"调整武器火焰伤害效果及装甲过热负面状态影响"

This commit is contained in:
ProjectKoi-Kalo\Kalo 2025-05-13 15:26:12 +08:00
parent 59b6b47cca
commit 5644dee930
4 changed files with 15 additions and 7 deletions
1.5
1.5/Defs
Ano1.5/Defs/ThingDefs
Bio1.5/Defs/ThingDefs

@ -37,7 +37,7 @@
<additionalHediffs>
<li>
<hediff>DRM_ArmorMeltdown</hediff>
<severityPerDamageDealt>0.01</severityPerDamageDealt>
<severityPerDamageDealt>0.02</severityPerDamageDealt>
</li>
</additionalHediffs>
</DamageDef>

@ -450,7 +450,7 @@
<hediffClass>HediffWithComps</hediffClass>
<comps>
<li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>-4</severityPerDay>
<severityPerDay>-6</severityPerDay>
</li>
</comps>
<injuryProps>
@ -533,7 +533,7 @@
</li>
<li>
<capacity>Consciousness</capacity>
<setMax>0.5</setMax>
<offset>-0.30</offset>
</li>
</capMods>
</li>
@ -544,9 +544,17 @@
<ComfyTemperatureMin>200</ComfyTemperatureMin>
</statOffsets>
<capMods>
<li>
<capacity>Moving</capacity>
<setMax>0.2</setMax>
</li>
<li>
<capacity>Manipulation</capacity>
<setMax>0.2</setMax>
</li>
<li>
<capacity>Consciousness</capacity>
<setMax>0.1</setMax>
<offset>-0.30</offset>
</li>
</capMods>
</li>

@ -57,7 +57,7 @@
<showBurstShotStats>false</showBurstShotStats>
<requireLineOfSight>true</requireLineOfSight>
<beamWidth>4</beamWidth>
<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
<beamDamageDef>DRM_Flame</beamDamageDef>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
@ -67,7 +67,7 @@
<beamMaxDeviation>0</beamMaxDeviation>
<beamCurvature>0.1</beamCurvature>
<beamEndEffecterDef>IncineratorBeam_End</beamEndEffecterDef>
<beamChanceToStartFire>0.1</beamChanceToStartFire>
<beamChanceToStartFire>0.8</beamChanceToStartFire>
<beamFireSizeRange>0.55~0.85</beamFireSizeRange>
<beamHitsNeighborCells>true</beamHitsNeighborCells>
<beamCantHitWithinMinRange>true</beamCantHitWithinMinRange>

@ -62,7 +62,7 @@
<beamMaxDeviation>0</beamMaxDeviation>
<beamCurvature>0</beamCurvature>
<burstShotCount>15</burstShotCount>
<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
<showBurstShotStats>false</showBurstShotStats>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>