Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/Building_Wula_DarkEnergy_Engine.cs
2025-07-14 23:16:42 +08:00

43 lines
1.4 KiB
C#

using RimWorld;
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace WulaFallenEmpire
{
[StaticConstructorOnStartup]
public class Building_Wula_DarkEnergy_Engine : Building_GravEngine
{
// 子类自己的静态只读字段
private static readonly string _childStaticValue = "Child Value";
private static readonly CachedMaterial Wula_DarkEnergy_OrbMat = new CachedMaterial("Wula/Building/Wula_DarkEnergy_Engine_Orb", ShaderDatabase.Cutout);
// 通过实例属性暴露静态值
protected override string InstanceValue => _childStaticValue;
private static readonly CachedMaterial OrbMat = new CachedMaterial("Wula/Building/Wula_DarkEnergy_Engine_Orb", ShaderDatabase.Cutout);
}
public abstract class Building_Wula_DarkEnergy_Engine_Parent : Building_GravEngine
{
// 受保护的抽象属性(实例级别)
protected abstract string InstanceValue { get; }
// 公共访问点
public void PrintValue()
{
Console.WriteLine(InstanceValue);
}
}
public class Child : Parent
{
// 子类自己的静态只读字段
private static readonly string _childStaticValue = "Child Value";
// 通过实例属性暴露静态值
protected override string InstanceValue => _childStaticValue;
}
}