喷火战车

This commit is contained in:
Tourswen
2025-11-22 22:45:41 +08:00
parent 719511e0d5
commit f0a6851a78
14 changed files with 364 additions and 22 deletions

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@@ -159,6 +159,43 @@
<li>Wula_AI_Heavy_Panzer_Weapon</li>
</weaponTags>
</PawnKindDef>
<PawnKindDef ParentName="HeavyMechanoidKind">
<defName>Wula_AI_Rocket_Panzer</defName> <!-- 修改了defName以避免冲突 -->
<label>HRp-3"喷火战车"</label>
<race>Wula_AI_Rocket_Panzer</race>
<combatPower>500</combatPower>
<allowInMechClusters>false</allowInMechClusters>
<defaultFactionType>PlayerColony</defaultFactionType>
<canMeleeAttack>false</canMeleeAttack>
<isGoodBreacher>true</isGoodBreacher>
<flyingAnimationFramePathPrefix>Wula/Things/Wula_Mech_Mobile_Factory/Flying/Wula_Mech_Mobile_Factory_Flying_</flyingAnimationFramePathPrefix>
<flyingAnimationDrawSize>1</flyingAnimationDrawSize>
<flyingAnimationFrameCount>1</flyingAnimationFrameCount>
<flyingAnimationTicksPerFrame>2</flyingAnimationTicksPerFrame>
<flyingAnimationInheritColors>false</flyingAnimationInheritColors>
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Wula/Things/Wula_AI_Heavy_Panzer/Bodies/Naked_Thin</texPath>
<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>7</drawSize>
<shadowData>
<volume>(1.4, 1.8, 1.4)</volume>
</shadowData>
</bodyGraphicData>
</li>
</lifeStages>
<weaponMoney>99999~99999</weaponMoney>
<controlGroupPortraitZoom>0.7</controlGroupPortraitZoom>
<weaponTags>
<li>Wula_AI_Heavy_Panzer_Weapon</li>
</weaponTags>
</PawnKindDef>
<PawnKindDef ParentName="HeavyMechanoidKind">
<defName>Wula_Mech_Mobile_Factory</defName> <!-- 修改了defName以避免冲突 -->

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@@ -455,11 +455,11 @@
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Clothes_2_Technology</defName>
<defName>WULA_Synth_Weapon_Shield_Technology</defName>
<researchViewX>5.00</researchViewX>
<researchViewY>2.70</researchViewY>
<label>高级衣物加工许可</label>
<description>允许从作业通讯台提交生产高级乌拉帝国衣服的订单。</description>
<label>护盾加工许可</label>
<description>允许从作业通讯台提交各种手持护盾的订单。</description>
<baseCost>1200</baseCost>
<hiddenPrerequisites>
<li>WULA_Synth_Clothes_1_Technology</li>
@@ -468,17 +468,6 @@
<li>WULA_Colony_License_LV2_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Weapon_Shield_Technology</defName>
<researchViewX>7.00</researchViewX>
<researchViewY>2.10</researchViewY>
<label>护盾加工许可</label>
<description>允许从作业通讯台提交各种手持护盾的订单。</description>
<baseCost>800</baseCost>
<prerequisites>
<li>WULA_Synth_Clothes_2_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Armor_1_Technology</defName>
<researchViewX>7.00</researchViewX>
@@ -487,7 +476,7 @@
<description>允许从作业通讯台提交生产基础乌拉帝国装甲的订单。</description>
<baseCost>1200</baseCost>
<prerequisites>
<li>WULA_Synth_Clothes_2_Technology</li>
<li>WULA_Synth_Weapon_Shield_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">

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@@ -64,6 +64,22 @@
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>WULA_RW_Rocket_Shootingsound</defName>
<context>MapOnly</context>
<maxSimultaneous>2</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Wula/WULA_RW_Rocket_Shootingsound</clipPath>
</li>
</grains>
<volumeRange>65</volumeRange>
<pitchRange>0.9~1.1</pitchRange>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>WULA_MW_Mass_Drivers_Shootingsound</defName>
<context>MapOnly</context>

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@@ -4,7 +4,7 @@
<ThingDef ParentName="BuildingBase">
<defName>Wula_AI_Heavy_Panzer_Cleanzone</defName>
<label>HAp-6"战车"</label>
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放大型战争机械。建造好的信标可以收起或移至他处,但是必须要有母舰或者工程舰在上空才能投送大型战争机械。\n\n战车是乌拉帝国的中型战争机械以悬浮的方式穿梭于战场之上使用穿透力强大的战车炮和导弹打击敌方是乌拉帝国前锋部队的中流砥柱。</description>
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放大型战争机械。建造好的信标可以收起或移至他处。\n\n战车是乌拉帝国的中型战争机械以悬浮的方式穿梭于战场之上使用穿透力强大的战车炮和导弹打击敌方是乌拉帝国前锋部队的中流砥柱。</description>
<uiIconPath>Wula/Things/Wula_AI_Heavy_Panzer/Wula_AI_Heavy_Panzer_Incoming</uiIconPath>
<uiIconScale>1.33</uiIconScale>
<uiIconOffset>(0, -0.1)</uiIconOffset>
@@ -112,11 +112,123 @@
</comps>
</ThingDef>
<!-- 喷火战车 -->
<ThingDef ParentName="BuildingBase">
<defName>Wula_AI_Rocket_Panzer_Cleanzone</defName>
<label>HRp-3"喷火战车"</label>
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放大型战争机械。建造好的信标可以收起或移至他处。\n\n喷火战车乌拉帝国的中型战争机械以悬浮的方式穿梭于战场之上拥有车体臼炮和两具可以发射大量燃烧火箭弹的转轮导弹巢但是未像其姊妹型号那样装备护盾。</description>
<uiIconPath>Wula/Things/Wula_AI_Heavy_Panzer/Wula_AI_Rocket_Panzer_Incoming</uiIconPath>
<uiIconScale>1.33</uiIconScale>
<uiIconOffset>(0, -0.1)</uiIconOffset>
<minifiedDef>MinifiedThing</minifiedDef>
<tickerType>Normal</tickerType>
<descriptionHyperlinks>
<ThingDef>Wula_AI_Rocket_Panzer</ThingDef>
</descriptionHyperlinks>
<thingCategories Inherit="False">
<li>BuildingsMisc</li>
</thingCategories>
<graphicData>
<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(3,3)</drawSize>
<damageData>
<enabled>false</enabled>
</damageData>
</graphicData>
<costList Inherit="False">
<WULA_Alloy>300</WULA_Alloy>
<WULA_Charge_Cube>18</WULA_Charge_Cube>
<ComponentSpacer>2</ComponentSpacer>
<Uranium>50</Uranium>
</costList>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<castEdgeShadows>false</castEdgeShadows>
<fillPercent>0.5</fillPercent>
<canOverlapZones>false</canOverlapZones>
<pathCost>0</pathCost>
<hasInteractionCell>false</hasInteractionCell>
<rotatable>false</rotatable>
<researchPrerequisites Inherit="False">
<li>Wula_AI_Heavy_Panzer_Technology</li>
</researchPrerequisites>
<statBases>
<MaxHitPoints>1</MaxHitPoints>
<WorkToBuild>1</WorkToBuild>
<Mass>1</Mass>
<Flammability>0</Flammability>
</statBases>
<size>(3,3)</size>
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
<building>
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
</building>
<placeWorkers>
<li>WulaFallenEmpire.PlaceWorker_CustomRadius</li>
</placeWorkers>
<designationCategory>WULA_Buildings</designationCategory>
<comps>
<li Class="WulaFallenEmpire.CompProperties_SkyfallerCaller">
<skyfallerDef>Wula_AI_Rocket_Panzer_Incoming</skyfallerDef> <!-- 替换为您想要的Skyfaller类型 -->
<destroyBuilding>true</destroyBuilding>
<delayTicks>1</delayTicks>
<allowThinRoof>true</allowThinRoof>
<allowThickRoof>false</allowThickRoof>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="SkyfallerBase">
<defName>Wula_AI_Rocket_Panzer_Incoming</defName>
<label>HRp-3"喷火战车"(空投中)</label>
<size>(1,1)</size>
<thingClass>WulaFallenEmpire.Skyfaller_PawnSpawner</thingClass>
<graphicData>
<texPath>Wula/Things/Wula_AI_Heavy_Panzer/Wula_AI_Rocket_Panzer_Incoming</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutFlying</shaderType>
<drawSize>(7,7)</drawSize>
</graphicData>
<skyfaller>
<movementType>Accelerate</movementType>
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
<shadowSize>(7, 7)</shadowSize>
<anticipationSound>DropPod_Fall</anticipationSound>
<anticipationSoundTicks>100</anticipationSoundTicks>
<impactSound>Explosion_Vaporize</impactSound>
<moteSpawnTime>0.05</moteSpawnTime>
<motesPerCell>1</motesPerCell>
<cameraShake>1</cameraShake>
<angleCurve>
<points>
<li>(0,0)</li>
<li>(1, 1)</li>
</points>
</angleCurve>
<!-- <spawnThing></spawnThing> -->
<explosionRadius>6</explosionRadius>
<explosionDamage>WULA_Mech_EMP_Drop</explosionDamage>
<explosionDamageFactor>0</explosionDamageFactor>
</skyfaller>
<comps>
<li Class="CompProperties_Effecter">
<effecterDef>Smoke_Joint</effecterDef>
</li>
<li Class="WulaFallenEmpire.CompProperties_SkyfallerPawnSpawner">
<pawnKind>Wula_AI_Rocket_Panzer</pawnKind>
<faction>PlayerColony</faction>
<spawnDrafted>false</spawnDrafted>
<spawnHostile>false</spawnHostile>
</li>
</comps>
</ThingDef>
<!-- 陆行舰 -->
<ThingDef ParentName="BuildingBase">
<defName>Wula_Mech_Mobile_Factory_Cleanzone</defName>
<label>MFm-2"陆行舰"</label>
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放大型战争机械。建造好的信标可以收起或移至他处,但是必须要有母舰或者工程舰在上空才能投送大型战争机械。\n\n陆行舰是乌拉帝国的大型战争机械简直就是一座移动堡垒——它不仅装甲厚实、火炮林立还能在战场上生产大量的辅助战争机械以形成坚实的弹性阵线生来就是为了粉碎坚固的堡垒和顽强的抵抗。</description>
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放大型战争机械。建造好的信标可以收起或移至他处。\n\n陆行舰是乌拉帝国的大型战争机械简直就是一座移动堡垒——它不仅装甲厚实、火炮林立还能在战场上生产大量的辅助战争机械以形成坚实的弹性阵线生来就是为了粉碎坚固的堡垒和顽强的抵抗。</description>
<uiIconPath>Wula/Things/Wula_Mech_Mobile_Factory/Wula_Mech_Mobile_Factory_Incoming</uiIconPath>
<minifiedDef>MinifiedThing</minifiedDef>
<tickerType>Normal</tickerType>

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@@ -389,7 +389,7 @@
<defaultProjectile>Bullet_Wula_AI_Heavy_Panzer_Turret_Weapon</defaultProjectile>
<warmupTime>0</warmupTime>
<minRange>5.9</minRange>
<range>60</range>
<range>50</range>
<defaultCooldownTime>3</defaultCooldownTime>
<burstShotCount>6</burstShotCount>
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
@@ -428,7 +428,7 @@
</li>
</modExtensions>
</ThingDef>
<ThingDef ParentName="WULA_ExperienceCore_Weapon_Ranged">
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>Wula_AI_Heavy_Panzer_Main_Weapon</defName>
<label>SDm-2"月长石"</label>
<description>HAp-6"战车"车体正面的突击炮,射程很短并且只能在静止状态开火,但是威力巨大,专门用于对付坚固的工事和成片的人群。</description>
@@ -518,6 +518,87 @@
</li>
</modExtensions>
</ThingDef>
<ThingDef ParentName="BaseWeaponTurret">
<defName>Wula_AI_Rocket_Panzer_Turret_Weapon</defName>
<label>FRt-1"火欧泊"</label>
<description>HRp-3"喷火战车"的炮塔,可以一次性发射大量的火箭弹。</description>
<tradeability>None</tradeability>
<destroyOnDrop>true</destroyOnDrop>
<techLevel>Ultra</techLevel>
<graphicData>
<texPath>Wula/Weapon/WULA_WM_Panzer_Rocket_Turret</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>3</drawSize>
</graphicData>
<uiIconScale>0.33</uiIconScale>
<statBases>
<Mass>150</Mass>
<AccuracyTouch>1</AccuracyTouch>
<AccuracyShort>2</AccuracyShort>
<AccuracyMedium>2</AccuracyMedium>
<AccuracyLong>2</AccuracyLong>
</statBases>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_Wula_AI_Rocket_Panzer_Turret_Weapon</defaultProjectile>
<warmupTime>0</warmupTime>
<minRange>12</minRange>
<range>79</range>
<defaultCooldownTime>12</defaultCooldownTime>
<burstShotCount>12</burstShotCount>
<ticksBetweenBurstShots>7</ticksBetweenBurstShots>
<requireLineOfSight>true</requireLineOfSight>
<forcedMissRadius>8</forcedMissRadius>
<soundCast>WULA_RW_Rocket_Shootingsound</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>18</muzzleFlashScale>
</li>
</verbs>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_Wula_AI_Rocket_Panzer_Turret_Weapon</defName>
<label>火欧泊火箭弹</label>
<thingClass>WulaFallenEmpire.Projectile_NorthArcTrail</thingClass>
<tickerType>Normal</tickerType>
<neverMultiSelect>True</neverMultiSelect>
<drawerType>RealtimeOnly</drawerType>
<graphicData>
<texPath>Wula/Projectile/WULA_Shrapnel</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(2,3)</drawSize>
</graphicData>
<projectile>
<damageDef>Flame</damageDef>
<damageAmountBase>10</damageAmountBase>
<speed>60</speed>
<explosionRadius>6</explosionRadius>
<armorPenetrationBase>1.5</armorPenetrationBase>
<flyOverhead>true</flyOverhead>
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
<soundExplode>Explosion_Rocket</soundExplode>
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
<soundAmbient>MortarRound_Ambient</soundAmbient>
<stoppingPower>10</stoppingPower>
</projectile>
<modExtensions>
<li Class="WulaFallenEmpire.NorthArcModExtension">
<northOffsetDistance>6</northOffsetDistance>
<curveSteepness>1.0</curveSteepness>
<useArcTrajectory>true</useArcTrajectory>
</li>
<li Class="WulaFallenEmpire.TrackingBulletDef">
<tailFleckDef>WULA_Smoke_Tail</tailFleckDef>
<fleckMakeFleckTickMax>2</fleckMakeFleckTickMax>
<fleckDelayTicks>1</fleckDelayTicks>
<fleckMakeFleckNum>1~2</fleckMakeFleckNum>
<fleckScale>0.5~1.0</fleckScale>
<fleckSpeed>0.1~0.3</fleckSpeed>
<fleckAngle>-30~30</fleckAngle>
</li>
</modExtensions>
</ThingDef>
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>Wula_Psi_Titan_Beam</defName>

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@@ -977,7 +977,7 @@
</ThingDef>
<!-- 大型机械族 -->
<ThingDef Name="Wula_AI_Heavy_Panzer" ParentName="WULA_BaseMechanoid">
<ThingDef ParentName="WULA_BaseMechanoid">
<defName>Wula_AI_Heavy_Panzer</defName> <!-- 修改了defName以避免冲突 -->
<label>HAp-6"战车"</label>
<description>乌拉帝国的中型战争机械,以悬浮的方式穿梭于战场之上,使用破坏力巨大的自动炮和车体臼炮打击敌方,是乌拉帝国前锋部队的中流砥柱。</description>
@@ -1092,7 +1092,114 @@
</li>
</comps>
</ThingDef>
<ThingDef Name="Wula_Mech_Mobile_Factory" ParentName="WULA_BaseMechanoid">
<ThingDef ParentName="WULA_BaseMechanoid">
<defName>Wula_AI_Rocket_Panzer</defName> <!-- 修改了defName以避免冲突 -->
<label>HRp-3"喷火战车"</label>
<description>乌拉帝国的中型战争机械,以悬浮的方式穿梭于战场之上,拥有车体臼炮和两具可以发射大量燃烧火箭弹的转轮导弹巢,但是未像其姊妹型号那样装备护盾。</description>
<uiIconPath>Wula/Things/Wula_AI_Heavy_Panzer/Wula_AI_Rocket_Panzer_Icon</uiIconPath>
<statBases>
<BandwidthCost>1</BandwidthCost>
<MoveSpeed>2</MoveSpeed>
<EnergyShieldEnergyMax>2</EnergyShieldEnergyMax>
<StaggerDurationFactor>0</StaggerDurationFactor>
<MaxFlightTime>9999</MaxFlightTime>
<FlightCooldown>0</FlightCooldown>
</statBases>
<costList Inherit="False">
<WULA_Alloy>300</WULA_Alloy>
<WULA_Charge_Cube>18</WULA_Charge_Cube>
<ComponentSpacer>2</ComponentSpacer>
</costList>
<race>
<body>Mech_Warqueen</body>
<baseBodySize>30</baseBodySize>
<lifeStageAges>
<li>
<def>MechanoidFullyFormed</def>
<minAge>0</minAge>
<soundWounded>Pawn_Mech_Warqueen_Wounded</soundWounded>
<soundDeath>Pawn_Mech_Warqueen_Death</soundDeath>
<soundCall>Pawn_Mech_Warqueen_Call</soundCall>
</li>
</lifeStageAges>
<baseHealthScale>10</baseHealthScale>
<flightStartChanceOnJobStart>1</flightStartChanceOnJobStart>
<!-- <thinkTreeConstant>WarUrchinConstant</thinkTreeConstant> -->
</race>
<tools>
<li>
<label>碾压</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>360</power>
<cooldownTime>8</cooldownTime>
<linkedBodyPartsGroup>Torso</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
</li>
</tools>
<comps>
<li Class="WulaFallenEmpire.CompProperties_MultiTurretGun">
<ID>0</ID>
<turretDef>Wula_AI_Rocket_Panzer_Turret_Weapon</turretDef>
<!-- <angleOffset>-90</angleOffset> -->
<renderNodeProperties>
<li>
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
<parentTagDef>Body</parentTagDef>
<overrideMeshSize>(7, 7)</overrideMeshSize>
<baseLayer>20</baseLayer>
<pawnType>Any</pawnType>
<drawData>
<dataNorth>
<rotationOffset>-90</rotationOffset>
</dataNorth>
<dataEast>
<rotationOffset>-90</rotationOffset>
</dataEast>
<dataSouth>
<rotationOffset>-90</rotationOffset>
</dataSouth>
<dataWest>
<rotationOffset>90</rotationOffset>
</dataWest>
</drawData>
</li>
</renderNodeProperties>
</li>
<!-- 飞行组件 -->
<li Class="WulaFallenEmpire.CompProperties_PawnFlight">
<!-- 飞行触发条件:仅在征召时飞行 -->
<flightCondition>Drafted</flightCondition>
<!-- 链接到我们刚刚创建的 AnimationDef -->
<flyingAnimationNorth>WULA_Hover_FlyNorth</flyingAnimationNorth>
<flyingAnimationEast>WULA_Hover_FlyEast</flyingAnimationEast>
<flyingAnimationSouth>WULA_Hover_FlySouth</flyingAnimationSouth>
</li>
<li Class="WulaFallenEmpire.CompProperties_AreaDamage">
<radius>1.5</radius>
<damageIntervalTicks>30</damageIntervalTicks>
<damageDef>Crush</damageDef>
<damageAmount>3</damageAmount>
<scaleWithPsychicSensitivity>false</scaleWithPsychicSensitivity>
<affectFriendly>false</affectFriendly>
<affectNeutral>false</affectNeutral>
<affectHostile>true</affectHostile>
<affectBuildings>false</affectBuildings>
<ignoreFactionRelations>false</ignoreFactionRelations>
<startEnabled>false</startEnabled>
<toggleLabel>碾压伤害</toggleLabel>
<toggleDescription>HRp-3"喷火战车"可以将舰身稍微下沉一些并创造低压区,以碾压靠近的敌军——这同时会使得它伤害附近所有的散落物品。</toggleDescription>
<toggleIconPath>Wula/UI/Commands/Wula_Mech_Mobile_Factory_AreaDamage</toggleIconPath>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="WULA_BaseMechanoid">
<defName>Wula_Mech_Mobile_Factory</defName> <!-- 修改了defName以避免冲突 -->
<label>MFm-2"陆行舰"</label>
<description>乌拉帝国的大型战争机械,简直就是一座移动堡垒——它不仅装甲厚实、火炮林立,还能在战场上生产大量的辅助战争机械以形成坚实的弹性阵线,生来就是为了粉碎坚固的要塞和顽强的抵抗。</description>
@@ -1386,7 +1493,7 @@
</li>
</comps>
</ThingDef>
<ThingDef Name="WULA_Mech_Flyer" ParentName="BaseMechanoidWalker">
<ThingDef ParentName="BaseMechanoidWalker">
<defName>WULA_Mech_Flyer</defName>
<label>CRm-51"兵蚁"</label>
<description>乌拉帝国的自律机械部队,它们通常由更高一级的机械作战节点自行制造,可以在靠近敌人后用装备的磁力射线从敌人身上窃取武器。</description>

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