2025-8-11
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@@ -249,6 +249,64 @@
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="ResourceBase">
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<defName>WULA_Neutronium</defName>
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<label>零素</label>
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<description>零素也称中子元素,是中子星的主要构成成分,相比常规合金更适合作为装甲和近战武器的铸造材料,乌拉帝国通过以暗物质驱动的科技进行材料压缩,可以人为地制造这种强大材料。</description>
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<graphicData>
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<texPath>Wula/Item/WULA_Neutronium</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<genericMarketSellable>false</genericMarketSellable>
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<soundInteract>Metal_Drop</soundInteract>
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<soundDrop>Metal_Drop</soundDrop>
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<useHitPoints>false</useHitPoints>
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<healthAffectsPrice>false</healthAffectsPrice>
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<statBases>
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<MarketValue>1</MarketValue>
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<Mass>1</Mass>
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<StuffPower_Armor_Sharp>3</StuffPower_Armor_Sharp>
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<StuffPower_Armor_Blunt>3</StuffPower_Armor_Blunt>
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<StuffPower_Armor_Heat>1</StuffPower_Armor_Heat>
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<StuffPower_Insulation_Cold>0</StuffPower_Insulation_Cold>
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<StuffPower_Insulation_Heat>0</StuffPower_Insulation_Heat>
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<SharpDamageMultiplier>2</SharpDamageMultiplier>
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<BluntDamageMultiplier>3</BluntDamageMultiplier>
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</statBases>
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<thingCategories>
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<li>ResourcesRaw</li>
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</thingCategories>
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<burnableByRecipe>false</burnableByRecipe>
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<smeltable>true</smeltable>
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<stuffProps>
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<categories>
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<li>Metallic</li>
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</categories>
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<appearance>Metal</appearance>
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<commonality>0</commonality>
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<allowedInStuffGeneration>false</allowedInStuffGeneration>
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<constructEffect>ConstructMetal</constructEffect>
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<color>(63, 74, 70)</color>
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<soundImpactBullet>BulletImpact_Metal</soundImpactBullet>
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<soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp>
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<soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt>
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<soundImpactMelee>Pawn_Melee_Punch_HitBuilding_Metal</soundImpactMelee>
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<statOffsets>
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<Beauty>0</Beauty>
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</statOffsets>
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<statFactors>
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<MaxHitPoints>5</MaxHitPoints>
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<Flammability>0</Flammability>
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<WorkToMake>10</WorkToMake>
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<WorkToBuild>10</WorkToBuild>
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<DoorOpenSpeed>10</DoorOpenSpeed>
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<MeleeWeapon_CooldownMultiplier>1.1</MeleeWeapon_CooldownMultiplier>
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</statFactors>
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</stuffProps>
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<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
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<allowedArchonexusCount>200</allowedArchonexusCount>
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<possessionCount>50</possessionCount>
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</ThingDef>
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<ThingDef Abstract="True" Name="WULA_Syhth_Trainer">
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<!-- <defName>WULA_Syhth_Trainer</defName>
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