Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/EventSystem/QuestNode/QuestNode_EventLetter.cs
2025-11-12 17:28:48 +08:00

99 lines
3.3 KiB
C#

using RimWorld;
using RimWorld.QuestGen;
using System;
using Verse;
namespace WulaFallenEmpire
{
public class QuestNode_EventLetter : QuestNode
{
[NoTranslate]
public SlateRef<string> inSignal;
public SlateRef<string> eventDefName;
protected override bool TestRunInt(Slate slate)
{
return true;
}
protected override void RunInt()
{
Slate slate = QuestGen.slate;
string signal = inSignal.GetValue(slate);
string defName = eventDefName.GetValue(slate);
if (defName.NullOrEmpty())
{
Log.Error("[WulaFallenEmpire] QuestNode_EventLetter: eventDefName is not specified.");
return;
}
// 关键:使用 HardcodedSignalWithQuestID 处理信号
string processedSignal = QuestGenUtility.HardcodedSignalWithQuestID(signal) ?? slate.Get<string>("inSignal");
QuestPart_EventLetter questPart = new QuestPart_EventLetter();
questPart.inSignal = processedSignal;
questPart.eventDefName = defName;
QuestGen.quest.AddPart(questPart);
}
}
public class QuestPart_EventLetter : QuestPart
{
public string inSignal;
public string eventDefName;
public override void Notify_QuestSignalReceived(Signal signal)
{
base.Notify_QuestSignalReceived(signal);
Log.Message($"[WulaFallenEmpire] QuestPart_EventLetter received signal: '{signal.tag}', waiting for: '{inSignal}'");
if (signal.tag == inSignal)
{
Log.Message($"[WulaFallenEmpire] Signal matched! Opening EventDef: {eventDefName}");
OpenEventDefWindow(eventDefName);
}
}
private void OpenEventDefWindow(string defName)
{
try
{
EventDef eventDef = DefDatabase<EventDef>.GetNamed(defName, false);
if (eventDef == null)
{
Log.Error($"[WulaFallenEmpire] EventDef '{defName}' not found in DefDatabase.");
return;
}
if (eventDef.windowType == null)
{
Log.Error($"[WulaFallenEmpire] EventDef '{defName}' has null windowType.");
return;
}
Log.Message($"[WulaFallenEmpire] Creating window instance for {defName} with type {eventDef.windowType}");
Window window = (Window)Activator.CreateInstance(eventDef.windowType, eventDef);
Log.Message($"[WulaFallenEmpire] Adding window to WindowStack");
Find.WindowStack.Add(window);
Log.Message($"[WulaFallenEmpire] Successfully opened EventDef window: {defName}");
}
catch (Exception ex)
{
Log.Error($"[WulaFallenEmpire] Error opening EventDef window '{defName}': {ex}");
}
}
public override void ExposeData()
{
base.ExposeData();
Scribe_Values.Look(ref inSignal, "inSignal");
Scribe_Values.Look(ref eventDefName, "eventDefName");
}
}
}