20 lines
639 B
C#
20 lines
639 B
C#
using RimWorld;
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using Verse;
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namespace WulaFallenEmpire
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{
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public class CompProperties_DamageReceiver : CompProperties
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{
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public float maxDamageCapacity = 1000f; // 最大伤害容量
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public float damageDecayRate = 5f; // 每 tick 衰减的伤害量
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public float damageDecayInterval = 60f; // 伤害衰减间隔(ticks)
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public bool showDamageBar = true; // 是否显示伤害条
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public bool canBeDestroyedByDamage = true; // 是否可以被伤害摧毁
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public CompProperties_DamageReceiver()
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{
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compClass = typeof(CompDamageReceiver);
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}
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}
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}
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