和平之枪
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100
Guns/EXTRA/U3/Cobra_Jam/Cobra_Jam.dat
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100
Guns/EXTRA/U3/Cobra_Jam/Cobra_Jam.dat
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GUID a5f36c8e14c04c0bb886ef2af1b523d7
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Type Gun
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Rarity Rare
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Useable Gun
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Slot Secondary
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ID 1521
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// Flags which control jamming:
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Can_Ever_Jam
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Jam_Quality_Threshold 0.9
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Jam_Max_Chance 0.5
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// Cobra doesn't have an UnjamChamber animation clip, so we fallback to Reload:
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Unjam_Chamber_Anim Reload
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// Master_Bundle_Override isn't required in this case, but just as an example:
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Master_Bundle_Override core.masterbundle
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// Path relative to core.masterbundle:
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Bundle_Override_Path /Items/Guns/Cobra
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Size_X 2
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Size_Y 2
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Size_Z 0.3
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Size2_Z 0.35
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Magazine 100
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Hook_Barrel
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Hook_Tactical
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Ammo_Min 5
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Ammo_Max 20
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Safety
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Semi
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Auto
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Caliber 4
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Range 80
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Firerate 4
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Action Trigger
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Player_Damage 0
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Player_Leg_Multiplier 0.6
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Player_Arm_Multiplier 0.6
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Player_Spine_Multiplier 0.8
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Player_Skull_Multiplier 1.1
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Zombie_Damage 99
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Zombie_Leg_Multiplier 0.3
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Zombie_Arm_Multiplier 0.3
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Zombie_Spine_Multiplier 0.6
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Zombie_Skull_Multiplier 1.1
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Animal_Damage 25
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Animal_Leg_Multiplier 0.6
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Animal_Spine_Multiplier 0.8
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Animal_Skull_Multiplier 1.1
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Barricade_Damage 12
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Structure_Damage 12
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Vehicle_Damage 25
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Resource_Damage 15
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Object_Damage 15
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Durability 0.2
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Spread_Aim 0.1
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Spread_Hip 0.3
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Recoil_Min_X -6
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Recoil_Min_Y 3
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Recoil_Max_X 2
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Recoil_Max_Y 4.5
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Recover_X 0.2
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Recover_Y 0.4
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Shake_Min_X -0.005
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Shake_Min_Y 0.005
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Shake_Min_Z -0.05
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Shake_Max_X 0.005
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Shake_Max_Y -0.005
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Shake_Max_Z -0.075
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Muzzle 3
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Blueprints 2
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Blueprint_0_Type Repair
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Blueprint_0_Supplies 1
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Blueprint_0_Supply_0_ID 67
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Blueprint_0_Supply_0_Amount 3
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Blueprint_0_Tool 76
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Blueprint_0_Build 27
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Blueprint_1_Type Tool
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Blueprint_1_Supplies 1
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Blueprint_1_Supply_0_ID 1521
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Blueprint_1_Product 67
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Blueprint_1_Products 2
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Blueprint_1_Build 27
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