespace WulaFallenEmpire.MoharHediffs
|
||||
{
|
||||
public class HediffCompProperties_Spawner : HediffCompProperties
|
||||
{
|
||||
public HediffCompProperties_Spawner()
|
||||
{
|
||||
this.compClass = typeof(HediffComp_Spawner);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 要生成的物品的ThingDef。如果animalThing为false,则使用此项。
|
||||
/// </summary>
|
||||
public ThingDef thingToSpawn;
|
||||
|
||||
/// <summary>
|
||||
/// 每次生成的基础物品数量。
|
||||
/// </summary>
|
||||
public int spawnCount = 1;
|
||||
|
||||
/// <summary>
|
||||
/// 如果为true,则生成一个Pawn(动物)。如果为false,则生成一个Thing。
|
||||
/// </summary>
|
||||
public bool animalThing;
|
||||
|
||||
/// <summary>
|
||||
/// 要生成的动物的PawnKindDef。如果animalThing为true,则使用此项。
|
||||
/// </summary>
|
||||
public PawnKindDef animalToSpawn;
|
||||
|
||||
/// <summary>
|
||||
/// 如果为true,生成的动物将属于玩家派系。
|
||||
/// </summary>
|
||||
public bool factionOfPlayerAnimal;
|
||||
|
||||
/// <summary>
|
||||
/// 下一次生成事件发生前的最少天数。
|
||||
/// </summary>
|
||||
public float minDaysB4Next = 1f;
|
||||
|
||||
/// <summary>
|
||||
/// 下一次生成事件发生前的最大天数。
|
||||
/// </summary>
|
||||
public float maxDaysB4Next = 2f;
|
||||
|
||||
/// <summary>
|
||||
/// 生成后进入宽限期(延迟下一次生成)的几率(0.0到1.0)。
|
||||
/// </summary>
|
||||
public float randomGrace;
|
||||
|
||||
/// <summary>
|
||||
/// 如果触发,宽限期的持续时间(天)。
|
||||
/// </summary>
|
||||
public float graceDays = 0.5f;
|
||||
|
||||
/// <summary>
|
||||
/// 附近允许的相同Pawn的最大数量。如果超过该数量,则暂停生成。-1为禁用。
|
||||
/// </summary>
|
||||
public int spawnMaxAdjacent = -1;
|
||||
|
||||
/// <summary>
|
||||
/// 如果为true,生成的物品将被禁用。
|
||||
/// </summary>
|
||||
public bool spawnForbidden;
|
||||
|
||||
/// <summary>
|
||||
/// 如果为true,当宿主Pawn饥饿时,生成将暂停。
|
||||
/// </summary>
|
||||
public bool hungerRelative;
|
||||
|
||||
/// <summary>
|
||||
/// 如果为true,当宿主Pawn受伤时,生成将暂停。
|
||||
/// </summary>
|
||||
public bool healthRelative;
|
||||
|
||||
/// <summary>
|
||||
/// 如果为true,生成数量将根据宿主的年龄进行调整。
|
||||
/// </summary>
|
||||
public bool ageWeightedQuantity;
|
||||
|
||||
/// <summary>
|
||||
/// 如果为true,生成周期(两次生成之间的时间)将根据宿主的年龄进行调整。
|
||||
/// </summary>
|
||||
public bool ageWeightedPeriod;
|
||||
|
||||
/// <summary>
|
||||
/// 如果为true且ageWeightedPeriod为true,则随着宿主年龄增长,生成周期变短。如果为false,则变长。
|
||||
/// </summary>
|
||||
public bool olderSmallerPeriod;
|
||||
|
||||
/// <summary>
|
||||
/// 如果为true且ageWeightedQuantity为true,则随着宿主年龄增长,生成数量变多。如果为false,则变少。
|
||||
/// </summary>
|
||||
public bool olderBiggerQuantity;
|
||||
|
||||
/// <summary>
|
||||
/// 如果为true且ageWeightedQuantity为true,则随年龄增长的数量缩放将是指数性的而非线性的。
|
||||
/// </summary>
|
||||
public bool exponentialQuantity;
|
||||
|
||||
/// <summary>
|
||||
/// 指数级数量缩放的最大乘数,以防止出现荒谬的数字。
|
||||
/// </summary>
|
||||
public int exponentialRatioLimit = 15;
|
||||
|
||||
/// <summary>
|
||||
/// 生成时显示的消息的翻译键(例如,“{PAWN}下了一个蛋。”)。
|
||||
/// </summary>
|
||||
public string spawnVerb = "delivery";
|
||||
|
||||
/// <summary>
|
||||
/// 如果为true,则为此组件启用详细的调试日志记录。
|
||||
/// </summary>
|
||||
public bool debug;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,565 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using RimWorld;
|
||||
using RimWorld.Planet;
|
||||
using Verse;
|
||||
|
||||
namespace WulaFallenEmpire.MoharHediffs
|
||||
{
|
||||
public class HediffComp_Spawner : HediffComp
|
||||
{
|
||||
public HediffCompProperties_Spawner Props
|
||||
{
|
||||
get
|
||||
{
|
||||
return (HediffCompProperties_Spawner)this.props;
|
||||
}
|
||||
}
|
||||
|
||||
public override void CompExposeData()
|
||||
{
|
||||
Scribe_Values.Look<int>(ref this.ticksUntilSpawn, "ticksUntilSpawn", 0, false);
|
||||
Scribe_Values.Look<int>(ref this.initialTicksUntilSpawn, "initialTicksUntilSpawn", 0, false);
|
||||
Scribe_Values.Look<float>(ref this.calculatedMinDaysB4Next, "calculatedMinDaysB4Next", 0f, false);
|
||||
Scribe_Values.Look<float>(ref this.calculatedMaxDaysB4Next, "calculatedMaxDaysB4Next", 0f, false);
|
||||
Scribe_Values.Look<int>(ref this.calculatedQuantity, "calculatedQuantity", 0, false);
|
||||
Scribe_Values.Look<int>(ref this.graceTicks, "graceTicks", 0, false);
|
||||
}
|
||||
|
||||
public override void CompPostMake()
|
||||
{
|
||||
this.myDebug = this.Props.debug;
|
||||
Tools.Warn(string.Concat(new string[]
|
||||
{
|
||||
">>> ",
|
||||
this.parent.pawn.Label,
|
||||
" - ",
|
||||
this.parent.def.defName,
|
||||
" - CompPostMake start"
|
||||
}), this.myDebug);
|
||||
this.TraceProps();
|
||||
this.CheckProps();
|
||||
this.CalculateValues();
|
||||
this.CheckCalculatedValues();
|
||||
this.TraceCalculatedValues();
|
||||
if (this.initialTicksUntilSpawn == 0)
|
||||
{
|
||||
Tools.Warn("Reseting countdown bc initialTicksUntilSpawn == 0 (comppostmake)", this.myDebug);
|
||||
this.ResetCountdown();
|
||||
}
|
||||
}
|
||||
|
||||
public override void CompPostTick(ref float severityAdjustment)
|
||||
{
|
||||
this.pawn = this.parent.pawn;
|
||||
if (!Tools.OkPawn(this.pawn))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (this.blockSpawn)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (this.graceTicks > 0)
|
||||
{
|
||||
this.graceTicks--;
|
||||
return;
|
||||
}
|
||||
if (this.Props.hungerRelative && this.pawn.IsHungry(this.myDebug))
|
||||
{
|
||||
int num = (int)(this.RandomGraceDays() * 60000f);
|
||||
this.hungerReset++;
|
||||
this.graceTicks = num;
|
||||
return;
|
||||
}
|
||||
if (this.Props.healthRelative && this.pawn.IsInjured(this.myDebug))
|
||||
{
|
||||
int num2 = (int)(this.RandomGraceDays() * 60000f);
|
||||
this.healthReset++;
|
||||
this.graceTicks = num2;
|
||||
return;
|
||||
}
|
||||
this.hungerReset = (this.healthReset = 0);
|
||||
if (this.CheckShouldSpawn())
|
||||
{
|
||||
Tools.Warn("Reseting countdown bc spawned thing", this.myDebug);
|
||||
this.CalculateValues();
|
||||
this.CheckCalculatedValues();
|
||||
this.ResetCountdown();
|
||||
if (Rand.Chance(this.Props.randomGrace))
|
||||
{
|
||||
int num3 = (int)(this.RandomGraceDays() * 60000f);
|
||||
this.graceTicks = num3;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void TraceProps()
|
||||
{
|
||||
Tools.Warn(string.Concat(new string[]
|
||||
{
|
||||
"Props => minDaysB4Next: ",
|
||||
this.Props.minDaysB4Next.ToString(),
|
||||
"; maxDaysB4Next: ",
|
||||
this.Props.maxDaysB4Next.ToString(),
|
||||
"; randomGrace: ",
|
||||
this.Props.randomGrace.ToString(),
|
||||
"; graceDays: ",
|
||||
this.Props.graceDays.ToString(),
|
||||
"; hungerRelative: ",
|
||||
this.Props.hungerRelative.ToString(),
|
||||
"; healthRelative: ",
|
||||
this.Props.healthRelative.ToString(),
|
||||
"; "
|
||||
}), this.myDebug);
|
||||
if (this.Props.animalThing)
|
||||
{
|
||||
Tools.Warn(string.Concat(new string[]
|
||||
{
|
||||
"animalThing: ",
|
||||
this.Props.animalThing.ToString(),
|
||||
"; animalName: ",
|
||||
this.Props.animalToSpawn.defName,
|
||||
"; factionOfPlayerAnimal: ",
|
||||
this.Props.factionOfPlayerAnimal.ToString(),
|
||||
"; "
|
||||
}), this.myDebug);
|
||||
}
|
||||
if (this.Props.ageWeightedQuantity)
|
||||
{
|
||||
Tools.Warn(string.Concat(new string[]
|
||||
{
|
||||
"ageWeightedQuantity:",
|
||||
this.Props.ageWeightedQuantity.ToString(),
|
||||
"; olderBiggerQuantity:",
|
||||
this.Props.olderBiggerQuantity.ToString(),
|
||||
"; ",
|
||||
this.myDebug.ToString()
|
||||
}), false);
|
||||
if (this.Props.exponentialQuantity)
|
||||
{
|
||||
Tools.Warn(string.Concat(new string[]
|
||||
{
|
||||
"exponentialQuantity:",
|
||||
this.Props.exponentialQuantity.ToString(),
|
||||
"; exponentialRatioLimit:",
|
||||
this.Props.exponentialRatioLimit.ToString(),
|
||||
"; "
|
||||
}), this.myDebug);
|
||||
}
|
||||
}
|
||||
Tools.Warn(string.Concat(new string[]
|
||||
{
|
||||
"ageWeightedPeriod:",
|
||||
this.Props.ageWeightedPeriod.ToString(),
|
||||
"; olderSmallerPeriod:",
|
||||
this.Props.olderSmallerPeriod.ToString(),
|
||||
"; ",
|
||||
this.myDebug.ToString()
|
||||
}), false);
|
||||
}
|
||||
|
||||
private void CalculateValues()
|
||||
{
|
||||
float num = Tools.GetPawnAgeOverlifeExpectancyRatio(this.parent.pawn, this.myDebug);
|
||||
num = ((num > 1f) ? 1f : num);
|
||||
this.calculatedMinDaysB4Next = this.Props.minDaysB4Next;
|
||||
this.calculatedMaxDaysB4Next = this.Props.maxDaysB4Next;
|
||||
if (this.Props.ageWeightedPeriod)
|
||||
{
|
||||
float num2 = this.Props.olderSmallerPeriod ? (-num) : num;
|
||||
this.calculatedMinDaysB4Next = this.Props.minDaysB4Next * (1f + num2);
|
||||
this.calculatedMaxDaysB4Next = this.Props.maxDaysB4Next * (1f + num2);
|
||||
Tools.Warn(string.Concat(new string[]
|
||||
{
|
||||
" ageWeightedPeriod: ",
|
||||
this.Props.ageWeightedPeriod.ToString(),
|
||||
" ageRatio: ",
|
||||
num.ToString(),
|
||||
" minDaysB4Next: ",
|
||||
this.Props.minDaysB4Next.ToString(),
|
||||
" maxDaysB4Next: ",
|
||||
this.Props.maxDaysB4Next.ToString(),
|
||||
" daysAgeRatio: ",
|
||||
num2.ToString(),
|
||||
" calculatedMinDaysB4Next: ",
|
||||
this.calculatedMinDaysB4Next.ToString(),
|
||||
"; calculatedMaxDaysB4Next: ",
|
||||
this.calculatedMaxDaysB4Next.ToString(),
|
||||
"; "
|
||||
}), this.myDebug);
|
||||
}
|
||||
this.calculatedQuantity = this.Props.spawnCount;
|
||||
if (this.Props.ageWeightedQuantity)
|
||||
{
|
||||
float num3 = this.Props.olderBiggerQuantity ? num : (-num);
|
||||
Tools.Warn("quantityAgeRatio: " + num3.ToString(), this.myDebug);
|
||||
this.calculatedQuantity = (int)Math.Round((double)this.Props.spawnCount * (double)(1f + num3));
|
||||
if (this.Props.exponentialQuantity)
|
||||
{
|
||||
num3 = 1f - num;
|
||||
if (num3 == 0f)
|
||||
{
|
||||
Tools.Warn(">ERROR< quantityAgeRatio is f* up : " + num3.ToString(), this.myDebug);
|
||||
this.blockSpawn = true;
|
||||
Tools.DestroyParentHediff(this.parent, this.myDebug);
|
||||
return;
|
||||
}
|
||||
float num4 = this.Props.olderBiggerQuantity ? (1f / num3) : (num3 * num3);
|
||||
bool flag = false;
|
||||
bool flag2 = false;
|
||||
if (num4 > (float)this.Props.exponentialRatioLimit)
|
||||
{
|
||||
num4 = (float)this.Props.exponentialRatioLimit;
|
||||
flag = true;
|
||||
}
|
||||
this.calculatedQuantity = (int)Math.Round((double)this.Props.spawnCount * (double)num4);
|
||||
if (this.calculatedQuantity < 1)
|
||||
{
|
||||
this.calculatedQuantity = 1;
|
||||
flag2 = true;
|
||||
}
|
||||
Tools.Warn(string.Concat(new string[]
|
||||
{
|
||||
" exponentialQuantity: ",
|
||||
this.Props.exponentialQuantity.ToString(),
|
||||
"; expoFactor: ",
|
||||
num4.ToString(),
|
||||
"; gotLimited: ",
|
||||
flag.ToString(),
|
||||
"; gotAugmented: ",
|
||||
flag2.ToString()
|
||||
}), this.myDebug);
|
||||
}
|
||||
Tools.Warn("; Props.spawnCount: " + this.Props.spawnCount.ToString() + "; calculatedQuantity: " + this.calculatedQuantity.ToString(), this.myDebug);
|
||||
}
|
||||
}
|
||||
|
||||
private void CheckCalculatedValues()
|
||||
{
|
||||
if (this.calculatedQuantity > this.errorSpawnCount)
|
||||
{
|
||||
Tools.Warn(string.Concat(new string[]
|
||||
{
|
||||
">ERROR< calculatedQuantity is too high: ",
|
||||
this.calculatedQuantity.ToString(),
|
||||
"(>",
|
||||
this.errorSpawnCount.ToString(),
|
||||
"), check and adjust your hediff props"
|
||||
}), this.myDebug);
|
||||
this.blockSpawn = true;
|
||||
Tools.DestroyParentHediff(this.parent, this.myDebug);
|
||||
return;
|
||||
}
|
||||
if (this.calculatedMinDaysB4Next < this.errorMinDaysB4Next)
|
||||
{
|
||||
this.calculatedMinDaysB4Next = this.errorMinDaysB4Next;
|
||||
}
|
||||
if (this.calculatedMaxDaysB4Next < this.errorMinDaysB4Next)
|
||||
{
|
||||
this.calculatedMaxDaysB4Next = this.errorMinDaysB4Next;
|
||||
}
|
||||
}
|
||||
|
||||
private void TraceCalculatedValues()
|
||||
{
|
||||
Tools.Warn("calculatedMinDaysB4Next:" + this.calculatedMinDaysB4Next.ToString(), this.myDebug);
|
||||
Tools.Warn("calculatedMaxDaysB4Next:" + this.calculatedMaxDaysB4Next.ToString(), this.myDebug);
|
||||
Tools.Warn("calculatedQuantity:" + this.calculatedQuantity.ToString(), this.myDebug);
|
||||
}
|
||||
|
||||
private void CheckProps()
|
||||
{
|
||||
if (this.Props.animalThing && this.Props.animalToSpawn == null)
|
||||
{
|
||||
Tools.Warn(this.parent.pawn.Label + " has a hediffcomp_spawner with animalflag but without animalToSpawn", true);
|
||||
this.blockSpawn = true;
|
||||
Tools.DestroyParentHediff(this.parent, this.myDebug);
|
||||
return;
|
||||
}
|
||||
if (this.Props.minDaysB4Next <= 0f)
|
||||
{
|
||||
Tools.Warn(this.parent.pawn.Label + " has a hediffcomp_spawner with null/negative minDaysB4Next", true);
|
||||
this.blockSpawn = true;
|
||||
Tools.DestroyParentHediff(this.parent, this.myDebug);
|
||||
return;
|
||||
}
|
||||
if (this.Props.maxDaysB4Next <= 0f)
|
||||
{
|
||||
Tools.Warn(this.parent.pawn.Label + " has a hediffcomp_spawner with null/negative maxDaysB4Next", true);
|
||||
this.blockSpawn = true;
|
||||
Tools.DestroyParentHediff(this.parent, this.myDebug);
|
||||
return;
|
||||
}
|
||||
if (this.Props.maxDaysB4Next < this.Props.minDaysB4Next)
|
||||
{
|
||||
Tools.Warn(this.parent.pawn.Label + " has a hediffcomp_spawner with maxDaysB4Next < minDaysB4Next", true);
|
||||
this.blockSpawn = true;
|
||||
Tools.DestroyParentHediff(this.parent, this.myDebug);
|
||||
return;
|
||||
}
|
||||
if (this.Props.spawnCount <= 0)
|
||||
{
|
||||
Tools.Warn(this.parent.pawn.Label + " has a hediffcomp_spawner with null/negative spawnCount", true);
|
||||
this.blockSpawn = true;
|
||||
Tools.DestroyParentHediff(this.parent, this.myDebug);
|
||||
return;
|
||||
}
|
||||
if (!this.Props.animalThing && this.Props.thingToSpawn == null)
|
||||
{
|
||||
Tools.Warn(this.parent.pawn.Label + " has a hediffcomp_spawner without thingToSpawn", true);
|
||||
this.blockSpawn = true;
|
||||
Tools.DestroyParentHediff(this.parent, this.myDebug);
|
||||
return;
|
||||
}
|
||||
if (this.Props.ageWeightedQuantity && this.Props.exponentialQuantity && this.Props.exponentialRatioLimit > this.errorExponentialLimit)
|
||||
{
|
||||
Tools.Warn(string.Concat(new string[]
|
||||
{
|
||||
this.parent.pawn.Label,
|
||||
" has a hediffcomp_spawner with exponentialRatioLimit>",
|
||||
this.errorExponentialLimit.ToString(),
|
||||
" this is not allowed. It will be set to ",
|
||||
this.errorExponentialLimit.ToString()
|
||||
}), true);
|
||||
this.Props.exponentialRatioLimit = this.errorExponentialLimit;
|
||||
}
|
||||
}
|
||||
|
||||
private bool CheckShouldSpawn()
|
||||
{
|
||||
this.ticksUntilSpawn--;
|
||||
if (this.ticksUntilSpawn <= 0)
|
||||
{
|
||||
if (this.TryDoSpawn())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
Tools.Warn("Did not spawn, reseting countdown", this.myDebug);
|
||||
this.ResetCountdown();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private PawnKindDef MyPawnKindDefNamed(string myDefName)
|
||||
{
|
||||
return DefDatabase<PawnKindDef>.GetNamed(myDefName, true);
|
||||
}
|
||||
|
||||
public bool TryDoSpawn()
|
||||
{
|
||||
Pawn pawn = this.parent.pawn;
|
||||
if (this.Props.spawnMaxAdjacent > 0 && pawn.Map.mapPawns.AllPawns.Where(delegate(Pawn mP)
|
||||
{
|
||||
ThingDef defToCompare = this.Props.animalThing ? this.Props.animalToSpawn?.race : this.Props.thingToSpawn;
|
||||
if (defToCompare?.race == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return mP.def == defToCompare && mP.Position.InHorDistOf(pawn.Position, (float)this.Props.spawnMaxAdjacent);
|
||||
}).Count<Pawn>() >= this.Props.spawnMaxAdjacent)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (this.Props.animalThing)
|
||||
{
|
||||
if (this.Props.animalToSpawn == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
Faction faction = this.Props.factionOfPlayerAnimal ? Faction.OfPlayer : null;
|
||||
int i = 0;
|
||||
while (i < this.calculatedQuantity)
|
||||
{
|
||||
IntVec3 intVec;
|
||||
if (!this.TryFindSpawnCell(out intVec))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
Pawn pawn2 = PawnGenerator.GeneratePawn(this.Props.animalToSpawn, faction);
|
||||
if (pawn2 == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
GenSpawn.Spawn(pawn2, intVec, pawn.Map, WipeMode.Vanish);
|
||||
pawn2.SetFaction(faction, null);
|
||||
FilthMaker.TryMakeFilth(intVec, pawn.Map, ThingDefOf.Filth_AmnioticFluid, pawn.LabelIndefinite(), 5, FilthSourceFlags.None);
|
||||
if (!this.Props.spawnForbidden)
|
||||
{
|
||||
pawn2.playerSettings.Master = pawn;
|
||||
pawn2.training.Train(TrainableDefOf.Obedience, pawn, true);
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (PawnUtility.ShouldSendNotificationAbout(pawn) || PawnUtility.ShouldSendNotificationAbout(pawn))
|
||||
{
|
||||
Messages.Message(this.Props.spawnVerb.Translate(pawn.Named("PAWN")), pawn, MessageTypeDefOf.PositiveEvent, true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
IntVec3 intVec2;
|
||||
if (!this.TryFindSpawnCell(out intVec2))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
Thing thing = ThingMaker.MakeThing(this.Props.thingToSpawn, null);
|
||||
if (thing == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
thing.stackCount = this.calculatedQuantity;
|
||||
if (this.Props.spawnForbidden)
|
||||
{
|
||||
thing.SetForbidden(true, true);
|
||||
}
|
||||
GenPlace.TryPlaceThing(thing, intVec2, pawn.Map, ThingPlaceMode.Direct, null, null, default(Rot4));
|
||||
if (PawnUtility.ShouldSendNotificationAbout(pawn))
|
||||
{
|
||||
Messages.Message(this.Props.spawnVerb.Translate(pawn.Named("PAWN"), thing.Named("THING")), thing, MessageTypeDefOf.PositiveEvent, true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
private bool TryFindSpawnCell(out IntVec3 result)
|
||||
{
|
||||
result = IntVec3.Invalid;
|
||||
bool result2;
|
||||
if (this.pawn == null)
|
||||
{
|
||||
result2 = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Map map = this.pawn.Map;
|
||||
if (map == null)
|
||||
{
|
||||
result2 = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
result = CellFinder.RandomClosewalkCellNear(this.pawn.Position, map, 5, null);
|
||||
result2 = true;
|
||||
}
|
||||
}
|
||||
return result2;
|
||||
}
|
||||
|
||||
private void ResetCountdown()
|
||||
{
|
||||
this.ticksUntilSpawn = (int)(this.RandomDays2wait() * 60000f);
|
||||
this.initialTicksUntilSpawn = this.ticksUntilSpawn;
|
||||
}
|
||||
|
||||
private float RandomDays2wait()
|
||||
{
|
||||
return Rand.Range(this.calculatedMinDaysB4Next, this.calculatedMaxDaysB4Next);
|
||||
}
|
||||
|
||||
private float RandomGraceDays()
|
||||
{
|
||||
return Rand.Range(this.Props.graceDays / 2f, this.Props.graceDays);
|
||||
}
|
||||
|
||||
public override string CompTipStringExtra
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!this.myDebug)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
string text = "ticksUntilSpawn: " + this.ticksUntilSpawn.ToString() + "\n";
|
||||
string text2 = text;
|
||||
text = string.Concat(new string[]
|
||||
{
|
||||
text2,
|
||||
"initialTicksUntilSpawn: ",
|
||||
this.initialTicksUntilSpawn.ToString(),
|
||||
"\n"
|
||||
});
|
||||
text2 = text;
|
||||
text = string.Concat(new string[]
|
||||
{
|
||||
text2,
|
||||
"graceTicks: ",
|
||||
this.graceTicks.ToString(),
|
||||
"\n"
|
||||
});
|
||||
text2 = text;
|
||||
text = string.Concat(new string[]
|
||||
{
|
||||
text2,
|
||||
"hunger resets: ",
|
||||
this.hungerReset.ToString(),
|
||||
"\n"
|
||||
});
|
||||
text2 = text;
|
||||
text = string.Concat(new string[]
|
||||
{
|
||||
text2,
|
||||
"health resets: ",
|
||||
this.healthReset.ToString(),
|
||||
"\n"
|
||||
});
|
||||
text2 = text;
|
||||
text = string.Concat(new string[]
|
||||
{
|
||||
text2,
|
||||
"calculatedMinDaysB4Next: ",
|
||||
this.calculatedMinDaysB4Next.ToString(),
|
||||
"\n"
|
||||
});
|
||||
text2 = text;
|
||||
text = string.Concat(new string[]
|
||||
{
|
||||
text2,
|
||||
"calculatedMaxDaysB4Next: ",
|
||||
this.calculatedMaxDaysB4Next.ToString(),
|
||||
"\n"
|
||||
});
|
||||
text2 = text;
|
||||
text = string.Concat(new string[]
|
||||
{
|
||||
text2,
|
||||
"calculatedQuantity: ",
|
||||
this.calculatedQuantity.ToString(),
|
||||
"\n"
|
||||
});
|
||||
return text + "blockSpawn: " + this.blockSpawn.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
private int ticksUntilSpawn;
|
||||
|
||||
private int initialTicksUntilSpawn;
|
||||
|
||||
private int hungerReset;
|
||||
|
||||
private int healthReset;
|
||||
|
||||
private int graceTicks;
|
||||
|
||||
private Pawn pawn;
|
||||
|
||||
private float calculatedMaxDaysB4Next = 2f;
|
||||
|
||||
private float calculatedMinDaysB4Next = 1f;
|
||||
|
||||
private int calculatedQuantity = 1;
|
||||
|
||||
private bool blockSpawn;
|
||||
|
||||
private bool myDebug;
|
||||
|
||||
private readonly float errorMinDaysB4Next = 0.001f;
|
||||
|
||||
private readonly int errorExponentialLimit = 20;
|
||||
|
||||
private readonly int errorSpawnCount = 750;
|
||||
}
|
||||
}
|
||||
106
Source/WulaFallenEmpire/HediffComp/MoharHediffs/Tools.cs
Normal file
106
Source/WulaFallenEmpire/HediffComp/MoharHediffs/Tools.cs
Normal file
@@ -0,0 +1,106 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using RimWorld;
|
||||
using UnityEngine;
|
||||
using Verse;
|
||||
|
||||
namespace WulaFallenEmpire.MoharHediffs
|
||||
{
|
||||
public static class Tools
|
||||
{
|
||||
public static void DestroyParentHediff(Hediff parentHediff, bool debug = false)
|
||||
{
|
||||
if (parentHediff.pawn != null && parentHediff.def.defName != null && debug)
|
||||
{
|
||||
Log.Warning(parentHediff.pawn.Label + "'s Hediff: " + parentHediff.def.defName + " says goodbye.");
|
||||
}
|
||||
parentHediff.Severity = 0f;
|
||||
}
|
||||
|
||||
public static float GetPawnAgeOverlifeExpectancyRatio(Pawn pawn, bool debug = false)
|
||||
{
|
||||
float result = 1f;
|
||||
if (pawn == null)
|
||||
{
|
||||
if (debug)
|
||||
{
|
||||
Log.Warning("GetPawnAgeOverlifeExpectancyRatio pawn NOT OK");
|
||||
}
|
||||
return result;
|
||||
}
|
||||
result = pawn.ageTracker.AgeBiologicalYearsFloat / pawn.RaceProps.lifeExpectancy;
|
||||
if (debug)
|
||||
{
|
||||
Log.Warning(string.Concat(new string[]
|
||||
{
|
||||
pawn.Label,
|
||||
" Age: ",
|
||||
pawn.ageTracker.AgeBiologicalYearsFloat.ToString(),
|
||||
"; lifeExpectancy: ",
|
||||
pawn.RaceProps.lifeExpectancy.ToString(),
|
||||
"; ratio:",
|
||||
result.ToString()
|
||||
}));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public static bool IsInjured(this Pawn pawn, bool debug = false)
|
||||
{
|
||||
if (pawn == null)
|
||||
{
|
||||
if (debug)
|
||||
{
|
||||
Log.Warning("pawn is null - wounded ");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
float num = 0f;
|
||||
List<Hediff> hediffs = pawn.health.hediffSet.hediffs;
|
||||
for (int i = 0; i < hediffs.Count; i++)
|
||||
{
|
||||
if (hediffs[i] is Hediff_Injury && !hediffs[i].IsPermanent())
|
||||
{
|
||||
num += hediffs[i].Severity;
|
||||
}
|
||||
}
|
||||
if (debug && num > 0f)
|
||||
{
|
||||
Log.Warning(pawn.Label + " is wounded ");
|
||||
}
|
||||
return num > 0f;
|
||||
}
|
||||
|
||||
public static bool IsHungry(this Pawn pawn, bool debug = false)
|
||||
{
|
||||
if (pawn == null)
|
||||
{
|
||||
if (debug)
|
||||
{
|
||||
Log.Warning("pawn is null - IsHungry ");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
bool flag = pawn.needs.food != null && pawn.needs.food.CurCategory == HungerCategory.Starving;
|
||||
if (debug && flag)
|
||||
{
|
||||
Log.Warning(pawn.Label + " is hungry ");
|
||||
}
|
||||
return flag;
|
||||
}
|
||||
|
||||
public static bool OkPawn(Pawn pawn)
|
||||
{
|
||||
return pawn != null && pawn.Map != null;
|
||||
}
|
||||
|
||||
public static void Warn(string warning, bool debug = false)
|
||||
{
|
||||
if (debug)
|
||||
{
|
||||
Log.Warning(warning);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user