Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/Ability/WULA_SpawnFlyOver/CompAbilityEffect_SpawnFlyOver.cs
2026-02-24 17:33:16 +08:00

893 lines
34 KiB
C#

using RimWorld;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Verse;
namespace WulaFallenEmpire
{
public class CompAbilityEffect_SpawnFlyOver : CompAbilityEffect
{
public new CompProperties_AbilitySpawnFlyOver Props => (CompProperties_AbilitySpawnFlyOver)props;
public override bool CanApplyOn(LocalTargetInfo target, LocalTargetInfo dest)
{
if (!base.CanApplyOn(target, dest))
return false;
return true;
}
public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
{
base.Apply(target, dest);
if (parent.pawn == null || parent.pawn.Map == null)
return;
try
{
// 计算起始和结束位置
IntVec3 startPos, endPos;
if (Props.approachType == ApproachType.Perpendicular)
{
CalculatePerpendicularPath(target, out startPos, out endPos);
}
else
{
startPos = CalculateStartPosition(target);
endPos = CalculateEndPosition(target, startPos);
}
// 确保位置安全
startPos = GetSafeMapPosition(startPos, parent.pawn.Map);
endPos = GetSafeMapPosition(endPos, parent.pawn.Map);
// 验证并优化飞行路径
if (!ValidateAndOptimizePath(ref startPos, ref endPos, target.Cell))
{
CalculateFallbackPath(target, out startPos, out endPos);
}
// 根据类型创建不同的飞越物体
switch (Props.flyOverType)
{
case FlyOverType.Standard:
default:
CreateStandardFlyOver(startPos, endPos);
break;
case FlyOverType.GroundStrafing:
CreateGroundStrafingFlyOver(startPos, endPos, target.Cell);
break;
case FlyOverType.SectorSurveillance:
CreateSectorSurveillanceFlyOver(startPos, endPos);
break;
}
}
catch (System.Exception ex)
{
WulaLog.Debug($"Error spawning fly over: {ex}");
}
}
public override bool Valid(LocalTargetInfo target, bool throwMessages = false)
{
if (!base.Valid(target, throwMessages))
return false;
if (parent.pawn == null || parent.pawn.Map == null)
return false;
if (!target.Cell.IsValid || !target.Cell.InBounds(parent.pawn.Map))
return false;
return true;
}
private void CreateStandardFlyOver(IntVec3 startPos, IntVec3 endPos)
{
ThingDef flyOverDef = Props.flyOverDef ?? DefDatabase<ThingDef>.GetNamedSilentFail("ARA_HiveShip");
if (flyOverDef == null)
{
WulaLog.Debug("No fly over def specified for standard fly over");
return;
}
FlyOver flyOver = FlyOver.MakeFlyOver(
flyOverDef,
startPos,
endPos,
parent.pawn.Map,
Props.flightSpeed,
Props.altitude
);
flyOver.spawnContentsOnImpact = Props.dropContentsOnImpact;
flyOver.playFlyOverSound = Props.playFlyOverSound;
}
private void CreateGroundStrafingFlyOver(IntVec3 startPos, IntVec3 endPos, IntVec3 targetCell)
{
ThingDef flyOverDef = Props.flyOverDef ?? DefDatabase<ThingDef>.GetNamedSilentFail("ARA_HiveCorvette");
if (flyOverDef == null)
{
WulaLog.Debug("No fly over def specified for ground strafing fly over");
return;
}
FlyOver flyOver = FlyOver.MakeFlyOver(
flyOverDef,
startPos,
endPos,
parent.pawn.Map,
Props.flightSpeed,
Props.altitude,
casterPawn: parent.pawn
);
flyOver.spawnContentsOnImpact = Props.dropContentsOnImpact;
flyOver.playFlyOverSound = Props.playFlyOverSound;
CompGroundStrafing strafingComp = flyOver.GetComp<CompGroundStrafing>();
if (strafingComp != null)
{
Vector3 flightDirection = (endPos.ToVector3() - startPos.ToVector3()).normalized;
List<IntVec3> potentialTargetCells = CalculateStrafingImpactCells(targetCell, flightDirection);
if (potentialTargetCells.Count > 0)
{
List<IntVec3> confirmedTargetCells = PreprocessStrafingTargets(
potentialTargetCells,
Props.strafeFireChance
);
if (confirmedTargetCells.Count > 0)
{
strafingComp.SetConfirmedTargets(confirmedTargetCells);
}
}
}
}
private void CreateSectorSurveillanceFlyOver(IntVec3 startPos, IntVec3 endPos)
{
ThingDef flyOverDef = Props.flyOverDef ?? DefDatabase<ThingDef>.GetNamedSilentFail("ARA_HiveCorvette");
if (flyOverDef == null)
{
WulaLog.Debug("No fly over def specified for sector surveillance fly over");
return;
}
FlyOver flyOver = FlyOver.MakeFlyOver(
flyOverDef,
startPos,
endPos,
parent.pawn.Map,
Props.flightSpeed,
Props.altitude,
casterPawn: parent.pawn
);
flyOver.spawnContentsOnImpact = Props.dropContentsOnImpact;
flyOver.playFlyOverSound = Props.playFlyOverSound;
}
private bool ValidateAndOptimizePath(ref IntVec3 startPos, ref IntVec3 endPos, IntVec3 targetCell)
{
Map map = parent.pawn.Map;
if (!startPos.InBounds(map) || !endPos.InBounds(map))
return false;
if (startPos == endPos)
return false;
float distance = Vector3.Distance(startPos.ToVector3(), endPos.ToVector3());
if (distance < 10f)
return false;
if (!IsPathNearTarget(startPos, endPos, targetCell))
{
OptimizePathForTarget(ref startPos, ref endPos, targetCell);
}
return true;
}
private bool IsPathNearTarget(IntVec3 startPos, IntVec3 endPos, IntVec3 targetCell)
{
Vector3 start = startPos.ToVector3();
Vector3 end = endPos.ToVector3();
Vector3 target = targetCell.ToVector3();
Vector3 lineDirection = (end - start).normalized;
Vector3 pointToLine = target - start;
Vector3 projection = Vector3.Project(pointToLine, lineDirection);
Vector3 perpendicular = pointToLine - projection;
float distanceToLine = perpendicular.magnitude;
float projectionLength = projection.magnitude;
float lineLength = (end - start).magnitude;
bool isWithinSegment = projectionLength >= 0 && projectionLength <= lineLength;
return distanceToLine <= 15f && isWithinSegment;
}
private void OptimizePathForTarget(ref IntVec3 startPos, ref IntVec3 endPos, IntVec3 targetCell)
{
Map map = parent.pawn.Map;
Vector3 target = targetCell.ToVector3();
Vector3[] directions = {
new Vector3(1, 0, 0),
new Vector3(-1, 0, 0),
new Vector3(0, 0, 1),
new Vector3(0, 0, -1)
};
Vector3 bestStartDir = Vector3.zero;
Vector3 bestEndDir = Vector3.zero;
float bestScore = float.MinValue;
for (int i = 0; i < directions.Length; i++)
{
for (int j = i + 1; j < directions.Length; j++)
{
Vector3 dir1 = directions[i];
Vector3 dir2 = directions[j];
float dot = Vector3.Dot(dir1, dir2);
if (dot < -0.5f)
{
IntVec3 testStart = FindMapEdgeInDirection(map, targetCell, dir1);
IntVec3 testEnd = FindMapEdgeInDirection(map, targetCell, dir2);
if (testStart.InBounds(map) && testEnd.InBounds(map))
{
float pathLength = Vector3.Distance(testStart.ToVector3(), testEnd.ToVector3());
bool passesNearTarget = IsPathNearTarget(testStart, testEnd, targetCell);
float score = pathLength + (passesNearTarget ? 50f : 0f);
if (score > bestScore)
{
bestScore = score;
bestStartDir = dir1;
bestEndDir = dir2;
}
}
}
}
}
if (bestStartDir != Vector3.zero && bestEndDir != Vector3.zero)
{
startPos = FindMapEdgeInDirection(map, targetCell, bestStartDir);
endPos = FindMapEdgeInDirection(map, targetCell, bestEndDir);
}
}
private void CalculateFallbackPath(LocalTargetInfo target, out IntVec3 startPos, out IntVec3 endPos)
{
Map map = parent.pawn.Map;
IntVec3 targetPos = target.Cell;
if (Rand.Value < 0.5f)
{
startPos = new IntVec3(0, 0, 0);
endPos = new IntVec3(map.Size.x - 1, 0, map.Size.z - 1);
}
else
{
startPos = new IntVec3(map.Size.x - 1, 0, 0);
endPos = new IntVec3(0, 0, map.Size.z - 1);
}
startPos = GetSafeMapPosition(startPos, map);
endPos = GetSafeMapPosition(endPos, map);
}
private void CalculatePerpendicularPath(LocalTargetInfo target, out IntVec3 startPos, out IntVec3 endPos)
{
Map map = parent.pawn.Map;
IntVec3 casterPos = parent.pawn.Position;
IntVec3 targetPos = target.Cell;
Vector3 directionToTarget = (targetPos.ToVector3() - casterPos.ToVector3()).normalized;
if (directionToTarget == Vector3.zero)
{
directionToTarget = new Vector3(Rand.Range(-1f, 1f), 0, Rand.Range(-1f, 1f)).normalized;
}
Vector3 perpendicularDirection = new Vector3(-directionToTarget.z, 0, directionToTarget.x).normalized;
IntVec3 edge1 = FindMapEdgeInDirection(map, targetPos, perpendicularDirection);
IntVec3 edge2 = FindMapEdgeInDirection(map, targetPos, -perpendicularDirection);
Vector3 edge1Vec = edge1.ToVector3();
Vector3 edge2Vec = edge2.ToVector3();
Vector3 targetVec = targetPos.ToVector3();
Vector3 toEdge1 = (edge1Vec - targetVec).normalized;
Vector3 toEdge2 = (edge2Vec - targetVec).normalized;
float dot = Vector3.Dot(toEdge1, toEdge2);
if (dot > -0.3f)
{
if (perpendicularDirection.x != 0)
{
perpendicularDirection = new Vector3(0, 0, 1f);
}
else
{
perpendicularDirection = new Vector3(1f, 0, 0);
}
edge1 = FindMapEdgeInDirection(map, targetPos, perpendicularDirection);
edge2 = FindMapEdgeInDirection(map, targetPos, -perpendicularDirection);
}
if (Rand.Value < 0.5f)
{
startPos = edge1;
endPos = edge2;
}
else
{
startPos = edge2;
endPos = edge1;
}
}
private IntVec3 FindMapEdgeInDirection(Map map, IntVec3 fromPos, Vector3 direction)
{
if (direction == Vector3.zero)
{
direction = new Vector3(Rand.Range(-1f, 1f), 0, Rand.Range(-1f, 1f)).normalized;
}
Vector3 fromVec = fromPos.ToVector3();
Vector3 dirNormalized = direction.normalized;
float minT = float.MaxValue;
IntVec3? bestEdgePos = null;
for (int i = 0; i < 4; i++)
{
float t = 0f;
IntVec3 edgePos = IntVec3.Invalid;
switch (i)
{
case 0:
if (Mathf.Abs(dirNormalized.x) > 0.001f)
{
t = (0 - fromVec.x) / dirNormalized.x;
if (t > 0)
{
float z = fromVec.z + dirNormalized.z * t;
if (z >= 0 && z < map.Size.z)
{
edgePos = new IntVec3(0, 0, Mathf.RoundToInt(z));
}
}
}
break;
case 1:
if (Mathf.Abs(dirNormalized.x) > 0.001f)
{
t = (map.Size.x - 1 - fromVec.x) / dirNormalized.x;
if (t > 0)
{
float z = fromVec.z + dirNormalized.z * t;
if (z >= 0 && z < map.Size.z)
{
edgePos = new IntVec3(map.Size.x - 1, 0, Mathf.RoundToInt(z));
}
}
}
break;
case 2:
if (Mathf.Abs(dirNormalized.z) > 0.001f)
{
t = (0 - fromVec.z) / dirNormalized.z;
if (t > 0)
{
float x = fromVec.x + dirNormalized.x * t;
if (x >= 0 && x < map.Size.x)
{
edgePos = new IntVec3(Mathf.RoundToInt(x), 0, 0);
}
}
}
break;
case 3:
if (Mathf.Abs(dirNormalized.z) > 0.001f)
{
t = (map.Size.z - 1 - fromVec.z) / dirNormalized.z;
if (t > 0)
{
float x = fromVec.x + dirNormalized.x * t;
if (x >= 0 && x < map.Size.x)
{
edgePos = new IntVec3(Mathf.RoundToInt(x), 0, map.Size.z - 1);
}
}
}
break;
}
if (edgePos.IsValid && edgePos.InBounds(map) && t > 0 && t < minT)
{
minT = t;
bestEdgePos = edgePos;
}
}
if (bestEdgePos.HasValue)
{
return bestEdgePos.Value;
}
return GetRandomMapEdgePosition(map);
}
private IntVec3 GetRandomMapEdgePosition(Map map)
{
int edge = Rand.Range(0, 4);
int x, z;
switch (edge)
{
case 0:
x = Rand.Range(5, map.Size.x - 5);
z = 0;
break;
case 1:
x = map.Size.x - 1;
z = Rand.Range(5, map.Size.z - 5);
break;
case 2:
x = Rand.Range(5, map.Size.x - 5);
z = map.Size.z - 1;
break;
case 3:
default:
x = 0;
z = Rand.Range(5, map.Size.z - 5);
break;
}
x = Mathf.Clamp(x, 0, map.Size.x - 1);
z = Mathf.Clamp(z, 0, map.Size.z - 1);
return new IntVec3(x, 0, z);
}
public override void DrawEffectPreview(LocalTargetInfo target)
{
base.DrawEffectPreview(target);
if (parent.pawn != null && parent.pawn.Map != null)
{
Map map = parent.pawn.Map;
try
{
IntVec3 startPos, endPos;
if (Props.approachType == ApproachType.Perpendicular)
{
CalculatePerpendicularPath(target, out startPos, out endPos);
}
else
{
startPos = CalculateStartPosition(target);
endPos = CalculateEndPosition(target, startPos);
}
startPos = GetSafeMapPosition(startPos, map);
endPos = GetSafeMapPosition(endPos, map);
if (!IsPreviewStable(startPos, endPos, map))
{
return;
}
if (Props.enableGroundStrafing && Props.showStrafePreview)
{
DrawStrafingAreaPreview(startPos, endPos, target.Cell);
}
else if (Props.enableSectorSurveillance && Props.showSectorPreview)
{
DrawSectorAreaPreview(startPos, endPos);
}
}
catch (System.Exception)
{
// 忽略预览绘制中的错误
}
}
}
private IntVec3 GetSafeMapPosition(IntVec3 pos, Map map)
{
if (map == null) return pos;
pos.x = Mathf.Clamp(pos.x, 0, map.Size.x - 1);
pos.z = Mathf.Clamp(pos.z, 0, map.Size.z - 1);
return pos;
}
private bool IsPreviewStable(IntVec3 startPos, IntVec3 endPos, Map map)
{
if (map == null) return false;
if (!startPos.IsValid || !endPos.IsValid) return false;
if (!startPos.InBounds(map) || !endPos.InBounds(map)) return false;
float distance = Vector3.Distance(startPos.ToVector3(), endPos.ToVector3());
if (distance < 5f) return false;
return true;
}
private void DrawStrafingAreaPreview(IntVec3 startPos, IntVec3 endPos, IntVec3 targetCell)
{
Map map = parent.pawn.Map;
Vector3 flightDirection = (endPos.ToVector3() - startPos.ToVector3()).normalized;
if (flightDirection == Vector3.zero)
{
flightDirection = Vector3.forward;
}
List<IntVec3> strafeImpactCells = CalculateStrafingImpactCells(targetCell, flightDirection);
foreach (IntVec3 cell in strafeImpactCells)
{
if (cell.InBounds(map))
{
GenDraw.DrawFieldEdges(new List<IntVec3> { cell }, Props.strafePreviewColor, 0.5f);
}
}
GenDraw.DrawLineBetween(startPos.ToVector3Shifted(), endPos.ToVector3Shifted(), SimpleColor.Red, 0.2f);
DrawStrafingBoundaries(targetCell, flightDirection);
}
private List<IntVec3> CalculateStrafingImpactCells(IntVec3 targetCell, Vector3 flightDirection)
{
List<IntVec3> cells = new List<IntVec3>();
Map map = parent.pawn.Map;
Vector3 perpendicular = new Vector3(-flightDirection.z, 0f, flightDirection.x).normalized;
Vector3 targetCenter = targetCell.ToVector3();
float strafeHalfLength = Props.strafeLength * 0.5f;
Vector3 strafeStart = targetCenter - flightDirection * strafeHalfLength;
Vector3 strafeEnd = targetCenter + flightDirection * strafeHalfLength;
int steps = Mathf.Max(1, Mathf.CeilToInt(Props.strafeLength));
for (int i = 0; i <= steps; i++)
{
float progress = (float)i / steps;
Vector3 centerPoint = Vector3.Lerp(strafeStart, strafeEnd, progress);
for (int w = -Props.strafeWidth; w <= Props.strafeWidth; w++)
{
Vector3 offset = perpendicular * w;
Vector3 cellPos = centerPoint + offset;
IntVec3 cell = new IntVec3(
Mathf.RoundToInt(cellPos.x),
Mathf.RoundToInt(cellPos.y),
Mathf.RoundToInt(cellPos.z)
);
if (cell.InBounds(map) && !cells.Contains(cell))
{
cells.Add(cell);
}
}
}
return cells;
}
private void DrawStrafingBoundaries(IntVec3 targetCell, Vector3 flightDirection)
{
Map map = parent.pawn.Map;
Vector3 perpendicular = new Vector3(-flightDirection.z, 0f, flightDirection.x).normalized;
Vector3 targetCenter = targetCell.ToVector3();
float strafeHalfLength = Props.strafeLength * 0.5f;
Vector3 strafeStart = targetCenter - flightDirection * strafeHalfLength;
Vector3 strafeEnd = targetCenter + flightDirection * strafeHalfLength;
Vector3 startLeft = strafeStart + perpendicular * Props.strafeWidth;
Vector3 startRight = strafeStart - perpendicular * Props.strafeWidth;
Vector3 endLeft = strafeEnd + perpendicular * Props.strafeWidth;
Vector3 endRight = strafeEnd - perpendicular * Props.strafeWidth;
IntVec3 startLeftCell = GetSafeMapPosition(new IntVec3((int)startLeft.x, (int)startLeft.y, (int)startLeft.z), map);
IntVec3 startRightCell = GetSafeMapPosition(new IntVec3((int)startRight.x, (int)startRight.y, (int)startRight.z), map);
IntVec3 endLeftCell = GetSafeMapPosition(new IntVec3((int)endLeft.x, (int)endLeft.y, (int)endLeft.z), map);
IntVec3 endRightCell = GetSafeMapPosition(new IntVec3((int)endRight.x, (int)endRight.y, (int)endRight.z), map);
if (startLeftCell.InBounds(map) && endLeftCell.InBounds(map))
GenDraw.DrawLineBetween(startLeftCell.ToVector3Shifted(), endLeftCell.ToVector3Shifted(), SimpleColor.Red, 0.2f);
if (startRightCell.InBounds(map) && endRightCell.InBounds(map))
GenDraw.DrawLineBetween(startRightCell.ToVector3Shifted(), endRightCell.ToVector3Shifted(), SimpleColor.Red, 0.2f);
if (startLeftCell.InBounds(map) && startRightCell.InBounds(map))
GenDraw.DrawLineBetween(startLeftCell.ToVector3Shifted(), startRightCell.ToVector3Shifted(), SimpleColor.Red, 0.2f);
if (endLeftCell.InBounds(map) && endRightCell.InBounds(map))
GenDraw.DrawLineBetween(endLeftCell.ToVector3Shifted(), endRightCell.ToVector3Shifted(), SimpleColor.Red, 0.2f);
}
private void DrawSectorAreaPreview(IntVec3 startPos, IntVec3 endPos)
{
Map map = parent.pawn.Map;
Vector3 flightDirection = (endPos.ToVector3() - startPos.ToVector3()).normalized;
if (flightDirection == Vector3.zero)
{
flightDirection = Vector3.forward;
}
Vector3 perpendicular = new Vector3(-flightDirection.z, 0f, flightDirection.x).normalized;
List<IntVec3> previewCells = CalculateRectangularPreviewArea(startPos, endPos, flightDirection, perpendicular);
foreach (IntVec3 cell in previewCells)
{
if (cell.InBounds(map))
{
GenDraw.DrawFieldEdges(new List<IntVec3> { cell }, Props.sectorPreviewColor, 0.3f);
}
}
GenDraw.DrawLineBetween(startPos.ToVector3Shifted(), endPos.ToVector3Shifted(), SimpleColor.Blue, 0.2f);
DrawRectangularPreviewBoundaries(startPos, endPos, flightDirection, perpendicular);
}
private List<IntVec3> CalculateRectangularPreviewArea(IntVec3 startPos, IntVec3 endPos, Vector3 flightDirection, Vector3 perpendicular)
{
List<IntVec3> cells = new List<IntVec3>();
Map map = parent.pawn.Map;
float totalPathLength = Vector3.Distance(startPos.ToVector3(), endPos.ToVector3());
int steps = Mathf.Max(1, Mathf.CeilToInt(totalPathLength));
for (int i = 0; i <= steps; i++)
{
float progress = (float)i / steps;
Vector3 centerPoint = Vector3.Lerp(startPos.ToVector3(), endPos.ToVector3(), progress);
for (int w = -Props.strafeWidth; w <= Props.strafeWidth; w++)
{
Vector3 offset = perpendicular * w;
Vector3 cellPos = centerPoint + offset;
IntVec3 cell = new IntVec3(
Mathf.RoundToInt(cellPos.x),
Mathf.RoundToInt(cellPos.y),
Mathf.RoundToInt(cellPos.z)
);
if (cell.InBounds(map) && !cells.Contains(cell))
{
cells.Add(cell);
}
}
}
return cells;
}
private void DrawRectangularPreviewBoundaries(IntVec3 startPos, IntVec3 endPos, Vector3 flightDirection, Vector3 perpendicular)
{
Map map = parent.pawn.Map;
Vector3 startLeft = startPos.ToVector3() + perpendicular * Props.strafeWidth;
Vector3 startRight = startPos.ToVector3() - perpendicular * Props.strafeWidth;
Vector3 endLeft = endPos.ToVector3() + perpendicular * Props.strafeWidth;
Vector3 endRight = endPos.ToVector3() - perpendicular * Props.strafeWidth;
IntVec3 startLeftCell = GetSafeMapPosition(new IntVec3((int)startLeft.x, (int)startLeft.y, (int)startLeft.z), map);
IntVec3 startRightCell = GetSafeMapPosition(new IntVec3((int)startRight.x, (int)startRight.y, (int)startRight.z), map);
IntVec3 endLeftCell = GetSafeMapPosition(new IntVec3((int)endLeft.x, (int)endLeft.y, (int)endLeft.z), map);
IntVec3 endRightCell = GetSafeMapPosition(new IntVec3((int)endRight.x, (int)endRight.y, (int)endRight.z), map);
if (startLeftCell.InBounds(map) && endLeftCell.InBounds(map))
GenDraw.DrawLineBetween(startLeftCell.ToVector3Shifted(), endLeftCell.ToVector3Shifted(), SimpleColor.Blue, 0.2f);
if (startRightCell.InBounds(map) && endRightCell.InBounds(map))
GenDraw.DrawLineBetween(startRightCell.ToVector3Shifted(), endRightCell.ToVector3Shifted(), SimpleColor.Blue, 0.2f);
if (startLeftCell.InBounds(map) && startRightCell.InBounds(map))
GenDraw.DrawLineBetween(startLeftCell.ToVector3Shifted(), startRightCell.ToVector3Shifted(), SimpleColor.Blue, 0.2f);
if (endLeftCell.InBounds(map) && endRightCell.InBounds(map))
GenDraw.DrawLineBetween(endLeftCell.ToVector3Shifted(), endRightCell.ToVector3Shifted(), SimpleColor.Blue, 0.2f);
}
private List<IntVec3> PreprocessStrafingTargets(List<IntVec3> potentialTargets, float fireChance)
{
List<IntVec3> confirmedTargets = new List<IntVec3>();
List<IntVec3> missedCells = new List<IntVec3>();
foreach (IntVec3 cell in potentialTargets)
{
if (Rand.Value <= fireChance)
{
confirmedTargets.Add(cell);
}
else
{
missedCells.Add(cell);
}
}
if (Props.maxStrafeProjectiles > -1 && confirmedTargets.Count > Props.maxStrafeProjectiles)
{
confirmedTargets = confirmedTargets.InRandomOrder().Take(Props.maxStrafeProjectiles).ToList();
}
if (Props.minStrafeProjectiles > -1 && confirmedTargets.Count < Props.minStrafeProjectiles)
{
int needed = Props.minStrafeProjectiles - confirmedTargets.Count;
if (needed > 0 && missedCells.Count > 0)
{
confirmedTargets.AddRange(missedCells.InRandomOrder().Take(Mathf.Min(needed, missedCells.Count)));
}
}
return confirmedTargets;
}
private IntVec3 CalculateStartPosition(LocalTargetInfo target)
{
Map map = parent.pawn.Map;
switch (Props.startPosition)
{
case StartPosition.Caster:
return parent.pawn.Position;
case StartPosition.MapEdge:
return GetMapEdgePosition(map, GetDirectionFromCasterToTarget(target));
case StartPosition.CustomOffset:
return GetSafeMapPosition(parent.pawn.Position + Props.customStartOffset, map);
case StartPosition.RandomMapEdge:
return GetRandomMapEdgePosition(map);
default:
return parent.pawn.Position;
}
}
private IntVec3 CalculateEndPosition(LocalTargetInfo target, IntVec3 startPos)
{
Map map = parent.pawn.Map;
IntVec3 endPos;
switch (Props.endPosition)
{
case EndPosition.TargetCell:
endPos = target.Cell;
break;
case EndPosition.OppositeMapEdge:
endPos = GetOppositeMapEdgeThroughCenter(map, startPos);
break;
case EndPosition.CustomOffset:
endPos = GetSafeMapPosition(target.Cell + Props.customEndOffset, map);
break;
case EndPosition.FixedDistance:
endPos = GetFixedDistancePosition(startPos, target.Cell);
break;
case EndPosition.RandomMapEdge:
endPos = GetRandomMapEdgePosition(map);
break;
default:
endPos = target.Cell;
break;
}
return GetSafeMapPosition(endPos, map);
}
private IntVec3 GetOppositeMapEdgeThroughCenter(Map map, IntVec3 startPos)
{
IntVec3 center = map.Center;
Vector3 toCenter = (center.ToVector3() - startPos.ToVector3()).normalized;
if (toCenter == Vector3.zero)
{
toCenter = new Vector3(Rand.Range(-1f, 1f), 0, Rand.Range(-1f, 1f)).normalized;
}
Vector3 fromCenter = toCenter;
return GetMapEdgePositionFromCenter(map, fromCenter);
}
private IntVec3 GetMapEdgePositionFromCenter(Map map, Vector3 direction)
{
IntVec3 center = map.Center;
float maxDist = Mathf.Max(map.Size.x, map.Size.z) * 0.6f;
for (int i = 1; i <= maxDist; i++)
{
IntVec3 testPos = center + new IntVec3(
Mathf.RoundToInt(direction.x * i),
0,
Mathf.RoundToInt(direction.z * i));
if (!testPos.InBounds(map))
{
return FindClosestValidPosition(testPos, map);
}
}
return GetRandomMapEdgePosition(map);
}
private IntVec3 GetMapEdgePosition(Map map, Vector3 direction)
{
if (direction == Vector3.zero)
{
direction = new Vector3(Rand.Range(-1f, 1f), 0, Rand.Range(-1f, 1f)).normalized;
}
IntVec3 center = map.Center;
float maxDist = Mathf.Max(map.Size.x, map.Size.z) * 0.6f;
for (int i = 1; i <= maxDist; i++)
{
IntVec3 testPos = center + new IntVec3(
Mathf.RoundToInt(direction.x * i),
0,
Mathf.RoundToInt(direction.z * i));
if (!testPos.InBounds(map))
{
return FindClosestValidPosition(testPos, map);
}
}
return GetRandomMapEdgePosition(map);
}
private IntVec3 FindClosestValidPosition(IntVec3 invalidPos, Map map)
{
for (int radius = 1; radius <= 5; radius++)
{
foreach (IntVec3 pos in GenRadial.RadialPatternInRadius(radius))
{
IntVec3 testPos = invalidPos + pos;
if (testPos.InBounds(map))
{
return testPos;
}
}
}
return map.Center;
}
private IntVec3 GetFixedDistancePosition(IntVec3 startPos, IntVec3 targetPos)
{
Vector3 direction = (targetPos.ToVector3() - startPos.ToVector3()).normalized;
return startPos + new IntVec3(
(int)(direction.x * Props.flyOverDistance),
0,
(int)(direction.z * Props.flyOverDistance));
}
private Vector3 GetDirectionFromCasterToTarget(LocalTargetInfo target)
{
Vector3 direction = (target.Cell.ToVector3() - parent.pawn.Position.ToVector3()).normalized;
if (direction == Vector3.zero)
{
direction = new Vector3(Rand.Range(-1f, 1f), 0, Rand.Range(-1f, 1f)).normalized;
}
return direction;
}
}
}